Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.04 @ 22:08:18 Player: Zemdu Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (66) 330 Value Destroyed (3245) 3245 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 11435 Bonus ------- Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1450 Matter 285/300 Energy 46/100 System Corruption 6% Temperature Warm (134) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (12) ----- 0b10 Decoder Chip [Generic] Experimental Target Analyzer Graphene Brace System Mapper > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Spectral Analyzer 0b10 Decoder Chip [Generic] Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Gyrokinetic Inverter Antigrav Array Antigrav Array > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Experimental Optical Array 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Experimental Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Improved Particle Accelerator Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Heavy Neutron Cannon Advanced KE Penetrator > --- INVENTORY -------- Cooled Fission Core Improved Fusion Compressor Flexi-carbon Leg Enhanced Biometal Leg Cooled Impulse Thruster Experimental Optical Array Improved Terrain Scanner 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] EM Shield Hypervelocity EM Gauss Rifle Precision Phase Gun Heavy Neutron Cannon Compact Mass Driver Advanced Micro-nuke Launcher [Rating: 157] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Cooled Fission Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Antigrav Array Flight Unit Cooled Impulse Thruster Utility Experimental Optical Array Device EM Shield Storage Large Storage Unit Processor Experimental Optical Array Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Makeshift Sword Energy Gun Small Laser Energy Cannon Heavy Neutron Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Advanced EMP Blaster Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Res Slots Evolved 16 | . . . 2 . . . 6 2 . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 5 | . . . 1 . . . 1 2 . . . . . 1 Utility 10 | . . . 1 . . . 5 . . . 2 2 . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 139 | 7 6 13 6 . 5 2 17 10 . . 5 9 43 16 Power 17 | 2 2 2 . . . 1 2 . . . 2 1 4 1 Engine 7 | 2 2 2 . . . . . . . . 1 . . . Core 3 | . . . . . . 1 1 . . . . . 1 . Reactor 7 | . . . . . . . 1 . . . 1 1 3 1 Propulsion 51 | 2 3 1 2 . . . 6 9 . . . 4 15 9 Treads . | . . . . . . . . . . . . . . . Leg 31 | 2 3 1 2 . . . 5 9 . . . . 8 1 Wheel . | . . . . . . . . . . . . . . . Hover 17 | . . . . . . . . . . . . 4 5 8 Flight 3 | . . . . . . . 1 . . . . . 2 . Utility 43 | 1 1 3 3 . 3 . 6 1 . . 2 4 13 6 Device 14 | 1 . . . . . . . . . . . 2 5 6 Storage 6 | . . 3 1 . . . . 1 . . . . 1 . Processor 17 | . . . 2 . 3 . 6 . . . 1 . 5 . Hackware 3 | . . . . . . . . . . . . 2 1 . Protection 3 | . 1 . . . . . . . . . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 28 | 2 . 7 1 . 2 1 3 . . . 1 . 11 . Energy Gun 6 | 2 . 2 . . . . . . . . . . 2 . Energy Cannon 2 | . . . . . . . . . . . . . 2 . Ballistic Gun 4 | . . 3 . . . . . . . . . . 1 . Ballistic Cannon 3 | . . . . . . . 1 . . . . . 2 . Launcher 5 | . . 2 1 . . 1 . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . Slashing Weapon 7 | . . . . . 2 . 1 . . . 