Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.24 @ 02:28:23

Player: Syanka

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (232)     1160
Value Destroyed (6503)     6503
Prototype IDs (50)         1000
Alien Tech Used (0)        0
Bonus (682)                682
              TOTAL SCORE: 13945

 Bonus
-------
High Alert Combat Kills    605
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -523

 Cogmind 
---------
Core Integrity             651/850
Matter                     243/300
Energy                     5/100
System Corruption          4%
Temperature                Cool (18)
Movement                   Treading (320) Ox2
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
          Light Treads
       Improved Medium Treads
>               --- UTILITY (7) ------
       Improved Heat Sink
       Advanced Heat Sink
                Huge Storage Unit
                Core Analyzer
       Hardened Heavy Armor Plating
        Layered Medium Armor Plating
>               --- WEAPON (2) -------
       Advanced Beam Rifle
>               --- INVENTORY (25) ---
         Medium Treads
         Medium Treads
  High-capacity Battery (250)
                Energy Well (331)
       Improved Signal Interpreter
                Launcher Guidance Computer
          Heavy Armor Plating
      Makeshift Light Armor Plating
                Hacking Suite
   High-powered Shock Rifle
                EM Pulse Cannon
                EM Pulse Cannon
       Improved EM Pulse Cannon
                Latent Energy Streamer
                Remote Datajack
                Power Maul

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
          Light Angular Momentum Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
         Medium Treads
       Improved Medium Treads
>               --- UTILITY ----------
       Improved Heat Sink
       Advanced Heat Sink
                Huge Storage Unit
                Core Analyzer
       Hardened Heavy Armor Plating
                Reactive Plating
>               --- WEAPON -----------
                Gatling Laser
                Latent Energy Streamer
>               --- INVENTORY --------
          Light Treads
         Medium Treads
         Medium Treads
  High-capacity Battery
                Energy Well
       Improved Signal Interpreter
                Launcher Guidance Computer
          Heavy Armor Plating
      Makeshift Light Armor Plating
                Hacking Suite
   High-powered Shock Rifle
       Advanced Beam Rifle
                EM Pulse Cannon
                EM Pulse Cannon
       Improved EM Pulse Cannon
         Cooled Particle Cannon
                Remote Datajack
                Power Maul
[Rating: 64]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Huge Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Cooled Particle Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   1   1   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             187  | 7   13  9   37  4   .   2   49  20  1   3   2   6   34  
  Power                    17   | 1   2   2   2   .   .   1   1   2   1   3   .   .   2   
    Engine                 11   | 1   2   .   2   .   .   1   1   .   1   1   .   .   2   
    Core                   6    | .   .   2   .   .   .   .   .   2   .   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               49   | 2   3   1   14  .   .   .   13  8   .   .   .   2   6   
    Treads                 49   | 2   3   1   14  .   .   .   13  8   .   .   .   2   6   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  38   | 2   4   4   3   3   .   1   5   5   .   .   .   2   9   
    Device                 14   | 1   .   4   1   2   .   1   1   1   .   .   .   .   3   
    Storage                8    | 1   3   .   .   1   .   .   .   1   .   .   .   1   1   
    Processor              4    | .   .   .   .   .   .   .   1   2   .   .   .   .   1   
    Hackware               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Protection             11   | .   1   .   1   .   .   .   3   1   .   .   .   1   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   83   | 2   4   2   18  1   .   .   30  5   .   .   2   2   17  
    Energy Gun             34   | 1   3   2   14  1   .   .   6   2   .   .   .   1   4   
    Energy Cannon          29   | .   .   .   .   .   .   .   18  2   .   .   1   1   7   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               16   | .   .   .   4   .   .   .   5   1   .   .   .   .   6   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   1   .   .   .   2   1   .   .   .   .   .   
