Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.06 @ 23:46:49 Player: shapeshifter Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (160) 800 Value Destroyed (4501) 4501 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1022) 1022 TOTAL SCORE: 11023 Bonus ------- Follower Combat Kills 222 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 135/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (1350) Ox26 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Machine Analyzer Targeting Computer System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Scrap Suit Cryofiber Web Improved Terrain Scanner Advanced Terrain Scan Processor Jamming Amplifier Improved Power Shielding Graphene Brace Shock Absorption System A0-MCA's Component Scanner System Restoration Module Mapping Drone Bay (3/3) Improved Datajack Improved Datajack Remote Datajack CPS Tube (2) Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Medium Treads Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Machine Analyzer Advanced Visual Processing Unit Seismic Detector Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Makeshift Shrapnel Gun Makeshift Shrapnel Gun Makeshift Shrapnel Gun > --- INVENTORY -------- Scrap Suit Cryofiber Web Improved Terrain Scanner Advanced Terrain Scan Processor Targeting Computer Jamming Amplifier Improved Power Shielding Graphene Brace Shock Absorption System System Shield System Shield A0-MCA's Component Scanner System Guard System Restoration Module Mapping Drone Bay Tesla Rifle Makeshift Shrapnel Gun Improved Datajack Improved Datajack Remote Datajack CPS Tube [Rating: 67] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Hacking Suite Device Seismic Detector Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Minigun Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Assault Cannon Launcher Advanced EMP Blaster Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Slots Evolved 10 | . . 2 . 2 2 . . . 4 Power 1 | . . . . . . . . . 1 Propulsion 4 | . . . . 1 1 . . . 2 Utility 4 | . . 2 . 1 1 . . . . Weapon 1 | . . . . . . . . . 1 Parts Attached 106 | 7 5 24 5 23 8 11 4 2 17 Power 9 | 1 1 3 . 2 . 1 . . 1 Engine 8 | 1 1 3 . 2 . 1 . . . Core 1 | . . . . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 29 | 2 . 6 1 8 3 3 . 1 5 Treads 19 | 2 . 4 1 6 3 1 . . 2 Leg 4 | . . 1 . . . . . . 3 Wheel 6 | . . 1 . 2 . 2 . 1 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 31 | 2 1 4 3 8 3 3 3 . 4 Device 7 | 1 . 1 2 . 2 1 . . . Storage 4 | 1 1 1 . 1 . . . . . Processor 5 | . . . . 2 . . 1 . 2 Hackware 4 | . . 1 . 1 . . . . 2 Protection 11 | . . 1 1 4 1 2 2 . . Artifact . | . . . . . . . . . . Weapon 37 | 2 3 11 1 5 2 4 1 1 7 Energy Gun 14 | . 3 7 . . . 1 . . 3 Energy Cannon 4 | . . 2 1 . . 1 . . . Ballistic Gun 14 | 2 . 1 . 4 1 2 . . 4 Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 3 | . . 1 . 1 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . Unidentified Prototypes 8 | . . 4 . 2 . 1 . . 1 Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 3 | . . . . . . 3 . . . Parts Lost 55 | . 1 8 1 5 6 16 . . 18 Power 6 | . . 1 . 1 1 1 . . 2 Propulsion 19 | . . 2 1 3 2 5 . . 6 Utility 12 | . . 1 . . 2 5 . . 4 Weapon 18 | . 1 4 . 1 1 5 . . 6 Highest Loss Streak 14 | . 1 3 1 3 2 14 . . 8 To Critical Strikes . | . . . . . . . . . . Average Backups 14 | 3 7 13 13 14 17 13 13 18 18 Power . | . 1 . 1 . . . 1 1 . Propulsion 1 | 1 2 1 . 1 1 . . . . Utility 6 | . 3 5 4 6 8 7 7 10 13 Weapon 3 | . 1 4 5 3 4 2 2 4 1 Tool/Special . | . . . . . . . . . . Unused Backups 38 | . 