Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.12 @ 10:12:08 // Halloween2020/ForbiddenLore

Player: Luigi Panache

Result: Destroyed by G-67 Veteran with Electrolaser

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (155)     775
Value Destroyed (5929)     5929
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (967)                967
              TOTAL SCORE: 14331

 Bonus
-------
High Alert Combat Kills    667
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     134/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (21)
Movement                   Core (700) Ox13
Location                   -3/Research

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (11) -----
         Medium Storage Unit
  High-capacity Storage Unit
                Modified TNC
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (16) ---
                    (None)

 Peak State 
------------
>           --- POWER ------------
      Micro Fission Core
            Antimatter Reactor
>           --- PROPULSION -------
            Gyrokinetic Inverter
            Gyrokinetic Inverter
            Gyrokinetic Inverter
   Improved Antigrav System
   Improved Antigrav System
>           --- UTILITY ----------
   Improved Coolant Injector
   Advanced Coolant Injector
     Medium Storage Unit
            Modified TNC
   Improved Phase Shifter
    Layered Heavy Armor Plating
    Layered Heavy Armor Plating
            Hacking Suite
   Advanced Recalibrator
>           --- WEAPON -----------
            Gamma Rifle
  Precision Beam Rifle
            Railgun
>           --- INVENTORY --------
   Improved Antigrav System
            Power Amplifier
  Precision Beam Rifle
     Cooled Pulse Rifle
   Enhanced Autogun
            Coil Gun
      Heavy Gauss Cannon
       Mini Grenade Launcher
[Rating: 130]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Gyrokinetic Inverter
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Wheel
  Hover Unit               Gyrokinetic Inverter
Utility                    Modified TNC
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Modified TNC
  Hackware                 Hacking Suite
  Protection               Layered Heavy Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res 
Slots Evolved              14   | .   .   2   .   .   .   2   2   .   .   4   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   .   .   .   .   2   .   .   
  Utility                  9    | .   .   1   .   .   .   2   1   .   .   1   2   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             171  | 8   12  3   .   2   1   22  28  20  2   16  29  28  
  Power                    18   | 1   1   1   .   .   .   1   4   3   .   .   2   5   
    Engine                 9    | 1   1   1   .   .   .   .   4   2   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   1   .   1   .   .   2   1   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Propulsion               39   | 2   6   1   .   .   .   5   5   4   .   5   8   3   
    Treads                 4    | 2   2   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  4    | .   2   1   .   .   .   1   .   .   .   .   .   .   
    Hover                  30   | .   2   .   .   .   .   4   5   4   .   5   8   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  54   | 3   2   1   .   2   .   5   11  4   2   5   10  9   
    Device                 25   | 2   .   1   .   .   .   1   3   2   .   2   8   6   
    Storage                15   | 1   2   .   .   1   .   2   4   .   2   .   .   3   
    Processor              3    | .   .   .   .   1   .   .   .   .   .   2   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             10   | .   .   .   .   .   .   2   4   1   .   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   60   | 2   3   .   .   .   1   11  8   9   .   6   9   11  
    Energy Gun             25   | 1   .   .   .   .   .   5   3   8   .   1   3   4   
    Energy Cannon          8    | .   .   .   .   .   .   .   1   1   .   3   2   1   
    Ballistic Gun          15   | 1   3   .   .   .   .   5   2   .   .   .   .   4   
    Ballistic Cannon       5    | .   .   .   .   .   .   1   .   .   .   2   1   1   
    Launcher               7    | .   .   .   .   .   1   .   2   .   .   .   3   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   1   .   .   .   2   2   6   .   2   1   1   
Parts Lost                 76   | .   4   .   .   .   .   8   4   10  .   1   18  31  
  Power                    11   | .   1   .   .   .   .   1   2   1   .   .   2   4   
  Propulsion               16   | .   2   .   .   .   .   1   .   3   .   .   4   6   
  Utility                  23   | .   .   .   .   .   .   2   2   3   .   1   6   9   
  Weapon                   26   | .   1   .   .   .   .   4   .   3   .   .   6   12  
  Highest Loss Streak      20   | .   4   .   .   .   .   3   1   10  .   1   14  20  
Average Slot Usage (%)     90   | .   95  100 100 95  88  83  98  91  100 97  87  70  
  Engine                   7    | .   12  11  11  11  11  6   8   11  7   5   3   .   