1 . 3 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . 1 . 3 . 4 . . . . . 16 . Parts Lost 48 | . . 3 . . . 1 1 2 . . . . 17 24 Power 6 | . . 1 . . . 1 . . . . . . 2 2 Propulsion 15 | . . . . . . . . 1 . . . . 7 7 Utility 20 | . . 1 . . . . 1 . . . . . 5 13 Weapon 7 | . . 1 . . . . . 1 . . . . 3 2 Highest Loss Streak 24 | . . 2 . . . 1 1 1 . . . . 6 24 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . Average Backups 13 | . 4 5 13 14 13 14 13 19 24 25 24 16 10 3 Power 1 | . 1 2 3 3 2 . . 2 3 3 3 3 1 . Propulsion 2 | . 1 1 . 1 . . 2 6 6 6 6 3 2 1 Utility 6 | . . . 7 7 7 12 6 9 11 12 10 7 4 2 Weapon 2 | . 1 1 2 3 2 2 3 1 1 3 3 1 1 . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 39 | . 1 2 1 . 10 1 4 1 3 . . 7 7 2 Power 9 | . 1 . . . 2 . . . 2 . . 1 3 . Propulsion 7 | . . 1 . . . . . . 1 . . 2 2 1 Utility 16 | . . 1 1 . 6 1 2 1 . . . 1 2 1 Weapon 6 | . . . . . 2 . 2 . . . . 2 . . Tool/Special 1 | . . . . . . . . . . . . 1 . . Average Slot Usage (%) 94 | . 96 99 93 100 99 97 94 99 100 100 99 96 83 83 Engine 5 | . 14 13 11 11 11 7 1 . . . 4 4 . . Reactor 1 | . . . . . . . 3 5 5 5 . . 2 3 Leg 24 | . 28 28 33 33 33 33 23 34 35 35 31 16 6 4 Hover 3 | . . . . . . . . . . . . 8 9 21 Device 2 | . 14 . . . . . . . . . . 2 5 11 Storage 6 | . . 16 11 11 11 11 6 5 5 5 5 4 2 . Processor 29 | . . . 20 22 21 22 44 41 41 41 41 38 36 28 Hackware 1 | . . . . . . . . . . . . 6 5 4 Protection 2 | . 10 10 . . . . . . . . 5 4 1 . Energy Gun 1 | . 28 6 . . . . . . . . . . . . Ballistic Gun 3 | . . 9 11 11 10 . . . . . . . . . Launcher 2 | . . 12 6 11 6 3 . . . . . . . . Impact Weapon 1 | . . . . . . . 2 5 5 5 4 . . . Slashing Weapon 5 | . . . . . 4 18 6 5 5 5 5 9 5 6 Peak Build Rating 157 | 6 7 10 22 22 40 42 85 95 95 95 109 133 157 151 Average Rating 70 | 4 6 8 18 22 23 40 76 91 94 95 107 120 130 125 On Entrance 58 | . 6 7 10 22 22 40 39 82 95 95 95 109 133 127 Avg Prop Armor Cover (%) 9 | . . . . . . . 7 . . . . 13 12 6 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 106 | 9 10 22 36 36 36 35 42 98 98 98 106 100 67 36 Greatest Support 130 | 20 20 20 33 33 33 33 71 107 105 105 105 105 130 100 Greatest Overweight (x) 9 | . . 1 1 1 1 1 . 1 . . 1 2 9 5 Average Overweight (x) . | . . . . 1 . . . . . . . . . . Largest Inventory Capacity 25 | 5 5 8 15 15 15 15 15 25 25 25 25 25 15 5 Average Capacity 14 | 5 5 5 14 15 15 15 15 24 25 25 25 19 11 5 Most Carried 25 | 3 5 8 15 14 15 15 15 25 25 25 25 25 15 5 Average Carried 13 | 1 4 5 13 14 13 14 13 19 24 25 24 16 10 4 Final Capacity 25 | 5 5 8 15 15 15 15 15 25 25 25 25 15 5 5 Final Carried 25 | 3 5 8 14 14 15 15 15 25 25 25 25 15 4 2 Class Distribution -------------------- 30% | Derelict-Gladiator 25% | Scavenger-Mutant 17% | Mutant 7% | Hacker-Mutant 5% | Derelict-Mutant 4% | Hacker-Assassin 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Gladiator | -6/Factory Derelict-Gladiator | -5/Factory Derelict-Gladiator | -5/Upper Caves Derelict-Gladiator | -5/Upper Caves Derelict-Gladiator | -4/Factory Derelict-Gladiator | -3/Research Hacker-Mutant | -3/Testing Hacker-Scout | -2/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Res Matter Collected 2322 | 270 137 257 210 . 10 145 209 90 70 . . 85 725 114 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3240 | 30 224 262 . . . 213 339 382 505 . . 