Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.18 @ 05:03:31 // Winter2019/RPGLIKE Player: HybriD Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (42) 210 Value Destroyed (1667) 1667 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6477 Bonus ------- None Cogmind --------- Core Integrity 0/2000 Matter 327/350 Energy 333/340 System Corruption 0% Temperature Cool (0) Movement Flying (25) Location -4/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Neutrino Core > --- PROPULSION (5) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (4) ------ Improved Cooling System Improved Maneuvering Thrusters Cloaking Device Improved Light Armor Plating > --- WEAPON (2) ------- Dispersion Rifle Precision Assault Rifle > --- INVENTORY (3) ---- VTOL Module Heavy Phase Cannon Coil Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Neutrino Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Improved Cooling System Improved Maneuvering Thrusters Cloaking Device Improved Light Armor Plating > --- WEAPON ----------- Dispersion Rifle Precision Assault Rifle > --- INVENTORY -------- Heavy Phase Cannon Coil Gun Heavy Machine Gun [Rating: 56] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Neutrino Core Propulsion Improved Flight Unit Treads Light Treads Wheel Compact Wheel Hover Unit Linear Gravjet Flight Unit Improved Flight Unit Utility Light Armor Plating Device Improved Cooling System Storage High-capacity Matter Pod Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Precision Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 9 | 3 . 2 2 1 . 1 . Power 1 | . . . 1 . . . . Propulsion 4 | 2 . . 1 1 . . . Utility 3 | 1 . 1 . . . 1 . Weapon 1 | . . 1 . . . . . Parts Attached 67 | 7 3 23 7 6 11 6 4 Power 6 | 1 . 1 1 1 1 . 1 Engine 5 | 1 . 1 1 1 1 . . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 24 | 4 2 12 2 1 1 2 . Treads 4 | 2 1 1 . . . . . Leg . | . . . . . . . . Wheel 4 | 2 1 1 . . . . . Hover 1 | . . . . . . 1 . Flight 15 | . . 10 2 1 1 1 . Utility 19 | . 1 6 2 2 4 4 . Device 10 | . . 3 1 1 2 3 . Storage 2 | . 1 1 . . . . . Processor 2 | . . . 1 . . 1 . Hackware . | . . . . . . . . Protection 5 | . . 2 . 1 2 . . Artifact . | . . . . . . . . Weapon 18 | 2 . 4 2 2 5 . 3 Energy Gun 8 | 1 . 1 . 1 4 . 1 Energy Cannon 2 | . . 1 1 . . . . Ballistic Gun 6 | 1 . 2 . 1 1 . 1 Ballistic Cannon 2 | . . . 1 . . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 1 . 1 2 1 1 Parts Lost 1 | . . . . . 1 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Highest Loss Streak 1 | . . . . . 1 . . Average Slot Usage (%) 94 | . 81 92 96 96 99 100 100 Engine 12 | . 14 12 9 15 16 15 7 Treads 3 | . 13 5 . . . . . Wheel 6 | . 27 12 . . . . . Flight 28 | . . 18 36 40 41 37 38 Device 11 | . . 8 10 8 15 23 23 Storage 4 | . 11 11 . . . . . Processor 2 | . . . 9 8 . . . Protection 4 | . . 1 9 5 7 7 7 Energy Gun 5 | . 14 4 . 5 7 7 7 Energy Cannon 3 | . . 6 9 . . . . Ballistic Gun 6 | . . 10 . 7 8 7 7 Ballistic Cannon 1 | . . . 9 2 . . . Naked Turns . | . . . . . . . . Heaviest Build 36 | 5 9 21 24 33 34 35 36 Greatest Support 40 | 26 26 23 29 35 40 40 40 Greatest Overweight (x) 1 | 1 . 1 . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 3 | 2 2 3 3 3 3 3 3 Average Capacity 2 | 2 2 2 3 3 3 3 3 Most Carried 3 | 2 2 3 3 3 3 3 3 Average Carried 2 | 1 2 2 2 2 2 2 3 Final Capacity 3 | 2 2 3 3 3 3 3 3 Final Carried 3 | 2 2 3 3 3 3 3 3 Class Distribution -------------------- 63% | Sprinter 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 1355 | 270 131 186 221 . 289 . 258 Remotely . | . . . . . . . . Salvage Created 1364 | . 131 186 359 105 289 . 294 Parts 105 | . 4 42 29 3 10 . 17 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 41 | . 2 14 11 1 3 . 10 Guns 23 | . 2 7 . 1 3 . 10 Cannons 18 | . . 7 11 . . . . Classes Destroyed 5 | . 1 2 1 . . . 1 Watcher 1 | . . . 1 . . . . Swarmer 11 | . . 4 . . . . 7 Grunt 17 | . 2 5 8 . . . 2 Brawler 1 | . . . . . . . 1 Sentry 12 | . . 