Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.22 @ 00:22:34 Player: skigear Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (209) 1045 Value Destroyed (6676) 6676 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2637) 2637 TOTAL SCORE: 13058 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2137 Cogmind --------- Core Integrity 0/700 Matter 163/300 Energy 82/100 System Corruption 3% Temperature Cool (18) Movement Core (1400) Ox27 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Wheel > --- UTILITY (5) ------ Huge Storage Unit > --- WEAPON (2) ------- Mace > --- INVENTORY (25) --- Improved Heat Sink Huge Storage Unit High-capacity Battery (250) High-capacity Matter Pod (0) Advanced Targeting Computer Graphene Brace Component Analysis Suite System Restoration Module Long-range Tractor Beam Long-range Tractor Beam Recalibrator Rocket Array Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Treads Armored Treads Carbon-fiber Leg Armored Wheel Armored Wheel > --- UTILITY ---------- Coolant Injector Huge Storage Unit Improved Signal Interpreter Terrain Scan Processor Long-range Tractor Beam > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Light Treads Light Treads Armored Treads Armored Treads Carbon-fiber Leg Huge Storage Unit High-capacity Battery High-capacity Matter Pod Advanced Targeting Computer Hardened Light Armor Plating Hardened Medium Armor Plating Graphene Brace System Shield Component Analysis Suite Long-range Tractor Beam Long-range Tractor Beam Recalibrator Heavy Ion Cannon Gauss Rifle Rocket Launcher Missile Launcher Remote Datajack Mace [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Array Special Weapon Remote Datajack Impact Weapon Mace Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 3 | . . . 1 1 1 Utility 3 | . . . 1 1 1 Weapon . | . . . . . . Parts Attached 273 | 8 11 19 51 68 116 Power 17 | 2 1 . 7 4 3 Engine 16 | 2 1 . 7 3 3 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 75 | 2 4 11 16 17 25 Treads 46 | 1 2 6 10 15 12 Leg 5 | . . . . . 5 Wheel 24 | 1 2 5 6 2 8 Hover . | . . . . . . Flight . | . . . . . . Utility 73 | 1 3 3 11 22 33 Device 27 | . . 1 2 8 16 Storage 6 | 1 2 1 . 2 . Processor 7 | . . . 2 2 3 Hackware 2 | . . . . 1 1 Protection 31 | . 1 1 7 9 13 Artifact . | . . . . . . Weapon 108 | 3 3 5 17 25 55 Energy Gun 12 | 1 . . 4 6 1 Energy Cannon 35 | . . . 1 9 25 Ballistic Gun 14 | 2 1 3 4 1 3 Ballistic Cannon 10 | . 2 . 5 1 2 Launcher 20 | . . . . 2 18 Special Weapon 2 | . . . . . 2 Impact Weapon 11 | . . 2 . 5 4 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 4 | . . . 3 1 . Unidentified Prototypes 10 | . . . 4 2 4 Parts Lost 50 | . 1 2 9 6 32 Power 6 | . 1 . 3 . 2 Propulsion 21 | . . . 3 3 15 Utility 15 | . . 1 2 3 9 Weapon 8 | . . 1 1 . 6 Highest Loss Streak 8 | . 1 2 4 1 8 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 97 | . 94 97 95 99 97 Engine 9 | . 13 14 10 5 6 Treads 21 | . 16 15 20 26 22 Wheel 10 | . 11 12 11 8 11 Device 4 | . . 1 . 7 7 Storage 10 | . 18 14 11 9 7 Processor 6 | . . . 9 9 9 Hackware 2 | . . . . 3 4 Protection 7 | . 4 10 9 6 6 Energy Gun 5 | . 5 . 10 7 . Energy Cannon 4 | . . . . 6 9 Ballistic Gun 5 | . 8 26 2 1 . Ballistic Cannon 3 | . 13 . 6 . 2 Impact Weapon 1 | . . 1 2 1 . Naked Turns . | . . . . . . Heaviest Build 114 | 12 34 92 101 106 114 Greatest Support 103 | 20 40 40 40 69 103 Greatest Overweight (x) 10 | 1 3 9 10 8 10 Average Overweight (x) 6 | . 2 7 7 6 5 Largest Inventory Capacity 25 | 8 15 25 25 25 25 Average Capacity 23 | 5 13 23 25 25 25 Most Carried 25 | 5 15 25 25 25 25 Average Carried 22 | 4 12 20 24 24 24 Final Capacity 25 | 8 15 25 25 25 25 Final Carried 25 | 4 15 25 25 25 13 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Mat Mat Fac Matter Collected 4872 | 125 327 526 1034 1171 1689 Remotely 423 | . . . . 