  Core                     2    | .   .   .   .   .   .   1   5   2   7   5   4   2   
  Treads                   1    | .   12  .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    7    | .   5   33  33  33  33  18  .   .   .   .   .   .   
  Hover                    15   | .   8   .   .   .   .   7   23  19  23  27  23  17  
  Device                   10   | .   11  11  11  3   .   4   10  7   15  10  20  12  
  Storage                  12   | .   16  22  22  17  11  12  14  15  15  11  7   5   
  Processor                5    | .   .   .   .   7   11  9   7   7   7   6   5   4   
  Hackware                 1    | .   .   .   .   .   .   .   .   1   7   5   5   3   
  Protection               4    | .   .   .   .   .   .   6   10  8   .   4   1   6   
  Energy Gun               6    | .   9   .   .   .   .   9   11  11  7   1   1   3   
  Energy Cannon            2    | .   .   .   .   .   .   .   1   2   7   9   6   .   
  Ballistic Gun            6    | .   17  22  22  22  14  5   1   .   .   .   .   2   
  Ballistic Cannon         1    | .   .   .   .   .   .   1   .   .   .   5   3   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             117  | 11  41  47  47  94  94  99  102 71  90  112 117 91  
  Greatest Support         82   | 40  40  36  36  36  36  36  43  38  38  70  82  82  
  Greatest Overweight (x)  30   | 1   1   1   1   2   2   28  3   18  2   2   1   30  
  Average Overweight (x)   1    | .   .   1   1   1   2   2   1   1   1   1   .   1   
Largest Inventory Capacity 36   | 6   16  16  16  24  24  24  36  16  20  20  20  20  
  Average Capacity         15   | 5   7   16  16  19  24  23  16  16  16  20  15  9   
  Most Carried             24   | 3   10  13  13  17  17  24  24  16  17  20  20  8   
  Average Carried          13   | 2   5   9   13  13  17  20  16  15  16  18  15  4   
  Final Capacity           24   | 6   16  16  16  24  24  24  16  16  20  20  4   16  
  Final Carried            24   | 3   10  13  13  17  17  24  16  16  17  20  4   .   

 Class Distribution 
--------------------
 36% | Mutant
 19% | Hacker-Mutant
 18% | Hauler-Mutant
 10% | Scavenger-Mutant
  9% | Hacker-Skirmisher
  4% | Hacker-Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -9/Materials
            Mutant | -9/Mines
            Mutant | -9/Exiles
            Mutant | -8/Mines
     Hauler-Mutant | -8/Materials
            Mutant | -7/Factory
            Mutant | -7/Storage
     Hacker-Mutant | -7/Recycling
 Hacker-Skirmisher | -5/Factory
 Hacker-Skirmisher | -4/Factory
     Hacker-Mutant | -3/Research

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -4   -3   
-----------                Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Fac  Res  
Matter Collected           3036 | 286  267  167  .    20   12   603  318  175  10   224  239  715  
  Remotely                 123  | 123  .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6254 | 112  340  250  .    .    33   1350 1231 712  20   274  659  1273 
  Parts                    328  | 12   28   16   .    .    11   65   51   28   7    11   30   69   
Haulers Intercepted        8    | .    2    1    .    .    .    1    2    .    .    1    1    .    
Recyclers Shooed           5    | .    .    .    .    .    .    1    2    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res 
Combat Hostiles Destroyed  109  | .   7   4   .   .   4   23  16  16  2   4   14  19  
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Guns                     67   | .   7   4   .   .   1   19  9   16  1   .   .   10  
  Cannons                  12   | .   .   .   .   .   .   1   2   .   .   4   4   1   
  AOE                      25   | .   .   .   .   .   3   3   3   .   .   .   10  6   
Classes Destroyed          16   | 2   4   2   .   .   1   3   3   .   1   .   .   .   
  Worker                   7    | .   .   .   .   .   1   1   2   .   .   .   2   1   
  Builder                  10   | .   .   .   .   .   .   .   3   1   .   .   2   4   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   2   1   .   .   .   1   2   .   .   1   1   .   
  Recycler                 6    | 1   .   .   .   .   .   1   4   .   .   .   .   .   
