Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 22:58:25 Player: Copyrite Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (39) 195 Value Destroyed (759) 759 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2840) 2840 TOTAL SCORE: 11654 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 1199 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 1433/1450 Matter 160/300 Energy 200/200 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -2/Research Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Antimatter Reactor > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Improved System Shield System Guard > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Triangulator Advanced ECM Suite KE Penetrator Powered Hammer Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Zionite Light DM Reactor > --- PROPULSION ------- Cesium-ion Thruster Cooled VTOL Module Nuclear Pulse Thruster Biomechanical Wings Nuclear Pulse Array > --- UTILITY ---------- Small Storage Unit Triangulator Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Improved Transmission Jammer Advanced ECM Suite Improved System Shield System Guard > --- WEAPON ----------- KE Penetrator Powered Hammer > --- INVENTORY -------- Light Antimatter Reactor Cesium-ion Thruster Improved Phase Shifter Improved Component Analysis Suite Improved System Restoration Module Hacking Drone Bay RU-N14's Throwing Claymores v3 [Rating: 99] Favorites ----------- Power Zionite Light DM Reactor Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved VTOL Module Treads Light Treads Flight Unit Improved VTOL Module Utility Small Storage Unit Device Improved Transmission Jammer Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Weapon Powered Hammer Energy Gun Backup Laser III Ballistic Gun Autogun Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Slots Evolved 16 | . . 2 2 2 . . . . 2 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . 1 1 . . . . . . 1 . . . . 1 . . . Utility 11 | . . 1 1 2 . . . . 2 1 . . . . . . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 111 | 6 6 17 6 9 1 1 . . 13 10 2 . 7 . 5 10 16 2 Power 21 | 1 1 2 . 4 . . . . 1 1 . . 2 . 1 1 7 . Engine 7 | 1 1 1 . 3 . . . . 1 . . . . . . . . . Core 5 | . . 1 . 1 . . . . . . . . . . . . 3 . Reactor 9 | . . . . . . . . . . 1 . . 2 . 1 1 4 . Propulsion 27 | 2 1 8 2 1 . 1 . . 3 3 . . . . 3 1 1 1 Treads 3 | 2 1 . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 24 | . . 8 2 1 . 1 . . 3 3 . . . . 3 1 1 1 Utility 38 | 1 1 3 3 4 . . . . 7 5 1 . 3 . 1 4 4 1 Device 25 | . . . 1 2 . . . . 5 4 1 . 2 . 1 4 4 1 Storage 2 | 1 . . 1 . . . . . . . . . . . . . . . Processor 9 | . 1 3 . 2 . . . . 2 . . . 1 . . . . . Hackware 2 | . . . 1 . . . . . . 1 . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 25 | 2 3 4 1 . 1 . . . 2 1 1 . 2 . . 4 4 . Energy Gun . | . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 16 | 2 3 3 1 . . . . . 2 1 1 . 1 . . 1 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon 3 | . . . . . . . . . . . . . 1 . . . 2 . Impact Weapon 6 | . . 1 . . 1 . . . . . . . . . . 3 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 2 1 . . . . . 5 1 . . 1 . . . . 1 Corrupted Parts 2 | . . . . . . . . . 1 1 . . . . . . . . System Corruption 4 | . . . . . . . . . 2 2 . . . . . . . . Parts Lost 17 | . . . . . . . . . . 1 3 . . 1 . 3 3 6 Power 1 | . . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . . . . . . . . . . . . . . 2 2 2 Utility 10 | . . . . . . . . . . 1 3 . . 1 . . 1 4 Weapon . | . . . . . . . . . . . . . . . . . . . Highest Loss Streak 6 | . . . . . . . . . . 