Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.02 @ 21:12:13 Player: Andru7428 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (75) 375 Value Destroyed (2509) 2509 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 6525 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 60 Friendly Fire -21 Cogmind --------- Core Integrity 185/700 Matter 64/300 Energy 92/100 System Corruption 12% Temperature Cool (64) Movement Core (700) Ox13 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- Autogun Autogun Mini Assault Cannon > --- INVENTORY (16) --- Advanced Cooling System Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Ion Cannon Autogun Autogun Assault Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Cooling System Advanced Cooling System Large Storage Unit Large Storage Unit Advanced Signal Interpreter Phase Shifter > --- WEAPON ----------- Heavy Particle Cannon Ion Cannon Mini Assault Cannon > --- INVENTORY -------- Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Autogun Autogun Autogun Autogun Gauss Cannon Bore Cannon Rocket Launcher Mini Grenade Launcher [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . Utility 4 | . . . 2 . 1 1 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 78 | 6 14 8 4 4 17 2 . 5 13 5 Power 6 | 1 . 1 . . 3 . . . 1 . Engine 5 | 1 . 1 . . 3 . . . . . Core 1 | . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . Propulsion 9 | 2 1 . . . 3 1 . 1 1 . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 9 | 2 1 . . . 3 1 . 1 1 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 16 | 1 2 . 3 1 3 1 . 1 4 . Device 8 | . . . 3 . 2 . . 1 2 . Storage 3 | 1 2 . . . . . . . . . Processor 1 | . . . . . . . . . 1 . Hackware . | . . . . . . . . . . . Protection 4 | . . . . 1 1 1 . . 1 . Artifact . | . . . . . . . . . . . Weapon 47 | 2 11 7 1 3 8 . . 3 7 5 Energy Gun 12 | 2 3 1 1 1 2 . . 2 . . Energy Cannon 6 | . . . . . 3 . . . 3 . Ballistic Gun 12 | . 4 3 . 1 2 . . . . 2 Ballistic Cannon 3 | . . . . . . . . 1 1 1 Launcher 14 | . 4 3 . 1 1 . . . 3 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . Parts Lost 22 | . 2 1 1 1 1 . 1 . 7 8 Power 3 | . . . . . 1 . . . 1 1 Propulsion 3 | . . . . . . . . . 2 1 Utility 7 | . . . . . . . 1 . 3 3 Weapon 9 | . 2 1 1 1 . . . . 1 3 Highest Loss Streak 8 | . 2 1 1 2 1 . 1 . 7 8 Average Slot Usage (%) 96 | . 95 100 98 97 99 100 92 96 84 49 Engine 9 | . 14 14 11 11 8 7 7 7 . . Wheel 22 | . 28 28 22 22 18 23 20 23 15 7 Device 10 | . . . 20 11 18 15 15 19 13 1 Storage 20 | . 24 28 22 22 18 15 15 15 15 15 Protection 4 | . . . . 11 9 15 12 7 3 1 Energy Gun 9 | . 18 14 11 9 8 . . 7 . . Energy Cannon 5 | . . . . . 9 15 12 7 13 . Ballistic Gun 8 | . 7 13 11 11 9 7 7 . . 3 Ballistic Cannon 1 | . . . . . . . . 6 6 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 69 | 13 42 42 45 45 66 69 69 62 63 . Greatest Support 36 | 26 26 22 22 22 22 34 34 36 36 . Greatest Overweight (x) 4 | . 1 1 2 2 2 2 2 1 4 . Average Overweight (x) 1 | . . 1 1 1 2 2 2 1 1 . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 4 13 16 16 16 16 16 16 16 16 16 Most Carried 16 | 4 16 16 16 16 16 16 16 15 14 13 Average Carried 13 | 1 7 15 15 14 15 15 16 14 11 11 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 Final Carried 16 | 4 16 15 16 14 16 16 16 14 13 10 Class Distribution -------------------- 58% | Mutant 28% | Tank 8% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Tank | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Matter Collected 1518 | 241 105 304 177 61 284 . . . 346 . Remotely . | . . . . . . . . . . . Salvage Created 2123 | . 289 260 423 41 665 . . . 360 85 Parts 132 | . 23 18 33 6 38 . . . 11 3 Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 11 3 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Combat Hostiles Destroyed 66 | . 12 11 9 4 10 . . . 13 7 Guns 20 | . 1 6 9 1 3 . . . . . Cannons 8 | . . . . . 