85 1158 42 Parts 145 | 3 22 14 . . . 7 13 23 11 . . 1 48 3 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 6 . . 8 . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Res Combat Hostiles Destroyed 57 | 1 10 7 . . . 5 5 6 3 . . 1 17 2 Melee 29 | . . . . . . 3 5 6 3 . . 1 9 2 Guns 15 | 1 10 2 . . . . . . . . . . 2 . Cannons 4 | . . . . . . . . . . . . . 4 . AOE 9 | . . 5 . . . 2 . . . . . . 2 . Classes Destroyed 11 | 1 1 1 . . . 1 3 1 . . . . 3 . Builder 3 | . . . . . . . . 1 . . . . 2 . Recycler 1 | . . 1 . . . . . . . . . . . . Drone 1 | . . . . . . 1 . . . . . . . . Watcher 4 | . . . . . . . 2 . . . . . 2 . Swarmer 14 | . 6 3 . . . 3 . . . . . . . 2 Grunt 26 | 1 4 4 . . . 1 3 4 2 . . . 7 . Duelist 1 | . . . . . . . . . . . . . 1 . Researcher 1 | . . . . . . . . . . . . . 1 . Sentry 3 | . . . . . . . 1 . 1 . . 1 . . Hunter 4 | . . . . . . . . . . . . . 4 . Programmer 6 | . . . . . . . 1 2 . . . . 3 . Protovariant G 1 | . . . . . . . . . . . . . 1 . Protovariant L 1 | . . . . . . . . . . . . . 1 . Packrat 3 | . . . . . . . . . 3 . . . . . Best Kill Streak 4 | 1 4 3 . . . 3 4 4 2 . . 1 4 1 Combat Bots Only 4 | 1 4 3 . . . 3 3 4 2 . . 1 4 1 Max Kills in Single Turn 3 | 1 1 3 . . . 1 1 2 1 . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . 3 . . . 1 . . . . . . 1 . Melee 2 | . . . . . . 1 1 2 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Res Hostile Shots Fired 689 | 7 49 25 . . . 14 46 51 15 . . 24 225 233 Missed 246 | 1 18 10 . . . 5 16 10 4 . . 15 83 84 Hits 443 | 6 31 15 . . . 9 30 41 11 . . 9 142 149 Melee 17 | . . . . . . . . . . . . . 17 . Projectile 426 | 6 31 15 . . . 9 30 41 11 . . 9 125 149 Critical Strikes 18 | . . 1 . . . . 1 1 1 . . . 11 3 Actively Blocked 4 | . . 1 . . . . . . . . . . . 3 Damage Taken 8901 | 64 288 239 . . . 147 396 807 252 . . 348 3180 3180 Core 2503 | 10 56 16 . . . . 102 100 . . . . 768 1451 Absorbed by Shields 43 | . . . . . . . . . . . . . 43 . Redirected to Shielding 111 | . 17 16 . . . . . . . . . . 78 . Ignored by Resistances 126 | . . . . . . . . . . . . . 84 42 Core Remaining (%) 83 | 96 . 67 . . . 100 88 . . 90 100 . 40 . Volleys Fired 94 | 10 28 13 . . . 7 . . . . . . 36 . Largest 2 | 2 2 2 . . . 1 . . . . . . 2 . Hottest 220 | 90 90 90 . . . 43 . . . . . . 220 . Shots Fired 155 | 20 56 24 . . . 7 . . . . . . 48 . Gun 109 | 20 56 19 . . . . . . . . . . 14 . Cannon 30 | . . . . . . . . . . . . . 30 . Launcher 16 | . . 5 . . . 7 . . . . . . 4 . Special . | . . . . . . . . . . . . . . . Kinetic 6 | . . 1 . . . . . . . . . . 5 . Thermal 130 | 20 56 15 . . . . . . . . . . 39 . Explosive 16 | . . 5 . . . 7 . . . . . . 4 . Electromagnetic 3 | . . 3 . . . . . . . . . . . . Robot Hit Streak 13 | 4 7 9 . . . 3 . . . . . . 13 . Robot Miss Streak 3 | 3 3 2 . . . 1 . . . . . . 2 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 251 | 11 35 17 . . . 17 16 25 13 . . 7 106 4 Core Hits 117 | 2 15 14 . . . 6 6 12 6 . . 2 48 6 Critical Kills 1 | . . . . . . . 1 . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . Critical Strikes 36 | . 1 . . . . 1 4 7 2 . . 1 19 1 Burn 5 | . 1 . . . . . . . . . . . 4 . Smash 2 | . . . . . . . 2 . . . . . . . Sever 29 | . . . . . . 1 2 7 2 . . 1 15 1 Melee Attacks 266 | . . . . . . 17 46 40 18 . 6 13 115 11 Impact 40 | . . . . . . . 