Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 02:28:04 Player: nfd Result: Destroyed by JP-BM9(g) with Beamcaster Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (26) 130 Value Destroyed (802) 802 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3952 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 292/300 Energy 133/160 System Corruption 4% Temperature Cool (9) Movement Rolling (100) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Nuclear-Ion Core > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (6) ------ Scrap Engine High-capacity Storage Unit ECM Suite Core Shielding System Shield > --- WEAPON (2) ------- Gauss Rifle Axe > --- INVENTORY (20) --- Light Nuclear Core Improved Heat Sink Coolant Injector Compact Battery (200) Compact Battery (200) Particle Gun Barrage Gun Improved Datajack Improved Datajack Improved Datajack Improved Datajack Improved Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Scrap Engine Improved Sensor Array ECM Suite Improved Medium Armor Plating System Shield > --- WEAPON ----------- Advanced Assault Cannon Shotgun Electro Construct/G > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Compact Battery Shock Rifle Proton Missile Launcher [Rating: 58] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Constructs Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Constructs Utility Scrap Engine Device Scrap Engine Storage Small Storage Unit Hackware System Shield Protection Core Shielding Weapon Beamcaster Energy Gun Beamcaster Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Was Fac Low Slots Evolved 6 | . . . . 6 . . . Power . | . . . . . . . . Propulsion 2 | . . . . 2 . . . Utility 4 | . . . . 4 . . . Weapon . | . . . . . . . . Parts Attached 61 | 6 9 7 6 9 1 18 5 Power 9 | 1 2 1 . . . 4 1 Engine 3 | 1 1 1 . . . . . Core 4 | . 1 . . . . 2 1 Reactor 2 | . . . . . . 2 . Propulsion 12 | 2 . 4 . 3 . 3 . Treads . | . . . . . . . . Leg 5 | 2 . 2 . 1 . . . Wheel 6 | . . 2 . 1 . 3 . Hover 1 | . . . . 1 . . . Flight . | . . . . . . . . Utility 24 | 1 3 1 5 5 1 7 1 Device 15 | . 2 1 2 5 1 4 . Storage 6 | 1 1 . 3 . . 1 . Processor . | . . . . . . . . Hackware 1 | . . . . . . 1 . Protection 2 | . . . . . . 1 1 Artifact . | . . . . . . . . Weapon 16 | 2 4 1 1 1 . 4 3 Energy Gun 5 | 1 2 . 1 1 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 1 2 . . . . 1 1 Ballistic Cannon 2 | . . . . . . 2 . Launcher 2 | . . . . . . 1 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 14 | . 1 . . . 4 4 5 Power 3 | . . . . . . 1 2 Propulsion 3 | . . . . . 3 . . Utility 4 | . 1 . . . . 2 1 Weapon 4 | . . . . . 1 1 2 Highest Loss Streak 5 | . 1 . . . 4 2 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 82 | . 93 100 99 91 67 63 75 Engine 4 | . 10 1 14 7 4 . . Core 3 | . 3 12 . . 1 1 7 Reactor 1 | . . . . . . 4 . Leg 13 | . 28 18 28 23 15 . . Wheel 7 | . . 9 . 6 . 9 15 Device 16 | . 4 14 13 29 22 21 15 Storage 8 | . 17 14 14 7 5 . 7 Hackware 2 | . . . . . . 5 7 Protection 2 | . . . . . . 3 6 Energy Gun 8 | . 13 14 14 14 12 5 . Ballistic Gun 4 | . 14 6 . . . 1 6 Ballistic Cannon 1 | . . . . . . 5 . Impact Weapon 3 | . . 7 14 . . . . Slashing Weapon 1 | . . . . . . . 6 Naked Turns . | . . . . . . . . Heaviest Build 60 | 13 19 21 29 37 37 60 60 Greatest Support 56 | 20 20 40 30 45 45 56 56 Greatest Overweight (x) 4 | 4 . 1 . 1 4 2 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 25 10 10 20 20 Average Capacity 10 | 7 8 8 9 10 8 6 20 Most Carried 13 | 6 8 8 10 10 10 12 13 Average Carried 7 | 3 7 7 9 5 8 5 10 Final Capacity 20 | 8 8 8 10 10 5 20 20 Final Carried 13 | 6 8 8 10 10 4 12 13 Scrap Engine Consumption 48 | . . . . 15 1 29 3 Constructs Created 7 | . . . . . 4 2 1 Constructs Modified 4 | . . . . . . 4 . Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -7 -7 -7 -7 ----------- Run | Yrd Mat Sub Rec Fac Was Fac Low Matter Collected 1245 | 194 152 129 160 72 . 313 225 Remotely 283 | . 4 129 150 . . . . Salvage Created 749 | . 162 . . 72 . 259 256 Parts 50 | . 16 . . 4 . 21 9 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 18 | . . 12 . . . . 6 Prevented 2 | . . . . . . . 