Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.15 @ 18:32:03 Player: Sam Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (25) 125 Value Destroyed (718) 718 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1134) 1134 TOTAL SCORE: 7857 Bonus ------- Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 134 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -5/Warlord Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Antimatter Reactor Variable Charge Gun Vortex Cannon Signal Generator Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Gyrokinetic Inverter Linear Gravjet Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Heat Sink Targeting Computer Drone Bay > --- WEAPON ----------- Heavy Laser Gatling Laser Gauss Rifle > --- INVENTORY -------- Light Angular Momentum Engine Variable Charge Gun [Rating: 71] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Armored Medium Treads Hover Unit Gyrokinetic Inverter Flight Unit Flight Unit Utility Targeting Computer Device Advanced Heat Sink Storage Compact Battery Processor Targeting Computer Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Vortex Cannon Ballistic Gun Gauss Rifle Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Upp Upp War Slots Evolved 10 | . . 2 . 2 . 2 . . 2 . . 2 . . . Power 2 | . . 1 . 1 . . . . . . . . . . . Propulsion 4 | . . 1 . 1 . 1 . . 1 . . . . . . Utility 3 | . . . . . . 1 . . 1 . . 1 . . . Weapon 1 | . . . . . . . . . . . . 1 . . . Parts Attached 75 | 6 4 13 2 3 2 3 . 8 . . 1 14 10 3 6 Power 15 | 1 . 2 2 1 . 2 . . . . . 4 1 1 1 Engine 11 | 1 . 1 2 1 . 1 . . . . . 4 1 . . Core 4 | . . 1 . . . 1 . . . . . . . 1 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 24 | 2 . 6 . 1 1 1 . 4 . . . 5 4 . . Treads 7 | 2 . . . . . . . . . . . 3 2 . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . 2 . . . Flight 15 | . . 6 . 1 1 1 . 4 . . . . 2 . . Utility 8 | 1 . 1 . . . . . 2 . . . 2 1 . 1 Device 3 | . . . . . . . . . . . . 2 1 . . Storage 3 | 1 . . . . . . . 2 . . . . . . . Processor 2 | . . 1 . . . . . . . . . . . . 1 Hackware . | . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 28 | 2 4 4 . 1 1 . . 2 . . 1 3 4 2 4 Energy Gun 16 | . 2 2 . 1 . . . 1 . . 1 2 4 1 2 Energy Cannon 1 | . . . . . . . . . . . . . . . 1 Ballistic Gun 10 | 2 2 2 . . 1 . . 1 . . . 1 . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 . . . 1 . . . . . . 1 Parts Lost 33 | . 1 2 . . . . . . . 3 4 . 5 9 9 Power 6 | . . . . . . . . . . 2 . . 2 1 1 Propulsion 12 | . . 2 . . . . . . . 1 3 . 1 4 1 Utility 4 | . . . . . . . . . . . . . . 1 3 Weapon 11 | . 1 . . . . . . . . . 1 . 2 3 4 Highest Loss Streak 9 | . 1 2 . . . . . . . 2 4 . 4 6 9 Average Slot Usage (%) 60 | . 84 81 88 81 81 82 84 88 73 66 35 72 56 50 32 Engine 7 | . 14 11 11 18 18 15 15 15 13 13 3 13 3 . . Core 1 | . . 11 11 . . 5 7 7 6 6 . . . . 1 Treads 7 | . 28 . . . . . . . . . . 13 11 9 . Hover 4 | . . . . . . . . . . . . 9 7 5 5 Flight 10 | . . 29 33 36 36 38 38 38 33 26 15 5 1 8 . Device 4 | . . . . . . . . . . . . 7 10 9 4 Storage 2 | . 14 . . . . . . 5 6 6 3 . . . . Processor 5 | . . 7 11 9 9 7 7 7 6 6 6 5 5 5 8 Energy Gun 6 | . 3 11 11 9 9 7 7 7 6 6 6 8 7 6 4 Ballistic Gun 6 | . 23 10 11 9 9 7 7 4 . . . 4 5 1 2 Naked Turns 3 | . . . . . . . . . . . . . . . 3 Heaviest Build 45 | 12 13 16 12 15 15 20 20 23 21 21 17 45 45 15 13 Greatest Support 81 | 40 40 12 12 16 16 20 20 23 22 22 18 81 81 54 16 Greatest Overweight (x) 3 | 2 . 2 . . . . . 1 . . 1 . 1 3 . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | 4 6 6 4 4 4 4 4 4 4 4 4 4 4 2 4 Average Carried 3 | 2 5 2 3 3 3 3 4 3 4 4 3 1 3 1 2 Final Capacity 6 | 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | 2 6 4 4 4 4 4 4 4 4 4 4 2 1 1 4 Class Distribution -------------------- 61% | Mutant 11% | Sprinter 10% | Gunner 8% | Generator-Gunner 4% | Scavenger-Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Sprinter | -8/Storage Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Mutant | -6/Lower Caves Generator-Gunner | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Upp Upp War Matter Collected 1097 | 260 147 57 86 . . . . . . 