5 10 1 7 . . . 2 13 Power 2 | . 1 . 1 . . . . . . Propulsion 1 | . . 1 . . . . . . . Utility 15 | . 2 1 . 2 . . . . 10 Weapon 15 | . 2 8 . 3 . . . 2 . Tool/Special 5 | . . . . 2 . . . . 3 Average Slot Usage (%) 90 | . 100 94 96 95 97 68 72 76 61 Engine 9 | . 14 10 11 8 7 5 7 7 3 Treads 17 | . 28 19 21 22 29 14 . . 3 Wheel 2 | . . . . . . 3 15 15 5 Device 9 | . 14 16 16 1 4 5 7 7 2 Storage 9 | . 14 11 11 9 7 7 7 7 5 Processor 5 | . . . . 8 7 7 12 15 15 Hackware 9 | . . 10 11 16 15 7 . . 3 Protection 7 | . . 5 5 8 6 5 15 15 3 Energy Gun 4 | . 19 13 . . . 3 . . . Energy Cannon 5 | . . 4 18 2 . . . . . Ballistic Gun 5 | . 8 . . 15 12 4 . . 8 Peak Build Rating 67 | 7 11 20 22 41 50 44 40 48 67 Average Rating 28 | 5 9 16 19 35 46 31 37 44 42 On Entrance 24 | . 7 11 17 22 41 39 28 34 48 Naked Turns . | . . . . . . . . . . Heaviest Build 114 | 13 34 39 40 102 106 103 114 100 110 Greatest Support 104 | 40 40 40 40 68 104 96 38 56 56 Greatest Overweight (x) 30 | . . 3 . 13 1 30 2 2 26 Average Overweight (x) . | . . . . . . 1 2 1 2 Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 25 Average Capacity 17 | 7 10 15 15 17 25 25 25 25 25 Most Carried 25 | 6 10 15 15 18 20 17 17 25 24 Average Carried 14 | 3 7 13 14 15 17 13 15 21 19 Final Capacity 25 | 8 15 15 15 25 25 25 25 25 25 Final Carried 24 | 5 10 15 14 18 18 11 17 24 24 Class Distribution -------------------- 51% | Mutant 36% | Scavenger-Mutant 11% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Mutant | -7/Recycling Mutant | -7/Scraptown Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Matter Collected 2777 | 314 65 328 176 1050 82 497 . 51 214 Remotely . | . . . . . . . . . . Salvage Created 5697 | 144 403 1527 204 1525 827 680 . . 387 Parts 328 | 10 22 92 12 95 51 32 . . 14 Haulers Intercepted 8 | . 1 4 . 2 . . . . 1 Recyclers Shooed 3 | 2 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Combat Hostiles Destroyed 121 | . 9 30 10 30 16 14 . . 12 Guns 75 | . 8 21 . 22 4 13 . . 7 Cannons 21 | . . 4 9 8 . . . . . AOE 21 | . . 4 1 . 11 . . . 5 Classes Destroyed 16 | 2 4 3 . 3 2 2 . . . Worker 7 | . . 1 . 1 3 2 . . . Builder 3 | . . . . . 3 . . . . Tunneler 5 | 5 . . . . . . . . . Hauler 8 | . 1 4 . 2 . . . . 1 Recycler 4 | 1 . 1 . 2 . . . . . Mechanic 1 | . . . . . 1 . . . . Operator 3 | . . 3 . . . . . . . Watcher 8 | . 2 4 . 1 1 . . . . Swarmer 49 | . 4 13 8 10 10 . . . 4 Grunt 43 | . 5 10 2 7 3 8 . . 8 Duelist 1 | . . . . 1 . . . . . Sentry 23 | . . 7 . 9 3 4 . . . Demolisher 1 | . . . . . . 1 . . . Hunter 2 | . . . . 2 . . . . . Programmer 1 | . . . . . . 1 . . . Heavy 1 | . . . . 1 . . . . . Best Kill Streak 8 | 2 4 8 4 7 8 6 . . 5 Combat Bots Only 6 | . 4 5 4 6 6 5 . . 4 Max Kills in Single Turn 4 | 1 2 2 1 1 4 2 . . 4 Gunslinging 1 | . . 1 . . . . . . . Exploded 4 | . . 2 1 . 3 . . . 4 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Hostile Shots Fired 1141 | . 47 141 70 172 255 309 . . 147 Missed 382 | . 16 40 11 53 112 124 . . 26 Hits 759 | . 31 101 59 119 143 185 . . 121 Melee 3 | . . . . 3 . . . . . Projectile 756 | . 31 101 59 116 143 185 . . 121 AOE 9 | . . . . . . 9 . . . Critical Strikes 17 | . . 3 2 3 . 3 . . 6 Damage Taken 10216 | . 368 1185 614 1924 1504 2046 . . 2575 Core 2252 | . 79 169 173 290 172 358 . . 1011 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 50 | 100 68 . 14 47 . . . 24 . Volleys Fired 470 | 27 32 129 36 110 44 64 . . 28 Largest 3 | 2 2 2 2 2 2 2 . . 3 Hottest 124 | 40 90 113 124 124 50 105 . . 72 Shots Fired 777 | 54 63 193 60 219 53 79 . . 