Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.28 @ 16:29:24 Player: Kurtz Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (1323) 1323 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (239) 239 TOTAL SCORE: 4142 Bonus ------- Pacifist 200 High Alert Combat Kills 39 Cogmind --------- Core Integrity 0/700 Matter 287/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Carbon-fiber Leg > --- UTILITY (7) ------ Large Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor Hacking Suite > --- WEAPON (3) ------- Great Maul > --- INVENTORY (15) --- Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Improved Heat Sink Small Storage Unit Medium Matter Pod (100) Seismic Detector Matter Filter Shield Generator Improved Shield Generator Small Laser Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Treads Wheel > --- UTILITY ---------- Large Storage Unit Trap Scanner Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor ECM Suite Hacking Suite > --- WEAPON ----------- Tesla Rifle Gatling Laser Katana > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Improved Heat Sink Small Storage Unit Medium Matter Pod Seismic Detector Matter Filter Shield Generator Improved Shield Generator Small Laser Grenade Launcher Great Maul Axe [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Katana Energy Gun EM Pulse Gun Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 5 | . . 2 1 2 Weapon 1 | . . . 1 . Parts Attached 46 | 6 4 4 14 18 Power 8 | 1 . . 3 4 Engine 3 | 1 . . . 2 Core 5 | . . . 3 2 Reactor . | . . . . . Propulsion 7 | 2 . . 2 3 Treads 2 | . . . 1 1 Leg 1 | . . . . 1 Wheel 4 | 2 . . 1 1 Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 3 3 3 6 Device 6 | . 1 1 . 4 Storage 4 | 1 1 1 1 . Processor 3 | . 1 . . 2 Hackware 2 | . . 1 1 . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 15 | 2 1 1 6 5 Energy Gun 8 | 2 1 . 3 2 Energy Cannon . | . . . . . Ballistic Gun 2 | . . . 1 1 Ballistic Cannon 2 | . . 1 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 2 | . . . 1 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 18 | . . . 3 15 Power 2 | . . . 1 1 Propulsion 5 | . . . 1 4 Utility 5 | . . . . 5 Weapon 6 | . . . 1 5 Highest Loss Streak 9 | . . . 1 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 96 95 98 92 Engine 4 | . 14 11 . 4 Core 3 | . . . 7 1 Treads 3 | . . . 1 6 Wheel 12 | . 28 22 16 3 Device 10 | . 2 9 1 19 Storage 9 | . 14 12 9 7 Processor 11 | . 9 11 9 15 Hackware 10 | . . 6 16 8 Protection 2 | . . . 7 . Energy Gun 13 | . 28 16 14 9 Ballistic Gun 2 | . . . 2 3 Ballistic Cannon 2 | . . 5 4 . Slashing Weapon 5 | . . . 5 6 Naked Turns . | . . . . . Heaviest Build 45 | 13 29 32 42 45 Greatest Support 26 | 3 20 20 26 26 Greatest Overweight (x) 12 | 4 1 1 4 12 Average Overweight (x) 1 | 2 . 1 1 2 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 Most Carried 15 | . 5 8 14 15 Average Carried 10 | . 2 6 10 12 Final Capacity 15 | 8 15 15 15 15 Final Carried 14 | . 5 8 14 13 Class Distribution -------------------- 52% | Hacker-Mutant 16% | Scavenger-Assassin 14% | Mutant 6% | Hacker-Gunner 6% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 953 | 162 108 20 476 187 Remotely . | . . . . . Salvage Created 1401 | . . 20 922 459 Parts 75 | . . 1 44 30 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 32 | . . . 22 10 Melee 8 | . . . 4 4 Guns 20 | . . . 15 5 Cannons 3 | . . . 3 . Classes Destroyed 10 | . . 1 7 2 Worker 2 | . . . 1 1 Recycler 1 | . . . 1 . Operator 1 | . . 1 . . Swarmer 10 | . . . 7 3 Grunt 10 | . . . 8 2 Duelist 2 | . . . 2 . Sentry 5 | . . . 4 1 Specialist 1 | . . . . 1 Hunter 1 | . . . 1 . Programmer 3 | . . . . 3 Best Kill Streak 5 | . . 1 5 4 Combat Bots Only 5 | . . . 5 4 Max Kills in Single Turn 1 | . . 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 346 | . . 7 122 217 Missed 102 | . . 4 29 69 Damage Taken 2707 | . . 32 985 1690 Core 939 | . . 11 222 706 Absorbed by Shields . | . . . . . Ignored by Resistances 793 | . . 9 288 496 Core Remaining (%) 89 | 100 100 97 59 . Volleys Fired 84 | . . 2 62 20 Largest 3 | . . 2 3 2 Hottest 145 | . . 90 142 145 Shots Fired 187 | . . 4 145 38 Gun 153 | . . 4 111 38 Cannon 34 | . . . 34 . Launcher . | . . . . . Special . | . . . . . Kinetic 67 | . . . 54 13 Thermal 84 | . . 2 62 20 Explosive . | . . . . . Electromagnetic 36 | . . 2 29 5 Robot Hit Streak 18 | . . 2 18 17 Robot Miss Streak 3 | . . 1 3 2 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 169 | . . 2 109 58 Core Hits 65 | . . 1 43 21 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 5 | . . . . 5 Critical Strikes 15 | . . . 7 8 Burn 4 | . . . 4 . Blast 1 | . . . 1 . Corrupt 1 | . . . 1 . Smash 6 | . . . . 6 Sever 3 | . . . 1 2 Melee Attacks 34 | . . . 8 26 Impact 13 | . . . . 13 Slashing 21 | . . . 8 13 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks 4 | . . . . 4 Damage Inflicted 3515 | . . 28 1929 1558 Guns 1782 | . . 28 1169 585 Cannons 416 | . . . 416 . Explosions 80 | . . . 80 . Melee 1237 | . . . 264 973 Ramming . | . . . . . Kinetic 795 | . . . 590 205 Thermal 1178 | . . 12 810 356 Explosive . | . . . . . Electromagnetic 305 | . . 16 265 24 Impact 538 | . . . . 