Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.16 @ 01:43:42 Player: HourglassMan Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (127) 635 Value Destroyed (4860) 4860 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (289) 289 TOTAL SCORE: 10464 Bonus ------- High Alert Combat Kills 417 Follower Combat Kills 241 Friendly Fire -369 Cogmind --------- Core Integrity 0/1000 Matter 293/300 Energy 515/515 System Corruption 2% Temperature Cool (27) Movement Walking (210) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (6) --- Makeshift Leg > --- UTILITY (6) ------ Advanced Heat Sink Compact Battery Advanced Visual Processing Unit Targeting Computer Advanced Targeting Computer Advanced Reaction Control System > --- WEAPON (3) ------- Dispersion Rifle (fused) Hardcell Cannon > --- INVENTORY (5) ---- Improved Launcher Guidance Computer Improved Weapon Cycler Phase Gun Fire Trap Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Visual Processing Unit Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Remote Force Field > --- WEAPON ----------- Improved Arc Projector Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Targeting Computer Improved Weapon Cycler High-powered Field Laser Scatter Rocket Array Powered Hammer [Rating: 75] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Backup Propulsion III Utility Advanced Targeting Computer Device Experimental Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Propulsion Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Hardcell Cannon Launcher Scatter Rocket Array Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Slots Evolved 10 | . . . 2 2 2 . 2 2 . . Power 1 | . . . . . 1 . . . . . Propulsion 4 | . . . 1 1 . . 1 1 . . Utility 4 | . . . 1 . 1 . 1 1 . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 172 | 7 3 4 9 15 24 56 19 8 25 2 Power 24 | 1 . 1 1 1 5 8 3 1 3 . Engine 15 | 1 . 1 . . 3 6 3 1 . . Core 9 | . . . 1 1 2 2 . . 3 . Reactor . | . . . . . . . . . . . Propulsion 49 | 2 . 3 3 7 3 16 5 2 7 1 Treads 2 | . . . . . . . . . 2 . Leg 42 | 2 . 3 3 7 3 12 5 2 4 1 Wheel 1 | . . . . . . . . . 1 . Hover 4 | . . . . . . 4 . . . . Flight . | . . . . . . . . . . . Utility 44 | 1 3 . 2 1 8 13 6 3 6 1 Device 27 | . 2 . 2 . 7 8 . 2 5 1 Storage 4 | 1 1 . . . . . 1 . 1 . Processor 3 | . . . . . . 1 2 . . . Hackware . | . . . . . . . . . . . Protection 10 | . . . . 1 1 4 3 1 . . Artifact . | . . . . . . . . . . . Weapon 55 | 3 . . 3 6 8 19 5 2 9 . Energy Gun 20 | 2 . . 1 1 2 7 1 2 4 . Energy Cannon 7 | . . . . . 3 4 . . . . Ballistic Gun 16 | 1 . . 2 5 1 5 2 . . . Ballistic Cannon 3 | . . . . . . . 1 . 2 . Launcher 6 | . . . . . 2 1 1 . 2 . Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . . . . 2 . . 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . . 2 1 . 3 3 . . . Corrupted Parts 1 | . . . . . . . . . 1 . System Corruption 2 | . . . . . . . . . 2 . Parts Lost 67 | . . . . 1 7 26 1 2 28 2 Power 11 | . . . . 1 2 4 . . 4 . Propulsion 23 | . . . . . . 11 . . 11 1 Utility 19 | . . . . . 4 6 1 2 6 . Weapon 14 | . . . . . 1 5 . . 7 1 Highest Loss Streak 12 | . . . . 1 2 6 1 2 12 2 To Critical Strikes 1 | . . . . . . . . . 1 . Average Slot Usage (%) 81 | . 94 100 96 99 98 86 98 98 56 63 Engine 6 | . 14 14 6 . 9 8 13 11 . . Core 2 | . . . 5 8 5 3 . . 1 5 Leg 22 | . 28 28 32 36 30 22 32 35 10 5 Device 9 | . 8 14 19 12 10 7 . 6 8 6 Storage 5 | . 14 14 11 9 7 7 2 . . 5 Processor 8 | . . . . . . 6 11 17 17 17 Protection 3 | . . . . 5 11 4 18 8 . . Energy Gun 7 | . 14 14 11 9 4 6 6 5 8 9 Energy Cannon 1 | . . . . . 2 4 . . . . Ballistic Gun 6 | . 14 14 10 17 14 6 1 5 . . Ballistic Cannon 1 | . . . . . . . 5 4 3 5 Peak Build Rating 75 | 6 7 13 25 36 48 50 66 75 75 56 Average Rating 37 | 4 6 11 20 32 39 35 60 72 42 51 On Entrance 33 | . 