Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 20:08:13 Player: Strawberry Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (35) 175 Value Destroyed (1395) 1395 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (798) 798 TOTAL SCORE: 5768 Bonus ------- Follower Combat Kills 198 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 249/300 Energy 46/100 System Corruption 17% Temperature Cool (15) Movement Treading (255) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads Spiked Medium Treads > --- UTILITY (5) ------ Large Storage Unit Makeshift Hacking Suite Bomb Factory No. 2 > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Phasing AFG Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Power Shielding System Shield Hacking Drone Bay > --- WEAPON ----------- Molecular Deconstructor Maul > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Armored Treads Advanced Treads Spiked Medium Treads Spiked Medium Treads Improved Shield Generator Makeshift Hacking Suite Bomb Factory No. 2 Phasing AFG Proton Cannon High-powered Shotgun Barrage Gun Improved Proton Missile Launcher [Rating: 61] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Large Storage Unit Device Hacking Drone Bay Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Power Shielding Weapon Maul Energy Gun Particle Gun Energy Cannon Proton Cannon Ballistic Gun High-powered Shotgun Launcher Improved Proton Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Maul Slashing Weapon Mining Claw Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 3 | . . . 1 1 1 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 75 | 7 2 1 17 15 6 2 2 9 14 Power 6 | 1 . . 1 1 . . 1 . 2 Engine 6 | 1 . . 1 1 . . 1 . 2 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 20 | 2 . 1 8 5 . . . . 4 Treads 14 | . . . 5 5 . . . . 4 Leg 3 | 2 . 1 . . . . . . . Wheel . | . . . . . . . . . . Hover 3 | . . . 3 . . . . . . Flight . | . . . . . . . . . . Utility 22 | 1 2 . 1 5 3 . . 7 3 Device 12 | . 1 . 1 1 1 . . 6 2 Storage 4 | 1 1 . . 1 1 . . . . Processor 2 | . . . . 2 . . . . . Hackware 2 | . . . . 1 . . . . 1 Protection 2 | . . . . . 1 . . 1 . Artifact . | . . . . . . . . . . Weapon 27 | 3 . . 7 4 3 2 1 2 5 Energy Gun 1 | . . . 1 . . . . . . Energy Cannon 7 | . . . 1 . 3 2 . . 1 Ballistic Gun 10 | 3 . . 2 2 . . 1 . 2 Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 4 | . . . 1 2 . . . 1 . Slashing Weapon 2 | . . . 2 . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . . 3 1 Parts Lost 25 | . 1 . 3 2 . . 1 . 18 Power 2 | . . . . . . . . . 2 Propulsion 6 | . . . . . . . . . 6 Utility 8 | . . . 1 2 . . . . 5 Weapon 9 | . 1 . 2 . . . 1 . 5 Highest Loss Streak 17 | . 1 . 1 2 . . 1 . 17 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 82 85 93 98 99 100 99 99 92 Engine 8 | . 14 14 11 9 7 7 7 7 6 Treads 27 | . . . 26 36 30 30 30 30 29 Leg 2 | . 28 28 2 . . . . . . Device 7 | . 4 14 19 13 2 . . 6 8 Storage 8 | . 14 14 11 9 7 7 7 7 7 Processor 8 | . . . . 11 15 15 15 7 6 Hackware 5 | . . . . 1 7 7 7 7 4 Protection 5 | . . . . . 4 7 7 6 6 Energy Cannon 7 | . . . 5 . 12 15 13 7 3 Ballistic Gun 5 | . 21 14 5 8 2 . . 7 3 Impact Weapon 5 | . . . 4 1 7 7 7 6 6 Naked Turns . | . . . . . . . . . . Heaviest Build 79 | 14 29 29 37 57 45 49 56 79 52 Greatest Support 80 | 20 20 20 60 80 80 80 80 80 80 Greatest Overweight (x) 9 | . 1 1 1 . . . . . 9 Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 15 15 15 15 Average Capacity 15 | 6 13 15 15 17 15 15 15 15 15 Most Carried 15 | 3 9 9 15 15 15 15 15 15 15 Average Carried 13 | 1 7 8 13 12 14 14 14 14 14 Final Capacity 20 | 8 15 15 15 20 15 15 15 15 15 Final Carried 15 | 3 9 9 14 14 15 15 14 15 1 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Matter Collected 1073 | 178 130 78 187 93 30 147 36 90 104 Remotely . | . . . . . . . . . . Salvage Created 1349 | . 