4 . . . 1 3 AOE 38 | . 11 5 . 3 3 . . . 12 4 Classes Destroyed 10 | . 3 2 2 . 3 . . . . . Builder 3 | . . . . . 3 . . . . . Tunneler 1 | . . 1 . . . . . . . . Hauler 1 | . . . . . 1 . . . . . Mechanic 1 | . . 1 . . . . . . . . Watcher 3 | . 1 . . . 2 . . . . . Swarmer 20 | . 3 6 . 4 . . . . 4 3 Grunt 34 | . 9 5 5 . 8 . . . 5 2 Brawler 3 | . . . 1 . . . . . 2 . Duelist 2 | . . . . . 1 . . . . 1 Sentry 7 | . . . 3 . 1 . . . 2 1 Best Kill Streak 10 | . 5 4 3 4 4 . . . 10 6 Combat Bots Only 10 | . 5 3 3 4 3 . . . 10 6 Max Kills in Single Turn 4 | . 3 3 2 3 2 . . . 4 2 Gunslinging 1 | . . 1 1 . . . . . . . Exploded 4 | . 3 2 . 3 2 . . . 4 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Damage Taken 3563 | . 226 235 306 126 487 . 34 . 856 1293 Core 782 | . 10 58 50 15 134 . . . 98 417 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 82 | 100 . 72 . 83 75 . . . . . Volleys Fired 130 | . 26 13 25 5 35 . . . 13 13 Largest 3 | . 2 2 2 2 3 . . . 3 3 Hottest 188 | . 90 79 98 53 146 . . . 188 135 Shots Fired 264 | . 39 23 50 5 91 . . 2 27 27 Gun 163 | . 26 17 50 4 57 . . . 3 6 Cannon 60 | . . . . . 33 . . 2 11 14 Launcher 41 | . 13 6 . 1 1 . . . 13 7 Special . | . . . . . . . . . . . Kinetic 101 | . 8 7 25 4 34 . . 1 2 20 Thermal 78 | . 9 3 25 . 28 . . 1 12 . Explosive 41 | . 13 6 . 1 1 . . . 13 7 Electromagnetic 44 | . 9 7 . . 28 . . . . . Robot Hit Streak 12 | . 10 7 10 2 12 . . . 6 7 Robot Miss Streak 10 | . 3 1 10 2 4 . . . 3 1 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 3 | . . 1 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 152 | . 20 15 27 3 48 . . . 19 20 Core Hits 136 | . 21 22 14 4 24 . . . 31 20 Critical Hits 1 | . . . . . . . . . . 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6001 | . 768 797 495 198 1180 . . . 1282 1281 Guns 1347 | . 169 170 495 42 369 . . . 33 69 Cannons 935 | . . . . . 497 . . . 142 296 Explosions 3719 | . 599 627 . 156 314 . . . 1107 916 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 869 | . 41 60 207 42 154 . . . . 365 Thermal 1230 | . 50 44 288 . 673 . . . 175 . Explosive 3405 | . 599 627 . 156 . . . . 1107 916 Electromagnetic 497 | . 78 66 . . 353 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . . . . . 12 12 12 12 Average Corruption 11 | . . . . . . . 7 12 12 12 Corruption Purged . | . . . . . . . . . . . Effects 39 | . . . . . . . 2 9 22 6 Message Errors 5 | . . . . . . . . . 4 1 Matter Fused 7 | . . . . . . . . 3 4 . Heat Flow Errors 4 | . . . . . . . 1 1 2 . Energy Discharges 3 | . . . . . . . . . 3 . Data Loss (minor) 4 | . . . . . . . . 1 2 1 Data Loss (major) 3 | . . . . . . . 1 1 . 1 Misfires 3 | . . . . . . . . 2 1 . Misdirections 5 | . . . . . . . . 1 4 . Targeting Errors 4 | . . . . . . . . . 1 3 Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 149 | . 1 16 . 9 8 . . . 26 89 Projectiles 2 | . . . . . . . . . . 2 Explosions 147 | . 1 16 . 9 8 . . . 26 87 Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . 1 Impact . | . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 273 | . 2 19 . 38 82 . . . 13 119 Shots 9 | . 1 1 . 1 2 . . . 1 3 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 231 | . 132 90 24 . 61 . 231 59 116 89 Average Temperature 36 | . 44 35 9 . 33 . 125 32 71 23 Received Heat Transfer 951 | . 120 66 144 . 171 . . . 198 252 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . Heat Transferred 2003 | . 148 111 592 . 855 . . . 297 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 4 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Peak Influence 414 | . 414 401 375 116 162 67 48 43 . . Average Influence 163 | . 225 261 221 112 93 67 27 29 . . Maximum Alert Level 2 | . 2 2 1 . . . . . . . Low Security (%) 63 | 100 51 12 44 100 100 100 100 100 . . Level 1 28 | . 29 65 55 . . . . . . . Level 2 7 | . 18 21 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . 4 1 1 . 1 . . . . 1 Investigation 1 | . 1 . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 5 | . 3 . 1 . 1 . . . . . Assault 2 | . . 1 . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Distress Signals 4 | . 2 . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 112 | . 20 14 21 4 17 . 6 1 15 14 Peak Tracking Total 12 | . 7 4 5 4 4 . 6 1 12 11 Tactical Retreats 3 | . . . . . 2 . . . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Traps Triggered 3 | . 1 . . . 1 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Machines Disabled 10 | . 3 5 . . 1 . . . . 1 Max in Single Turn 2 | . 2 1 . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Machines Accessed 10 | . 2 . 3 1 3 . . . 1 . Terminals 9 | . 2 . 3 1 3 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 36 | . 8 . 15 4 8 . . . 1 . Successful 20 | . 2 . 12 1 4 . . . 1 . Failed 16 | . 6 . 3 3 4 . . . . . Catastrophic 1 | . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 22 | . 7 . 7 2 6 . . . . . Terminals 35 | . 8 . 15 4 8 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 10 | . 1 . 7 . 1 . . . 1 . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . . Open Door 1 | . . . . . . . . . 1 . Alert Level 2 | . . . 2 . . . . . . . Unreport Threat 2 | . . . 1 . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 30 | . 8 . 10 3 9 . . . . . Terminals 10 | . 1 . 5 1 3 . . . . . Track 3 | . . . 2 . 1 . . . . . Botnet 6 | . . . 3 1 2 . . . . . Disrupt 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 2 . 3 1 3 . . . . . Full Trace Events 2 | . . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Total Allies 2 | . . 1 . . . . 1 . . . Largest Group 1 | . . 1 1 . . . 1 . . . Highest-Rated Group 31 | . . 31 31 . . . 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . 31 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 23 | . . 4 6 . . . 13 . . . Total Damage 313 | . . 62 84 . . . 167 . . . Kills 3 | . . 1 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Turns Passed 3181 | 55 437 630 455 110 629 180 128 163 352 42 Spaces Moved 2357 | 44 347 539 239 91 408 164 120 138 267 . Core 1 | 1 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 2356 | 43 347 539 239 91 408 164 120 138 267 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 95 95 95 105 106 106 100 100 . Average Speed 100 | 89 95 95 96 104 105 106 107 100 109 . Slowest Speed 130 | 100 100 95 105 105 105 106 110 100 130 . Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 3 55 82 28 22 31 3 86 5 50 3 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 3 | . . . 1 1 . . . . 1 . Unknown Exits Taken 5 | 1 1 1 . . 1 . . 1 . . Scrap Searched 2 | . . 1 . . . . . . 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 205 | . 42 24 . 13 29 . . 1 69 27 Melee . | . . . . . . . . . . . Projectile 10 | . . . . . 7 . . 1 . 2 AOE 195 | . 42 24 . 13 22 . . . 69 25 Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Total 2934 | 59 413 632 417 100 545 172 119 162 297 18 Wait 295 | . 2 69 143 . 62 . . 19 . . Move 2348 | 43 346 538 238 90 407 164 119 137 266 . Hop . | . . . . . . . . . . . Pick Up 58 | 10 20 2 4 . 12 4 . 1 5 . Fast Attach 2 | . . . 1 . 1 . . . . . Attach 31 | 6 4 1 1 3 2 2 . 3 6 3 Detach 1 | . . . . 1 . . . . . . Swap 45 | . 10 7 2 1 14 . . 2 7 2 Drop 24 | . 5 2 3 . 12 2 . . . . Fire 130 | . 26 13 25 5 35 . . . 