Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.01 @ 13:35:13 Player: aloola Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (151) 755 Value Destroyed (3430) 3430 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (3374) 3374 TOTAL SCORE: 16679 Bonus ------- Follower Combat Kills 74 Met Data Miner 300 Win 3000 Cogmind --------- Core Integrity 1393/1600 Matter 43/300 Energy 72/100 System Corruption 2% Temperature Cool (0) Movement Flying (40) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Biomechanical Wings Cooled Nuclear Pulse Thruster Cooled Impulse Thruster > --- UTILITY (14) ----- Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scan Processor Hacking Suite System Mapper > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Dispersion Rifle Long-range Proton Cannon Matter Neutralizer Enhanced Hardcell Cannon Gamma Bomb Array Peak State ------------ > --- POWER ------------ Micro Fission Core Heavy Antimatter Reactor > --- PROPULSION ------- Antigrav System Improved Linear Gravjet VTOL Module Biomechanical Wings Biomechanical Wings Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Gravity Neutralizer Improved Sensor Array Improved Signal Interpreter Improved Hacking Suite Heart of Steel > --- WEAPON ----------- Force Rifle > --- INVENTORY -------- Structural Scanner ECM Suite Cloaking Device Precision Shock Rifle Dispersion Rifle Dispersion Rifle Long-range Proton Cannon Heavy Phase Cannon Gamma Bomb Array Improved Plasma Cutter [Rating: 101] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Hover Unit Antigrav System Flight Unit VTOL Module Utility Hacking Suite Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Force Rifle Energy Gun Force Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Gamma Bomb Array Special Weapon Improved Plasma Cutter Impact Weapon Mace Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Fac Fac Res Res Tes Acc Slots Evolved 18 | . . 2 2 . 2 . . . . 2 . . . . 2 2 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . 1 . . 1 . . . . . . . . . 1 1 . . . . Utility 12 | . . 1 1 . 1 . . . . 2 . . . . 1 . 2 2 . 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . Parts Attached 149 | 7 1 25 5 29 15 1 . . 2 11 1 16 5 3 9 4 3 1 6 5 Power 15 | 1 . 2 . 4 1 . . . . 1 . 1 1 . 1 2 . . 1 . Engine 9 | 1 . 2 . 3 . . . . . . . 1 . . . 1 . . 1 . Core 5 | . . . . 1 1 . . . . 1 . . 1 . 1 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 . . . . Propulsion 45 | 2 . 11 . 12 4 . . . . 1 . 4 3 1 3 1 1 1 1 . Treads 24 | 2 . 10 . 11 . . . . . . . . . 1 . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . 1 1 . . . . Flight 19 | . . 1 . 1 4 . . . . 1 . 4 3 . 2 . 1 1 1 . Utility 48 | 2 1 4 1 5 6 1 . . 2 7 . 6 1 2 3 1 1 . 2 3 Device 18 | 1 . . 1 . 4 . . . 2 4 . 2 1 1 1 . . . . 1 Storage 6 | 1 1 . . 1 2 . . . . . . . . . . 1 . . . . Processor 13 | . . 1 . 1 . 1 . . . 2 . 3 . 1 1 . . . 1 2 Hackware 6 | . . 1 . 1 . . . . . . . 1 . . 1 . 1 . 1 . Protection 5 | . . 2 . 2 . . . . . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 41 | 2 . 8 4 8 4 . . . . 2 1 5 . . 2 . 1 . 2 2 Energy Gun 15 | . . 3 1 5 1 . . . . . . 3 . . 1 . . . . 1 Energy Cannon 5 | . . 1 1 . . . . . . . 1 1 . . 1 . . . . . Ballistic Gun 10 | 2 . 3 1 1 1 . . . . 1 . . . . . . . . 1 . Ballistic Cannon 2 | . . . . . . . . . . . . 1 . . . . . . . 1 Launcher 4 | . . . . 2 1 . . . . . . . . . . . 1 . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon 3 | . . 1 1 . 1 . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . 3 . 7 2 . . . . . . . . 1 2 1 . 1 4 . Corrupted Parts 4 | . . 2 . 2 . . . . . . . . . . . . . . . . System Corruption 13 | . . 5 . 8 . . . . . . . . . . . . . . . . Parts Lost 40 | . . 6 . 3 4 . 1 . . 2 . 1 5 . 3 . 4 3 6 2 Power 6 | . . 1 . 1 . . . . . . . . 1 . 1 . . . 2 . Propulsion 17 | . . 2 . 2 2 . 1 . . 2 . . 3 . 1 . 1 1 2 . Utility 10 | . . . . . 2 . . . . . . 1 1 . . . 2 2 1 1 Weapon 7 | . . 3 . . . . . . . . . . . . 1 . 1 . 1 1 Highest Loss Streak 6 | . . 1 . 2 2 . 1 . . 2 . 1 3 . 3 . 2 3 6 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 12 | 2 9 19 19 19 15 7 8 8 8 8 8 7 7 7 7 8 9 8 9 7 Power . | . 1 . . . . . . . . . . . . . . . . . . . Propulsion 2 | . 1 5 6 5 3 . . . . . . . . . . . . . . . Utility 5 | . 4 8 8 8 6 3 5 5 5 5 5 4 4 4 3 3 2 2 2 1 Weapon 4 | 1 2 5 5 6 5 4 3 3 2 2 3 2 1 2 3 4 6 5 6 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 37 | . 1 7 3 2 12 1 . . . 2 1 3 . 1 1 . . . . 3 Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 12 | . . 2 1 . 8 1 . . . . . . . . . . . . . . Utility 11 | . 