Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.27 @ 13:03:54 Player: BVrutally Odd Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (129) 645 Value Destroyed (4401) 4401 Prototype IDs (10) 200 Alien Tech Used (1) 200 Bonus (531) 531 TOTAL SCORE: 10577 Bonus ------- High Alert Combat Kills 111 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -180 Cogmind --------- Core Integrity 0/850 Matter 201/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Transmission Jammer Authchip [Weapon] Hacking Drone Bay Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Medium Treads Medium Treads Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Sensor Array Makeshift Terrain Scan Processor Advanced Targeting Computer > --- WEAPON ----------- Gatling Laser Autogun AWS/Autocannon > --- INVENTORY -------- Light Nuclear Core Improved Signal Interpreter Transmission Jammer Medium Reactive Plating System Restoration Module Precision Grenade Launcher Maul [Rating: 78] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Insulated Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon AWS/Autocannon Launcher Precision Grenade Launcher Impact Weapon Maul Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . . . 2 2 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . Utility 4 | . . . . . . . 2 . 2 . . . . Weapon 2 | . . . . . . . . 2 . . . . . Parts Attached 185 | 6 9 7 16 2 24 5 16 39 9 8 22 16 6 Power 14 | 1 3 . 2 . . . 1 4 . . 2 1 . Engine 7 | 1 3 . 2 . . . . . . . 1 . . Core 7 | . . . . . . . 1 4 . . 1 1 . Reactor . | . . . . . . . . . . . . . . Propulsion 51 | 2 1 2 10 . 7 2 5 10 4 3 3 1 1 Treads 17 | . 1 1 8 . 4 . 1 . . . 2 . . Leg 27 | . . . . . 3 2 3 10 4 3 1 . 1 Wheel 6 | 2 . 1 2 . . . . . . . . 1 . Hover . | . . . . . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . . . . Utility 44 | 1 3 1 1 1 5 1 3 4 3 1 9 9 2 Device 18 | . 1 . . . . . 3 3 2 . 6 2 1 Storage 5 | 1 2 . 1 . 1 . . . . . . . . Processor 6 | . . . . . . . . 1 . 1 3 1 . Hackware 7 | . . . . . . 1 . . 1 . . 5 . Protection 8 | . . 1 . 1 4 . . . . . . 1 1 Artifact . | . . . . . . . . . . . . . . Weapon 76 | 2 2 4 3 1 12 2 7 21 2 4 8 5 3 Energy Gun 21 | . 1 1 . . . . 1 14 1 2 1 . . Energy Cannon 3 | . . . . . 1 . 1 . . . 1 . . Ballistic Gun 24 | 2 . 3 2 . 4 . 3 4 . 1 3 2 . Ballistic Cannon 3 | . . . . . . . . 2 . . 1 . . Launcher 8 | . . . . . 2 . . 1 . . 1 2 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 11 | . 1 . 1 1 3 2 . . 1 1 1 . . Slashing Weapon 5 | . . . . . 2 . 2 . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . 2 . 2 3 . . 1 2 . Parts Lost 71 | . 3 2 4 . 7 4 5 12 . . 18 . 16 Power 8 | . 1 . . . 1 . . 3 . . 2 . 1 Propulsion 24 | . 1 1 3 . 2 2 3 4 . . 4 . 4 Utility 22 | . . . 1 . 4 1 1 1 . . 7 . 7 Weapon 17 | . 1 1 . . . 1 1 4 . . 5 . 4 Highest Loss Streak 13 | . 2 1 3 . 5 4 5 5 . . 13 . 10 To Critical Strikes 5 | . . . . . 1 . . 1 . . 1 . 2 Average Slot Usage (%) 85 | . 96 99 98 96 85 85 90 98 99 100 74 46 50 Engine 3 | . 13 14 11 11 5 . . . . . . . . Core 3 | . . . . . . . 5 6 6 6 4 . . Treads 9 | . 9 14 28 44 22 2 5 1 . . 6 12 8 Leg 16 | . . . . . 18 41 28 28 26 26 16 3 1 Wheel 3 | . 