98 325 Salvage Created 7481 | . 278 474 1774 2191 2764 Parts 370 | . 28 33 91 109 109 Haulers Intercepted 16 | . 2 . 4 6 4 Recyclers Shooed 5 | . . . . 4 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Combat Hostiles Destroyed 169 | . 12 20 32 41 64 Melee 9 | . . 2 7 . . Guns 46 | . 7 16 13 10 . Cannons 83 | . 5 1 7 28 42 AOE 24 | . . . . 3 21 Classes Destroyed 18 | . 4 1 4 5 4 Worker 3 | . . . . 2 1 Builder 4 | . . . 1 2 1 Tunneler 1 | . . . . . 1 Hauler 16 | . 2 . 4 6 4 Recycler 6 | . . . 4 1 1 Mechanic 5 | . . . . . 5 Operator 1 | . . . . 1 . Watcher 13 | . 2 . 5 5 1 Swarmer 43 | . 9 11 6 10 7 Grunt 71 | . 3 6 14 16 32 Brawler 6 | . . . . 3 3 Duelist 11 | . . . 2 . 9 Protector 2 | . . . . 1 1 Sentry 25 | . . . 10 10 5 Hunter 2 | . . . . . 2 Programmer 5 | . . . . . 5 Heavy 1 | . . . . 1 . Assembled 3 | . . 3 . . . Best Kill Streak 7 | . 3 3 6 6 7 Combat Bots Only 6 | . 3 3 6 4 6 Max Kills in Single Turn 5 | . 1 1 2 3 5 Gunslinging . | . . . . . . Exploded 4 | . . . . 2 4 Melee 1 | . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Mat Mat Fac Damage Taken 11314 | . 490 627 1593 2583 6021 Core 1376 | . 87 88 212 279 710 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 254 | . . . 143 111 . Core Remaining (%) 56 | 100 . 30 47 49 . Volleys Fired 516 | . 50 45 84 162 175 Largest 2 | . 2 2 2 2 2 Hottest 145 | . 75 55 95 131 145 Shots Fired 1018 | . 103 86 160 323 346 Gun 417 | . 51 85 113 159 9 Cannon 571 | . 52 1 47 160 311 Launcher 29 | . . . . 4 25 Special 1 | . . . . . 1 Kinetic 324 | . 70 86 84 43 41 Thermal 664 | . 33 . 76 276 279 Explosive 29 | . . . . 4 25 Electromagnetic . | . . . . . . Robot Hit Streak 23 | . 8 23 13 16 15 Robot Miss Streak 13 | . 3 4 5 4 13 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 678 | . 57 59 134 210 218 Core Hits 377 | . 18 26 45 85 203 Critical Kills 4 | . . 1 3 . . Critical Parts Destroyed 4 | . . 1 3 . . Critical Strikes 28 | . . 2 16 8 2 Burn 14 | . . . 5 7 2 Blast 6 | . . . 5 1 . Smash 8 | . . 2 6 . . Melee Attacks 76 | . . 17 40 11 8 Impact 73 | . . 17 38 10 8 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . . . 3 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 20487 | . 835 833 2808 4631 11380 Guns 4076 | . 355 711 1196 1713 101 Cannons 9230 | . 480 17 724 2434 5575 Explosions 6167 | . . . . 484 5683 Melee 1012 | . . 105 888 . 19 Ramming 2 | . . . . . 2 Kinetic 3762 | . 578 728 1056 652 748 Thermal 9601 | . 257 . 864 3495 4985 Explosive 6110 | . . . . 484 5626 Electromagnetic . | . . . . . . Impact 1012 | . . 105 888 . 19 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . 1 1 . 4 8 Average Corruption 3 | . 1 1 . 4 5 Corruption Purged 12 | . . . . . 12 Corruption Blocked . | . . . . . . Effects 241 | . 11 22 . 120 88 Message Errors 58 | . 3 6 . 22 27 Matter Fused 58 | . 3 5 . 30 20 Heat Flow Errors 33 | . 1 3 . 22 7 Energy Discharges 26 | . 1 1 . 15 9 Parts Rejected 3 | . . 1 . 1 1 Parts Fused 2 | . . . . 2 . Data Loss (minor) 23 | . . 1 . 15 7 Data Loss (major) 10 | . . 1 . 3 6 Misfires 16 | . 3 2 . 4 7 Alerts 5 | . . . . 3 2 Weapon Failures 7 | . . 2 . 3 2 Overload Shots . | . . . . . . Overflow Damage 432 | . 10 22 141 19 240 Projectiles 159 | . 10 . 26 18 105 Explosions 136 | . . . . 1 135 Melee 137 | . . 22 115 . . Knockbacks 28 | . 4 . 10 3 11 Impact 3 | . . . 3 . . Kinetic 18 | . 3 . 6 2 7 Secondary 7 | . 1 . 1 1 4 Self-Inflicted Damage 251 | . . . . 17 234 Shots 10 | . . . . 1 9 Rammed 2 | . . 1 . . 1 Targets Rammed 2 | . . 1 . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 399 | . 168 252 296 399 339 Average Temperature 88 | . 57 57 87 90 100 Received Heat Transfer 3052 | . 60 250 534 873 1335 Effects 13 | . . . 5 6 2 Shutdowns 3 | . . . . 