Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.31 @ 12:17:23 // Winter2019/RPGLIKE Player: BadAss McGhee Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (141) 705 Value Destroyed (5367) 5367 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1352) 1352 TOTAL SCORE: 10284 Bonus ------- High Alert Combat Kills 684 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -32 Cogmind --------- Core Integrity 0/950 Matter 350/350 Energy 615/615 System Corruption 8% Temperature Cool (9) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Improved Deuterium Engine > --- PROPULSION (3) --- Medium Treads Medium Treads Medium Treads > --- UTILITY (7) ------ Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Improved Medium Armor Plating Relay Coupler [NC] (32) > --- WEAPON (3) ------- Lightning Gun Tesla Rifle Scythe > --- INVENTORY (5) ---- Improved Medium Armor Plating Shock Rifle Heavy EM Shotgun Improved EM Pulse Cannon Improved Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Improved Medium Armor Plating Relay Coupler [NC] > --- WEAPON ----------- Lightning Gun Tesla Rifle Improved Remote Datajack > --- INVENTORY -------- Improved Medium Armor Plating Shock Rifle Improved EM Pulse Cannon Advanced Beam Cannon Scythe [Rating: 54] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Improved Signal Interpreter Device Improved Sensor Array Processor Improved Signal Interpreter Hackware Relay Coupler [NC] Protection Reflective Plating Weapon Scythe Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Improved Remote Datajack Impact Weapon Maul Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Gar Fac Slots Evolved 11 | 3 . 2 2 3 . 1 Power 1 | . . . . 1 . . Propulsion 2 | 1 . . . 1 . . Utility 6 | 1 . 2 1 1 . 1 Weapon 2 | 1 . . 1 . . . Parts Attached 108 | 5 2 20 15 24 4 38 Power 11 | 1 . 2 1 3 . 4 Engine 9 | 1 . 2 1 1 . 4 Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 22 | 2 . 4 4 8 . 4 Treads 14 | 2 . 4 4 . . 4 Leg 8 | . . . . 8 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | . 2 4 7 4 . 8 Device 10 | . 1 2 3 1 . 3 Storage . | . . . . . . . Processor 5 | . 1 1 2 1 . . Hackware 1 | . . . . . . 1 Protection 9 | . . 1 2 2 . 4 Artifact . | . . . . . . . Weapon 50 | 2 . 10 3 9 4 22 Energy Gun 24 | . . 7 2 5 1 9 Energy Cannon 2 | . . . . 1 . 1 Ballistic Gun 5 | 2 . 1 . 2 . . Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon 2 | . . . . . . 2 Impact Weapon 2 | . . 2 . . . . Slashing Weapon 10 | . . . 1 1 1 7 Piercing Weapon . | . . . . . . . Special Melee Weapon 4 | . . . . . 1 3 Unidentified Prototypes 6 | . . 1 . 3 . 2 Parts Lost . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak . | . . . . . . . Average Slot Usage (%) 96 | . 85 93 97 96 100 99 Engine 9 | . 14 11 9 5 7 10 Core 2 | . . . . 2 7 2 Treads 12 | . 28 22 18 8 . 6 Leg 7 | . . . . 9 21 13 Device 16 | . 13 22 21 15 14 13 Processor 16 | . 1 11 13 22 21 20 Hackware 1 | . . . . . . 4 Protection 4 | . . 1 7 7 7 4 Energy Gun 13 | . . 12 18 13 13 12 Ballistic Gun 3 | . 28 7 . 1 . . Slashing Weapon 5 | . . . 8 7 5 6 Naked Turns . | . . . . . . . Heaviest Build 41 | 8 9 18 27 23 24 41 Greatest Support 84 | 40 40 40 45 51 51 84 Greatest Overweight (x) 1 | . . . . 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 2 2 3 5 5 5 5 Average Capacity 4 | 2 2 2 4 5 5 5 Most Carried 5 | 1 2 3 5 5 5 5 Average Carried 4 | . 1 2 4 4 4 4 Final Capacity 5 | 2 2 3 5 5 5 5 Final Carried 5 | 1 2 3 5 5 5 5 Class Distribution -------------------- 39% | Assassin 31% | Scavenger-Assassin 15% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Assassin | -8/Materials Scavenger-Assassin | -8/Storage Scavenger-Assassin | -8/Garrison Assassin | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Sto Gar Fac Matter Collected 1752 | 250 168 390 150 255 111 428 Remotely . | . . . . . . . Salvage Created 4298 | . 