17 14 15 . . . . . . . . 2 2 Device 8 | . 11 5 . . . . 13 9 13 13 9 8 10 Storage 7 | . 14 14 11 11 7 11 9 7 6 6 6 6 4 Processor 4 | . . . . . . . . 4 6 11 5 8 9 Hackware 3 | . . . . . . 8 9 7 12 7 2 . . Protection 3 | . . 8 9 8 13 . . . . . . . 3 Energy Gun 9 | . 6 15 . . . . . 18 24 21 10 . . Ballistic Gun 7 | . 20 11 21 14 5 12 9 5 . 4 6 2 7 Impact Weapon 1 | . . . . 8 10 9 . . 1 . . . . Naked Turns 18 | . . . . . . . . . . . . . 18 Heaviest Build 103 | 12 16 18 37 41 41 31 37 48 43 44 103 55 56 Greatest Support 83 | 26 26 16 63 63 83 60 70 71 80 60 60 28 56 Greatest Overweight (x) 3 | . . 1 3 . 1 . . 1 . . 2 1 2 Average Overweight (x) . | . . . 1 . . . . . . . . . . Largest Inventory Capacity 30 | 8 30 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 14 15 11 15 15 15 15 15 15 15 12 Most Carried 15 | 3 8 8 15 14 14 9 15 15 15 15 15 10 9 Average Carried 10 | 2 4 7 11 13 7 5 9 14 14 14 10 8 6 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 8 8 14 13 9 5 15 15 15 15 5 8 4 Class Distribution -------------------- 43% | Mutant 23% | Skirmisher 7% | Scavenger-Gunner 6% | Scavenger-Mutant 5% | Derelict-Mutant 5% | Gunner 4% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Matter Collected 3346 | 254 323 96 388 . 324 86 199 786 . 192 354 180 164 Remotely . | . . . . . . . . . . . . . . Salvage Created 4765 | . 527 220 532 . 237 202 380 1394 . 249 762 . 262 Parts 235 | . 38 13 36 . 14 1 30 62 . 6 26 . 9 Haulers Intercepted 2 | . 1 . 1 . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . . . 4 27 6 3 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 119 | . 13 4 14 . 4 4 8 34 . 6 23 . 9 Melee 11 | . . . 1 . 1 1 7 . . . . . 1 Guns 72 | . 13 4 13 . . 1 . 26 . 5 9 . 1 Cannons 21 | . . . . . . . 1 7 . . 13 . . AOE 11 | . . . . . 3 . . . . . 1 . 7 Classes Destroyed 20 | . 4 1 1 . 3 1 4 2 . 1 2 . 1 Worker 2 | . 1 . . . . . 1 . . . . . . Builder 2 | . . . 1 . . . . 1 . . . . . Tunneler 1 | . . . . . . . 1 . . . . . . Hauler 2 | . 1 . 1 . . . . . . . . . . Recycler 2 | . . . . . . 1 . 1 . . . . . Operator 1 | . . . . . . . 1 . . . . . . Turret 1 | . . . . . 1 . . . . . . . . Watcher 1 | . . . . . . . 1 . . . . . . Swarmer 39 | . 3 . 6 . . 1 3 13 . 4 8 . 1 Saboteur 1 | . . . . . . . . . . . . . 1 Grunt 46 | . 10 2 5 . . 3 3 13 . 1 5 . 4 Brawler 3 | . . . . . . . . . . . 2 . 1 Duelist 6 | . . . . . . . 1 . . . 3 . 2 Protector 1 | . . . . . . . . . . . 1 . . Sentry 13 | . . 2 3 . . . 1 4 . 1 2 . . Hunter 1 | . . . . . . . . 1 . . . . . Programmer 3 | . . . . . . . . 3 . . . . . Zionite 1 | . . . . . 1 . . . . . . . . Master Thief 2 | . . . . . . . . . . . 2 . . Assembled 3 | . . . . . 3 . . . . . . . . Savage 1 | . . . . . . . . . . 1 . . . Best Kill Streak 8 | . 6 2 4 . 3 3 6 8 . 3 6 . 8 Combat Bots Only 8 | . 5 2 4 . 3 3 6 8 . 3 6 . 8 Max Kills in Single Turn 3 | . 1 1 1 . 1 1 2 2 . 1 1 . 3 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . . . 1 . . . . . 1 . 3 Melee 1 | . . . 1 . 1 1 1 . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . 1 . . . . . . . . 8R-AWN (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Damage Taken 11440 | . 643 183 1072 . 1994 454 561 2212 . 