  Operator                 6    | .   .   .   .   .   .   2   .   1   .   1   1   1   
  Drone                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Watcher                  7    | .   3   .   .   .   .   2   1   .   .   .   .   1   
  Swarmer                  21   | .   5   .   .   .   4   .   4   4   .   .   4   .   
  Grunt                    46   | .   2   2   .   .   .   13  6   9   .   2   5   7   
  Brawler                  3    | .   .   1   .   .   .   2   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   2   .   1   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   14   | .   .   1   .   .   .   5   3   1   .   .   3   1   
  Hunter                   10   | .   .   .   .   .   .   .   1   .   .   .   .   9   
  Programmer               9    | .   .   .   .   .   .   .   2   1   .   2   2   2   
Best Kill Streak           15   | 2   3   2   .   .   5   6   4   15  1   2   6   8   
  Combat Bots Only         14   | .   3   2   .   .   4   5   4   14  1   2   4   5   
Max Kills in Single Turn   5    | 1   1   1   .   .   4   2   3   2   1   1   5   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   1   
  Exploded                 4    | .   .   .   .   .   3   1   3   .   .   .   4   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -4   -3   
--------                   Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Fac  Res  
Damage Taken               12172 | .    374  143  .    .    10   1622 902  1028 18   538  1941 5596 
  Core                     2868  | .    91   19   .    .    .    283  144  186  .    278  566  1301 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         68    | 100  63   .    .    .    95   48   .    .    52   72   50   .    
Volleys Fired              392   | 6    38   11   .    .    2    88   62   47   7    14   21   96   
  Largest                  3     | 2    2    2    .    .    2    2    2    2    2    3    3    3    
  Hottest                  253   | 70   70   46   .    .    53   126  119  136  136  253  253  171  
Shots Fired                720   | 12   60   22   .    .    3    164  121  85   14   35   53   151  
  Gun                      548   | 12   60   22   .    .    2    137  104  79   7    .    3    122  
  Cannon                   149   | .    .    .    .    .    .    27   15   6    7    35   42   17   
  Launcher                 23    | .    .    .    .    .    1    .    2    .    .    .    8    12   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  288   | 6    38   22   .    .    2    97   15   .    .    13   15   80   
  Thermal                  349   | 6    22   .    .    .    .    30   104  85   14   22   30   36   
  Explosive                23    | .    .    .    .    .    1    .    2    .    .    .    8    12   
  Electromagnetic          60    | .    .    .    .    .    .    37   .    .    .    .    .    23   
  Robot Hit Streak         38    | 10   13   16   .    .    17   37   22   38   4    16   25   36   
  Robot Miss Streak        4     | .    3    3    .    .    .    2    2    2    4    1    3    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    1    
  Secondary Targets        12    | .    3    1    .    .    .    4    .    3    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    1    .    1    .    .    .    1    
Shots Hit Robots           564   | 10   44   16   .    .    1    148  99   59   5    29   36   117  
  Core Hits                321   | 4    19   7    .    .    5    62   50   48   2    9    44   71   
  Critical Hits            7     | .    .    .    .    .    .    .    .    .    .    1    2    4    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    .    .    .    1    1    3    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15448 | 104  400  210  .    .    210  2921 1959 1227 90   1082 3511 3734 
  Guns                     7713  | 104  400  210  .    .    16   2169 1422 1172 53   .    72   2095 
  Cannons                  3357  | .    .    .    .    .    .    408  350  25   .    1047 1012 515  
  Explosions               4192  | .    .    .    .    .    194  321  172  .    .    .    2394 1111 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  186   | .    .    .    .    .    .    23   15   30   37   35   33   13   
  Kinetic                  4103  | 30   200  210  .    .    16   1410 130  .    .    440  329  1338 
  Thermal                  7025  | 74   200  .    .    .    .    739  1642 1197 53   607  1834 679  
  Explosive                2765  | .    .    .    .    .    194  .    145  .    .    .    1315 1111 
  Electromagnetic          1369  | .    .    .    .    .    .    749  27   .    .    .    .    593  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    1    .    .    .    .    .    1    4    4    .    2    7    
  Average Corruption       2     | .    1    .    .    .    .    .    1    2    4    .    1    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  50    | .    .    .    .    .    .    .    3    6    4    .    2    35   
    Message Errors         5     | .    .    .    .    .    .    .    .    .    .    .    .    5    
    Matter Fused           7     | .    .    .    .    .    .    .    .    1    3    .    .    3    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    2    .    .    .    1    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    1    1    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    .    1    .    .    2    3    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
    Targeting Errors       14    | .    .    .    .    .    .    .    2    1    .    .    .    11   
    Weapon Failures        8     | .    .    .    .    .    .    .    1    .    .    .    .    7    
Overload Shots             6     | .    .    .    .    .    .    .    .    6    .    .    .    .    
