Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.20 @ 07:48:59 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (177) 885 Value Destroyed (6856) 6856 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1124) 1124 TOTAL SCORE: 14245 Bonus ------- High Alert Combat Kills 1124 Cogmind --------- Core Integrity 708/1300 Matter 300/300 Energy 99/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Heat Sink Advanced Coolant Injector Experimental Signal Interpreter Improved Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Structural Scanner Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Improved Heavy Siege Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Advanced Sensor Array Experimental Signal Interpreter Target Analyzer Improved Target Analyzer Heavy Armor Plating > --- WEAPON ----------- Plasma Rifle Heavy Neutron Cannon Power Sword > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Structural Scanner Heavy Proton Cannon [Rating: 107] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Layered Medium Armor Plating Weapon Heavy Flail Energy Gun Shock Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power . | . . . . . . . . . Propulsion 4 | . . 1 . . 1 . 1 1 Utility 7 | . . . 2 1 1 1 1 1 Weapon 3 | . . 1 . 1 . 1 . . Parts Attached 187 | 7 1 19 10 11 37 22 60 20 Power 14 | 1 . 3 . . 3 . 5 2 Engine 9 | 1 . 3 . . 3 . 2 . Core . | . . . . . . . . . Reactor 5 | . . . . . . . 3 2 Propulsion 47 | 2 . 4 1 4 8 4 16 8 Treads 27 | 2 . 2 1 3 8 4 5 2 Leg 9 | . . 1 . . . . 2 6 Wheel 10 | . . 1 . . . . 9 . Hover 1 | . . . . 1 . . . . Flight . | . . . . . . . . . Utility 48 | 2 . 6 3 2 5 10 16 4 Device 29 | 1 . 4 1 1 3 7 10 2 Storage 5 | 1 . 2 . . . . 2 . Processor 8 | . . . 1 1 . 2 3 1 Hackware . | . . . . . . . . . Protection 6 | . . . 1 . 2 1 1 1 Artifact . | . . . . . . . . . Weapon 78 | 2 1 6 6 5 21 8 23 6 Energy Gun 19 | 1 . 1 1 1 3 3 5 4 Energy Cannon 20 | . . . 1 2 5 3 7 2 Ballistic Gun 24 | 1 1 3 2 1 7 . 9 . Ballistic Cannon 4 | . . . . 1 1 2 . . Launcher 6 | . . 2 1 . 3 . . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . 1 . 2 . . . Slashing Weapon 2 | . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 14 | . . 2 . 1 7 1 3 . Parts Lost 87 | . . 3 5 . 6 10 39 24 Power 9 | . . 1 . . 1 . 5 2 Propulsion 28 | . . 1 1 . 3 2 13 8 Utility 22 | . . . 1 . 1 6 8 6 Weapon 28 | . . 1 3 . 1 2 13 8 Highest Loss Streak 18 | . . 2 2 . 2 4 11 18 Average Slot Usage (%) 91 | . 100 96 96 97 94 95 83 62 Engine 5 | . 14 10 9 7 5 5 2 . Treads 18 | . 28 21 18 20 22 21 9 5 Leg 1 | . . 8 . . . . 3 3 Wheel 2 | . . 1 7 . . . 7 4 Device 14 | . 14 11 10 15 12 17 18 15 Storage 6 | . 14 11 9 7 6 5 4 . Processor 10 | . . . 9 14 13 10 12 14 Protection 2 | . . . 7 . 5 3 1 . Energy Gun 3 | . 14 . . 4 2 3 3 3 Energy Cannon 3 | . . . 1 2 6 2 3 2 Ballistic Gun 9 | . 14 24 22 7 6 8 5 . Ballistic Cannon 2 | . . . . 6 4 . . . Launcher 2 | . . 7 . . 3 5 . . Impact Weapon 2 | . . . . 7 . 5 3 . Naked Turns . | . . . . . . . . . Heaviest Build 85 | 12 12 33 44 46 58 72 85 51 Greatest Support 150 | 40 40 40 40 60 96 96 86 150 Greatest Overweight (x) 5 | . . . 4 1 1 1 5 1 Average Overweight (x) . | . . . 1 . . . 