Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 10:49:07 Player: Oldman Pu Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (234) 1170 Value Destroyed (7616) 7616 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (2567) 2567 TOTAL SCORE: 14193 Bonus ------- High Alert Combat Kills 2362 Follower Combat Kills 224 Friendly Fire -19 Cogmind --------- Core Integrity 0/700 Matter 268/300 Energy 59/100 System Corruption 15% Temperature Cool (9) Movement Rolling (155) Ox5 Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Wheel > --- UTILITY (5) ------ Cooling System Improved Cooling System High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Heavy Laser Heavy Laser Gauss Rifle > --- INVENTORY (20) --- Nuclear Core Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Cooling System Compact Battery (200) Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Ion Cannon Plasma Cannon Enhanced Autogun Enhanced Autogun Gauss Rifle Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Cooling System High-capacity Storage Unit Improved Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser Precision Assault Rifle > --- INVENTORY -------- Nuclear Core Cooled Deuterium Engine Improved Heat Sink Cooling System Improved Cooling System High-capacity Matter Pod Improved Medium Armor Plating Beam Rifle Advanced Beam Rifle Heavy Laser Ion Cannon Improved Assault Rifle Enhanced Autogun Gauss Rifle Gauss Rifle Mini Assault Cannon Mini Assault Cannon [Rating: 51] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Cooling System Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Advanced Beam Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . . . 1 . Utility 3 | . . 1 1 1 . Weapon 1 | . . 1 . . . Parts Attached 149 | 5 12 22 23 46 41 Power 24 | . 3 5 4 6 6 Engine 20 | . 3 4 3 5 5 Core 4 | . . 1 1 1 1 Reactor . | . . . . . . Propulsion 30 | 2 3 5 3 13 4 Treads 1 | . . . . 1 . Leg . | . . . . . . Wheel 29 | 2 3 5 3 12 4 Hover . | . . . . . . Flight . | . . . . . . Utility 46 | 1 3 6 8 14 14 Device 20 | . . 2 5 8 5 Storage 4 | 1 2 . 1 . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 21 | . 1 4 2 5 9 Artifact . | . . . . . . Weapon 49 | 2 3 6 8 13 17 Energy Gun 23 | 1 . . 5 5 12 Energy Cannon 12 | . 1 3 2 5 1 Ballistic Gun 12 | 1 1 3 1 2 4 Ballistic Cannon 2 | . 1 . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 12 | . 1 1 3 3 4 Parts Lost 33 | . 2 4 2 11 14 Power 5 | . . 1 . 1 3 Propulsion 12 | . 2 . 1 6 3 Utility 10 | . . 1 1 4 4 Weapon 6 | . . 2 . . 4 Highest Loss Streak 5 | . 1 1 2 2 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 96 99 99 89 87 Engine 12 | . 13 9 16 10 14 Core 1 | . . 1 1 3 . Wheel 18 | . 25 22 17 15 11 Device 12 | . . 10 17 14 14 Storage 10 | . 24 11 9 7 7 Processor 2 | . . . . 4 7 Protection 8 | . 3 10 9 6 6 Energy Gun 8 | . 1 . 12 11 13 Energy Cannon 11 | . 7 21 13 6 1 Ballistic Gun 5 | . 14 10 . 3 6 Naked Turns . | . . . . . . Heaviest Build 87 | 8 36 44 74 87 87 Greatest Support 40 | 32 32 32 28 40 40 Greatest Overweight (x) 8 | . 2 2 2 8 8 Average Overweight (x) 1 | . . 1 1 3 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 Average Capacity 17 | 7 14 15 18 20 20 Most Carried 20 | 1 15 15 20 20 20 Average Carried 17 | . 11 14 17 19 19 Final Capacity 20 | 8 15 15 20 20 20 Final Carried 20 | 1 15 13 20 20 18 Class Distribution -------------------- 50% | Tank 16% | Gunner 13% | Scavenger-Gunner 13% | Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 3017 | 211 660 471 367 686 622 Remotely . | . . . . . . Salvage Created 9495 | . 724 1938 1923 2683 2227 Parts 484 | . 50 121 94 136 83 Haulers Intercepted 18 | . 2 5 5 2 4 Recyclers Shooed 7 | . 3 . 1 2 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 176 | . 16 40 34 47 39 Guns 98 | . 7 13 14 27 37 Cannons 67 | . 8 25 18 14 2 Classes Destroyed 15 | . 6 4 1 4 . Worker 8 | . . 1 1 5 1 Builder 6 | . . 2 . 3 1 Hauler 18 | . 2 5 5 2 4 Recycler 5 | . 2 1 . 2 . Mechanic 1 | . . 1 . . . Operator 3 | . 1 . 1 1 . Watcher 18 | . 3 5 4 4 2 Swarmer 34 | . 5 14 7 8 . Grunt 89 | . 11 18 17 20 23 Brawler 2 | . . . . 