Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.05 @ 10:19:46 Player: nnnnsk Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (69) 345 Value Destroyed (2034) 2034 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1739) 1739 TOTAL SCORE: 10598 Bonus ------- Follower Combat Kills 168 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -29 Cogmind --------- Core Integrity 0/1000 Matter 275/300 Energy 700/700 System Corruption 1% Temperature Warm (171) Movement Walking (180) Ox1 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (5) --- Carbon-fiber Leg Experimental Myomer Leg > --- UTILITY (8) ------ Medium Storage Unit Advanced Signal Interpreter Terrain Scan Processor Experimental Core Analyzer Makeshift Light Armor Plating Thermal Barrier Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Diametric Drive Improved Diametric Drive Advanced Thermal Generator Makeshift ECM Suite Hacking Suite System Mapper Plasma Rifle Beamcaster Heavy Flail Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg Experimental Myomer Leg > --- UTILITY ---------- Medium Storage Unit Advanced Signal Interpreter Terrain Scan Processor Experimental Core Analyzer Experimental Phase Shifter Makeshift Light Armor Plating Thermal Barrier Makeshift System Shield > --- WEAPON ----------- Vortex Cannon Railgun > --- INVENTORY -------- Improved Diametric Drive Improved Diametric Drive Advanced Thermal Generator Makeshift ECM Suite Hacking Suite System Mapper Plasma Rifle Beamcaster Vortex Cannon Heavy Flail [Rating: 112] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Airjet Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Chainsword Energy Gun Backup Laser III Energy Cannon Vortex Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Chainsword Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Slots Evolved 10 | . . . 4 2 . . . . 2 . . . . 2 . . . . Power 1 | . . . . 1 . . . . . . . . . . . . . . Propulsion 3 | . . . 2 . . . . . 1 . . . . . . . . . Utility 6 | . . . 2 1 . . . . 1 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 94 | 5 7 3 27 3 1 3 1 . 8 1 3 1 2 3 2 10 7 7 Power 10 | . 2 . 3 . . 1 . . 1 . . 1 . . . 1 1 . Engine 6 | . 2 . 1 . . . . . 1 . . 1 . . . 1 . . Core 3 | . . . 2 . . 1 . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 . Propulsion 33 | 2 1 1 11 . 1 . . . 4 . 3 . 1 2 . 2 4 1 Treads 11 | 2 1 1 2 . . . . . 2 . 1 . . . . . 2 . Leg 10 | . . . 5 . . . . . . . . . . . . 2 2 1 Wheel 2 | . . . . . . . . . . . . . . 2 . . . . Hover 7 | . . . 4 . 1 . . . 2 . . . . . . . . . Flight 3 | . . . . . . . . . . . 2 . 1 . . . . . Utility 33 | 1 3 . 6 2 . 2 1 . 3 . . . 1 1 1 7 1 4 Device 14 | . 2 . 1 . . 1 1 . 1 . . . 1 1 1 1 1 3 Storage 3 | 1 1 . . 1 . . . . . . . . . . . . . . Processor 9 | . . . 4 . . 1 . . . . . . . . . 3 . 1 Hackware 4 | . . . . 1 . . . . 2 . . . . . . 1 . . Protection 3 | . . . 1 . . . . . . . . . . . . 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 18 | 2 1 2 7 1 . . . . . 1 . . . . 1 . 1 2 Energy Gun 1 | . . . 1 . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . 1 1 Ballistic Gun 8 | 2 . 2 3 . . . . . . . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . 1 . . . . . . 1 . . . . . . . . Special Weapon 2 | . 1 . . 1 . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . 1 . . . Slashing Weapon 2 | . . . 2 . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . 1 . . . . . . . . . 4 4 Corrupted Parts 2 | . . . . . . . . . . . . . . . . 2 . . System Corruption 20 | . . . . . . . . . . . . . . . . 20 . . Parts Lost 37 | . 1 2 6 . . . . . . 2 5 . . 5 9 . . 7 Power 3 | . . . 1 . . . . . . . 1 . . 1 . . . . Propulsion 21 | . 1 1 4 . . . . . . 2 4 . . 3 3 . . 3 Utility 6 | . . . . . . . . . . . . . . . 5 . . 1 Weapon 7 | . . 1 1 . . . . . . . . . . 1 1 . . 3 Highest Loss Streak 7 | . 1 2 2 . . . . . . 2 2 . . 3 6 . . 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 12 | 4 19 24 20 7 10 9 9 10 9 9 9 10 5 7 5 3 6 8 Power 1 | 1 2 3 2 . . . 1 1 1 1 1 1 . . . . . . Propulsion 2 | 2 7 8 4 . 