  Effects                  4     | .    .    .    .    .    .    .    .    4    .    .    .    .    
    Heat Surge             1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Meltdown               3     | .    .    .    .    .    .    .    .    3    .    .    .    .    
Overflow Damage            396   | .    .    .    .    .    .    48   34   .    .    34   210  70   
  Projectiles              73    | .    .    .    .    .    .    .    32   .    .    31   6    4    
  Explosions               319   | .    .    .    .    .    .    48   2    .    .    .    203  66   
  Melee                    4     | .    .    .    .    .    .    .    .    .    .    3    1    .    
Knockbacks                 19    | .    .    .    .    .    .    10   .    1    .    1    1    6    
  Impact                   2     | .    .    .    .    .    .    .    .    1    .    1    .    .    
  Kinetic                  15    | .    .    .    .    .    .    9    .    .    .    .    1    5    
  Secondary                2     | .    .    .    .    .    .    1    .    .    .    .    .    1    
Self-Inflicted Damage      513   | .    .    .    .    .    .    130  6    14   18   17   201  127  
  Shots                    15    | .    .    .    .    .    .    3    .    .    .    .    6    6    
  Rammed                   22    | .    .    .    .    .    .    1    3    4    1    2    3    8    
Targets Rammed             22    | .    .    .    .    .    .    1    3    4    1    2    3    8    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        885   | 70   168  2    .    .    .    333  217  254  199  885  198  354  
  Average Temperature      118   | 34   59   2    .    .    .    67   65   94   85   314  91   144  
  Received Heat Transfer   2640  | .    150  60   .    .    .    774  357  360  .    126  330  483  
  Effects                  39    | .    .    .    .    .    .    2    .    .    .    34   .    3    
    Shutdowns              8     | .    .    .    .    .    .    .    .    .    .    7    .    1    
    Interference           8     | .    .    .    .    .    .    2    .    .    .    5    .    1    
    Matter Decay           4     | .    .    .    .    .    .    .    .    .    .    3    .    1    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    2    .    .    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    .    .    3    .    .    
    Damage (major)         12    | .    .    .    .    .    .    .    .    .    .    12   .    .    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    .    2    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              7     | .    .    .    .    .    .    4    .    .    .    .    .    3    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    .    1    1    .    
Robots Melted              3     | .    .    .    .    .    .    .    2    .    .    .    .    1    
  Combat Hostiles          3     | .    .    .    .    .    .    .    2    .    .    .    .    1    
  Parts Melted             22    | .    2    .    .    .    .    2    7    6    .    .    2    3    
  Heat Transferred         11201 | 222  592  .    .    .    .    1225 3441 1869 111  783  1774 1184 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    .    4    .    .    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -4   -3   
-------                    Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Fac  Res  
Peak Influence             1034 | 15   184  162  53   .    109  649  323  468  206  1014 1034 383  
  Initial                  900  | .    8    40   53   .    .    35   44   125  96   900  362  144  
  Average                  278  | 6    87   101  53   .    62   393  125  235  136  915  503  194  
Maximum Alert Level        3    | .    .    .    .    .    .    2    1    2    1    3    3    1    
  Low Security (%)         55   | 100  100  100  100  .    100  20   79   43   99   .    .    61   
  Level 1                  23   | .    .    .    .    .    .    29   20   47   .    .    48   38   
  Level 2                  10   | .    .    .    .    .    .    50   .    8    .    .    26   .    
