Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 19:49:57

Player: GlasMayne

Result: Core destroyed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (31)      155
Value Destroyed (733)      733
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (49)                 49
              TOTAL SCORE: 1837

 Bonus
-------
High Alert Combat Kills    49

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     265/265
System Corruption          3%
Temperature                Critical (578)
Movement                   Treading (170)
Location                   -9/Materials

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Ion Engine
>            --- PROPULSION (3) ---
     Armored Treads
     Armored Treads
     Armored Treads
>            --- UTILITY (3) ------
       Large Storage Unit
             Targeting Computer
>            --- WEAPON (2) -------
      Medium Laser
             Particle Cannon
>            --- INVENTORY (15) ---
  Reinforced Ion Engine
       Light Treads
       Light Treads
       Light Treads
     Armored Treads
             Structural Scanner
             Terrain Scanner
    Hardened Light Armor Plating
    Hardened Light Armor Plating
      Medium Laser
      Medium Laser
             Spread Laser
             Particle Cannon
             Particle Cannon
             Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
     Large Storage Unit
           Targeting Computer
  Hardened Light Armor Plating
>          --- WEAPON -----------
    Medium Laser
           Spread Laser
>          --- INVENTORY --------
     Light Treads
     Light Treads
     Light Treads
   Armored Treads
           Structural Scanner
           Terrain Scanner
  Hardened Light Armor Plating
  Hardened Light Armor Plating
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
    Medium Laser
    Medium Laser
           Datajack
[Rating: 20]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Wheel                    Compact Wheel
Utility                    Targeting Computer
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             31   | 6   9   16  
  Power                    6    | 1   2   3   
    Engine                 4    | 1   .   3   
    Core                   2    | .   2   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 2   .   8   
    Treads                 7    | .   .   7   
    Leg                    .    | .   .   .   
    Wheel                  3    | 2   .   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   2   2   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              2    | .   1   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   5   3   
    Energy Gun             5    | .   3   2   
    Energy Cannon          2    | .   1   1   
    Ballistic Gun          3    | 2   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      1    | .   .   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   98  98  
  Engine                   5    | .   3   8   
  Core                     6    | .   9   2   
  Treads                   12   | .   .   25  
  Wheel                    17   | .   28  7   
  Storage                  12   | .   14  11  
  Processor                12   | .   13  11  
  Protection               4    | .   .   9   
  Energy Gun               13   | .   11  16  
  Energy Cannon            3    | .   1   5   
  Ballistic Gun            7    | .   15  .   
Naked Turns                .    | .   .   .   
Heaviest Build             41   | 12  31  41  
  Greatest Support         60   | 26  26  60  
  Greatest Overweight (x)  2    | .   1   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         12   | 7   10  15  
  Most Carried             15   | 3   15  15  
  Average Carried          11   | 1   9   14  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 3   15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           723  | 191 145 387 
  Remotely                 .    | .   .   .   
Salvage Created            946  | .   226 720 
  Parts                    66   | .   16  50  
Haulers Intercepted        3    | .   .   3   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  27   | .   9   18  
  Guns                     15   | .   9   6   
  Cannons                  9    | .   .   9   
  AOE                      3    | .   .   3   
Classes Destroyed          5    | .   2   3   
  Worker                   1    | .   .   1   
  Hauler                   3    | .   .   3   
  Swarmer                  13   | .   6   7   
  Grunt                    7    | .   3   4   
  Sentry                   7    | .   .   7   
Best Kill Streak           9    | .   4   9   
  Combat Bots Only         8    | .   4   8   
Max Kills in Single Turn   4    | .   1   4   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        182  | .    40   142  
  Missed                   39   | .    10   29   
Damage Taken               2076 | .    297  1779 
  Core                     509  | .    75   434  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   49   | .    49   .    
Core Remaining (%)         85   | 100  70   .    
Volleys Fired              83   | .    23   60   
  Largest                  2    | .    2    2    
  Hottest                  118  | .    40   118  
Shots Fired                155  | .    46   109  
  Gun                      127  | .    46   81   
  Cannon                   28   | .    .    28   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  46   | .    46   .    
  Thermal                  95   | .    .    95   
  Explosive                .    | .    .    .    
  Electromagnetic          14   | .    .    14   
  Robot Hit Streak         12   | .    12   11   
  Robot Miss Streak        7    | .    2    7    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           104  | .    36   68   
  Core Hits                67   | .    18   49   
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         4    | .    1    3    
    Burn                   3    | .    .    3    
    Destroy                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1536 | .    276  1260 
  Guns                     989  | .    276  713  
  Cannons                  322  | .    .    322  
  Explosions               225  | .    .    225  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  276  | .    276  .    
  Thermal                  1073 | .    .    1073 
  Explosive                122  | .    .    122  
  Electromagnetic          65   | .    .    65   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         3    | .    .    3    
  Average Corruption       2    | .    .    2    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  2    | .    .    2    
    Message Errors         1    | .    .    1    
    Data Loss (major)      1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            50   | .    .    50   
  Projectiles              15   | .    .    15   
  Explosions               35   | .    .    35   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      22   | .    .    22   
  Shots                    1    | .    .    1    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        727  | .    18   727  
  Average Temperature      217  | .    7    234  
  Received Heat Transfer   561  | .    90   471  
  Effects                  35   | .    .    35   
    Shutdowns              6    | .    .    6    
    Energy Bleed           3    | .    .    3    
    Interference           6    | .    .    6    
    Matter Decay           4    | .    .    4    
    Short Circuit          3    | .    .    3    
    Damage (minor)         3    | .    .    3    
    Damage (major)         5    | .    .    5    
    Damage (core)          5    | .    .    5    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    .    1    
  Heat Transferred         2360 | .    .    2360 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    .    1    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             476  | .   321 476 
  Initial                  58   | .   .   58  
  Average                  216  | .   156 305 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         48   | 100 69  20  
  Level 1                  36   | .   30  47  
  Level 2                  14   | .   .   32  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   1   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              38   | .   17  21  
  Peak Tracking Total      5    | .   5   4   
  Tactical Retreats        3    | .   3   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            2    | .   .   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          3    | .   .   3   
  Max in Single Turn       2    | .   .   2   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          10   | .   8   2   
  Terminals                7    | .   5   2   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                16   | .   14  2   
  Successful               12   | .   10  2   
  Failed                   4    | .   4   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                9    | .   7   2   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   5   2   
  Record                   1    | .   1   .   
  Robot Analysis           1    | .   1   .   
  Alert Level              2    | .   1   1   
  Recall Investigation     1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       3    | .   3   .   
  Report Inventory         2    | .   2   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   6   1   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     38   | .   38  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     2    | .   2   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1420 | 87  672 661 
Spaces Moved               997  | 84  588 325 
  Core                     1    | 1   .   .   
  Treads                   169  | .   .   169 
  Legs                     .    | .   .   .   
  Wheels                   827  | 83  588 156 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  105 
  Average Speed            108  | 90  94  139 
  Slowest Speed            250  | 100 105 250 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       38   | 4   77  35  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          17   | .   .   17  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      17   | .   .   17  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1189 | 92  667 430 
  Wait                     25   | .   23  2   
  Move                     995  | 83  587 325 
  Hop                      .    | .   .   .   
  Pick Up                  31   | 3   17  11  
  Fast Attach              13   | 6   2   5   
  Attach                   4    | .   .   4   
  Detach                   .    | .   .   .   
  Swap                     14   | .   7   7   
  Drop                     24   | .   8   16  
  Fire                     83   | .   23  60  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 15)
   88 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  361 | -10/Materials | Discovered new exit (range 5)
  418 | -10/Materials | Discovered new exit (range 15)
  495 | -10/Materials | Discovered new exit (range 8)
  655 | -10/Materials | Repaired Lgt. Nuclear Core
  748 | -10/Materials | Discovered new exit (range 10)
  760 | -10/Materials | Entered another Materials area
  760 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  931 | -9/Materials  | Destroyed 8 combat bots
 1369 | -9/Materials  | Core integrity fell below 50%
 1416 | -9/Materials  | Core integrity fell below 20%
 1422 | -9/Materials  | Core destroyed