517 703 688 1181 369 840 Parts 325 | . 49 54 59 84 27 52 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . 1 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Gar Fac Combat Hostiles Destroyed 122 | . 15 20 24 31 15 17 Melee 1 | . . . . . 1 . Guns 95 | . 15 17 17 24 12 10 AOE 18 | . . 2 6 6 1 3 Classes Destroyed 15 | . 4 2 4 4 . 1 Worker 2 | . . . 1 . . 1 Builder 3 | . . . 1 2 . . Tunneler 1 | . . . 1 . . . Recycler 2 | . . . 1 1 . . Mechanic 1 | . . . . 1 . . Operator 2 | . 1 . . . . 1 Watcher 8 | . 1 2 3 1 . 1 Swarmer 22 | . 3 4 3 5 7 . Grunt 71 | . 12 9 16 18 8 8 Brawler 1 | . . . . 1 . . Duelist 6 | . . 1 2 1 . 2 Protector 1 | . . . . 1 . . Sentry 14 | . . 6 3 3 . 2 Hunter 3 | . . . . 2 . 1 Programmer 4 | . . . . . . 4 Best Kill Streak 11 | . 3 6 9 11 4 6 Combat Bots Only 10 | . 3 6 9 10 4 5 Max Kills in Single Turn 4 | . 2 1 3 4 2 2 Gunslinging 1 | . 1 . . 1 1 . Exploded 3 | . . 1 3 2 1 1 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Gar Fac Damage Taken 7463 | . 481 1475 1647 1295 649 1916 Core 6069 | . 391 1191 1362 1046 518 1561 Absorbed by Shields . | . . . . . . . Redirected to Core 4796 | . 279 949 1030 838 427 1273 Core Remaining (%) 81 | 100 85 48 . . 91 . Volleys Fired 346 | . 38 70 53 64 38 83 Largest 2 | . 2 2 2 2 2 2 Hottest 124 | . 40 101 90 113 113 124 Shots Fired 664 | . 76 118 106 126 73 165 Gun 643 | . 76 118 106 126 70 147 Cannon 21 | . . . . . 3 18 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 138 | . 76 52 . 7 3 . Thermal 75 | . . 11 . 30 34 . Explosive . | . . . . . . . Electromagnetic 451 | . . 55 106 89 36 165 Robot Hit Streak 44 | . 11 20 16 37 31 44 Robot Miss Streak 4 | . 4 3 4 3 1 2 Penetration Max 1 | . . . . 1 . . Secondary Targets 20 | . 7 2 3 5 3 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . Shots Hit Robots 561 | . 53 88 91 113 61 155 Core Hits 306 | . 35 36 72 73 22 68 Critical Hits 5 | . . . 2 2 . 1 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 4 | . . . 1 2 . 1 Melee Attacks 7 | . . . . . 2 5 Impact . | . . . . . . . Slashing 1 | . . . . . 1 . Piercing . | . . . . . . . Sneak Attacks 5 | . . . . . . 5 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10588 | . 561 1440 2415 2843 1095 2234 Guns 8013 | . 560 1296 1672 2048 1020 1417 Cannons 169 | . . . . . . 169 Explosions 2375 | . . 144 743 795 45 648 Melee 30 | . . . . . 30 . Ramming 1 | . 1 . . . . . Kinetic 1284 | . 560 572 . 152 . . Thermal 3215 | . . 166 743 1223 521 562 Explosive 150 | . . 64 . . . 86 Electromagnetic 5908 | . . 638 1672 1468 544 1586 Impact . | . . . . . . . Slashing 30 | . . . . . 30 . Piercing . | . . . . . . . Highest Corruption 8 | . . 2 . 4 4 8 Average Corruption 3 | . . 1 . 2 4 3 Corruption Purged . | . . . . . . . Effects 53 | . . 1 . 14 17 21 Message Errors 12 | . . . . 2 3 7 Matter Fused 13 | . . . . 3 6 4 Heat Flow Errors 6 | . . . . 3 . 3 Energy Discharges 3 | . . . . 1 2 . Data Loss (minor) 6 | . . 1 . 1 1 3 Data Loss (major) 1 | . . . . . . 1 Targeting Errors 9 | . . . . 3 3 3 Weapon Failures 3 | . . . . 1 2 . Overload Shots . | . . . . . . . Overflow Damage 189 | . . 24 22 63 . 80 Projectiles . | . . . . . . . Explosions 189 | . . 24 22 63 . 80 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 899 | . . 190 209 219 35 246 Shots 20 | . . 3 5 7 1 4 Rammed 1 | . 1 . . . . . Targets Rammed 1 | . 1 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 234 | . 24 32 . 234 3 197 Average Temperature 35 | . 9 16 . 100 3 83 Received Heat Transfer 2172 | . 207 432 648 378 333 174 Siege Activations . | . . . . . . . Robots Corrupted 8 | . . 1 1 1 1 4 Combat Hostiles 8 | . . 1 1 1 1 4 Parts Fried 43 | . . 4 9 5 . 25 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . 2 . . Heat Transferred 4424 | . . 272 850 1803 1099 400 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 24 | . . 