1 1 . 1 3 . . . . 2 . 2 . 1 . . . . . . Weapon 13 | . . 3 2 1 1 . . . . . 1 1 . . 1 . . . . 3 Tool/Special 1 | . . 1 . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 99 97 99 99 94 84 80 69 65 77 60 92 98 72 78 76 66 54 42 31 Engine 5 | . 14 11 9 3 6 . . . . . . 5 4 . . 4 . . 1 . Core 2 | . . . . 5 . 7 7 7 7 6 6 . 1 6 4 5 4 4 1 . Treads 14 | . 28 32 27 26 20 . . . . . . . . 4 2 . . . . . Flight 11 | . . . . . 8 23 20 15 15 18 6 23 25 20 23 21 18 17 17 12 Device 11 | . 13 5 9 2 7 15 15 15 18 25 26 19 18 11 13 15 18 12 3 . Storage 7 | . 14 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 4 4 4 2 Processor 6 | . . 7 . 7 4 6 7 7 3 5 6 7 13 8 5 5 4 4 4 6 Hackware 7 | . . 3 9 9 13 7 7 7 7 6 6 11 6 6 7 5 3 4 6 8 Protection 1 | . . 3 9 8 . . . . . . . . . . . . . . . . Energy Gun 7 | . . 4 14 14 11 7 7 7 4 . . 14 19 6 8 5 2 3 . 1 Energy Cannon 1 | . . 1 . . 4 . . . . . . 1 . . . . . . . . Ballistic Gun 7 | . 28 15 9 12 3 7 5 . . 1 . . . . . . . . . . Peak Build Rating 101 | 7 8 20 26 30 38 32 32 26 28 42 36 72 69 67 89 101 99 92 90 59 Average Rating 39 | 5 7 15 24 26 31 31 30 26 24 38 29 62 64 63 80 92 91 90 72 49 On Entrance 39 | . 7 8 20 26 29 30 32 26 26 23 29 29 64 48 65 84 94 88 67 43 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 69 | 13 48 63 69 66 59 20 18 15 15 18 15 34 31 30 35 34 32 30 29 16 Greatest Support 80 | 40 40 60 66 66 80 20 20 15 15 27 16 36 32 26 38 34 44 44 32 19 Greatest Overweight (x) 3 | 3 1 1 1 1 1 . 1 . . 1 . . . 1 1 . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 Average Capacity 13 | 7 16 20 20 20 16 8 8 8 8 8 8 8 8 8 8 8 10 10 10 7 Most Carried 20 | 4 13 20 20 20 20 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 Average Carried 12 | 2 9 19 19 19 15 7 8 8 7 7 8 7 7 7 7 8 9 8 9 7 Final Capacity 20 | 8 20 20 20 20 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 5 Final Carried 20 | 4 13 20 20 20 7 8 8 8 8 8 8 8 8 8 8 10 9 10 9 5 Class Distribution -------------------- 23% | Mutant 17% | Scavenger-Gunner 15% | Scavenger-Mutant 8% | Scavenger-Scout 6% | Scavenger-Sprinter 4% | Sprinter 4% | Hacker-Scout 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Ninja | -6/Factory Scavenger-Scout | -6/Waste Hacker-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Scavenger-Sprinter | -4/Factory Scavenger-Scout | -3/Research Scavenger-Sprinter | -2/Research Hacker-Sprinter | -2/Testing Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Fac Fac Res Res Tes Acc Matter Collected 4329 | 312 98 672 . 855 277 80 . . 30 45 . 157 308 30 230 340 302 536 57 . Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 5956 | 173 295 1515 . 1808 349 . . . . 45 . 157 134 . 272 340 274 555 39 . Parts 324 | 10 23 90 . 90 12 . . . . 3 . 14 10 . 20 14 16 18 4 . Haulers Intercepted 10 | . 1 3 . 5 . . . . . . . . . . . 1 . . . . Recyclers Shooed 12 | . . 1 . 1 1 . . . . . . . . . . 1 3 5 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 3 . 2 . . . 10 . . . . . . . Prevented 2 | . . . . . . . 1 . 1 . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Fac Fac Res Res Tes Acc Combat Hostiles Destroyed 80 | . 10 31 . 28 1 . . . . 1 . 3 4 . 2 . . . . . Melee 1 | . . . . . . . . . . 1 . . . . . . . . . . Guns 69 | . 10 26 . 25 1 . . . . . . 3 4 . . . . . . . Cannons 6 | . . 4 . . . . . . . . . . . . 2 . . . . . AOE 4 | . . 1 . 3 . . . . . . . . . . . . . . . . Classes Destroyed 15 | 2 4 4 . 4 1 . . . . . . . . . . . . . . . Worker 20 | . . 4 . 3 2 . . . . . . 1 . . 3 1 2 3 1 . Builder 12 | . 1 1 . 4 . . . . . . . . . . 2 1 1 1 1 . Tunneler 8 | 4 1 . . . . . . . . . . 2 . . 1 . . . . . Hauler 10 | . 1 3 . 5 . . . . . . . . . . . 1 . . . . Recycler 13 | 1 . 2 . 1 4 . . . . . . . . . . 1 1 3 . . Mechanic 2 | . . . . 1 1 . . . . . . . . . . . . . . . Operator 3 | . . 2 . 1 . . . . . . . . . . . . . . . . Watcher 3 | . . . . 2 . . . . . . . . . . . . 1 . . . Swarmer 25 | . 7 10 . 2 . . . . . . . 3 3 . . . . . . . Grunt 26 | . 3 11 . 12 . . . . . . . . . . . . . . . . Brawler 4 | . . 2 . 2 . . . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . Sentry 16 | . . 8 . 8 . . . . . . . . . . . . . . . . Hunter 4 | . . . . 3 . . . . . . . . 1 . . . . . . . Programmer 4 | . . . . . 1 . . . . 1 . . . . 2 . . . . . Best Kill Streak 10 | 3 5 6 . 10 2 . . . . 1 . 3 3 . 3 1 2 4 1 . Combat Bots Only 8 | . 4 5 . 8 1 . . . . 1 . 3 3 . 2 . . . . . Max Kills in Single Turn 3 | 1 1 2 . 3 1 . . . . 1 . 1 2 . 1 1 1 1 1 . Gunslinging 1 | . . 1 . 1 . . . . . . . . 1 . . . . . . . Exploded 1 | . . 1 . 1 . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Fac Fac Res Res Tes Acc Hostile Shots Fired 761 | . 66 124 4 108 61 . 2 . 10 17 1 26 36 . 28 2 136 47 48 45 Missed 313 | . 16 34 1 33 33 . . . 6 7 1 16 15 . 4 . 80 23 24 20 Hits 448 | . 50 90 3 75 28 . 2 . 4 10 . 10 21 . 24 2 56 24 24 25 Melee 5 | . . 1 . 4 . . . . . . . . . . . . . . . . Projectile 443 | . 50 89 3 71 28 . 2 . 4 10 . 10 21 . 24 2 56 24 24 25 AOE 1 | . . . . . . . . . . . . 1 . . . . . . . . Critical Strikes 23 | . . 4 . 6 . . . . . . . . . . 5 . 5 1 1 1 Actively Blocked 1 | . . 1 . . . . . . . . . . . . . . . . . . Part Disruptions 1 | . . . . . . . . . . 1 . . . . . . . . . . Damage Taken 7201 | . 454 1007 43 1370 362 . 34 . 70 159 . 245 391 . 491 42 980 542 614 397 Core 1286 | . 67 105 13 161 54 . . . 50 64 . . 139 . 86 . 224 18 98 207 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 57 | . . 48 . . . . . . . 9 . . . . . . . . . . Regen/Repaired (Parts) 101 | . 7 . . . . . . . . . . 94 . . . . . . . . Core Remaining (%) 84 | 100 73 73 . 68 . . . . 85 . . . . 76 91 100 82 . 92 87 Volleys Fired 366 | 23 50 74 2 63 14 . . . . 1 . 17 9 . 22 31 28 29 2 1 Largest 3 | 2 2 2 3 3 2 . . . . 1 . 3 3 . 3 1 1 1 1 1 Hottest 250 | 40 40 79 145 156 131 . . . . 28 . 245 245 . 250 80 80 55 55 88 Shots Fired 676 | 46 100 150 4 176 29 . . . . 1 . 25 21 . 33 31 28 29 2 1 Gun 630 | 46 100 137 2 175 22 . . . . 1 . 16 20 . 22 31 27 29 1 1 Cannon 44 | . . 13 2 1 7 . . . . . . 9 1 . 11 . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . 1 . . . Special 1 | . . . . . . . . . . . . . . . . . . . 1 . Kinetic 358 | 46 100 101 1 98 8 . . . . 1 . 3 . . . . . . . . Thermal 169 | . . . 2 10 21 . . . . . . 22 21 . 33 31 27 . 1 1 Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 149 | . . 49 1 68 . . . . . . . . . . . . 1 29 1 . Robot Hit Streak 27 | 6 8 18 . 25 10 . . . . . . 4 5 . 8 9 5 25 27 . Robot Miss Streak 4 | 3 3 2 . 4 3 . . . . . . 1 2 . 3 2 3 1 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 12 | . 3 3 . 4 . . . . . . . 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . 1 1 . . . . . . . Shots Hit Robots 486 | 25 64 116 . 143 22 . . . . 5 . 8 13 . 20 23 17 28 2 . Core Hits 250 | 10 28 65 . 87 9 . . . . 1 . 6 6 . 8 6 14 8 2 . Critical Kills 2 | . . . . . . . . . . . . . . . . 1 1 . . . Critical Parts Destroyed 5 | . . 2 . . . . . . . . . 1 1 . . 1 . . . . Critical Strikes 13 | . . 2 . 2 1 . . . . 2 . 1 1 . . 2 1 1 . . Burn 2 | . . . . 1 1 . . . . . . . . . . . . . . . Destroy 7 | . . 2 . . . . . . . . . 1 1 . . 2 1 . . . Corrupt 2 | . . . . 1 . . . . . . . . . . . . . 1 . . Impale 2 | . . . . . . . . . . 2 . . . . . . . . . . Melee Attacks 36 | . . . 6 . 10 . . . . 20 . . . . . . . . . . Impact 16 | . . . 6 . 10 . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 20 | . . . . . . . . . . 20 . . . . . . . . . . Sneak Attacks 6 | . . . . . 4 . . . . 2 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 9603 | 231 540 1830 5 3222 684 . . . . 215 . 191 337 . 669 555 459 629 36 . Guns 7573 | 231 528 1410 . 2644 352 . . . . . . 191 337 . 336 555 382 587 20 . Cannons 616 | . . 258 . . 25 . . . . . . . . . 333 . . . . . Explosions 636 | . . 63 . 457 . . . . . . . . . . . . 77 39 . . Melee 490 | . . . . . 275 . . . . 215 . . . . . . . . . . Ramming 272 | . 12 99 5 121 32 . . . . . . . . . . . . 3 . . Kinetic 3279 | 231 528 987 . 1392 141 . . . . . . . . . . . . . . . Thermal 3032 | . . 63 . 544 236 . . . . . . 191 337 . 669 555 382 39 16 . Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 2530 | . . 681 . 1165 . . . . . . . . . . . . 77 587 20 . Impact 275 | . . . . . 275 . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 215 | . . . . . . . . . . 215 . . . . . . . . . . Highest Corruption 8 | . . 5 . 8 1 . . . . 2 2 2 2 2 7 . 4 . 6 2 Average Corruption 2 | . . 4 . 3 1 . . . . 1 2 2 2 2 6 . 2 . 2 2 Corruption Purged 1 | . . . . . 1 . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 92 | . . 37 . 13 6 . . . . 3 1 17 3 4 2 . 3 . 1 2 Message Errors 22 | . . 9 . 2 1 . . . . . . 5 2 2 . . . . . 1 Matter Fused 16 | . . 10 . 3 . . . . . 2 . . 1 . . . . . . . Heat Flow Errors 10 | . . 2 . . 2 . . . . . . 5 . . 1 . . . . . Energy Discharges 15 | . . 4 . 1 1 . . . . . 1 4 . . . . 2 . 1 1 Data Loss (minor) 19 | . . 9 . 3 1 . . . . 1 . 2 . 2 . . 1 . . . Data Loss (major) 4 | . . 1 . 1 . . . . . . . 1 . . 1 . . . . . Misfires 5 | . . 2 . 2 1 . . . . . . . . . . . . . . . Weapon Failures 1 | . . . . 1 . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 279 | . . 20 . 2 129 . . . . 75 . . . . 44 . . 