Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.24 @ 01:26:36 Player: cabin Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (17) 85 Value Destroyed (433) 433 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3058 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 309/650 Energy 80/100 System Corruption 20% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ High-capacity Matter Pod Compact Matter Pod Improved Signal Interpreter Launcher Guidance Computer Advanced ECM Suite > --- WEAPON (3) ------- Cooled Pulse Rifle > --- INVENTORY (5) ---- Hardened Heavy Armor Plating Peak State ------------ > --- POWER ------------ Light Ion Engine Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg > --- UTILITY ---------- Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Kinecellerator Shock Absorption System > --- WEAPON ----------- (None) > --- INVENTORY -------- Flight Unit High-capacity Matter Pod Compact Matter Pod [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Signal Interpreter Device Sensor Array Storage High-capacity Matter Pod Processor Improved Signal Interpreter Protection Improved Weapon Shielding Weapon High-powered Shotgun Energy Gun Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 2 | . . . . 1 1 Propulsion . | . . . . . . Utility 3 | . . . 1 1 1 Weapon 1 | . . . 1 . . Parts Attached 52 | 6 . 6 7 12 21 Power 10 | 1 . 2 1 5 1 Engine 8 | 1 . 2 1 4 . Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 10 | 2 . 1 1 3 3 Treads . | . . . . . . Leg 8 | 2 . 1 1 2 2 Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . . . 1 1 Utility 18 | 1 . 1 3 2 11 Device 7 | . . . 1 . 6 Storage 5 | 1 . 1 . 1 2 Processor 3 | . . . 2 . 1 Hackware . | . . . . . . Protection 3 | . . . . 1 2 Artifact . | . . . . . . Weapon 14 | 2 . 2 2 2 6 Energy Gun 4 | 1 . 1 . . 2 Energy Cannon 1 | . . . . 1 . Ballistic Gun 7 | 1 . . 2 1 3 Ballistic Cannon 1 | . . 1 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 2 | . . . . . 2 Parts Lost 25 | . . . . 11 14 Power 6 | . . . . 4 2 Propulsion 5 | . . . . 3 2 Utility 8 | . . . . 1 7 Weapon 6 | . . . . 3 3 Highest Loss Streak 10 | . . . . 10 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 65 | . 85 94 76 74 43 Engine 7 | . 14 14 8 13 1 Leg 13 | . 28 28 22 13 2 Flight 1 | . . . . . 1 Device 6 | . . . 7 6 8 Storage 5 | . 14 23 9 . . Processor 13 | . . . 7 18 18 Protection 1 | . . . . 1 3 Energy Gun 4 | . 14 13 11 . . Energy Cannon 1 | . . . . 4 . Ballistic Gun 7 | . 14 9 4 15 1 Ballistic Cannon 1 | . . 4 5 . . Special Melee Weapon 1 | . . . . . 2 Peak Build Rating 23 | 6 6 12 19 22 23 Average Rating 14 | 4 6 8 12 17 16 On Entrance 8 | . 6 6 12 19 10 Naked Turns . | . . . . . . Heaviest Build 23 | 13 13 21 22 23 18 Greatest Support 32 | 20 20 20 20 20 32 Greatest Overweight (x) 6 | 2 . 1 1 6 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 Average Capacity 5 | 7 8 7 5 5 5 Most Carried 6 | . 3 6 5 5 5 Average Carried 3 | . 1 3 4 4 3 Final Capacity 8 | 8 8 5 5 5 5 Final Carried 5 | . 3 4 5 5 2 Class Distribution -------------------- 77% | Mutant 22% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 675 | 170 28 189 47 201 40 Remotely . | . . . . . . Salvage Created 440 | . 47 53 22 278 40 Parts 31 | . 7 7 2 13 2 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 15 | . 3 3 2 6 1 Guns 14 | . 3 3 2 5 1 Cannons 1 | . . . . 1 . Classes Destroyed 6 | . 1 . . 5 . Worker 1 | . . . . 1 . Builder 1 | . . . . 1 . Swarmer 8 | . 3 3 2 . . Grunt 5 | . . . . 4 1 Duelist 1 | . . . . 1 . Sentry 1 | . . . . 1 . Best Kill Streak 4 | . 3 3 2 4 1 Combat Bots Only 3 | . 3 3 2 3 1 Max Kills in Single Turn 2 | . 2 1 1 2 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 404 | . 16 21 5 120 242 Missed 122 | . 4 7 1 31 79 Damage Taken 3271 | . 99 115 42 1366 1649 Core 970 | . 23 27 . 212 708 Absorbed by Shields 45 | . . . . . 45 Redirected to Shielding 52 | . . . . . 52 Core Remaining (%) 85 | 100 . 80 100 61 . Volleys Fired 44 | . 4 7 4 24 5 Largest 3 | . 2 2 2 3 1 Hottest 125 | . 60 60 94 125 28 Shots Fired 88 | . 7 14 8 54 5 Gun 68 | . 7 14 4 38 5 Cannon 20 | . . . 4 16 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 58 | . 4 7 4 38 5 Thermal 26 | . 3 7 . 16 . Explosive . | . . . . . . Electromagnetic 4 | . . . 4 . . Robot Hit Streak 9 | . 3 3 2 9 6 Robot Miss Streak 4 | . 3 3 1 4 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 58 | . 3 5 4 35 11 Core Hits 32 | . 3 4 2 19 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . 1 . . Corrupt 1 | . . . 1 . . Melee Attacks 7 | . . . . . 7 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . . . . 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1116 | . 33 66 75 812 130 Guns 740 | . 33 66 28 533 80 Cannons 322 | . . . 47 275 . Explosions . | . . . . . . Melee . | . . . . . . Ramming 54 | . . . . 4 50 Kinetic 705 | . 11 34 47 533 80 Thermal 329 | . 22 32 . 275 . Explosive . | . . . . . . Electromagnetic 28 | . . . 28 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 19 | . . . . . 19 Average Corruption 6 | . . . . . 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . . . 9 Message Errors 1 | . . . . . 1 Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 20 | . . . 8 12 . Projectiles 20 | . . . 8 12 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 22 | . . . . . 22 Shots . | . . . . . . Rammed 15 | . . . . 4 11 Targets Rammed 16 | . . . . 5 11 Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 452 | . . . 