3 7 8 1 5 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Gar Fac Peak Influence 1051 | . 312 404 624 818 1051 586 Average Influence 431 | . 166 233 444 460 802 469 Maximum Alert Level 3 | . 1 2 2 3 3 2 Low Security (%) 14 | 100 58 37 9 2 . . Level 1 29 | . 41 56 22 36 . 24 Level 2 44 | . . 5 68 47 23 75 Level 3 10 | . . . . 13 76 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 23 | . 4 2 3 8 . 6 Investigation 4 | . 1 . . 1 . 2 Extermination 3 | . . . . . . 3 Reinforcement 10 | . 3 2 3 2 . . Assault 2 | . . . . 2 . . Garrison 4 | . . . . 3 . 1 Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Gar Fac Distress Signals 9 | . 1 3 2 1 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 177 | . 21 30 37 42 17 30 Peak Tracking Total 9 | . 4 5 5 9 4 6 Tactical Retreats 10 | . . 4 . 4 2 . Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Gar Fac Traps Triggered 16 | . 1 2 1 6 2 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Sto Gar Fac Machines Disabled 15 | . 1 2 2 6 1 3 Max in Single Turn 2 | . 1 2 1 2 1 1 Garrison Relay 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Gar Fac Machines Accessed 13 | . 2 1 2 5 . 3 Terminals 10 | . 2 1 2 3 . 2 Fabricators . | . . . . . . . Repair Stations 2 | . . . . 1 . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 22 | . 3 1 2 12 . 4 Successful 15 | . 2 1 2 6 . 4 Failed 7 | . 1 . . 6 . . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 5 | . . . . 5 . . Terminals 16 | . 3 1 2 8 . 2 Fabricators . | . . . . . . . Repair Stations 5 | . . . . 3 . 2 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 10 | . 2 1 2 3 . 2 Part Schematic 1 | . . . . 1 . . Prototype ID Bank 1 | . . 1 . . . . Open Door 1 | . . . . 1 . . Branch Access Points 2 | . 1 . . . . 1 Unreport Threat 1 | . . . . . . 1 Locate Traps 2 | . . . 1 1 . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . 2 . 2 Scan Component 2 | . . . . 1 . 1 Repair 2 | . . . . 1 . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used 1 | . . . . . . 1 Hacking Detections 7 | . 2 . 1 2 . 2 Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 70 | . . . . 38 . 32 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Sto Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked 4 | . . . . . . 4 Non-combat 4 | . . . . . . 4 Combat . | . . . . . . . Robot Hacks Applied 4 | . . . . . . 4 no_distress 1 | . . . . . . 1 deconstruct_machine 1 | . . . . . . 1 link_fov 1 | . . . . . . 1 streamctrl_low 1 | . . . . . . 1 Relay Couplers Released 3 | . . . . . 2 1 Machine Destruction 2 | . . . . . 2 . Programmers 1 | . . . . . . 1 Attached 1 | . . . . . . 1 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Gar Fac Total Allies 3 | . . . . 2 . 1 Largest Group 2 | . . . . 2 . 1 Highest-Rated Group 62 | . . . . 62 . 6 Highest-Rated Ally 31 | . . . . 31 . 6 Total Orders . | . . . . . . . Ally Attacks 5 | . . . . 5 . . Total Damage 85 | . . . . 85 . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Gar Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Sto Gar Fac Turns Passed 6585 | 66 520 1149 1180 1086 747 1837 Spaces Moved 3045 | 38 226 474 542 403 396 966 Core 2 | 2 . . . . . . Treads 1782 | 36 226 474 542 198 . 306 Legs 1261 | . . . . 205 396 660 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 152 120 130 130 Average Speed 145 | 154 160 160 154 136 130 139 Slowest Speed 180 | 160 160 160 160 152 130 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 5 46 36 51 65 60 29 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 134 | . . 42 23 28 5 36 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 134 | . . 42 23 28 5 36 Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Gar Fac Total 4534 | 43 315 752 781 809 550 1284 Wait 681 | . 31 128 70 239 80 133 Move 3040 | 37 225 473 541 403 395 966 Hop . | . . . . . . . Pick Up 30 | 1 2 5 9 5 1 7 Fast Attach 40 | 5 2 4 3 15 . 