Parts Lost                 23   | .   .   .   3   .   .   1   1   3   .   2   .   .   13  
  Power                    6    | .   .   .   .   .   .   1   1   1   .   2   .   .   1   
  Propulsion               8    | .   .   .   1   .   .   .   .   2   .   .   .   .   5   
  Utility                  4    | .   .   .   1   .   .   .   .   .   .   .   .   .   3   
  Weapon                   5    | .   .   .   1   .   .   .   .   .   .   .   .   .   4   
  Highest Loss Streak      8    | .   .   .   1   .   .   1   1   1   .   1   .   .   8   
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  99  99  100 100 100 99  96  92  91  92  91  90  
  Engine                   7    | .   14  8   6   11  11  11  8   1   3   3   7   7   7   
  Core                     4    | .   .   5   4   .   .   .   .   12  11  10  7   7   3   
  Treads                   31   | .   27  28  32  33  33  33  36  29  30  30  30  30  25  
  Device                   8    | .   5   6   11  11  11  11  8   7   7   7   7   7   11  
  Storage                  9    | .   14  14  11  11  11  11  9   7   7   7   7   7   6   
  Processor                3    | .   .   .   .   .   .   .   .   11  7   7   7   7   8   
  Hackware                 4    | .   .   .   8   11  11  11  9   4   .   .   .   .   .   
  Protection               6    | .   8   7   2   .   .   .   8   2   7   7   7   6   10  
  Energy Gun               11   | .   22  28  21  22  22  22  .   5   7   7   7   7   5   
  Energy Cannon            6    | .   .   .   .   .   .   .   17  9   7   7   6   6   5   
Peak Build Rating          64   | 8   10  24  23  24  25  29  36  46  48  51  51  51  64  
  Average Rating           34   | 5   8   14  20  23  24  26  33  43  46  49  50  50  59  
  On Entrance              29   | .   8   10  19  21  24  25  29  36  46  48  51  51  49  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             216  | 13  51  54  57  96  96  96  110 124 127 136 136 136 216 
  Greatest Support         98   | 40  40  40  60  60  60  60  82  82  80  80  80  80  98  
  Greatest Overweight (x)  2    | .   1   1   .   1   1   1   1   1   1   2   1   1   2   
  Average Overweight (x)   .    | .   .   1   .   .   1   1   1   1   1   1   1   1   1   
Largest Inventory Capacity 25   | 8   20  20  20  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   12  20  20  23  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 8   20  20  20  22  25  25  25  25  25  25  25  25  25  
  Average Carried          22   | 3   11  19  19  21  22  24  24  24  24  24  25  24  24  
  Final Capacity           25   | 8   20  20  20  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 8   20  20  20  22  25  25  25  25  25  25  25  24  17  

 Class Distribution 
--------------------
 85% | Scavenger-Mutant
 14% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           2759 | 291  245  90   460  40   .    20   557  228  85   128  .    196  419  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9915 | 133  467  399  1774 250  .    223  2204 1632 358  257  .    619  1599 
  Parts                    493  | 9    26   27   90   14   .    9    113  88   7    7    .    17   86   
Haulers Intercepted        16   | .    1    .    6    .    .    .    6    2    .    .    .    .    1    
Recyclers Shooed           13   | .    .    .    4    .    .    .    2    2    .    .    .    .    5    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      24   | .    .    .    .    .    .    .    .    .    7    6    .    11   .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  140  | .   8   12  30  3   .   3   30  18  1   4   .   5   26  
  Guns                     59   | .   5   12  21  3   .   3   .   5   1   2   .   4   3   
  Cannons                  52   | .   3   .   .   .   .   .   25  9   .   2   .   1   12  
  AOE                      27   | .   .   .   8   .   .   .   5   4   .   .   .   .   10  
Classes Destroyed          22   | 3   5   1   4   1   .   .   2   1   2   1   .   2   .   