29 8 3 . . . . . Slashing 226 | . . . . . . 17 17 32 15 . 6 13 115 11 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 21 | . . . . . . 1 . 1 3 . . . 16 . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . Follow-up Attacks 18 | . . . . . . 4 1 3 2 . . 2 5 1 Damage Inflicted 9837 | 129 431 494 . . . 954 709 989 701 . . 300 4924 206 Guns 1037 | 129 428 169 . . . . . . . . . . 311 . Cannons 797 | . . . . . . . . . . . . . 797 . Explosions 1385 | . . 324 . . . 430 . . . . . . 631 . Melee 6582 | . . . . . . 524 709 989 701 . . 300 3175 184 Ramming 36 | . 3 1 . . . . . . . . . . 10 22 Kinetic 32 | . . . . . . . . . . . . . 32 . Thermal 1886 | 129 428 152 . . . . . . . . . . 1177 . Explosive 1259 | . . 299 . . . 430 . . . . . . 530 . Electromagnetic 42 | . . 42 . . . . . . . . . . . . Impact 649 | . . . . . . . 409 128 112 . . . . . Slashing 5933 | . . . . . . 524 300 861 589 . . 300 3175 184 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 1 4 4 4 . . 6 6 Average Corruption 3 | . . . . . . . 1 3 4 4 . . 4 4 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 34 | . . . . . . . 4 4 13 . . . 9 4 Message Errors 7 | . . . . . . . . 1 4 . . . 2 . Matter Fused 12 | . . . . . . . 1 2 4 . . . 3 2 Heat Flow Errors 4 | . . . . . . . 1 1 1 . . . . 1 Energy Discharges 4 | . . . . . . . 1 . 1 . . . 2 . Data Loss (minor) 5 | . . . . . . . 1 . 2 . . . 2 . Data Loss (major) 1 | . . . . . . . . . 1 . . . . . Alerts 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 712 | . . . . . . 90 112 35 192 . . . 267 16 Projectiles . | . . . . . . . . . . . . . . . Explosions 24 | . . . . . . 11 . . . . . . 13 . Melee 688 | . . . . . . 79 112 35 192 . . . 254 16 Knockbacks 2 | . . . . . . . . 1 1 . . . . . Impact 2 | . . . . . . . . 1 1 . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 97 | . . 50 . . . . . . . . . . 39 8 Shots 3 | . . 2 . . . . . . . . . . 1 . Rammed 5 | . . . . . . . . . . . . . 1 4 Targets Rammed 17 | . 1 1 . . . . . . . . . . 1 14 Kicked 12 | . 1 1 . . . . . . . . . . . 10 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 307 | 186 24 134 . . 278 2 127 180 213 . . . 297 307 Average Temperature 87 | 80 12 60 . . 144 2 75 107 119 . . . 102 115 Received Heat Transfer 1046 | 36 60 102 . . . 18 192 141 81 . . . 407 9 Effects 1 | . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . 5 . . . . . . . Impact Corruptions 3 | . . . . . . . 3 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 7 | . 3 1 . . . . . . . . . . 3 . Heat Transferred 2624 | 359 1214 385 . . . . . . . . . . 666 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Res Maximum Alert Level 1 | . . . . . . . . . . . . . 1 . Low Security (%) 97 | 100 100 100 100 100 . . 100 100 . . 100 100 90 100 Level 1 2 | . . . . . . . . . . . . . 9 . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 245 | 20 190 153 17 . . . 150 80 . . 6 33 245 87 Initial 150 | . . 70 17 . . . 150 . . . 5 . 18 84 Average 55 | 2 105 91 1 . . . 44 25 . . . 3 107 23 Influence Increases 2183 | 20 320 244 . . . 100 315 179 65 . 12 65 741 122 Destroy 0b10 Robot/C 1140 | 20 200 140 . . . 80 100 120 60 . . 20 360 40 Destroy 0b10 Robot/NC 55 | . . 5 . . . 10 10 5 5 . . . 20 . Destroy Leader 178 | . 30 30 . . . 10 34 20 . . . 10 44 . Successful Hack 41 | . . . . . . . . 5 . . . 8 18 10 Disable Machine 75 | . . 