Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.19 @ 19:51:47 Player: Mr Goldstein Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (6211) 6211 TOTAL SCORE: 13411 Bonus ------- Pacifist 5711 Entered DSFs 500 Cogmind --------- Core Integrity 0/1450 Matter 280/300 Energy 74/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Quantum Reactor Force Lance Peak State ------------ > --- POWER ------------ Improved Ion Engine Reinforced Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- 0b10 Decoder Chip [Skirmisher] > --- WEAPON ----------- (None) > --- INVENTORY -------- Fusion Compressor Hardened Light Armor Plating Advanced Datajack Mace [Rating: 65] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Reactor Reinforced Quantum Reactor Propulsion Nuclear Pulse Array Flight Unit Nuclear Pulse Array Utility 0b10 Decoder Chip [Skirmisher] Processor 0b10 Decoder Chip [Skirmisher] Protection Hardened Light Armor Plating Weapon Advanced Datajack Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Was Fac DSF Fac Fac Was Fac Fac Upp Upp Res Res Slots Evolved 16 | . . 2 2 2 . . . 2 2 . . 2 . . 2 2 Power 1 | . . . . . . . . 1 . . . . . . . . Propulsion 8 | . . 2 1 . . . . 1 1 . . 1 . . 1 1 Utility 7 | . . . 1 2 . . . . 1 . . 1 . . 1 1 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 17 | . . . . . . 1 1 . 5 1 . 1 1 . 2 5 Power 3 | . . . . . . . . . 1 1 . . . . 1 . Engine 1 | . . . . . . . . . 1 . . . . . . . Core . | . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . 1 . . . . 1 . Propulsion 9 | . . . . . . 1 . . 3 . . 1 . . . 4 Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 9 | . . . . . . 1 . . 3 . . 1 . . . 4 Utility 3 | . . . . . . . 1 . . . . . 1 . 1 . Device . | . . . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . Processor 2 | . . . . . . . 1 . . . . . 1 . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 1 | . . . . . . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 2 | . . . . . . . . . 1 . . . . . . 1 Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . 1 . . . . . . 1 Unidentified Prototypes . | . . . . . . . . . . . . . . . . . Parts Lost 12 | . . . . . . . 2 . . . . . 1 . 3 6 Power 2 | . . . . . . . . . . . . . 1 . 1 . Propulsion 7 | . . . . . . . 1 . . . . . . . 2 4 Utility 2 | . . . . . . . 1 . . . . . . . . 1 Weapon 1 | . . . . . . . . . . . . . . . . 1 Highest Loss Streak 6 | . . . . . . . 1 . . . . . 1 . 2 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 10 | . . . . . . 5 7 . 16 23 29 31 33 31 24 12 Reactor 1 | . . . . . . . . . . . 5 5 5 5 2 2 Flight 6 | . . . . . . 5 1 . 11 17 17 21 21 21 14 5 Processor 1 | . . . . . . . 5 . . . . . 4 5 4 2 Naked Turns 500 | . 39 54 61 138 58 12 8 86 28 . . . . . . 16 Heaviest Build 37 | . . . . . . . . . 8 37 37 37 37 30 30 13 Greatest Support 52 | 3 3 3 3 3 3 6 6 3 39 39 39 52 52 52 52 26 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . 2 3 4 4 4 4 5 5 5 4 4 4 5 5 Average Carried 3 | . . . 1 2 3 3 4 4 4 5 5 3 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . 2 3 4 4 4 4 5 5 5 4 4 4 3 3 Class Distribution -------------------- 81% | Mutant 18% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ----------- Run | Jun Mat Mat Mat Fac Was Fac DSF Fac Fac Was Fac Fac Upp Upp Res Res Matter Collected 298 | 67 . . . . . . . 137 . . . . 79 . . 15 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Was Fac DSF Fac Fac Was Fac Fac Upp Upp Res Res Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Jun Mat Mat Mat Fac Was Fac DSF Fac Fac Was Fac Fac Upp Upp Res Res Damage Taken 3749 | . 62 283 87 187 106 3 201 33 476 . . . 130 . 444 1737 Core 2780 | . 62 283 87 187 106 3 171 33 307 . . . . . 88 1453 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 75 | 100 75 29 84 . . . 33 96 . . 69 . . 100 93 . Volleys Fired . | . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 1 | . . . . . . . . . 