Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 17:35:24 Player: Ev Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (52) 260 Value Destroyed (1770) 1770 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5490 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Warning (348) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Visual Processing Unit Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Weapon Cycler Improved EM Pulse Cannon Proton Missile Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Visual Processing Unit Improved Sensor Array Experimental Sensor Array Core Analyzer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Pulse Rifle Pulse Rifle Pulse Rifle Precision Assault Rifle > --- INVENTORY -------- Improved Deuterium Engine Improved Carbon-fiber Leg Advanced Weight Redist. System Weapon Cycler Hardened Light Armor Plating Improved EM Pulse Cannon Proton Missile Launcher [Rating: 57] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . 2 . 1 2 1 Weapon 2 | . . . . 1 . 1 Parts Attached 56 | 7 1 16 . 17 7 8 Power 8 | 2 . . . 3 1 2 Engine 5 | 2 . . . 2 1 . Core 3 | . . . . 1 . 2 Reactor . | . . . . . . . Propulsion 13 | 2 . 6 . 4 . 1 Treads 2 | . . 2 . . . . Leg 8 | 2 . 1 . 4 . 1 Wheel 3 | . . 3 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 1 7 . 5 4 3 Device 9 | . . 4 . 1 1 3 Storage 2 | 1 1 . . . . . Processor 3 | . . . . 2 1 . Hackware 1 | . . . . . 1 . Protection 6 | . . 3 . 2 1 . Artifact . | . . . . . . . Weapon 14 | 2 . 3 . 5 2 2 Energy Gun 4 | . . . . 2 2 . Energy Cannon . | . . . . . . . Ballistic Gun 8 | 2 . 2 . 3 . 1 Ballistic Cannon 1 | . . 1 . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . . 3 Parts Lost 32 | . . 11 . 5 1 15 Power 3 | . . 2 . . . 1 Propulsion 8 | . . 4 . 1 . 3 Utility 13 | . . 4 . 2 . 7 Weapon 8 | . . 1 . 2 1 4 Highest Loss Streak 15 | . . 5 . 2 1 15 To Critical Strikes . | . . . . . . . Average Backups 6 | . 2 6 8 6 7 5 Power . | . 1 . . . . . Propulsion 1 | . . . 4 2 1 . Utility 2 | . . 1 3 3 3 2 Weapon 1 | . 1 3 1 . 2 2 Tool/Special . | . . . . . . . Unused Backups 14 | . . 7 . 5 1 1 Power . | . . . . . . . Propulsion 4 | . . . . 4 . . Utility 2 | . . 2 . . . . Weapon 7 | . . 4 . 1 1 1 Tool/Special 1 | . . 1 . . . . Average Slot Usage (%) 91 | . 92 90 81 91 99 93 Engine 6 | . 14 9 . 4 7 1 Core 1 | . . . . 3 . 4 Treads 1 | . . 2 . . . . Leg 11 | . 28 3 . 17 15 12 Wheel 5 | . . 10 22 . . . Device 10 | . . 14 4 9 8 15 Storage 14 | . 21 22 22 10 7 6 Processor 7 | . . . . 10 21 13 Hackware 1 | . . . . . 6 6 Protection 7 | . . 5 11 10 7 6 Energy Gun 4 | . . . . . 16 19 Ballistic Gun 14 | . 28 16 11 16 5 4 Ballistic Cannon 5 | . . 5 11 7 . . Peak Build Rating 57 | 6 7 14 14 39 45 57 Average Rating 24 | 4 6 10 12 31 44 49 On Entrance 17 | . 6 7 11 14 39 44 Naked Turns . | . . . . . . . Heaviest Build 49 | 12 12 23 21 49 32 41 Greatest Support 45 | 20 20 32 26 36 36 45 Greatest Overweight (x) 7 | . . 6 . 7 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 7 Most Carried 8 | 2 5 8 8 8 8 8 Average Carried 6 | 1 2 6 7 6 7 5 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 2 5 8 8 8 7 4 Class Distribution -------------------- 39% | Mutant 16% | Scavenger-Gunner 14% | Scavenger-Mutant 14% | Tank 8% | Scavenger-Tank 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Scavenger-Gunner | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 2007 | 201 . 