1 . 1 1 . 1 . . . . . . . 2 Utility 5 | . 4 7 6 3 6 7 6 6 5 6 6 8 3 4 4 2 3 3 Weapon 2 | 1 3 5 6 3 2 1 1 2 2 1 . 1 1 1 1 . 1 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 53 | . 4 . 19 2 . 2 1 . 2 1 1 . 4 1 1 2 6 7 Power 3 | . . . 2 . . . . . . . . . . . . . 1 . Propulsion 15 | . 3 . 7 . . 1 . . 1 . . . . . . . 1 2 Utility 22 | . . . 4 . . 1 1 . 1 . 1 . 4 1 1 1 4 3 Weapon 12 | . . . 6 2 . . . . . 1 . . . . . 1 . 2 Tool/Special 1 | . 1 . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 99 100 96 88 92 92 92 92 96 94 71 66 70 72 33 37 84 89 Engine 6 | . 13 14 6 . . . . . 4 6 5 . 6 4 . . 7 . Core 2 | . . . 3 7 7 7 7 7 6 6 1 . . . . . . . Treads 10 | . 28 28 15 . . . . . . . 3 6 6 5 1 . 4 1 Leg 4 | . . . 12 . . . . . . . . . . . . 2 15 26 Hover 8 | . . . 6 30 30 30 30 30 30 27 7 . . . . . . . Flight 1 | . . . . . . . . . . . 4 13 13 14 . . . . Device 8 | . 13 14 2 7 7 7 7 7 4 6 6 6 12 12 9 . 7 10 Storage 8 | . 14 14 9 7 7 7 7 7 6 6 6 6 6 5 1 . 5 5 Processor 10 | . . . 17 15 15 22 23 23 14 13 13 13 6 5 5 17 11 16 Hackware 5 | . . . . 7 7 . . . 12 13 13 13 13 11 8 7 8 5 Protection 2 | . . . 6 . . . . . . . . . . . . 1 11 5 Ballistic Gun 8 | . 27 14 13 . . . . . . . . . . . . . . 2 Special Weapon 1 | . . 13 . 3 7 7 7 7 6 6 . . . . . . . . Slashing Weapon 2 | . . . . 7 7 7 7 7 6 3 5 6 2 2 . . . . Peak Build Rating 112 | 5 9 9 36 36 35 40 43 37 49 49 44 35 36 39 28 41 94 112 Average Rating 33 | 3 8 8 23 33 34 36 37 37 46 45 34 32 32 35 16 21 61 106 On Entrance 31 | . 5 9 9 28 35 35 37 37 37 49 44 32 35 32 26 8 41 94 Avg Prop Armor Cover (%) 11 | . . . 5 . . . . . 10 . 4 10 16 16 19 . 11 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 95 | 8 87 86 95 23 23 29 29 29 27 31 31 24 24 24 10 27 79 72 Greatest Support 90 | 40 40 40 60 32 32 31 31 31 43 43 32 28 28 37 32 30 70 90 Greatest Overweight (x) 5 | . 2 2 5 . . . . . . . 2 . 1 1 . 1 1 1 Average Overweight (x) . | . 1 2 . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 10 10 10 10 10 10 10 10 10 10 8 8 10 10 10 Average Capacity 14 | 6 23 25 22 8 10 10 10 10 10 10 9 10 8 8 6 5 10 10 Most Carried 25 | 8 25 25 25 10 10 10 10 10 10 10 10 10 9 8 7 5 10 10 Average Carried 12 | 5 19 24 20 7 9 9 9 10 9 9 9 9 4 7 5 3 6 8 Final Capacity 25 | 8 25 25 8 10 10 10 10 10 10 10 10 10 8 8 5 10 10 10 Final Carried 25 | 8 25 23 7 10 10 10 10 10 10 10 10 9 5 7 5 1 10 9 Class Distribution -------------------- 47% | Mutant 13% | Derelict-Mutant 12% | Scavenger-Mutant 8% | Scavenger-Scout 7% | Hacker-Assassin 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Hacker-Assassin | -6/Lower Caves Hacker-Assassin | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Derelict-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Matter Collected 2077 | 180 391 . 545 39 85 30 20 . 28 96 69 . 34 189 . 183 45 143 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 1974 | 26 623 . 503 39 . . . . 28 45 . . 53 329 . . . 328 Parts 127 | 1 42 . 34 6 . . . . 4 3 . . 3 22 . . . 12 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . 1 . 2 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . 6 . . . . . . . 1 3 . 2 . 9 . . 11 Prevented 2 | . . . . . . . . . . . . . . . . 2 . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Combat Hostiles Destroyed 47 | . 11 . 10 . . . . . . 3 . . 5 10 . . . 8 Guns 19 | . 11 . 7 . . . . . . . . . . . . . . 1 Cannons 7 | . . . . . . . . . . . . . . . . . . 7 AOE 21 | . . . 3 . . . . . . 3 . . 5 10 . . . . Classes Destroyed 16 | 1 7 . 3 1 . . . . . . . . . . . . . 4 Worker 4 | . 1 . 1 . . . . . . . . . . 2 . . . . Builder 4 | . 2 . . . . . . . . . . . . 2 . . . . Tunneler 2 | 1 1 . . . . . . . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . . . . Recycler 4 | . 1 . 2 . . . . . . . . . . 1 . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . Operator 3 | . . . . 2 . . . . 1 . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . 1 Watcher 3 | . 3 . . . . . . . . . . . . . . . . . Swarmer 23 | . 5 . . . . . . . . 3 . . 5 10 . . . . Grunt 17 | . 