Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.14 @ 22:52:07 Player: karotgaemin Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (103) 515 Value Destroyed (3060) 3060 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (88) 88 TOTAL SCORE: 6723 Bonus ------- High Alert Combat Kills 88 Cogmind --------- Core Integrity 238/850 Matter 4/450 Energy 70/100 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Improved Cooling System Large Storage Unit Compact Matter Pod Structural Scanner Advanced Visual Processing Unit Signal Interpreter Advanced Targeting Computer Improved Field Recycling Unit > --- WEAPON (2) ------- Flak Gun Improved Datajack > --- INVENTORY (15) --- Light Nuclear Core Improved Utility Shielding Improved Medium Armor Plating Authchip [Processor] Plasma Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Compact Matter Pod Advanced Visual Processing Unit Signal Interpreter Advanced Targeting Computer Target Analyzer Improved Utility Shielding > --- WEAPON ----------- Flak Gun Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Deuterium Engine Structural Scanner Improved Medium Armor Plating Authchip [Processor] Improved Field Recycling Unit Gatling Laser Plasma Cannon Gauss Cannon Heavy Missile Launcher Improved Datajack Remote Datajack [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Armored Wheel Utility Signal Interpreter Device Advanced Weight Redist. System Storage Large Storage Unit Processor Signal Interpreter Protection Improved Utility Shielding Weapon Gauss Cannon Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . . . 1 Utility 6 | . . 2 2 1 1 Weapon . | . . . . . . Parts Attached 118 | 6 7 20 28 43 14 Power 25 | 1 1 4 4 11 4 Engine 19 | 1 1 4 3 6 4 Core 6 | . . . 1 5 . Reactor . | . . . . . . Propulsion 33 | 2 3 9 7 11 1 Treads 20 | 2 1 7 7 3 . Leg 2 | . . 2 . . . Wheel 11 | . 2 . . 8 1 Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 1 2 3 7 7 3 Device 9 | . . 3 3 1 2 Storage 3 | 1 1 . . . 1 Processor 6 | . 1 . 2 3 . Hackware . | . . . . . . Protection 5 | . . . 2 3 . Artifact . | . . . . . . Weapon 37 | 2 1 4 10 14 6 Energy Gun 7 | . 1 . 4 1 1 Energy Cannon 2 | . . . . 2 . Ballistic Gun 14 | 2 . 4 3 4 1 Ballistic Cannon 11 | . . . 3 7 1 Launcher 1 | . . . . . 1 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 3 | . . 1 2 . . Parts Lost 29 | . 2 1 6 8 12 Power 9 | . 1 . 1 3 4 Propulsion 11 | . 1 1 4 2 3 Utility 4 | . . . . 3 1 Weapon 5 | . . . 1 . 4 Highest Loss Streak 7 | . 2 1 3 2 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 98 99 93 95 88 Engine 8 | . 13 11 6 8 7 Core 3 | . . . 2 5 3 Treads 11 | . 24 18 14 4 . Wheel 4 | . 3 . . 6 13 Device 13 | . . 22 18 11 8 Storage 9 | . 14 11 9 7 13 Processor 20 | . 13 11 16 27 24 Protection 4 | . . . 7 5 4 Energy Gun 4 | . 10 6 8 1 1 Ballistic Gun 6 | . 17 15 4 2 3 Ballistic Cannon 5 | . . . 4 9 4 Peak Build Rating 46 | 6 9 20 29 40 46 Average Rating 26 | 3 8 16 24 35 40 On Entrance 16 | . 6 8 16 26 40 Naked Turns . | . . . . . . Heaviest Build 58 | 13 28 34 41 56 58 Greatest Support 49 | 40 40 49 49 49 34 Greatest Overweight (x) 17 | 1 1 1 12 4 17 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 Most Carried 15 | 8 8 15 15 15 13 Average Carried 12 | 3 7 13 13 14 11 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 6 15 14 14 6 Class Distribution -------------------- 43% | Skirmisher 39% | Mutant 9% | Scavenger-Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2439 | 217 274 323 485 1058 82 Remotely . | . . . . . . Salvage Created 3132 | . 