30 . . . . . . . . . . 45 . Destroy Structure 304 | . . 39 . . . . 21 14 . . 12 12 194 12 Advance Influence 150 | . . . . . . . 150 . . . . . . . Partial Spotted 30 | . . . . . . . . . . . . . 30 . Lose Combat Pursuer 210 | . 90 . . . . . . 15 . . . 15 30 60 Influence Decreases 2183 | 20 140 378 46 . . 100 315 171 61 3 21 32 623 273 Entered New Map 232 | . . 110 29 . . . . . 4 3 4 . 15 67 Time Decay 1655 | 20 140 238 17 . . 100 315 151 57 . 17 32 460 108 Lost Part 296 | . . 30 . . . . . 20 . . . . 148 98 Squads Dispatched 17 | . 1 . . . . . 2 1 . . 1 1 8 3 Investigation 2 | . . . . . . . . . . . . . . 2 Extermination 5 | . . . . . . . 1 1 . . . . 2 1 Reinforcement 7 | . 1 . . . . . 1 . . . 1 1 3 . Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Res Distress Signals 8 | . 3 . . . . . 2 . . . . 1 2 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 113 | 1 23 9 1 . . 4 10 7 3 . 1 9 27 18 Peak Tracking Total 12 | 1 6 3 1 . . 2 4 5 2 . 1 7 4 12 Tactical Retreats 11 | . 3 . . . . . . 1 . . . 1 2 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Res Traps Triggered 2 | . . . . . . . 1 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Res Machines Disabled 5 | . . 2 . . . . . . . . . . 3 . Max in Single Turn 1 | . . 1 . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Res Machines Accessed 11 | . 1 1 . . 1 . . 2 . . . 2 1 3 Terminals 10 | . 1 1 . . . . . 2 . . . 2 1 3 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 23 | . 2 3 . . 5 . . 3 . . . 3 1 6 Successful 15 | . 1 1 . . 5 . . 3 . . . 2 1 2 Failed 8 | . 1 2 . . . . . . . . . 1 . 4 Catastrophic 2 | . . . . . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 13 | . 1 . . . . . . 3 . . . 3 . 6 Terminals 18 | . 2 3 . . . . . 3 . . . 3 1 6 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 8 | . . 1 . . 5 . . 1 . . . . 1 . Part Schematic 5 | . . . . . 5 . . . . . . . . . Terminal Index 2 | . . . . . . . . 1 . . . . 1 . Zone Layout 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 1 . . . . . . 2 . . . 2 . 2 Terminals 7 | . 1 . . . . . . 2 . . . 2 . 2 Botnet 7 | . 1 . . . . . . 2 . . . 2 . 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 8 | . 1 1 . . . . . . . . . 2 1 3 Full Trace Events 2 | . . . . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . 3 . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . 20 . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Res Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Res Active Infowar (turns) 6176 | . . . 251 43 1288 489 762 493 548 13 323 359 1214 393 Optics 6167 | . . . 251 43 1288 489 762 493 548 13 323 359 1214 384 Sensors 608 | . . . . . . . . . . . . . 299 309 Terrain 728 | . . . . . . . . . . . . 12 421 295 Decoding 4102 | . . . . . . . 759 493 548 13 323 359 1214 393 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 266 | . . . . . . . 69 38 . . 26 37 79 17 Traps 47 | . . . . . . . 12 6 . . 2 4 17 6 Emergency Access 20 | . . . . . . . 5 . . . 3 3 6 3 Items 168 | . . . . . . . 46 22 . . 16 28 50 6 Machines 21 | . . . . . . . 5 5 . . 4 . 5 2 Garrisons 1 | . . . . . . . . . . . . 1 . . Patrols 3 | . . . . . . . . 3 . . . . . . Guards 1 | . . . . . . . . 1 . . . . . . Exits 5 | . . . . . . . 1 1 . . 