538 Slashing 699 | . . . 264 435 Piercing . | . . . . . Highest Corruption 8 | . 1 . . 8 Average Corruption 2 | . 1 . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . . 4 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 287 | . . . 21 266 Projectiles 21 | . . . 21 . Explosions . | . . . . . Melee 266 | . . . . 266 Knockbacks 7 | . . . 6 1 Impact 1 | . . . . 1 Kinetic 6 | . . . 6 . Secondary . | . . . . . Self-Inflicted Damage 38 | . . . 38 . Shots 1 | . . . 1 . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 410 | . . 42 410 272 Average Temperature 116 | . . 23 128 72 Received Heat Transfer 897 | . . 18 504 375 Effects 2 | . . . 2 . Energy Bleed 1 | . . . 1 . Interference 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . 1 2 Impact Corruptions 9 | . . . . 9 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . . . 4 4 Heat Transferred 2866 | . . 37 2209 620 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 566 | . . 61 566 233 Initial 142 | . . . 21 142 Average 161 | . . 21 303 112 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 57 | 100 100 100 23 66 Level 1 34 | . . . 56 33 Level 2 7 | . . . 20 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . . 4 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 60 | . . 2 36 22 Peak Tracking Total 7 | . . 3 7 7 Tactical Retreats 8 | . . 1 4 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 2 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . . . 4 . Max in Single Turn 1 | . . . 1 . Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 13 | . 1 4 2 6 Terminals 10 | . 1 4 2 3 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Total Hacks 25 | . 3 6 2 14 Successful 11 | . 1 5 2 3 Failed 14 | . 2 1 . 11 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 19 | . 3 6 2 8 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 4 | . . . . 4 Terminal Hacks 10 | . 1 5 2 2 Prototype ID Bank 4 | . . 4 . . Level Access Points 1 | . . . . 1 Emergency Access Points 1 | . . . 1 . Locate Traps 1 | . 1 . . . Zone Layout 3 | . . 1 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 10 | . 1 4 . 5 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2375 | 92 146 290 884 963 Spaces Moved 1423 | 44 155 284 508 432 Core 47 | 44 . . . 3 Treads 174 | . . . 20 154 Legs 1 | . . . . 1 Wheels 1201 | . 155 284 488 274 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 95 95 105 Average Speed 126 | 194 83 95 108 175 Slowest Speed 650 | 250 95 95 240 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 4 27 26 42 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 1 | . . . . 1 Terrain Destroyed 8 | . . . 7 1 Melee 1 | . . . . 1 Projectile . | . . . . . AOE 7 | . . . 7 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1774 | 49 170 299 702 554 Wait 151 | . 5 5 90 51 Move 1419 | 43 154 283 507 432 Hop . | . . . . . Pick Up 30 | . 6 4 14 6 Fast Attach 12 | 6 1 2 . 3 Attach 22 | . 1 1 10 10 Detach 4 | . . . 3 1 Swap 12 | . 2 1 4 5 Drop 9 | . 1 1 4 3 Fire 84 | . . 2 62 20 Melee 30 | . . . 8 22 Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 13) 93 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 7) 184 | -10/Materials | Identified exit to Materials 239 | -10/Materials | Entered another Materials area 239 | -9/Materials | Evolved 2 slots: Utility x2 301 | -9/Materials | Build established: Mutant 395 | -9/Materials | Discovered new exit (range 4) 398 | -9/Materials | Identified exit to Materials 529 | -9/Materials | Entered another Materials area 529 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 848 | -8/Materials | Garrison activated, responded to threat 1153 | -8/Materials | Build established: Hacker-Mutant 1383 | -8/Materials | Discovered new exit (range 10) 1392 | -8/Materials | Identified exit to Factory 1413 | -8/Materials | Entered Factory 1413 | -7/Factory | Evolved 2 slots: Utility x2 1993 | -7/Factory | Identified exit to Factory 2200 | -7/Factory | Build established: Scavenger-Assassin 2271 | -7/Factory | Cargo convoy interrupted 2331 | -7/Factory | Core integrity fell below 50% 2355 | -7/Factory | Lost 9 parts (1p2n3u3w) 2358 | -7/Factory | Core integrity fell below 20% 2376 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02360_ G-47 Trooper destroyed. 02360_ M-28 Smith fits Backup Propulsion III on P-60 Hacker. 02361_ P-60 Hacker misfires. 02361_ G-50 Soldier suffers critical hit (Smash). 02361_ Destroyed Carbon-fiber Leg. 02361_ G-50 Soldier system corrupted by crushing effect. 02361_ Axe follow-up attack on G-50 Soldier. 02362_ G-50 Soldier system terminally corrupted. 02362_ Lgt. Angular Momentum Engine fried. 02362_ M-28 Smith fits Backup Propulsion III on P-60 Hacker. 02364_ P-60 Hacker resets K-01 Serf, system corruption cleaned. 02365_ M-28 Smith repairs Imp. Heat Sink. 02367_ M-28 Smith repairs Mic. Nuclear Core. 02369_ Acquired Imp. Carbon-fiber Leg. 02371_ M-28 Smith repairs G-47 Trooper. 02372_ Axe destroyed. 02372_ P-60 Hacker misfires. 02373_ Destroyed Backup Propulsion III. 02373_ P-60 Hacker system corrupted by crushing effect. 02375_ U-05 Engineer builds a Door. 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