Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.14 @ 23:46:32 Player: 277 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (70) 350 Value Destroyed (2218) 2218 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (382) 382 TOTAL SCORE: 6410 Bonus ------- Follower Combat Kills 82 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 251/300 Energy 36/100 System Corruption 4% Temperature Warm (165) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Machine Analyzer Improved Signal Interpreter System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Structural Scanner Improved Sensor Array System Shield System Shield Heart of Steel Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Improved Signal Interpreter Improved Targeting Computer Medium Insulated Plating System Shield > --- WEAPON ----------- Gatling Laser Advanced Assault Cannon Blade Saw > --- INVENTORY -------- Structural Scanner Improved Sensor Array Improved Shield Generator System Shield Heart of Steel Heavy Rocket Launcher Datajack [Rating: 45] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Armored Treads Leg Titanium Leg Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Machine Analyzer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Slots Evolved 6 | . . . . 6 . . . . Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 4 | . . . . 4 . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 57 | 7 8 6 2 25 2 . . 7 Power 8 | 1 . 2 1 2 1 . . 1 Engine 7 | 1 . 2 1 2 1 . . . Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 12 | 2 2 1 . 5 . . . 2 Treads 1 | . . . . 1 . . . . Leg 11 | 2 2 1 . 4 . . . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 2 3 1 . 10 . . . 2 Device 6 | 1 2 . . 2 . . . 1 Storage 2 | 1 1 . . . . . . . Processor 3 | . . . . 3 . . . . Hackware 1 | . . . . 1 . . . . Protection 6 | . . 1 . 4 . . . 1 Artifact . | . . . . . . . . . Weapon 19 | 2 3 2 1 8 1 . . 2 Energy Gun 7 | 2 1 1 . 1 . . . 2 Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 1 | . . 1 . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher 4 | . 1 . . 3 . . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . 3 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 25 | . . 5 1 2 . . . 17 Power 3 | . . 1 . . . . . 2 Propulsion 7 | . . 1 1 . . . . 5 Utility 4 | . . . . . . . . 4 Weapon 11 | . . 3 . 2 . . . 6 Highest Loss Streak 11 | . . 3 1 1 . . . 11 To Critical Strikes . | . . . . . . . . . Average Backups 7 | . 6 8 8 8 8 7 7 6 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . 2 4 5 4 4 4 4 4 Weapon 1 | . 2 2 2 2 1 1 1 . Tool/Special . | . . . . . . . . . Unused Backups 13 | . 1 1 1 5 2 . . 3 Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 11 | . 1 1 1 5 1 . . 2 Weapon . | . . . . . . . . . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 95 | . 99 98 91 87 100 100 100 91 Engine 9 | . 14 13 14 6 7 7 7 6 Leg 22 | . 27 27 20 18 23 23 23 21 Device 9 | . 14 12 14 9 6 6 7 5 Storage 9 | . 14 14 14 7 7 7 7 7 Processor 11 | . . . . 15 23 23 23 22 Hackware 3 | . . . . 2 7 7 7 7 Protection 1 | . . 1 . 3 . . . . Energy Gun 11 | . 22 16 14 6 7 7 7 10 Ballistic Gun 1 | . . . 13 . . . . . Ballistic Cannon 2 | . . . . 2 7 7 7 2 Launcher 3 | . 2 9 . 3 . 4 7 2 Special Weapon 1 | . 3 . . 1 . . . . Slashing Weapon 1 | . . . . 4 2 2 . . Peak Build Rating 45 | 9 10 13 14 44 44 45 43 43 Average Rating 26 | 7 7 11 12 34 43 43 43 37 On Entrance 23 | . 9 10 13 11 42 42 43 43 Avg Prop Armor Cover (%) 11 | . . . . 11 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 52 | 15 21 22 25 52 44 44 38 38 Greatest Support 54 | 20 26 26 26 54 54 54 54 54 Greatest Overweight (x) 3 | . 1 1 1 1 . . . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 Most Carried 10 | 2 8 10 10 10 10 9 9 10 Average Carried 8 | . 6 9 9 9 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 Final Carried 9 | 2 7 9 9 8 9 9 9 7 Class Distribution -------------------- 59% | Mutant 11% | Assassin 11% | Skirmisher 10% | Gunner 3% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Assassin | -7/Factory Skirmisher | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Matter Collected 1867 | 364 190 170 56 568 284 128 . 107 Remotely . | . . . . . . . . . Salvage Created 2354 | 236 201 201 511 618 221 157 . 209 Parts 132 | 21 24 13 22 33 7 5 . 7 Haulers Intercepted 2 | . 1 . . 1 . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 23 | . . 3 . . 4 5 . 11 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Combat Hostiles Destroyed 43 | . 8 7 4 13 2 5 . 4 Melee 1 | . . . . . . . . 1 Guns 11 | . 1 . 4 3 . . . 3 Cannons 9 | . . . . 4 2 3 . . AOE 21 | . 6 7 . 6 . 2 . . Classes Destroyed 15 | 3 4 2 1 4 1 . . . Worker 6 | 2 . . . 4 . . . . Builder 1 | . . . . 1 . . . . Tunneler 8 | 5 1 . . 2 . . . . Hauler 2 | . 1 . . 1 . . . . Recycler 6 | 1 . . 4 1 . . . . Mechanic 1 | . . . . 1 . . . . Turret 1 | . . 1 . . . . . . Watcher 2 | . 1 . . 1 . . . . Swarmer 7 | . 6 . . . . 1 . . Grunt 17 | . 2 . . 8 . 3 . 4 Duelist 1 | . . . . 1 . . . . Sentry 7 | . . . 4 1 1 1 . . Programmer 3 | . . . . 3 . . . . Subdweller 7 | . . 7 . . . . . . Mutant 1 | . . . . . 1 . . . Best Kill Streak 8 | 8 4 7 3 5 1 3 . 1 Combat Bots Only 7 | . 3 7 1 5 1 3 . 1 Max Kills in Single Turn 4 | 2 4 3 1 3 1 2 . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 3 . 1 . 1 . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Hostile Shots Fired 370 | . 34 33 14 93 8 30 . 158 Missed 136 | . 13 19 2 34 4 14 . 50 Hits 234 | . 21 14 12 59 4 16 . 108 Melee 5 | . . . . 5 . . . . Projectile 229 | . 21 14 12 54 4 16 . 108 AOE 1 | . . 1 . . . . . . Critical Strikes 13 | . 2 1 3 1 . . . 6 Damage Taken 3914 | . 295 396 205 1125 42 154 . 1697 Core 891 | . 33 81 74 248 5 12 . 438 Absorbed by Shields 108 | . . . . . . . . 108 Ignored by Resistances 17 | . . . . 17 . . . . Regen/Repaired (Parts) 66 | . 5 . . 61 . . . . Core Remaining (%) 62 | 100 . . 24 . . . . . Volleys Fired 155 | 13 32 15 22 33 4 8 . 28 Largest 3 | 2 2 2 2 2 3 3 . 2 Hottest 189 | 90 100 90 100 120 189 159 . 128 Shots Fired 244 | 26 50 18 36 51 8 18 . 37 Gun 171 | 26 36 11 33 22 2 8 . 33 Cannon 37 | . . . . 20 6 8 . 3 Launcher 22 | . 3 7 . 9 . 2 . 1 Special 14 | . 11 . 3 . . . . . Kinetic 53 | . . . 14 24 4 8 . 3 Thermal 91 | 13 11 . 3 21 2 8 . 33 Explosive 18 | . 3 7 . 5 . 2 . 1 Electromagnetic 82 | 13 36 11 19 1 2 . . . Robot Hit Streak 14 | 10 6 4 14 13 8 6 . 12 Robot Miss Streak 4 | 2 2 2 1 4 1 3 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 168 | 17 18 10 23 37 11 14 . 38 Core Hits 131 | 9 15 16 13 40 6 12 . 20 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 6 | 1 . . . . 1 1 . 3 Burn 1 | . . . . . . . . 1 Blast 1 | . . . . . . 1 . . Corrupt 1 | 1 . . . . . . . . Sever 3 | . . . . . 1 . . 2 Melee Attacks 30 | . . . 1 14 5 . . 10 Impact . | . . . . . . . . . Slashing 25 | . . . . 10 5 . . 10 Piercing . | . . . . . . . . . Sneak Attacks 9 | . . . 1 8 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6223 | 231 674 962 514 2206 300 542 . 794 Guns 2168 | 231 254 90 470 286 57 171 . 609 Cannons 715 | . . . . 336 141 143 . 95 Explosions 2878 | . 420 872 30 1319 . 228 . 9 Melee 448 | . . . . 265 102 . . 81 Ramming 14 | . . . 14 . . . . . Kinetic 1259 | . . . 248 687 86 143 . 95 Thermal 1318 | 100 65 . 30 286 57 171 . 609 Explosive 2432 | . 355 872 . 968 . 228 . 9 Electromagnetic 752 | 131 254 90 222 . 