Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.20 @ 16:13:24 Player: Wyvric Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (59) 295 Value Destroyed (1882) 1882 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (112) 112 TOTAL SCORE: 5589 Bonus ------- Met Imprinter 300 Friendly Fire -188 Cogmind --------- Core Integrity 0/700 Matter 192/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Launcher Guidance Computer Experimental Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Large Matter Pod (117) Advanced Melee Analysis Suite Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Experimental Core Analyzer Experimental Hacking Suite > --- WEAPON ----------- Gauss Cannon Mini Grenade Launcher Chainsword > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Titanium Leg Launcher Guidance Computer Launcher Guidance Computer Improved Weapon Shielding Improved Medium Armor Plating Improved Field Recycling Unit Shock Rifle Autogun Mini Grenade Launcher Heavy Missile Launcher Powered Hammer [Rating: 53] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Launcher Guidance Computer Hackware Experimental Hacking Suite Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . . 2 . . . . Utility 2 | . . . . . 2 . . . Weapon 2 | . . . 2 . . . . . Parts Attached 83 | 6 5 2 13 11 29 4 10 3 Power 8 | 1 . . 3 1 2 . . 1 Engine 6 | 1 . . 3 . 2 . . . Core 2 | . . . . 1 . . . 1 Reactor . | . . . . . . . . . Propulsion 19 | 2 . . 3 8 4 1 . 1 Treads 4 | 2 . . . 2 . . . . Leg 9 | . . . 3 . 4 1 . 1 Wheel . | . . . . . . . . . Hover 5 | . . . . 5 . . . . Flight 1 | . . . . 1 . . . . Utility 17 | 1 1 . 1 . 6 2 6 . Device 8 | . . . . . 5 2 1 . Storage 3 | 1 1 . 1 . . . . . Processor 4 | . . . . . . . 4 . Hackware 2 | . . . . . 1 . 1 . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 39 | 2 4 2 6 2 17 1 4 1 Energy Gun 21 | 2 4 1 5 2 6 . 1 . Energy Cannon 3 | . . . 1 . 2 . . . Ballistic Gun 2 | . . . . . 1 . 1 . Ballistic Cannon 1 | . . . . . 1 . . . Launcher 10 | . . 1 . . 6 1 1 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . 3 1 . . 4 . Parts Lost 14 | . . . 1 . 2 1 . 10 Power 2 | . . . . . 1 . . 1 Propulsion 5 | . . . . . . . . 5 Utility . | . . . . . . . . . Weapon 7 | . . . 1 . 1 1 . 4 Highest Loss Streak 7 | . . . 1 . 2 1 . 7 Average Slot Usage (%) 95 | . 95 100 99 97 99 98 92 80 Engine 7 | . 14 14 11 7 4 7 7 1 Treads 4 | . 28 28 3 . . . . . Leg 21 | . . . 17 . 25 30 30 20 Hover 2 | . . . . 33 4 . . . Device 7 | . . . . . 13 15 8 . Storage 17 | . 27 28 22 18 15 15 15 13 Hackware 2 | . . . . . 1 . 5 7 Energy Gun 14 | . 24 27 43 36 13 . 5 5 Ballistic Gun 2 | . . . . . 2 . 5 2 Ballistic Cannon 2 | . . . . . 5 7 1 . Launcher 3 | . . . . . 3 13 2 8 Impact Weapon 2 | . . . . . . . 5 5 Slashing Weapon 1 | . . . . . 1 7 1 . Naked Turns . | . . . . . . . . . Heaviest Build 69 | 11 21 21 44 44 69 59 54 48 Greatest Support 80 | 40 40 40 40 44 80 80 80 80 Greatest Overweight (x) 14 | . . . 2 14 2 . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 14 | 6 10 10 14 14 14 14 14 14 Average Capacity 13 | 5 9 10 12 14 14 14 14 13 Most Carried 14 | 4 10 10 14 14 14 14 14 12 Average Carried 12 | 3 7 10 11 13 13 13 12 10 Final Capacity 14 | 6 10 10 14 14 14 14 14 4 Final Carried 14 | 4 10 10 14 14 14 14 12 4 Class Distribution -------------------- 72% | Mutant 27% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Matter Collected 1217 | 195 115 . 164 20 524 80 71 48 Remotely . | . . . . . . . . . Salvage Created 1881 | . 146 35 609 77 628 139 . 247 Parts 100 | . 6 3 30 6 31 17 . 7 Haulers Intercepted 3 | . . . 2 1 . . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled 48 | . . . . . 15 6 27 . Retrieved Matter 268 | . . . . . 145 20 103 . Parts Self-Destructed 8 | . . . . . . 8 . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 49 | . 3 2 9 . 16 8 . 11 Melee 3 | . . . . . 1 2 . . Guns 13 | . 2 2 7 . 2 . . . Cannons 4 | . . . . . 4 . . . AOE 26 | . . . 2 . 8 6 . 10 Classes Destroyed 11 | . 1 1 5 1 3 . . . Worker 1 | . . . 