1 1 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Res Turns Passed 7121 | 129 302 500 262 43 1291 489 762 493 548 13 323 359 1214 393 Spaces Moved 4854 | 79 148 341 160 23 811 321 477 278 397 11 213 304 844 447 Core 63 | 14 . . . . . . . . . . . . 6 43 Treads . | . . . . . . . . . . . . . . . Legs 3523 | 65 148 341 160 23 811 321 477 278 397 11 213 90 119 69 Wheels . | . . . . . . . . . . . . . . . Hover 1268 | . . . . . . . . . . . . 214 719 335 Flight . | . . . . . . . . . . . . . . . Fastest Speed 43 | 50 120 120 120 190 120 120 120 123 123 123 123 45 50 43 Average Speed 112 | 107 120 125 152 190 155 127 123 125 123 123 123 83 67 64 Slowest Speed 500 | 120 120 190 190 190 190 190 127 198 123 123 193 180 500 300 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 8 34 55 13 13 81 48 13 7 61 6 3 7 77 17 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . 2 . . . . . . . . . Known Exits Taken 4 | . . . . . . . . 1 . . 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . 1 1 . . . . Scrap Searched 8 | . . 2 . . 2 1 . . 3 . . . . . Spaces Dug 66 | . . . . . . . 19 7 . . 6 5 26 3 Terrain Destroyed 321 | . . 49 . . . 95 19 7 . . 6 5 137 3 Melee 66 | . . . . . . . 19 7 . . 6 5 26 3 Projectile 5 | . . . . . . . . . . . . . 5 . AOE 250 | . . 49 . . . 95 . . . . . . 106 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Res Total 6092 | 99 219 393 182 23 850 382 618 383 446 10 268 396 1292 531 Wait 446 | 2 28 . . 1 . 36 46 44 23 . 38 42 157 29 Move 4840 | 78 147 340 159 22 810 320 476 277 396 10 212 303 843 447 Hop . | . . . . . . . . . . . . . . . Pick Up 116 | 2 3 11 9 . 15 2 14 12 6 . 4 14 22 2 Fast Attach 73 | 6 1 2 3 . 4 1 5 1 . . . 1 34 15 Attach 57 | . . 2 2 . 1 1 10 3 . . 2 7 26 3 Detach 39 | . . . 3 . 5 . 5 . . . . 5 20 1 Swap 42 | 1 5 11 1 . . . 4 7 . . 3 3 5 2 Drop 125 | . 6 13 5 . 15 3 15 2 6 . 3 10 39 8 Fire 94 | 10 28 13 . . . 7 . . . . . . 36 . Melee 243 | . . . . . . 12 43 37 15 . 6 11 109 10 Ram 5 | . . . . . . . . . . . . . 1 4 Kick 12 | . 1 1 . . . . . . . . . . . 10 Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low / Ext) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 71 | -11/Scrapyard | Discovered new exit (range 8) 130 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 11) 432 | -10/Materials | Entered Mines 498 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 805 | -10/Mines | Discovered new exit (range 6) 829 | -10/Mines | Learned location of Mines (-8) 842 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 932 | -10/Mines | Entered Materials 932 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 936 | -9/Materials | Discovered new exit (range 8) 1039 | -9/Materials | Build established: Scavenger-Mutant 1194 | -9/Materials | Entered Mines 1233 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1237 | -9/Mines | Entered Zion 2115 | -7/Zion | Learned location of Armory (-4) 2293 | -7/Zion | Learned location of Testing (-3) 2421 | -7/Zion | Found Prototype Processor 2421 | -7/Zion | Identified Exp. Armor Integrity Analyzer 2424 | -7/Zion | Found Prototype Processor 2424 | -7/Zion | Identified Exp. Target Analyzer 2434 | -7/Zion | Found Exp. Target Analyzer 2467 | -7/Zion | Found Prototype Processor 2510 | -7/Zion | Discovered new exit (range 14) 2528 | -7/Zion | Entered Proximity Caves 2715 | -6/Proximity Caves | Build established: Mutant 2780 | -6/Proximity Caves | Spotter reported a threat 