2 1 Energy Bleed 4 | . . . 2 1 1 Interference 6 | . . . 3 3 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . . 5 . . Impact Corruptions 8 | . . 1 7 . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 34 | . . . 4 17 13 Heat Transferred 17031 | . 600 . 2257 7074 7100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Peak Influence 1926 | . 223 249 404 989 1926 Initial 444 | . . 4 21 164 444 Average 433 | . 78 41 141 508 1044 Maximum Alert Level 5 | . 1 1 2 3 5 Low Security (%) 46 | 100 90 99 71 20 . Level 1 15 | . 9 . 26 27 2 Level 2 11 | . . . 2 13 31 Level 3 14 | . . . . 38 15 Level 4 7 | . . . . . 34 Level 5 2 | . . . . . 9 High Security 1 | . . . . . 6 Max Security . | . . . . . . Squads Dispatched 38 | . 2 . 4 9 23 Investigation 4 | . 1 . . 1 2 Extermination 4 | . . . . . 4 Reinforcement 12 | . 1 . 4 3 4 Assault 14 | . . . . 2 12 Garrison 4 | . . . . 3 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Distress Signals 9 | . 1 . 1 5 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 281 | . 24 24 47 83 103 Peak Tracking Total 17 | . 4 3 5 9 17 Tactical Retreats 15 | . . 3 3 4 5 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Traps Triggered 14 | . 2 . 5 2 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 5 | . . 5 5 . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Mat Mat Fac Machines Disabled 22 | . 2 1 1 3 15 Max in Single Turn 3 | . 1 1 1 1 3 Garrison Access 3 | . . . . 1 2 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Machines Accessed 45 | . 8 . 11 16 10 Terminals 25 | . 6 . 5 11 3 Fabricators 1 | . . . . . 1 Repair Stations 3 | . . . 2 1 . Recycling Units 9 | . 2 . 2 2 3 Scanalyzers 4 | . . . 2 1 1 Garrison Access 3 | . . . . 1 2 Total Hacks 144 | . 25 . 36 53 30 Successful 89 | . 15 . 24 35 15 Failed 54 | . 10 . 12 17 15 Catastrophic 9 | . 3 . . 2 4 Database Lockouts 1 | . . . . 1 . Manual 56 | . 17 . 9 27 3 Terminals 65 | . 19 . 9 33 4 Fabricators 2 | . . . . . 2 Repair Stations 15 | . . . 10 5 . Recycling Units 23 | . 6 . 4 6 7 Scanalyzers 33 | . . . 13 8 12 Garrison Access 6 | . . . . 1 5 Terminal Hacks 23 | . 8 . 2 13 . Part Schematic 6 | . 3 . . 3 . Robot Analysis 7 | . 4 . . 3 . Branch Access Points 3 | . 1 . . 2 . Terminal Index 1 | . . . 1 . . Repair Station Index 1 | . . . . 1 . Locate Traps 4 | . . . 1 3 . Hauler Manifests 1 | . . . . 1 . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 8 | . . . 5 3 . Scan Component 5 | . . . 3 2 . Repair 3 | . . . 2 1 . Recycling Unit Hacks 5 | . 2 . 1 2 . Retrieve Matter 1 | . 1 . . . . Retrieve Components 4 | . 1 . 1 2 . Scanalyzer 29 | . . . 11 8 10 Insert Component 14 | . . . 5 4 5 Analyze 15 | . . . 6 4 5 Garrison Access Hacks 2 | . . . . 1 1 Seal Access 2 | . . . . 1 1 Unauthorized Hacks 20 | . 5 . 5 8 2 Terminals 12 | . 3 . 3 6 . Botnet 12 | . 3 . 3 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 8 | . 2 . 2 2 2 Reject 8 | . 2 . 2 2 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 36 | . 8 . 6 14 8 Full Trace Events 3 | . 1 . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 17 | . 2 . 5 6 4 Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 73 | . . . . . 73 Total Part Build Rating 6 | . . . . . 6 Parts Repaired 3 | . . . 2 1 . Time 102 | . . . 70 32 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 30 | . . . 10 20 . Parts Scanalyzed 14 | . . . 5 4 5 Part Schematics Acquired 13 | . . . 5 4 4 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 4 | . . . 2 1 1 Non-combat 4 | . . . 2 1 1 Combat . | . . . . . . Robot Hacks Applied 4 | . . . 2 1 1 find_recycling 4 | . . . 2 1 1 Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Robot Analysis Total 7 | . 4 . . 3 . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Mat Mat Fac Turns Passed 17858 | 56 1657 2494 4328 5284 4039 Spaces Moved 7306 | 36 1139 976 1658 1954 1543 Core 8 | 8 . . . . . Treads 569 | 12 143 110 2 217 85 Legs . | . . . . . . Wheels 6729 | 16 996 866 1656 1737 1458 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 95 160 175 195 140 Average Speed 187 | 106 124 210 203 209 175 Slowest Speed 400 | 160 160 320 400 240 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 70 | 3 99 98 97 97 31 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug 14 | . . 3 . 9 2 Terrain Destroyed 270 | . . 3 2 42 223 Melee 14 | . . 3 . 9 2 Projectile 34 | . . . 2 9 23 AOE 222 | . . . . 24 198 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Total 10295 | 51 1282 1285 2387 2805 2485 Wait 1822 | . 45 214 467 543 553 Move 7301 | 35 1138 975 1657 1953 1543 Hop . | . . . . . . Pick Up 167 | 8 23 13 45 30 48 Fast Attach 39 | 2 2 . 12 9 14 Attach 86 | 4 2 2 19 16 43 Detach . | . . . . . . Swap 148 | 2 7 17 20 43 59 Drop 138 | . 15 1 43 38 41 Fire 516 | . 50 45 84 162 175 Melee 76 | . . 17 40 11 8 Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . 1 . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 22 | -11/Junkyard | Discovered new exit (range 14) 57 | -11/Junkyard | Entered Materials 313 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 13) 418 | -10/Materials | Discovered new exit (range 13) 439 | -10/Materials | Discovered new exit (range 16) 581 | -10/Materials | Discovered new exit (range 15) 943 | -10/Materials | Discovered new exit (range 9) 1270 | -10/Materials | Identified exit to Mines 1714 | -10/Materials | Entered Mines 1757 | -10/Mines | Discovered new exit (range 6) 2794 | -10/Mines | Core integrity fell below 50% 3014 | -10/Mines | Found a hidden stash of uninstalled traps 3075 | -10/Mines | Discovered new exit (range 9) 3392 | -10/Mines | Excavation squad dispatched 3392 | -10/Mines | A large section of the Mines collapsed 4208 | -10/Mines | Entered Materials 4208 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4411 | -9/Materials | Lost 4 parts (2p1u1w) 4771 | -9/Materials | Repaired Lgt. Treads 4960 | -9/Materials | Repaired Corrupted Hvy. Assault Rifle 5064 | -9/Materials | Discovered new exit (range 7) 5275 | -9/Materials | Identified exit to Materials 5936 | -9/Materials | Build established: Scavenger-Mutant 6705 | -9/Materials | Discovered exit to Materials (range 3) 6982 | -9/Materials | Core integrity fell below 50% 7229 | -9/Materials | Discovered exit to Materials (range 5) 7240 | -9/Materials | Build established: Mutant 8136 | -9/Materials | Discovered new exit (range 16) 8536 | -9/Materials | Entered another Materials area 8536 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 10179 | -8/Materials | Discovered new exit (range 16) 10395 | -8/Materials | Identified exit to Factory 11160 | -8/Materials | Garrison activated, responded to threat 11682 | -8/Materials | Discovered exit to Factory (range 14) 11937 | -8/Materials | Repaired Imp. Treads 12536 | -8/Materials | First assault squad dispatched 12821 | -8/Materials | Discovered exit to Factory (range 14) 13694 | -8/Materials | Central database locked down 13817 | -8/Materials | Core integrity fell below 50% 13820 | -8/Materials | Entered Factory 13820 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14836 | -7/Factory | Fabricated Arm. Treads? 14961 | -7/Factory | Build established: Scavenger-Mutant 15181 | -7/Factory | Garrison activated, responded to threat 15616 | -7/Factory | Found Prototype Launcher 15616 | -7/Factory | Identified Rocket Array 15628 | -7/Factory | Found Rocket Array 15869 | -7/Factory | Build established: Mutant 16264 | -7/Factory | First assault squad dispatched 16370 | -7/Factory | Core integrity fell below 50% 16676 | -7/Factory | Build established: Scavenger-Mutant 16744 | -7/Factory | Discovered new exit (range 15) 16927 | -7/Factory | Lost 3 parts (3n) 17008 | -7/Factory | Identified exit to Factory 17595 | -7/Factory | High security lockdown imminent 17675 | -7/Factory | High security lockdown engaged 17769 | -7/Factory | Core integrity fell below 20% 17826 | -7/Factory | Lost 8 parts (3n2u3w) 17859 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 17795_ System corrupted by crushing effect (+1). 