56 Gun 616 | 54 63 144 . 193 33 73 . . 56 Cannon 137 | . . 47 60 26 . 4 . . . Launcher 24 | . . 2 . . 20 2 . . . Special . | . . . . . . . . . . Kinetic 385 | 54 20 . . 193 33 31 . . 54 Thermal 138 | . . 47 36 13 . 42 . . . Explosive 5 | . . 2 . . 1 2 . . . Electromagnetic 249 | . 43 144 24 13 19 4 . . 2 Robot Hit Streak 17 | 13 6 8 10 16 8 17 . . 7 Robot Miss Streak 9 | 6 5 6 3 9 9 4 . . 5 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . 2 1 . 3 . . . . 2 Max Gunslinging Chain 1 | . 1 1 . 1 . . . . 1 Shots Hit Robots 504 | 37 30 121 36 125 29 71 . 6 49 Core Hits 270 | 12 14 53 10 61 33 45 . . 42 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | 1 . . . 2 . . . . . Critical Strikes 10 | 1 3 4 . 2 . . . . . Destroy 3 | 1 . . . 2 . . . . . Corrupt 7 | . 3 4 . . . . . . . Melee Attacks 6 | . . . . . . . . 6 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . 6 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11082 | 321 436 2301 880 2350 1465 1477 . . 1852 Guns 7051 | 321 436 1463 . 2049 391 1348 . . 1043 Cannons 1686 | . . 519 778 301 . 88 . . . Explosions 2337 | . . 314 102 . 1074 41 . . 806 Melee . | . . . . . . . . . . Ramming 8 | . . 5 . . . . . . 3 Kinetic 4310 | 321 74 . . 2049 391 432 . . 1043 Thermal 3003 | . . 750 615 124 204 916 . . 394 Explosive 536 | . . 83 . . . 41 . . 412 Electromagnetic 3225 | . 362 1463 265 177 870 88 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . 1 6 6 . 1 4 4 4 . Average Corruption 4 | . 1 5 6 . 1 1 4 4 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 96 | . 1 11 69 . 2 9 4 . . Message Errors 29 | . . 2 22 . 1 3 1 . . Matter Fused 23 | . . 2 16 . . 3 2 . . Heat Flow Errors 15 | . 1 1 13 . . . . . . Energy Discharges 7 | . . 1 6 . . . . . . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 12 | . . . 9 . 1 1 1 . . Data Loss (major) 4 | . . 2 2 . . . . . . Misfires 2 | . . 2 . . . . . . . Alerts 2 | . . . 1 . . 1 . . . Weapon Failures 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 204 | . . 2 30 . 30 . . . 142 Projectiles 18 | . . 2 16 . . . . . . Explosions 186 | . . . 14 . 30 . . . 142 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 604 | . . 94 . . 157 18 . . 335 Shots 16 | . . 4 . . 7 1 . . 4 Rammed 1 | . . . . . . . . . 1 Targets Rammed 4 | . . 1 . . . . . . 3 Kicked 2 | . . . . . . . . . 2 Crushed 1 | . . 1 . . . . . . . Highest Temperature 497 | . 359 324 497 198 14 188 . . 133 Average Temperature 82 | . 148 69 160 24 8 51 . . 64 Received Heat Transfer 2929 | . 117 330 177 495 258 660 . . 892 Effects 3 | . 1 . 2 . . . . . . Energy Bleed 3 | . 1 . 2 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 4 | . 1 2 . . 1 . . . . Combat Hostiles 3 | . 1 1 . . 1 . . . . Parts Fried 15 | . 3 8 . 1 3 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 5 | . . 1 1 . . 3 . . . Heat Transferred 5047 | . . 1225 1025 222 350 2025 . . 200 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 12 | . . 4 1 . 7 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Maximum Alert Level 1 | . . 1 . . 1 1 . . 1 Low Security (%) 89 | 100 100 72 100 100 82 25 100 . 83 Level 1 10 | . . 27 . . 17 74 . . 16 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 354 | 10 124 291 168 196 354 352 127 . 243 Initial 144 | . . . 108 . 77 144 127 . . Average 95 | . 36 122 23 142 90 252 82 . 103 Influence Increases 4169 | 30 278 913 236 865 567 741 19 . 520 Destroy 0b10 Robot/C 2540 | . 180 600 200 600 320 400 . . 240 Destroy 0b10 Robot/NC 200 | 30 15 65 . 30 40 15 . . 5 Destroy Leader 624 | . 56 156 30 176 62 122 . . 