130 . 549 93 30 135 260 . 152 Parts 70 | . 9 . 31 5 2 5 13 . 5 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . 1 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 9 5 9 Prevented 16 | . . . . . . 5 7 . 4 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 31 | . 3 . 13 2 . 2 7 . 4 Melee 2 | . . . . . . . 2 . . Guns 10 | . 3 . 3 2 . . 1 . 1 Cannons 14 | . . . 9 . . 1 4 . . Classes Destroyed 11 | . 2 . 3 . 1 1 1 . 3 Builder 1 | . . . 1 . . . . . . Operator 1 | . . . . . 1 . . . . Watcher 2 | . 1 . 1 . . . . . . Swarmer 4 | . . . 1 . . . 3 . . Grunt 16 | . 3 . 9 1 . . 3 . . Brawler 1 | . . . . . . . 1 . . Duelist 1 | . . . . . . . . . 1 Sentry 5 | . . . 3 1 . 1 . . . Specialist 2 | . . . . . . . . . 2 Hunter 1 | . . . . . . 1 . . . Programmer 1 | . . . . . . . . . 1 Best Kill Streak 5 | . 1 . 5 1 1 1 3 . 1 Combat Bots Only 3 | . 1 . 3 1 . 1 3 . 1 Max Kills in Single Turn 1 | . 1 . 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 432 | . 46 2 102 21 . 41 44 . 176 Missed 105 | . 9 . 22 6 . 18 8 . 42 Damage Taken 6251 | . 461 19 891 574 . 231 558 . 3517 Core 992 | . 56 9 148 75 . 52 27 . 625 Absorbed by Shields 169 | . . . . . . . . . 169 Redirected to Shielding 59 | . . . . . . . 29 . 30 Regen/Repaired (Parts) 42 | . . . . . . . . 42 . Core Remaining (%) 80 | 100 . 74 63 86 . . . . . Volleys Fired 127 | . 22 . 54 11 4 7 11 . 18 Largest 2 | . 2 . 2 2 2 2 2 . 2 Hottest 150 | . 40 . 88 90 138 150 150 . 75 Shots Fired 183 | . 32 . 66 19 8 14 21 . 23 Gun 92 | . 32 . 24 19 1 . 4 . 12 Cannon 81 | . . . 42 . 7 14 17 . 1 Launcher . | . . . . . . . . . . Special 10 | . . . . . . . . . 10 Kinetic 76 | . 32 . 16 11 1 . 4 . 12 Thermal 65 | . . . 50 8 3 4 . . . Explosive . | . . . . . . . . . . Electromagnetic 32 | . . . . . 4 10 17 . 1 Robot Hit Streak 15 | . 7 . 7 15 2 8 4 . 7 Robot Miss Streak 6 | . 2 . 3 3 1 1 6 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . 1 Shots Hit Robots 130 | . 25 . 51 13 3 11 9 . 18 Core Hits 52 | . 8 . 21 6 2 3 7 . 5 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 4 | . 2 . 2 . . . . . . Critical Strikes 5 | . 2 . 2 . . . 1 . . Destroy 2 | . 2 . . . . . . . . Corrupt 1 | . . . . . . . 1 . . Smash 2 | . . . 2 . . . . . . Melee Attacks 56 | . . . 13 5 6 6 3 2 21 Impact 50 | . . . 7 5 6 6 3 2 21 Slashing 6 | . . . 6 . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2511 | . 326 3 1036 211 90 287 300 . 258 Guns 1048 | . 325 . 256 211 . . 58 . 198 Cannons 1108 | . . . 508 . 90 287 196 . 27 Explosions . | . . . . . . . . . . Melee 331 | . . . 272 . . . 27 . 32 Ramming 24 | . 1 3 . . . . 19 . 1 Kinetic 896 | . 325 . 182 133 . . 58 . 198 Thermal 760 | . . . 582 78 25 75 . . . Explosive . | . . . . . . . . . . Electromagnetic 500 | . . . . . 65 212 196 . 27 Impact 331 | . . . 272 . . . 27 . 32 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 17 | . . . 2 4 . . . . 17 Average Corruption 4 | . . . 1 4 . . . . 12 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 3 | . . . . 1 . . . . 2 Message Errors 1 | . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . 1 Data Loss (major) 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 118 | . . . 112 . . . 1 . 5 Projectiles 6 | . . . . . . . 1 . 5 Explosions . | . . . . . . . . . . Melee 112 | . . . 112 . . . . . . Knockbacks 4 | . . . 4 . . . . . . Impact 3 | . . . 3 . . . . . . Kinetic . | . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 7 | . . . . . . . 6 . 1 Targets Rammed 11 | . 1 1 . . . . 8 . 1 Kicked 2 | . 