17798_ Acquired 2 matter. 17807_ C-30 ARC bursts open, deploying its payload. 17807_ G-50 Soldier unfolds itself. 17807_ L-41 Fighter unfolds itself. 17807_ B-48 Gladiator unfolds itself. 17807_ G-47 Trooper unfolds itself. 17807_ I-36 Angel unfolds itself. 17809_ Imp. Carbon-fiber Leg severed. 17815_ System corrupted: Imp. Titanium Leg rejected. 17817_ Imp. Light Armor Plating severed. 17822_ Critical hit (Burn: +37). 17830_ Hvy. Ion Cannon destroyed. 17831_ Critical hit (Burn: +37). 17839_ Knocked back. 17848_ E:VTVEIYM=VPSOBJNTLGQ 17853_ System Restoration Module destroyed. 17856_ Lrn. Tractor Beam destroyed. 17859_ Gauss Rifle destroyed. 17859_ Med. Treads destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ????????????????????????###############??????????? | | ????????????????????????# #??????????? | | ????????????????????????# "" """""" #??????????? | | ????????????????????????# ""S """""" #??????????? | | ###############?????????# "" """""" #??????????? | | #?????????# """""" #??????????? | | #?????????# #??????????? | | #?????????# """""" #????####### | | #?????????# """""" #????# | | #?????????# """""" #????# """ " | | #?????????# """""" #????# """ " | | #?????????# /#????# """ " | | #?????????#######+############ | | " """ ############### + | | " """"" ## # ########## | | " """"" ## """"" # #????????# | | + """"" + ^ ^^#????????####### | | [ ### """ # ^^ #????????# ! ! | | = #?# # #????????# | | ################ #????????# ! | | iggbgi bll@Y Y #????????# ! | | = =! ############ ########## ! | | ##?????????# < + ! | | ##?????????# ################ | | ^ ####???????# # = #??### | | """ """ """ """########### # "" #????? | | """ """ """ R"# ! """"" # # "" [ #????? | | """ "" """ ""# ""T"" # # """ ###### | | #### + """ ## | | + """"""" # """ ## | | ######### """"""" # = "Y" ## """ | | #??? ?# """"""" # # """ ## """ | | #?? ??# """"""" # ########## """ | | +? ??# """" # """ | | +###### # """???######### ""S"" # | | ??????# # """????????#### "" "" # """ | | ???????? # ""???####### # # """ | | ??????????##?#? ## # # # # [[ # """ | | ?????????????#? ## # [! # """ | | ?????????????# # ## # ############ | | ??????????????# # #### ################ | | ?????????????## = | | ????????????## | | ??????????? | | ??????????????# == | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 18 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 300 Evasion (%) 50 Recoil Reduction 5 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Cargo Storage Unit | -10/Materials | Hacked Huge Storage Unit | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Hpw. Tractor Beam | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Lrn. Tractor Beam | -9/Materials | Scanalyzed Arm. Treads | -8/Materials | Hacked Graphene Brace | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Reactive Plating | -8/Materials | Hacked Hvy. Missile Launcher | -7/Factory | Scanalyzed System Restoration Module | -7/Factory | Scanalyzed Med. Treads | -7/Factory | Scanalyzed Rocket Array | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed ShadeHardenedTerrabomb Manual? 0 Play Time 02:37:34 Cumulative 37.4 hours Start 2023.06.21 @ 18:59:24 End 2023.06.22 @ 00:22:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 33 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3538352d-4143-4437-8e86-26f7aa542f48