Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.24 @ 10:27:24 // Winter2019/RPGLIKE

Player: TravelDemon

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (21)      105
Value Destroyed (633)      633
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1838

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (1) ---
  Light Treads
>       --- UTILITY (2) ------
        Targeting Computer
        Hacking Suite
>       --- WEAPON (3) -------
        Particle Gun
        Particle Gun
        Mining Laser
>       --- INVENTORY (0) ----
            (None)

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
  Light Treads
>       --- UTILITY ----------
        Targeting Computer
        Hacking Suite
>       --- WEAPON -----------
        Particle Gun
        Particle Gun
        Mining Laser
>       --- INVENTORY --------
            (None)
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Hacking Suite
  Device                   Terrain Scanner
  Processor                Targeting Computer
  Hackware                 Hacking Suite
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              3    | 2   .   1   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | 1   .   .   .   
  Weapon                   2    | 1   .   1   .   
Parts Attached             16   | 5   7   4   .   
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               1    | 1   .   .   .   
    Treads                 1    | 1   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | .   5   .   .   
    Device                 3    | .   3   .   .   
    Storage                .    | .   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               1    | .   1   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 3   1   4   .   
    Energy Gun             6    | 2   1   3   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 1    | .   .   1   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      1    | .   .   1   .   
Average Slot Usage (%)     90   | .   91  88  100 
  Engine                   14   | .   16  14  14  
  Treads                   14   | .   16  14  14  
  Device                   4    | .   14  .   .   
  Processor                10   | .   .   14  14  
  Hackware                 12   | .   10  14  14  
  Energy Gun               27   | .   32  25  28  
  Special Weapon           4    | .   .   6   14  
Naked Turns                .    | .   .   .   .   
Heaviest Build             12   | 9   11  12  12  
  Greatest Support         25   | 25  25  25  25  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity .    | .   .   .   .   
  Average Capacity         .    | .   .   .   .   
  Most Carried             .    | .   .   .   .   
  Average Carried          .    | .   .   .   .   
  Final Capacity           .    | .   .   .   .   
  Final Carried            .    | .   .   .   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           355  | 195 115 45  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            632  | .   432 166 34  
  Parts                    47   | .   28  15  4   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  17   | .   8   6   3   
  Guns                     14   | .   6   5   3   
Classes Destroyed          5    | .   4   .   1   
  Worker                   1    | .   1   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  3    | .   .   .   3   
  Grunt                    14   | .   8   6   .   
Best Kill Streak           4    | .   4   2   3   
  Combat Bots Only         4    | .   4   2   3   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               870  | .   492 218 160 
  Core                     709  | .   387 193 129 
  Absorbed by Shields      .    | .   .   .   .   
  Redirected to Core       550  | .   358 89  103 
Core Remaining (%)         58   | 100 .   17  .   
Volleys Fired              70   | .   37  26  7   
  Largest                  2    | .   2   2   2   
  Hottest                  130  | .   80  105 130 
Shots Fired                120  | .   73  33  14  
  Gun                      114  | .   73  27  14  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  6    | .   .   6   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  22   | .   .   8   14  
  Explosive                .    | .   .   .   .   
  Electromagnetic          98   | .   73  25  .   
  Robot Hit Streak         36   | .   36  12  6   
  Robot Miss Streak        2    | .   2   2   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   .   .   2   
    Max Gunslinging Chain  1    | .   .   .   1   
Shots Hit Robots           89   | .   57  23  9   
  Core Hits                33   | .   19  11  3   
  Critical Hits            .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1282 | .   812 320 150 
  Guns                     1195 | .   729 320 146 
  Cannons                  .    | .   .   .   .   
  Explosions               83   | .   83  .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  4    | .   .   .   4   
  Kinetic                  .    | .   .   .   .   
  Thermal                  263  | .   83  34  146 
  Explosive                .    | .   .   .   .   
  Electromagnetic          1015 | .   729 286 .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            32   | .   32  .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               32   | .   32  .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   3    | .   .   .   3   
Targets Rammed             3    | .   .   .   3   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        .    | .   .   .   .   
  Average Temperature      .    | .   .   .   .   
  Received Heat Transfer   384  | .   246 129 9   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           3    | .   2   1   .   
  Combat Hostiles          3    | .   2   1   .   
  Parts Fried              2    | .   1   1   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   .   .   1   
  Heat Transferred         507  | .   100 74  333 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      2    | .   2   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             152  | .   152 98  70  
  Average Influence        48   | .   67  45  16  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              23   | .   13  6   4   
  Peak Tracking Total      3    | .   2   2   3   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   .   
  Highest-Rated Group      31   | .   .   31  .   
  Highest-Rated Ally       31   | .   .   31  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Mat  
Turns Passed               2214 | 62   626  1366 160  
Spaces Moved               1224 | 36   307  797  84   
  Core                     2    | 2    .    .    .    
  Treads                   1222 | 34   307  797  84   
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            159  | 153  160  160  160  
  Slowest Speed            160  | 160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       43   | 5    57   101  10   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 4    | .    .    4    .    
Terrain Destroyed          10   | .    6    4    .    
  Melee                    .    | .    .    .    .    
  Projectile               4    | .    .    4    .    
  AOE                      6    | .    6    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      1344 | 41  367 842 94  
  Wait                     28   | .   14  14  .   
  Move                     1221 | 35  306 796 84  
  Hop                      .    | .   .   .   .   
  Pick Up                  .    | .   .   .   .   
  Fast Attach              16   | 5   7   4   .   
  Attach                   .    | .   .   .   .   
  Detach                   .    | .   .   .   .   
  Swap                     .    | .   .   .   .   
  Drop                     6    | 1   3   2   .   
  Fire                     70   | .   37  26  7   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    3    | .   .   .   3   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   22 | -11/Scrapyard | Discovered new exit (range 16)
   63 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  363 | -10/Materials | Discovered new exit (range 9)
  543 | -10/Materials | Core integrity fell below 50%
  569 | -10/Materials | Discovered new exit (range 5)
  617 | -10/Materials | Discovered new exit (range 8)
  689 | -10/Materials | Entered Mines
  691 | -10/Mines     | Reached level 2
  695 | -10/Mines     | Upgraded with Weapon slot (x1)
 1020 | -10/Mines     | Discovered new exit (range 8)
 1432 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1437 | -10/Mines     | Discovered new exit (range 7)
 1533 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1766 | -10/Mines     | Core integrity fell below 20%
 2055 | -10/Mines     | Entered Materials
 2056 | -9/Materials  | Core integrity fell below 50%
 2056 | -9/Materials  | Core integrity fell below 20%
 2057 | -9/Materials  | Reached level 3
 2214 | -9/Materials  | Discovered new exit (range 16)
 2215 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
02156_ T-07 Excavator is excavating. <x4>
02172_ S-10 Pest destroyed.
02172_ Switching to secondary target: S-10 Pest.
02172_ T-07 Excavator is excavating. <x2>
02178_ Flight Unit melted.
02178_ S-10 Pest destroyed.
02178_ Switching to secondary target: S-10 Pest.
02184_ S-10 Pest destroyed.
02187_ R-06 Scavenger collects Lgt. Ion Engine.
02189_ T-07 Excavator is excavating.
02191_ R-06 Scavenger collects Lgt. Assault Rifle.
02193_ Protomatter-11 decays.
02194_ T-07 Excavator is excavating.
02195_ R-06 Scavenger collects Flight Unit.
02196_ Slammed into R-06 Scavenger.
02198_ T-07 Excavator is excavating.
02198_ Slammed into R-06 Scavenger.
02200_ Slammed into T-07 Excavator.
02207_ T-07 Excavator is excavating. <x2>
02214_ EXIT=FOUND