9 . . Projectiles 44 | . . . . . . . . . . . . . . . 44 . . . . . Explosions 29 | . . 20 . . . . . . . . . . . . . . . 9 . . Melee 206 | . . . . 2 129 . . . . 75 . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 278 | . . 28 . 249 . . . . . . . . . . . . . 1 . . Shots 7 | . . 1 . 6 . . . . . . . . . . . . . . . . Rammed 39 | 1 5 12 1 14 5 . . . . . . . . . . . . 1 . . Targets Rammed 51 | 1 5 16 1 20 7 . . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 12 | . . 4 . 6 2 . . . . . . . . . . . . . . . Highest Temperature 563 | . 18 202 123 363 267 . . . . . . 348 563 . 367 154 49 . . . Average Temperature 96 | . 8 35 67 125 60 . . . . . . 88 254 . 127 56 15 . . . Received Heat Transfer 1282 | . 102 297 9 441 108 . . . 18 . . 24 12 . . . 172 81 9 9 Effects 7 | . . . . 3 . . . . . . . 1 2 . 1 . . . . . Shutdowns 2 | . . . . 1 . . . . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . . . Interference 2 | . . . . 2 . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 19 | . . . . 9 3 . . . . . . . . . . . . 7 . . Impact Corruptions 6 | . . . . 1 5 . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . . . . . . . . . . . . . 1 . 4 4 1 . . . Heat Transferred 4585 | . . 150 . 759 518 . . . . . . 296 518 . 814 851 592 50 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . 1 . 8 . . . . . . . . . . . . . 1 . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Fac Fac Res Res Tes Acc Maximum Alert Level 1 | . . 1 . 1 . . . . . . . . . . . . 1 1 . . Low Security (%) 79 | 100 100 39 100 29 100 . . . . 100 100 100 . . 100 100 98 99 100 100 Level 1 20 | . . 60 . 70 . . . . . . . . . . . . 1 . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 391 | 15 111 391 174 328 147 . . . . 30 . 67 . . 58 22 235 216 129 78 Initial 156 | . . . 156 44 147 . . . . . . . . . . 8 6 132 121 23 Average 91 | . 33 233 138 204 27 . . . . 4 . 17 . . 14 5 32 112 106 25 Influence Increases 4193 | 25 272 977 40 950 233 . . . 15 128 . 266 145 . 326 54 342 224 58 138 Destroy 0b10 Robot/C 1680 | . 200 620 . 560 20 . . . . 20 . 60 80 . 120 . . . . . Destroy 0b10 Robot/NC 355 | 25 15 60 . 85 35 . . . . . . 15 . . 30 20 25 35 10 . Destroy Leader 446 | . 32 176 . 174 10 . . . . 10 . . 20 . 20 2 2 . . . Allied During Kill 4 | . . . . . . . . . . . . . . . 4 . . . . . Successful Hack 346 | . 10 10 18 12 30 . . . . 31 . 122 . . 56 . . 21 18 18 Select Force Hacks 30 | . . 30 . . . . . . . . . . . . . . . . . . Disable Machine 270 | . . 15 . 60 15 . . . . 45 . 15 . . 60 15 . . 30 15 Destroy Structure 87 | . . 6 7 44 3 . . . . 7 . 9 . . 6 2 . 3 . . Partial Spotted 150 | . 15 . . 15 15 . . . . . . 45 . . 30 15 . 15 . . Lose Combat Pursuer 825 | . . 60 15 . 105 . . . 15 15 . . 45 . . . 315 150 . 105 Influence Decreases 4115 | 25 272 607 304 732 492 65 . . 15 128 . 253 158 . 308 60 119 243 235 99 Entered New Map 713 | . . . 214 62 177 25 . . . . . . 5 . . 10 6 103 95 16 Time Decay 2871 | 25 272 547 90 490 276 40 . . 15 128 . 243 106 . 233 50 93 110 80 73 Lost Part 336 | . . 60 . 30 39 . . . . . . 10 47 . 30 . 20 30 60 10 Lost Ally 45 | . . . . . . . . . . . . . . . 45 . . . . . Purge Threat 150 | . . . . 150 . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 2 5 1 4 3 . . . . 4 . 3 . . 2 . 6 1 1 . Investigation 7 | . 1 1 . 1 . . . . . 1 . 1 . . 1 . 1 . . . Extermination 10 | . . . . . 2 . . . . 2 . 2 . . 1 . 1 1 1 . Reinforcement 13 | . 1 4 1 1 1 . . . . 1 . . . . . . 4 . . . Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Fac Fac Res Res Tes Acc Distress Signals 24 | . 1 7 2 3 . . . . . 3 . . . . . . 5 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 262 | . 22 53 3 32 21 . 3 . 7 14 6 6 6 . 4 1 42 17 15 10 Peak Tracking Total 21 | . 7 10 4 6 9 . 3 . 7 5 6 3 3 . 4 1 21 15 15 6 Tactical Retreats 28 | . . 3 1 . 4 . . . 3 3 . 1 2 . . . 5 2 . 4 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Fac Fac Res Res Tes Acc Traps Triggered 8 | . . 1 . 2 . . . . . 1 . 1 . . 1 . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . 1 . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Fac Fac Res Res Tes Acc Machines Disabled 18 | . . 1 . 4 1 . . . . 3 . 1 . . 4 1 . . 2 1 Max in Single Turn 2 | . . 1 . 2 1 . . . . 1 . 1 . . 1 1 . . 1 1 Garrison Access 4 | . . . . 1 1 . . . . . . . . . 1 . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Fac Fac Res Res Tes Acc Machines Accessed 82 | . 5 9 1 11 5 2 1 4 . 10 . 10 1 1 11 1 2 1 5 2 Terminals 44 | . 3 4 1 7 2 . . . . 6 . 6 . . 6 . 2 1 4 2 Fabricators 7 | . . . . . 1 . . . . 3 . 1 . . 2 . . . . . Repair Stations 6 | . 1 1 . 1 . . . . . 1 . 