  Worker                   17   | 1   .   .   .   2   .   .   5   5   .   .   .   .   4   
  Builder                  11   | .   .   .   2   .   .   .   2   2   .   .   .   .   5   
  Tunneler                 3    | 2   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   16   | .   1   .   6   .   .   .   6   2   .   .   .   .   1   
  Recycler                 22   | 1   1   .   6   .   .   1   4   7   .   .   .   .   2   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Mechanic                 2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 7    | .   2   .   1   .   .   .   3   .   .   .   .   .   1   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Watcher                  10   | .   2   .   2   .   .   .   3   1   .   .   .   .   2   
  Swarmer                  27   | .   .   6   8   .   .   .   6   4   .   .   .   .   3   
  Grunt                    69   | .   8   6   12  3   .   2   13  5   1   2   .   1   16  
  Brawler                  4    | .   .   .   1   .   .   1   1   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Protector                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   18   | .   .   .   8   .   .   .   7   2   .   .   .   .   1   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Hunter                   8    | .   .   .   .   .   .   .   1   3   .   .   .   1   3   
  Programmer               6    | .   .   .   .   .   .   .   .   4   .   1   .   .   1   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Zionite                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Samaritan                4    | .   .   .   .   .   .   .   .   .   2   2   .   .   .   
  Thug                     2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           17   | 2   3   3   8   3   .   2   10  12  2   1   .   1   17  
  Combat Bots Only         8    | .   2   3   7   3   .   1   5   4   1   1   .   1   8   
Max Kills in Single Turn   3    | 2   1   1   3   1   .   1   3   2   1   1   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   3   2   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  
Hostile Shots Fired        732   | .    42   41   139  14   .    18   117  114  1    25   .    36   185  
  Missed                   205   | .    13   12   39   4    .    4    22   38   .    6    .    13   54   
Damage Taken               7772  | .    315  292  1208 137  .    233  1532 1073 18   365  .    450  2149 
  Core                     837   | .    55   41   121  57   .    39   166  72   .    34   .    53   199  
  Absorbed by Shields      213   | .    .    .    .    .    .    .    .    .    .    .    .    .    213  
  Ignored by Resistances   96    | .    .    .    .    .    .    .    .    .    .    .    .    .    96   
  Regen/Repaired (Parts)   216   | .    50   .    50   .    .    .    116  .    .    .    .    .    .    
Core Remaining (%)         70    | 100  .    61   .    .    .    45   69   .    .    .    .    77   .    
Volleys Fired              537   | 7    44   30   109  13   .    15   128  58   12   22   1    26   72   
  Largest                  2     | 2    2    2    2    2    .    2    2    2    2    2    1    2    2    
  Hottest                  170   | 70   115  140  140  131  .    131  136  165  110  110  5    110  170  
Shots Fired                1019  | 14   88   60   205  26   .    29   248  114  24   45   1    51   114  
  Gun                      536   | 14   73   60   195  26   .    29   8    25   12   22   .    25   47   
  Cannon                   442   | .    15   .    .    .    .    .    233  87   12   23   .    26   46   
  Launcher                 40    | .    .    .    10   .    .    .    7    2    .    .    .    .    21   
  Special                  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kinetic                  42    | 7    35   .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  923   | 7    53   60   191  26   .    29   233  112  24   45   .    51   92   
  Explosive                40    | .    .    .    10   .    .    .    7    2    .    .    .    .    21   
  Electromagnetic          13    | .    .    .    4    .    .    .    8    .    .    .    .    .    1    
  Robot Hit Streak         18    | 5    8    10   17   8    .    13   17   9    10   15   4    9    18   
  Robot Miss Streak        28    | 2    3    2    5    1    .    4    5    3    3    5    .    28   3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    2    .    2    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           697   | 8    61   40   136  19   .    19   168  74   18   36   1    26   91   
  Core Hits                415   | 5    24   19   64   10   .    8    70   47   14   20   .    21   113  
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         32    | 1    9    4    8    4    .    2    .    3    .    .    .    .    1    
    Burn                   31    | 1    8    4    8    4    .    2    .    3    .    .    .    .    1    
    Blast                  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18761 | 113  847  679  3149 422  .    370  4414 2470 392  871  .    689  4345 
  Guns                     7327  | 113  663  677  2447 354  .    370  103  430  204  472  .    398  1096 
  Cannons                  7592  | .    181  .    .    .    .    .    3781 1638 188  399  .    291  1114 
  Explosions               3459  | .    .    .    592  .    .    .    421  326  .    .    .    .    2120 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  383   | .    3    2    110  68   .    .    109  76   .    .    .    .    15   
  Kinetic                  381   | 51   330  .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  14674 | 62   514  677  2410 354  .    370  3781 2068 392  871  .    689  2486 
  Explosive                2884  | .    .    .    592  .    .    .    421  326  .    .    .    .    1545 
  Electromagnetic          439   | .    .    .    37   .    .    .    103  .    .    .    .    .    299  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    .    .    .    4    4    4    4    4    4    
  Average Corruption       3     | .    .    .    .    .    .    .    .    3    4    4    4    4    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  161   | .    .    .    .    .    .    .    .    26   29   50   5    51   .    