55 . . . Impact . | . . . . . . . . . Slashing 448 | . . . . 265 102 . . 81 Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . 3 3 3 3 4 Average Corruption 2 | . . . . 1 3 3 3 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 61 | . . . . 10 21 14 2 14 Message Errors 15 | . . . . 2 3 4 1 5 Matter Fused 18 | . . . . 5 6 4 . 3 Heat Flow Errors 11 | . . . . . 7 . . 4 Energy Discharges 4 | . . . . 1 1 2 . . Parts Rejected 1 | . . . . 1 . . . . Data Loss (minor) 10 | . . . . 1 4 3 1 1 Misfires 1 | . . . . . . . . 1 Alerts 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 141 | . 13 . . 108 . 20 . . Projectiles . | . . . . . . . . . Explosions 85 | . 13 . . 52 . 20 . . Melee 56 | . . . . 56 . . . . Knockbacks 3 | . . . . . . 1 . 2 Impact . | . . . . . . . . . Kinetic 3 | . . . . . . 1 . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 405 | . 53 45 25 260 . . . 22 Shots 13 | . 2 3 1 6 . . . 1 Rammed . | . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 325 | 120 261 . 144 184 310 317 . 325 Average Temperature 91 | 49 55 . 48 59 118 182 . 133 Received Heat Transfer 1193 | . 126 48 99 162 . 69 . 689 Effects 2 | . . . . . 1 . . 1 Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . Heat Transferred 2999 | 296 100 . 50 600 125 400 . 1428 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . . . Alert | -11 -10 -10 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Maximum Alert Level 1 | . . . . 1 . . . . Low Security (%) 90 | 100 100 . 100 76 . . . . Level 1 9 | . . . . 23 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 397 | 20 165 . 44 397 . . . . Initial 18 | . 3 . 18 11 . . . . Average 67 | 6 48 . 10 117 . . . . Influence Increases 1893 | 40 389 170 204 780 27 144 . 139 Destroy 0b10 Robot/C 760 | . 160 20 80 260 20 120 . 100 Destroy 0b10 Robot/NC 135 | 40 15 . 20 55 5 . . . Destroy Leader 128 | . 34 . . 64 . 10 . 20 Allied During Kill 20 | . . . . . 2 14 . 4 Successful Hack 147 | . 62 . 36 49 . . . . Disable Machine 330 | . 60 . 60 210 . . . . Destroy Structure 193 | . 58 . 8 127 . . . . Lose Combat Pursuer 180 | . . 150 . 15 . . . 15 Influence Decreases 1893 | 35 364 162 214 415 420 144 . 139 Entered New Map 200 | . 2 15 20 17 146 . . . Time Decay 1583 | 35 362 127 194 388 254 144 . 79 Lost Part 90 | . . 20 . 10 . . . 60 Lost Ally 20 | . . . . . 20 . . . Squads Dispatched 6 | . 1 . . 5 . . . . Investigation 3 | . 1 . . 2 . . . . Extermination 3 | . . . . 3 . . . . Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 83 | . 15 32 3 14 2 5 . 12 Peak Tracking Total 12 | . 5 12 1 5 1 3 . 6 Tactical Retreats 4 | . . 2 . 1 . . . 1 Traps | -11 -10 -10 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Traps Triggered 4 | . 1 . . 3 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Machines Disabled 24 | . 4 1 4 14 1 . . . Max in Single Turn 6 | . 2 1 1 6 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Machines Accessed 38 | . 11 1 10 11 1 . 4 . Terminals 19 | . 8 . 6 5 . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations 3 | . 1 . . 2 . . . . Recycling Units 8 | . 2 . 4 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 123 | . 32 5 28 31 1 . 26 . Successful 82 | . 21 5 19 10 1 . 26 . Failed 40 | . 11 . 9 20 . . . . Catastrophic 7 | . 2 . 2 3 . . . . Database Lockouts 1 | . . . . 1 . . . . Manual 56 | . 26 . 15 15 . . . . Terminals 64 | . 24 . 20 20 . . . . Fabricators 3 | . . . . 3 . . . . Repair Stations 7 | . 2 . . 5 . . . . Recycling Units 17 | . 6 . 8 3 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 51 | . 7 5 8 4 1 . 26 . Record 16 | . . 5 . . . . 11 . Part Schematic 12 | . . . 2 2 . . 8 . Robot Schematic 4 | . . . . . . . 4 . Robot Analysis 6 | . 4 . 1 1 . . . . Prototype ID Bank 7 | . 