1 . Largest Inventory Capacity 12 | 6 6 10 10 10 10 10 12 4 Average Capacity 9 | 5 6 9 10 10 10 10 9 4 Most Carried 12 | 5 6 10 10 10 10 10 12 4 Average Carried 8 | 2 5 8 9 9 9 9 8 3 Final Capacity 10 | 6 6 10 10 10 10 10 4 4 Final Carried 10 | 5 6 10 8 10 10 10 4 1 Class Distribution -------------------- 21% | Scavenger-Mutant 21% | Scavenger-Skirmisher 19% | Scavenger-Assassin 14% | Mutant 8% | Skirmisher 5% | Scavenger-Bomber 4% | Scavenger-Gunner 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Bomber | -5/Factory Scavenger-Assassin | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 5070 | 315 35 759 500 330 1185 614 1025 307 Remotely 976 | 120 35 441 236 41 . 103 . . Salvage Created 8686 | 132 69 718 746 445 1871 924 2914 867 Parts 446 | 7 4 61 62 20 89 53 116 34 Haulers Intercepted 5 | . . 1 . 1 2 . 1 . Recyclers Shooed 13 | . 1 . 2 1 1 2 6 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 114 | . 2 14 16 3 29 15 23 12 Melee 9 | . . . . . . . 2 7 Guns 68 | . 2 14 11 2 9 13 15 2 Cannons 20 | . . . 1 1 10 . 6 2 AOE 14 | . . . 4 . 9 1 . . Classes Destroyed 16 | 2 1 8 1 2 1 . 1 . Worker 12 | 2 . 1 2 2 1 1 3 . Builder 13 | . . 1 3 1 4 . 4 . Tunneler 3 | . . 3 . . . . . . Hauler 5 | . . 1 . 1 2 . 1 . Recycler 12 | 1 . . 1 1 2 . 7 . Mechanic 2 | . . . . 1 1 . . . Operator 1 | . . 1 . . . . . . Watcher 15 | . . 4 1 2 2 2 4 . Swarmer 14 | . . 6 8 . . . . . Saboteur 1 | . . . . . . . 1 . Grunt 48 | . 2 6 4 . 17 4 6 9 Brawler 2 | . . 1 . . 1 . . . Duelist 2 | . . . . . 1 . . 1 Sentry 17 | . . 1 3 2 4 2 4 1 Hunter 8 | . . . 1 . 2 3 2 . Programmer 22 | . . . . 1 4 6 10 1 Best Kill Streak 8 | 2 2 7 6 3 8 5 6 4 Combat Bots Only 5 | . 2 3 4 1 4 5 3 4 Max Kills in Single Turn 3 | 1 1 1 3 1 3 2 2 1 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . . 2 . 2 1 . . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 13267 | . 44 548 729 164 2216 1563 4313 3690 Core 1871 | . 12 77 172 . 195 195 628 592 Absorbed by Shields 186 | . . . . . . 106 80 . Core Remaining (%) 80 | 100 95 80 68 100 77 80 45 . Volleys Fired 433 | 4 8 73 42 22 76 46 144 18 Largest 4 | 2 2 3 3 3 4 4 4 2 Hottest 262 | 70 70 93 106 136 248 207 262 185 Shots Fired 989 | 8 15 166 115 61 166 125 304 29 Gun 734 | 8 15 165 99 35 74 95 226 17 Cannon 224 | . . . 11 26 76 21 78 12 Launcher 31 | . . 1 5 . 16 9 . . Special . | . . . . . . . . . Kinetic 659 | 4 7 160 98 39 101 72 178 . Thermal 235 | 4 8 5 11 9 40 31 100 27 Explosive 22 | . . 1 . . 12 9 . . Electromagnetic 73 | . . . 6 13 13 13 26 2 Robot Hit Streak 22 | 4 6 19 8 7 19 17 22 11 Robot Miss Streak 7 | 2 1 5 4 7 4 3 7 2 Penetration Max 2 | . . . . . 1 2 1 . Secondary Targets 6 | . 1 2 3 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 630 | 4 7 108 65 34 92 76 187 57 Core Hits 328 | 4 4 36 37 17 83 38 81 28 Critical Hits 32 | . . 2 1 . 6 10 12 1 Critical Kills 17 | . . . 1 . 4 6 5 1 Critical Parts Destroyed 14 | . . 2 . . 2 3 7 . Melee Attacks 69 | . . . 1 5 9 1 12 41 Impact 20 | . . . 1 5 9 1 4 . Slashing 49 | . . . . . . . 8 41 Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . . 5 . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Follow-up Attacks 2 | . . . . . . . . 2 Damage Inflicted 19673 | 67 85 1405 1357 1146 5013 2381 6031 2188 Guns 9609 | 67 85 1401 775 383 1040 1461 4056 341 Cannons 4312 | . . . 117 320 1556 334 1686 299 Explosions 3576 | . . . 465 35 2407 573 96 . Melee 2137 | . . . . 408 . . 193 1536 Ramming 39 | . . 4 . . 10 13 . 12 Kinetic 7896 | 29 35 1363 757 342 1462 764 3144 . Thermal 5608 | 38 50 38 376 227 1473 838 1963 605 Explosive 2346 | . . . . . 