5 3 1 3 . . Best Kill Streak 5 | . 2 5 4 1 1 . 5 Combat Bots Only 5 | . 2 5 4 1 1 . 5 Max Kills in Single Turn 2 | . 1 1 1 1 1 . 2 Gunslinging 1 | . . . . . . . 1 Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 2473 | . 117 479 640 169 416 . 652 Core 2000 | . 98 405 517 137 326 . 517 Absorbed by Shields . | . . . . . . . . Redirected to Core 1570 | . 73 254 417 108 258 . 460 Core Remaining (%) 44 | 100 84 49 29 20 12 15 . Volleys Fired 125 | . 11 29 31 5 21 . 28 Largest 2 | . 1 2 2 2 2 . 2 Hottest 119 | . 50 98 119 83 97 . 116 Shots Fired 239 | . 11 58 62 10 42 . 56 Gun 162 | . 11 43 . 10 42 . 56 Cannon 77 | . . 15 62 . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 114 | . . 29 31 5 21 . 28 Thermal 111 | . 11 29 31 . 12 . 28 Explosive . | . . . . . . . . Electromagnetic 14 | . . . . 5 9 . . Robot Hit Streak 21 | . 5 17 21 9 11 . 7 Robot Miss Streak 3 | . 1 1 2 1 3 . 2 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 179 | . 9 46 48 9 27 . 40 Core Hits 76 | . 5 20 21 3 10 . 17 Critical Hits 1 | . . . 1 . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3491 | . 113 742 1190 153 527 . 766 Guns 1976 | . 113 417 . 153 527 . 766 Cannons 1515 | . . 325 1190 . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1576 | . . 267 590 99 322 . 298 Thermal 1789 | . 113 475 600 . 133 . 468 Explosive . | . . . . . . . . Electromagnetic 126 | . . . . 54 72 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 4 | . . . 4 . . . . Projectiles 4 | . . . 4 . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 8 | . . . 8 . . . . Impact . | . . . . . . . . Kinetic 7 | . . . 7 . . . . Secondary 1 | . . . 1 . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 64 | . 18 6 64 . 6 . 28 Average Temperature 20 | . 5 3 23 . 6 . 11 Received Heat Transfer 828 | . 69 165 333 66 144 . 51 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . 2 2 . . . . 1 Heat Transferred 3071 | . 333 925 888 . 259 . 666 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 359 | . 65 359 269 159 286 140 312 Average Influence 139 | . 29 151 163 116 181 140 175 Maximum Alert Level 1 | . . 1 1 . 1 . 1 Low Security (%) 72 | 100 100 70 64 100 39 100 75 Level 1 27 | . . 29 35 . 60 . 24 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . . 2 2 . 2 . 1 Investigation 3 | . . 1 . . 1 . 1 Extermination . | . . . . . . . . Reinforcement 4 | . . 1 2 . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 2 | . . 1 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 87 | . 2 18 28 2 22 . 15 Peak Tracking Total 9 | . 2 5 7 2 9 . 5 Tactical Retreats 6 | . . 1 4 . 1 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 3 | . 1 . . . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . 1 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Garrison Access 2 | . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 23 | . 3 7 4 1 4 1 3 Terminals 12 | . 2 4 4 . 1 . 1 Fabricators 2 | . . . . . 2 . . Repair Stations 3 | . . 1 . 1 . . 1 Recycling Units 3 | . 1 2 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 1 1 1 Total Hacks 56 | . 7 23 12 2 5 1 6 Successful 36 | . 5 19 6 2 3 . 1 Failed 20 | . 2 4 6 . 2 1 5 Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 13 | . 1 2 10 . . . . Terminals 32 | . 5 12 12 . 1 . 2 Fabricators 2 | . . . . . 2 . . Repair Stations 8 | . . 5 . 2 . . 1 Recycling Units 8 | . 2 6 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 6 | . . . . . 2 1 3 Terminal Hacks 20 | . 3 10 6 . 1 . . Record 3 | . 2 1 . . . . . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 2 | . . 2 . . . . . Branch Access Points 1 | . 1 . . . . . . Terminal Index 1 | . . . . . 1 . . Alert Level 4 | . . 3 1 . . . . Unreport Threat 3 | . . 1 2 . . . . Locate Traps 2 | . . 1 1 . . . . Disarm Traps 1 | . . 1 . . . . . Maintenance Status 1 | . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 6 | . . 4 . 2 . . . Scan Component 3 | . . 2 . 1 . . . Repair 3 | . . 2 . 1 . . . Recycling Unit Hacks 7 | . 2 5 . . . . . Process 3 | . 