382 516 891 1028 315 Parts 214 | . 25 41 60 63 25 Haulers Intercepted 2 | . 1 . . 1 . Recyclers Shooed 3 | . . . 1 1 1 Parts Field Recycled 1 | . . . . . 1 Retrieved Matter 40 | . . . . . 40 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 77 | . 10 15 24 21 7 Guns 55 | . 10 15 19 9 2 Cannons 19 | . . . 5 12 2 AOE 3 | . . . . . 3 Classes Destroyed 12 | . 4 3 1 4 . Worker 8 | . . 1 2 1 4 Builder 3 | . . . 1 1 1 Tunneler 1 | . . . . 1 . Hauler 2 | . 1 . . 1 . Recycler 5 | . . 1 . 4 . Operator 1 | . . . . 1 . Watcher 6 | . 1 . 2 3 . Swarmer 28 | . 3 8 10 7 . Grunt 33 | . 7 3 11 6 6 Sentry 10 | . . 4 3 3 . Hunter 2 | . . . . 1 1 Programmer 4 | . . . . 4 . Best Kill Streak 6 | . 3 6 6 5 5 Combat Bots Only 5 | . 3 5 4 4 4 Max Kills in Single Turn 2 | . 1 2 2 2 2 Gunslinging 1 | . . 1 . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 546 | . 59 70 141 170 106 Missed 146 | . 7 23 29 57 30 Damage Taken 5619 | . 564 505 1441 1663 1446 Core 1204 | . 98 87 292 115 612 Absorbed by Shields . | . . . . . . Redirected to Shielding 159 | . . . 93 55 11 Regen/Repaired (Parts) 93 | . . . 93 . . Core Remaining (%) 73 | 100 60 78 46 83 . Volleys Fired 268 | . 54 36 67 74 37 Largest 2 | . 2 2 2 2 2 Hottest 128 | . 85 88 122 128 87 Shots Fired 496 | . 103 72 130 145 46 Gun 374 | . 103 72 118 59 22 Cannon 115 | . . . 12 86 17 Launcher 6 | . . . . . 6 Special 1 | . . . . . 1 Kinetic 334 | . 65 45 67 130 27 Thermal 154 | . 38 27 62 15 12 Explosive 6 | . . . . . 6 Electromagnetic 1 | . . . 1 . . Robot Hit Streak 15 | . 7 11 14 15 11 Robot Miss Streak 7 | . 4 3 5 7 5 Penetration Max 1 | . . . . 1 1 Secondary Targets 7 | . . 3 4 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 337 | . 61 52 85 101 38 Core Hits 215 | . 21 23 58 68 45 Critical Kills 3 | . . . 1 2 . Critical Parts Destroyed 2 | . . . 1 1 . Critical Strikes 20 | . 3 1 5 8 3 Burn 7 | . 3 1 3 . . Destroy 5 | . . . 2 3 . Blast 8 | . . . . 5 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7513 | . 773 792 1668 2681 1599 Guns 4535 | . 770 792 1458 984 531 Cannons 2045 | . . . 210 1514 321 Explosions 928 | . . . . 181 747 Melee . | . . . . . . Ramming 5 | . 3 . . 2 . Kinetic 4661 | . 478 454 910 2273 546 Thermal 1881 | . 292 338 720 225 306 Explosive 928 | . . . . 181 747 Electromagnetic 38 | . . . 38 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 1 2 . Average Corruption 1 | . . . 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 18 | . . . 7 11 . Message Errors 7 | . . . 1 6 . Matter Fused 2 | . . . 1 1 . Heat Flow Errors 4 | . . . 2 2 . Energy Discharges 2 | . . . 2 . . Data Loss (minor) 2 | . . . 1 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 210 | . . . . 203 7 Projectiles 9 | . . . . 9 . Explosions 201 | . . . . 194 7 Melee . | . . . . . . Knockbacks 31 | . . . 9 20 2 Impact . | . . . . . . Kinetic 30 | . . . 8 20 2 Secondary 1 | . . . 1 . . Self-Inflicted Damage 439 | . 1 . . 387 51 Shots 6 | . . . . 5 1 Rammed 2 | . 1 . . 1 . Targets Rammed 2 | . 1 . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 464 | . 354 256 464 294 155 Average Temperature 85 | . 94 64 106 75 55 Received Heat Transfer 1731 | . 273 114 630 321 393 Effects 5 | . 1 . 2 2 . Shutdowns 1 | . . . 1 . . Energy Bleed 1 | . 1 . . . . Interference 2 | . . . . 2 . Matter Decay 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . 5 1 2 . . Heat Transferred 4554 | . 962 888 1554 450 700 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 636 | . 157 401 400 636 490 Initial 311 | . . 53 105 135 311 Average 198 | . 57 230 246 171 333 Maximum Alert Level 2 | . . 2 2 2 2 Low Security (%) 52 | 100 100 33 31 71 . Level 1 40 | . . 63 67 18 79 Level 2 6 | . . 2 1 9 20 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 1 3 1 8 2 Investigation 3 | . 1 1 . 1 . Extermination 4 | . . . . 4 . Reinforcement 5 | . . 2 1 1 1 Assault 1 | . . . . . 1 Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . 1 3 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 113 | . 15 24 32 30 12 Peak Tracking Total 6 | . 5 6 6 4 5 Tactical Retreats 3 | . . 1 1 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . 1 1 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 13 | . 1 1 . 9 2 Max in Single Turn 3 | . 1 1 . 3 2 Garrison Access 2 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 6 | . . 2 2 2 . Terminals 2 | . . 1 . 1 . Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . 1 . . Total Hacks 12 | . . 3 4 5 . Successful 6 | . . 1 3 2 . Failed 6 | . . 2 1 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . . 1 . 2 . Fabricators . | . . . . . . Repair Stations 6 | . . . 3 3 . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 2 | . . 1 . 1 . Record 1 | . . 1 . . . Open DSF 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . 2 1 . Scan Component 2 | . . . 1 1 . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 1 . 2 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 6073 | 82 687 902 1562 2307 533 Spaces Moved 2968 | 43 338 426 637 1196 328 Core 24 | 4 . . 2 10 8 Treads 1792 | 39 269 352 635 497 . Legs 66 | . . 66 . . . Wheels 1086 | . 69 8 . 689 320 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 90 160 100 101 Average Speed 159 | 152 146 159 186 159 122 Slowest Speed 900 | 160 160 240 650 320 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 38 44 60 32 10 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 188 | . . . . 144 44 Melee . | . . . . . . Projectile 13 | . . . . 8 5 AOE 175 | . . . . 136 39 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3802 | 60 431 576 885 1443 407 Wait 309 | . 20 64 118 80 27 Move 2963 | 42 337 425 636 1195 328 Hop . | . . . . . . Pick Up 88 | 12 7 19 20 29 1 Fast Attach 8 | . . . 2 6 . Attach 40 | 6 3 3 7 12 9 Detach . | . . . . . . Swap 70 | . 4 17 19 25 5 Drop 54 | . 5 12 16 21 . Fire 268 | . 54 36 67 74 37 Melee . | . . . . . . Ram 2 | . 1 . . 1 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 55 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 687 | -10/Materials | Discovered new exit (range 15) 769 | -10/Materials | Identified exit to Materials 770 | -10/Materials | Entered another Materials area 770 | -9/Materials | Evolved 2 slots: Utility x2 876 | -9/Materials | Discovered new exit (range 10) 999 | -9/Materials | Identified exit to Mines 1066 | -9/Materials | Discovered new exit (range 13) 1083 | -9/Materials | Identified exit to Materials 1226 | -9/Materials | Build established: Scavenger-Mutant 1653 | -9/Materials | Discovered exit to Materials (range 12) 1672 | -9/Materials | Entered another Materials area 1672 | -8/Materials | Evolved 2 slots: Utility x2 1789 | -8/Materials | Build established: Mutant 2470 | -8/Materials | Build established: Scavenger-Skirmisher 2598 | -8/Materials | Lost 3 parts (1p1n1w) 