6 7 13 25 35 45 48 65 75 51 Naked Turns . | . . . . . . . . . . . Heaviest Build 58 | 12 18 20 23 28 42 46 52 58 54 39 Greatest Support 109 | 20 20 25 35 52 65 72 94 109 109 20 Greatest Overweight (x) 8 | . . . . . . 8 . . 1 1 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 5 5 5 Average Capacity 7 | 6 8 10 10 10 10 10 6 5 5 5 Most Carried 10 | 4 9 10 10 10 10 10 10 5 5 5 Average Carried 7 | 2 5 9 9 9 9 9 6 4 4 5 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 5 5 Final Carried 10 | 4 9 10 10 10 10 10 5 5 5 4 Class Distribution -------------------- 30% | Mutant 20% | Scavenger-Mutant 15% | Scavenger-Gunner 15% | Gunner 14% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Scavenger-Gunner | -5/Factory Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Matter Collected 3771 | 186 36 165 126 296 513 879 270 257 950 93 Remotely 62 | . . . . . . . . . 62 . Salvage Created 5128 | . 36 160 375 449 715 1935 365 250 717 126 Parts 221 | . 3 5 14 27 40 82 20 11 18 1 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 8 | . . 3 1 . 1 3 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 14 . Prevented 4 | . . . . . . . . . 4 . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Combat Hostiles Destroyed 99 | . 1 2 6 9 14 35 9 6 16 1 Melee 3 | . . . . . . 2 . . 1 . Guns 57 | . 1 2 5 9 8 21 2 5 3 1 Cannons 16 | . . . . . 1 5 5 1 4 . AOE 15 | . . . . . 5 4 . . 6 . Classes Destroyed 13 | . 1 1 1 3 2 2 . . 2 1 Worker 11 | . . . . 2 6 1 2 . . . Builder 3 | . . . . . 1 1 . 1 . . Recycler 10 | . . 1 1 2 2 3 1 . . . Minesweeper 2 | . . . . . . . . . 2 . Mechanic 1 | . . . . . . 1 . . . . Swarmer 17 | . . . . 4 . . 6 4 3 . Grunt 47 | . 1 2 5 2 10 20 . . 6 1 Duelist 4 | . . . . . . 1 . . 3 . Sentry 16 | . . . 1 2 . 9 1 2 1 . Hunter 11 | . . . . 1 2 3 2 . 3 . Programmer 4 | . . . . . 2 2 . . . . Behemoth 1 | . . . . . . . . . 1 . Samaritan 2 | . . . . . . . . . . 2 Best Kill Streak 9 | . 1 1 4 6 9 8 6 2 7 1 Combat Bots Only 8 | . 1 1 4 3 3 8 5 2 7 1 Max Kills in Single Turn 5 | . 1 1 1 2 5 2 1 1 2 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . 2 2 . . 2 . Melee 1 | . . . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Hostile Shots Fired 1120 | . 17 11 58 69 89 476 111 56 221 12 Missed 313 | . 6 3 20 12 24 144 33 17 51 3 Damage Taken 11777 | . 110 146 470 762 937 3741 1132 651 3325 503 Core 1964 | . 10 33 86 147 96 501 83 60 600 348 Absorbed by Shields 520 | . . . . . 95 83 . 173 169 . Redirected to Shielding 406 | . . . . . 100 110 183 13 . . Regen/Repaired (Parts) 329 | . . . 91 . 23 88 87 40 . . Core Remaining (%) 72 | 100 . 82 78 73 . 14 90 . . . Volleys Fired 284 | . 2 17 31 23 29 71 23 20 58 10 Largest 3 | . 2 2 2 3 3 3 3 3 3 3 Hottest 222 | . 70 70 70 113 131 183 173 168 201 222 Shots Fired 662 | . 4 34 62 65 82 182 48 54 102 29 Gun 519 | . 4 34 62 65 67 144 23 39 62 19 Cannon 127 | . . . . . 8 35 23 15 36 10 Launcher 16 | . . . . . 7 3 2 . 4 . Special . | . . . . . . . . . . . Kinetic 362 | . 2 17 31 46 54 87 39 35 41 10 Thermal 243 | . 2 17 31 19 8 88 4 8 47 19 Explosive 16 | . . . . . 7 3 2 . 4 . Electromagnetic 41 | . . . . . 13 4 3 11 10 . Robot Hit Streak 21 | . 2 6 21 6 12 15 6 12 14 16 Robot Miss Streak 10 | . 2 2 2 10 3 7 4 3 4 4 Penetration Max 1 | . . . . . . 1 . . 1 . Secondary Targets 3 | . . . . . . 3 . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . Shots Hit Robots 491 | . 2 24 46 43 54 152 34 40 77 19 Core Hits 322 | . 2 8 15 34 39 139 21 13 45 6 Critical Kills 6 | . . . . . . 2 . . 4 . Critical Parts Destroyed 21 | . . . . . . 4 1 . 15 1 Critical Strikes 38 | . 1 1 2 . 1 7 2 1 22 1 Burn 9 | . 1 1 2 . . 1 . 1 3 . Meltdown 2 | . . . . . . 