1 1 . . 1 . 1 2 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 96 100 93 100 99 100 100 97 95 84 76 77 92 84 83 79 54 Engine 3 | . 14 1 9 2 . . . . 2 2 . . . . . . . . Core 2 | . . 9 . 5 7 7 7 7 3 . . . . . . . 3 4 Reactor 2 | . . . . . . . . . . 2 5 5 5 5 10 8 4 4 Treads 5 | . 28 . . . . . . . . . . . . . . . . . Flight 21 | . . 33 36 30 30 29 30 30 26 28 23 23 23 23 26 25 18 7 Device 8 | . . . . 10 7 7 7 7 20 16 7 5 6 15 10 15 20 12 Storage 7 | . 14 . 9 7 7 7 7 7 6 5 5 5 5 5 5 5 4 4 Processor 19 | . 13 30 24 19 23 23 23 23 20 17 17 17 17 23 21 21 19 17 Hackware 4 | . . . 2 7 7 7 7 7 6 11 11 5 5 5 5 5 4 4 Ballistic Gun 9 | . 28 20 18 8 7 7 7 7 3 2 5 5 2 5 . . . . Impact Weapon 3 | . . 1 . . 7 7 7 7 6 5 5 5 5 5 4 1 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 40 | 13 18 11 16 20 18 18 18 18 20 26 24 24 30 30 33 40 32 20 Greatest Support 40 | 40 40 15 20 21 21 21 20 20 23 32 39 30 30 32 35 37 32 22 Greatest Overweight (x) 2 | 2 . . . . . . . . . . . . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 5 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 7 8 8 8 8 8 7 6 8 6 6 8 8 8 Average Carried 7 | 3 7 4 7 7 7 7 7 7 7 7 6 6 7 6 5 7 6 7 Final Capacity 8 | 8 8 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 5 8 8 7 8 8 8 8 6 6 6 6 6 6 7 8 5 Class Distribution -------------------- 31% | Scout 22% | Sprinter 19% | Mutant 12% | Infiltrator-Sprinter 5% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Hacker-Ninja | -5/Factory Hacker-Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -5/Warlord Sprinter | -4/Proximity Caves Sprinter | -4/Factory Infiltrator-Sprinter | -4/Extension Infiltrator-Sprinter | -3/Research Scout | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Matter Collected 1661 | 226 314 151 120 . 100 43 . . 246 . 219 . 70 . 36 124 12 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 1012 | . 558 104 143 . . . . . . . 99 . . . 36 41 31 . Parts 74 | . 30 16 12 . . . . . . . 6 . . . . 5 5 . Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 1 1 . . 6 . . . . . . . Prevented 1 | . . . . . . . . 1 . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Combat Hostiles Destroyed 25 | . 9 5 4 . . . . . . . 4 . . . . . 3 . Guns 22 | . 9 5 4 . . . . . . . 4 . . . . . . . AOE 3 | . . . . . . . . . . . . . . . . . 3 . Classes Destroyed 9 | . 5 . 2 . . . . . . . . . . . . 1 1 . Worker 2 | . . . . . . . . . . . . . . . . . 2 . Builder 1 | . . . . . . . . . . . . . . . . 1 . . Hauler 1 | . 1 . . . . . . . . . . . . . . . . . Recycler 3 | . 3 . . . . . . . . . . . . . . . . . Operator 2 | . . . 1 . . . . . . . . . . . . 1 . . Watcher 5 | . 2 1 1 . . . . . . . . . . . 1 . . . Swarmer 21 | . 6 5 3 . . . . . . . 4 . . . . . 3 . Grunt 3 | . 3 . . . . . . . . . . . . . . . . . Sentry 1 | . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 6 | . 6 5 3 . . . . . . . 4 . . . 1 1 4 . Combat Bots Only 5 | . 5 4 3 . . . . . . . 4 . . . . . 3 . Max Kills in Single Turn 4 | . 2 1 1 . . . . . . . 1 . . . 1 1 4 . Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . . . . . 3 . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Hostile Shots Fired 334 | . 28 26 12 9 13 1 . 12 8 9 44 5 3 54 8 27 57 18 Missed 185 | . 5 14 6 5 5 . . 7 5 6 17 3 1 42 6 20 32 11 Damage Taken 2564 | . 203 129 60 27 152 . . 83 132 57 473 39 37 138 38 463 360 173 Core 744 | . 35 39 19 16 117 . . 21 50 . 64 . 19 39 13 170 125 17 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 121 | . . . . . . . 47 . . . . . 