22 Allied During Kill 92 | . . . . . . 92 . . . Successful Hack 137 | . 12 6 . 28 66 6 19 . . Disable Machine 240 | . 15 60 . 15 30 15 . . 105 Destroy Structure 231 | . . 26 6 1 19 31 . . 148 Lose Combat Pursuer 105 | . . . . 15 30 60 . . . Influence Decreases 4018 | 30 278 634 515 694 420 732 300 46 369 Entered New Map 685 | . . . 171 . 94 174 200 46 . Time Decay 2603 | 30 278 554 334 654 266 198 100 . 189 Lost Part 530 | . . 80 10 40 60 160 . . 180 Lost Ally 200 | . . . . . . 200 . . . Squads Dispatched 20 | . 3 4 . 2 2 8 . . 1 Investigation 8 | . 2 2 . 1 1 1 . . 1 Extermination 1 | . . . . . . 1 . . . Reinforcement 8 | . 1 2 . 1 1 3 . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Distress Signals 7 | . 1 . . 2 2 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 182 | . 17 45 14 44 22 24 . . 16 Peak Tracking Total 7 | . 3 6 4 5 5 7 . . 5 Tactical Retreats 8 | . . 2 2 1 1 2 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Traps Triggered 7 | . 3 2 . 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Machines Disabled 16 | . 1 4 . 1 2 1 . . 7 Max in Single Turn 4 | . 1 1 . 1 1 1 . . 4 Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Machines Accessed 32 | . 5 5 . 9 6 1 2 3 1 Terminals 24 | . 4 4 . 8 5 1 2 . . Fabricators 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 101 | . 18 15 . 27 12 3 2 21 3 Successful 57 | . 8 7 . 13 4 2 2 21 . Failed 43 | . 10 8 . 13 8 1 . . 3 Catastrophic 4 | . . 2 . . 2 . . . . Database Lockouts 1 | . . . . 1 . . . . . Manual 38 | . 9 9 . 15 2 3 . . . Terminals 68 | . 15 13 . 24 11 3 2 . . Fabricators 3 | . . . . . . . . . 3 Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 3 2 . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 3 | . . . . 3 . . . . . Terminal Hacks 48 | . 4 4 . 11 4 2 2 21 . Record 22 | . . . . 2 . . . 20 . Robot Schematic 1 | . . . . . 1 . . . . Robot Analysis 1 | . . 1 . . . . . . . Open DSF 1 | . . . . . 1 . . . . Branch Access Points 4 | . . 1 . 1 1 1 . . . Emergency Access Points 1 | . 1 . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 5 | . 1 1 . 2 1 . . . . Registered Prototypes 1 | . . . . 1 . . . . . Zone Layout 9 | . 1 . . 5 . 1 2 . . Proto ID Catalog 1 | . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 4 | . 2 2 . . . . . . . Report Inventory 2 | . 1 1 . . . . . . . Retrieve Components 2 | . 1 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 4 | . 2 1 . 1 . . . . . Terminals 4 | . 2 1 . 1 . . . . . Botnet 4 | . 2 1 . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used 1 | . . 1 . . . . . . . Hacking Detections 23 | . 5 4 . 7 5 1 . . 1 Full Trace Events 7 | . 1 1 . 2 1 1 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . 1 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 6 | . . . . . . . . 6 . Non-combat 2 | . . . . . . . . 2 . Combat 4 | . . . . . . . . 4 . Robot Hacks Applied 6 | . . . . . . . . 6 . parse_system 6 | . . . . . . . . 6 . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Total Allies 10 | . . . . . . 10 . . . Largest Group 10 | . . . . . . 10 . . . Highest-Rated Group 173 | . . . . . . 173 . . . Highest-Rated Ally 29 | . . . . . . 29 . . . Total Orders . | . . . . . . . . . . Ally Attacks 69 | . . . . . . 69 . . . Total Damage 896 | . . . . . . 896 . . . Kills 7 | . . . . . . 7 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Active Infowar (turns) 10155 | 9 854 2058 1168 2726 650 413 211 1592 474 Optics 2206 | . . . . . . . 156 1592 458 Terrain 477 | . . . 416 61 . . . . . Seismic 5120 | 9 854 2058 58 . . 