2 . . . . . . . . Recycling Units 10 | . 1 2 . 2 1 . . . . . . 1 . . 2 1 . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 1 . . . . . . . . . 1 . . . 1 . Total Hacks 207 | . 24 18 6 22 13 4 1 26 . 21 . 25 1 1 24 2 5 2 9 3 Successful 127 | . 12 8 5 15 8 4 1 26 . 8 . 17 1 1 16 1 . 1 2 1 Failed 80 | . 12 10 1 7 5 . . . . 13 . 8 . . 8 1 5 1 7 2 Catastrophic 13 | . 1 4 . . . . . . . 3 . 2 . . 2 . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 92 | . 16 14 4 13 9 . . . . 9 . 8 . . 11 . 3 . 5 . Terminals 108 | . 16 9 6 16 5 . . . . 10 . 13 . . 16 . 5 2 7 3 Fabricators 20 | . . . . . 4 . . . . 9 . 3 . . 4 . . . . . Repair Stations 11 | . 2 1 . 1 . . . . . 2 . 5 . . . . . . . . Recycling Units 25 | . 6 4 . 4 2 . . . . . . 4 . . 3 2 . . . . Scanalyzers 4 | . . 4 . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 2 . . . . . . . . . 1 . . . 2 . Terminal Hacks 64 | . 3 3 3 6 . 4 1 26 . 1 . 6 1 1 6 . . 1 1 1 Record 11 | . . . . . . 3 . 8 . . . . . . . . . . . . Part Schematic 11 | . . . . . . . . 11 . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . . . . . Open Door 8 | . . . . 3 . 1 1 . . . . . 1 1 . . . . . 1 Open DSF 1 | . . . . . . . . . . 1 . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 5 | . 1 1 1 . . . . . . . . 1 . . 1 . . . . . Machine Index 1 | . . . . . . . . . . . . 1 . . . . . . . . Terminal Index 6 | . 1 1 1 . . . . . . . . 1 . . 2 . . . . . Alert Level 2 | . . . . 1 . . . . . . . . . . 1 . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . . . . 1 . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . 1 . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . 1 . . . . . . . . . . . 1 . . . . . Zone Layout 3 | . . . . . . . . . . . . 1 . . 1 . . 1 . . Fabricator Hacks 11 | . . . . . 1 . . . . 5 . 2 . . 3 . . . . . Network Status 4 | . . . . . 1 . . . . 2 . . . . 1 . . . . . Load Schematic 4 | . . . . . . . . . . 2 . 1 . . 1 . . . . . Build 3 | . . . . . . . . . . 1 . 1 . . 1 . . . . . Repair Station Hacks 4 | . 2 . . . . . . . . . . 2 . . . . . . . . Scan Component 2 | . 1 . . . . . . . . . . 1 . . . . . . . . Repair 2 | . 1 . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 13 | . 3 2 . 2 1 . . . . . . 3 . . 1 1 . . . . Process 2 | . 1 . . . . . . . . . . 1 . . . . . . . . Report Inventory 8 | . 1 1 . 2 1 . . . . . . 1 . . 1 1 . . . . Retrieve Matter 2 | . 1 . . . . . . . . . . 1 . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 1 . . . . . . . . . 1 . . . 1 . Seal Access 4 | . . . . 1 1 . . . . . . . . . 1 . . . 1 . Unauthorized Hacks 31 | . 4 3 2 6 5 . . . . 2 . 4 . . 5 . . . . . Terminals 19 | . 3 1 2 3 2 . . . . 2 . 2 . . 4 . . . . . Botnet 16 | . 2 1 1 3 2 . . . . 2 . 2 . . 3 . . . . . Operators 3 | . 1 . 1 . . . . . . . . . . . 1 . . . . . Fabricators 2 | . . . . . 2 . . . . . . . . . . . . . . . Fabnet 1 | . . . . . 1 . . . . . . . . . . . . . . . Haulers 1 | . . . . . 1 . . . . . . . . . . . . . . . Repair Stations 3 | . . 1 . 1 . . . . . . . 1 . . . . . . . . Mechanics 3 | . . 1 . 1 . . . . . . . 1 . . . . . . . . Recycling Units 6 | . 1 . . 2 1 . . . . . . 1 . . 1 . . . . . Monitor 1 | . . . . 1 . . . . . . . . . . . . . . . . Recyclers 5 | . 1 . . 1 1 . . . . . . 1 . . 1 . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 63 | . 3 7 1 9 4 . . . . 9 . 10 . . 10 1 2 1 4 2 Full Trace Events 5 | . 1 . . . . . . . . 1 . 1 . . 1 . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . 13 . . . . . 11 . . . . . . . . . . . . Parts Built 3 | . . . . . . . . . . 1 . 1 . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 304 | . . . . . . . . . . 152 . 76 . . 76 . . . . . Total Part Build Rating 15 | . . . . . . . . . . 5 . 5 . . 5 . . . . . Parts Repaired 2 | . 1 . . . . . . . . . . 1 . . . . . . . . Time 48 | . 26 . . . . . . . . . . 22 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter 48 | . 9 . . . . . . . . . . 39 . . . . . . . . Retrieved Matter 48 | . 9 . . . . . . . . . . 39 . . . . . . . . Retrieved Components 3 | . . 3 . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Fac Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . 1 . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . 3 3 3 3 3 3 1 . . . . . Autooverrided 1 | . . . . . . . . . . . . . . . 1 . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Fac Fac Res Res Tes Acc Total Allies 3 | . . . . . . . . . . . . . . . 3 . . . . . Largest Group 3 | . . . . . . . . . . . . . . . 3 . . . . . Highest-Rated Group 107 | . . . . . . . . . . . . . . . 107 . . . . . Highest-Rated Ally 49 | . . . . . . . . . . . . . . . 