6 . 7 . . . . . . . . . . . . . . 4 Duelist 1 | . . . . . . . . . . . . . . . . . . 1 Sentry 1 | . . . 1 . . . . . . . . . . . . . . . Hunter 2 | . . . 2 . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 14 | 1 3 . 5 1 . . . . 1 3 . . 4 14 . . . 3 Combat Bots Only 10 | . 3 . 3 . . . . . . 3 . . 4 10 . . . 3 Max Kills in Single Turn 4 | 1 1 . 2 1 . . . . 1 3 . . 3 4 . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 1 . . . . . . 3 . . 3 3 . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Hostile Shots Fired 542 | . 58 16 139 16 . . . 7 6 28 43 . 29 24 94 . 1 81 Missed 190 | . 7 4 38 8 . . . 4 5 14 24 . 15 10 28 . . 33 Hits 352 | . 51 12 101 8 . . . 3 1 14 19 . 14 14 66 . 1 48 Melee 7 | . . . . . . . . . . . . . . . . . . 7 Projectile 345 | . 51 12 101 8 . . . 3 1 14 19 . 14 14 66 . 1 41 AOE 1 | . . 1 . . . . . . . . . . . . . . . . Critical Strikes 12 | . 1 1 3 . . . . . . . 1 . . 1 2 . . 3 Damage Taken 5873 | . 604 303 1436 101 . . . 17 6 288 213 . 177 353 1133 . 63 1179 Core 1555 | . 156 45 129 18 . . . 6 . 34 48 . 103 47 858 . . 111 Absorbed by Shields 9 | . . . . . . . . . . . . . . . . . 9 . Regen/Repaired (Parts) 276 | . . . 155 . . . . . 45 . . . . . . . 76 . Core Remaining (%) 73 | 100 . 19 76 . . . . 96 . . . . 78 . . . . . Volleys Fired 170 | 1 75 3 35 3 . . . . . 2 . . 7 5 . . . 39 Largest 2 | 2 2 2 2 1 . . . . . 1 . . 1 1 . . . 1 Hottest 100 | 40 100 40 80 5 . . . . . 39 . . 39 39 . . . 50 Shots Fired 268 | 2 147 6 57 3 . . . . . 2 . . 7 5 . . . 39 Gun 218 | 2 144 6 52 . . . . . . . . . . . . . . 14 Cannon 25 | . . . . . . . . . . . . . . . . . . 25 Launcher 19 | . . . 5 . . . . . . 2 . . 7 5 . . . . Special 6 | . 3 . . 3 . . . . . . . . . . . . . . Kinetic 214 | 2 144 6 48 . . . . . . . . . . . . . . 14 Thermal 3 | . 3 . . . . . . . . . . . . . . . . . Explosive 19 | . . . 5 . . . . . . 2 . . 7 5 . . . . Electromagnetic 4 | . . . 4 . . . . . . . . . . . . . . . Entropic 25 | . . . . . . . . . . . . . . . . . . 25 Robot Hit Streak 12 | 2 12 4 10 1 . . . . . . . . . 2 . . . 6 Robot Miss Streak 7 | . 5 1 4 2 . . . . . . . . 1 1 . . . 7 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 177 | 2 92 4 46 3 . . . . 1 . 1 . . 7 . . . 21 Core Hits 117 | 1 36 1 36 . . . . . 1 4 . . 10 15 . . . 13 Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . Critical Strikes 7 | . 1 . 2 . . . . . . . . . . . . . . 4 Destroy 2 | . 1 . 1 . . . . . . . . . . . . . . . Sever 1 | . . . 1 . . . . . . . . . . . . . . . Sunder 4 | . . . . . . . . . . . . . . . . . . 4 Melee Attacks 89 | . . . 5 19 . . . 10 14 8 5 . 17 7 1 3 . . Impact 4 | . . . . . . . . . . . . . . . 1 3 . . Slashing 85 | . . . 5 19 . . . 10 14 8 5 . 17 7 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . 1 2 . . . . . . 1 . . 3 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 5606 | 18 992 31 1301 205 . . . . 42 187 53 . 285 1186 6 . . 1300 Guns 1869 | 18 992 31 703 . . . . . . . . . . . . . . 125 Cannons 1175 | . . . . . . . . . . . . . . . . . . 1175 Explosions 1854 | . . . 444 . . . . . . 187 . . 285 938 . . . . Melee 702 | . . . 154 205 . . . . 42 . 53 . . 248 . . . . Ramming 6 | . . . . . . . . . . . . . . . 6 . . . Kinetic 1827 | 18 992 31 661 . . . . . . . . . . . . . . 125 Thermal . | . . . . . . . . . . . . . . . . . . . Explosive 1854 | . . . 444 . . . . . . 187 . . 285 938 . . . . Electromagnetic 42 | . . . 42 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 702 | . . . 154 205 . . . . 42 . 53 . . 248 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Entropic 1175 | . . . . . . . . . . . . . . . . . . 1175 Highest Corruption 20 | . . . . . . . . . . . . . . . . 20 20 1 Average Corruption 16 | . . . . . . . . . . . . . . . . 19 20 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 8 | . . . . . . . . . . . . . . . . 1 7 . Message Errors 2 | . . . . . . . . . . . . . . . . 1 1 . Matter Fused 1 | . . . . . . . . . . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . . . . . . . . . . 2 . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 312 | . . . 15 140 . . . . . 23 . . . 80 . . . 54 Projectiles 54 | . . . . . . . . . . . . . . . . . . 54 Explosions 49 | . . . 15 . . . . . . 23 . . . 11 . . . . Melee 209 | . . . . 140 . . . . . . . . . 69 . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 148 | . . . 37 . . . . . . . . . 18 90 3 . . . Shots 6 | . . . 1 . . . . . . . . . 1 4 . . . . Rammed 2 | . . . . . . . . . . . . . . . 2 . . . Targets Rammed 2 | . . . . . . . . . . . . . . . 2 . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 359 | . 60 . 50 12 . . . . . . 34 . 1 . . . 359 184 Average Temperature 42 | . 16 . 12 12 . . . . . . 20 . 1 . . . 147 52 Received Heat Transfer 1273 | . 285 . 360 36 . . . . . 12 122 . 18 18 216 . 4 202 Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Maximum Alert Level 1 | . . . . . . . . . . . . . . 1 . . . . Low Security (%) 98 | 100 100 . 100 100 . . . . 100 . . . . 83 . . . . Level 1 1 | . . . . . . . . . . . . . . 16 . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 351 | 5 66 . 93 72 . . . . 45 . . . . 351 . . . . Initial 68 | . . . . 31 . . . . . . . . . 68 . . . . Average 22 | . 14 . 24 29 . . . . 13 . . . . 85 . . . . Influence Increases 2341 | 5 397 . 392 99 . . . . 123 85 156 . 125 474 225 . 50 210 Destroy 0b10 Robot/C 980 | . 220 . 200 . . . . . . 60 20 . 100 200 . . 40 140 Destroy 0b10 Robot/NC 115 | 5 45 . 20 10 . . . . 5 . . . . 25 . . . 5 Destroy Leader 178 | . 68 . 50 . . . . . . 10 . . 10 20 . . . 20 Allied During Kill 11 | . . . . . . . . . . . 1 . . . . . 10 . Successful Hack 235 | . 46 . 30 44 . . . . 61 . . . . 54 . . . . Select Force Hacks 30 | . . . . . . . . . 30 . . . . . . . . . Disable Machine 135 | . . . 15 15 . . . . 15 . . . . 90 . . . . Destroy Structure 132 | . 3 . 32 15 . . . . 12 . . . . 70 . . . . Partial Spotted 60 | . . . 30 15 . . . . . . . . . 15 . . . . Lose Combat Pursuer 465 | . 15 . 15 . . . . . . 15 135 . 15 . 225 . . 45 Influence Decreases 2326 | 5 396 1 322 162 7 . . . 100 108 156 . 16 232 331 167 126 197 Entered New Map 352 | . . 1 . 39 4 . . . . 9 . . . 41 131 47 78 2 Time Decay 1612 | 5 386 . 262 123 3 . . . 100 99 106 . 16 141 110 120 16 125 Lost Part 310 | . 10 . 60 . . . . . . . 30 . . 50 90 . . 70 Lost Ally 52 | . . . . . . . . . . . 20 . . . . . 32 . Squads Dispatched 14 | . 2 . 2 3 . . . . 2 . 1 . . 3 . . . 1 Investigation 2 | . . . . 1 . . . . 1 . . . . . . . . . Extermination 2 | . . . . 1 . . . . . . . . . 1 . . . . Reinforcement 8 | . 2 . 2 1 . . . . 1 . . . . 2 . . . . Assault 2 | . . . . . . . . . . . 1 . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Distress Signals 2 | . 2 . . . . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 164 | . 27 3 23 14 . . . 4 3 5 7 . 4 13 25 . 15 21 Peak Tracking Total 17 | . 4 3 5 9 . . . 5 1 3 7 . 3 6 9 . 17 8 Tactical Retreats 20 | . 1 . 2 2 . . . 2 . 1 5 . 1 . 5 . . 1 ECM-based Alert Blocks 10 | . . . 2 3 . . . 5 . . . . . . . . . . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Traps Triggered 2 | . . . . 1 . . . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Machines Disabled 10 | . . . 1 1 . . . . 1 . 1 . . 6 . . . . Max in Single Turn 6 | . . . 1 1 . . . . 1 . 1 . . 6 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Machines Accessed 43 | . 4 . 6 4 . 1 . . 6 1 . 4 . 3 1 1 12 . Terminals 16 | . 4 . 4 3 . . . . 3 . . . . 2 . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . 1 . . . . . . . . . Recycling Units 2 | . . . . . . . . . 1 . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . . . . . Total Hacks 120 | . 11 . 13 12 . 1 . . 16 1 . 33 . 10 1 1 21 . Successful 96 | . 8 . 8 8 . 1 . . 10 1 . 33 . 4 1 1 21 . Failed 24 | . 3 . 5 4 . . . . 6 . . . . 6 . . . . Catastrophic 4 | . . . 1 1 . . . . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 28 | . 7 . 3 8 . . 1 . 5 . . . . 2 . . 2 . Terminals 44 | . 11 . 8 11 . . . . 5 . . . . 9 . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . Repair Stations 6 | . . . 2 . . . . . 