79 211 1592 259 Machine Analysis 6005 | . . . . 2665 650 413 211 1592 474 ECM 1804 | . . 1052 752 . . . . . . Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Turns Passed 11663 | 254 854 2058 2431 2726 650 413 211 1592 474 Spaces Moved 5944 | 111 446 951 1141 1190 324 108 167 1352 154 Core 20 | 11 . . . 1 . 3 . . 5 Treads 4085 | 100 446 940 1141 1080 324 54 . . . Legs 21 | . . . . . . . . . 21 Wheels 1818 | . . 11 . 109 . 51 167 1352 128 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 125 160 110 162 120 120 115 115 Average Speed 159 | 149 160 170 160 195 166 198 120 115 208 Slowest Speed 1550 | 160 160 240 160 700 243 1550 120 120 1350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 52 | 7 80 74 102 93 12 26 31 89 6 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . . 3 . Known Exits Taken 4 | . . 1 . . 1 1 . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 . . 1 . . Scrap Searched 2 | . . . 1 . . . . 1 . Spaces Dug 16 | . . . . . . 16 . . . Terrain Destroyed 171 | . . 22 8 . 17 31 . . 93 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 171 | . . 22 8 . 17 31 . . 93 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Total 7397 | 156 532 1197 1688 1416 387 226 179 1379 237 Wait 644 | . 30 27 496 38 2 30 . . 21 Move 5935 | 110 445 950 1140 1189 323 107 166 1351 154 Hop . | . . . . . . . . . . Pick Up 132 | 12 11 35 5 26 7 7 6 15 8 Fast Attach 14 | . 2 3 . 9 . . . . . Attach 78 | 7 1 12 4 11 6 14 4 2 17 Detach 2 | . . . . . . . 1 . 1 Swap 36 | . 2 15 2 9 4 3 . . 1 Drop 76 | . 9 25 5 24 1 1 2 5 4 Fire 470 | 27 32 129 36 110 44 64 . . 28 Melee 6 | . . . . . . . . 6 . Ram 1 | . . . . . . . . . 1 Kick 2 | . . . . . . . . . 2 Crush 1 | . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Storage -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: Fac / Upp x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 255 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 5) 627 | -10/Materials | Discovered new exit (range 15) 892 | -10/Materials | Discovered new exit (range 8) 1109 | -10/Materials | Entered another Materials area 1109 | -9/Materials | Evolved 2 slots: Utility x2 1218 | -9/Materials | Identified exit to Mines 1334 | -9/Materials | Discovered new exit (range 16) 1668 | -9/Materials | Discovered new exit (range 10) 1810 | -9/Materials | Lost 3 parts (1n2w) 2219 | -9/Materials | Lost 3 parts (1p1n1w) 2384 | -9/Materials | Discovered new exit (range 4) 2522 | -9/Materials | Build established: Scavenger-Mutant 3167 | -9/Materials | Entered Mines 3193 | -9/Mines | Met a Derelict bent on vengeance 3836 | -9/Mines | Found DCF Scrap (14 items) 3869 | -9/Mines | Learned location of 1 exit from Lower Caves 3895 | -9/Mines | Core integrity fell below 50% 3964 | -9/Mines | Discovered new exit (range 16) 4012 | -9/Mines | Discovered new exit (range 8) 4027 | -9/Mines | Core integrity fell below 20% 4149 | -9/Mines | Build established: Mutant 4388 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 4391 | -9/Mines | Found Scrap Suit 4525 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4789 | -9/Mines | Learned Materials terminal intel 5488 | -9/Mines | Build established: Scavenger-Mutant 5598 | -9/Mines | Entered Materials 5598 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5599 | -8/Materials | Loaded intel: 12 terminal locations 5858 | -8/Materials | Discovered new exit (range 15) 6160 | -8/Materials | Discovered new exit (range 4) 6475 | -8/Materials | Discovered new exit (range 15) 6534 | -8/Materials | Lost 3 parts (1p1n1w) 6589 | -8/Materials | Build established: Hacker-Mutant 6928 | -8/Materials | Build established: Scavenger-Mutant 7009 | -8/Materials | Central database locked down 7518 | -8/Materials | Core integrity fell below 50% 8324 | -8/Materials | Entered Factory 8324 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8342 | -7/Factory | Identified exit to DSF 8492 | -7/Factory | Identified exit to Storage 8492 | -7/Factory | Identified exit to Lower Caves 8626 | -7/Factory | Build established: Hacker-Mutant 8974 | -7/Factory | Entered Storage 8987 | -7/Storage | Identified exit to Recycling 9000 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 9066 | -7/Storage | Garrison activated, responded to threat 9125 | -7/Storage | Lost 10 allies 9214 | -7/Storage | Core integrity fell below 50% 9268 | -7/Storage | Lost 14 parts (1p4n5u4w) 9381 | -7/Storage | Used back door to open Recycling access 9387 | -7/Storage | Entered Recycling 9566 | -7/Recycling | Scanned before Scraplab entrance 9587 | -7/Recycling | Entered Scraplab 9597 | -7/Recycling | Discovered new exit (range 2) 9598 | -7/Recycling | Entered Scraptown 9599 | -7/Scraptown | System corruption cleaned by C-Scrubber 9695 | -7/Scraptown | Build established: Mutant 9730 | -7/Scraptown | Visited UFD Registry 9730 | -7/Scraptown | Registered with UFD as "Longflow" 9750 | -7/Scraptown | Visited SPCMW 9761 | -7/Scraptown | Visited TADAMA 9772 | -7/Scraptown | Visited Spacefarers 9816 | -7/Scraptown | Visited Junk Repository 9861 | -7/Scraptown | Visited Bundlers 9940 | -7/Scraptown | Visited Symbiants 9970 | -7/Scraptown | Visited IN-MT5's Study 10038 | -7/Scraptown | Discovered new exit (range 13) 10337 | -7/Scraptown | Visited Science Guys 10379 | -7/Scraptown | Visited Supply Room 10424 | -7/Scraptown | Visited Scrap Suit Storage 10433 | -7/Scraptown | Found Scrap Suit 10563 | -7/Scraptown | Visited A0-MCA Data Center 10570 | -7/Scraptown | Given a B- rating by A0-MCA 10575 | -7/Scraptown | Found A0-MCA's Component Scanner 10605 | -7/Scraptown | Visited Cartography Club 10809 | -7/Scraptown | Learned location of Zion (-6) 10809 | -7/Scraptown | Learned location of Archives (-4) 10809 | -7/Scraptown | Learned location of Hub_04(d) (-4) 10809 | -7/Scraptown | Learned 24 Factory zone layouts 10809 | -7/Scraptown | Learned 8 Research zone layouts 10809 | -7/Scraptown | Learned 4 Mines zone layouts 10809 | -7/Scraptown | Learned 4 Recycling zone layouts 10809 | -7/Scraptown | Learned 20 Lower Caves zone layouts 10809 | -7/Scraptown | Learned 8 Upper Caves zone layouts 10809 | -7/Scraptown | Learned 20 Upper Caves zone layouts 10809 | -7/Scraptown | Learned 16 Proximity Caves zone layouts 10809 | -7/Scraptown | Learned 20 Proximity Caves zone layouts 10809 | -7/Scraptown | Learned location of 2 exits from Research 10809 | -7/Scraptown | Learned location of 1 exit from Lower Caves 10809 | -7/Scraptown | Learned location of 2 exits from Upper Caves 10809 | -7/Scraptown | Identified exit to Factory 10907 | -7/Scraptown | Visited Research Penetration Think Tank 10935 | -7/Scraptown | Visited LU-1G1's Boring Crew 10955 | -7/Scraptown | Visited Junk Repository 11103 | -7/Scraptown | Met Optimus 11103 | -7/Scraptown | Accepted into 0bPrime 11182 | -7/Scraptown | Civil war broke out across Scraptown 11190 | -7/Scraptown | Entered Factory 11190 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x2, Weapon x1 11191 | -5/Factory | Identified exit to Upper Caves 11192 | -5/Factory | Identified exit to Factory 11415 | -5/Factory | Lost 5 parts (3n1u1w) 11568 | -5/Factory | Lost 8 parts (2p1n1u4w) 11637 | -5/Factory | Core integrity fell below 50% 11656 | -5/Factory | Core integrity fell below 20% 11664 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11626_ U-05 Engineer lays Concrete. 