55 117 71 250 33 21 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 825 | . 334 72 . . . . . . . . . 71 183 120 45 Parts 53 | . 21 7 . . . . . . . . . 1 12 11 1 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . . . . . . 1 . 13 11 28 Prevented 8 | . . . . . . . . . . . . . . 4 4 Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Upp Upp War Combat Hostiles Destroyed 23 | . 7 4 . . . . . . . . . 1 5 5 1 Guns 23 | . 7 4 . . . . . . . . . 1 5 5 1 Classes Destroyed 5 | . 3 . . . . . . . . . . 1 1 . . Recycler 2 | . 2 . . . . . . . . . . . . . . Swarmer 15 | . 3 4 . . . . . . . . . . 3 5 . Grunt 5 | . 4 . . . . . . . . . . . . . 1 Sentry 1 | . . . . . . . . . . . . 1 . . . Programmer 2 | . . . . . . . . . . . . . 2 . . Best Kill Streak 5 | . 5 3 . . . . . . . . . 1 3 3 1 Combat Bots Only 4 | . 4 3 . . . . . . . . . 1 3 3 1 Max Kills in Single Turn 2 | . 2 1 . . . . . . . . . 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Upp Upp War Damage Taken 4494 | . 430 224 10 64 8 . . . . 186 316 197 1354 799 906 Core 1312 | . 23 89 . . 8 . . . . 15 161 46 294 146 530 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 90 | 100 90 . 77 . 98 . . 100 . . 79 . . . . Volleys Fired 80 | . 27 16 . . . . . . . . . 3 22 7 5 Largest 3 | . 2 2 . . . . . . . . . 3 3 2 2 Hottest 183 | . 40 65 . . . . . . . . . 177 183 144 100 Shots Fired 150 | . 52 32 . . . . . . . . . 9 35 12 10 Gun 146 | . 52 32 . . . . . . . . . 9 35 12 6 Cannon 4 | . . . . . . . . . . . . . . . 4 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 95 | . 52 16 . . . . . . . . . 3 20 4 . Thermal 35 | . . . . . . . . . . . . 6 15 8 6 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 16 | . . 16 . . . . . . . . . . . . . Entropic 4 | . . . . . . . . . . . . . . . 4 Robot Hit Streak 15 | . 5 4 . . . . . . . . . 15 4 6 7 Robot Miss Streak 4 | . 3 2 . . . . . . . . . 1 4 1 2 Penetration Max 1 | . . . . . . . . . . . . . 1 . . Secondary Targets 5 | . 3 1 . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . 1 . . Shots Hit Robots 93 | . 32 17 . . . . . . . . . 9 20 8 7 Core Hits 39 | . 14 4 . . . . . . . . . 5 8 6 2 Critical Hits . | . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 1651 | . 398 144 . . . . . . . . . 205 501 147 256 Guns 1444 | . 398 144 . . . . . . . . . 205 501 147 49 Cannons 207 | . . . . . . . . . . . . . . . 207 Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 888 | . 398 44 . . . . . . . . . 62 337 47 . Thermal 456 | . . . . . . . . . . . . 143 164 100 49 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 100 | . . 100 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Entropic 207 | . . . . . . . . . . . . . . . 207 Highest Corruption 8 | . . . . . . . . 3 . 1 1 . 3 3 8 Average Corruption 2 | . . . . . . . . 3 . 1 1 . 2 3 3 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 20 | . . . . . . . . 3 . . . . 8 8 1 Message Errors 4 | . . . . . . . . . . . . . 1 2 1 Matter Fused 5 | . . . . . . . . . . . . . 1 4 . Heat Flow Errors 1 | . . . . . . . . . . . . . 1 . . Energy Discharges 7 | . . . . . . . . 2 . . . . 3 2 . Data Loss (minor) 1 | . . . . . . . . 1 . . . . . . . Weapon Failures 2 | . . . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 33 | . . . . . . . . . . . . . . . 33 Projectiles 33 | . . . . . . . . . . . . . . . 33 Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 387 | . 12 387 2 5 . 215 205 315 . 6 . 174 122 70 74 Average Temperature 113 | . 7 186 2 3 . 104 103 119 . 5 . 