1773 573 . . Electromagnetic 1647 | . . . 224 169 295 193 731 35 Impact 439 | . . . . 408 . . 31 . Slashing 1698 | . . . . . . . 162 1536 Piercing . | . . . . . . . . . Highest Corruption 21 | . . 2 . . 1 5 17 21 Average Corruption 4 | . . 2 . . 1 4 7 15 Corruption Purged . | . . . . . . . . . Effects 70 | . . 4 . . 5 19 39 3 Message Errors 12 | . . 1 . . 4 3 4 . Matter Fused 9 | . . . . . . 2 5 2 Heat Flow Errors 11 | . . 2 . . . 5 4 . Energy Discharges 2 | . . . . . . 1 1 . Data Loss (minor) 3 | . . . . . . 1 2 . Misfires 3 | . . . . . . . 3 . Misdirections 7 | . . . . . . . 7 . Targeting Errors 18 | . . . . . 1 4 12 1 Weapon Failures 5 | . . 1 . . . 3 1 . Overload Shots 16 | . . . . . 11 . 5 . Overflow Damage 738 | . . . 24 243 258 30 183 . Projectiles 222 | . . . . . 87 13 122 . Explosions 241 | . . . 24 . 171 17 29 . Melee 275 | . . . . 243 . . 32 . Knockbacks 10 | . . . . 5 3 2 . . Impact 4 | . . . . 4 . . . . Kinetic 6 | . . . . 1 3 2 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 546 | . . . . . 458 . 87 1 Shots 11 | . . . . . 10 . 1 . Rammed 12 | . . 1 . . 2 1 . 8 Targets Rammed 14 | . . 1 . . 2 1 . 10 Kicked 2 | . . . . . . . . 2 Crushed . | . . . . . . . . . Highest Temperature 433 | 18 78 251 219 87 430 433 198 15 Average Temperature 83 | 10 38 77 93 33 102 107 70 8 Received Heat Transfer 1881 | . 24 153 189 24 540 168 513 270 Effects 8 | . . . . . 2 6 . . Energy Bleed 3 | . . . . . 1 2 . . Interference 3 | . . . . . . 3 . . Short Circuit 2 | . . . . . 1 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . 1 1 . . Combat Hostiles 2 | . . . . . 1 1 . . Parts Fried 15 | . . . . 4 3 1 7 . Impact Corruptions 10 | . . . . 10 . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 18 | . . . 1 . 4 3 6 4 Heat Transferred 7055 | 111 148 111 385 346 1644 1036 2449 825 Parts Sabotaged 3 | . . . . . . . 2 1 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 9 | . . . 7 1 . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 944 | 15 99 223 400 276 944 752 712 619 Initial 445 | . 9 41 73 171 44 445 275 329 Average 350 | 2 56 111 247 114 366 574 530 482 Maximum Alert Level 3 | . . 1 2 1 3 3 3 2 Low Security (%) 36 | 100 100 84 21 78 40 . . . Level 1 17 | . . 15 73 21 14 . 19 23 Level 2 38 | . . . 4 . 24 90 80 76 Level 3 7 | . . . . . 21 9 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 39 | . 1 2 4 2 14 2 10 4 Investigation 3 | . . . . . 1 . . 2 Extermination 10 | . . . . 1 4 1 4 . Reinforcement 18 | . 1 2 4 1 7 1 1 1 Assault 5 | . . . . . 2 . 2 1 Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Construction Impeded 7 | . . . 1 . 4 1 1 . Haulers Reinforced 4 | . . . . 1 3 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 9 | . . 1 2 2 2 1 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 199 | . 3 26 26 10 37 21 49 27 Peak Tracking Total 8 | . 3 6 5 2 5 4 6 8 Tactical Retreats 17 | . . 2 . . 2 1 9 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 8 | . 1 . . . 1 2 2 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 19 | . . . 1 . 13 1 4 . Max in Single Turn 4 | . . . 1 . 4 1 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 23 | . 3 3 1 3 7 1 5 . Terminals 15 | . 2 2 1 3 3 1 3 . Fabricators 2 | . . . . . 2 . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 4 | . 1 . . . 1 . 2 . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 68 | . 