  Level 3                  10   | .    .    .    .    .    .    .    .    .    .    100  24   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          29   | .    .    2    .    .    .    3    5    2    .    2    9    6    
  Investigation            4    | .    .    1    .    .    .    .    1    1    .    .    .    1    
  Extermination            7    | .    .    .    .    .    .    .    2    1    .    1    1    2    
  Reinforcement            13   | .    .    1    .    .    .    2    2    .    .    1    4    3    
  Assault                  1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    .    4    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    2    1    
Haulers Reinforced         3    | .    .    .    .    .    .    .    2    .    .    1    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -3  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res 
Distress Signals           11   | .   1   4   .   .   .   1   3   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              176  | .   12  4   .   .   1   39  29  21  14  7   15  34  
  Peak Tracking Total      15   | .   4   3   .   .   1   7   6   15  4   3   7   7   
  Tactical Retreats        15   | .   1   .   .   .   .   5   2   2   .   1   1   3   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res 
Traps Triggered            5    | .   1   1   .   .   .   .   .   1   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -3  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res 
Machines Disabled          32   | .   .   .   .   .   .   1   2   3   .   .   24  2   
  Max in Single Turn       14   | .   .   .   .   .   .   1   1   1   .   .   14  1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -3  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res 
Machines Accessed          27   | .   6   1   .   2   .   1   2   3   4   2   4   2   
  Terminals                17   | .   6   1   .   .   .   1   .   3   3   1   2   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   1   1   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                87   | .   26  2   .   8   .   4   6   5   12  4   14  6   
  Successful               55   | .   14  1   .   8   .   2   3   3   10  4   6   4   
  Failed                   32   | .   12  1   .   .   .   2   3   2   2   .   8   2   
    Catastrophic           3    | .   1   .   .   .   .   .   .   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   52   | .   24  2   .   1   .   4   2   6   8   1   4   .   
  Terminals                57   | .   26  2   .   .   .   4   .   5   11  2   7   .   
  Fabricators              6    | .   .   .   .   .   .   .   3   .   .   .   .   3   
  Repair Stations          6    | .   .   .   .   .   .   .   3   .   .   .   .   3   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   1   2   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   
Terminal Hacks             28   | .   7   .   .   8   .   2   .   1   5   1   4   .   
  Record                   7    | .   .   .   .   7   .   .   .   .   .   .   .   .   
  Part Schematic           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      2    | .   1   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          9    | .   .   .   .   .   .   2   .   .   3   .   4   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   1   .   .   .   .   3   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
Repair Station Hacks       3    | .   .   .   .   .   .   .   2   .   .   .   .   1   
  Scan Component           2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   .   .   1   2   1   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Report Inventory         3    | .   .   .   .   .   .   .   .   .   1   1   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         15   | .   7   1   .   .   .   .   .   2   4   1   .   .   
  Terminals                15   | .   7   1   .   .   .   .   .   2   4   1   .   .   
    Botnet                 13   | .   6   1   .   .   .   .   .   2   3   1   .   .   
    Operators              2    | .   1   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   1   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   5   1   .   .   .   1   2   3   4   2   4   2   
  Full Trace Events        3    | .   1   .   .   .   .   .   1   .   .   .   .   1   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   2   .   .   .   .   1   
    Matter                 314  | .   .   .   .   .   .   .   212 .   .   .   .   102 
    Time                   78   | .   .   .   .   .   .   .   53  .   .   .   .   25  
  Total Part Build Rating  13   | .   .   .   .   .   .   .   12  .   .   .   .   1   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     56   | .   .   .   .   .   .   .   56  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          23   | .   .   .   .   .   .   .   .   .   .   23  .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -3  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -3  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res 
Total Allies               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   1   .   .   .   
  Highest-Rated Group      99   | .   .   .   .   .   .   .   .   99  99  .   .   .   
  Highest-Rated Ally       99   | .   .   .   .   .   .   .   .   99  99  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -4   -3   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Fac  Res  
Turns Passed               6293 | 109  686  265  145  390  28   845  964  613  266  469  609  904  
Spaces Moved               3659 | 48   477  224  146  358  17   339  406  330  211  258  497  348  
  Core                     22   | 4    5    .    .    .    .    1    .    4    .    .    .    8    
  Treads                   223  | 44   179  .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Wheels                   1113 | .    128  224  146  358  17   240  .    .    .    .    .    .    
  Hover                    2300 | .    165  .    .    .    .    98   406  326  211  258  497  339  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   56   100  100  100  110  110  108  105  105  94   50   50   
  Average Speed            109  | 151  106  100  100  103  110  131  112  118  107  120  89   106  
  Slowest Speed            1550 | 160  160  100  100  110  110  1450 222  950  165  163  102  1550 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    74   19   38   66   8    35   12   40   64   6    16   12   
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    .    .    .    .    .    .    1    1    .    .    