 Last Messages 
---------------
01370_ Overheating: Arm. Treads damaged (-85).
01371_ System corrupted: Substantial component data lost.
01371_ Y-45 Defender suffers critical hit (Burn).
01373_ Overheating: Core damaged (-64).
01374_ Power failure, Rnf. Ion Engine shutdown.
01377_ Overheating: System interference.
01377_ Med. Laser temporarily disabled.
01379_ Overheating: Lrg. Storage Unit damaged (-204).
01383_ Overheating: Matter decay (-31).
01386_ Overheating: Matter decay (-44).
01387_ Power failure, Rnf. Ion Engine shutdown.
01390_ Hrd. Light Armor Plating destroyed.
01391_ Arm. Treads broken.
01391_ Overheating: Short circuit.
01398_ Acquired 60 matter.
01400_ Acquired 101 matter.
01408_ G-34 Mercenary destroyed.
01416_ Overheating: Core damaged (-76).
01417_ Y-45 Defender destroyed.
01422_ Overheating: Core damaged (-72).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ??????????????#??????????????????????????? |
|         ?????????????? ??????????????????????????? |
|         ?????????????? ??????????????????????????? |
|         ?????????????? #?????????????????????????? |
|         ????#?? ?????# #?????????????????????????? |
|         ????#   ?????# #?????????????????????????? |
|         ????#    ????# ###########???????????????? |
|         ?????#    ???# #    =  w #???????????????? |
|         ??????#   ???# #*=      [#???????????????? |
|         ??????#   #### #]@[=     #???????????????? |
|         ??????#        #!%!!     #???????????????? |
|         ??????+       =+%*%[ """ #???????????????? |
|         ??????#   """  #=""" """ #???????????????? |
|         ??????#   "T"  # """ """ #???????????????? |
|         ??????#        #         #???????????????? |
|         ??????+        ###########???????????? ??? |
|         ??????#        #?????????????????????? ??? |
|         ??????#        ##?????#####??????????? ??? |
|         ??????+   #    *#####     #??????????? "?? |
|         ??????#####   !*%[!       #??????????? "?? |
|         ??????????#    =[*        #??????????? "?? |
|         ??????????#     =         #???????????  ?? |
|         ??????????#     #####     #??????????#  ?? |
|         ??????????##   ##????#   ##??????????#+#?? |
|         ??????######   #?????#   #???????????# ### |
|         ???####        #?????+   +???????????#^##  |
|         ???#           #?????#   #???????????#^##  |
|         ???#           #?????#   #???????????#*##  |
|         ???#      ######?????#   #??????????##]##  |
|         ???#      #??????????#   #??????????#/* #  |
|         ???#      #??????????#   #??????????#*[[+  |
|         ???#      #??????????#   #??????????#!!!#  |
|         ???#^     #?????????##   ##?????????##[##  |
|         ???#####+#####??????#     ############[##  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                42
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CommResetExtractor
  Manual?         0
Play Time         00:18:27
  Cumulative      7.3 hours
  Start           2024.04.07 @ 19:31:08
  End             2024.04.07 @ 19:49:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          16
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ef17ff40-c1ac-42f7-b059-04017c79f05a