1 . . . . . Builder 1 | . . . 1 . . . . . Hauler 3 | . . . 2 1 . . . . Recycler 3 | . . . 1 . 2 . . . Operator 1 | . . . . 1 . . . . Swarmer 22 | . . 2 . . 7 7 . 6 Grunt 20 | . 3 . 8 . 5 . . 4 Brawler 2 | . . . . . 2 . . . Sentry 1 | . . . 1 . . . . . Hunter 2 | . . . . . 1 . . 1 Programmer 3 | . . . . . 2 1 . . Best Kill Streak 7 | . 3 2 6 1 5 7 . 7 Combat Bots Only 7 | . 3 2 4 . 4 7 . 7 Max Kills in Single Turn 5 | . 2 1 5 1 4 4 . 5 Gunslinging 1 | . 1 . . . . . . . Exploded 5 | . . . 2 . 3 4 . 5 Melee 1 | . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Damage Taken 4018 | . 192 33 465 23 1027 403 . 1875 Core 873 | . 49 . 101 . 53 19 . 651 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 88 | 100 . 80 74 100 . . . . Volleys Fired 78 | . 7 5 19 2 36 2 . 7 Largest 4 | . 2 2 4 4 4 2 . 3 Hottest 223 | . 90 90 180 198 223 60 . 125 Shots Fired 209 | . 14 8 71 8 89 4 . 15 Gun 152 | . 14 6 71 8 49 . . 4 Cannon 28 | . . . . . 28 . . . Launcher 29 | . . 2 . . 12 4 . 11 Special . | . . . . . . . . . Kinetic 32 | . . . . . 31 . . 1 Thermal 9 | . . . . 2 7 . . . Explosive 29 | . . 2 . . 12 4 . 11 Electromagnetic 139 | . 14 6 71 6 39 . . 3 Robot Hit Streak 13 | . 7 12 13 5 11 3 . 7 Robot Miss Streak 5 | . 2 . 3 1 5 . . 1 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 164 | . 13 3 57 8 55 6 . 22 Core Hits 116 | . 5 3 29 4 42 8 . 25 Critical Hits 3 | . . . . . 3 . . . Critical Kills 2 | . . . . . 2 . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Melee Attacks 24 | . . . . . 5 5 . 14 Impact 14 | . . . . . . . . 14 Slashing 10 | . . . . . 5 5 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5940 | . 185 33 908 87 2083 553 . 2091 Guns 1263 | . 185 33 537 87 361 . . 60 Cannons 385 | . . . . . 385 . . . Explosions 3832 | . . . 371 . 1245 446 . 1770 Melee 460 | . . . . . 92 107 . 261 Ramming . | . . . . . . . . . Kinetic 406 | . . . . . 396 . . 10 Thermal 464 | . . . 131 17 128 . . 188 Explosive 3464 | . . . 240 . 1196 446 . 1582 Electromagnetic 1146 | . 185 33 537 70 271 . . 50 Impact 261 | . . . . . . . . 261 Slashing 199 | . . . . . 92 107 . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . 1 1 2 2 . Average Corruption 1 | . . . . 1 1 1 2 . Corruption Purged . | . . . . . . . . . Effects 6 | . . . . 2 . 1 3 . Message Errors 4 | . . . . 2 . . 2 . Heat Flow Errors 1 | . . . . . . 1 . . Energy Discharges 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 182 | . . . 5 . 73 8 . 96 Projectiles . | . . . . . . . . . Explosions 154 | . . . 5 . 73 8 . 68 Melee 28 | . . . . . . . . 28 Knockbacks 5 | . . . . . 3 . . 2 Impact 2 | . . . . . . . . 2 Kinetic 3 | . . . . . 3 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 249 | . . . 170 . 67 12 . . Shots 6 | . . . 3 . 2 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 518 | . 276 60 294 143 518 227 446 78 Average Temperature 120 | . 141 26 115 75 152 124 236 26 Received Heat Transfer 657 | . 66 . 132 . 57 12 . 390 Effects 4 | . . . 1 . 2 . 1 . Shutdowns 2 | . . . . . 2 . . . Interference 2 | . . . 1 . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . 1 . . . 1 . . 1 Combat Hostiles 3 | . 1 . . . 1 . . 1 Parts Fried 6 | . . . 3 . 1 . . 2 Impact Corruptions 1 | . . . . . . . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 548 | . . . 150 37 161 . . 200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . 2 . 1 . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Peak Influence 309 | . 112 98 309 67 301 . . . Initial 43 | . . 43 . . 30 . . . Average 96 | . 26 64 110 38 143 . . . Maximum Alert Level 1 | . . . 1 . 1 . . . Low Security (%) 85 | 100 100 100 75 100 76 . . . Level 1 14 | . . . 24 . 23 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 1 . 2 3 3 . . . Investigation 4 | . 1 . 1 2 . . . . Extermination 2 | . . . . . 2 . . . Reinforcement 3 | . . . 1 1 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Distress Signals 5 | . 1 . 4 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 83 | . 6 3 14 2 29 9 . 20 Peak Tracking Total 13 | . 3 3 5 4 6 7 . 