74 . . . . . Core Remaining (%) 89 | 100 86 90 96 . . . . 78 94 . . . . 87 . 84 90 . Volleys Fired 92 | . 39 6 14 3 . 6 . 4 2 . 13 . . . . 2 3 . Largest 2 | . 2 2 2 1 . 1 . 1 1 . 1 . . . . 1 1 . Hottest 48 | . 46 46 48 25 . 25 . 25 25 . 33 . . . . 33 30 . Shots Fired 151 | . 78 12 28 3 . 6 . 4 2 . 13 . . . . 2 3 . Gun 150 | . 78 12 28 3 . 6 . 4 2 . 13 . . . . 2 2 . Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special 1 | . . . . . . . . . . . . . . . . . 1 . Kinetic 150 | . 78 12 28 3 . 6 . 4 2 . 13 . . . . 2 2 . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive 1 | . . . . . . . . . . . . . . . . . 1 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 12 | . 12 6 9 8 . 3 . 3 1 . 3 . . . . 4 1 . Robot Miss Streak 3 | . 3 1 2 1 . 2 . 1 1 . 3 . . . . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 103 | . 50 9 20 2 . 4 . 3 1 . 7 . . . 1 5 1 . Core Hits 50 | . 24 6 9 . . 1 . . . . 4 . . . . 1 5 . Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . . . . . . Melee Attacks 53 | . . 6 . . . . 1 . 11 2 7 . . 6 1 18 1 . Impact 53 | . . 6 . . . . 1 . 11 2 7 . . 6 1 18 1 . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . . . 1 3 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 2578 | . 653 134 307 31 . 70 . 52 18 . 163 . . . 130 343 677 . Guns 1510 | . 653 134 307 31 . 70 . 52 18 . 163 . . . . 34 48 . Cannons . | . . . . . . . . . . . . . . . . . . . Explosions 629 | . . . . . . . . . . . . . . . . . 629 . Melee 439 | . . . . . . . . . . . . . . . 130 309 . . Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 1510 | . 653 134 307 31 . 70 . 52 18 . 163 . . . . 34 48 . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive 629 | . . . . . . . . . . . . . . . . . 629 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact 439 | . . . . . . . . . . . . . . . 130 309 . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . 6 . . . . . 1 2 2 2 2 2 . . 1 1 . Average Corruption 2 | . . 4 . . . . . 1 2 2 2 2 2 . . 1 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 13 | . . 2 . . . . . 2 . . 6 . . . . 3 . . Message Errors 4 | . . 2 . . . . . . . . 2 . . . . . . . Matter Fused 8 | . . . . . . . . 2 . . 3 . . . . 3 . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 201 | . . . . . . . . . . . . . . . 106 81 14 . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 14 | . . . . . . . . . . . . . . . . . 14 . Melee 187 | . . . . . . . . . . . . . . . 106 81 . . Knockbacks 1 | . . . . . . . . . . . . . . . 1 . . . Impact 1 | . . . . . . . . . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 172 | . 23 20 18 6 8 3 . 4 11 38 10 2 5 12 172 61 5 . Average Temperature 23 | . 8 8 7 4 4 1 . 2 11 22 3 2 5 6 72 23 5 . Received Heat Transfer 270 | . 30 39 9 6 30 . . . . 27 36 12 18 . 9 9 27 18 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . 1 1 . . Impact Corruptions 5 | . . . . . . . . . . . . . . . 4 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Peak Influence 818 | . 261 333 381 258 . . . . 158 143 . . . . 106 450 818 459 Initial 429 | . . 18 140 172 . . . . 9 48 . . . . 9 51 218 429 Average 187 | . 126 159 259 197 . . . . 92 92 . . . . 40 252 553 439 Maximum Alert Level 3 | . 1 1 1 1 . . . . . . . . . . . 2 3 2 Low Security (%) 61 | 100 75 47 23 60 . . . . 100 100 . . . . 100 34 . . Level 1 28 | . 24 52 76 39 . . . . . . . . . . . 55 6 1 Level 2 8 | . . . . . . . . . . . . . . . . 10 67 98 Level 3 1 | . . . . . . . . . . . . . . . . . 25 . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . . 1 1 3 . . . . 3 2 . . . . . 1 3 . Investigation 5 | . . . 1 1 . . . . 