614 45 893 191 63 Remotely . | . . . . . . . Salvage Created 1941 | . . 789 . 853 236 63 Parts 101 | . . 38 . 49 10 4 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 39 | . . 16 . 18 4 1 Guns 29 | . . 9 . 15 4 1 Cannons 10 | . . 7 . 3 . . Classes Destroyed 11 | . . 7 . 4 . . Worker 3 | . . 2 . 1 . . Builder 1 | . . . . 1 . . Hauler 1 | . . 1 . . . . Recycler 3 | . . 2 . . 1 . Watcher 5 | . . 2 . 3 . . Swarmer 6 | . . 3 . 3 . . Grunt 17 | . . 7 . 7 3 . Sentry 12 | . . 6 . 4 1 1 Specialist 2 | . . . . 2 . . Hunter 1 | . . . . 1 . . Heavy 1 | . . . . 1 . . Best Kill Streak 5 | . . 5 . 5 3 1 Combat Bots Only 4 | . . 4 . 4 3 1 Max Kills in Single Turn 2 | . . 2 . 2 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 464 | . 3 112 4 133 43 169 Missed 128 | . 1 33 1 36 16 41 Hits 336 | . 2 79 3 97 27 128 Melee 2 | . . . . 2 . . Projectile 334 | . 2 79 3 95 27 128 Critical Strikes 14 | . . 6 . 4 1 3 Damage Taken 5236 | . 27 1210 33 1761 224 1981 Core 1431 | . 12 227 . 276 51 865 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 109 | . . . . 109 . . Core Remaining (%) 75 | 100 95 . 43 49 92 . Volleys Fired 175 | . . 78 . 76 14 7 Largest 4 | . . 2 . 3 3 4 Hottest 217 | . . 56 . 89 189 217 Shots Fired 413 | . . 154 . 198 35 26 Gun 297 | . . 108 . 128 35 26 Cannon 116 | . . 46 . 70 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 371 | . . 154 . 198 12 7 Thermal 42 | . . . . . 23 19 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | . . 15 . 7 9 10 Robot Miss Streak 6 | . . 4 . 6 1 2 Penetration Max 1 | . . . . 1 . . Secondary Targets 3 | . . . . 2 . 1 Max Gunslinging Chain 1 | . . . . 1 . 1 Shots Hit Robots 244 | . . 94 . 106 25 19 Core Hits 93 | . . 35 . 40 11 7 Critical Kills 2 | . . 1 . 1 . . Critical Parts Destroyed 3 | . . 1 . 2 . . Critical Strikes 11 | . . 4 . 5 1 1 Burn 2 | . . . . . 1 1 Destroy 5 | . . 2 . 3 . . Blast 4 | . . 2 . 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4570 | . . 1475 . 2239 464 392 Guns 3082 | . . 807 . 1421 464 390 Cannons 1410 | . . 668 . 742 . . Explosions 76 | . . . . 76 . . Melee . | . . . . . . . Ramming 2 | . . . . . . 2 Kinetic 3969 | . . 1475 . 2163 192 139 Thermal 599 | . . . . 76 272 251 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 5 | . . 5 . . . . Projectiles 5 | . . 5 . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 12 | . . 4 . 8 . . Impact . | . . . . . . . Kinetic 12 | . . 4 . 8 . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . . . . . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 532 | . . 50 . 32 392 532 Average Temperature 121 | . . 13 . 6 157 306 Received Heat Transfer 1839 | . 15 489 18 621 81 615 Effects 13 | . . . . . 1 12 Shutdowns 2 | . . . . . . 2 Interference 5 | . . . . . . 5 Short Circuit 1 | . . . . . 1 . Damage (minor) 1 | . . . . . . 1 Damage (major) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1345 | . . . . 50 666 629 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 95 | 100 100 100 100 87 100 100 Level 1 4 | . . . . 12 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 315 | . 11 166 55 315 129 31 Initial 129 | . . . 55 . 129 31 Average 53 | . . 49 24 74 77 6 Influence Increases 1281 | . 11 479 . 629 116 46 Destroy 0b10 Robot/C 780 | . . 320 . 360 80 20 Destroy 0b10 Robot/NC 65 | . . 35 . 