2 . 2 . . . 3 . Open Door 1 | . . . . . 1 . . . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 2 . . 2 . . . . Scan Component 2 | . 1 . . 1 . . . . Repair 2 | . 1 . . 1 . . . . Recycling Unit Hacks 6 | . 2 . 4 . . . . . Report Inventory 5 | . 2 . 3 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 21 | . 10 . 7 4 . . . . Terminals 14 | . 8 . 4 2 . . . . Track 4 | . 2 . 1 1 . . . . Assimilate 1 | . 1 . . . . . . . Botnet 5 | . 2 . 2 1 . . . . Detonate 2 | . 2 . . . . . . . Operators 2 | . 1 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Mechanics 1 | . . . . 1 . . . . Recycling Units 6 | . 2 . 3 1 . . . . Mask 6 | . 2 . 3 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 30 | . 11 . 9 10 . . . . Full Trace Events 3 | . 1 . . 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked 1 | . . . . 1 . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 12 | . . . 2 2 . . 8 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 2 | . 1 . . 1 . . . . Time 89 | . 38 . . 51 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . 2 . . . . Non-combat 2 | . . . . 2 . . . . Combat . | . . . . . . . . . Robot Hacks Applied 4 | . . . . 4 . . . . parse_system 1 | . . . . 1 . . . . no_distress 1 | . . . . 1 . . . . find_fabricator 1 | . . . . 1 . . . . find_dsf 1 | . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Total Allies 5 | . 1 . . . 3 . . 1 Largest Group 3 | . 1 1 1 1 3 2 2 2 Highest-Rated Group 96 | . 10 10 10 10 48 32 32 96 Highest-Rated Ally 96 | . 10 10 10 10 16 16 16 96 Total Orders . | . . . . . . . . . Ally Attacks 29 | . . . . . 9 7 . 13 Total Damage 490 | . . . . . 91 79 . 320 Kills 2 | . . . . . . 1 . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Active Infowar (turns) 6740 | 74 1174 654 844 1555 1008 679 107 645 Optics 527 | . . . . 527 . . . . Sensors 1673 | . . . . 719 598 164 . 192 Terrain 168 | 74 45 . . 49 . . . . Structural 3843 | . 602 654 844 654 305 457 107 220 Seismic 527 | . 527 . . . . . . . Machine Analysis 3994 | . . . . 1555 1008 679 107 645 Robot Analysis Total 6 | . 4 . 1 1 . . . . Derelict Logs Recovered 3 | . . . . . 2 . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Turns Passed 6889 | 125 1174 752 844 1555 1008 679 107 645 Spaces Moved 4436 | 60 772 545 493 902 689 497 82 396 Core 9 | 6 . . . . . . . 3 Treads 39 | . . . . 39 . . . . Legs 4388 | 54 772 545 493 863 689 497 82 393 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 126 130 130 130 125 Average Speed 132 | 113 120 122 152 144 130 130 130 128 Slowest Speed 250 | 120 190 190 190 250 130 130 130 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 56 | 3 94 35 85 30 88 62 70 42 Regions Visited 8 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . . . . 1 . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 5 | . . 1 . . 2 . . 2 Spaces Dug 21 | . 11 4 . 6 . . . . Terrain Destroyed 272 | . 60 33 7 127 . 24 . 21 Melee 4 | . . . . 4 . . . . Projectile 17 | . 11 . 1 3 . 2 . . AOE 251 | . 49 33 6 120 . 22 . 21 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Total 5113 | 87 941 611 542 1084 784 510 82 472 Wait 245 | 6 107 31 16 52 8 2 1 22 Move 4428 | 59 771 544 492 901 688 496 81 396 Hop . | . . . . . . . . . Pick Up 45 | 2 8 7 3 19 2 . . 4 Fast Attach 23 | 7 4 1 . 8 . . . 3 Attach 25 | . . 5 . 14 1 . . 5 Detach 4 | . . . . 4 . . . . Swap 53 | . 13 5 4 19 5 4 . 3 Drop 37 | . 6 3 3 20 4 . . 1 Fire 155 | 13 32 15 22 33 4 8 . 28 Melee 30 | . . . 1 14 5 . . 10 Ram . | . . . . . . . . . Kick 1 | . . . 1 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 67 | . . . . . 