3007 | -6/Proximity Caves | Discovered new exit (range 8) 3017 | -6/Proximity Caves | Entered Factory 3017 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 3017 | -6/Factory | Identified Exp. Core Analyzer 3018 | -6/Factory | Identified exit to Lower Caves 3164 | -6/Factory | Spotted B-75 Beast 3349 | -6/Factory | Build established: Derelict-Mutant 3495 | -6/Factory | Identified exit to Extension 3668 | -6/Factory | Build established: Derelict-Gladiator 3763 | -6/Factory | Discovered new exit (range 14) 3779 | -6/Factory | Entered another Factory area 3779 | -5/Factory | Evolved 2 slots: Propulsion x2 4124 | -5/Factory | Identified exit to Upper Caves 4272 | -5/Factory | Entered Upper Caves 4765 | -5/Upper Caves | Discovered new exit (range 9) 4786 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4820 | -5/Upper Caves | Entered another Upper Caves area 4823 | -5/Upper Caves | Discovered new exit (range 8) 4833 | -5/Upper Caves | Entered Factory 4833 | -4/Factory | Evolved 2 slots: Utility x2 4995 | -4/Factory | Identified exit to Research 5156 | -4/Factory | Entered Research 5156 | -3/Research | Evolved 2 slots: Utility x2 5490 | -3/Research | Identified exit to Testing 5515 | -3/Research | Entered Testing 5663 | -3/Testing | Spotted PG-GPD3B0K0Z3 5708 | -3/Testing | Destroyed PG-GPD3B0K0Z3 5871 | -3/Testing | Build established: Hacker-Mutant 5924 | -3/Testing | Found Prototype Energy Gun 5924 | -3/Testing | Identified Hyp. EM Gauss Rifle 5955 | -3/Testing | Found Prototype Launcher 5955 | -3/Testing | Identified Adv. Micro-nuke Launcher 6054 | -3/Testing | Found Prototype Device 6054 | -3/Testing | Identified Imp. Particle Accelerator 6087 | -3/Testing | Garrison activated, responded to threat 6276 | -3/Testing | Lost 6 parts (1p1n4u) 6276 | -3/Testing | Destroyed PL-UCNSMJYNN1 6387 | -3/Testing | Found Prototype Hackware 6387 | -3/Testing | Identified System Mapper 6400 | -3/Testing | Scanned by Researcher 6424 | -3/Testing | Core integrity fell below 50% 6497 | -3/Testing | Lost 3 parts (1p1n1w) 6561 | -3/Testing | Identified exit to Research 6692 | -3/Testing | Found Prototype Processor 6692 | -3/Testing | Identified Spectral Analyzer 6696 | -3/Testing | Found Spectral Analyzer 6699 | -3/Testing | Found Spectral Analyzer 6719 | -3/Testing | Build established: Hacker-Assassin 6729 | -3/Testing | Entered Research 6729 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 6903 | -2/Research | Spotted B-90 Cyclops 7048 | -2/Research | Spotted B-90 Cyclops 7074 | -2/Research | Core integrity fell below 50% 7107 | -2/Research | Core integrity fell below 20% 7122 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 07113_ Slug penetrates Wall. 07113_ Slug penetrates H-88 Terminator. 07113_ Slug penetrates Wall. 07113_ Spectral Analyzer destroyed. 07114_ Penetrated by Slug. 07114_ Reaction Control System destroyed. 07114_ Slug penetrates Wall. 07114_ Reaction Control System destroyed. 07115_ Cmb. Linear Gravjet destroyed. 07116_ Drone sends a signal. 07117_ Penetrated by Slug. 07117_ Slug penetrates Wall. 07117_ S-43 Plague destroyed. 07117_ Reaction Control System destroyed. 07120_ Slug penetrates Wall. 07120_ Penetrated by Slug. 07120_ Slug penetrates H-88 Terminator. 07120_ S-43 Plague destroyed. 