25 5 . Destroy Leader 252 | . . 116 . 106 20 10 Successful Hack 55 | . 11 3 . 15 10 16 Disable Machine 60 | . . . . 60 . . Destroy Structure 39 | . . 5 . 33 1 . Lose Combat Pursuer 30 | . . . . 30 . . Influence Decreases 1281 | . 10 336 144 344 336 111 Entered New Map 280 | . . 1 89 . 156 34 Time Decay 857 | . 10 265 55 300 170 57 Lost Part 144 | . . 70 . 44 10 20 Squads Dispatched 11 | . 1 2 . 4 . 4 Investigation 4 | . 1 . . 1 . 2 Extermination . | . . . . . . . Reinforcement 6 | . . 2 . 3 . 1 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 11 | . . 3 . 5 . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 80 | . 2 26 3 31 4 14 Peak Tracking Total 12 | . 2 5 3 5 3 12 Tactical Retreats 2 | . . . . 2 . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 4 | . . . . 4 . . Max in Single Turn 3 | . . . . 3 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 12 | . 2 3 . 3 2 2 Terminals 7 | . 2 2 . 1 1 1 Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . . 1 . . Recycling Units 3 | . . 1 . 1 . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 34 | . 8 6 . 7 5 8 Successful 17 | . 3 3 . 5 1 5 Failed 17 | . 5 3 . 2 4 3 Catastrophic 4 | . 2 2 . . . . Database Lockouts . | . . . . . . . Manual 10 | . 3 3 . 2 . 2 Terminals 23 | . 8 4 . 2 3 6 Fabricators 2 | . . . . . 2 . Repair Stations 4 | . . . . 4 . . Recycling Units 5 | . . 2 . 1 . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 3 . . . 1 3 Record 4 | . 3 . . . 1 . Repair Station Index 1 | . . . . . . 1 Locate Traps 1 | . . . . . . 1 Zone Layout 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . 3 . . Scan Component 2 | . . . . 2 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 2 | . . 1 . 1 . . Retrieve Components 2 | . . 1 . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . . 2 . 1 . 2 Terminals 5 | . . 2 . 1 . 2 Track 3 | . . 1 . 1 . 1 Operators 2 | . . 1 . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 1 3 . 3 2 2 Full Trace Events 3 | . 1 . . 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 32 | . . . . 32 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 11 | . . 2 . 9 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Active Infowar (turns) 2400 | . . 949 . 890 354 207 Optics 1451 | . . . . 890 354 207 Sensors 157 | . . . . . . 157 Seismic 949 | . . 949 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 2748 | 60 118 956 145 893 354 222 Spaces Moved 1475 | 43 95 494 159 356 216 112 Core 16 | 9 . 6 . 1 . . Treads 100 | . . 100 . . . . Legs 869 | 34 95 66 . 346 216 112 Wheels 490 | . . 322 159 9 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 90 90 90 120 120 Average Speed 123 | 105 120 123 90 142 120 124 Slowest Speed 400 | 120 120 350 90 400 120 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 3 30 45 63 32 6 4 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 47 | . . 1 . 46 . . Melee . | . . . . . . . Projectile 5 | . . 1 . 4 . . AOE 42 | . . . . 42 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 2061 | 57 99 695 160 587 285 178 Wait 235 | . . 61 . 97 35 42 Move 1469 | 42 94 493 158 355 215 112 Hop . | . . . . . . . Pick Up 72 | 8 4 28 1 22 7 2 Fast Attach 4 | . . . . 3 . 1 Attach 46 | 6 1 13 1 14 4 7 Detach 4 | . . . . 1 1 2 Swap 20 | 1 . 8 . 4 5 2 Drop 35 | . . 14 . 15 4 2 Fire 175 | . . 78 . 