4 . . . . . . . . . Recycling Units 4 | . . . . . . . . . 3 . . . . 1 . . . . Scanalyzers 4 | . . . . . . . . . 4 . . . . . . . . . Garrison Access 3 | . . . 3 . . . . . . . . . . . . . . . Terminal Hacks 72 | . 3 . 4 4 . 1 . . 1 1 . 33 . 2 1 1 21 . Record 30 | . . . . . . . . . . . . 11 . . . . 19 . Part Schematic 13 | . . . . . . . . . . . . 13 . . . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . . . . . Open Door 6 | . . . . . . 1 . . . 1 . . . . 1 1 2 . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . 1 1 . . . . . . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . Terminal Index 3 | . . . 1 . . . . . 1 . . . . 1 . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . 2 . . . . . 4 . . . . . . . . . Scan Component 3 | . . . 1 . . . . . 2 . . . . . . . . . Repair 3 | . . . 1 . . . . . 2 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . . . . . . . . 1 . . . . Scanalyzer 3 | . . . . . . . . . 3 . . . . . . . . . Insert Component 1 | . . . . . . . . . 1 . . . . . . . . . Analyze 1 | . . . . . . . . . 1 . . . . . . . . . Retrieve Study 1 | . . . . . . . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . 5 . 2 3 . . . . 2 . . . . 1 . . . . Terminals 12 | . 5 . 2 3 . . . . 1 . . . . 1 . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . Botnet 8 | . 2 . 2 2 . . . . 1 . . . . 1 . . . . Skim 3 | . 3 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . . . Tunnel 1 | . . . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 3 . 4 3 . . . . 5 . . . . 2 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . 1 . . 13 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . 1 . . . . . . . . . Parts Repaired 3 | . . . 1 . . . . . 2 . . . . . . . . . Time 114 | . . . 38 . . . . . 76 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . . . . . . . . Non-combat 1 | . . . . 1 . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . . . . . . . . . find_chute 1 | . . . . 1 . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . 3 . . . . . 5 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Total Allies 8 | . . . . . . . . . . . 3 . . . . . 5 . Largest Group 5 | . . . . . . . . . . . 3 . . . . . 5 1 Highest-Rated Group 246 | . . . . . . . . . . . 90 . . . . . 246 64 Highest-Rated Ally 64 | . . . . . . . . . . . 30 . . . . . 64 64 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 15 | . . . . . . . . . . . 6 . . . . . 9 . Total Damage 554 | . . . . . . . . . . . 218 . . . . . 336 . Kills 4 | . . . . . . . . . . . 2 . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Active Infowar (turns) 9496 | . 2179 290 1217 292 184 243 643 207 335 398 858 171 434 314 229 41 1456 5 Optics 2854 | . . . 1211 292 184 243 643 207 74 . . . . . . . . . Sensors 2513 | . . . . . . . . . 260 398 858 171 434 314 78 . . . Structural 1420 | . 1093 . . . . . . . . . . . . 98 229 . . . Traps 1501 | . . . . . . . . . . . . . . . . 40 1456 5 Seismic 1473 | . 1086 290 97 . . . . . . . . . . . . . . . Machine Analysis 3516 | . . . 146 292 184 243 643 207 335 398 858 171 39 . . . . . Jamming 8 | . . . . . . . . . . . . . . . 8 . . . ECM 162 | . . . 56 40 . 2 2 57 1 . . . . 1 1 2 . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . 2 1 1 1 . 1 1 . 1 . . 1 . 1 Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Turns Passed 10171 | 91 2183 290 1217 292 184 243 643 207 335 398 858 171 434 314 232 249 1456 374 Spaces Moved 8701 | 49 637 85 538 446 324 454 1237 321 349 604 823 107 484 438 355 393 817 240 Core 644 | 7 . . . . . . . . . . . . . . 275 362 . . Treads 1451 | 42 637 85 212 . . . . . . . 334 107 24 3 . . 7 . Legs 1136 | . . . 55 . . . . . . . . . . . . 31 810 240 Wheels 87 | . . . . . . . . . . . . . . 7 80 . . . Hover 4489 | . . . 271 446 324 454 1237 321 349 604 483 . . . . . . . Flight 894 | . . . . . . . . . . . 6 . 460 428 . . . . Fastest Speed 44 | 50 160 320 48 48 48 48 48 48 44 44 48 160 49 49 50 50 110 105 Average Speed 94 | 144 288 320 168 48 48 48 48 48 48 46 95 160 72 55 61 55 137 107 Slowest Speed 480 | 160 320 320 480 48 48 48 48 48 68 48 195 160 160 160 100 120 260 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . 2 . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 81 7 47 15 52 58 86 45 12 67 86 75 46 13 68 52 88 39 Regions Visited 18 Branch Regions 13 Pre-discovered Areas 5 | . . . . . 1 . . . 1 . 1 1 . . . 1 . . Known Exits Taken 14 | . . . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . . . . . . . . Scrap Searched 20 | . . . . . 6 4 3 1 . 2 . . . . 1 2 . 1 Spaces Dug 86 | . 3 . 2 15 . . . 10 12 8 2 . 17 13 1 3 . . Terrain Destroyed 265 | . 3 . 35 15 . . . 10 12 37 2 . 96 34 1 3 . 17 Melee 73 | . . . 2 15 . . . 10 12 8 2 . 17 3 1 3 . . Projectile 20 | . 3 . . . . . . . . . . . . . . . . 17 AOE 172 | . . . 33 . . . . . . 29 . . 79 31 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Total 10258 | 66 849 99 798 494 352 481 1286 358 493 704 884 107 537 494 368 419 1150 319 Wait 894 | 2 101 8 119 15 26 13 43 28 111 83 32 . 14 29 4 . 243 23 Move 8679 | 48 636 84 537 445 323 453 1236 320 348 603 822 106 483 433 354 392 816 240 Hop 2 | . . . . . . . . . . . . . . 2 . . . . Pick Up 113 | 10 24 . 28 6 1 5 2 . 4 2 3 . . 5 . 4 14 5 Fast Attach 35 | 3 . . 3 1 . 1 1 . 6 . 3 . 1 2 1 6 6 1 Attach 58 | 2 3 2 16 1 1 1 . . 2 1 1 1 4 6 3 8 . 6 Detach 17 | . . . 1 . . . . . . . 1 . 4 4 2 2 3 . Swap 32 | . 4 2 14 1 . 1 1 . 2 1 3 . 2 . . . 1 . Drop 98 | . 6 . 40 3 1 7 3 . 6 1 5 . 5 1 1 4 10 5 Fire 170 | 1 75 3 35 3 . . . . . 2 . . 7 5 . . . 39 Melee 89 | . . . 5 19 . . . 10 14 8 5 . 17 7 1 3 . . Ram 2 | . . . . . . . . . . . . . . . 2 . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 69 | . . . . . . . . . . 3 9 . . . . . 57 . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min / [*Sub]) -10/Subcaves -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x3 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 375 | -10/Materials | Core integrity fell below 50% 587 | -10/Materials | Discovered new exit (range 15) 1049 | -10/Materials | Discovered new exit (range 4) 1134 | -10/Materials | Discovered new exit (range 4) 2275 | -10/Materials | Entered Subcaves 2276 | -10/Subcaves | Approached by a straggling Scientist 2355 | -10/Subcaves | Discovered new exit (range 5) 2565 | -10/Subcaves | Entered Materials 2565 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3341 | -8/Materials | Build established: Scavenger-Mutant 3617 | -8/Materials | Identified exit to Storage 3617 | -8/Materials | Identified exit to Factory 3681 | -8/Materials | Repaired Imp. Light Armor Plating 3775 | -8/Materials | Build established: Mutant 3782 | -8/Materials | Entered Factory 3782 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3828 | -7/Factory | Identified exit to Lower Caves 4074 | -7/Factory | Entered Lower Caves 4116 | -7/Lower Caves | Learned location of Zion (-7) 4181 | -7/Lower Caves | Learned 12 Factory zone layouts 4255 | -7/Lower Caves | Discovered new exit (range 7) 4258 | -7/Lower Caves | Entered another Lower Caves area 4258 | -7/Lower Caves | Discovered new exit (range 14) 4259 | -7/Lower Caves | Encountered a Warlord checkpoint 4266 | -7/Lower Caves | Identified exit to Factory 4324 | -7/Lower Caves | Found DCF Scrap (10 items) 4440 | -7/Lower Caves | Discovered new exit (range 10) 4446 | -7/Lower Caves | Learned location of 2 exits from Factory 4452 | -7/Lower Caves | Identified exit to Zion 4501 | -7/Lower Caves | Entered Zion 4529 | -7/Zion | Discovered new exit (range 14) 4536 | -7/Zion | Identified exit to Proximity Caves 4560 | -7/Zion | Learned Factory non-interactive machine intel 4656 | -7/Zion | Received a visual enhancement algorithm 4658 | -7/Zion | Ran a visual enhancement algorithm 4768 | -7/Zion | Given the Hacking Drone Bay 4770 | -7/Zion | Found Prototype Device 4770 | -7/Zion | Identified Hacking Drone Bay 4871 | -7/Zion | Met Imprinter 5144 | -7/Zion | Entered Proximity Caves 5289 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5340 | -6/Proximity Caves | Discovered exit to Factory (range 14) 5351 | -6/Proximity Caves | Entered Factory 5351 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5352 | -6/Factory | Identified exit to Lower Caves 5352 | -6/Factory | Identified exit to Factory 5354 | -6/Factory | Loaded intel: 262 non-interactive machine locations 5530 | -6/Factory | Repaired Airjet+ 5569 | -6/Factory | Repaired Airjet+ 5686 | -6/Factory | Entered Lower Caves 5687 | -6/Lower Caves | Spotted B-75 Beast 5820 | -6/Lower Caves | Identified exit to Lower Caves 6062 | -6/Lower Caves | Build established: Scavenger-Scout 6084 | -6/Lower Caves | Entered another Lower Caves area 6108 | -6/Lower Caves | Discovered exit to Factory (range 8) 6163 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6170 | -6/Lower Caves | Encountered a Warlord checkpoint 6243 | -6/Lower Caves | Spotted B-75 Beast 6372 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 6651 | -6/Lower Caves | Lost 3 allies 6676 | -6/Lower Caves | Build established: Hacker-Assassin 6899 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6923 | -6/Lower Caves | Discovered new exit (range 13) 6941 | -6/Lower Caves | Identified exit to Data Miner 6942 | -6/Lower Caves | Entered Data Miner 6942 | -6/Data Miner | Discovered new exit (range 6) 6957 | -6/Data Miner | Identified exit to Proximity Caves 6978 | -6/Data Miner | Met Data Miner 7021 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7021 | -6/Data Miner | Learned location of Section 7 (-3) 7048 | -6/Data Miner | Received God Mode back door access code from Data Miner 7113 | -6/Data Miner | Entered Proximity Caves 7125 | -5/Proximity Caves | Learned 4 Factory zone layouts 7422 | -5/Proximity Caves | Spotted B-75 Beast 7450 | -5/Proximity Caves | Build established: Hacker-Mutant 7532 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7543 | -5/Proximity Caves | Discovered exit to Factory (range 10) 7547 | -5/Proximity Caves | Entered Factory 7547 | -5/Factory | Evolved 2 slots: Utility x2 7548 | -5/Factory | Identified exit to Upper Caves 7752 | -5/Factory | Identified exit to Extension 7832 | -5/Factory | Destroyed 10 combat bots 7861 | -5/Factory | Entered Upper Caves 7880 | -5/Upper Caves | Lost 3 parts (1p2n) 7970 | -5/Upper Caves | Ambushed by wild Derelicts 7978 | -5/Upper Caves | Lost 6 parts (3n2u1w) 7979 | -5/Upper Caves | Core integrity fell below 50% 8033 | -5/Upper Caves | Core integrity fell below 20% 8088 | -5/Upper Caves | Discovered new exit (range 12) 8091 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8093 | -5/Upper Caves | Identified exit to Upper Caves 8093 | -5/Upper Caves | Entered another Upper Caves area 8100 | -5/Upper Caves | Learned location of Armory (-4) 8275 | -5/Upper Caves | Encountered a Warlord checkpoint 8297 | -5/Upper Caves | System corruption reached 10% 8327 | -5/Upper Caves | Discovered new exit (range 12) 8341 | -5/Upper Caves | Identified exit to Warlord 8342 | -5/Upper Caves | Entered Warlord 8459 | -5/Warlord | System corruption cleaned by Quarantine Array 8591 | -5/Warlord | Build established: Derelict-Mutant 8934 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 8935 | -5/Warlord | Ran a Watcher feed algorithm 9183 | -5/Warlord | Visited the Vortex Lab 9183 | -5/Warlord | Warlord's base attacked by MAIN.C 9191 | -5/Warlord | Found Prototype Energy Cannon 9191 | -5/Warlord | Identified Vortex Cannon 9194 | -5/Warlord | Found Vortex Cannon 9276 | -5/Warlord | Found Prototype Device 9276 | -5/Warlord | Identified Minesniffer Drone Bay 9398 | -5/Warlord | Met Warlord 9523 | -5/Warlord | Opened Warlord's prototype stash 9530 | -5/Warlord | Found Prototype Reactor 9530 | -5/Warlord | Identified Vortex Chain Reactor 9533 | -5/Warlord | Warlord forces counterattacked 9559 | -5/Warlord | Found Prototype Hackware 9564 | -5/Warlord | Found Prototype Processor 9567 | -5/Warlord | Found Prototype Device 9579 | -5/Warlord | Found Prototype Device 9691 | -5/Warlord | Opened side exit 9783 | -5/Warlord | Spotted Executioner 