108 452 236 Average Temperature 166 | . . . 54 185 118 Received Heat Transfer 1253 | . . . . 765 488 Effects 3 | . . . . 3 . Energy Bleed 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Damage (major) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 532 | . 50 75 . 407 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 185 | . 70 112 94 185 128 Initial 79 | . . 27 43 39 79 Average 82 | . 54 81 75 130 62 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . 1 . 3 2 Investigation 3 | . . 1 . 1 1 Extermination 1 | . . . . . 1 Reinforcement 2 | . . . . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 1 | . . . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 36 | . 3 5 4 12 12 Peak Tracking Total 5 | . 3 3 5 3 4 Tactical Retreats 7 | . . . . 1 6 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 6 | . . . 1 1 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 2 | . . . . 2 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 4 | . . 1 . 2 1 Terminals 2 | . . . . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 8 | . . 1 . 4 3 Successful 6 | . . 1 . 3 2 Failed 2 | . . . . 1 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . . . . 2 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks 4 | . . 1 . 1 2 Record 1 | . . . . 1 . Open Door 1 | . . 1 . . . Locate Traps 1 | . . . . . 1 Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . . 1 1 Full Trace Events 1 | . . . . . 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 4 | . . . . . 4 Non-combat 2 | . . . . . 2 Combat 2 | . . . . . 2 Robot Hacks Applied 5 | . . . . . 5 parse_system 2 | . . . . . 2 no_distress 1 | . . . . . 1 find_chute 2 | . . . . . 2 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 1460 | 52 72 194 205 385 552 Spaces Moved 1149 | 38 47 119 122 244 579 Core 289 | 7 . . . 8 274 Treads . | . . . . . . Legs 535 | 31 47 119 122 135 81 Wheels . | . . . . . . Hover . | . . . . . . Flight 325 | . . . . 101 224 Fastest Speed 35 | 50 120 120 120 35 35 Average Speed 102 | 113 120 134 148 112 80 Slowest Speed 350 | 150 120 190 190 350 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . 1 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 5 17 23 13 31 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . . . 4 . Melee . | . . . . . . Projectile 4 | . . . . 4 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 1326 | 44 55 141 134 300 652 Wait 25 | 1 2 4 1 7 10 Move 1142 | 37 46 118 121 241 579 Hop 1 | . . . . 1 . Pick Up 7 | . 3 . . 3 1 Fast Attach 38 | 6 . 3 7 6 16 Attach 12 | . . 1 . 5 6 Detach 11 | . . 3 1 3 4 Swap 3 | . . 2 . 1 . Drop 12 | . . 3 . 4 5 Fire 44 | . 4 7 4 24 5 Melee 7 | . . . . . 7 Ram 15 | . . . . 4 11 Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis 8 | . . . . . 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 8) 125 | -10/Materials | Entered Mines 253 | -10/Mines | Met a Derelict shopkeep closing up shop 290 | -10/Mines | Discovered new exit (range 15) 319 | -10/Mines | Entered Materials 319 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 328 | -9/Materials | Build established: Mutant 512 | -9/Materials | Discovered new exit (range 11) 522 | -9/Materials | Identified exit to Materials 524 | -9/Materials | Entered another Materials area 524 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 801 | -8/Materials | Build established: Skirmisher 882 | -8/Materials | Lost 10 parts (3p3n1u3w) 904 | -8/Materials | Discovered new exit (range 18) 909 | -8/Materials | Identified exit to Factory 909 | -8/Materials | Entered Factory 909 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1065 | -7/Factory | Lost 6 parts (2p1n2u1w) 1116 | -7/Factory | Build established: Mutant 1284 | -7/Factory | Core integrity fell below 50% 1312 | -7/Factory | System corruption reached 10% 1356 | -7/Factory | Lost 5 parts (3u2w) 1445 | -7/Factory | Core integrity fell below 20% 1461 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 01425_ Stasis field depleted. 01426_ GOWXRARK5YCVQRTV5MJUAGF 01432_ U-05 Engineer lays Concrete. 01435_ Triggered Shock Trap. 01435_ The floor emits a surge of raw power. 01435_ System corrupted (+2). 01437_ Triggered Shock Trap. 01437_ The floor emits a surge of raw power. 01437_ System corrupted (+2). 01444_ Lyr. Light Armor Plating destroyed. 01445_ U-05 Engineer lays Concrete. 01447_ System corrupted: Matter fused (-8). 01447_ U-05 Engineer lays Concrete. 01461_ Acquired Prototype Energy Gun. 01461_ Identified Cld. Pulse Rifle. The Cld. Pulse Rifle is "overloadable", activating it again increases its power for an additional resource cost, and may have unintended consequences. See Stability stat context help for more info. 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"???????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????? ????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 415 Matter Stores 500 Matter Capacity 650 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: EX 25 Weapon Shielding 66 Evasion (%) 63 Launcher Accuracy 20 Kinecelleration 30 Item Schematics ----------------- Hcp. Matter Pod | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubdwellerChargeMeganuke Manual? 0 Play Time 00:29:49 Cumulative 8.9 hours Start 2024.08.23 @ 23:08:28 End 2024.08.24 @ 01:26:36 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 22 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7e1c0de-3219-4458-9a0f-f33a99737d9f