2 . . . . Destroy 19 | . . . . . . 1 . . 17 1 Blast 1 | . . . . . . . 1 . . . Corrupt 1 | . . . . . 1 . . . . . Smash 6 | . . . . . . 3 1 . 2 . Melee Attacks 31 | . . . . . . 24 2 . 5 . Impact 31 | . . . . . . 24 2 . 5 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12328 | . 27 322 493 628 2138 4227 867 859 2276 491 Guns 6420 | . 27 295 493 624 734 2254 294 553 825 321 Cannons 2007 | . . . . . 133 682 386 278 358 170 Explosions 2918 | . . . . . 1271 682 74 . 891 . Melee 920 | . . . . . . 607 113 . 200 . Ramming 63 | . . 27 . 4 . 2 . 28 2 . Kinetic 4442 | . 14 144 180 395 588 1376 600 571 404 170 Thermal 4378 | . 13 151 313 229 781 1594 43 154 779 321 Explosive 2041 | . . . . . 623 569 74 . 775 . Electromagnetic 484 | . . . . . 146 79 37 106 116 . Impact 920 | . . . . . . 607 113 . 200 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . 1 2 . . 2 2 Average Corruption 1 | . . . . . 1 1 . . 2 2 Corruption Purged 3 | . . . . . 1 2 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 51 | . . . . . 3 2 . . 46 . Message Errors 14 | . . . . . 1 . . . 13 . Matter Fused 14 | . . . . . 1 1 . . 12 . Heat Flow Errors 2 | . . . . . . . . . 2 . Energy Discharges 4 | . . . . . . . . . 4 . Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 8 | . . . . . 1 1 . . 6 . Data Loss (major) 4 | . . . . . . . . . 4 . Misfires 2 | . . . . . . . . . 2 . Alerts 1 | . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 600 | . . . . . 183 203 88 13 57 56 Projectiles 69 | . . . . . . . . 13 . 56 Explosions 188 | . . . . . 183 . . . 5 . Melee 343 | . . . . . . 203 88 . 52 . Knockbacks 16 | . . . . . . 1 6 . 9 . Impact 3 | . . . . . . 1 2 . . . Kinetic 12 | . . . . . . . 3 . 9 . Secondary 1 | . . . . . . . 1 . . . Self-Inflicted Damage 246 | . . . . . 76 75 . . 95 . Shots 10 | . . . . . 2 3 . . 5 . Rammed 4 | . . . . . . . . . 4 . Targets Rammed 15 | . . 6 . 1 . 2 . 2 4 . Kicked 11 | . . 6 . 1 . 2 . 2 . . Crushed . | . . . . . . . . . . . Highest Temperature 770 | . 30 90 255 292 341 511 511 409 489 770 Average Temperature 137 | . 17 32 82 83 98 159 200 155 112 301 Received Heat Transfer 2444 | . 42 84 195 207 237 1076 30 111 396 66 Effects 57 | . . . 1 2 2 16 10 1 2 23 Shutdowns 11 | . . . . . 1 4 2 1 . 3 Energy Bleed 11 | . . . 1 2 . 2 2 . . 4 Interference 16 | . . . . . 1 8 . . . 7 Matter Decay 3 | . . . . . . . 2 . 1 . Short Circuit 1 | . . . . . . 1 . . . . Damage (minor) 2 | . . . . . . . . . 1 1 Damage (major) 11 | . . . . . . 1 4 . . 6 Damage (core) 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted 7 | . . . . . . 3 2 . 2 . Combat Hostiles 5 | . . . . . . 1 2 . 2 . Parts Fried 12 | . . . . . 1 3 2 . 6 . Impact Corruptions 13 | . . . . . . 8 3 . 2 . Robots Melted 3 | . . . 1 . . 2 . . . . Combat Hostiles 3 | . . . 1 . . 2 . . . . Parts Melted 14 | . 1 1 3 . . 8 . 1 . . Heat Transferred 8543 | . 111 518 1073 290 700 3097 74 398 1764 518 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 1 . . 1 . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Peak Influence 612 | . 20 97 166 234 319 577 612 609 . . Initial 299 | . . 7 17 61 21 144 221 299 . . Average 255 | . 12 47 55 109 142 459 369 427 . . Maximum Alert Level 2 | . . . . 1 1 2 2 2 . . Low Security (%) 46 | 100 100 100 100 85 65 3 . . . . Level 1 20 | . . . . 14 34 13 65 48 . . Level 2 33 | . . . . . . 82 34 51 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 24 | . 1 1 1 1 10 9 1 . . . Investigation 8 | . . 1 1 1 3 2 . . . . Extermination 4 | . . . . . 2 2 . . . . Reinforcement 6 | . 1 . . . 2 2 1 . . . Assault 3 | . . . . . . 3 . . . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Distress Signals 5 | . . 1 2 . . 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 185 | . 