284 1700 . 2337 Core 1766 | . 103 17 57 . 261 47 97 322 . 15 172 . 675 Absorbed by Shields 94 | . . . . . . . 44 50 . . . . . Regen/Repaired (Parts) 443 | . . . . . . . . . . . . 443 . Core Remaining (%) 59 | 100 . 52 . . . 8 82 54 . . . . . Volleys Fired 282 | . 48 15 43 . 6 8 22 90 1 9 24 . 16 Largest 5 | . 2 2 2 . 2 2 2 4 4 4 5 . 2 Hottest 290 | . 60 65 45 . 48 48 85 264 285 285 290 . 66 Shots Fired 733 | . 93 21 86 . 8 15 35 300 4 38 111 . 22 Gun 610 | . 93 21 86 . 4 15 15 263 4 38 61 . 10 Cannon 100 | . . . . . . . 20 37 . . 43 . . Launcher 23 | . . . . . 4 . . . . . 7 . 12 Special . | . . . . . . . . . . . . . . Kinetic 379 | . 84 6 86 . 4 15 15 84 . 4 71 . 10 Thermal 331 | . 9 15 . . . . 20 216 4 34 33 . . Explosive 23 | . . . . . 4 . . . . . 7 . 12 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 22 | . 8 11 12 . 3 4 9 13 4 22 22 . 8 Robot Miss Streak 9 | . 3 1 4 . 1 2 2 9 1 3 8 . 2 Penetration Max 1 | . . . . . . . . 1 . . 1 . . Secondary Targets 7 | . . 1 3 . . . . 2 . . 1 . . Max Gunslinging Chain 1 | . . 1 1 . . . . 1 . . 1 . . Autonomous 41 | . . . . . . . . . . . 41 . . Shots Hit Robots 525 | . 59 17 50 . 54 17 35 167 3 29 76 . 18 Core Hits 242 | . 24 8 21 . 17 5 16 77 1 15 40 . 18 Critical Kills 1 | . . . . . . . . 1 . . . . . Critical Parts Destroyed 12 | . 1 . . . 9 2 . . . . . . . Critical Strikes 29 | . 1 . . . 11 2 . 10 . 3 2 . . Burn 10 | . . . . . . . . 7 . 3 . . . Destroy 2 | . 1 . . . . . . 1 . . . . . Blast 4 | . . . . . . . . 2 . . 2 . . Smash 13 | . . . . . 11 2 . . . . . . . Melee Attacks 111 | . 4 . 2 1 67 9 19 . 1 2 1 . 5 Impact 78 | . 4 . 2 1 58 9 . . 1 2 1 . . Slashing 33 | . . . . . 9 . 19 . . . . . 5 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 13 | . . . . . 13 . . . . . . . . Damage Inflicted 14102 | . 762 202 776 . 2303 442 856 3142 76 592 3458 . 1493 Guns 6540 | . 762 202 714 . 29 153 218 2680 76 592 986 . 128 Cannons 2923 | . . . . . . . 251 462 . . 2210 . . Explosions 1670 | . . . . . 125 . . . . . 262 . 1283 Melee 2956 | . . . 49 . 2149 289 387 . . . . . 82 Ramming 13 | . . . 13 . . . . . . . . . . Kinetic 5639 | . 675 86 714 . 29 153 218 863 . 57 2716 . 128 Thermal 3824 | . 87 116 . . . . 251 2279 76 535 480 . . Explosive 1670 | . . . . . 125 . . . . . 262 . 1283 Electromagnetic . | . . . . . . . . . . . . . . Impact 2099 | . . . 49 . 1761 289 . . . . . . . Slashing 857 | . . . . . 388 . 387 . . . . . 82 Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . 2 2 . 3 1 1 10 10 6 Average Corruption 3 | . . . . . 1 2 . 2 1 1 7 10 5 Corruption Purged 2 | . . . . . . . . . . . 1 . 1 Corruption Blocked . | . . . . . . . . . . . . . . Effects 79 | . . . . . 1 2 . 18 . 14 42 2 . Message Errors 25 | . . . . . . 1 . 6 . 3 15 . . Matter Fused 13 | . . . . . . . . 3 . 1 9 . . Heat Flow Errors 6 | . . . . . . . . 1 . 2 2 1 . Energy Discharges 10 | . . . . . . . . 1 . 3 6 . . Parts Rejected 2 | . . . . . . . . 1 . . 1 . . Parts Fused 1 | . . . . . . . . . . . 1 . . Data Loss (minor) 10 | . . . . . . . . 2 . 3 5 . . Data Loss (major) 3 | . . . . . . . . 1 . . 1 1 . Misfires 5 | . . . . . 1 . . . . 2 2 . . Alerts 3 | . . . . . . . . 3 . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 826 | . . . . . 330 109 18 4 . . 317 . 48 Projectiles 286 | . . . . . . . 10 4 . . 272 . . Explosions 93 | . . . . . . . . . . . 45 . 48 Melee 447 | . . . . . 330 109 8 . . . . . . Knockbacks 28 | . . . . . 9 . . 3 . . 16 . . Impact 9 | . . . . . 9 . . . . . . . . Kinetic 15 | . . . . . . . . 2 . . 13 . . Secondary 4 | . . . . . . . . 1 . . 3 . . Self-Inflicted Damage 334 | . . . . . . . . . . . 191 . 143 Shots 8 | . . . . . . . . . . . 4 . 4 Rammed 1 | . . . 1 . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 315 | . 36 75 36 . 11 23 28 315 195 285 228 186 2 Average Temperature 74 | . 13 29 12 . 4 8 11 111 98 90 80 103 2 Received Heat Transfer 2518 | . 315 90 273 . . 273 231 390 . 24 325 . 597 Effects 5 | . . . . . . . . 5 . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . Interference 3 | . . . . . . . . 3 . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . . . . Impact Corruptions 19 | . . . . . 13 4 . . . . 2 . . Robots Melted 2 | . . . . . . . . 1 . 1 . . . Combat Hostiles 2 | . . . . . . . . 1 . 1 . . . Parts Melted 17 | . . . . . . . . 10 . 6 1 . . Heat Transferred 8879 | . 200 275 . . . . 407 5411 162 1417 1007 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 5 | . . . . . . . . . . . 5 . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Peak Influence 606 | . 265 99 277 50 . 135 209 606 285 . . . . Initial 260 | . . 54 . 49 . . 52 24 260 . . . . Average 162 | . 108 35 99 49 . 46 81 328 273 . . . . Maximum Alert Level 2 | . 1 . 1 . . . 1 2 1 . . . . Low Security (%) 65 | 100 83 100 81 100 . 100 95 23 . . . . . Level 1 23 | . 16 . 18 . . . 4 41 100 . . . . Level 2 11 | . . . . . . . . 35 . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 26 | . 4 1 3 . . . 1 12 3 . 1 . 1 Investigation 10 | . 4 1 1 . . . . 2 2 . . . . Extermination 2 | . . . . . . . . 2 . . . . . Reinforcement 6 | . . . 2 . . . 1 2 1 . . . . Assault 2 | . . . . . . . . . . . 1 . 1 Garrison 6 | . . . . . . . . 6 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Distress Signals 7 | . 2 . 1 . . . . 2 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 248 | . 30 5 34 . 43 7 12 51 2 6 30 . 28 Peak Tracking Total 14 | . 5 2 5 . 9 4 6 9 2 3 12 . 14 Tactical Retreats 34 | . 10 . 3 . 7 1 1 7 . . 2 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Traps Triggered 4 | . 1 . 2 . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Disabled 5 | . . . . . 5 . . . . . . . . Max in Single Turn 2 | . . . . . 2 . . . . . . . . Garrison Access 3 | . . . . . . . 1 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Accessed 26 | . 5 2 1 . . . 3 7 5 2 . 1 . Terminals 16 | . 4 1 1 . . . 2 5 3 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . Recycling Units 2 | . 1 . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 1 1 . . . . Total Hacks 63 | . 17 2 3 . . . 6 13 14 2 . 6 . Successful 26 | . 3 2 2 . . . 4 4 3 2 . 6 . Failed 37 | . 14 . 1 . . . 2 9 11 . . . . Catastrophic 8 | . 2 . . . . . . 2 4 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 19 | . 15 . 1 . 1 . 2 . . . . . . Terminals 40 | . 15 1 3 . . . 