Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.03 @ 00:44:33 Player: Khazzy Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (1219) 1219 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3994 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 336/360 System Corruption 26% Temperature Cool (54) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink Large Battery (fused) Target Analyzer Transmission Jammer > --- WEAPON (3) ------- Heavy Ion Cannon Datajack > --- INVENTORY (5) ---- Light Nuclear Core Micro Nuclear Core Aluminum Leg Small Storage Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Signal Interpreter Improved Shield Generator Hacking Suite Recalibrator Improved Field Recycling Unit > --- WEAPON ----------- Advanced Beam Cannon Heavy Particle Cannon Remote Datajack > --- INVENTORY -------- Large Battery Core Shielding Recalibrator Recalibrator [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Battery Device Recalibrator Storage Large Battery Processor Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Special Weapon Remote Datajack Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 7 | . 1 . 2 2 2 Power 2 | . . . 1 . 1 Propulsion 1 | . . . . . 1 Utility 3 | . 1 . 1 1 . Weapon 1 | . . . . 1 . Parts Attached 77 | 7 1 2 10 8 49 Power 17 | 1 . . 3 3 10 Engine 10 | 1 . . 3 1 5 Core 7 | . . . . 2 5 Reactor . | . . . . . . Propulsion 12 | 2 . . 1 . 9 Treads . | . . . . . . Leg 12 | 2 . . 1 . 9 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 2 1 1 3 2 15 Device 13 | . . 1 . 1 11 Storage 3 | . . . 1 . 2 Processor 4 | 1 1 . 1 . 1 Hackware 1 | . . . . 1 . Protection 3 | 1 . . 1 . 1 Artifact . | . . . . . . Weapon 24 | 2 . 1 3 3 15 Energy Gun 10 | 2 . . 2 . 6 Energy Cannon 6 | . . . . 3 3 Ballistic Gun 2 | . . . 1 . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 3 | . . 1 . . 2 Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 1 | . . . . . 1 Corrupted Parts 3 | . . . . . 3 System Corruption 11 | . . . . . 11 Parts Lost 24 | . . . . . 24 Power 7 | . . . . . 7 Propulsion 5 | . . . . . 5 Utility 6 | . . . . . 6 Weapon 6 | . . . . . 6 Highest Loss Streak 9 | . . . . . 9 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 85 | . 100 100 99 96 80 Engine 8 | . 12 12 19 8 7 Core 8 | . . . . 7 10 Leg 17 | . 25 25 20 16 17 Device 11 | . . 12 . 5 14 Storage 6 | . . . 10 8 6 Processor 5 | . 25 12 13 13 2 Hackware 1 | . . . . 2 1 Protection 4 | . 12 12 16 8 2 Energy Gun 7 | . 25 21 16 8 4 Energy Cannon 5 | . . . . 7 5 Ballistic Gun 2 | . . . 3 8 1 Special Weapon 2 | . . 3 . . 2 Slashing Weapon 2 | . . . . . 2 Peak Build Rating 44 | 7 8 8 11 25 44 Average Rating 26 | 4 8 7 10 20 31 On Entrance 9 | . 7 8 8 11 25 Naked Turns . | . . . . . . Heaviest Build 55 | 8 8 9 15 24 55 Greatest Support 38 | 20 20 20 20 20 38 Greatest Overweight (x) 2 | 2 . . . 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 8 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 Average Carried 2 | 3 3 4 3 4 2 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 4 5 5 3 5 4 Class Distribution -------------------- 38% | Hacker-Mutant 23% | Scavenger-Mutant 23% | Hacker-Tank 11% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1270 | 64 111 119 81 229 666 Remotely . | . . . . . . Salvage Created 1455 | . . 20 51 210 1174 Parts 78 | . . 3 2 11 62 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled 3 | . . . . . 3 Retrieved Matter 34 | . . . . . 34 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 27 | . . 