  Unknown Exits Taken      9    | 1    .    1    1    1    1    1    1    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          221  | .    .    .    .    .    14   24   .    .    2    5    130  46   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               22   | .    .    .    .    .    .    2    .    .    2    5    3    10   
  AOE                      199  | .    .    .    .    .    14   22   .    .    .    .    127  36   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -3  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res 
Total                      5281 | 70  603 243 145 377 22  585 793 472 236 390 612 733 
  Wait                     858  | 5   54  .   .   .   3   92  261 46  15  84  52  246 
  Move                     3647 | 47  476 223 145 357 16  338 405 329 210 257 496 348 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  98   | 3   11  5   .   15  .   32  10  11  .   6   3   2   
  Fast Attach              90   | 8   8   1   .   1   .   11  10  10  .   9   16  16  
  Attach                   41   | .   1   2   .   1   .   6   5   8   .   3   7   8   
  Detach                   9    | .   1   .   .   .   .   3   2   2   .   .   .   1   
  Swap                     40   | .   3   .   .   .   1   5   13  2   2   4   6   4   
  Drop                     84   | 1   11  1   .   3   .   9   22  13  1   11  8   4   
  Fire                     392  | 6   38  11  .   .   2   88  62  47  7   14  21  96  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      22   | .   .   .   .   .   .   1   3   4   1   2   3   8   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Storage
-7/Recycling
-5/Factory
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 14)
  110 | -11/Scrapyard | Entered Materials
  155 | -10/Materials | Discovered new exit (range 14)
  301 | -10/Materials | Build established: Mutant
  551 | -10/Materials | Identified exit to Materials
  551 | -10/Materials | Identified exit to Mines
  632 | -10/Materials | Lost 4 parts (1p2n1w)
  796 | -10/Materials | Entered another Materials area
  796 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1046 | -9/Materials  | Discovered new exit (range 15)
 1061 | -9/Materials  | Entered Mines
 1066 | -9/Mines      | Met a Derelict bent on vengeance
 1201 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1201 | -9/Mines      | Discovered new exit (range 5)
 1206 | -9/Mines      | Entered Exiles
 1229 | -9/Exiles     | Met 8R-AWN
 1248 | -9/Exiles     | Met EX-HEX
 1276 | -9/Exiles     | Met EX-BIN
 1291 | -9/Exiles     | Aligned with FarCom system
 1292 | -9/Exiles     | Given EX-Vault access code
 1315 | -9/Exiles     | Opened EX-Vault
 1325 | -9/Exiles     | Found Modified TNC
 1357 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1498 | -9/Exiles     | Met EX-DEC
 1582 | -9/Exiles     | Discovered new exit (range 14)
 1596 | -9/Exiles     | Left Exiles lab with Modified TNC
 1596 | -9/Exiles     | Entered Mines
 1617 | -8/Mines      | Discovered new exit (range 5)
 1624 | -8/Mines      | Entered Materials
 1624 | -8/Materials  | Evolved 2 slots: Utility x2
 1734 | -8/Materials  | Build established: Hauler-Mutant
 1970 | -8/Materials  | Discovered new exit (range 14)
 2024 | -8/Materials  | First assault squad dispatched
 2100 | -8/Materials  | Core integrity fell below 50%
 2135 | -8/Materials  | Lost 3 parts (1n2u)
 2469 | -8/Materials  | Entered Factory
 2469 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2551 | -7/Factory    | Fabricated Antigrav System (x2)
 2862 | -7/Factory    | Build established: Mutant
 3311 | -7/Factory    | Repaired Antigrav System?