49 . . . . . Total Orders 1 | . . . . . . . . . . . . . . . 1 . . . . . STAY 1 | . . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 22 | . . . . . . . . . . . . . . . 22 . . . . . Total Damage 493 | . . . . . . . . . . . . . . . 493 . . . . . Kills 4 | . . . . . . . . . . . . . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Fac Fac Res Res Tes Acc Active Infowar (turns) 6560 | 3 889 858 . . 617 96 257 28 255 882 60 1025 525 6 267 207 348 215 . 22 Sensors 4315 | . . . . . 310 96 257 28 255 862 60 878 510 . 267 207 348 215 . 22 Terrain 770 | . . . . . . . . . 69 340 . . 361 . . . . . . . Structural 2098 | . . . . . . . . . . 880 60 910 56 . . . 192 . . . Seismic 2036 | 3 889 858 . . 286 . . . . . . . . . . . . . . . Cloaking 178 | . . . . . . . . . . 64 . 54 54 6 . . . . . . ECM 306 | . . . . . 86 4 . . 32 139 . 44 1 . . . . . . . Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 . . 1 . . . 3 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Fac Fac Res Res Tes Acc Turns Passed 10883 | 251 915 1772 190 1299 1272 96 257 28 255 882 60 1034 637 127 660 207 348 237 179 177 Spaces Moved 11800 | 114 298 763 85 498 1011 302 489 83 400 1179 140 2242 1091 206 878 309 585 356 355 416 Core 64 | 30 . . . . . . . . . 33 . . . . 1 . . . . . Treads 2107 | 84 298 763 85 498 379 . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 12 | . . . . . . . . . . . . . . . . . . 12 . . Flight 9617 | . . . . . 632 302 489 83 400 1146 140 2242 1091 206 877 309 585 344 355 416 Fastest Speed 25 | 50 160 160 160 160 27 30 30 34 34 32 35 29 27 30 25 28 28 27 25 30 Average Speed 57 | 142 208 167 165 170 78 30 33 34 34 34 35 31 27 56 38 28 28 31 28 34 Slowest Speed 240 | 200 240 240 240 240 160 30 109 34 34 100 35 35 32 125 100 28 30 120 96 40 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 105 | . . . . . 5 . . . 1 5 . 14 2 2 10 . 25 17 8 16 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 6 58 70 9 85 15 55 52 68 59 26 75 38 81 17 18 6 17 11 45 14 Regions Visited 20 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . . . . . . . . . . Known Exits Taken 12 | . . . 1 . . 1 1 1 1 . . 1 1 1 1 1 . 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . . . . . . . . . . 1 . . . Scrap Searched 10 | . . . . . . 2 1 . 1 . . . 5 1 . . . . . . Spaces Dug 25 | . . . 7 . 3 . . . . 7 . 8 . . . . . . . . Terrain Destroyed 64 | . . . 7 35 3 . . . . 7 . 9 1 . 1 . . 1 . . Melee 15 | . . . 5 . 3 . . . . 7 . . . . . . . . . . Projectile 13 | . . . 2 . . . . . . . . 9 1 . 1 . . . . . AOE 36 | . . . . 35 . . . . . . . . . . . . . 1 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Fac Fac Res Res Tes Acc Total 15088 | 163 509 1110 124 800 1439 307 583 82 517 1606 150 2543 1402 215 1155 398 713 432 409 431 Wait 2421 | 14 143 179 17 152 320 . 94 . 111 379 7 246 283 . 218 48 112 60 15 23 Move 11585 | 113 297 762 85 497 1000 301 488 82 397 1169 139 2213 1086 201 859 308 540 325 339 384 Hop 91 | . . . . . 5 . . . 1 5 . 14 2 2 8 . 19 13 7 15 Pick Up 96 | 5 10 22 5 4 16 3 . . 1 5 1 11 5 . 4 3 1 . . . Fast Attach 55 | 6 2 4 . 3 3 . . . . 3 1 9 . 4 6 3 1 1 5 4 Attach 56 | 1 . 8 2 2 11 . . . 1 3 . 5 6 1 3 . 6 1 4 2 Detach 41 | . . 3 . . 5 . . . 2 2 . 7 3 4 3 . 4 2 5 1 Swap 119 | . . 24 3 37 20 1 . . 2 12 . 10 6 . 2 2 . . . . Drop 113 | . 2 18 4 22 28 2 1 . 1 7 2 11 2 3 3 3 2 . 1 1 Fire 366 | 23 50 74 2 63 14 . . . . 1 . 17 9 . 22 31 28 29 2 1 Melee 36 | . . . 6 . 10 . . . . 20 . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 49 | 1 5 16 . 20 7 . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . . . . . . . . 18 . . . 18 . Rewire 9 | . . . . . . . . . . . . . . . 9 . . . . . Trap 1 | . . . . . . . . . 1 . . . . . . . . . . . Miscellaneous 13 | . . . . . . . . . . . . . . . . . . . 13 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) -4/Factory -3/Research -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 252 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 570 | -10/Materials | Repaired Seismic Detector 1033 | -10/Materials | Discovered new exit (range 10) 1167 | -10/Materials | Entered another Materials area 1167 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2187 | -9/Materials | Discovered new exit (range 15) 2293 | -9/Materials | Discovered new exit (range 16) 2321 | -9/Materials | Build established: Scavenger-Mutant 2518 | -9/Materials | Identified exit to Mines 2840 | -9/Materials | Discovered new exit (range 6) 2939 | -9/Materials | Entered another Materials area 2939 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2946 | -8/Materials | Identified exit to Storage 3129 | -8/Materials | Entered Storage 3222 | -8/Storage | Garrison activated, responded to threat 3373 | -8/Storage | Destroyed 8 combat bots 3510 | -8/Storage | Used back door to open Recycling access 3510 | -8/Storage | Discovered new exit (range 5) 3651 | -8/Storage | Build established: Scavenger-Gunner 4306 | -8/Storage | Found Prototype Launcher 4306 | -8/Storage | Identified Scatter Rocket Array 4414 | -8/Storage | Discovered new exit (range 9) 4428 | -8/Storage | Entered Factory 4428 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4481 | -7/Factory | Discovered new exit (range 12) 5689 | -7/Factory | Cargo convoy interrupted 5700 | -7/Factory | Entered Lower Caves 5751 | -7/Lower Caves | Encountered a Warlord checkpoint 5766 | -7/Lower Caves | Entered an active Warlord outpost 5769 | -7/Lower Caves | Learned Research trap positions 5769 | -7/Lower Caves | Learned Factory terminal intel 5780 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 5783 | -7/Lower Caves | Discovered new exit (range 14) 5787 | -7/Lower Caves | Identified exit to Lower Caves 5796 | -7/Lower Caves | Entered another Lower Caves area 5897 | -7/Lower Caves | Encountered a Warlord checkpoint 5927 | -7/Lower Caves | Build established: Sprinter 6044 | -7/Lower Caves | Discovered new exit (range 7) 6046 | -7/Lower Caves | Identified exit to Data Miner 6053 | -7/Lower Caves | Entered Data Miner 6053 | -7/Data Miner | Discovered new exit (range 6) 6058 | -7/Data Miner | Identified exit to Proximity Caves 6062 | -7/Data Miner | Met Data Miner 6068 | -7/Data Miner | Learned location of Section 7 (-2) 6073 | -7/Data Miner | Received God Mode back door access code from Data Miner 6081 | -7/Data Miner | Entered Proximity Caves 6082 | -6/Proximity Caves | Identified exit to Factory 6227 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6329 | -6/Proximity Caves | Learned location of Extension (-6) 6336 | -6/Proximity Caves | Entered Factory 6336 | -6/Factory | Evolved 2 slots: Utility x2 6337 | -6/Factory | Loaded intel: 27 terminal locations 6569 | -6/Factory | Spotted B-75 Beast 6933 | -6/Factory | Fabricated Biomechanical Wings? 7218 | -6/Factory | Manually triggered Chute Trap 7218 | -6/Factory | Sucked down chute 7218 | -6/Factory | Entered Waste 7230 | -6/Waste | Found Gamma Bomb Array 7259 | -6/Waste | Spotted C-40 Crusher 7260 | -6/Waste | Spotted C-40 Crusher 7266 | -6/Waste | Spotted C-40 Crusher 7266 | -6/Waste | Spotted C-40 Crusher 7266 | -6/Waste | Spotted C-40 Crusher 7266 | -6/Waste | Spotted C-40 Crusher 7274 | -6/Waste | Discovered new exit (range 12) 7277 | -6/Waste | Identified exit to Factory 7278 | -6/Waste | Entered Factory 7345 | -6/Factory | Repaired Gamma Bomb Array 7436 | -6/Factory | Spotted B-75 Beast 7477 | -6/Factory | Identified exit to Lower Caves 7477 | -6/Factory | Identified exit to Extension 7577 | -6/Factory | Fabricated Biomechanical Wings? 7806 | -6/Factory | Build established: Hacker-Scout 8312 | -6/Factory | Entered Lower Caves 8378 | -6/Lower Caves | Encountered a Warlord checkpoint 8482 | -6/Lower Caves | Learned 4 Factory zone layouts 8484 | -6/Lower Caves | Learned location of 1 exit from Factory 8490 | -6/Lower Caves | Learned Factory terminal intel 8595 | -6/Lower Caves | Build established: Scavenger-Scout 8859 | -6/Lower Caves | Lost 3 parts (1p1n1u) 8904 | -6/Lower Caves | Spotted B-75 Beast 8947 | -6/Lower Caves | Discovered new exit (range 9) 8949 | -6/Lower Caves | Identified exit to Lower Caves 8949 | -6/Lower Caves | Entered another Lower Caves area 8956 | -6/Lower Caves | Found Prototype Device 8956 | -6/Lower Caves | Identified Heart of Steel 8968 | -6/Lower Caves | Discovered new exit (range 7) 9006 | -6/Lower Caves | Identified exit to Factory 9060 | -6/Lower Caves | Learned 4 Factory zone layouts 9076 | -6/Lower Caves | Entered Factory 9076 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9077 | -5/Factory | Identified exit to Factory 9079 | -5/Factory | Loaded intel: 26 terminal locations 9404 | -5/Factory | Fabricated Biomechanical Wings? 