1 2 . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . . . . Reinforcement 8 | . . 1 . 1 . . . . 2 . . . . . . 1 3 . Assault . | . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Distress Signals 7 | . 1 2 2 1 . . . . . . . . . . . . 1 . Communications Jammed 205 | . . . . . . . . . . . . . 155 . . 28 22 . Distress Signals 186 | . . . . . . . . . . . . . 155 . . 10 21 . Times Spotted 211 | . 18 20 12 3 5 1 . 3 16 12 13 4 21 7 3 27 35 11 Peak Tracking Total 19 | . 6 9 6 2 5 1 . 1 4 9 4 2 10 6 3 4 19 11 Tactical Retreats 27 | . 1 3 1 . 3 . . 1 3 1 4 1 1 1 . 6 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Traps Triggered 6 | . 1 1 . . . . . . 4 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . 1 . . . . 10 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Machines Disabled 3 | . . 1 1 . . . . . . . . . . . . 1 . . Max in Single Turn 1 | . . 1 1 . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Machines Accessed 23 | . 9 1 5 1 . 1 . . 1 2 . . . . . 3 . . Terminals 18 | . 8 1 5 1 . . . . . . . . . . . 3 . . Fabricators 2 | . . . . . . . . . 1 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 68 | . 28 3 21 3 . 1 . . 5 3 . . . . . 4 . . Successful 31 | . 16 1 5 2 . 1 . . . 3 . . . . . 3 . . Failed 36 | . 11 2 16 1 . . . . 5 . . . . . . 1 . . Catastrophic 3 | . 1 1 1 . . . . . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . Manual 94 | . 23 3 21 3 . . . . 29 5 . . . . . 6 4 . Terminals 56 | . 25 3 21 3 . . . . . . . . . . . 4 . . Fabricators 7 | . . . . . . . . . 5 2 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 3 . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 10 | . 6 . . . . 1 . . . . . . . . . 3 . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . Open Door 4 | . . . . . . 1 . . . . . . . . . 3 . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 9 1 5 2 . . . . . 1 . . . . . . . . Terminals 17 | . 9 1 5 2 . . . . . . . . . . . . . . Botnet 14 | . 8 1 4 1 . . . . . . . . . . . . . . Operators 3 | . 1 . 1 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . . . Tunnel 1 | . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 8 1 5 1 . . . . 1 1 . . . . . . . . Full Trace Events 3 | . . . 1 1 . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . 13 . 16 . . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . 84 . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . . 8 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . . . . . . . Programmers 3 | . . . . . . . . . 3 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Total Allies 26 | . . . . . . . 4 . 6 . . . . . . 10 6 . Largest Group 4 | . . . . . . . 4 4 3 2 . . . . . 4 4 . Highest-Rated Group 398 | . . . . . . . 154 154 210 140 . . . . . 398 156 . Highest-Rated Ally 103 | . . . . . . . 41 41 70 70 . . . . . 103 50 . Zionite Dispatches 6 | . . . . . . . . . 2 . . . . . . 2 2 . Heavy 2 | . . . . . . . . . . . . . . . . 2 . . Light 1 | . . . . . . . . . 1 . . . . . . . . . Fire 2 | . . . . . . . . . 1 . . . . . . . 1 . Demo 1 | . . . . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 134 | . . . . . . . . 16 23 14 . . . . . 63 18 . Total Damage 6506 | . . . . . . . . 498 461 288 . . . . . 3776 1483 . Kills 33 | . . . . . . . . 2 5 . . . . . . 17 9 . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . 2 2 2 . . . 2 2 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 9 | . . . . . . . . . 8 1 . . . . . . . . Main Access 1 | . . . . . . . . . 1 . . . . . . . . . Branch Access 2 | . . . . . . . . . 1 1 . . . . . . . . Emergency Access 1 | . . . . . . . . . 