11628_ The unstable cave ceiling collapses. 11629_ U-05 Engineer lays Concrete. 11631_ Kicked G-50 Soldier. 11632_ Seismic Detector destroyed. 11633_ The unstable cave ceiling collapses. 11633_ U-05 Engineer lays Concrete. 11636_ Kicked G-50 Soldier. 11636_ Carbon-fiber Leg destroyed. 11636_ U-05 Engineer lays Concrete. 11639_ The unstable cave ceiling collapses. 11640_ U-05 Engineer lays Concrete. 11640_ Slammed into G-50 Soldier. 11641_ U-05 Engineer lays Concrete. 11648_ Adv. Visual Processing Unit destroyed. 11648_ U-05 Engineer lays Concrete. 11655_ U-05 Engineer builds a Wall. 11661_ Critical hit (Burn: +37). 11663_ The unstable cave ceiling collapses. 11663_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ??????????????? #??????????????# | | ??????????????? #??????????????# | | ??""""?""""?"""" """" """" """" #??????????????#! | | ??""""?""""?"""" """" """" """" #??????????????#! | | ??""""?""""?"""" """" """" """" #??????????????#! | | ??""""?""""?"""" """" """" """" ################ | | ??""""?"""" """" """" """" """" = | | ??""""?"""" """" """" """" """" ==[ | | ???????? | | ?????????? | | ??????????? %% | | ?????????????# #####+## ##+########### | | ??????????? # ## [ % # #???? | | ???????????? # """" # #???? | | ?????????????+ "F " # #???? | | ?????????????# # #???? | | ?????????????# [ # # #???? | | ?????????????# = # """ # #???? | | ?????????????# ## """ # #???? | | ?????????????# ## """ !# #???? | | ?????????????# ## # #???? | | ?????????????# ####################???? | | ?????????????# #??????????????????????? | | ?????????????# g ######?????????????????? | | ?????????????# g # ##????????????????? | | ?????????????# ## ## #@# """"##???????????????? | | ?????????????# # g % "#???????????????? | | ?????????????# "#???????????????? | | ?????????????# # "#???????????????? | | ????????????# # ;#???????????????? | | ????????? #u ;#???????????????? | | ?????????#### ## ##???????????????? | | ????????????## # #????????????????? | | ?????????????# #????????????????? | | ?????????????### #????????????????? | | ?????????????# # # # ### #####????????????????? | | ?????????????### # # """""""???####?????? | | ???????????????####### # #### """Y"""??? #?????? | | ?????????????????????####???? ????????? #?????? | | ????????????????????????????? ????????? ####### | | ????????????????????????????? ???????? + | | ????????????????????????????? """?"""??? # ##### | | ????????????????????????????? """?"""??? # #???? | | ????????????????????????????? """?"""??? # #???? | | ?????????????????????????????##??????????????????? | | ?????????????????????????????????????"""""""?????? | | ??????????????????"""?????"""????????"""""""?????? | | ??????????????????"""?????"""????????"""""""?????? | | ??????????????????"""?????"""????????"""""""?????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Corruption Containment 8 Armor Coverage 450 Resistance: EM 15 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderHeatWeb Manual? 0 Play Time 01:08:59 Cumulative 106.5 hours Start 2025.08.06 @ 22:36:46 End 2025.08.06 @ 23:46:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 190 Rogue 190 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 61 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe3d95dd-d658-473f-a7b5-32190b88771f