10 14 3 6 24 1 10 . Successful 40 | . 4 14 1 2 18 . 1 . Failed 28 | . 6 . 2 4 6 1 9 . Catastrophic 7 | . 1 . . 1 . 1 4 . Database Lockouts . | . . . . . . . . . Manual 28 | . 2 5 3 6 8 1 3 . Terminals 40 | . 8 6 3 6 10 1 6 . Fabricators 9 | . . . . . 9 . . . Repair Stations 8 | . . 8 . . . . . . Recycling Units 9 | . 2 . . . 3 . 4 . Scanalyzers 2 | . . . . . 2 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . 2 2 . . 4 . . . Record 1 | . . . . . 1 . . . Part Schematic 2 | . . . . . 2 . . . Branch Access Points 1 | . 1 . . . . . . . Alert Level 1 | . . . . . 1 . . . Zone Layout 3 | . 1 2 . . . . . . Fabricator Hacks 6 | . . . . . 6 . . . Network Status 1 | . . . . . 1 . . . Load Schematic 2 | . . . . . 2 . . . Build 3 | . . . . . 3 . . . Repair Station Hacks 8 | . . 8 . . . . . . Scan Component 4 | . . 4 . . . . . . Repair 4 | . . 4 . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 2 | . . . . . 2 . . . Insert Component 1 | . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 15 | . 2 4 1 2 5 . 1 . Terminals 14 | . 2 4 1 2 4 . 1 . Track 3 | . 1 1 . . 1 . . . Botnet 8 | . 1 2 1 1 2 . 1 . Disrupt 1 | . . 1 . . . . . . Operators 2 | . . . . 1 1 . . . Fabricators 1 | . . . . . 1 . . . Prioritize 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 3 2 1 3 4 1 5 . Full Trace Events 2 | . 1 . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . Parts Built 5 | . . . . . 5 . . . Matter 614 | . . . . . 614 . . . Time 259 | . . . . . 259 . . . Total Part Build Rating 30 | . . . . . 30 . . . Parts Repaired 4 | . . 4 . . . . . . Time 116 | . . 116 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 7 | . . . . . . . 7 . Programmers 7 | . . . . . . . 7 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies 2 | . . . . . 2 . . . Largest Group 2 | . . . . . 2 . . . Highest-Rated Group 62 | . . . . . 62 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 15 | . . . . . 15 . . . Total Damage 276 | . . . . . 276 . . . Kills 2 | . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 9524 | 120 221 1146 499 1189 2810 1127 1992 420 Spaces Moved 4139 | 55 113 415 185 548 1066 515 1082 160 Core 16 | 1 . . . . . . . 15 Treads 3038 | 54 113 415 85 548 1066 515 216 26 Legs 92 | . . . . . . . 63 29 Wheels 993 | . . . 100 . . . 803 90 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 110 160 160 160 95 50 Average Speed 149 | 158 160 160 136 163 160 162 127 115 Slowest Speed 220 | 160 160 160 180 180 180 180 220 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 20 | 6 29 38 22 11 27 15 27 5 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 34 | . . 10 1 . 12 2 8 1 Terrain Destroyed 332 | . . 10 17 10 183 47 61 4 Melee 15 | . . . 1 . 9 1 3 1 Projectile 82 | . . . 2 7 18 10 42 3 AOE 235 | . . 10 14 3 156 36 16 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 6563 | 77 140 753 345 785 2013 707 1450 293 Wait 1591 | 7 14 215 105 187 785 118 117 43 Move 4131 | 54 112 414 184 547 1065 514 1081 160 Hop . | . . . . . . . . . Pick Up 59 | 5 3 14 2 3 10 2 18 2 Fast Attach 102 | 7 1 10 2 8 20 8 31 15 Attach 37 | . . 3 4 . 2 4 19 5 Detach 14 | . . 2 . 2 1 2 6 1 Swap 49 | . . 7 4 3 15 10 10 . Drop 69 | . 2 14 1 8 28 1 13 2 Fire 433 | 4 8 73 42 22 76 46 144 18 Melee 64 | . . . 1 5 9 1 11 37 Ram 2 | . . . . . . . . 2 Kick 4 | . . . . . . . . 4 Crush 8 | . . 1 . . 2 1 . 