80 53 36 38 Received Heat Transfer 576 | . 210 9 6 18 . . . . . 18 60 45 96 75 39 Effects 4 | . . 2 . . . . 1 1 . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . 1 1 . . . . . . . Interference 1 | . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . 1 1 . Heat Transferred 893 | . . . . . . . . . . . . 311 286 185 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Upp Upp War Peak Influence 283 | . 185 283 109 102 94 57 79 199 104 . . 167 . . . Initial 122 | . . 78 109 42 49 42 19 55 104 . . 122 . . . Average 114 | . 100 149 109 64 56 45 39 134 104 . . 157 . . . Maximum Alert Level 1 | . . 1 . . . . . . . . . . . . . Low Security (%) 97 | 100 100 80 100 100 100 100 100 100 100 . . 100 . . . Level 1 2 | . . 19 . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 11 | . 1 2 1 1 3 . . 2 . . 1 . . . . Investigation 4 | . . 1 1 1 1 . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 6 | . 1 1 . . 2 . . 2 . . . . . . . Assault 1 | . . . . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Upp Upp War Distress Signals 1 | . . . . 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 108 | . 11 7 1 8 8 . 5 4 . 3 20 1 9 23 8 Peak Tracking Total 16 | . 5 4 1 6 7 . 5 1 . 3 16 1 3 13 7 Tactical Retreats 14 | . . 1 . . 1 . . . . . 4 . 1 5 2 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Upp Upp War Traps Triggered 2 | . . . . . 1 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . . . . . 12 Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Upp Upp War Machines Disabled . | . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Upp Upp War Machines Accessed 22 | . 1 4 1 1 1 . . 3 . . . 1 . . 10 Terminals 8 | . 1 3 . 1 1 . . 1 . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 42 | . 3 8 1 2 1 . . 6 . . . 3 . . 18 Successful 34 | . 2 8 1 . . . . 4 . . . 1 . . 18 Failed 8 | . 1 . . 2 1 . . 2 . . . 2 . . . Catastrophic 3 | . . . . 2 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 14 | . 4 6 . . 1 . . . . . . 3 . . . Terminals 18 | . 3 7 . 2 1 . . 2 . . . 3 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . 4 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 24 | . . 2 1 . . . . 2 . . . 1 . . 18 Record 10 | . . . . . . . . . . . . . . . 10 Prototype ID Bank 7 | . . . . . . . . 1 . . . . . . 6 Open Door 3 | . . . 1 . . . . . . . . . . . 2 Alert Level 2 | . . 1 . . . . . . . . . 1 . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . 2 . . . . . . . Recycle Component 1 | . . . . . . . . 1 . . . . . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 2 6 . . . . . . . . . . . . . Terminals 7 | . 2 5 . . . . . . . . . . . . . Track 2 | . 1 1 . . . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . Botnet 4 | . 1 3 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 10 | . 1 3 . 1 1 . . 3 . . . 1 . . . Full Trace Events 1 | . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 5 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . . 1 . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Upp Upp War Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . 1 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Upp Upp War Turns Passed 3403 | 55 365 160 49 74 65 45 31 199 39 145 206 359 690 277 644 Spaces Moved 4396 | 37 165 237 101 115 196 134 109 398 125 444 421 269 570 256 819 Core 26 | 19 . . . . . . . . . . . . . 2 5 Treads 404 | 18 165 . . . . . . . . . . 160 32 29 . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 1427 | . . . . . . . . . . . . 13 538 62 814 Flight 2539 | . . 237 101 115 196 134 109 398 125 444 421 96 . 163 . Fastest Speed 28 | 50 160 34 34 31 31 28 28 28 31 31 34 40 91 70 50 Average Speed 62 | 119 160 36 34 31 31 28 28 29 31 31 37 118 102 91 69 Slowest Speed 200 | 160 160 200 34 31 31 28 28 111 31 34 120 170 170 200 70 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 10 | . . 