1 2 . . . . . Report Inventory 3 | . 1 2 . . . . . Retrieve Matter 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 Seal Access 2 | . . . . . 1 . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 1 7 3 1 3 1 2 Full Trace Events 2 | . . 1 . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . 2 . 1 . . . Time 78 | . . 52 . 26 . . . Parts Recycled . | . . . . . . . . Recycled Matter 137 | . . 137 . . . . . Retrieved Matter 129 | . . 129 . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 2 | . . . . . 2 . . EXPLORE 2 | . . . . . 2 . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . 2 . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 1825 | 65 202 538 302 110 327 107 174 Spaces Moved 2876 | 61 205 480 576 205 770 281 298 Core 12 | 12 . . . . . . . Treads 47 | . 1 46 . . . . . Legs . | . . . . . . . . Wheels 325 | 49 204 72 . . . . . Hover . | . . . . . . . . Flight 2492 | . . 362 576 205 770 281 298 Fastest Speed 25 | 50 80 29 27 25 25 25 25 Average Speed 35 | 85 82 52 27 25 25 25 25 Slowest Speed 160 | 100 160 160 29 27 27 25 25 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 18 | . . 2 10 . 4 . 2 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 4 35 38 45 7 31 13 13 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 11 | . . 1 10 . . . . Melee . | . . . . . . . . Projectile 11 | . . 1 10 . . . . AOE . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 3419 | 72 224 706 647 253 859 317 341 Wait 261 | . 6 141 34 26 44 3 7 Move 2834 | 60 204 475 557 204 761 280 293 Hop 16 | . . 2 8 . 4 . 2 Pick Up 41 | 4 . 16 3 7 5 5 1 Fast Attach 32 | 3 3 9 4 1 7 1 4 Attach 23 | 3 . 9 3 3 2 3 . Detach 3 | 1 . 1 1 . . . . Swap 13 | 1 . 5 . 2 3 2 . Drop 52 | . . 19 6 5 12 5 5 Fire 125 | . 11 29 31 5 21 . 28 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 19 | . . . . . . 18 1 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x2) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 21 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Identified exit to Mines 176 | -10/Materials | Discovered new exit (range 13) 268 | -10/Materials | Entered another Materials area 270 | -9/Materials | Reached level 2 301 | -9/Materials | Repaired Wheel 322 | -9/Materials | Build established: Mutant 328 | -9/Materials | Repaired Lgt. Treads 405 | -9/Materials | Upgraded with Weapon slot (x1) 452 | -9/Materials | Core integrity fell below 50% 729 | -9/Materials | Reached level 3 754 | -9/Materials | Upgraded with Utility slot (x1) 788 | -9/Materials | Discovered new exit (range 11) 806 | -9/Materials | Entered another Materials area 807 | -8/Materials | Core integrity fell below 50% 808 | -8/Materials | Reached level 4 808 | -8/Materials | Upgraded with Propulsion slot (x1) 1009 | -8/Materials | Reached level 5 1064 | -8/Materials | Core integrity fell below 20% 1090 | -8/Materials | Upgraded with Power slot (x1) 1104 | -8/Materials | Discovered new exit (range 10) 1108 | -8/Materials | Entered Factory 1109 | -7/Factory | Build established: Sprinter 1109 | -7/Factory | Core integrity fell below 50% 1110 | -7/Factory | Reached level 6 1112 | -7/Factory | Upgraded with Propulsion slot (x1) 1162 | -7/Factory | Repaired Lgt. Armor Plating 1202 | -7/Factory | Discovered new exit (range 2) 1218 | -7/Factory | Entered another Factory area 1219 | -6/Factory | Core integrity fell below 50% 1220 | -6/Factory | Reached level 7 1460 | -6/Factory | Core integrity fell below 20% 1504 | -6/Factory | Discovered new exit (range 73) 1545 | -6/Factory | Entered another Factory area 1546 | -5/Factory | Core integrity fell below 50% 1546 | -5/Factory | Core integrity fell below 20% 1547 | -5/Factory | Reached level 8 1547 | -5/Factory | Upgraded with Utility slot (x1) 1614 | -5/Factory | Found Prototype Processor 1615 | -5/Factory | Identified Exp. Signal Interpreter 1650 | -5/Factory | Discovered new exit (range 6) 1652 | -5/Factory | Entered another Factory area 1653 | -4/Factory | Core integrity fell below 50% 1653 | -4/Factory | Core integrity fell below 20% 1654 | -4/Factory | Reached level 9 1714 | -4/Factory | Reached level 10 1748 | -4/Factory | Spotted B-86 Titan 1826 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01725_ K-01 Serf collects debris. 