Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 03:28:56 Player: grhkm Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (102) 510 Value Destroyed (2589) 2589 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (90) 90 TOTAL SCORE: 5489 Bonus ------- High Alert Combat Kills 90 Cogmind --------- Core Integrity 0/700 Matter 78/300 Energy 100/100 System Corruption 14% Temperature Cool (21) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Terrain Scan Processor Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Signal Interpreter Hacking Suite Arc Projector Arc Projector Heavy Laser Heavy Particle Cannon Gauss Rifle Flak Gun Gauss Cannon Mini Grenade Launcher Mini Grenade Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Terrain Scan Processor Improved Targeting Computer Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Flak Gun > --- INVENTORY -------- Aluminum Leg Carbon-fiber Leg Layered Light Armor Plating Hacking Suite Shock Rifle Arc Projector Arc Projector Particle Gun Heavy Laser Heavy Particle Cannon Heavy Particle Cannon Gauss Rifle Flak Gun Mini Grenade Launcher Mini Grenade Launcher [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 1 1 1 Utility 3 | . . 1 1 1 Weapon . | . . . . . Parts Attached 96 | 7 9 13 19 48 Power 10 | 1 . 1 1 7 Engine 4 | 1 . 1 . 2 Core 6 | . . . 1 5 Reactor . | . . . . . Propulsion 25 | 2 3 4 3 13 Treads . | . . . . . Leg 25 | 2 3 4 3 13 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 31 | 2 2 5 8 14 Device 6 | 1 1 . 2 2 Storage 2 | 1 1 . . . Processor 4 | . . . 1 3 Hackware . | . . . . . Protection 19 | . . 5 5 9 Artifact . | . . . . . Weapon 30 | 2 4 3 7 14 Energy Gun 5 | 1 1 2 . 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 21 | 1 2 1 7 10 Ballistic Cannon 1 | . 1 . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . . . 1 System Corruption 6 | . . . . 6 Parts Lost 36 | . . 7 7 22 Power 4 | . . 1 . 3 Propulsion 14 | . . 1 4 9 Utility 12 | . . 2 3 7 Weapon 6 | . . 3 . 3 Highest Loss Streak 12 | . . 5 6 12 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 98 99 88 93 Engine 5 | . 14 11 3 1 Core 3 | . . . 5 4 Leg 30 | . 28 33 25 32 Device 7 | . 12 8 9 4 Storage 8 | . 14 11 9 7 Processor 8 | . . . 3 15 Protection 9 | . . 13 13 8 Energy Gun 3 | . 6 9 . 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 11 | . 12 10 17 10 Ballistic Cannon 1 | . 9 1 . . Peak Build Rating 45 | 9 10 12 23 45 Average Rating 25 | 5 9 11 18 36 On Entrance 9 | . 9 10 10 20 Naked Turns . | . . . . . Heaviest Build 52 | 15 31 39 52 50 Greatest Support 82 | 20 20 30 40 82 Greatest Overweight (x) 11 | 1 1 1 3 11 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 Most Carried 15 | 4 12 14 14 15 Average Carried 12 | 2 8 11 11 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 14 | 4 12 14 14 12 Class Distribution -------------------- 61% | Scavenger-Mutant 19% | Scavenger-Skirmisher 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2337 | 309 193 217 357 1261 Remotely . | . . . . . Salvage Created 3195 | 185 322 590 389 1709 Parts 223 | 15 25 45 19 119 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 5 | . . 1 1 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 50 | . 8 12 8 22 Guns 39 | . 3 12 8 16 Cannons 5 | . 5 . . . AOE 5 | . . . . 5 Classes Destroyed 14 | 3 3 2 2 4 Worker 21 | 1 2 3 . 15 Builder 11 | . 1 3 1 6 Tunneler 5 | 4 . . . 1 Hauler 1 | . . . . 1 Recycler 9 | 1 . 1 . 7 Operator 2 | . . . 1 1 Watcher 3 | . . 1 . 2 Swarmer 11 | . 1 6 . 4 Grunt 21 | . 7 5 5 4 Duelist 1 | . . . . 1 Sentry 8 | . . 1 2 5 Specialist 2 | . . . . 2 Hunter 4 | . . . 1 3 Programmer 3 | . . . . 3 Best Kill Streak 8 | 5 7 7 3 8 Combat Bots Only 5 | . 4 4 3 5 Max Kills in Single Turn 4 | 1 1 1 1 4 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 768 | . 33 200 86 449 Missed 228 | . 3 65 14 146 Damage Taken 6542 | . 343 1328 989 3882 Core 1028 | . 67 187 71 703 Absorbed by Shields . | . . . . . Redirected to Shielding 94 | . . 50 . 44 Ignored by Resistances 34 | . . . . 34 Regen/Repaired (Parts) 18 | . 18 . . . Core Remaining (%) 78 | 100 73 53 87 . Volleys Fired 240 | 13 23 50 46 108 Largest 2 | 2 2 2 2 2 Hottest 125 | 70 85 100 48 125 Shots Fired 477 | 26 46 100 92 213 Gun 433 | 26 28 96 92 191 Cannon 32 | . 18 4 . 