9484 | -5/Factory | Identified exit to Upper Caves 9623 | -5/Factory | Lost 3 parts (1p1n1w) 9655 | -5/Factory | Discovered exit to Factory (range 16) 9736 | -5/Factory | Entered another Factory area 9736 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9912 | -4/Factory | Discovered new exit (range 13) 9921 | -4/Factory | Identified exit to Research 9943 | -4/Factory | Entered Research 9943 | -3/Research | Evolved 2 slots: Utility x2 9944 | -3/Research | Loaded intel: 63 trap records 10288 | -3/Research | Discovered new exit (range 9) 10291 | -3/Research | Entered another Research area 10291 | -2/Research | Evolved 2 slots: Utility x2 10517 | -2/Research | Discovered new exit (range 14) 10528 | -2/Research | Identified exit to Testing 10528 | -2/Research | Entered Testing 10553 | -2/Testing | Lost 3 parts (1n2u) 10585 | -2/Testing | Found Prototype Hackware 10585 | -2/Testing | Identified System Mapper 10609 | -2/Testing | Identified exit to Access 10610 | -2/Testing | Found Prototype Processor 10610 | -2/Testing | Identified Exp. Core Analyzer 10643 | -2/Testing | Found Prototype Ballistic Gun 10643 | -2/Testing | Identified Hyp. Multirail 10663 | -2/Testing | Spotted Striker 10707 | -2/Testing | Entered Access 10707 | -1/Access | Evolved 2 slots: Utility x2 10731 | -1/Access | Lost 6 parts (2p2n1u1w) 10761 | -1/Access | Spotted B-99 Colossus 10882 | -1/Access | Discovered new exit (range 6) 10883 | -1/Access | Identified exit to Surface 10884 | *** | Escaped! Last Messages --------------- 10776_ Slug penetrates Wall. 10800_ Med. Storage Unit destroyed. 10817_ K-01 Serf cleans the Terminal. 10818_ Connecting with Terminal... 10821_ W-44 Eye sends out distress signal. 10826_ IJYGOB> |Z3X8SLRV>TAC8X5 10841_ K-01 Serf cleans the Wave Collapse Detector. 10858_ TF Node disabled. 10858_ Adv. Sensor Array tumbles out of TF Node. 10858_ Adv. Signal Interpreter tumbles out of TF Node. 10861_ Dropped Dispersion Rifle. 10862_ Acquired Adv. Sensor Array. 10864_ Acquired Adv. Signal Interpreter. 10881_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 10882_ System corrupted: Energy discharge (-17). 10882_ The Access Shell folds into the floor. 10882_ EXIT=FOUND 10883_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | #??????????# #??????????????????????????????????? | | #??????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ??????###### ######################## ??????????? | | ?????????? | | ??????????? | | ??########## ####### ""####??????????????? | | ???????????# #?????# ""#?????????????????? | | ???????????# #?????# ""#?????????????????? | | ???????????# #?????# T#?????????????????? | | ???????????# #?????# ""#?????????????????? | | ???????????# #?????# ""#?????????????????? | | ???????????# ?????## ""##????????????????? | | ???????????# ?????# #????????????????? | | ???????????# ?????## ##????????????????? | | ???????????# H??????# #?????????????????? | | ???????????? ??????# #?????????????????? | | ????????????u ??????# #?????????????????? | | ???????????? ??????# @" #?????????????????? | | ????????????????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????B???????????????????? | | ????????????????????????????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 35 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Cloak Strength 2 Additional Mass Support 12 Armor Coverage 225 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 68 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 30 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Particle Cannon | -9/Materials | Extracted Hvy. Assault Rifle | -9/Materials | Extracted ECM Suite | -9/Materials | Extracted Flight Unit | -9/Materials | Extracted Targeting Computer | -9/Materials | Extracted Sensor Array | -9/Materials | Extracted Ion Engine | -9/Materials | Extracted Terrain Scan Processor | -9/Materials | Extracted Weapon Shielding | -9/Materials | Extracted Plasma Cutter | -9/Materials | Extracted Rocket Launcher | -9/Materials | Extracted Datajack | -9/Materials | Extracted Wheel | -9/Materials | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Imp. Medium Treads | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Adv. Actuator Array | -7/Data Miner | Free Robot Schematics ------------------ H-66 Slayer | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Biomechanical Wings | x1 | -6/Factory Biomechanical Wings | x1 | -6/Factory Biomechanical Wings | x1 | -5/Factory Repaired ---------- Seismic Detector | 65% | -10/Materials Gamma Bomb Array | 14% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Wheee! Challenges ------------ None Game ------ Seed ExoskeletonAntigravPower Manual? 0 Play Time 03:51:14 Cumulative 120.8 hours Start 2025.07.31 @ 21:11:25 End 2025.08.01 @ 13:35:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type 0 Total 8 Types 8/0/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 58 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91faa580-3f10-49dd-8870-6217c13d0403