1 1 Duelist 2 | . . . . 2 . Protector 1 | . . . . 1 . Sentry 33 | . . 8 8 5 12 Hunter 8 | . . . 2 5 1 Programmer 7 | . . . . 5 2 Best Kill Streak 11 | . 5 8 6 7 11 Combat Bots Only 8 | . 3 6 5 5 8 Max Kills in Single Turn 2 | . 1 2 2 2 2 Gunslinging 1 | . . . . . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 1051 | . 62 134 137 288 430 Missed 358 | . 17 44 36 88 173 Damage Taken 8459 | . 420 938 1380 2757 2964 Core 1148 | . 114 121 200 278 435 Absorbed by Shields . | . . . . . . Redirected to Shielding 43 | . . 4 39 . . Regen/Repaired (Parts) 181 | . . . 73 108 . Core Remaining (%) 71 | 100 54 69 63 . . Volleys Fired 490 | . 59 93 110 127 101 Largest 3 | . 2 3 3 3 3 Hottest 221 | . 91 159 205 216 221 Shots Fired 1368 | . 119 262 328 373 286 Gun 803 | . 69 82 149 240 263 Cannon 565 | . 50 180 179 133 23 Launcher . | . . . . . . Special . | . . . . . . Kinetic 325 | . 85 82 21 53 84 Thermal 1043 | . 34 180 307 320 202 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 36 | . 8 16 14 24 36 Robot Miss Streak 9 | . 5 9 6 5 4 Penetration Max 1 | . . . . 1 1 Secondary Targets 5 | . . . . . 5 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 901 | . 62 139 198 275 227 Core Hits 459 | . 33 61 67 150 148 Critical Kills 11 | . 2 2 2 5 . Critical Parts Destroyed . | . . . . . . Critical Strikes 31 | . 3 2 8 13 5 Burn 19 | . . . 6 8 5 Meltdown 9 | . 1 2 2 4 . Destroy 2 | . 1 . . 1 . Blast 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 18883 | . 1029 2708 4000 6028 5118 Guns 12097 | . 490 881 1831 4111 4784 Cannons 6786 | . 539 1827 2169 1917 334 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3579 | . 791 881 200 677 1030 Thermal 15304 | . 238 1827 3800 5351 4088 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . 1 . 2 3 15 Average Corruption 2 | . 1 . 2 2 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 78 | . 9 . 19 23 27 Message Errors 14 | . 1 . 2 5 6 Matter Fused 14 | . 1 . 7 5 1 Heat Flow Errors 12 | . . . 2 5 5 Energy Discharges 7 | . 1 . 2 2 2 Parts Rejected 3 | . . . . . 3 Parts Fused 1 | . 1 . . . . Data Loss (minor) 14 | . 2 . 3 2 7 Data Loss (major) 3 | . . . 1 1 1 Misfires 3 | . 1 . 1 1 . Alerts 4 | . 2 . . 1 1 Weapon Failures 3 | . . . 1 1 1 Overload Shots . | . . . . . . Overflow Damage 78 | . 1 23 31 23 . Projectiles 78 | . 1 23 31 23 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . 2 . . . . Impact . | . . . . . . Kinetic 2 | . 2 . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 431 | . 220 245 379 234 431 Average Temperature 76 | . 63 59 96 74 86 Received Heat Transfer 2655 | . 132 243 567 663 1050 Effects 11 | . . 1 5 2 3 Shutdowns 3 | . . . 2 . 1 Energy Bleed 3 | . . . 3 . . Interference 5 | . . 1 . 2 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 12 | . 1 2 3 6 . Combat Hostiles 11 | . 1 2 2 6 . Parts Melted 77 | . 1 4 24 30 18 Heat Transferred 29667 | . 445 3293 7511 10304 8114 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Peak Influence 1283 | . 269 684 921 1142 1283 Initial 519 | . . 56 268 408 519 Average 590 | . 118 413 601 733 946 Maximum Alert Level 4 | . 1 2 3 4 4 Low Security (%) 10 | 100 82 4 . . . Level 1 11 | . 17 35 8 . . Level 2 46 | . . 60 62 56 17 Level 3 27 | . . . 29 41 60 Level 4 3 | . . . . 2 22 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 41 | . 4 5 5 16 11 Investigation 12 | . 2 2 3 5 . Extermination 6 | . . . . 4 2 Reinforcement 14 | . 2 2 2 4 4 Assault 8 | . . 1 . 3 4 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 4 | . . . . 1 3 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 9 | . 1 2 3 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 258 | . 24 56 48 62 68 Peak Tracking Total 10 | . 3 5 4 7 10 Tactical Retreats 11 | . . 4 1 3 3 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 14 | . 3 2 3 3 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 4 | . . 1 2 . 1 Max in Single Turn 1 | . . 1 1 . 1 Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 35 | . 3 8 8 7 9 Terminals 21 | . 3 5 5 2 6 Fabricators 2 | . . . . 2 . Repair Stations 7 | . . 