11 Attach 7 | . . . 3 2 . 2 Detach 1 | . . . 1 . . . Swap 61 | . . 16 9 7 4 25 Drop 63 | . 1 14 14 12 1 21 Fire 346 | . 38 70 53 64 38 83 Melee 7 | . . . . . 2 5 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . 1 . . . . . Escape Stasis 4 | . . . . . 4 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 253 | . 15 42 78 62 25 31 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials -8/Storage (discovered 2 exits: [Rec] / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 21 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 490 | -10/Materials | Reached level 2 503 | -10/Materials | Discovered new exit (range 11) 587 | -10/Materials | Entered another Materials area 589 | -9/Materials | Reached level 3 732 | -9/Materials | Upgraded with Utility slot (x2) 811 | -9/Materials | Core integrity fell below 50% 1185 | -9/Materials | Reached level 4 1306 | -9/Materials | Discovered new exit (range 11) 1349 | -9/Materials | Build established: Scavenger-Mutant 1357 | -9/Materials | Identified exit to Materials 1584 | -9/Materials | Reached level 5 1736 | -9/Materials | Entered another Materials area 1737 | -8/Materials | Core integrity fell below 50% 1738 | -8/Materials | Reached level 6 1776 | -8/Materials | Upgraded with Weapon slot (x1) 1919 | -8/Materials | Core integrity fell below 20% 1924 | -8/Materials | Reached level 7 1945 | -8/Materials | Destroyed 9 combat bots 2019 | -8/Materials | Upgraded with Utility slot (x1) 2463 | -8/Materials | Build established: Assassin 2549 | -8/Materials | Reached level 8 2747 | -8/Materials | Discovered new exit (range 10) 2799 | -8/Materials | Identified exit to Storage 2916 | -8/Materials | Entered Storage 2983 | -8/Storage | Reached level 9 3085 | -8/Storage | Upgraded with Utility slot (x1) 3319 | -8/Storage | Met a pair of Derelict thieves 3381 | -8/Storage | Discovered new exit (range 9) 3424 | -8/Storage | Reached level 10 3450 | -8/Storage | Destroyed 8 combat bots 3683 | -8/Storage | Upgraded with Power slot (x1) 3683 | -8/Storage | Upgraded with Propulsion slot (x1) 3730 | -8/Storage | Build established: Scavenger-Assassin 3749 | -8/Storage | Garrison activated, responded to threat 3816 | -8/Storage | Reached level 11 3889 | -8/Storage | Destroyed 10 combat bots 4002 | -8/Storage | Identified exit to Garrison 4002 | -8/Storage | Entered Garrison 4156 | -8/Garrison | Reached level 12 4224 | -8/Garrison | Triggered checkpoint 4271 | -8/Garrison | Discovered new exit (range 14) 4318 | -8/Garrison | Triggered checkpoint 4422 | -8/Garrison | Triggered checkpoint 4475 | -8/Garrison | Discovered new exit (range 9) 4490 | -8/Garrison | Triggered checkpoint 4573 | -8/Garrison | Identified exit to Factory 4581 | -8/Garrison | Installed Relay Interface Framework 4708 | -8/Garrison | Garrison Relay disabled 4749 | -8/Garrison | Entered Factory 4751 | -7/Factory | Reached level 13 5179 | -7/Factory | Repaired Imp. Sensor Array 5337 | -7/Factory | Build established: Assassin 5439 | -7/Factory | Reached level 14 5773 | -7/Factory | Upgraded with Utility slot (x1) 5993 | -7/Factory | Build established: Scavenger-Assassin 6013 | -7/Factory | Identified exit to Lower Caves 6470 | -7/Factory | Core integrity fell below 50% 6474 | -7/Factory | Build established: Assassin 6561 | -7/Factory | Garrison activated, responded to threat 6577 | -7/Factory | Core integrity fell below 20% 6586 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06555_ System corrupted: Tesla Rifle targeting data glitched. 06555_ Chain reaction triggered in Lgt. Angular Momentum Engine. 06555_ Destroyed Gravmag System. 06555_ Destroyed Shock Rifle. 06561_ P-60 Hacker calls for garrison reinforcements. 06561_ ALERT: Activating Garrison Access F003. 06569_ System corrupted: Heat flow error (+237). 