2 1 5 19 Melee 7 | . . . . . 7 Guns 11 | . . 2 1 3 5 Cannons 7 | . . . . 2 5 Classes Destroyed 8 | . . 1 1 2 4 Builder 2 | . . . . . 2 Recycler 2 | . . . . . 2 Watcher 4 | . . . . 1 3 Swarmer 9 | . . 2 . 2 5 Grunt 9 | . . . . 2 7 Sentry 3 | . . . 1 1 1 Hunter 1 | . . . . . 1 Programmer 5 | . . . . . 5 Best Kill Streak 3 | . . 2 1 2 3 Combat Bots Only 3 | . . 2 1 2 3 Max Kills in Single Turn 2 | . . 2 1 1 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 335 | . . 5 2 29 299 Missed 93 | . . 1 . 8 84 Damage Taken 2471 | . . 18 31 161 2261 Core 740 | . . 4 11 24 701 Absorbed by Shields 64 | . . . . . 64 Redirected to Shielding 42 | . . . 2 3 37 Ignored by Resistances 1378 | . . 13 18 104 1243 Core Remaining (%) 97 | 100 . 98 97 95 . Volleys Fired 70 | . . 3 2 8 57 Largest 3 | . . 2 2 3 2 Hottest 143 | . . 100 100 141 143 Shots Fired 129 | . . 5 4 24 96 Gun 84 | . . 4 4 16 60 Cannon 44 | . . . . 8 36 Launcher . | . . . . . . Special 1 | . . 1 . . . Kinetic 29 | . . . . 8 21 Thermal 70 | . . 5 4 15 46 Explosive . | . . . . . . Electromagnetic 30 | . . . . 1 29 Robot Hit Streak 19 | . . 2 6 9 19 Robot Miss Streak 3 | . . 1 . 2 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 122 | . . 3 4 15 100 Core Hits 54 | . . 3 2 8 41 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . 1 . 3 Burn 1 | . . . 1 . . Meltdown 1 | . . . . . 1 Corrupt 1 | . . . . . 1 Sever 1 | . . . . . 1 Melee Attacks 31 | . . . . . 31 Impact . | . . . . . . Slashing 27 | . . . . . 27 Piercing . | . . . . . . Sneak Attacks 8 | . . . . . 8 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3098 | . . 49 50 268 2731 Guns 898 | . . 37 50 141 670 Cannons 713 | . . . . 126 587 Explosions . | . . . . . . Melee 1193 | . . . . . 1193 Ramming 294 | . . 12 . 1 281 Kinetic 366 | . . . . 104 262 Thermal 906 | . . 37 50 117 702 Explosive . | . . . . . . Electromagnetic 339 | . . . . 46 293 Impact . | . . . . . . Slashing 1193 | . . . . . 1193 Piercing . | . . . . . . Highest Corruption 26 | . . . . 3 26 Average Corruption 17 | . . . . 2 20 Corruption Purged 1 | . . . . . 1 Corruption Blocked . | . . . . . . Effects 119 | . . . . 4 115 Message Errors 29 | . . . . 1 28 Matter Fused 18 | . . . . . 18 Heat Flow Errors 11 | . . . . . 11 Energy Discharges 10 | . . . . 1 9 Parts Rejected 2 | . . . . . 2 Parts Fused 4 | . . . . 1 3 Data Loss (minor) 26 | . . . . 1 25 Data Loss (major) 3 | . . . . . 3 Misfires 4 | . . . . . 4 Alerts 2 | . . . . . 2 Misdirections 4 | . . . . . 4 Weapon Failures 6 | . . . . . 6 Overload Shots . | . . . . . . Overflow Damage 240 | . . . . 25 215 Projectiles 44 | . . . . 25 19 Explosions . | . . . . . . Melee 196 | . . . . . 196 Knockbacks 4 | . . . . . 4 Impact 4 | . . . . . 4 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 52 | . . . . . 52 Shots . | . . . . . . Rammed 46 | . . . . . 46 Targets Rammed 101 | . . 2 . 1 98 Kicked 55 | . . 2 . 1 52 Crushed . | . . . . . . Highest Temperature 828 | . . 78 99 270 828 Average Temperature 153 | . . 30 51 107 171 Received Heat Transfer 638 | . . . 18 63 557 Effects 46 | . . . . . 46 Shutdowns 15 | . . . . . 15 Energy Bleed 4 | . . . . . 4 Matter Decay 6 | . . . . . 6 Short Circuit 7 | . . . . . 7 Damage (minor) 1 | . . . . . 1 Damage (major) 11 | . . . . . 11 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 3 | . . . . 1 2 Impact Corruptions 4 | . . . . . 4 Robots Melted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Melted 6 | . . 2 . 1 3 Heat Transferred 1665 | . . 