01726_ U-05 Engineer lays Concrete. 01729_ B-60 Warrior destroyed. 01729_ Switching to secondary target: S-27 Virus. 01729_ S-27 Virus destroyed. 01729_ K-01 Serf collects debris. 01732_ Acquired 24 matter. 01732_ K-01 Serf collects debris. 01733_ Dropped Hvy. Machine Gun. 01733_ Acquired VTOL Module. 01735_ K-01 Serf collects debris. 01784_ Lgt. Nuclear Core melted. 01784_ S-27 Virus destroyed. 01790_ Switching to secondary target: S-27 Virus. 01793_ S-27 Virus destroyed. 01795_ Protomatter-24 decays. 01796_ S-27 Virus destroyed. 01805_ U-05 Engineer builds a Door. 01812_ S-27 Virus destroyed. 01816_ Acquired 33 matter. Map ----- +----------------------------------------------------+ | ?????????????????" """ """ ##############???????? | | ???????????????""" """ """ ## #???????? | | ????????????# ## """ """ #???????? | | ???????????????""" """ """ # """ """ #???????? | | ?????????????????" """ """ # """ """ #???????? | | ???????????????""" """ """ %# "" "" #???????? | | ????????????# #= "" "" #???????? | | ????????????#? """ """ """ =%+=[ #???????? | | ????????????# """ """ """ %#* """ """ #???????? | | ????????????# """ """ """ # """ """ #???????? | | ????????????# # """ """ #???????? | | ????????????# # "" "" #???????? | | ????????????######## ### "" "" #???????? | | ???????????????????# #?# #???????? | | ???????????????????# #?#############???????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?########????????????? | | ???????????????????# ## #????????????? | | ???????????????????# ####?????????? | | ???????????????????# ???????? | | ???????????????????# ???????? | | ???????????????????# ???????? | | ???????????????????# ???? #####????????? | | ??????????????????######s#### #????????????? | | ??????????????????# @ ### ###????????????? | | ??????????????????# #?? #??????????????? | | ??????????????????# #??? #??????????????? | | ??????????????????# #??? #??????????????? | | ??????????????????# ! #???? #??????????????? | | ??????????????????# #????? ??????????????? | | ??????????????????# #????? ?????????????? | | ??????????????????# #????????????????????? | | ??????????????????###########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 36 Energy Capacity 340 Matter Stores 403 Matter Capacity 500 Sight Range 17 Robot Scan Range 15 Terrain Scan Density 210 Cloak Strength 2 Armor Coverage 225 Resistance: KI 5 Resistance: TH 5 Resistance: EX 5 Evasion (%) 75 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Dodgeball, But With Guns Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Levels Raised 9 | . . 2 2 1 1 1 2 XP Earned 17360 | 3000 250 3300 3015 1650 2020 1500 2625 XP Spent 14985 | 2995 . 2995 3005 1500 1475 1495 1520 Upgrades 55 | 9 . 14 13 2 7 3 7 Power Slot 1 | . . . 1 . . . . Propulsion Slot 4 | 2 . . 1 1 . . . Utility Slot 3 | 1 . 1 . . . 1 . Weapon Slot 1 | . . 1 . . . . . Core Integrity 28 | 1 . 7 9 . 5 1 5 Heat Dissipation 3 | 2 . 1 . . . . . Energy Generation 1 | 1 . . . . . . . Matter Storage 1 | . . . . . 1 . . Mass Support 2 | . . 1 . . 1 . . Inventory Capacity 3 | 2 . 1 . . . . . Sight Range 1 | . . . . 1 . . . Sensor Range 2 | . . . 1 . . . 1 Terrain Scan Density 2 | . . . 1 . . . 1 KI Resistance % 1 | . . 1 . . . . . TH Resistance % 1 | . . 1 . . . . . EX Resistance % 1 | . . . . . . 1 . Protomatter Created 770 | . . 408 226 . . . 136 Protomatter Decayed 569 | . . 335 135 . . . 99 Game ------ Seed RegenerativeChainInterrupter Manual? 0 Play Time 01:02:47 Cumulative 91.5 hours Start 2019.12.18 @ 03:57:10 End 2019.12.18 @ 05:03:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 44 Gallery% 61 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6dd0d07-288b-4272-b168-61fc8ff795c9