13 Tactical Retreats 6 | . . 1 . . 4 . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Traps Triggered 4 | . 2 . 1 . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . 2 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Machines Disabled 3 | . . . 1 . 2 . . . Max in Single Turn 1 | . . . 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Machines Accessed 10 | . 3 . 2 2 2 . 1 . Terminals 6 | . 2 . 2 2 . . . . Fabricators 2 | . . . . . 2 . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 29 | . 13 . 6 6 2 . 2 . Successful 19 | . 8 . 3 4 2 . 2 . Failed 10 | . 5 . 3 2 . . . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 23 | . 11 . 6 6 . . . . Fabricators 2 | . . . . . 2 . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 15 | . 6 . 3 4 . . 2 . Record 2 | . . . 1 1 . . . . Part Schematic 2 | . . . . . . . 2 . Prototype ID Bank 1 | . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . Alert Level 3 | . 1 . 1 1 . . . . Unreport Threat 1 | . . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . Security Status 1 | . 1 . . . . . . . Transport Status 1 | . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . Build 2 | . . . . . 2 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 7 | . 2 . 2 2 1 . . . Full Trace Events 3 | . 1 . . 2 . . . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 4 | . . . . . 4 . . . Matter 405 | . . . . . 405 . . . Time 148 | . . . . . 148 . . . Total Robot Build Rating 13 | . . . . . 13 . . . Part Schematics Acquired 2 | . . . . . . . 2 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Total Allies 4 | . . . . . 4 . . . Largest Group 3 | . . . . . 3 . . . Highest-Rated Group 60 | . . . . . 60 . . . Highest-Rated Ally 20 | . . . . . 20 . . . Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . . . 9 . . . Total Damage 83 | . . . . . 83 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Turns Passed 5084 | 117 366 401 446 240 1196 364 1605 349 Spaces Moved 3319 | 77 192 219 213 278 801 207 1111 221 Core 36 | 19 . . . 1 . . . 16 Treads 504 | 58 192 219 32 3 . . . . Legs 2297 | . . . 181 . 593 207 1111 205 Wheels . | . . . . . . . . . Hover 482 | . . . . 274 208 . . . Flight . | . . . . . . . . . Fastest Speed 48 | 50 160 160 150 48 48 130 130 50 Average Speed 123 | 132 160 160 151 53 108 130 130 127 Slowest Speed 750 | 160 160 160 180 750 190 130 130 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 6 32 39 22 24 20 33 89 30 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . . . 2 . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . 1 3 . Spaces Dug 19 | . . . . . 19 . . . Terrain Destroyed 276 | . . 22 46 . 81 35 . 92 Melee . | . . . . . . . . . Projectile 6 | . . . . . 6 . . . AOE 270 | . . 22 46 . 75 35 . 92 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Total 4127 | 91 244 261 291 366 1056 290 1273 255 Wait 455 | . 4 36 20 54 123 69 142 7 Move 3311 | 76 191 218 212 277 800 206 1110 221 Hop . | . . . . . . . . . Pick Up 82 | 9 21 . 16 8 23 2 3 . Fast Attach 25 | 1 2 . 2 8 8 . 4 . Attach 28 | 5 3 . 5 2 6 . 5 2 Detach . | . . . . . . . . . Swap 30 | . . 2 6 1 15 4 1 1 Drop 81 | . 16 . 11 14 27 2 8 3 Fire 78 | . 7 5 19 2 36 2 . 7 Melee 24 | . . . . . 5 5 . 14 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 13 | . . . . . 13 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 484 | -10/Materials | Entered Mines 487 | -10/Mines | Learned location of Storage (-7) 534 | -10/Mines | Discovered new exit (range 12) 582 | -10/Mines | Discovered new exit (range 12) 885 | -10/Mines | Entered Materials 885 | -9/Materials | Evolved 2 slots: Weapon x2 1217 | -9/Materials | Build established: Gunner 1305 | -9/Materials | Discovered new exit (range 16) 1331 | -9/Materials | Entered another Materials area 1331 | -8/Materials | Evolved 2 slots: Propulsion x2 1564 | -8/Materials | Discovered new exit (range 13) 1571 | -8/Materials | Entered Factory 1571 | -7/Factory | Evolved 2 slots: Utility x2 1914 | -7/Factory | Fabricated B-48 Gladiator? 