4 8 21 16 23 63 12 13 20 5 Peak Tracking Total 9 | . 3 4 6 5 4 9 5 4 9 4 Tactical Retreats 13 | . . 2 1 1 1 2 2 2 2 . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Traps Triggered 5 | . . . . 1 1 3 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 1 | . . . . . . . . . 1 . Triggered 4 | . . . . . . . . . 3 1 Most Traps Carried 3 | . . . . . . . . . 3 2 Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Machines Disabled 14 | . . . . 1 6 2 3 2 . . Max in Single Turn 6 | . . . . 1 6 1 3 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Machines Accessed 23 | . . 2 2 1 5 10 1 1 1 . Terminals 16 | . . 1 1 1 2 9 1 1 . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 2 | . . . 1 . 1 . . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 67 | . . 3 9 3 17 27 6 1 1 . Successful 35 | . . 3 8 2 9 9 3 . 1 . Failed 32 | . . . 1 1 8 18 3 1 . . Catastrophic 5 | . . . . . . 4 . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 3 | . . . . . . 3 . . . . Terminals 47 | . . 2 4 3 6 25 6 1 . . Fabricators 3 | . . . . . 3 . . . . . Repair Stations 7 | . . . 5 . 2 . . . . . Recycling Units 2 | . . . . . . 2 . . . . Scanalyzers 6 | . . . . . 6 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 21 | . . 3 3 2 1 8 3 . 1 . Record 5 | . . 1 . . . 4 . . . . Open Door 5 | . . 1 . . . 3 . . 1 . Branch Access Points 1 | . . . 1 . . . . . . . Alert Level 4 | . . 1 1 . . 1 1 . . . Unreport Threat 1 | . . . . 1 . . . . . . Locate Traps 2 | . . . . 1 . . 1 . . . Hauler Manifests 1 | . . . 1 . . . . . . . Zone Layout 2 | . . . . . 1 . 1 . . . Fabricator Hacks 2 | . . . . . 2 . . . . . Load Schematic 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks 7 | . . . 5 . 2 . . . . . Scan Component 4 | . . . 3 . 1 . . . . . Repair 3 | . . . 2 . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . 1 . . . . Scanalyzer 4 | . . . . . 4 . . . . . Insert Component 3 | . . . . . 3 . . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . . . 2 1 5 8 1 1 . . Full Trace Events 5 | . . . 1 . 3 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time 51 | . . . . . 51 . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . 2 . 1 . . . . . Time 200 | . . . 146 . 54 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . . . . . 2 . . . . Parts Scanalyzed 3 | . . . . . 3 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged 1 | . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Total Allies 10 | . . 3 . . 3 2 . . 2 . Largest Group 3 | . . 3 1 . 3 2 . . 2 1 Highest-Rated Group 93 | . . 40 8 . 93 62 . . 59 29 Highest-Rated Ally 31 | . . 16 8 . 31 31 . . 30 29 Total Orders . | . . . . . . . . . . . Ally Attacks 73 | . . 23 12 . 8 15 . . 15 . Total Damage 911 | . . 241 66 . 107 210 . . 287 . Kills 7 | . . 3 1 . 1 1 . . 1 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . 2 . Drone Launches 2 | . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Turns Passed 9061 | 80 135 637 665 557 1069 2002 392 413 3001 110 Spaces Moved 5438 | 56 99 467 351 346 751 1052 226 260 1795 35 Core 328 | 1 . . . . . 19 . . 308 . Treads 294 | . . . . . . . . . 294 . Legs 4773 | 55 99 467 351 346 751 990 226 260 1193 35 Wheels . | . . . . . . . . . . . Hover 43 | . . . . . . 43 . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 68 120 120 100 210 Average Speed 136 | 118 120 120 120 120 122 147 120 120 151 210 Slowest Speed 450 | 120 120 120 120 122 122 450 120 120 240 210 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 4 21 88 27 34 19 89 7 7 99 4 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . . 2 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . . . . . 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 258 | . . . . . 