4 9 8 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . 4 . . . . Recycling Units 4 | . 2 . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 2 2 2 . . . . Terminal Hacks 21 | . 3 2 2 . . . 3 2 1 2 . 6 . Part Schematic 6 | . . . . . . . . . . . . 6 . Open Door 3 | . . 1 . . . . . . . 2 . . . Level Access Points 1 | . . . . . . . . 1 . . . . . Branch Access Points 3 | . 1 . 1 . . . . . 1 . . . . Alert Level 1 | . . . . . . . 1 . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . Registered Components 4 | . 1 . 1 . . . 1 1 . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 1 1 . . . . Seal Access 3 | . . . . . . . 1 1 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 18 | . 5 . 1 . . . 2 6 4 . . . . Full Trace Events 7 | . 3 . . . . . . 2 2 . . . . Feedback Events 3 | . . . . . . . . 2 1 . . . . Corruption 3 | . . . . . . . . 2 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . . . . . . 20 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . 2 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . . . 2 2 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Turns Passed 11865 | 48 613 922 805 108 1213 348 619 1702 283 1865 1676 1391 272 Spaces Moved 7706 | 41 406 752 507 65 954 307 431 828 205 1193 801 980 236 Core 128 | 3 . . . . . . . . . . . . 125 Treads 1148 | . 1 . 54 65 118 . . . . . 363 529 18 Legs 4241 | . . . . . 836 307 431 828 205 1193 438 . 3 Wheels 2189 | 38 405 752 453 . . . . . . . . 451 90 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 95 95 160 90 90 90 105 122 130 130 100 50 Average Speed 121 | 86 96 105 112 160 98 90 102 124 125 130 181 134 86 Slowest Speed 270 | 90 160 115 240 160 170 90 110 190 130 133 270 160 270 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 53 | 3 68 100 43 27 89 66 32 24 7 96 89 84 26 Regions Visited 13 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . . . 1 1 1 1 . . . . . . Scrap Searched 13 | . . 2 . . . 1 . . . 2 4 3 1 Spaces Dug 15 | . 2 . 1 1 3 . 1 3 1 2 1 . . Terrain Destroyed 190 | . 2 . 1 1 14 . 4 9 1 2 74 . 82 Melee 8 | . 2 . 1 1 . . . . 1 2 1 . . Projectile 27 | . . . . . . . 4 9 . . 13 . 1 AOE 155 | . . . . . 14 . . . . . 60 . 81 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total 9467 | 50 525 860 657 67 1112 345 545 1303 225 1480 971 1048 279 Wait 1034 | . 48 74 73 . 43 16 43 316 4 255 113 36 13 Move 7693 | 40 405 751 506 64 953 306 430 827 204 1192 800 979 236 Hop . | . . . . . . . . . . . . . . Pick Up 65 | 4 7 5 9 . 10 . 8 6 2 4 5 4 1 Fast Attach 92 | 5 4 4 4 . 11 1 15 24 . 4 8 12 . Attach 51 | 1 2 1 5 1 6 3 . 8 3 . 11 4 6 Detach 14 | . . . 1 . 3 . 2 3 . . . 4 1 Swap 43 | . 3 2 7 1 7 1 1 7 6 4 4 . . Drop 96 | . 4 8 7 . 20 1 5 22 4 10 5 9 1 Fire 282 | . 48 15 43 . 6 8 22 90 1 9 24 . 16 Melee 97 | . 4 . 2 1 53 9 19 . 1 2 1 . 