2719 | -7/Factory | Fabricated R-06 Scavenger? 2737 | -7/Factory | Discovered new exit (range 9) 2767 | -7/Factory | Entered Lower Caves 2796 | -7/Lower Caves | Destroyed 7 combat bots 2874 | -7/Lower Caves | Build established: Mutant 3085 | -7/Lower Caves | Spotted B-75 Beast 3124 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3131 | -7/Lower Caves | Entered Zion 3313 | -7/Zion | Discovered new exit (range 15) 3423 | -7/Zion | System corruption cleaned by Quarantine Array 3534 | -7/Zion | Found Prototype Processor 3534 | -7/Zion | Identified Spectral Analyzer 3548 | -7/Zion | Found Prototype Processor 3548 | -7/Zion | Identified Exp. Targeting Computer 3553 | -7/Zion | Found Prototype Hackware 3553 | -7/Zion | Identified Exp. Hacking Suite 3556 | -7/Zion | Found Prototype Processor 3556 | -7/Zion | Identified Exp. Core Analyzer 3784 | -7/Zion | Learned location of Recycling (-7) 4193 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4297 | -7/Zion | Learned Factory stockpile data 4736 | -7/Zion | Entered Proximity Caves 4979 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5006 | -6/Proximity Caves | Destroyed 7 combat bots 5025 | -6/Proximity Caves | Core integrity fell below 50% 5052 | -6/Proximity Caves | Lost 7 parts (1p2n4w) 5073 | -6/Proximity Caves | Core integrity fell below 20% 5085 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 04987_ The unstable cave ceiling collapses. 05000_ Shock Rifle destroyed. 05000_ Penetrated by Slug. 05000_ Imp. Titanium Leg destroyed. 05006_ Lgt. Nuclear Core destroyed. 05006_ Penetrated by Slug. 05006_ Machine disabled. 05010_ The unstable cave ceiling collapses. 05012_ Powered Hammer destroyed. 05012_ Penetrated by Slug. 05021_ Hvy. Missile Launcher destroyed. 05023_ Penetrated by Slug. 05031_ Dropped Med. Storage Unit. 05069_ Penetrated by Slug. 05069_ Slug penetrates Wall. 05076_ Penetrated by Slug. 05076_ Imp. Titanium Leg destroyed. 05077_ Dropped Lrg. Storage Unit. 05081_ Penetrated by Slug. 05084_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####??????????????###?????###????????????????????? | | # ##????????????## ###### #????????????????????? | | ##??????????## ## #????????????????????? | | ##?????????# #????????????????????? | | ##????????# ####????????????????????? | | ## ######???# ###???????????????????????? | | #???# *![##?????????????????????????? | | #???## !!##?????????????? ??????????? | | //######## ###### !g########### ????????? | | """"??# ## Y @ ????????? | | ""# ## g #???????????? | | "# ## #### ######### #???????????? | | T# ##?# #??????????Y #???????????? | | # ### #????????????? #???????????? | | """ + ## #???????????????????????????? | | + ## #???????????????????????????? | | # ## #???????????????????????????? | | "# #???????????????????????????? | | # "# #???????????????????????????? | | "# #???????????????????????????? | | "# ##???????????????????????????? | | "# ##????????????????????????????? | | "# ##?????????????????????????????? | | ## #?????????????????????????????? | | ## # #?????????????????????????????? | | ## # #?????????????????????????????? | | #### # #?????????????????????????????? | | ## #### #?????????????????????????????? | | ## ##?# #?????????????????????????????? | | ## "#??# ##?????????????????????????????? | | ###??# #??????????????????????????????? | | #????## #??????????????????????????????? | | #?##### ##??????????????????????????????? | | ## ##?# ## ##???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Cycling 15 Evasion (%) 55 Launcher Accuracy 20 Recoil Reduction 2 Offensive Hacking 16 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded R-06 Scavenger | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Backstab My Command Is Your Wish Quick And Dirty Challenges ------------ None Game ------ Seed BeamFissionBuckler Manual? 0 Play Time 01:15:32 Cumulative 8.5 hours Start 2020.12.20 @ 14:54:58 End 2020.12.20 @ 16:13:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9dffcf4e-0574-452e-998e-17456428e230