1 . . . . . . . . . Guard Positions 1 | . . . . . . . . . 1 . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . 1 . . . . . . . . . Component Schematics 1 | . . . . . . . . . 1 . . . . . . . . . Active Terminals 1 | . . . . . . . . . 1 . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Turns Passed 5480 | 87 972 191 194 141 172 120 572 173 518 137 339 112 528 208 69 667 210 70 Spaces Moved 10252 | 52 506 350 472 373 626 386 1198 300 1281 316 830 325 1040 655 160 635 566 181 Core 10 | 10 . . . . . . . . . . . . . . . . . . Treads 548 | 42 506 . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 9694 | . . 350 472 373 626 386 1198 300 1281 316 830 325 1040 655 160 635 566 181 Fastest Speed 22 | 50 160 29 26 26 27 26 26 26 24 25 26 29 29 26 26 22 26 30 Average Speed 34 | 140 160 32 26 26 27 26 26 26 27 25 28 29 29 28 26 28 28 34 Slowest Speed 160 | 160 160 34 26 27 27 27 26 26 28 29 29 29 29 29 26 100 32 120 Overloaded Moves 78 | . . . . . . . . . 1 18 11 . . 26 . 11 7 4 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 40 | . . 5 1 4 . . . . 12 7 . . . . 1 3 5 2 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 49 | 4 74 38 40 11 84 63 90 58 48 11 92 61 86 86 8 51 27 10 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 12 | . . . . . 2 1 2 . 5 1 . 1 . . . . . . Known Exits Taken 17 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . Scrap Searched 18 | . . . . . 6 4 3 . . . 4 . . 1 . . . . Spaces Dug 52 | . . 6 . . . . . . 11 2 6 . . 5 . 9 13 . Terrain Destroyed 56 | . . 6 . . . . . . 11 2 10 . . 5 . 9 13 . Melee 40 | . . 6 . . . . . . 11 2 6 . . 5 . 9 1 . Projectile 5 | . . . . . . . . . . . 4 . . . . . 1 . AOE 11 | . . . . . . . . . . . . . . . . . 11 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Total 11898 | 63 606 407 524 404 628 401 1458 392 1424 361 902 342 1265 662 183 1088 599 189 Wait 1207 | . 26 4 18 20 . 5 253 87 49 27 49 18 212 2 17 408 11 1 Move 10161 | 51 505 341 469 365 625 385 1197 299 1256 305 829 324 1039 654 157 628 555 177 Hop 33 | . . 3 1 3 . . . . 12 3 . . . . 1 3 5 2 Pick Up 85 | 6 15 12 10 2 1 3 3 1 12 6 1 . 4 . . 7 2 . Fast Attach 22 | 6 3 1 1 . . . . . . 2 1 . . . 1 2 4 1 Attach 36 | . . 3 2 2 1 1 . . 4 4 . . 3 . 2 7 6 1 Detach 19 | . . 1 . . . . . . 2 . . . 1 . 2 5 5 3 Swap 53 | . 3 13 3 7 . . . . 9 4 1 . 4 . 2 1 6 . Drop 83 | . 15 17 6 2 1 1 4 1 13 8 1 . 2 . . 7 1 4 Fire 92 | . 39 6 14 3 . 6 . 4 2 . 13 . . . . 2 3 . Melee 53 | . . 6 . . . . 1 . 11 2 7 . . 6 1 18 1 . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 54 | . . . . . . . . . 54 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: Res x3 / *Ext) -4/Extension -3/Research -2/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 15) 352 | -10/Materials | Identified exit to Materials 450 | -10/Materials | Discovered new exit (range 8) 571 | -10/Materials | Discovered exit to Materials (range 13) 944 | -10/Materials | Central database locked down 1060 | -10/Materials | Entered another Materials area 1060 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1246 | -9/Materials | Discovered new exit (range 18) 1250 | -9/Materials | Identified exit to Materials 1251 | -9/Materials | Entered another Materials area 1251 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1444 | -8/Materials | Discovered new exit (range 4) 1444 | -8/Materials | Identified exit to Factory 1445 | -8/Materials | Entered Factory 1445 | -7/Factory | Evolved 2 slots: Utility x2 1501 | -7/Factory | Garrison activated, responded to threat 1573 | -7/Factory | Discovered new