07121_ System corrupted: Heat flow error (+183). [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | # = #?????????? | | # #?????????? | | ""T"" # #?????????? | | """"" # #?????????? | | # #?????????? | | + ! #?????????? | | # #?????????? | | ###########^# #?????????? | | #?????????# # = #?????????? | | #?????????# # #??????#??? | | #?????????#%# #?#### #??? | | #?????????# ############### #??? | | #?????????# #??? | | #?????????############### ! #??? | | #???????????????# [] #=%= #??? | | #???????????????# [! # #??? | | #???????????????# + #??? | | #???????????????# m # #??? | | #???????????????# %h # #??? | | ###?????????????##+;##### #??? | | # !! ####### ###### * #??? | | + ! / YR #??? | | %[ # #######p######## #??? | | ######/####?????=???????# h%s !! #? #??? | | ???# = #??????????????# h[ ! #? #??? | | ???# ##?????????????#@! ! #? #??? | | ???# "#?????????????# #? #??? | | ???# "#?????????????##########? #??? | | ???# "#????????????????????????? #??? | | ???# T#?????????????????????????+##+#??? | | #??# "#????????????????????????????????? | | ???# "#????????????????????????????????? | | ???# "#????????????????????????????????? | | ???# ##????????????????????????????????? | | ???# #?????????????????????????????????? | | ???# #?????????????????????????????????? | | ???##/####?????????????????????????????????? | | ###?# #??#?????????????????????????????????? | | #?# #????????????????????????????????????? | | #?# #?????????????##?????????????????????? | | ###+##########??? ??????????????????????? | | # [ ] #??? #??????????????????????? | | # #?? #??????????????????????? | | # = +? #??????????????????????? | | #? #??????????????????????? | | # ! # #??????????????????????? | | ################ #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | #?#????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 37 Energy Capacity 390 Matter Stores 450 Matter Capacity 450 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 25 Propulsion Shielding 33 Utility Shielding 90 Evasion (%) 60 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 14 Core Analysis 8 Armor Integrity Analysis 40 Offensive Hacking 28 Item Schematics ----------------- System Restoration Module | -7/Zion | Archive EM Shield | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Coil Gun | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Falx | -7/Zion | Archive Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Phasing Sabre | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Adv. Remote Shield | -3/Testing | Archive Gravity Flail | -3/Testing | Archive Hvy. Tesla Rifle | -3/Testing | Archive Imp. KE Penetrator | -3/Testing | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive W-25 Informer | -7/Zion | Archive P-80 Master | -3/Testing | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ambidextrous DATA ERROR: Steam Global Achievement% Decoder Ring First Step to Greatness Fist Fight I'm Back, Baby! Leap Before You Look Look Less Dangerous Next Time Remodeling Robot Respite That Tickles Challenges ------------ None Game ------ Seed DeflectorSlugWeb Manual? 0 Play Time 02:35:16 Cumulative 6.4 hours Start 2026.10.04 @ 19:34:06 End 2026.10.04 @ 22:08:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 1 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3acea1fe-3383-4d94-b95b-dcab1e25bdba