39 20 91 3 100 5 Melee . | . . . . . . . . . . . Projectile 21 | . . . . . 1 4 8 3 . 5 AOE 237 | . . . . . 38 16 83 . 100 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Total 6453 | 66 111 513 538 443 848 1299 295 316 1975 49 Wait 342 | . . 1 140 41 29 42 8 18 63 . Move 5428 | 55 98 466 350 345 750 1051 225 259 1794 35 Hop . | . . . . . . . . . . . Pick Up 62 | 4 5 8 2 5 7 19 2 4 6 . Fast Attach 99 | 6 2 . 5 4 7 35 15 5 18 2 Attach 31 | . . . 2 3 5 11 2 2 6 . Detach 8 | . 1 . 1 1 1 . 2 . 2 . Swap 42 | 1 1 4 2 8 12 10 2 1 1 . Drop 92 | . 2 11 5 12 8 31 14 5 2 2 Fire 284 | . 2 17 31 23 29 71 23 20 58 10 Melee 31 | . . . . . . 24 2 . 5 . Ram . | . . . . . . . . . . . Kick 11 | . . 6 . 1 . 2 . 2 . . Crush 4 | . . . . . . . . . 4 . Escape Stasis . | . . . . . . . . . . . Rewire 18 | . . . . . . 3 . . 15 . Trap 1 | . . . . . . . . . 1 . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 81 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 14) 216 | -10/Materials | Entered Mines 263 | -10/Mines | Discovered new exit (range 10) 281 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 313 | -10/Mines | Build established: Mutant 324 | -10/Mines | Discovered new exit (range 12) 341 | -10/Mines | Met a Derelict shopkeep closing up shop 440 | -10/Mines | Identified exit to Subcaves 487 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 493 | -10/Mines | Found Prototype Device 853 | -10/Mines | Entered Materials 853 | -9/Materials | Accompanied by 1 ally 853 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 854 | -9/Materials | Identified Exp. Sensor Array 1105 | -9/Materials | Identified exit to Mines 1295 | -9/Materials | Repaired Carbon-fiber Leg 1345 | -9/Materials | Build established: Scavenger-Mutant 1417 | -9/Materials | Repaired Exp. Sensor Array? 1508 | -9/Materials | Discovered new exit (range 9) 1518 | -9/Materials | Entered another Materials area 1518 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2047 | -8/Materials | Build established: Scavenger-Tank 2071 | -8/Materials | Discovered new exit (range 3) 2075 | -8/Materials | Entered Factory 2075 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2157 | -7/Factory | Repaired Exp. Sensor Array 2926 | -7/Factory | Garrison activated, responded to threat 3088 | -7/Factory | Allied Derelicts emerged from ambush trap array 3105 | -7/Factory | Discovered new exit (range 14) 3136 | -7/Factory | Lost 3 allies 3144 | -7/Factory | Entered Storage 3163 | -7/Storage | Met a pair of Derelict thieves 3308 | -7/Storage | Destroyed 8 combat bots 3500 | -7/Storage | Found Prototype Protection 3713 | -7/Storage | Lost 6 parts (1p3n2w) 3755 | -7/Storage | Lost 4 parts (1p1n1u1w) 4093 | -7/Storage | Build established: Scavenger-Mutant 4258 | -7/Storage | Core integrity fell below 50% 4344 | -7/Storage | First assault squad dispatched 4466 | -7/Storage | Lost 3 parts (1p1u1w) 4623 | -7/Storage | Lost 3 parts (1p2n) 4802 | -7/Storage | Identified Lgt. Regenerative Plating 4827 | -7/Storage | Core integrity fell below 20% 4901 | -7/Storage | Build established: Mutant 5086 | -7/Storage | Discovered new exit (range 16) 5146 | -7/Storage | Entered Factory 5146 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5245 | -6/Factory | Found Prototype Launcher 5391 | -6/Factory | Identified Scatter Rocket Array 5528 | -6/Factory | Discovered new exit (range 7) 5538 | -6/Factory | Entered another Factory area 5538 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5801 | -5/Factory | Build established: Scavenger-Gunner 5919 | -5/Factory | Discovered new exit (range 11) 5951 | -5/Factory | Entered Upper Caves 6238 | -5/Upper Caves | Lost 7 parts (2p3n1u1w) 6462 | -5/Upper Caves | Lost 