2 Kills | -11 -10 -10 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Was Fac Low Combat Hostiles Destroyed 21 | . 3 . . 3 . 9 6 Melee 1 | . . . . . . . 1 Guns 10 | . 3 . . 3 . . 4 Cannons 8 | . . . . . . 7 1 AOE 2 | . . . . . . 2 . Classes Destroyed 8 | . 3 . . 1 . 2 2 Builder 3 | . . . . . . 3 . Operator 1 | . 1 . . . . . . Watcher 1 | . 1 . . . . . . Swarmer 13 | . . . . 3 . 7 3 Grunt 4 | . 3 . . . . . 1 Brawler 1 | . . . . . . . 1 Sentry 1 | . . . . . . . 1 Programmer 2 | . . . . . . 2 . Best Kill Streak 6 | . 2 . . 3 . 6 3 Combat Bots Only 3 | . 2 . . 3 . 3 3 Max Kills in Single Turn 2 | . 1 . . 1 . 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 2 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -7 -7 -------- Run | Yrd Mat Sub Rec Fac Was Fac Low Hostile Shots Fired 287 | . 13 26 . 13 10 129 96 Missed 95 | . 4 12 . 4 2 39 34 Damage Taken 2934 | . 137 159 . 111 308 1444 775 Core 722 | . . 21 . 16 204 307 174 Absorbed by Shields 51 | . . . . 26 25 . . Redirected to Shielding 20 | . . . . . . . 20 Core Remaining (%) 95 | 100 . . 91 . . . . Volleys Fired 75 | . 19 3 . 5 . 34 14 Largest 2 | . 2 2 . 2 . 2 2 Hottest 150 | . 60 85 . 150 . 122 87 Shots Fired 120 | . 30 4 . 8 . 60 18 Gun 82 | . 30 4 . 8 . 27 13 Cannon 30 | . . . . . . 26 4 Launcher 8 | . . . . . . 7 1 Special . | . . . . . . . . Kinetic 70 | . 19 1 . . . 33 17 Thermal 15 | . 4 3 . 8 . . . Explosive . | . . . . . . . . Electromagnetic 35 | . 7 . . . . 27 1 Robot Hit Streak 9 | . 7 1 . 6 . 9 4 Robot Miss Streak 4 | . 3 1 . 2 . 4 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 69 | . 20 2 . 6 . 31 10 Core Hits 41 | . 10 . . 3 . 18 10 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 1 | . . . . . . . 1 Destroy 1 | . . . . . . . 1 Melee Attacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Slashing 1 | . . . . . . . 1 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Follow-up Attacks . | . . . . . . . . Damage Inflicted 1742 | . 306 28 . 129 . 956 323 Guns 730 | . 258 28 . 129 . 156 159 Cannons 573 | . . . . . . 485 88 Explosions 367 | . 48 . . . . 315 4 Melee 72 | . . . . . . . 72 Ramming . | . . . . . . . . Kinetic 1064 | . 221 15 . . . 581 247 Thermal 279 | . 70 13 . 129 . 67 . Explosive . | . . . . . . . . Electromagnetic 327 | . 15 . . . . 308 4 Impact . | . . . . . . . . Slashing 72 | . . . . . . . 72 Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . 4 4 Average Corruption 3 | . . . . . . 1 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 25 | . . . . . . 11 14 Message Errors 11 | . . . . . . 5 6 Matter Fused 3 | . . . . . . 2 1 Heat Flow Errors 3 | . . . . . . 1 2 Energy Discharges 3 | . . . . . . 1 2 Data Loss (minor) 3 | . . . . . . 1 2 Misfires 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 29 | . 7 . . . . 22 . Projectiles 10 | . . . . . . 10 . Explosions 19 | . 7 . . . . 12 . Melee . | . . . . . . . . Knockbacks 6 | . . . . . . 6 . Impact . | . . . . . . . . Kinetic 5 | . . . . . . 5 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 77 | . 33 . . . . 44 . Shots 5 | . 1 . . . . 4 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 227 | . 24 . . 227 . 168 129 Average Temperature 67 | . 13 . . 130 . 66 52 Received Heat Transfer 291 | . 60 45 . . . 54 132 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions 1 | . . . . . . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 359 | . 50 37 . 222 . 50 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 . . . . 1 . Alert | -11 -10 -10 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Was Fac Low Peak Influence 138 | . 128 . 86 91 46 138 . Initial 76 | . . . 76 6 31 4 . Average 51 | . 78 . 50 23 27 58 . Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 100 . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . . . . . . 4 . Investigation 1 | . . . . . . 1 . Extermination 3 | . . . . . . 3 . Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Sub Rec Fac Was Fac Low Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 77 | . 6 28 . 5 9 14 15 Peak Tracking Total 8 | . 2 8 . 3 6 6 4 Tactical Retreats 12 | . . 2 . 