1 1 . . . . . . . Crushed 2 | . . . . . . . 2 . . Highest Temperature 234 | . 11 . 195 96 162 216 234 . 45 Average Temperature 75 | . 5 . 82 32 83 106 93 . 8 Received Heat Transfer 1142 | . 255 . 273 99 . 42 54 . 419 Effects 1 | . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried 7 | . . . 2 . 3 2 . . . Impact Corruptions 5 | . . . 5 . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1591 | . . . 1258 185 37 111 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Peak Influence 335 | . 100 93 335 109 90 . . . . Initial 49 | . . 39 35 45 49 . . . . Average 90 | . 61 53 151 48 57 . . . . Maximum Alert Level 1 | . . . 1 . . . . . . Low Security (%) 85 | 100 100 100 63 100 100 . . . . Level 1 14 | . . . 36 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . 1 . 2 . 2 . . . 1 Investigation 2 | . . . 2 . . . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 2 | . 1 . . . 1 . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Distress Signals 4 | . . . 4 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 82 | . 6 2 35 7 1 2 7 . 22 Peak Tracking Total 11 | . 4 3 8 5 1 1 4 . 11 Tactical Retreats 10 | . . 1 6 1 . . . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Traps Triggered 2 | . . . 2 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Disabled 2 | . . . . 1 1 . . . . Max in Single Turn 1 | . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Accessed 16 | . 2 . 6 2 1 4 . 1 . Terminals 11 | . 2 . 5 2 1 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 44 | . 5 . 16 9 3 9 . 2 . Successful 27 | . 1 . 7 6 2 9 . 2 . Failed 17 | . 4 . 9 3 1 . . . . Catastrophic 4 | . . . 2 2 . . . . . Database Lockouts . | . . . . . . . . . . Manual 19 | . 3 . 6 4 1 1 . 3 1 Terminals 30 | . 5 . 12 9 3 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . 4 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 24 | . 1 . 4 6 2 9 . 2 . Record 9 | . . . . 2 . 7 . . . Part Schematic 2 | . . . . . . . . 2 . Robot Analysis 1 | . . . . 1 . . . . . Open Door 2 | . . . . . . 2 . . . Alert Level 2 | . . . . 1 1 . . . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . . Dispatch Records 1 | . . . . 1 . . . . . Patrol Status 1 | . . . 1 . . . . . . Reinforcement Status 1 | . . . . . 1 . . . . Recall Investigation 1 | . . . . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . . . 3 . . . . . . Recycle Component 1 | . . . 1 . . . . . . Process 1 | . . . 1 . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 2 . 6 2 1 . . . . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . 17 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 1 | . . . 1 . . . . . . Recycled Matter 118 | . . . 118 . . . . . . Retrieved Matter 118 | . . . 118 . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total Allies 8 | . . 2 . . . 2 . 4 . Largest Group 4 | . . 2 1 . . 2 . 4 4 Highest-Rated Group 154 | . . 42 31 . . 56 . 154 154 Highest-Rated Ally 40 | . . 31 31 . . 31 . 40 40 Total Orders . | . . . . . . . . . . Ally Attacks 46 | . . 5 22 . . . . . 19 Total Damage 996 | . . 108 271 . . . . . 617 Kills 12 | . . 3 7 . . . . . 2 Allies Corrupted . | . . . . . . . . . . Allies Melted 2 | . . . . . . . . . 2 Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered 7 | . . 2 . . . 1 2 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Turns Passed 9171 | 77 264 381 967 536 276 1874 580 2846 1370 Spaces Moved 4850 | 60 116 193 448 249 134 1048 304 1583 715 Core 10 | 9 . . . . . . . . 1 Treads 4379 | . . . 347 249 134 1048 304 1583 714 Legs 393 | 51 116 193 33 . . . . . . Wheels . | . . . . . . . . . . Hover 68 | . . . 68 . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 190 112 160 170 170 170 170 160 Average Speed 168 | 109 170 190 154 166 170 170 170 170 170 Slowest Speed 500 | 120 190 190 190 170 170 170 170 170 500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 5 | . . . . 1 . . . . 4 Exploration Rate (%) 43 | 4 32 55 37 19 3 82 53 92 54 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . . . . . 2 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . 1 . . . 4 1 2 . Spaces Dug 38 | . . . 5 5 6 4 . 2 16 Terrain Destroyed 38 | . . . 5 5 6 4 . 2 16 Melee 38 | . . . 5 5 6 4 . 2 16 Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total 5542 | 68 150 207 628 340 161 1117 335 1741 795 Wait 320 | . 3 11 70 38 7 45 6 122 18 Move 4841 | 59 115 192 447 248 133 1047 303 1582 715 Hop . | . . . . . . . . . . Pick Up 67 | 2 7 1 18 18 3 4 1 10 3 Fast Attach 14 | 6 . . 1 2 1 2 . 2 . Attach 33 | . 1 . 5 4 2 . 1 6 14 Detach 5 | . . . . . 1 . . 4 . Swap 28 | 1 1 1 11 9 3 . 1 1 . Drop 40 | . . 1 9 5 1 6 1 12 5 Fire 127 | . 22 . 54 11 4 7 11 . 18 Melee 56 | . . . 13 5 6 6 3 2 21 Ram . | . . . . . . . . . . Kick 2 | . 1 1 . . . . . . . Crush 9 | . . . . . . . 8 . 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 16) 342 | -10/Materials | Entered Mines 555 | -10/Mines | Learned location of Zion (-7) 583 | -10/Mines | Learned Materials non-interactive machine intel 691 | -10/Mines | Discovered new exit (range 7) 723 | -10/Mines | Entered Materials 723 | -9/Materials | Accompanied by 1 ally 723 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 724 | -9/Materials | Loaded intel: 27 non-interactive machine locations 728 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1668 | -9/Materials | Discovered new exit (range 13) 1690 | -9/Materials | Entered another Materials area 1690 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2098 | -8/Materials | Crushed by falling debris 2213 | -8/Materials | Discovered new exit (range 9) 2226 | -8/Materials | Entered Factory 2226 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2328 | -7/Factory | Discovered new exit (range 8) 2502 | -7/Factory | Entered Lower Caves 2685 | -7/Lower Caves | Encountered a Warlord checkpoint 2889 | -7/Lower Caves | Discovered new exit (range 18) 3277 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3395 | -7/Lower Caves | Learned location of 1 exit from Factory 3415 | -7/Lower Caves | A Commander dispatched an escort 3441 | -7/Lower Caves | Learned Factory terminal intel 3441 | -7/Lower Caves | Learned 8 Research zone layouts 3441 | -7/Lower Caves | Learned Factory stockpile data 3441 | -7/Lower Caves | Learned Armory stockpile data 4376 | -7/Lower Caves | Entered another Lower Caves area 4376 | -7/Lower Caves | Accompanied by 2 allies 4377 | -7/Lower Caves | Commander's escort returned to base 4377 | -7/Lower Caves | Commander's escort returned to base 4465 | -7/Lower Caves | Learned Factory trap positions 4683 | -7/Lower Caves | Learned location of 1 exit from Factory 4934 | -7/Lower Caves | Discovered new exit (range 9) 4956 | -7/Lower Caves | Entered Zion 4997 | -7/Zion | Given the Hacking Drone Bay 4998 | -7/Zion | Found Prototype Device 4999 | -7/Zion | Identified Hacking Drone Bay 5091 | -7/Zion | Found CR-A16's Pointy Stick 5277 | -7/Zion | Learned location of 1 exit from Lower Caves 5648 | -7/Zion | Imprinted 5650 | -7/Zion | Declared Zion's savior 5971 | -7/Zion | Learned location of Quarantine (-2) 6165 | -7/Zion | Found Prototype Device 6314 | -7/Zion | Identified Bomb Factory No. 2 7030 | -7/Zion | Found Prototype Device 7044 | -7/Zion | Identified Phasing AFG 7775 | -7/Zion | Discovered new exit (range 10) 7802 | -7/Zion | Entered Proximity Caves 7802 | -6/Proximity Caves | Accompanied by 4 allies 8294 | -6/Proximity