3 parts (1p1n1u) 6515 | -5/Upper Caves | Learned location of Armory (-3) 6530 | -5/Upper Caves | Build established: Scavenger-Mutant 6579 | -5/Upper Caves | Discovered new exit (range 11) 6634 | -5/Upper Caves | Learned location of Warlord (-4) 6813 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6900 | -5/Upper Caves | Destroyed 7 combat bots 6924 | -5/Upper Caves | Lost 12 parts (1p6n1u4w) 7224 | -5/Upper Caves | Build established: Mutant 7286 | -5/Upper Caves | Spotted B-75 Beast 7300 | -5/Upper Caves | Core integrity fell below 50% 7302 | -5/Upper Caves | Destroyed B-75 Beast 7392 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7436 | -5/Upper Caves | Lost 5 parts (1n2u2w) 8037 | -5/Upper Caves | Build established: Gunner 8952 | -5/Upper Caves | Entered another Upper Caves area 8952 | -5/Upper Caves | Accompanied by 1 ally 8974 | -5/Upper Caves | Core integrity fell below 20% 9062 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Dispersion Rifle temporarily disabled. Acquired 4 matter. In addition to the regular game, there are many special modes available to offer very different Cogmind experiences, including for example gaining XP, or fighting alongside another Cogmind, and many more. Read about these modes and how to activate them in the manual under Alternative Rules. Soldier 6a destroyed. Dropped Mak. Leg. Acquired Mak. Leg. G-50 Soldier destroyed. Acquired 29 matter. Acquired Adv. Heat Sink. Acquired 10 matter. Hvy. Laser destroyed. Med. Treads destroyed. Dropped Dirty Bomb Trap. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#????????????####???????????????????????? | | ????????## ????????## ##??????????????????????? | | ?????#### ###???# ##?????????????????????? | | ??? ###g #####?????????????????? | | ???????? g ## ##????????????????? | | ????????????????# g #????????????????? | | ????????????????## ## # ####????????????????? | | ?????????????????##???# #???#?????????????????? | | ??????????????????????##;@ #?? ??????????????????? | | ????????????????##?????## ## #??????????????????? | | ????????????????# #?????# #??????????????????? | | ????????????????# #????# ####??????????????????? | | ?????????????????# ##### #?????????????????????? | | ??????????????????# ##"#% ##????????????????????? | | ??????????????????# % ;#????????????????????? | | ??????????????????# ##????????????????????? | | ??????????????????# #####?????????????????????? | | ??????????????????## #?????????????????????????? | | ???????????????????#" #?????????????????????????? | | ???????????????????## #?????????????????????????? | | ????????????????????#% #?????????????????????????? | | ???????????????????? % #?????????????????????????? | | ??????????????????? %% ?????????????????????????? | | ??????????????????## ?????????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????# ????????????????????????? | | ??????????????????? ## ????????????????????????? | | ??????????????????? ?? ???????????????????????? | | ???????????????????##"?? ???????????????????????? | | ????????????????????##?? ???????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Propulsion Shielding 66 Weapon Cycling 30 Evasion (%) 63 Targeting Accuracy 13 Recoil Reduction 1 Matter Filtering 30 Item Schematics ----------------- Grenade Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend Leap Before You Look Remodeling Significant Disruption Challenges ------------ None Game ------ Seed DecoderMomentumArticulator Manual? 0 Play Time 01:46:39 Cumulative 17.7 hours Start 2024.08.15 @ 23:45:06 End 2024.08.16 @ 01:43:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 2% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ba09d037-73db-4222-ad77-0f8383debc10