    Message Errors         34    | .    .    .    .    .    .    .    .    5    9    8    2    10   .    
    Matter Fused           42    | .    .    .    .    .    .    .    .    5    9    14   1    13   .    
    Heat Flow Errors       24    | .    .    .    .    .    .    .    .    6    4    6    .    8    .    
    Energy Discharges      16    | .    .    .    .    .    .    .    .    2    1    7    1    5    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    1    .    .    1    .    
    Data Loss (minor)      22    | .    .    .    .    .    .    .    .    2    4    8    .    8    .    
    Data Loss (major)      12    | .    .    .    .    .    .    .    .    3    1    3    1    4    .    
    Misfires               3     | .    .    .    .    .    .    .    .    2    .    1    .    .    .    
    Alerts                 6     | .    .    .    .    .    .    .    .    1    .    3    .    2    .    
Overload Shots             15    | .    .    .    .    .    .    .    .    4    .    .    .    .    11   
Overflow Damage            357   | .    .    .    20   .    .    .    63   38   59   50   .    .    127  
  Projectiles              172   | .    .    .    .    .    .    .    47   13   59   50   .    .    3    
  Explosions               157   | .    .    .    .    .    .    .    15   18   .    .    .    .    124  
  Melee                    28    | .    .    .    20   .    .    .    1    7    .    .    .    .    .    
Knockbacks                 4     | .    3    .    .    .    .    .    .    1    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      193   | .    .    .    47   .    .    .    47   7    .    .    .    .    92   
  Shots                    6     | .    .    .    1    .    .    .    1    1    .    .    .    .    3    
  Rammed                   42    | .    2    2    11   4    .    .    10   10   .    .    .    .    3    
Targets Rammed             50    | .    3    2    11   4    .    .    14   11   .    .    .    .    5    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  8     | .    1    .    .    .    .    .    4    1    .    .    .    .    2    
Highest Temperature        441   | 27   441  378  201  204  .    192  240  215  247  261  .    263  314  
  Average Temperature      70    | 12   91   138  53   67   .    58   51   74   56   67   .    75   71   
  Received Heat Transfer   2907  | .    156  96   462  78   .    162  729  252  9    108  .    45   810  
  Effects                  7     | .    4    1    1    .    .    .    .    .    .    .    .    .    1    
    Shutdowns              1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    1    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    1    .    .    .    1    1    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    2    .    .    .    1    .    .    .    .    1    1    
  Impact Corruptions       4     | .    .    .    2    .    .    .    1    1    .    .    .    .    .    
Robots Melted              3     | .    1    .    1    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          2     | .    .    .    1    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             56    | .    6    3    7    1    .    .    8    8    3    7    .    3    10   
  Heat Transferred         28330 | 259  2035 1776 5587 999  .    851  6142 3124 734  1593 .    1220 4010 
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Latent Energy Used         150   | .    .    .    .    .    .    .    .    .    .    .    .    .    150  
  LE Corruption            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Peak Influence             937  | 20  239 143 631 242 .   135 532 537 .   .   .   .   937 
  Initial                  900  | .   13  .   22  242 .   .   52  241 .   .   .   .   900 
  Average                  258  | 7   81  35  387 70  .   49  320 244 .   .   .   .   622 
Maximum Alert Level        3    | .   1   .   2   1   .   .   2   2   .   .   .   .   3   
  Low Security (%)         43   | 100 86  100 22  76  .   100 8   50  .   .   .   .   .   