 3369 | -7/Factory    | Build established: Scavenger-Mutant
 3411 | -7/Factory    | Discovered new exit (range 12)
 3433 | -7/Factory    | Entered Storage
 3672 | -7/Storage    | Build established: Mutant
 3836 | -7/Storage    | Destroyed 14 combat bots
 3842 | -7/Storage    | Lost 10 parts (1p3n3u3w)
 4021 | -7/Storage    | Used back door to open Recycling access
 4021 | -7/Storage    | Discovered new exit (range 4)
 4031 | -7/Storage    | Met 01-MTF
 4046 | -7/Storage    | Entered Recycling
 4046 | -7/Recycling  | Accompanied by 1 ally (01-MTF)
 4051 | -7/Recycling  | 01-MTF left
 4079 | -7/Recycling  | Spotter reported a threat
 4087 | -7/Recycling  | Spotter reported a threat
 4116 | -7/Recycling  | Spotter reported a threat
 4120 | -7/Recycling  | Spotter reported a threat
 4123 | -7/Recycling  | Spotter reported a threat
 4132 | -7/Recycling  | Spotter reported a threat
 4153 | -7/Recycling  | Spotter reported a threat
 4185 | -7/Recycling  | Spotter reported a threat
 4206 | -7/Recycling  | Spotter reported a threat
 4209 | -7/Recycling  | Spotter reported a threat
 4212 | -7/Recycling  | Build established: Hacker-Mutant
 4228 | -7/Recycling  | Spotter reported a threat
 4275 | -7/Recycling  | Identified exit to Factory
 4277 | -7/Recycling  | Spotter reported a threat
 4304 | -7/Recycling  | Spotter reported a threat
 4312 | -7/Recycling  | Entered Factory
 4312 | -5/Factory    | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 4579 | -5/Factory    | Discovered new exit (range 16)
 4747 | -5/Factory    | Found Prototype Processor
 4747 | -5/Factory    | Identified Exp. Signal Interpreter
 4769 | -5/Factory    | Identified exit to Factory
 4781 | -5/Factory    | Entered another Factory area
 4781 | -4/Factory    | Evolved 2 slots: Utility x2
 4944 | -4/Factory    | Garrison activated, responded to threat
 5203 | -4/Factory    | Spotted B-86 Titan
 5279 | -4/Factory    | Lost 14 parts (1p3n6u4w)
 5361 | -4/Factory    | Discovered new exit (range 10)
 5390 | -4/Factory    | Entered Research
 5390 | -3/Research   | Evolved 2 slots: Utility x2
 6107 | -3/Research   | Core integrity fell below 50%
 6121 | -3/Research   | Lost 20 parts (3p5n5u7w)
 6188 | -3/Research   | Fabricated Hcp. Storage Unit (x1)
 6239 | -3/Research   | Core integrity fell below 20%
 6294 | -3/Research   | Destroyed by G-67 Veteran with Electrolaser

 Last Messages 
---------------
06276_ R-10 Processor suffers critical hit.
06276_ U-05 Engineer builds a Door.
06277_ System corrupted: Matter fused (-5).
06279_ Slammed into H-77 Assassin.
06279_ Slug penetrates Fabricator.
06280_ K-01 Serf collects debris.
06281_ U-05 Engineer builds a Wall.
06284_ K-01 Serf collects debris.
06284_ Penetrated by Slug.
06285_ U-05 Engineer lays Concrete.
06286_ Slammed into H-77 Assassin.
06287_ U-05 Engineer builds a Door.
06287_ K-01 Serf collects debris. <x2>
06288_ U-05 Engineer lays Concrete.
06289_ Penetrated by Slug.
06289_ Slug penetrates Wall.
06290_ U-05 Engineer lays Concrete.
06291_ K-01 Serf collects debris.
06292_ U-05 Engineer builds a Wall.
06292_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           76
Coolant Potential          260
Energy Generation          42
Energy Capacity            520
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Power Amplification        20
Armor Coverage             1200
Resistance: KI             45
Resistance: TH             40
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Propulsion Shielding       33
Utility Shielding          66
Phase Shifting             10
Evasion (%)                61
Target Analysis            6
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
  Grenade Launcher | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
   Antigrav System | x2 | -7/Factory  | Preloaded
 Hcp. Storage Unit | x1 | -3/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StoragePhasingCore
  Manual?         0
Play Time         01:22:59
  Cumulative      97.8 hours
  Start           2020.11.11 @ 18:00:29
  End             2020.11.12 @ 10:12:08
Sessions          7
Manual Loads      0
Difficulty        Adventurer
Special Mode      Halloween2020/ForbiddenLore
Game No.          59
  Rogue           7
  Adventurer      18
  Explorer        34
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          67
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fab739d9-db19-485e-ae53-8d55279dad26