1 2 2 2 Recycling Units 1 | . . . . . 1 Scanalyzers 3 | . . 2 . 1 . Garrison Access 1 | . . . 1 . . Total Hacks 90 | . 8 20 25 22 15 Successful 51 | . 5 12 15 14 5 Failed 39 | . 3 8 10 8 10 Catastrophic 5 | . . . 3 1 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 55 | . 8 13 17 6 11 Fabricators 6 | . . . . 6 . Repair Stations 19 | . . 2 7 7 3 Recycling Units 1 | . . . . . 1 Scanalyzers 8 | . . 5 . 3 . Garrison Access 1 | . . . 1 . . Terminal Hacks 33 | . 5 10 10 4 4 Record 9 | . 1 3 4 . 1 Part Schematic 1 | . . . . 1 . Prototype ID Bank 3 | . 1 1 1 . . Open Door 1 | . . . . . 1 Branch Access Points 2 | . . 1 . 1 . Emergency Access Points 4 | . . 2 1 1 . Terminal Index 1 | . . . 1 . . Unreport Threat 1 | . . 1 . . . Locate Traps 5 | . 2 . 1 1 1 Investigation Status 1 | . 1 . . . . Hauler Manifests 4 | . . 2 1 . 1 Zone Layout 1 | . . . 1 . . Fabricator Hacks 4 | . . . . 4 . Load Schematic 2 | . . . . 2 . Build 2 | . . . . 2 . Repair Station Hacks 8 | . . . 4 4 . Scan Component 4 | . . . 2 2 . Repair 4 | . . . 2 2 . Recycling Unit Hacks 1 | . . . . . 1 Report Inventory 1 | . . . . . 1 Scanalyzer 4 | . . 2 . 2 . Insert Component 2 | . . 1 . 1 . Analyze 2 | . . 1 . 1 . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used 1 | . . . . 1 . Hacking Detections 26 | . 2 7 6 6 5 Full Trace Events 9 | . 1 2 3 3 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 1 . 2 . Parts Built 3 | . . . . 3 . Authchips . | . . . . . . Time 82 | . . . . 82 . Total Part Build Rating 6 | . . . . 6 . Parts Repaired 4 | . . . 2 2 . Time 147 | . . . 64 83 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . Part Schematics Acquired 2 | . . 1 . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies 12 | . . . . . 12 Largest Group 10 | . . . . . 10 Highest-Rated Group 173 | . . . . . 173 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 63 | . . . . . 63 Total Damage 890 | . . . . . 890 Kills 10 | . . . . . 10 Allies Corrupted 1 | . . . . . 1 Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 9209 | 51 963 2036 2366 2473 1320 Spaces Moved 5550 | 46 638 1447 1497 1278 644 Core 5 | 5 . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 5545 | 41 638 1447 1497 1278 644 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 95 105 113 110 Average Speed 120 | 94 114 110 119 138 119 Slowest Speed 200 | 100 130 115 125 200 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 67 | 4 91 98 89 31 89 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 8 | . . . . 3 5 Melee . | . . . . . . Projectile 8 | . . . . 3 5 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 7009 | 51 765 1698 1838 1696 961 Wait 620 | . 15 106 167 193 139 Move 5545 | 45 637 1446 1496 1277 644 Hop . | . . . . . . Pick Up 87 | 1 26 9 18 20 13 Fast Attach 47 | 5 4 3 6 13 16 Attach 30 | . 1 6 3 10 10 Detach 2 | . . . 1 1 . Swap 73 | . 7 14 14 23 15 Drop 115 | . 16 21 23 32 23 Fire 490 | . 59 93 110 127 101 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: [*Fac x2] / *Sto x2 / Low x2) -7/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 11) 895 | -10/Materials | Discovered new exit (range 7) 953 | -10/Materials | Discovered new exit (range 10) 1015 | -10/Materials | Entered another Materials area 1015 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1473 | -9/Materials | Discovered new exit (range 6) 1664 | -9/Materials | Build established: Tank 1687 | -9/Materials | Discovered new exit (range 7) 2276 | -9/Materials | Discovered new exit (range 8) 2615 | -9/Materials | First assault squad dispatched 2675 | -9/Materials | Identified exit to Mines 2871 | -9/Materials | Discovered new exit (range 11) 3036 | -9/Materials | Discovered new exit (range 4) 3051 | -9/Materials | Entered another Materials area 3051 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3441 | -8/Materials | Discovered new exit (range 10) 4016 | -8/Materials | Repaired Arm. Wheel 4481 | -8/Materials | Discovered new exit (range 14) 4824 | -8/Materials | Discovered new exit (range 10) 5348 | -8/Materials | Repaired Cooling System 5417 | -8/Materials | Entered Factory 5417 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5831 | -7/Factory | Discovered new exit (range 9) 6111 | -7/Factory | Repaired Arm. Wheel 6163 | -7/Factory | Repaired Cld. Ion Engine 6275 | -7/Factory | Fabricated Cooling System? 