  Level 1                  34   | .   13  .   24  23  .   .   79  27  .   .   .   .   13  
  Level 2                  19   | .   .   .   52  .   .   .   11  21  .   .   .   .   52  
  Level 3                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   33  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   3   .   2   .   .   .   10  7   .   .   .   .   6   
  Investigation            3    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   .   3   .   .   .   .   1   
  Reinforcement            15   | .   2   .   1   .   .   .   6   3   .   .   .   .   3   
  Assault                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Garrison                 4    | .   .   .   .   .   .   .   3   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Construction Impeded       3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Distress Signals           13   | .   1   .   1   .   .   .   7   3   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              221  | .   19  12  46  3   .   5   53  26  1   5   .   8   43  
  Peak Tracking Total      7    | .   4   3   5   3   .   3   5   5   1   2   .   1   7   
  Tactical Retreats        16   | .   1   .   2   .   .   2   3   .   .   .   .   2   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Traps Triggered            5    | .   1   .   .   .   .   .   .   3   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   2   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Machines Disabled          20   | .   3   1   3   .   .   .   2   3   .   .   .   .   8   
  Max in Single Turn       5    | .   1   1   1   .   .   .   1   1   .   .   .   .   5   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Machines Accessed          45   | .   8   .   13  .   1   .   8   5   .   2   4   .   4   
  Terminals                27   | .   6   .   9   .   .   .   5   3   .   1   .   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   2   .   .   .   1   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   
Total Hacks                141  | .   30  .   42  .   1   .   16  12  .   2   31  .   7   
  Successful               94   | .   17  .   29  .   1   .   8   5   .   2   31  .   1   
  Failed                   46   | .   12  .   13  .   .   .   8   7   .   .   .   .   6   
    Catastrophic           5    | .   .   .   .   .   .   .   1   2   .   .   .   .   2   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   59   | .   20  .   17  .   1   .   12  4   .   .   .   .   5   
  Terminals                85   | .   26  .   31  .   .   .   12  9   .   1   .   .   6   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          7    | .   3   .   2   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          7    | .   1   .   4   .   .   .   1   .   .   .   .   .   1   
  Scanalyzers              5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   
Terminal Hacks             64   | .   9   .   17  .   1   .   1   3   .   2   31  .   .   
  Record                   12   | .   .   .   .   .   .   .   .   .   .   1   11  .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   .   13  .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Robot Analysis           6    | .   1   .   4   .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   2   .   2   .   .   .   .   .   .   .   3   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   2   .   .   .   .   .   .   2   .   .   .   .   .   
  Locate Traps             5    | .   1   .   4   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   1   .   4   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       6    | .   2   .   2   .   .   .   2   .   .   .   .   .   .   
  Scan Component           3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   
  Repair                   3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   1   .   2   .   .   .   1   .   .   .   .   .   1   
  Retrieve Components      5    | .   1   .   2   .   .   .   1   .   .   .   .   .   1   
Scanalyzer                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   5   .   5   .   .   .   3   .   .   .   .   .   .   
  Terminals                13   | .   5   .   5   .   .   .   3   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Botnet                 8    | .   4   .   3   .   .   .   1   .   .   .   .   .   .   
    Operators              3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   5   .   10  .   .   .   6   4   .   .   .   .   3   
  Full Trace Events        3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   .   .   .   .   116 .   .   .   .   .   
  Total Robot Build Rating 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   .   .   .   .   13  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   
  Time                     90   | .   26  .   26  .   .   .   38  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     36   | .   3   .   13  .   .   .   10  .   .   .   .   .   10  
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Total Allies               3    | .   .   .   .   2   .   .   .   1   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   2   .   .   .   1   1   1   .   .   .   