1 . . . . . . . Core Hits 1 | . . . . . . 1 . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . Melee Attacks 1 | . . . . . . . . . 1 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 7 | . . . . . . 7 . . . . . . . . . . Guns . | . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Ramming 7 | . . . . . . 7 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . . . . . 1 1 . 9 Average Corruption 3 | . . . . . . . . . . . . . 1 1 . 7 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . . 1 . . 1 Message Errors 2 | . . . . . . . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 3 | . . . . . . 3 . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . Rammed 2 | . . . . . . 1 1 . . . . . . . . . Targets Rammed 2 | . . . . . . 1 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 17 | . . . . . . . . . 17 . . 2 14 . 4 . Average Temperature 4 | . . . . . . . . . 11 . . 2 4 . 4 . Received Heat Transfer 504 | . . 45 54 90 . . . 6 243 . . . 18 . 21 27 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Was Fac DSF Fac Fac Was Fac Fac Upp Upp Res Res Peak Influence 180 | . 60 85 95 117 70 35 29 84 130 60 42 20 . . 180 125 Initial 95 | . . 25 35 42 40 35 24 9 40 45 42 20 . . 8 95 Average 54 | . 26 46 66 60 55 35 22 39 62 56 42 20 . . 78 96 Maximum Alert Level . | . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 100 . . 100 100 Level 1 . | . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 9 | . . . 1 1 . . 1 1 3 . . . . . 1 1 Investigation 5 | . . . . 1 . . . 1 2 . . . . . 1 . Extermination . | . . . . . . . . . . . . . . . . . Reinforcement 4 | . . . 1 . . . 1 . 1 . . . . . . 1 Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Jun Mat Mat Mat Fac Was Fac DSF Fac Fac Was Fac Fac Upp Upp Res Res Distress Signals 4 | . 1 . 2 . . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 90 | . 4 9 7 5 5 1 4 4 17 2 . . 3 . 16 13 Peak Tracking Total 12 | . 4 8 10 3 5 3 3 4 12 2 . . 2 . 9 10 Tactical Retreats 10 | . 1 1 . 2 . . 1 1 1 . . . 1 . 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Was Fac DSF Fac Fac Was Fac Fac Upp Upp Res Res Traps Triggered 4 | . . . . 1 . . 2 . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ---------- Run | Jun Mat Mat Mat Fac Was Fac DSF Fac Fac Was Fac Fac Upp Upp Res Res Machines Disabled . | . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Jun Mat Mat Mat Fac Was Fac DSF Fac Fac Was Fac Fac Upp Upp Res Res Machines Accessed 7 | . . . . 1 . 2 . 1 2 . . . . . 1 . Terminals 7 | . . . . 1 . 2 . 1 2 . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 12 | . . . . 2 . 2 . 2 4 . . . . . 2 . Successful 2 | . . . . . . 2 . . . . . . . . . . Failed 10 | . . . . 2 . . . 2 4 . . . . . 2 . Catastrophic 4 | . . . . . . . . 2 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 4 | . . . . . . . . 2 . . . . . . 2 . Terminals 12 | . . . . 2 . 2 . 2 4 . . . . . 2 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 2 | . . . . . . 2 . . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 6 | . . . . 1 . 1 . 1 2 . . . . . 1 . Full Trace Events 5 | . . . . 1 . . . 1 2 . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------------ Run | Jun Mat Mat Mat Fac Was Fac DSF Fac Fac Was Fac Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . . . . . . Non-combat 1 | . . . . . . . . . 1 . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 . . . . . . . find_chute 1 | . . . . . . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Jun Mat Mat Mat Fac Was Fac DSF Fac Fac Was Fac Fac Upp Upp Res Res Total Allies 2 | . . . . . 1 . . . . 1 . . . . . . Largest Group 1 | . . . . . 1 . . . . 1 . . . . . . Highest-Rated Group 31 | . . . . . 31 . . . . 31 . . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 6 | . . . . . 6 . . . . . . . . . . . Total Damage 127 | . . . . . 127 . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Was Fac DSF Fac Fac Was Fac Fac Upp Upp Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 4 | . . . . . . . . . . . . . . . 