76 14 7 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 6) 176 | -10/Materials | Discovered new exit (range 3) 179 | -10/Materials | Entered another Materials area 179 | -9/Materials | Evolved 2 slots: Utility x2 315 | -9/Materials | Build established: Mutant 354 | -9/Materials | Lost 5 parts (1p2n1u1w) 824 | -9/Materials | Core integrity fell below 50% 1115 | -9/Materials | Discovered new exit (range 9) 1133 | -9/Materials | Discovered new exit (range 9) 1135 | -9/Materials | Entered Mines 1217 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1220 | -9/Mines | Found Prototype Device 1248 | -9/Mines | Learned location of Zion (-6) 1273 | -9/Mines | Discovered new exit (range 7) 1280 | -9/Mines | Entered Materials 1280 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1578 | -8/Materials | Build established: Tank 1621 | -8/Materials | Repaired Imp. Light Cannon 2072 | -8/Materials | Core integrity fell below 50% 2162 | -8/Materials | Discovered new exit (range 5) 2173 | -8/Materials | Entered Factory 2173 | -7/Factory | Evolved 2 slots: Utility x2 2398 | -7/Factory | Build established: Scavenger-Gunner 2491 | -7/Factory | Discovered new exit (range 6) 2527 | -7/Factory | Entered another Factory area 2527 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2583 | -6/Factory | Identified Exp. Sensor Array 2652 | -6/Factory | Spotted B-75 Beast 2701 | -6/Factory | Garrison activated, responded to threat 2743 | -6/Factory | Core integrity fell below 50% 2747 | -6/Factory | Core integrity fell below 20% 2749 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02739_ Enh. Nuclear Core destroyed. 02739_ Penetrated by Slug. 02739_ Adv. Weight Redist. System destroyed. 02739_ G-50 Soldier overheating. 02740_ G-50 Soldier heat short circuits Lgt. Angular Momentum Engine. 02740_ Imp. Carbon-fiber Leg destroyed. 02740_ G-50 Soldier overheating. 02741_ G-50 Soldier heat spikes uncontrollably. 02741_ G-50 Soldier overheating. 02742_ G-50 Soldier heat damages Carbon-fiber Leg. 02742_ G-50 Soldier overheating. 02742_ Penetrated by Slug. 02742_ Sml. Storage Unit destroyed. 02743_ G-50 Soldier overheating. 02745_ G-50 Soldier heat short circuits Hvy. Laser. 02745_ R-10 Processor collects Gatling Laser. 02745_ Penetrated by Slug. 02746_ Overheating: Hacking Suite damaged (-2). 02746_ Penetrated by Slug. 02748_ Core Analyzer destroyed. Map ----- +----------------------------------------------------+ | ########+#############+??????????????????????????? | | # ????????????????????????? | | # ????????????????????????? | | # ????????????????????????? | | # ????????????????????????? | | / # ????????????????o???????? | | # ###+#######??????????????????????????? | | ###+# #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ! """ +????????????????????????????????????? | | !! 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""#?????????????????????????????????? | | ???# ""#?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 17 Energy Capacity 300 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 55 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Light Cannon | 19% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlexusCoilThrower Manual? 0 Play Time 00:35:30 Cumulative 46.8 hours Start 2025.05.13 @ 17:03:30 End 2025.05.13 @ 17:35:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87a33961-5bc0-4f94-b9af-9212eaa2d308