10 Launcher 12 | . . . . 12 Special . | . . . . . Kinetic 372 | 13 35 51 92 181 Thermal 83 | 13 11 49 . 10 Explosive 12 | . . . . 12 Electromagnetic 10 | . . . . 10 Robot Hit Streak 14 | 7 6 10 11 14 Robot Miss Streak 11 | 2 3 5 4 11 Penetration Max 1 | . . . . 1 Secondary Targets 5 | . . 4 . 1 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 320 | 12 30 56 65 157 Core Hits 236 | 7 17 27 25 160 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 2 3 . . Burn 4 | . 1 3 . . Blast 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6002 | 168 444 738 1041 3611 Guns 4667 | 168 205 704 1041 2549 Cannons 448 | . 239 34 . 175 Explosions 850 | . . . . 850 Melee . | . . . . . Ramming 37 | . . . . 37 Kinetic 4300 | 69 394 352 1041 2444 Thermal 710 | 99 50 386 . 175 Explosive 710 | . . . . 710 Electromagnetic 245 | . . . . 245 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 14 | . . . . 14 Average Corruption 7 | . . . . 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 23 | . . . . 23 Message Errors 6 | . . . . 6 Matter Fused 7 | . . . . 7 Heat Flow Errors 1 | . . . . 1 Energy Discharges 3 | . . . . 3 Parts Rejected 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Alerts 1 | . . . . 1 Misdirections 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 117 | . . . . 117 Projectiles . | . . . . . Explosions 112 | . . . . 112 Melee 5 | . . . . 5 Knockbacks 2 | . 2 . . . Impact . | . . . . . Kinetic 2 | . 2 . . . Secondary . | . . . . . Self-Inflicted Damage 126 | . . . . 126 Shots 5 | . . . . 5 Rammed 1 | . . . . 1 Targets Rammed 4 | . . . . 4 Kicked 3 | . . . . 3 Crushed . | . . . . . Highest Temperature 252 | 72 192 194 50 252 Average Temperature 54 | 28 84 49 17 72 Received Heat Transfer 1782 | . 156 369 378 879 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 1 | . . . . 1 Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 4 . . Heat Transferred 2146 | 296 222 1369 . 259 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 1062 | 30 260 206 314 1062 Initial 60 | . 19 27 52 60 Average 154 | 13 99 81 153 198 Maximum Alert Level 3 | . 1 1 1 3 Low Security (%) 79 | 100 94 96 76 70 Level 1 14 | . 5 3 23 18 Level 2 . | . . . . . Level 3 5 | . . . . 10 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 20 | . 3 3 2 12 Investigation 5 | . 2 1 1 1 Extermination 3 | . . . . 3 Reinforcement 8 | . 1 2 1 4 Assault 2 | . . . . 2 Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . 1 . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . . 1 . 6 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 108 | . 9 26 12 61 Peak Tracking Total 10 | . 5 8 3 10 Tactical Retreats 5 | . . . 1 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 2 1 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . 6 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 21 | . . . . 21 Max in Single Turn 5 | . . . . 5 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 10 | . 2 2 2 4 Terminals 8 | . . 2 2 4 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 25 | . 3 10 5 7 Successful 14 | . 3 7 2 2 Failed 11 | . . 3 3 5 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 5 | . . . . 5 Terminals 22 | . . 10 5 7 Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . . 7 2 2 Record 5 | . . 3 2 . Branch Access Points 1 | . . . . 1 Alert Level 1 | . . 1 . . Disarm Traps 2 | . . 2 . . Dispatch Records 1 | . . 1 . . Reinforcement Status 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 1 | . 1 . . . Recycle Component 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 6 | . 1 1 1 3 Full Trace Events 3 | . . 1 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 38 | . 38 . . . Parts Recycled 1 | . 1 . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3975 | 121 528 617 654 2055 Spaces Moved 1959 | 60 259 218 201 1221 Core 8 | 6 . . . 2 Treads . | . . . . . Legs 1951 | 54 259 218 201 1219 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 120 116 Average Speed 150 | 113 152 190 233 131 Slowest Speed 600 | 120 190 190 330 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 4 51 21 17 23 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 73 | . . . . 73 Melee . | . . . . . Projectile . | . . . . . AOE 73 | . . . . 