exit (range 15) 1585 | -7/Factory | Identified exit to Lower Caves 1586 | -7/Factory | Entered Lower Caves 1591 | -7/Lower Caves | Encountered a Warlord checkpoint 1620 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1623 | -7/Lower Caves | Spotted B-75 Beast 1631 | -7/Lower Caves | Learned location of Zion (-7) 1641 | -7/Lower Caves | Discovered new exit (range 13) 1647 | -7/Lower Caves | Identified exit to Lower Caves 1747 | -7/Lower Caves | Build established: Scout 1758 | -7/Lower Caves | Entered another Lower Caves area 1785 | -7/Lower Caves | Discovered new exit (range 8) 1786 | -7/Lower Caves | Identified exit to Factory 1830 | -7/Lower Caves | Learned location of Extension (-4) 1836 | -7/Lower Caves | Encountered a Warlord checkpoint 1836 | -7/Lower Caves | Learned 8 Factory zone layouts 1864 | -7/Lower Caves | Discovered new exit (range 18) 1867 | -7/Lower Caves | Identified exit to Zion 1878 | -7/Lower Caves | Entered Zion 1901 | -7/Zion | Learned Factory stockpile data 1914 | -7/Zion | Found GAL Module 1950 | -7/Zion | Learned location of Recycling (-7) 1957 | -7/Zion | Found Prototype Device 2009 | -7/Zion | Visited the Megawrench Repair Shop 2015 | -7/Zion | Megawrench repaired 7 parts 2077 | -7/Zion | Learned Factory terminal intel 2086 | -7/Zion | Learned location of Armory (-3) 2177 | -7/Zion | Imprinted 2179 | -7/Zion | Declared Zion's savior 2231 | -7/Zion | Given A8's code to call for help 2237 | -7/Zion | Discovered new exit (range 20) 2241 | -7/Zion | Given the Hacking Drone Bay 2242 | -7/Zion | Found Prototype Device 2246 | -7/Zion | Identified exit to Proximity Caves 2450 | -7/Zion | Entered Proximity Caves 2450 | -6/Proximity Caves | Accompanied by 4 allies 2452 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2551 | -6/Proximity Caves | Spotted B-75 Beast 2612 | -6/Proximity Caves | Discovered exit to Factory (range 18) 2616 | -6/Proximity Caves | Lost 4 allies 2623 | -6/Proximity Caves | Entered Factory 2623 | -6/Factory | Evolved 2 slots: Utility x2 2623 | -6/Factory | Identified Bomb Factory No. 2 2624 | -6/Factory | Identified exit to Lower Caves 2625 | -6/Factory | Identified Hacking Drone Bay 2626 | -6/Factory | Loaded intel: 26 terminal locations 2686 | -6/Factory | Zion Fire squad teleported in 2817 | -6/Factory | Spotted B-75 Beast 2818 | -6/Factory | Lost 3 allies 2820 | -6/Factory | Retrieved Zion intel report: Branch Access 2892 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 2910 | -6/Factory | Discovered new exit (range 15) 2914 | -6/Factory | Identified exit to Factory 2986 | -6/Factory | Retrieved Zion intel report: Emergency Access 3017 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 3028 | -6/Factory | Retrieved Zion intel report: Guard Positions 3029 | -6/Factory | Zion Light squad teleported in 3051 | -6/Factory | Retrieved Zion intel report: Component Schematics 3090 | -6/Factory | Retrieved Zion intel report: Active Terminals 3101 | -6/Factory | Retrieved Zion intel report: Main Access 3141 | -6/Factory | Entered another Factory area 3141 | -5/Factory | Accompanied by 2 allies 3141 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3247 | -5/Factory | Retrieved Zion intel report: Branch Access 3247 | -5/Factory | Identified exit to Upper Caves 3261 | -5/Factory | Fabricated Chainsword? 