4 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Discovered new exit (range 3) 316 | -10/Materials | Build established: Mutant 342 | -10/Materials | Entered another Materials area 342 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1064 | -9/Materials | Repaired Lgt. Treads 1091 | -9/Materials | Repaired Lgt. Treads 1125 | -9/Materials | Repaired Hpw. Tractor Beam 1157 | -9/Materials | Repaired Mni. Grenade Launcher 1203 | -9/Materials | Discovered new exit (range 8) 1445 | -9/Materials | Discovered new exit (range 16) 1460 | -9/Materials | Build established: Skirmisher 1488 | -9/Materials | Entered another Materials area 1488 | -8/Materials | Evolved 2 slots: Utility x2 1932 | -8/Materials | Discovered new exit (range 12) 1987 | -8/Materials | Entered Factory 1987 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2642 | -7/Factory | Build established: Scavenger-Assassin 2854 | -7/Factory | Discovered new exit (range 15) 2877 | -7/Factory | Identified exit to Factory 3176 | -7/Factory | Entered another Factory area 3176 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3486 | -6/Factory | Build established: Scavenger-Skirmisher 3817 | -6/Factory | Build established: Scavenger-Mutant 5070 | -6/Factory | Discovered new exit (range 15) 5134 | -6/Factory | Identified exit to Lower Caves 5265 | -6/Factory | Build established: Scavenger-Skirmisher 5276 | -6/Factory | First assault squad dispatched 5380 | -6/Factory | Fabricated Quantum Rifle (x2) 5566 | -6/Factory | Fabricated Lrn. Sensor Array (x1) 5616 | -6/Factory | Fabricated Coil Gun (x2) 5971 | -6/Factory | Discovered new exit (range 7) 5984 | -6/Factory | Identified exit to Factory 5986 | -6/Factory | Entered another Factory area 5986 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6179 | -5/Factory | Build established: Scavenger-Assassin 6227 | -5/Factory | Lost 4 parts (1n3u) 6508 | -5/Factory | Build established: Scavenger-Bomber 6676 | -5/Factory | Discovered new exit (range 4) 6680 | -5/Factory | Identified exit to Factory 7061 | -5/Factory | Lost 3 parts (1u2w) 7113 | -5/Factory | Entered another Factory area 7113 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7272 | -4/Factory | Discovered new exit (range 15) 7290 | -4/Factory | Identified exit to Upper Caves 7355 | -4/Factory | Garrison activated, responded to threat 7656 | -4/Factory | Lost 7 parts (1p5n1u) 8113 | -4/Factory | First assault squad dispatched 8121 | -4/Factory | Lost 3 parts (2n1u) 8395 | -4/Factory | Lost 11 parts (2p3n1u5w) 8458 | -4/Factory | Spotted B-86 Titan 8559 | -4/Factory | Found Prototype Processor 8559 | -4/Factory | Identified Exp. Signal Interpreter 8599 | -4/Factory | System corruption reached 10% 8654 | -4/Factory | Lost 6 parts (1p2n2u1w) 8914 | -4/Factory | Core integrity fell below 50% 8953 | -4/Factory | Lost 3 parts (1p2w) 8993 | -4/Factory | Build established: Scavenger-Assassin 9102 | -4/Factory | Discovered new exit (range 4) 9104 | -4/Factory | Identified exit to Research 9105 | -4/Factory | Entered Research 9105 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9330 | -3/Research | Lost 3 parts (1n1u1w) 9355 | -3/Research | First assault squad dispatched 9447 | -3/Research | Build established: Scavenger-Mutant 9472 | -3/Research | System corruption reached 10% 9525 | -3/Research | Self-destructed Last Messages --------------- 09511_ P-80 Master heat damages Gamma Rifle. 