73 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2518 | 83 344 321 297 1473 Wait 135 | . 41 25 18 51 Move 1955 | 59 258 217 200 1221 Hop . | . . . . . Pick Up 50 | 4 9 11 10 16 Fast Attach 21 | 7 1 1 3 9 Attach 30 | . . 7 8 15 Detach 2 | . . 1 . 1 Swap 45 | . 8 5 8 24 Drop 36 | . 4 4 4 24 Fire 240 | 13 23 50 46 108 Melee . | . . . . . Ram 1 | . . . . 1 Kick 3 | . . . . 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Low x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 595 | -10/Materials | Repaired Imp. Terrain Scanner 624 | -10/Materials | Discovered new exit (range 11) 650 | -10/Materials | Entered another Materials area 650 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 946 | -9/Materials | Build established: Scavenger-Mutant 1028 | -9/Materials | Discovered new exit (range 15) 1267 | -9/Materials | Entered another Materials area 1267 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1289 | -8/Materials | Lost 5 parts (1p1n3w) 1701 | -8/Materials | Lost 6 parts (4n2u) 1837 | -8/Materials | Discovered new exit (range 10) 1921 | -8/Materials | Entered Factory 1921 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1974 | -7/Factory | Discovered new exit (range 10) 2131 | -7/Factory | Discovered new exit (range 17) 2231 | -7/Factory | Build established: Scavenger-Skirmisher 2968 | -7/Factory | Identified exit to Lower Caves 3000 | -7/Factory | Build established: Scavenger-Mutant 3233 | -7/Factory | Lost 3 parts (1p1u1w) 3259 | -7/Factory | Cargo convoy interrupted 3571 | -7/Factory | Garrison activated, responded to threat 3921 | -7/Factory | First assault squad dispatched 3933 | -7/Factory | System corruption reached 10% 3948 | -7/Factory | Core integrity fell below 50% 3971 | -7/Factory | Core integrity fell below 20% 3976 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- System corrupted: Energy discharge (-81). Critical hit (Burn: +37). Carbon-fiber Leg destroyed. Aluminum Leg destroyed. Flak Gun destroyed. Carbon-fiber Leg destroyed. P-60 Hacker resets R-06 Scavenger, system corruption cleaned. Flak Gun destroyed. Slug penetrates L-41 Fighter. L-41 Fighter destroyed. Acquired 55 matter. K-01 Serf collects debris. Nuclear Core destroyed. System corrupted: Gauss Rifle rejected. K-01 Serf collects debris. Reflective Plating destroyed. Weapon Cycler destroyed. Slammed into R-06 Scavenger. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????####### ! # ? | | ?????????# # "" # ? | | ?????????# # "" # | | ?????????# # "Y # | | ?????????# "" # | | ?????????# # "" # ####+#############+?? | | ?????????# # # # #???????????? | | ?????????# # # #"""" #???????????? | | ?????????# # // /= ##"""" #???????????? | | ?????????# # / #% ##"""" #???????????? | | ?????????# # // # ##"""" #???????????? | | ?????????# # # ##"""" #???????????? | | ?????????# # # ##"""" #???????????? | | ????????### ########## ## #???????????? | | ????????# ## #???????????? | | ????????#^^^ k g ## #???????????? | | ????????# i ## "T" #???????????? | | ????????# k ggY##########???????????? | | ??????### ku % ##???????????????????? | | ??????# # p r ##???????????????????? | | ####### # r ##???????????????????? | | u ##???????????????????? | | ##???????????????????? | | u k k ##???????????????????? | | = [#????????????????????? | | %!! @ /#????????????????????? | | !=!%!! ######### #????????????????????? | | !! #???????# #????????????????????? | | = #???????#^^k^^#????????????????????? | | /???????#w +????????????????????? | | # ????? + #????????????????????? | | # ??? # #????????????????????? | | #?"?? # #????????????????????? | | #??? ?# #????????????????????? | | #??T ?# #????????????????????? | | ??? ?????" ??# ????????????????????? | | ??? ? ????????" ??# ????????????????????? | | ""??????????????? ???# ????????????????????? | | ?????????????????# ????????????????????? | | ?????????????????# ???????????????????? | | #####??????????????????##+###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 675 Resistance: TH 10 Propulsion Shielding 33 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed ArchitectPrecisionFilter Manual? 0 Play Time 00:43:30 Cumulative 6.9 hours Start 2024.09.02 @ 02:44:40 End 2024.09.02 @ 03:28:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7a510caf-c895-44bc-ae54-c95759b58fea