3 1 Patrols 1 | . . . . . . . . . . . . . . . 1 . Guards 3 | . . . . . . . . . . . . . . . 2 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------------- Run | Jun Mat Mat Mat Fac Was Fac DSF Fac Fac Was Fac Fac Upp Upp Res Res Turns Passed 985 | 9 39 54 61 138 58 55 63 86 93 30 8 15 110 20 69 77 Spaces Moved 2229 | 18 77 108 118 272 113 124 67 171 223 82 22 40 349 63 192 190 Core 1029 | 18 77 108 118 272 113 21 40 171 54 . . . . . . 37 Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 1200 | . . . . . . 103 27 . 169 82 22 40 349 63 192 153 Fastest Speed 19 | 50 50 50 50 50 50 40 40 50 34 34 34 31 31 31 31 19 Average Speed 40 | 50 50 50 50 50 50 41 45 50 37 34 34 31 31 31 33 36 Slowest Speed 50 | 50 50 50 50 50 50 50 50 50 50 34 34 31 31 31 37 50 Overloaded Moves 19 | . . . . . . . . . . . . . . . . 19 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 20 | . . . . . . 2 . . 5 . . . 2 . 7 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 24 | 3 22 20 23 10 82 3 73 6 9 71 1 2 58 9 13 11 Regions Visited 16 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 . . . . 1 . . 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . . . . . . . 1 . . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Jun Mat Mat Mat Fac Was Fac DSF Fac Fac Was Fac Fac Upp Upp Res Res Total 2259 | 17 76 107 119 274 113 124 98 170 226 82 21 41 347 62 189 193 Wait . | . . . . . . . . . . . . . . . . . Move 2182 | 17 76 107 117 272 112 119 67 170 215 81 21 39 344 62 180 183 Hop 14 | . . . . . . 2 . . 3 . . . 2 . 4 3 Pick Up 11 | . . . 2 1 1 1 . . 1 . . 1 . . 2 2 Fast Attach 9 | . . . . . . . 1 . 3 1 . . 1 . . 3 Attach 8 | . . . . . . 1 . . 2 . . 1 . . 2 2 Detach 1 | . . . . . . . . . 1 . . . . . . . Swap . | . . . . . . . . . . . . . . . . . Drop 1 | . . . . . . . . . . . . . . . 1 . Fire . | . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . . . . . . . Ram 1 | . . . . . . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . 30 . . . . . . . . . Rewire 1 | . . . . 1 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research (discovered 1 exit: Tes) History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 10 | -11/Junkyard | Entered Materials 44 | -10/Materials | Discovered new exit (range 10) 49 | -10/Materials | Entered another Materials area 49 | -9/Materials | Evolved 2 slots: Propulsion x2 68 | -9/Materials | Discovered new exit (range 7) 90 | -9/Materials | Core integrity fell below 50% 96 | -9/Materials | Discovered new exit (range 16) 103 | -9/Materials | Entered another Materials area 103 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 162 | -8/Materials | Discovered new exit (range 5) 164 | -8/Materials | Entered Factory 164 | -7/Factory | Evolved 2 slots: Utility x2 302 | -7/Factory | Sucked down chute 302 | -7/Factory | Entered Waste 303 | -7/Waste | Met a frightened Derelict 305 | -7/Waste | Build established: Mutant 315 | -7/Waste | Spotted C-40 Crusher 328 | -7/Waste | Spotted C-40 Crusher 333 | -7/Waste | Spotted C-40 Crusher 333 | -7/Waste | Spotted C-40 Crusher 345 | -7/Waste | Spotted C-40 Crusher 353 | -7/Waste | Spotted C-40 Crusher 354 | -7/Waste | Discovered new exit (range 13) 360 | -7/Waste | Entered Factory 415 | -7/Factory | Identified exit to DSF 415 | -7/Factory | Entered DSF 446 | -7/DSF | Additional patrols routed to DSF 471 | -7/DSF | Core integrity fell below 50% 471 | -7/DSF | Discovered new exit (range 14) 478 | -7/DSF | Entered Factory 478 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 555 | -6/Factory | Discovered new exit (range 16) 564 | -6/Factory | Entered another Factory area 564 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 657 | -5/Factory | Sucked down chute 657 | -5/Factory | Entered Waste 658 | -5/Waste | Met a frightened Derelict 663 | -5/Waste | Spotted C-40 Crusher 673 | -5/Waste | Spotted C-40 Crusher 676 | -5/Waste | Discovered new exit (range 15) 687 | -5/Waste | Entered Factory 690 | -5/Factory | Discovered new exit (range 15) 695 | -5/Factory | Entered another Factory area 695 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 708 | -4/Factory | Discovered new exit (range 5) 710 | -4/Factory | Entered Upper Caves 739 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 816 | -4/Upper Caves | Discovered new exit (range 13) 820 | -4/Upper Caves | Entered another Upper Caves area 839 | -4/Upper Caves | Discovered new exit (range 4) 840 | -4/Upper Caves | Entered Research 840 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 862 | -3/Research | Spotted B-86 Titan 907 | -3/Research | Discovered new exit (range 6) 909 | -3/Research | Entered another Research area 909 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 910 | -2/Research | Identified exit to Testing 921 | -2/Research | Spotted B-90 Cyclops 959 | -2/Research | Core integrity fell below 50% 967 | -2/Research | Core integrity fell below 20% 986 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 00961_ Acquired 10 matter. 00961_ Adv. Surge Thruster severed. 00961_ Acquired Adv. Surge Thruster. 00962_ Adv. Surge Thruster destroyed. 00963_ Acquired 5 matter. 00963_ U-05 Engineer lays Concrete. 00964_ The unstable cave ceiling collapses. 00964_ U-05 Engineer lays Concrete. 00965_ The unstable cave ceiling collapses. 00965_ Adv. Datajack destroyed. 00966_ U-05 Engineer lays Concrete. 00967_ Acquired Adv. Surge Thruster. 00968_ U-05 Engineer lays Concrete. 00968_ R-10 Processor collects Hrd. Light Armor Plating. 00969_ U-05 Engineer lays Concrete. 00969_ P-80 Master knocked back. 00970_ U-05 Engineer lays Concrete. 00971_ Adv. Surge Thruster destroyed. 00972_ U-05 Engineer lays Concrete. 00979_ Adv. Surge Thruster severed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????? ??????????? | | ???????????????????????????s#?????????? | | ??????????????????????????? #?????????? | | ???????????????????????#+## #?????????? | | ??????????????????????? ss#?????????? | | ???????????????????????# #?????????? | | ???????????????????????# ##+##?????? | | ???????????????????????# ??????? | | ???????????????????????# #??????? | | ???????????????????????# #??????? | | ???????????????????????# ! +??????? | | ???????????????????????+ #??????? | | ???????????????????????# #??????? | | ???????????????????????# #??????? | | ???????????????????????# #??????? | | ???????????????????????# @ #??#######? | | ???????????????????????# #? # | | ???????????????????????# c#? = # | | ???????????????????????# # ?? | | ???????????????????????# # """ ? | | ???????????????????????# + """ ? | | ???????????????????????# u# """ ? | | ???????????????????????# # !?? | | ???????????????????????# #? # | | ???????????????????????# #?########? | | ???????????????????????# #?????????? | | ???????????????????????# #?????????? | | ???????????????????????+ k#?????????? | | ???????????????????????#A #?????????? | | ???????????????????????# ########### | | ???????????????????????#= g # # | | ???????????????????????# # # | | ???????????????????????# # [ # | | ???????????????????????# # # | | ???????????????????????+ + # | | ???????????????????????# # # | | ???????????????????????# # # | | ???????????????????????# # # | | ???????????????????????# ###+######? | | ???????????????????????# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 66 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineNeutronRigger Manual? 0 Play Time 00:16:28 Cumulative 129.5 hours Start 2023.04.19 @ 19:35:02 End 2023.04.19 @ 19:51:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 378 Rogue 378 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 64 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f123fd6a-0e2b-4d1c-a2c2-6bb581d56fdc