  Highest-Rated Group      41   | .   .   .   .   41  .   .   .   23  23  23  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   23  23  23  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Robot Analysis Total       6    | .   1   .   4   .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   3   .   3   .   .   .   .   1   1   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               22910 | 167  1550 1748 2382 1685 829  337  4309 1792 1236 2301 220  2857 1497 
Spaces Moved               8701  | 82   729  677  933  765  345  110  1399 579  484  916  90   1110 482  
  Core                     2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   8699  | 80   729  677  933  765  345  110  1399 579  484  916  90   1110 482  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  160  160  240  240  238  238  242  242  242  240  240  
  Average Speed            223   | 157  178  240  160  212  240  240  238  240  242  242  242  241  242  
  Slowest Speed            323   | 160  240  240  160  240  240  240  242  242  242  323  242  242  320  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       64    | 6    92   98   84   100  77   28   61   16   67   88   75   91   14   
  Regions Visited          13
    Branch Regions         8
  Pre-discovered Areas     2     | .    .    .    .    1    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        3     | .    .    .    1    1    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    .    .    1    1    1    .    1    1    1    1    .    
Scrap Searched             14    | .    .    1    .    3    .    1    .    .    2    5    .    2    .    
Spaces Dug                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Terrain Destroyed          246   | .    .    .    47   .    .    .    66   12   3    3    .    4    111  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               26    | .    .    .    .    .    .    .    8    3    3    3    .    4    5    
  AOE                      220   | .    .    .    47   .    .    .    58   9    .    .    .    .    106  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  
Total                      11130 | 103  897  741  1629 799  347  158  2120 863  526  955  92   1227 673  
  Wait                     1370  | .    64   10   483  8    .    26   465  144  17   6    .    79   68   
  Move                     8688  | 81   728  676  932  764  344  109  1398 578  483  915  89   1109 482  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  122   | 8    23   4    23   2    3    3    24   20   4    4    .    1    3    
  Fast Attach              34    | 7    4    2    1    .    .    .    6    4    .    2    .    4    4    
  Attach                   24    | .    .    .    5    .    .    1    2    5    .    .    .    .    11   
  Detach                   5     | .    .    .    .    .    .    .    .    3    .    .    .    .    2    
  Swap                     129   | .    9    7    31   4    .    1    41   11   1    1    2    2    19   
  Drop                     162   | .    22   10   34   4    .    3    42   27   5    5    .    5    5    
  Fire                     537   | 7    44   30   109  13   .    15   128  58   12   22   1    26   72   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    50    | .    3    2    11   4    .    .    14   11   .    .    .    .    5    
  Escape Stasis            4     | .    .    .    .    .    .    .    .    2    .    .    .    .    2    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Trap                     4     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory

 History 
---------
  Turn | Location           | Event
    26 | -11/Scrapyard      | Discovered new exit (range 15)
   168 | -11/Scrapyard      | Entered Materials
   240 | -10/Materials      | Discovered new exit (range 14)
   311 | -10/Materials      | Build established: Mutant
   459 | -10/Materials      | Repaired Lgt. Treads
   469 | -10/Materials      | Discovered new exit (range 12)
   518 | -10/Materials      | Central database locked down
   855 | -10/Materials      | Discovered new exit (range 15)
  1004 | -10/Materials      | Discovered new exit (range 14)
  1363 | -10/Materials      | Discovered new exit (range 16)
  1718 | -10/Materials      | Entered Mines