09512_ Kicked P-80 Master out of the way. 09512_ P-80 Master resets P-80 Master, system corruption cleaned. 09513_ Acquired 5 matter. 09513_ P-80 Master heat short circuits Gamma Rifle. 09513_ Slammed into P-80 Master. 09513_ Destabilizing: Core damaged (-65). 09514_ Acquired 14 matter. 09514_ P-80 Master heat spikes uncontrollably. 09514_ Flexi-carbon Leg destroyed. 09516_ System corrupted: Matter fused (-8). 09517_ Flexi-carbon Leg destroyed. 09517_ Lgt. Antimatter Reactor destroyed. 09517_ Slammed into P-80 Master. 09518_ Flexi-carbon Leg destroyed. 09521_ P-80 Master resets P-80 Master, system corruption cleaned. 09525_ Triggered Alarm Trap. 09525_ An alarm sounds. 09525_ ALERT: Alarm triggered, dispatching investigation squad. 09525_ Target Analyzer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ??????# ??????????????????????????????????????? | | ??????# ??????????????????????????????????????? | | ??????# ??????????????????????????????????????? | | ??????# ??????????????????????????????????????? | | ??????# ??????????????????????????????????????? | | ??????? ??????????????????????????????????????? | | ??????# ?????????##############???????????????? | | ??????# ?????????# #???????????????? | | ??????# ?????????# #???????????????? | | ?????? ?????????# #???????????????? | | #######/###########gg #???????????????? | | " u / #???????????????? | | "%" p # #???????????????? | | %% p g @*= #???????????????? | | ! %%gp # == #???????????????? | | ### ####/########### #???????????????? | | ?????# ! != #????# #???????????????? | | ?????# =%% #????# #???????????????? | | ?????# *=""" #????# #???????????????? | | ?????# """ #????##############???????????????? | | ?????# """ #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????# ###???????????????????????????????? | | ?????# ####??????????????????????????????? | | ?????########+## ###?????????????????????????????? | | ?????# """"" % #??########???????????????????? | | ?????# ""Y"" ===#??# #???????????????????? | | ?????# ====#??# #???????????????????? | | ?????# = =#??# #???????????????????? | | ?????# ! #??# = #???????????????????? | | ?????# #??# !%= #???????????????????? | | ?????####+########+##?# %*[![#???????????????????? | | ??? ######+####??????????????????? | | ??? *%=!#??????????????????? | | ??? ! %*#??????????????????? | | ?? == != !#??????????????????? | | """ == ===#??????????????????? | | ?""" ##+####???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 100 Energy Generation 21 Energy Capacity 500 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 600 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 50 Target Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- Lrn. Sensor Array | -6/Factory | Hacked Coil Gun | -6/Factory | Hacked Quantum Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Quantum Rifle | x2 | -6/Factory | Preloaded Lrn. Sensor Array | x1 | -6/Factory Coil Gun | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecyclingMolecularWand Manual? 0 Play Time 01:22:21 Cumulative 151.5 hours Start 2021.03.20 @ 06:17:42 End 2021.03.20 @ 07:48:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 255 Rogue 251 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 75 Achievement% 50 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb334930-6447-44e7-9bda-e504c63a826f