9783 | -5/Warlord | Spotted Executioner 9783 | -5/Warlord | Spotted Executioner 9783 | -5/Warlord | Discovered new exit (range 9) 9796 | -5/Warlord | Identified exit to Proximity Caves 9798 | -5/Warlord | Entered Proximity Caves 9798 | -4/Proximity Caves | Accompanied by 1 ally 9801 | -4/Proximity Caves | Spotter reported a threat 9804 | -4/Proximity Caves | Identified Exp. Phase Shifter 9805 | -4/Proximity Caves | Identified Thermal Barrier 9808 | -4/Proximity Caves | Identified Exp. Core Analyzer 9826 | -4/Proximity Caves | Lost 6 allies 9931 | -4/Proximity Caves | Spotted B-86 Titan 9936 | -4/Proximity Caves | Destroyed B-86 Titan 9937 | -4/Proximity Caves | Spotter reported a threat 9960 | -4/Proximity Caves | Learned Research terminal intel 9990 | -4/Proximity Caves | Spotter reported a threat 10081 | -4/Proximity Caves | Spotter reported a threat 10116 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 10172 | -4/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 10149_ M-36 Artificer repairs G-73 Enforcer. 10150_ Imp. Remote Datajack fries itself beyond repair. 10150_ G-67 Veteran suffers critical hit (Sunder). 10150_ G-67 Veteran Lgt. Antimatter Reactor ripped off. 10150_ G-67 Veteran destroyed. 10151_ Imp. Heat Sink fries itself beyond repair. 10153_ Mic. Fission Core fries itself beyond repair. 10156_ Exp. Phase Shifter destroyed. 10157_ Vortex Cannon destroyed. 10165_ Imp. VSS Leg destroyed. 10166_ Flexi-carbon Leg destroyed. 10167_ Destroyed Flexi-carbon Leg. 10169_ L-61 Swordsman destroyed. 10169_ Vortex Cannon destroyed. 10171_ Railgun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#####???????????????????????????????????????????? | | ## #??????????????????????????????????????????? | | # ??????????####????????????????????????????? | | # #?####???## ####?????????????????????????? | | # ## ##### ###???????????????????????? | | ## ;##??????????????????????? | | ?# ## ##?????????????????????? | | "# ###lY #?????????????????????? | | # #;; ##????????????????????? | | %! ##; ;#### ????????? | | * ### @ g * ????????? | | ?# "# #?## g %% % #???????????? | | ?# ###### ##??#########; ;; #?????????? | | ## #????######???????????????## #?????????? | | ##??????????????????????????????????????? | | ##??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ### ##??????????????????????????????????????? | | ??## #???????????????????????????????????????? | | #??# ##???????????????????????????????????????? | | #### #????????????????????????????????????????? | | ## #????????????????????????????????????????? | | ## #????????????????????????????????????????? | | ## #????????????????????????????????????????? | | ## #????????????????????????????????????????? | | ##???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ##???????????????????????????????????????? | | #????????????????????????????????????????? | | ##???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 85 ECM Strength 2 Additional Mass Support 9 Armor Coverage 250 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 5 Target Analysis 5 Core Analysis 8 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 11 Authchip Count 1 Item Schematics ----------------- Mak. ECM Suite | -6/Factory | Scanalyzed Quantum Rifle | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Imp. Arc Projector | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Imp. Light Armor Plating | 13% | -8/Materials Airjet | 30% | -6/Factory Airjet | 57% | -6/Factory Studied --------- Airjet | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Charge!!! Dodgeball, But With Guns Reappropriation Challenges ------------ None Game ------ Seed MultireflexMeleeCanceller Manual? 0 Play Time 02:15:54 Cumulative 96.1 hours Start 2026.07.04 @ 20:17:56 End 2026.07.05 @ 10:19:46 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 99 Adventurer 0 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 39 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb3336b5-c637-44a1-9529-c04e082ed506