6407 | -7/Factory | Discovered new exit (range 15) 6651 | -7/Factory | Build established: Scavenger-Gunner 7017 | -7/Factory | First assault squad dispatched 7279 | -7/Factory | Fabricated Arm. Wheel? 7490 | -7/Factory | Identified exit to Storage 7490 | -7/Factory | Identified exit to Lower Caves 7802 | -7/Factory | Build established: Gunner 7890 | -7/Factory | Entered Storage 8194 | -7/Storage | Garrison activated, responded to threat 8290 | -7/Storage | First assault squad dispatched 8297 | -7/Storage | Core integrity fell below 50% 8349 | -7/Storage | Lost 3 parts (2u1w) 8399 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 8447 | -7/Storage | Lost 4 allies 8523 | -7/Storage | Lost 6 allies 8709 | -7/Storage | Lost 3 parts (1n1u1w) 8949 | -7/Storage | Core integrity fell below 20% 9000 | -7/Storage | Destroyed 8 combat bots 9102 | -7/Storage | Met a pair of Derelict thieves 9188 | -7/Storage | System corruption reached 10% 9210 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 09192_ K-01 Serf collects debris. 09194_ U-05 Engineer builds a Door. 09194_ U-05 Engineer builds a Wall. 09196_ K-01 Serf collects debris. 09198_ M-28 Smith repairs B-48 Gladiator. 09200_ K-01 Serf collects debris. 09200_ U-05 Engineer builds a Wall. 09201_ Overheating: System interference. 09201_ Imp. Targeting Computer temporarily disabled. 09201_ Plasma Cannon temporarily disabled. 09201_ System corrupted: Hrd. Medium Armor Plating rejected. 09202_ Imp. Deuterium Engine destroyed. 09202_ System corrupted by crushing effect (+4). 09203_ Slug penetrates B-48 Gladiator. 09206_ B-48 Gladiator destroyed. 09206_ Switching to secondary target: G-47 Trooper. 09206_ Slug penetrates G-47 Trooper. 09207_ M-28 Smith repairs G-50 Soldier. 09207_ Cld. Deuterium Engine destroyed. 09209_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ??????????????????????????????## | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????# | | ??# ????????????????????????# | | ??# ????????????????????????# | | ??# ????????????????????????# | | ??# ###########?????????????## | | ??# ## #??????????????? | | ??# ## #??????????????? | | ??# " ## #??????????????? | | ??#"% ## #??????????????? | | ??#"% ##! [ #??????????????? | | ??# " #@l[g #??????????????? | | ??#^^^##[gg g #??????????????? | | ??# ##%gimm=m #??????????????? | | ?## ## %!*%== ##########?????? | | ?# [#####+##### # !!#?????# | | ?# %! %[%=* # " !!#?????# | | ?# !% !%[!!%[[% + !#?????# | | ?# ! !!!=%!* # " #?????# | | ?# #####+###+##T# !! #?????# | | ?###+####%[ [|= #### ! !#?????# | | ??#T ## "" """ ##?######?????# | | ??### ### "" """ #?????????????# | | ???#! !## "T """ #?????????????# | | ???#! !## "" """ #?????????????# | | ???#! !##%"" """ #?????????????# | | ???#! !#![% = #?????????????# | | ???######=* #?????????????? | | ????????#**!% | #?????????????? | | ????????#####+####?????????????? | | ????????###?# #????????????????? | | ??########### #????????????????? | | ??# ![ #[#????????????????? | | ??# [[ # ################## | | ??# [ !#= ^ ^ | | ??# %+ ^ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 29 Energy Capacity 500 Matter Stores 421 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Evasion (%) 41 Targeting Accuracy 6 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Arm. Wheel | -7/Factory | Scanalyzed Prc. Assault Rifle | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Cooling System | x1 | -7/Factory Arm. Wheel | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicGhostSpoofer Manual? 0 Play Time 01:51:29 Cumulative 241.6 hours Start 2024.04.10 @ 13:49:27 End 2024.04.11 @ 10:49:07 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 185 Rogue 173 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 48 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73ca7c4f-0419-416c-85c9-7994139f652a