67 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Repaired Imp. Terrain Scanner 282 | -10/Materials | Discovered new exit (range 5) 318 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 14) 606 | -10/Materials | Discovered new exit (range 14) 651 | -10/Materials | Discovered new exit (range 14) 760 | -10/Materials | Discovered new exit (range 3) 1019 | -10/Materials | Discovered new exit (range 16) 1300 | -10/Materials | Entered Subcaves 1300 | -10/Subcaves | Accompanied by 1 ally 1301 | -10/Subcaves | Approached by a straggling Scientist 1360 | -10/Subcaves | Ambushed by swarm of Subdwellers 1360 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1361 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1361 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1361 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1361 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1361 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1392 | -10/Subcaves | Destroyed 7 combat bots 1392 | -10/Subcaves | Lost 3 parts (1p1n1w) 1433 | -10/Subcaves | Discovered new exit (range 6) 1467 | -10/Subcaves | Visited Clippyterm 1471 | -10/Subcaves | Identified exit to Recycling 1471 | -10/Subcaves | Identified exit to Materials 1471 | -10/Subcaves | Learned location of Deep Caves (-6) 1491 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 1495 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1851 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2052 | -10/Subcaves | Entered Recycling 2052 | -9/Recycling | Accompanied by 1 ally 2076 | -9/Recycling | Core integrity fell below 50% 2753 | -9/Recycling | Identified exit to Factory 2896 | -9/Recycling | Entered Factory 2896 | -7/Factory | Accompanied by 1 ally 2896 | -7/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 3408 | -7/Factory | Repaired Cld. Ion Engine 3597 | -7/Factory | Discovered new exit (range 11) 3610 | -7/Factory | Identified exit to Factory 3776 | -7/Factory | Build established: Assassin 3933 | -7/Factory | Central database locked down 4287 | -7/Factory | Discovered new exit (range 6) 4294 | -7/Factory | Identified exit to Lower Caves 4451 | -7/Factory | Entered Lower Caves 4551 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4570 | -7/Lower Caves | Learned Factory stockpile data 4674 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4691 | -7/Lower Caves | Learned Factory terminal intel 4844 | -7/Lower Caves | Encountered a Warlord checkpoint 4948 | -7/Lower Caves | Build established: Skirmisher 5156 | -7/Lower Caves | Found Prototype Device 5416 | -7/Lower Caves | Discovered new exit (range 10) 5453 | -7/Lower Caves | Build established: Mutant 5455 | -7/Lower Caves | Identified exit to Lower Caves 5459 | -7/Lower Caves | Entered another Lower Caves area 5459 | -7/Lower Caves | Accompanied by 2 allies 5706 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5737 | -7/Lower Caves | Discovered exit to Factory (range 7) 5862 | -7/Lower Caves | Discovered new exit (range 13) 5877 | -7/Lower Caves | Identified exit to Data Miner 6026 | -7/Lower Caves | Spotted B-75 Beast 6138 | -7/Lower Caves | Entered Data Miner 6138 | -7/Data Miner | Accompanied by 2 allies 6138 | -7/Data Miner | Discovered new exit (range 6) 6163 | -7/Data Miner | Met Data Miner 6188 | -7/Data Miner | Learned location of Section 7 (-2) 6188 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6203 | -7/Data Miner | Build established: Gunner 6213 | -7/Data Miner | Received God Mode back door access code from Data Miner 6241 | -7/Data Miner | Identified exit to Proximity Caves 6245 | -7/Data Miner | Entered Proximity Caves 6245 | -6/Proximity Caves | Accompanied by 2 allies 6537 | -6/Proximity Caves | Core integrity fell below 50% 6541 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 6668 | -6/Proximity Caves | Learned 4 Factory zone layouts 6722 | -6/Proximity Caves | Spotted B-75 Beast 6883 | -6/Proximity Caves | Escorted by Enhanced Grunt 6885 | -6/Proximity Caves | Core integrity fell below 20% 6890 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06850_ Critical hit (Burn: +37). 