13 13 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: Mat x2 / *Min) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 6) 488 | -10/Materials | Discovered new exit (range 6) 493 | -10/Materials | Entered Mines 494 | -10/Mines | Met a Derelict testing a Signal Generator 690 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 788 | -10/Mines | Learned location of Mines (-9) 924 | -10/Mines | Learned 8 Materials zone layouts 1113 | -10/Mines | Discovered new exit (range 5) 1123 | -10/Mines | Entered Materials 1123 | -9/Materials | Accompanied by 1 ally 1123 | -9/Materials | Evolved 2 slots: Utility x2 1124 | -9/Materials | Identified exit to Materials 1124 | -9/Materials | Identified exit to Mines 1578 | -9/Materials | Entered Mines 1648 | -9/Mines | Learned Materials stockpile data 1651 | -9/Mines | Discovered exit to Materials (range 12) 1688 | -9/Mines | Entered Materials 1688 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1989 | -8/Materials | Build established: Tank 2300 | -8/Materials | Discovered new exit (range 6) 2317 | -8/Materials | Entered Factory 2317 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2497 | -7/Factory | Sucked down chute 2497 | -7/Factory | Entered Waste 2498 | -7/Waste | Met a frightened Derelict 2512 | -7/Waste | EMP discharged 2516 | -7/Waste | Spotted C-40 Crusher 2538 | -7/Waste | Spotted C-40 Crusher 2553 | -7/Waste | Spotted C-40 Crusher 2567 | -7/Waste | Spotted C-40 Crusher 2582 | -7/Waste | Spotted C-40 Crusher 2589 | -7/Waste | Spotted C-40 Crusher 2589 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2612 | -7/Waste | EMP discharged 2612 | -7/Waste | System corruption reached 10% 2615 | -7/Waste | Discovered new exit (range 10) 2625 | -7/Waste | Entered Factory 2780 | -7/Factory | Discovered new exit (range 9) 2788 | -7/Factory | Entered Lower Caves 2799 | -7/Lower Caves | Identified exit to Lower Caves 2804 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2813 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2870 | -7/Lower Caves | Destroyed 10 combat bots 2880 | -7/Lower Caves | Lost 7 parts (1p2n3u1w) 2914 | -7/Lower Caves | Encountered a Warlord checkpoint 3140 | -7/Lower Caves | Entered another Lower Caves area 3142 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3171 | -7/Lower Caves | Core integrity fell below 50% 3182 | -7/Lower Caves | Self-destructed Last Messages --------------- 03154_ G-47 Trooper destroyed. 03154_ Penetrated by Slug. 03155_ Lgt. Nuclear Core fries itself beyond repair. 03157_ Axe fries itself beyond repair. 03157_ System corrupted: Mni. Grenade Launcher targeting data glitched. 03157_ Penetrated by Slug. 03164_ 9V8II 4IBLYZCQDZRCMHF4 03166_ Mni. Grenade Launcher destroyed. 03166_ Penetrated by Slug. 03168_ The unstable cave ceiling collapses. 03168_ Penetrated by Slug. 03170_ Arm. Wheel severed. 03171_ Penetrated by Slug. 03174_ The unstable cave ceiling collapses. 03174_ L-41 Fighter knocked back. 03174_ Penetrated by Slug. 03177_ System corrupted: Autogun targeting data glitched. 03177_ Penetrated by Slug. 03179_ Y-64 Sentinel destroyed. 03182_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????????#????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? ###??????????????? | | ????????????????###???????# ???????????????? | | ????????????????# ????## #???????????????? | | ????????????????? #### #???????????????? | | ??????????????????? l g #######?????????? | | ????????????????????? g i ??????????? | | ??????????????????????# lb ###???????????? | | ??????????????????????# @% """"???????????? | | ?????????????????????# "#??????????? | | ?????????????????????## b#??????????? | | ??????????????????????# b#??????????? | | ??????????????????????# "#??????????? | | ??????????????????????## # "#??????????? | | ???????????????????????## ##??????????? | | ????????????????????????# ??????????? | | ????????????????????????### ##;##?????????? | | ??????????????????????????######?##??????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Phase Shifting 5 Evasion (%) 45 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SingularityMappingGun Manual? 0 Play Time 00:33:03 Cumulative 54.8 hours Start 2020.01.02 @ 20:39:54 End 2020.01.02 @ 21:12:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 45 Gallery% 46 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0985186a-ff53-4414-9f36-ce430b65ca73