  1744 | -10/Mines          | Met a Derelict bent on vengeance
  1750 | -10/Mines          | Learned Materials emergency access door positions
  1790 | -10/Mines          | Learned Materials terminal intel
  2332 | -10/Mines          | Discovered new exit (range 8)
  2445 | -10/Mines          | Learned Materials terminal intel
  2722 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  2771 | -10/Mines          | Discovered new exit (range 8)
  3360 | -10/Mines          | Found Prototype Device
  3360 | -10/Mines          | Identified Exp. Sensor Array
  3466 | -10/Mines          | Entered Materials
  3466 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3468 | -9/Materials       | Loaded intel: 12 terminal locations
  3609 | -9/Materials       | Build established: Scavenger-Mutant
  4184 | -9/Materials       | Discovered new exit (range 15)
  4528 | -9/Materials       | Identified exit to Mines
  4599 | -9/Materials       | Discovered new exit (range 16)
  4666 | -9/Materials       | First assault squad dispatched
  4701 | -9/Materials       | Destroyed 7 combat bots
  5181 | -9/Materials       | Discovered new exit (range 12)
  5485 | -9/Materials       | Repaired Grenade Launcher
  5848 | -9/Materials       | Entered Mines
  6021 | -9/Mines           | Learned Materials terminal intel
  6311 | -9/Mines           | Discovered new exit (range 3)
  6559 | -9/Mines           | Discovered new exit (range 11)
  6894 | -9/Mines           | Identified exit to Exiles
  7063 | -9/Mines           | Learned location of Storage (-8)
  7105 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  7533 | -9/Mines           | Entered Exiles
  7593 | -9/Exiles          | Met 8R-AWN
  7634 | -9/Exiles          | Met EX-HEX
  7721 | -9/Exiles          | Met EX-BIN
  7752 | -9/Exiles          | Aligned with FarCom system
  7754 | -9/Exiles          | Given EX-Vault access code
  7812 | -9/Exiles          | Opened EX-Vault
  7831 | -9/Exiles          | Found Latent Energy Streamer
  7882 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  7954 | -9/Exiles          | Met EX-DEC
  8087 | -9/Exiles          | Visited The Gauntlet
  8338 | -9/Exiles          | Discovered new exit (range 10)
  8362 | -9/Exiles          | Left Exiles lab with Latent Energy Streamer
  8362 | -9/Exiles          | Entered Mines
  8624 | -8/Mines           | Discovered new exit (range 9)
  8676 | -8/Mines           | Core integrity fell below 50%
  8699 | -8/Mines           | Entered Materials
  8699 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  8700 | -8/Materials       | Loaded intel: 12 terminal locations
  9842 | -8/Materials       | Repaired Adv. Treads
 10633 | -8/Materials       | Garrison activated, responded to threat
 11400 | -8/Materials       | Discovered new exit (range 11)
 11476 | -8/Materials       | Identified exit to Storage
 11669 | -8/Materials       | Discovered new exit (range 4)
 13008 | -8/Materials       | Entered Factory
 13008 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 14091 | -7/Factory         | Identified exit to Lower Caves
 14689 | -7/Factory         | Fabricated M-28 Smith (x1)
 14800 | -7/Factory         | Entered Lower Caves
 14800 | -7/Lower Caves     | Accompanied by 1 ally
 15440 | -7/Lower Caves     | Learned Factory emergency access door positions
 15723 | -7/Lower Caves     | Discovered new exit (range 12)
 16036 | -7/Lower Caves     | Entered another Lower Caves area
 16036 | -7/Lower Caves     | Accompanied by 1 ally
 16097 | -7/Lower Caves     | Discovered new exit (range 7)
 17236 | -7/Lower Caves     | Learned Factory terminal intel
 18219 | -7/Lower Caves     | Discovered new exit (range 5)
 18337 | -7/Lower Caves     | Entered Data Miner
 18337 | -7/Data Miner      | Discovered new exit (range 6)
 18386 | -7/Data Miner      | Met Data Miner
 18458 | -7/Data Miner      | Learned location of Section 7 (-3)
 18458 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 18499 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 18557 | -7/Data Miner      | Entered Proximity Caves
 19058 | -6/Proximity Caves | Spotter reported a threat
 19126 | -6/Proximity Caves | Spotter reported a threat
 19185 | -6/Proximity Caves | Learned 12 Factory zone layouts