111 222 259 1073 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 245 | . . 51 70 152 245 Initial 49 | . . . 13 20 49 Average 49 | . . 27 46 54 53 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 98 | 100 100 100 100 100 97 Level 1 1 | . . . . . 2 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 1 . . 1 14 Investigation 5 | . 1 . . 1 3 Extermination 4 | . . . . . 4 Reinforcement 4 | . . . . . 4 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 1 | . . . . . 1 Communications Jammed 33 | . . . . . 33 Distress Signals 33 | . . . . . 33 Times Spotted 48 | . 1 2 1 8 36 Peak Tracking Total 5 | . 1 2 1 3 5 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 10 | . . . 2 4 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 10 | . 1 . 1 4 4 Terminals 10 | . 1 . 1 4 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 30 | . 3 . 6 12 9 Successful 14 | . 1 . 5 7 1 Failed 16 | . 2 . 1 5 8 Catastrophic 3 | . . . . . 3 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 30 | . 3 . 6 12 9 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 1 . 5 7 1 Record 5 | . . . 3 2 . Robot Analysis 1 | . . . . . 1 Prototype ID Bank 2 | . 1 . . 1 . Emergency Access Points 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Locate Traps 1 | . . . . 1 . Surveillance Status 1 | . . . . 1 . Recall Investigation 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 1 . 1 4 4 Full Trace Events 6 | . 1 . . 2 3 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . . 2 Non-combat 2 | . . . . . 2 Combat . | . . . . . . Robot Hacks Applied 3 | . . . . . 3 parse_system 2 | . . . . . 2 find_chute 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 31 | . . 31 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 2 | . . . 2 . . Total Damage 34 | . . . 34 . . Kills 1 | . . . 1 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 4087 | 69 116 231 280 573 2818 Spaces Moved 2123 | 53 95 175 208 268 1324 Core 107 | 23 . . . . 84 Treads . | . . . . . . Legs 2016 | 30 95 175 208 268 1240 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 158 | 100 120 120 120 182 170 Slowest Speed 260 | 150 120 120 120 190 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 3 21 52 19 22 27 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . 1 . . . Terrain Destroyed 2 | . . 1 . . 1 Melee . | . . . . . . Projectile 2 | . . 1 . . 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2651 | 67 97 189 233 336 1729 Wait 160 | . . 4 7 37 112 Move 2118 | 52 94 174 207 267 1324 Hop . | . . . . . . Pick Up 65 | 8 2 2 4 7 42 Fast Attach 10 | 3 . . 3 3 1 Attach 54 | 4 1 2 4 2 41 Detach 1 | . . 1 . . . Swap 13 | . . . 3 3 7 Drop 28 | . . 1 3 8 16 Fire 70 | . . 3 2 8 57 Melee 31 | . . . . . 31 Ram 46 | . . . . . 46 Kick 55 | . . 2 . 1 52 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 70 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Evolved 1 slot: Utility x1 168 | -10/Materials | Identified exit to Mines 168 | -10/Materials | Discovered exit to Mines (range 16) 186 | -10/Materials | Entered Mines 303 | -10/Mines | Build established: Hacker-Mutant 330 | -10/Mines | Received a Mining Laser from a helpful Derelict 397 | -10/Mines | Identified exit to Materials 397 | -10/Mines | Discovered exit to Materials (range 16) 417 | -10/Mines | Entered Materials 417 | -9/Materials | Accompanied by 1 ally 417 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 691 | -9/Materials | Identified exit to Materials 691 | -9/Materials | Discovered exit to Materials (range 4) 697 | -9/Materials | Entered another Materials area 697 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1077 | -8/Materials | Build established: Hacker-Gunner 1248 | -8/Materials | Identified exit to Factory 1248 | -8/Materials | Discovered exit to Factory (range 7) 1270 | -8/Materials | Entered Factory 1270 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1699 | -7/Factory | Garrison activated, responded to threat 2339 | -7/Factory | Build established: Hacker-Tank 2409 | -7/Factory | System corruption reached 10% 2514 | -7/Factory | Core integrity fell below 50% 2561 | -7/Factory | Lost 9 parts (2p3n2u2w) 2727 | -7/Factory | Build established: Hacker-Mutant 2886 | -7/Factory | Core integrity fell below 20% 2918 | -7/Factory | Cargo convoy interrupted 3399 | -7/Factory | Build established: Scavenger-Mutant 4088 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- reinforcements to Terminal F004. U-05 Engineer works on Construction Platform. System corrupted: FCS attempts to trigger Particle Gun. System corrupted: Particle Gun misfires. System corrupted: Heat flow error (+118). Critical hit (Burn: +37). Construction Platform comes online. System corrupted: Particle Gun failed to cycle. U-05 Engineer builds a Wall. System corrupted: Component data lost. Particle Charger destroyed. U-05 Engineer builds a Wall. Hvy. Deuterium Engine destroyed. Critical hit (Burn: +37). Jacked G-47 Trooper... Command string: deactive No effect. Particle Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?? ??????????????????????????????????????????????? | | ?? ??????????????????????????????????????????????? | | ?? ??? ????????????????? ???????????????????? | | ?" """ #???????????????? ??????????????????? | | ?" """ #???????????????? ??????????????????? | | ? #????????????###? #??????????????????? | | ? #????????????= ? #??????????????????? | | ? #???????????? + #??????????????????? | | ? / #???????????? # #??????????????????? | | ? 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""""u ## #????? #????????????? | | ## "" #???????? ## ##### ##???????????? | | ?# "" #????????###+##### ###?????????? | | ?# #??#######?# ??? | | ?#####+####??# #?# #???????? | | ##### ###### ### ############ #???????? | | #???????????? #???????? | | ## ## ###### ### #?????????????? #???????? | | ?#??#####????# #?# #???????????????? ??????? | | ?????????????###+###?# #??????????????????? ????? | | ??????????????? ???# #?????????????????????????? | | ??????????????? ???# #?????????????????????????? | | ?????????????? ???# #?????????????????????????? | | ?????????????? "" ???# #?????????????????????????? | | ?????????????] "" ???# #?????????????????????????? | | ?????????????] T" ???# #?????????????????????????? | | ????????????] "" #??# #?????????????????????????? | | ???????????? ?? #??# #?????????????????????????? | | ??????????? = ??? #??# #?????????????????????????? | | ???????????##????#???# #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 37 Energy Capacity 620 Matter Stores 411 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 10 Target Analysis 5 Particle Charging 15 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Total Silence Challenges ------------ None Game ------ Seed NovaLongswordMallet Manual? 0 Play Time 00:44:39 Cumulative 8.5 hours Start 2024.09.03 @ 00:01:24 End 2024.09.03 @ 00:44:33 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 17 Rogue 4 Adventurer 11 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b56ca508-5a38-4ba4-945a-201a3aa09920