2677 | -8/Materials | Core integrity fell below 50% 2812 | -8/Materials | Build established: Skirmisher 3019 | -8/Materials | Discovered new exit (range 20) 3165 | -8/Materials | Repaired Imp. Utility Shielding 3227 | -8/Materials | Identified exit to Factory 3234 | -8/Materials | Entered Factory 3234 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4859 | -7/Factory | Garrison activated, responded to threat 5219 | -7/Factory | Build established: Mutant 5500 | -7/Factory | Discovered new exit (range 8) 5519 | -7/Factory | Garrison activated, responded to threat 5531 | -7/Factory | Identified exit to Factory 5541 | -7/Factory | Entered another Factory area 5541 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5955 | -6/Factory | Core integrity fell below 50% 5985 | -6/Factory | Lost 7 parts (1p2n1u3w) 6074 | -6/Factory | Self-destructed Last Messages --------------- 06036_ R-10 Processor collects Wheel. 06038_ K-01 Serf collects debris. 06046_ Critical hit (Burn: +37). 06046_ K-01 Serf collects debris. 06048_ Imp. Ion Engine destroyed. 06049_ K-01 Serf collects debris. 06050_ Imp. Ion Engine destroyed. 06054_ K-01 Serf collects debris. 06056_ Gatling Laser destroyed. 06057_ Critical hit (Burn: +37). 06059_ G-50 Soldier destroyed. 06062_ K-01 Serf collects debris. 06063_ R-10 Processor collects Carbon-fiber Leg. 06064_ R-10 Processor collects Adv. Heat Sink. 06065_ R-10 Processor collects Lgt. Angular Momentum Engine. 06066_ K-01 Serf collects debris. 06069_ R-10 Processor collects Carbon-fiber Leg. 06071_ K-01 Serf collects debris. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ????????# ^^ #??# #??????????????????? | | ###+##### #??# #??????????????????? | | #??# #??????????????????? | | #??# #??????????????????? | | #??# #??????????????????? | | #??# ##?????????????????? | | #??# ###???????????????? | | #??# ###?????????????? | | #####/#### ####?????????????? | | #?????????????? | | #?????????????? | | #?????????????? | | ###???????????? | | # #???????????? | | ""############# # ##"# ###???????????? | | # # #?????????????? | | # """ """ # #?????????????? | | # """ """ # % #?????????????? | | # """ """ # ##????????????? | | # # ##????????????? | | ! " "" # # # ????????????? | | !""G"" # # # ????????????? | | """""######################### # ????????????? | | R # ????????????? | | # ????????????? | | "" "" "" @ kR # ????????????? | | "" "" "" % u# ????????????? | | """ """ """ k gR # ????????????? | | """ """ """ ##########+##### g # ????????????? | | """ """ """ # # # ##????????????? | | #?????# # R ???????????? | | +?????# # k ????????? | | #?????# # R #??????? | | #?????# # #??????? | | #?????# # #??????? | | ######### #?????# ##"##### #??????? | | ????????? #?????# #? ????? #??????? | | ?????????? #?????# #???????? #??????? | | ??????????? #?????##########????????? ???????? | | ???????????? #????????????????????????? ???????? | | ???????????? #??????????????????????????????????? | | ????????????? #??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 29 Energy Capacity 455 Matter Stores 300 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Utility Shielding 66 Evasion (%) 57 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed MasterBiocellVibroblade Manual? 0 Play Time 00:45:56 Cumulative 17.1 hours Start 2024.10.14 @ 22:07:49 End 2024.10.14 @ 22:52:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24dbd2c6-e05a-47da-8475-a1deb92622d7