1 1 4 4 Traps | -11 -10 -10 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Was Fac Low Traps Triggered 2 | . . . . 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . 2 . . . . . Machines | -11 -10 -10 -9 -7 -7 -7 -7 ---------- Run | Yrd Mat Sub Rec Fac Was Fac Low Machines Disabled 2 | . 1 . . . . 1 . Max in Single Turn 1 | . 1 . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Sub Rec Fac Was Fac Low Machines Accessed 17 | . 3 . 9 3 . 2 . Terminals 11 | . 2 . 5 3 . 1 . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 5 | . 1 . 4 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 43 | . 6 . 25 5 . 7 . Successful 25 | . 3 . 17 . . 5 . Failed 18 | . 3 . 8 5 . 2 . Catastrophic 5 | . 1 . 3 1 . . . Database Lockouts . | . . . . . . . . Manual 14 | . 4 . 6 3 . 1 . Terminals 32 | . 4 . 20 5 . 3 . Fabricators 4 | . . . . . . 4 . Repair Stations . | . . . . . . . . Recycling Units 7 | . 2 . 5 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 1 . 12 . . 2 . Record 4 | . . . 2 . . 2 . Part Schematic 2 | . . . 2 . . . . Prototype ID Bank 1 | . . . 1 . . . . Branch Access Points 2 | . 1 . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . Alert Level 2 | . . . 2 . . . . Zone Layout 2 | . . . 2 . . . . Fabricator Hacks 3 | . . . . . . 3 . Network Status 1 | . . . . . . 1 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 7 | . 2 . 5 . . . . Report Inventory 5 | . 1 . 4 . . . . Retrieve Components 2 | . 1 . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 3 . 6 3 . 2 . Full Trace Events 2 | . 1 . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 73 | . . . . . . 73 . Total Part Build Rating 6 | . . . . . . 6 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 13 | . 10 . 3 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 -7 ------------ Run | Yrd Mat Sub Rec Fac Was Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -7 -------- Run | Yrd Mat Sub Rec Fac Was Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Was Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -7 -7 ------------- Run | Yrd Mat Sub Rec Fac Was Fac Low Turns Passed 4000 | 74 442 405 720 386 187 1026 760 Spaces Moved 3081 | 50 277 298 578 287 148 807 636 Core 147 | 18 . . . . 47 82 . Treads . | . . . . . . . . Legs 1447 | 32 277 176 578 285 99 . . Wheels 1485 | . . 122 . 2 . 725 636 Hover . | . . . . . . . . Flight 2 | . . . . . 2 . . Fastest Speed 50 | 50 120 110 120 120 100 100 100 Average Speed 112 | 119 120 116 120 120 124 107 100 Slowest Speed 260 | 250 120 190 120 120 260 150 115 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 4 32 18 79 6 75 13 67 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . 3 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 2 | . . . . . . . 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 15 | . 2 . . . . 13 . Melee . | . . . . . . . . Projectile 5 | . . . . . . 5 . AOE 10 | . 2 . . . . 8 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Sub Rec Fac Was Fac Low Total 3507 | 61 359 357 605 324 152 907 742 Wait 169 | . 34 27 11 2 . 20 75 Move 3075 | 49 276 297 577 287 147 806 636 Hop . | . . . . . . . . Pick Up 64 | 6 9 8 5 9 1 18 8 Fast Attach 28 | 6 5 6 1 . . 10 . Attach 19 | . 2 . . 7 1 5 4 Detach 9 | . 2 . . 2 2 3 . Swap 14 | . 2 1 5 2 . 3 1 Drop 48 | . 10 15 6 5 1 8 3 Fire 75 | . 19 3 . 5 . 34 14 Melee 1 | . . . . . . . 1 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . 5 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: Min x2 / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -7/Waste -7/Factory -7/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 12) 517 | -10/Materials | Entered Subcaves 536 | -10/Subcaves | Discovered new exit (range 9) 538 | -10/Subcaves | Learned location of Storage (-9) 596 | -10/Subcaves | Learned location of Zion (-6) 596 | -10/Subcaves | Met a Zionite searching for "candidates" 615 | -10/Subcaves | Ambushed by swarm of Subdwellers 619 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 619 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 625 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 889 | -10/Subcaves | Discovered new exit (range 16) 922 | -10/Subcaves | Entered