3278 | -5/Factory | Entered Upper Caves 3302 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3309 | -5/Upper Caves | Learned 4 Factory zone layouts 3374 | -5/Upper Caves | Ambushed by wild Derelicts 3403 | -5/Upper Caves | Learned Factory non-interactive machine intel 3414 | -5/Upper Caves | Encountered a Warlord checkpoint 3505 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3603 | -5/Upper Caves | Build established: Hacker-Sprinter 3613 | -5/Upper Caves | Discovered new exit (range 11) 3616 | -5/Upper Caves | Identified exit to Upper Caves 3617 | -5/Upper Caves | Entered another Upper Caves area 3626 | -5/Upper Caves | Discovered new exit (range 20) 3632 | -5/Upper Caves | Identified exit to Factory 3686 | -5/Upper Caves | Learned location of 1 exit from Factory 3692 | -5/Upper Caves | Discovered new exit (range 13) 3729 | -5/Upper Caves | Identified exit to Warlord 3729 | -5/Upper Caves | Entered Warlord 3752 | -5/Warlord | System corruption cleaned by Quarantine Array 3839 | -5/Warlord | Rebuked by Warlord 3859 | -5/Warlord | Warlord's base attacked by MAIN.C 3861 | -5/Warlord | Found Prototype Special Weapon 3862 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 3904 | -5/Warlord | Build established: Sprinter 4133 | -5/Warlord | Warlord forces counterattacked 4204 | -5/Warlord | Spotted Striker 4204 | -5/Warlord | Spotted Striker 4206 | -5/Warlord | Spotted Executioner 4255 | -5/Warlord | Discovered new exit (range 9) 4257 | -5/Warlord | Identified exit to Proximity Caves 4257 | -5/Warlord | Entered Proximity Caves 4259 | -4/Proximity Caves | Lost 15 allies 4309 | -4/Proximity Caves | Learned Research trap positions 4403 | -4/Proximity Caves | Attracted the attention of an 0b10 base 4463 | -4/Proximity Caves | Discovered exit to Factory (range 5) 4465 | -4/Proximity Caves | Entered Factory 4465 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4466 | -4/Factory | Identified exit to Research 4468 | -4/Factory | Loaded intel: 237 non-interactive machine locations 4525 | -4/Factory | Discovered new exit (range 22) 4526 | -4/Factory | Spotted B-86 Titan 4534 | -4/Factory | Identified exit to Extension 4534 | -4/Factory | Entered Extension 4557 | -4/Extension | Zion Heavy squad teleported in 4699 | -4/Extension | Rescued a captive Derelict 4700 | -4/Extension | Rescued a captive Derelict 4772 | -4/Extension | Lost 3 allies 4853 | -4/Extension | Build established: Infiltrator-Sprinter 5021 | -4/Extension | Crushed by falling debris 5065 | -4/Extension | Zion Heavy squad teleported in 5072 | -4/Extension | Enhanced Grunt warped into view, answering call for help 5079 | -4/Extension | Enhanced Grunt warped into view, answering call for help 5139 | -4/Extension | Spotted B-86 Titan 5141 | -4/Extension | Rescued a captive Derelict 5142 | -4/Extension | Rescued a captive Derelict 5164 | -4/Extension | Spotted B-86 Titan 5187 | -4/Extension | Lost 4 allies 5200 | -4/Extension | Discovered exit to Research (range 3) 5201 | -4/Extension | Entered Research 5201 | -3/Research | Evolved 2 slots: Utility x2 5202 | -3/Research | Loaded intel: 88 trap records 5209 | -3/Research | Zion Demo squad teleported in 5382 | -3/Research | Spotted B-86 Titan 5388 | -3/Research | Zion Fire squad teleported in 5405 | -3/Research | Discovered new exit (range 9) 5407 | -3/Research | Identified exit to Research 5411 | -3/Research | Entered another Research area 5411 | -2/Research | Evolved 2 slots: Utility x2 5436 | -2/Research | Lost 4 allies 5472 | -2/Research | Spotted B-90 Cyclops 5481 | -2/Research | Self-destructed Last Messages --------------- LOCATION=RESEARCH GOAL=ESCAPE Identified Electron Diverter. Biomechanical Wings broken. Faulty integration triggers power surge. Dropped Hvy. Machine