5 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Sto) -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 49 | -11/Junkyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 7) 314 | -10/Materials | Build established: Mutant 593 | -10/Materials | Identified exit to Mines 662 | -10/Materials | Entered Mines 668 | -10/Mines | Identified exit to Materials 681 | -10/Mines | Met a Derelict bent on vengeance 804 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 982 | -10/Mines | Discovered exit to Materials (range 11) 1004 | -10/Mines | Met a Derelict shopkeep closing up shop 1584 | -10/Mines | Entered Materials 1584 | -9/Materials | Evolved 2 slots: Propulsion x2 1702 | -9/Materials | Identified exit to Mines 2174 | -9/Materials | Discovered new exit (range 10) 2326 | -9/Materials | Lost 3 parts (2n1u) 2389 | -9/Materials | Entered Mines 2390 | -9/Mines | Assembled infested the area 2395 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2491 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2491 | -9/Mines | Discovered new exit (range 5) 2497 | -9/Mines | Entered Exiles 2543 | -9/Exiles | Met 8R-AWN 2566 | -9/Exiles | Met EX-HEX 2623 | -9/Exiles | Met EX-BIN 2641 | -9/Exiles | Aligned with FarCom system 2643 | -9/Exiles | Given EX-Vault access code 2681 | -9/Exiles | Opened EX-Vault 2691 | -9/Exiles | Found Prototype Leg 2691 | -9/Exiles | Identified Potential Leg 2695 | -9/Exiles | Found Potential Leg 2701 | -9/Exiles | Found Prototype Energy Cannon 2701 | -9/Exiles | Identified Latent Energy Streamer 2727 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2751 | -9/Exiles | Met EX-DEC 2780 | -9/Exiles | Visited The Gauntlet 2905 | -9/Exiles | Discovered new exit (range 14) 2954 | -9/Exiles | Attacked by the Exiles 3209 | -9/Exiles | Destroyed 8R-AWN 3274 | -9/Exiles | Core integrity fell below 50% 3285 | -9/Exiles | Lost 5 parts (2n3u) 3498 | -9/Exiles | Found Prototype Ballistic Cannon 3710 | -9/Exiles | Stole two prototypes: Potential Leg, AWS/Autocannon 3710 | -9/Exiles | Entered Mines 3712 | -8/Mines | Core integrity fell below 20% 3788 | -8/Mines | Lost 4 parts (2n1u1w) 4050 | -8/Mines | Discovered new exit (range 10) 4058 | -8/Mines | Entered Materials 4058 | -8/Materials | Evolved 2 slots: Utility x2 4280 | -8/Materials | Lost 5 parts (3n1u1w) 4541 | -8/Materials | Build established: Scavenger-Mutant 4611 | -8/Materials | Discovered new exit (range 11) 4677 | -8/Materials | Entered Factory 4677 | -7/Factory | Evolved 2 slots: Weapon x2 4681 | -7/Factory | Identified AWS/Autocannon 4990 | -7/Factory | Destroyed 8 combat bots 4996 | -7/Factory | Lost 5 parts (1p3n1u) 5289 | -7/Factory | Build established: Gunner 5465 | -7/Factory | Garrison activated, responded to threat 5652 | -7/Factory | Build established: Scavenger-Gunner 6091 | -7/Factory | Garrison activated, responded to threat 6155 | -7/Factory | Identified exit to Factory 6260 | -7/Factory | Discovered new exit (range 6) 6265 | -7/Factory | Identified exit to Storage 6379 | -7/Factory | Entered another Factory area 6379 | -6/Factory | Evolved 2 slots: Utility x2 6405 | -6/Factory | Identified exit to Lower Caves 6405 | -6/Factory | Identified exit to Extension 6662 | -6/Factory | Entered Lower Caves 7213 | -6/Lower Caves | Discovered new exit (range 5) 7217 | -6/Lower Caves | Identified exit to Lower Caves 7352 | -6/Lower Caves | Build established: Skirmisher 7601 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8527 | -6/Lower Caves | Entered another Lower Caves