Caves | Spotted B-75 Beast 8352 | -6/Proximity Caves | Lost 3 allies 8481 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 8498 | -6/Proximity Caves | Found Prototype Special Weapon 8503 | -6/Proximity Caves | Identified Molecular Deconstructor 9064 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 9097 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9099 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 9112 | -6/Proximity Caves | Crushed by falling debris 9126 | -6/Proximity Caves | Crushed by falling debris 9129 | -6/Proximity Caves | Crushed by falling debris 9129 | -6/Proximity Caves | System corruption reached 10% 9136 | -6/Proximity Caves | Crushed by falling debris 9149 | -6/Proximity Caves | Core integrity fell below 50% 9169 | -6/Proximity Caves | Core integrity fell below 20% 9172 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 09162_ L-41 Fighter destroyed. 09163_ X-62 Marksman system terminally corrupted. 09163_ Acquired 59 matter. 09165_ Hvy. Ion Engine destroyed. 09166_ System corrupted: Matter fused (-10). 09166_ Spk. Medium Treads destroyed. 09166_ Penetrated by Slug. 09167_ Critical hit (Burn: +37). 09168_ C-30 ARC bursts open, deploying its payload. 09168_ G-67 Veteran unfolds itself. 09168_ L-41 Fighter unfolds itself. 09168_ B-48 Gladiator unfolds itself. 09168_ G-50 Soldier unfolds itself. 09168_ Critical hit (Burn: +50). 09169_ The unstable cave ceiling collapses. 09169_ Y-64 Sentinel crushed by falling debris. 09169_ Molecular Deconstructor crushed. 09169_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????? ????????????????????????????????????????? | | ##???? ???????####????????????????????????? | | #???? ##### #????????????????????????? | | #????????? #????????????????????????? | | #????????? ## ???# ##???????????????????????? | | #????????? # # ####??????????????????????? | | ##???????? #??? Y #####??????????????????????? | | #???????? ###/+## ##gY#??????????????????????? | | #####????# # + %gs #??????????????????????? | | ## ###### # # hel@#??????????????????????? | | ## #""""""# g sb#??????????????????????? | | ### ######## l ##??????????????????????? | | ##?## ###???????????????????????? | | ##### ##?????????????????????????? | | [% ## ##??????????????????????????? | | ## ####???????????????????????????? | | ###### ## ## #???###????????????????????????? | | #????# ### #??##"##???????????????????????? | | ?????# #?# #??#" #???????????????????????? | | ?????# #?# ##??## #???????????????????????? | | ?????# #?# #"#### ##??????????????????????? | | ?????# #?# # ### #??????????????????????? | | ????## ### ###### """ #??????????????????????? | | ????# ##### """"" #??????????????????????? | | ###?# ## """"" #??????????????????????? | | ### ### " " #??????????????????????? | | ## #?# """ """#??????????????????????? | | #?# ## """ """#??????????????????????? | | # #?## ### """ """#??????????????????????? | | ########??### #?## #??????????????????????? | | ????????????###??# #??????????????????????? | | ?????????????????##########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Base Temperature (-) 100 Power Shielding 66 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- Plasma Rifle | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Wave Gun | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deconstruction Part-time Excavator Robot Respite The One Tourist Unlikely Earthworm Challenges ------------ None Game ------ Seed BladeArmoredBarrier Manual? 0 Play Time 02:06:00 Cumulative 8.3 hours Start 2024.04.14 @ 19:16:17 End 2024.04.16 @ 20:08:13 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f08da82-5f5f-447f-ba32-3971e4f73a3f