 Map 
-----
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|       ??#    #     *%     #??????????????????????? |
|       ?#        T  %%     #??????????????????????? |
|       ??#    #     %      #??????????????????????? |
|       ???????#    %########??????????????????????? |
|       ???????##   ##?????????????????????????????? |
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|       ????????#   #??????????????????????????????? |
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|       ????????#   #??    #???????????????????????? |
|       ????????#   #?     #???????????????????????? |
|       ????????#   #?  !!!#???????????????????????? |
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|       #       #   #      =#??????????????????????? |
|       #       #   #       #??????????????????????? |
|       #       #   #       #??????????????????????? |
|       #   """ #   # """"" #??????????????????????? |
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|       #       #   # """"" #??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Mat  
Levels Raised              2    | .    .    1    1    
  XP Earned                7120 | 3000 1020 1250 1850 
  XP Spent                 4480 | 2980 .    1500 .    
Upgrades                   14   | 12   .    2    .    
  Utility Slot             1    | 1    .    .    .    
  Weapon Slot              2    | 1    .    1    .    
  Core Integrity           2    | 2    .    .    .    
  Heat Dissipation         4    | 4    .    .    .    
  Mass Support             1    | 1    .    .    .    
  Ranged Accuracy          4    | 3    .    1    .    
Protomatter Created        299  | .    133  155  11   
Protomatter Decayed        299  | .    133  155  11   

 Game 
------
Seed              TargetHackingClaw
  Manual?         0
Play Time         00:13:24
  Cumulative      23.7 hours
  Start           2020.04.24 @ 10:14:44
  End             2020.04.24 @ 10:27:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          41
  Rogue           41
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             23
Gallery%          30
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 48487133-7a81-4e01-9674-2c4d1f09efff