area 8627 | -6/Lower Caves | Discovered new exit (range 10) 8636 | -6/Lower Caves | Identified exit to Factory 8667 | -6/Lower Caves | Learned location of 1 exit from Factory 8784 | -6/Lower Caves | Learned Factory interactive machine intel 8889 | -6/Lower Caves | Found Alien Artifact 8889 | -6/Lower Caves | Identified Core Expander 8889 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 8940 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9127 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9170 | -6/Lower Caves | System corruption reached 10% 9265 | -6/Lower Caves | Lost 13 parts (2p3n4u4w) 10105 | -6/Lower Caves | Spotted BX-4VL(f) 10107 | -6/Lower Caves | Encountered a Master Thief 10111 | -6/Lower Caves | Spotted B0-ONA(f) 10112 | -6/Lower Caves | Encountered a Master Thief 10113 | -6/Lower Caves | Spotted UN-2X2(f) 10113 | -6/Lower Caves | Destroyed BX-4VL(f) 10113 | -6/Lower Caves | AWS/Autocannon stolen by Master Thief 10114 | -6/Lower Caves | Encountered a Master Thief 10114 | -6/Lower Caves | Spotted MJ-3GX(f) 10114 | -6/Lower Caves | Neutrino Core stolen by Master Thief 10114 | -6/Lower Caves | Spotted PX-I70(f) 10115 | -6/Lower Caves | Encountered a Master Thief 10127 | -6/Lower Caves | Encountered a Master Thief 10130 | -6/Lower Caves | Gatling Laser stolen by Master Thief 10136 | -6/Lower Caves | Adv. Heat Sink stolen by Master Thief 10141 | -6/Lower Caves | Destroyed PX-I70(f) 10170 | -6/Lower Caves | Lost 4 parts (1n3u) 10176 | -6/Lower Caves | Discovered new exit (range 16) 10203 | -6/Lower Caves | Identified exit to Zion 10203 | -6/Lower Caves | Entered Zion 10235 | -6/Zion | Visited the Megawrench Repair Shop 10235 | -6/Zion | Megawrench repaired 6 parts 10302 | -6/Zion | System corruption cleaned by Quarantine Array 10428 | -6/Zion | Build established: Mutant 10551 | -6/Zion | Received a visual enhancement algorithm 10625 | -6/Zion | Identified exit to Proximity Caves 11356 | -6/Zion | Found CR-A16's Pointy Stick 11396 | -6/Zion | Build established: Derelict-Mutant 11534 | -6/Zion | Found Prototype Launcher 11534 | -6/Zion | Identified Rocket Array 11540 | -6/Zion | Found Prototype Launcher 11540 | -6/Zion | Identified Gui. Missile Launcher 11580 | -6/Zion | Given the Hacking Drone Bay 11580 | -6/Zion | Found Prototype Device 11585 | -6/Zion | Learned location of 1 exit from Factory 11594 | -6/Zion | Entered Proximity Caves 11669 | -5/Proximity Caves | Spotter reported a threat 11682 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11753 | -5/Proximity Caves | Destroyed 8 combat bots 11775 | -5/Proximity Caves | Lost 4 parts (1n2u1w) 11797 | -5/Proximity Caves | Core integrity fell below 50% 11832 | -5/Proximity Caves | Lost 10 parts (3n4u3w) 11854 | -5/Proximity Caves | Core integrity fell below 20% 11866 | -5/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 11801_ Core Analyzer destroyed. 11801_ System corrupted by crushing effect (+1). 11801_ System corrupted by crushing effect (+4). 11801_ System corrupted by crushing effect (+1). 11801_ Prc. Grenade Launcher destroyed. 11802_ Dropped Lrg. Storage Unit. 11803_ Penetrated by Slug. 11803_ Slug penetrates Wall. 11803_ Acquired 106 matter. 