 19250 | -6/Proximity Caves | Learned Factory trap positions
 19360 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 19539 | -6/Proximity Caves | Spotter reported a threat
 19592 | -6/Proximity Caves | Spotter reported a threat
 19786 | -6/Proximity Caves | Spotter reported a threat
 19843 | -6/Proximity Caves | Spotter reported a threat
 19905 | -6/Proximity Caves | Spotted B-75 Beast
 20004 | -6/Proximity Caves | Learned Factory terminal intel
 21336 | -6/Proximity Caves | Destroyed B-75 Beast
 21378 | -6/Proximity Caves | Discovered new exit (range 15)
 21414 | -6/Proximity Caves | Entered Factory
 21414 | -6/Factory         | Evolved 2 slots: Utility x2
 21416 | -6/Factory         | Loaded intel: 113 trap records
 21418 | -6/Factory         | Loaded intel: 26 terminal locations
 21764 | -6/Factory         | Search patrols dispatched
 22114 | -6/Factory         | Search patrols dispatched
 22464 | -6/Factory         | Search patrols dispatched
 22811 | -6/Factory         | Lost 3 parts (2n1u)
 22814 | -6/Factory         | First assault squad dispatched
 22830 | -6/Factory         | Destroyed 8 combat bots
 22831 | -6/Factory         | Garrison activated, responded to threat
 22848 | -6/Factory         | Spotted B-75 Beast
 22865 | -6/Factory         | Destroyed B-75 Beast
 22911 | -6/Factory         | Self-destructed

 Last Messages 
---------------
22899_ Dropped Energy Well.
22900_ Extracted 22 energy.
22900_ U-05 Engineer lays Concrete. <x2>
22901_ Acquired Energy Well.
22901_ U-05 Engineer lays Concrete.
22902_ U-05 Engineer builds a Wall.
22902_ K-01 Serf collects debris.
22902_ U-05 Engineer lays Concrete. <x2>
22903_ G-50 Soldier destroyed.
22904_ U-05 Engineer lays Concrete.
22904_ Lgt. Treads destroyed.
22905_ K-01 Serf collects debris.
22906_ U-05 Engineer builds a Wall.
22907_ U-05 Engineer lays Concrete. <x3>
22909_ Lgt. Treads destroyed.
22910_ U-05 Engineer lays Concrete.
22910_ K-01 Serf collects debris.
22910_ U-05 Engineer builds a Wall.
22911_ U-05 Engineer lays Concrete.
22911_ Cld. Particle Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
| /         S"#???????????????????????""???????????? |
| #           #???????????????????????"T???????????? |
| #######+#####???????????????????????""?????^?????? |
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|  """"  #?????# T   ""  #??????#+######^%   ??????? |
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|    ""           %     %%  [%g%=*g  u##???????????? |
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|   +     +            ######?????????????????????+? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          30
Energy Capacity            505
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             825
Resistance: KI             20
Evasion (%)                40
Core Analysis              9
Recoil Reduction           4
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
     Thermal Defense Suite | -7/Data Miner | Free
        Cld. Plasma Cannon | -7/Data Miner | Free
           Antigrav System | -7/Data Miner | Free
     Adv. Shield Generator | -7/Data Miner | Free
                     Lance | -7/Data Miner | Free
           Power Amplifier | -7/Data Miner | Free
             Neutrino Core | -7/Data Miner | Free
       Imp. Linear Gravjet | -7/Data Miner | Free
             KE Penetrator | -7/Data Miner | Free
        Imp. Phase Shifter | -7/Data Miner | Free

 Robot Schematics 
------------------
 W-25 Informer | -7/Data Miner | Free
  G-47 Trooper | -7/Data Miner | Free
  M-14 Sweeper | -7/Data Miner | Free
    S-27 Virus | -7/Data Miner | Free

 Fabricated
------------
 M-28 Smith | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
My Command Is Your Wish

 Challenges 
------------
None

 Game 
------
Seed              ModifiedChargeBeamcaster
  Manual?         0
Play Time         01:47:04
  Cumulative      91.1 hours
  Start           2024.08.24 @ 00:38:27
  End             2024.08.24 @ 02:28:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          62
  Rogue           49
  Adventurer      13
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          47
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/Swanston
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 422c61ff-e6fd-4db7-8059-6129c21bf960