3 . 4 . . . 2 . 1 . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . 2 Exploration Rate (%) 35 | 4 27 20 37 12 41 5 76 12 4 63 49 5 69 50 93 Regions Visited 15 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . 1 . . Unknown Exits Taken 12 | 1 1 1 1 1 1 . . 1 1 1 1 1 . 1 . Scrap Searched 3 | . . . . . . . . . . . 1 . 2 . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 1 | . . . . . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . . . . . . 1 AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Upp Upp War Total 4891 | 46 217 281 114 149 199 141 108 479 124 449 470 299 647 288 880 Wait 263 | . 8 1 10 29 . . . 61 . 7 45 9 32 20 41 Move 4360 | 36 164 230 100 106 195 134 108 393 124 441 420 268 569 255 817 Hop 10 | . . 3 . 4 . . . 2 . 1 . . . . . Pick Up 43 | 4 9 5 1 4 . 3 . 5 . . . 3 1 2 6 Fast Attach 28 | 4 . 4 . . 1 . . 1 . . . 9 4 . 5 Attach 31 | 2 1 5 1 1 . 2 . 3 . . 1 5 6 3 1 Detach 18 | . . 3 . . 1 . . 3 . . 2 1 7 1 . Swap 16 | . 3 4 1 2 1 1 . 4 . . . . . . . Drop 39 | . 5 10 1 3 1 1 . 7 . . 2 1 5 . 3 Fire 80 | . 27 16 . . . . . . . . . 3 22 7 5 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . 2 Rewire 1 | . . . . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 7) 421 | -10/Materials | Entered another Materials area 421 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 576 | -9/Materials | Discovered new exit (range 6) 581 | -9/Materials | Entered Mines 590 | -9/Mines | Met a Derelict shopkeep closing up shop 625 | -9/Mines | Discovered new exit (range 9) 630 | -9/Mines | Entered Materials 630 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 652 | -8/Materials | Discovered new exit (range 13) 704 | -8/Materials | Entered Storage 764 | -8/Storage | Discovered new exit (range 16) 769 | -8/Storage | Entered Factory 769 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 814 | -7/Factory | Sucked down chute 814 | -7/Factory | Entered Waste 823 | -7/Waste | Spotted C-40 Crusher 835 | -7/Waste | Spotted C-40 Crusher 836 | -7/Waste | Spotted C-40 Crusher 839 | -7/Waste | Spotted C-40 Crusher 840 | -7/Waste | Spotted C-40 Crusher 842 | -7/Waste | Discovered new exit (range 10) 845 | -7/Waste | Entered Factory 1037 | -7/Factory | Discovered new exit (range 15) 1044 | -7/Factory | Entered another Factory area 1044 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1077 | -6/Factory | Discovered new exit (range 5) 1083 | -6/Factory | Entered Lower Caves 1146 | -6/Lower Caves | Learned Factory terminal intel 1174 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1215 | -6/Lower Caves | Encountered a Warlord checkpoint 1220 | -6/Lower Caves | Spotted B-75 Beast 1227 | -6/Lower Caves | Discovered new exit (range 3) 1228 | -6/Lower Caves | Entered another Lower Caves area 1262 | -6/Lower Caves | Spotted B-75 Beast 1292 | -6/Lower Caves | Learned 4 Factory zone layouts 1352 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 1356 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1368 | -6/Lower Caves | Lost 4 parts (3n1w) 1393 | -6/Lower Caves | Encountered a Warlord checkpoint 1419 | -6/Lower Caves | Discovered new exit (range 10) 1434 | -6/Lower Caves | Entered Factory 1434 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 1436 | -5/Factory | Loaded intel: 22 terminal locations 1668 | -5/Factory | Discovered new exit (range 16) 1793 | -5/Factory | Entered Upper Caves 1872 | -5/Upper Caves | Encountered a Warlord checkpoint 2036 | -5/Upper Caves | Identified exit to Upper Caves 2112 | -5/Upper Caves | Spotted B-75 Beast 2118 | -5/Upper Caves | Build established: Gunner 2176 | -5/Upper Caves | Lost 4 parts (1p1n2w) 2466 | -5/Upper Caves | Build established: Mutant 2479 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2483 | -5/Upper Caves | Entered