11805_ Slug penetrates Wall. 11812_ The unstable cave ceiling collapses. 11845_ A derelict emerges from the shadows: "Hey! In the mood for some fun?" 11850_ System Restoration Module purges 1% system corruption (5%). 11860_ System Restoration Module destroyed. 11861_ Slug penetrates Wall. 11862_ Penetrated by Slug. 11862_ Slug penetrates Wall. 11862_ N-01 Spotter sends out distress signal. 11864_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ##??????????### #"" ###??###????????????????? | | #?????????## ### ##???????????????? | | #?????????# #???????????????? | | #?????????## ## ##??????????????? | | ?????????## ### #??????????????? | | ????????## ## #### ##??????????????? | | ???????## ### #### #######???????????????? | | ???????# ##?# ## #### #?????????????????????? | | ???????# ##?## ## #??????????##?????????? | | ???????# ##??# ########?????????? ##????????? | | ???????# #???## ##????????????? ####?????? | | ###????# ##???## ########?????? ????? | | # ###?## #????#### #????? ????? | | # ### #???????## #????? ?????? | | # ## #####????# #### #???? ???????? | | #????# #??# #???? #????????? | | #???# #### #??? #?????????? | | # ###### #??# ##?# #??????????? | | # #?????# #?# l ## #??????????? | | # #????? #?###### #???????????? | | # ##?????# #???#### ##???????????? | | ## #??????# ##?## % ##????????????? | | # # ##????## "#?# ##?????????????? | | ## #????# ### n #??????????????? | | # ##???# b h ##??????????????? | | # #### ##???# s @ ##???????????????? | | #?## ##??## ### ##????????????????? | | #?# #???# #?#gg ##?????????????????? | | #?# ##### ### ###??????????????????? | | ### ### ## gg ##????????????????????? | | # #??### ######## ##?????????????????????? | | # #????# #"" ""# ##??????????????????????? | | ###??# #" "# #???????????????????????? | | #### #" "# #???????????????????????? | | ## #" "# #???????????????????????? | | ##### ### ### ##???????????????????????? | | ????###### ## # # #????????????????????????? | | ?????????##### #????????????????????????? | | ?????????????# #????????????????????????? | | ?????????????############????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 135 ECM Strength 1 Armor Coverage 375 Resistance: KI 30 Resistance: EM 15 Evasion (%) 57 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Riot Gun | -6/Zion | Free Beamcaster | -6/Zion | Free Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Lgt. Fission Core | -6/Zion | Archive Mak. Ablative Armor | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive 0b10 Decoder Chip [Generic] | -6/Zion | Archive Mak. Terrain Scanner | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive 0b10 Decoder Chip [Scout] | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed ConcussiveLobotomyTerrabomb Manual? 0 Play Time 01:38:15 Cumulative 97.1 hours Start 2024.01.26 @ 11:34:24 End 2024.01.27 @ 13:03:54 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 9 Adventurer 16 Explorer 21 Win Type - Total 17 Types 12/4/0/0/0/0/0/1/0 Lore% 66 Gallery% 71 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22db99a8-7b1d-4491-bd58-bd468dcd860b