Recycling 930 | -9/Recycling | Found Scrap Engine 960 | -9/Recycling | Build established: Scavenger-Mutant 1380 | -9/Recycling | Discovered new exit (range 15) 1642 | -9/Recycling | Entered Factory 1642 | -7/Factory | Evolved 6 slots: Propulsion x2, Utility x4 2028 | -7/Factory | Sucked down chute 2028 | -7/Factory | Entered Waste 2077 | -7/Waste | Spotted C-40 Crusher 2080 | -7/Waste | Spotted C-40 Crusher 2080 | -7/Waste | Spotted C-40 Crusher 2089 | -7/Waste | Spotted C-40 Crusher 2126 | -7/Waste | Spotted C-40 Crusher 2132 | -7/Waste | Spotted C-40 Crusher 2133 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2147 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2150 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2156 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 2162 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2166 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2193 | -7/Waste | Lost 4 parts (3n1w) 2198 | -7/Waste | Discovered new exit (range 16) 2215 | -7/Waste | Entered Factory 2452 | -7/Factory | Build established: Mutant 2613 | -7/Factory | Core integrity fell below 50% 2957 | -7/Factory | Fabricated VSS Leg? 3172 | -7/Factory | Discovered new exit (range 12) 3241 | -7/Factory | Entered Lower Caves 3243 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3256 | -7/Lower Caves | Core integrity fell below 20% 3296 | -7/Lower Caves | Lost 5 parts (2p1u2w) 3302 | -7/Lower Caves | Learned Factory trap positions 3973 | -7/Lower Caves | Ambushed by wild Derelicts 4001 | -7/Lower Caves | Destroyed by JP-BM9(g) with Beamcaster Last Messages --------------- Acquired Com. Battery. Extracted 79 energy. Acquired Com. Battery. Searching scrap... Found Coolant Injector. Found 21 Matter. Acquired Coolant Injector. System corrupted: FCS attempts to trigger Gauss Rifle. System corrupted: Gauss Rifle misfires. Acquired 4 matter. System corrupted: Component data lost. System corrupted: Heat flow error (+157). AD5DSHEXOZ=0F3SI,TGFI%0MR>R=ZRBGPXUKM JP-BM9(g): "What have we here? Someone sent us a shipment of parts, get out here and collect 'em!" System corrupted: Energy discharge (-44). Slug penetrates JP-BM9(g). JP-BM9(g) suffers critical hit (Destroy). Destroyed Carbon-fiber Leg. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????# | | ???????????????????????## ####?????????????????# | | ???????????????????##??# #????????????????## | | ??????????????????## #?# ## #???????????????## | | ??????????????????# ### # #????????????##### | | ???????????????????# @ ####### #????# # | | ????????# ????????# ##g # #???## # # | | ?????????# ??????## ###b #?? ?# #### | | ?????????## ?????#####?# ############ ?# #??? | | ????????## ###??????# ##?????### ?# #??? | | ????????# ####### #???#### ?# #??? | | ????????# #??## #??# #??? | | ?????????# ### ####### #?## #??# #??? | | ?????????????????##????### ### #### ###? | | ???????????????????????# ## | | ?????????????????????### #?# % | | ?????????????????????#" ### | | ????????????????????# # ## # | | ???????????????????#""" # ### | | ???????????????????# "#" # ## ##? | | ???????????????????##### # ##### ## | | ???????????????????????### ##???## ## | | ?????????????????????????# #####?## ## | | ????????????????????????# ## ##?###### | | ?????????????????????# #### #??????### | | ????????????????????# #??# ## ##????????? | | ??????????????????? ???##### #?????????? | | ??????????????????? ######????#### #?????????? | | ??????????????????? ??????????## ##????###### | | ??????????????????? ??????????## #?????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Core Shielding 20 Evasion (%) 55 Defensive Hacking 10 Item Schematics ----------------- VSS Leg | -9/Recycling | Hacked Reaction Control System | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ VSS Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Use The Force Challenges ------------ None Game ------ Seed LinearEtherialTrap Manual? 0 Play Time 01:53:59 Cumulative 13.4 hours Start 2024.04.13 @ 00:23:49 End 2024.04.13 @ 02:28:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: c58662e4-9b7a-417b-8453-4ebede4af072