another Upper Caves area 2519 | -5/Upper Caves | Spotted B-75 Beast 2556 | -5/Upper Caves | Encountered a Warlord checkpoint 2712 | -5/Upper Caves | Attracted the attention of an 0b10 base 2753 | -5/Upper Caves | Discovered new exit (range 13) 2760 | -5/Upper Caves | Entered Warlord 2770 | -5/Warlord | Lost 6 parts (1p3n2w) 2784 | -5/Warlord | System corruption cleaned by Quarantine Array 2971 | -5/Warlord | Found Signal Generator 3002 | -5/Warlord | Visited the Vortex Lab 3008 | -5/Warlord | Found Prototype Energy Cannon 3010 | -5/Warlord | Found Prototype Energy Cannon 3020 | -5/Warlord | Warlord's base attacked by MAIN.C 3055 | -5/Warlord | Met Warlord 3370 | -5/Warlord | Warlord forces counterattacked 3371 | -5/Warlord | Opened side exit 3379 | -5/Warlord | Spotted Striker 3380 | -5/Warlord | Spotted Executioner 3383 | -5/Warlord | Identified Vortex Cannon (x2) 3386 | -5/Warlord | Core integrity fell below 50% 3394 | -5/Warlord | Discovered new exit (range 14) 3399 | -5/Warlord | Crushed by falling debris 3400 | -5/Warlord | Core integrity fell below 20% 3401 | -5/Warlord | Crushed by falling debris 3404 | -5/Warlord | Destroyed by Executioner with Helical Railgun Last Messages --------------- Adv. Heat Sink destroyed. Vortex Cannon destroyed. EXIT=FOUND Penetrated by Slug. Mic. Fission Core destroyed. 0b10 Decoder Chip [Generic] destroyed. Targeting Computer destroyed. Flexi-carbon Leg fries itself beyond repair. The unstable cave ceiling collapses. Crushed by falling debris. The unstable cave ceiling collapses. Crushed by falling debris. Hvy. Mace destroyed. System corrupted by crushing effect (+4). Gyrokinetic Inverter destroyed. System corrupted by crushing effect (+4). Acquired 21 matter. Acquired Antimatter Reactor. Penetrated by Slug. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ###??????????????????????????????? | | #X#############??????????????????? | | ^ #??????????????????? | | #??????????????????? | | ############ #??????????????????? | | ???????????# #??????????????????? | | ???????????# #??????????????????? | | ???????????# #??????????????????? | | ???????????# #??????????????????? | | ??????????## ##????????#####????? | | ????????### #????##### ###??? | | ????????#" ###### #; ###? | | ????????## # ;; < < | | ????????#" ; < | | ?????????# # K@ #??? | | ?????????## #; ##??? | | ?????????## % #;; #???? | | ?????????# ! # #; ##???? | | ?????????# ####E ##????? | | ?????????## "" ;"????? | | ??????????# % ""#?? | | ??????????### # " " ##; "#? | | ????????????##### #?; "? | | ????????????????##" !% % ## | | ?????????????????# ] #? | | #????????????????# #? | | #????????????????### #; "#? | | #####???????????????#; "##;% #? | | "############?????;; #; #?? | | """"""""""""#????? #" # #??? | | """"""""""""#?####### #???? | | ### ### ##??? | | + ## #??? | | ^ + #### #??? | | #### ##??# #??? | | """"""""""""#??## #???# ##?? | | """"""""""""#???# #?### #?? | | "############???# #### # #?? | | #####??????????????# #?# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 40 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Evasion (%) 64 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Lrg. Matter Pod | -9/Materials | Extracted Cooling System | -9/Materials | Extracted Plasma Cutter | -9/Materials | Extracted Lgt. Armor Plating | -9/Materials | Extracted Weight Redist. System | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Brute Force Leap Before You Look This Is Interesting... Challenges ------------ None Game ------ Seed BarrageResetCycler Manual? 0 Play Time 01:33:17 Cumulative 25.6 hours Start 2021.08.15 @ 16:46:09 End 2021.08.15 @ 18:32:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 27 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 79dcad81-7b89-429f-a610-e7c1aa7f102b