06570_ U-05 Engineer lays Concrete. 06572_ M-28 Smith fits Backup Power III on P-60 Hacker. 06572_ U-05 Engineer lays Concrete. 06577_ Triggered Proton Bomb Trap. 06577_ A bubble of electromagnetic force engulfs the area. 06577_ Fusion Modulator explodes. 06577_ Proton Bomb Trap short circuited. 06577_ A bubble of electromagnetic force engulfs the area. 06577_ Fusion Modulator explodes. 06577_ U-05 Engineer lays Concrete. 06583_ K-01 Serf collects debris. 06584_ U-05 Engineer lays Concrete. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????#################### # """"" ###? ?? | | ????#???###### ! # # """"" #### ?? | | ?????#?####### # # """ #### | | ????##?####### #= # #?#? | | ???##?##?#?###! +% + ! #### ? | | ?? ####### [ # # #?##??? | | ??""" ?###### # # ! #??# ? | | ??""" ##################### # [ ###?? | | ??"?" ####### k ##############??? | | ####### ==! ##########"T"#? ? | | ? ""? ####### =%*%% ######## ? ?? | | ?"""" ####### %% =|= ######## ? ? | | ?"""" ###?### [| ## # | | ? ? ? ####### ################ ? ? | | ##?########### ################ # ??F""? | | ? ? ######### m# """ """ """ # # "?"" | | ?? "?###### # """ """ """ # # ??????? | | ??? ""?###### ; """ """ """ # + ? ??? | | ?" ? G##?#### ; # # #?#?+# | | ?? ? "???#####k p; # ##?### ? | | ? t "####### # ?####? ??? | | ?"? ?######### u ;;;;######## ####?? ?? | | "?? k g ^ ; ####### ?###?#????? | | ?" g ;######## ###??????? | | ? a #############????#???? | | ?"? @ ######### ??? ??????? | | ?? #? ??????????? | | "? ###+####### """" # ? ??????????? | | ? ???#? # """" #?????????????? | | ??? ? ? # ; """" #?????????????? | | ???? # ? ? # ; """" #??#??#???????? | | ??? # ? ? # ; """"? ?#????????????? | | ?????# " ?"? ?+ k ; """" #??#??????????? | | ???????"??" # ###; # """" ??#??? ???????? | | ?????#???"? # #### # ????? ?????????? | | ??????? ?? # ?### ######?????????????????? | | ???????#?Y????## ?### ? ??? ??????????????? | | ????????#???#?## ?#?# ? ? ?? ???????????????? | | ?????????#?#??##????# ??????????????????????? | | ???????????g?? ?? ??# ????? ??????????????? | | ?????????g?g??????+? ??????? ?????????????? | | ?????????g?? ?? ##??#+####?????????????????????? | | ??????????????? ? ???? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 35 Energy Capacity 615 Matter Stores 350 Matter Capacity 350 Sight Range 19 Robot Scan Range 25 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 5 Resistance: TH 10 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Lyr. Medium Armor Plating | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Gar Fac Levels Raised 13 | . 1 3 3 3 1 2 XP Earned 23880 | 3000 1910 4320 4717 4841 1573 3519 XP Spent 22495 | 2960 . 3020 5995 5980 1500 3040 Upgrades 55 | 10 . 7 18 13 3 4 Power Slot 1 | . . . . 1 . . Propulsion Slot 2 | 1 . . . 1 . . Utility Slot 6 | 1 . 2 1 1 . 1 Weapon Slot 2 | 1 . . 1 . . . Core Integrity 7 | 2 . 1 3 1 . . Heat Dissipation 8 | . . . 6 1 . 1 Energy Generation 2 | . . . . . . 2 Energy Storage 3 | . . . . 3 . . Matter Storage 1 | . . 1 . . . . Inventory Capacity 5 | 2 . 1 2 . . . Sight Range 1 | 1 . . . . . . Sensor Range 6 | . . 2 4 . . . Terrain Scan Density 1 | . . . . 1 . . Ranged Accuracy 5 | 1 . . . 3 1 . Melee Accuracy 1 | . . . 1 . . . KI Resistance % 1 | 1 . . . . . . TH Damage % 2 | . . . . . 2 . EX Damage % 1 | . . . . 1 . . Protomatter Created 2661 | . 200 358 798 670 238 397 Integrity Restored 5443 | . 323 906 1727 1307 495 685 Core 5112 | . 287 906 1688 1051 495 685 Parts 331 | . 36 . 39 256 . . Protomatter Decayed 644 | . 91 56 139 181 73 104 Game ------ Seed SlugArmoredConverter Manual? 0 Play Time 01:27:34 Cumulative 65.9 hours Start 2019.12.31 @ 10:43:24 End 2019.12.31 @ 12:17:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 30 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7253111b-bde2-42a8-8b5a-81634b7cb55b