06852_ Titanium Leg destroyed. 06864_ G-50 Soldier suffers critical hit (Burn). 06865_ ZHCZQSNM7WZTW%JM7,N 06869_ G-50 Soldier heat damages Adv. Heat Sink. 06872_ G-50 Soldier overheating. 06873_ G-50 Soldier destroyed. 06874_ Field Laser destroyed. 06877_ Carbon-fiber Leg destroyed. 06877_ Imp. Medium Armor Plating destroyed. 06878_ Overheating: Matter decay (-44). 06882_ Lgt. Nuclear Core destroyed. 06883_ Enhanced Grunt: "Protecting LRC-V3." 06883_ Imp. Titanium Leg destroyed. 06883_ Critical hit (Burn: +50). 06883_ Particle Gun destroyed. 06883_ Critical hit (Burn: +37). 06885_ Unknown Energy Gun fries itself beyond repair. 06886_ Imp. Shield Generator destroyed. 06888_ Imp. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###?????????????????????? | | ????????????###???????#### ###???????????????????? | | ???????????## ###?????# ####????????????????? | | ??????????## #?????# ##???????????????? | | ?????????## #####??# #???????????????? | | ########## ## #?# g% #????????????????? | | ##? ?# % ####????????????????? | | ##??? #?# %g;##???????????????????? | | ### #????# #?#gg ;###??????????????????? | | #?# ##???## ### %##?????????????????? | | ### ###### % ## #?????????????????? | | ### g# ##????????????????? | | ##### #????????????????? | | ##???## #????????????????? | | ####??### #????????????????? | | ### ##???## ## "#@ ##????????????????? | | ### ##???## ## "## ##?????????????????? | | ###### ## #?# ###??????????????????? | | ##" #? ##????????????????????? | | ####" "# ### ##?????????????????????? | | ??# #"" ## ## #?# #??????????????????????? | | ####"#" #??## ### #??????????????????????? | | ##"" ##?## ## ??????????????????????? | | ## ""## ## #??????????????????????? | | ### ###???????????????????????? | | # ##?????????????????????????? | | # ## ##" ##??????????????????????????? | | # ?# #### ##???????????????????????????? | | # ??## #??# ##????????????????????????????? | | #????## #??# ##?????????????????????????????? | | ??????# #??###??????????????????????????????? | | ??????## !####???????????????????????????????????? | | ??????? =%"??????????????????????????????????????? | | ??????##%%"??????????????????????????????????????? | | ???????# %#??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ??????? ???????????????????????????????????????? | | ??????? ???????????????????????????????????????? | | ?????? ???????????????????????????????????????? | | ?????? ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 800 Resistance: EM 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- Chainsword | -9/Recycling | Hacked Hacking Suite | -9/Recycling | Hacked Imp. Core Shielding | -7/Factory | Hacked Angular Momentum Engine | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Smartbomb Launcher | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Imp. Terrain Scanner | 77% | -10/Materials Cld. Ion Engine | 44% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- We Love MA Challenges ------------ None Game ------ Seed NuclearGravmagTendrils Manual? 0 Play Time 01:28:21 Cumulative 344.0 hours Start 2025.11.14 @ 22:12:38 End 2025.11.14 @ 23:46:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 214 Rogue 214 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 64 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3dee272-8c25-43c0-8c47-637ea8882cb0