Gun. Dropped RU-N14's Throwing Claymores v3. Dropped Broken Biomechanical Wings. Acquired Adv. Weight Redist. System. Dropped Adv. Weight Redist. System. Connecting with Recycling Unit... ALERT: All DSF locations entering lockdown mode. Field Manipulator disabled. B-90 Cyclops activates siege mode. Cld. VTOL Module destroyed. Imp. Transmission Jammer destroyed. Xenon Bombardment Thruster destroyed. Imp. Sensor Array destroyed. Sml. Storage Unit destroyed. Adv. Weight Redist. System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ???????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????# +??????????????? | | ?????????????????????????????+ #??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????# #???############ | | ?????????????????????????????# #???# | | ?????????????????????????????# #???# | | ????????########+######+###### #???# | | ????????# #???# | | ????????# #???? | | ????????# #???? | | ????????# """ #????? ? | | ????????# """ #????? ? | | ????????# ! """ ###???? ?? | | ??????###g @! BB#???? ?? | | ????hb s BB#????? ??? | | ???? g !!! ;##????? ??? | | ???? sss !!! #########+#+#### | | ???? s !!! | | ?????####+################;#;;;;########### | | ?????????????????????# ##?????????# | | ?????????????????????# #??????????# | | ?????????????????????# "" #????????######+### | | ?????????????????????# """" #????????# # | | ?????????????????????# """" #????????# # | | ?????????????????????# """ #????????# ! # | | ?????????????????????# #????????# # | | ?????????????????????# #????????# # | | ?????????????????????###########????????# # | | ????????????????????????????????????????# # | | ????????????????????????????????????????# # | | ????????????????????????????????????????# # | | ????????????????????????????????????????########## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 43 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Additional Mass Support 9 Corruption Containment 8 Point Defense Rating 160 Phase Shifting 10 Evasion (%) 73 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Mak. Spear | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Focal Shield | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Remote Shield | -7/Zion | Archive Coil Gun | -7/Zion | Archive System Restoration Module | -6/Factory | Z-intel Hvy. Particle Cannon | -6/Factory | Z-intel Remote Datajack | -6/Factory | Z-intel Imp. EM Pulse Cannon | -6/Factory | Z-intel Adv. Signal Interpreter | -6/Factory | Z-intel Imp. Heavy Armor Plating | -6/Factory | Z-intel Med. Reactive Plating | -6/Factory | Z-intel System Guard | -6/Factory | Z-intel Adv. Terrain Scan Processor | -6/Factory | Z-intel Hardlight Generator | -6/Factory | Z-intel Angular Momentum Engine | -6/Factory | Z-intel Shield Generator | -6/Factory | Z-intel Gatling Laser | -6/Factory | Z-intel Core Analyzer | -6/Factory | Z-intel Chainsword | -6/Factory | Z-intel Sml. Storage Unit | -6/Factory | Z-intel Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive S-27 Virus | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Chainsword | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Adventurer Brute Force Can't Catch Me Charge!!! Help From High Places I'm Back, Baby! Knowing Is Half The Battle Challenges ------------ None Game ------ Seed PlasmaDirtyPod Manual? 0 Play Time 02:30:22 Cumulative 28.6 hours Start 2024.04.16 @ 19:25:10 End 2024.04.16 @ 22:58:25 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 28 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 306dd0ae-e0c2-4719-910c-a8f677173694