Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.14 @ 06:43:41 Player: Blade Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (13) 65 Value Destroyed (155) 155 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 2320 Bonus ------- Follower Combat Kills 100 Met Imprinter 300 Cogmind --------- Core Integrity 391/400 Matter 280/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Rolling (80) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Wheel Wheel Hover Unit > --- UTILITY (3) ------ Medium Storage Unit Terrain Scanner > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (10) --- Light Ion Engine Sensor Array Small Laser Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel Hover Unit > --- UTILITY ---------- Medium Storage Unit Terrain Scanner > --- WEAPON ----------- Assault Rifle Gauss Cannon > --- INVENTORY -------- Light Ion Engine Flight Unit Sensor Array Small Laser Improved Light Cannon [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Terrain Scanner Device Terrain Scanner Storage Small Storage Unit Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 9 | . 3 . 3 1 2 . Power . | . . . . . . . Engine . | . . . . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 4 | . 2 . 2 . . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 2 | . . . 2 . . . Hover 2 | . 2 . . . . . Flight . | . . . . . . . Utility 2 | . 1 . . 1 . . Device 1 | . 1 . . . . . Storage 1 | . . . . 1 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 3 | . . . 1 . 2 . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 1 | . . . . . 1 . Ballistic Cannon 2 | . . . 1 . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 1 | . . . 1 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak 1 | . . . 1 . . . To Critical Strikes . | . . . . . . . Average Backups 4 | . 5 6 4 4 4 . Power 1 | . 1 1 1 1 1 . Propulsion 1 | . 3 3 1 1 . . Utility . | . . 1 1 1 1 . Weapon 1 | . 1 1 1 1 1 . Tool/Special . | . . . . . . . Unused Backups 12 | . 8 . . . 1 3 Power 2 | . 1 . . . . 1 Propulsion 5 | . 4 . . . 1 . Utility 2 | . 1 . . . . 1 Weapon 3 | . 2 . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 89 | . 98 100 83 88 84 . Engine 12 | . 14 14 11 11 11 . Leg 6 | . 26 . . . . . Wheel 13 | . . . 14 22 22 . Hover 11 | . 1 28 13 11 11 . Device 11 | . 12 14 11 11 11 . Storage 12 | . 14 14 11 11 11 . Energy Gun 5 | . 14 14 5 . . . Ballistic Gun 12 | . 14 14 11 11 11 . Ballistic Cannon 4 | . . . 5 11 7 . Peak Build Rating 11 | . 7 7 9 10 11 . Average Rating 7 | . 6 7 8 9 8 . On Entrance 7 | 6 6 7 7 9 9 7 Naked Turns . | . . . . . . . Heaviest Build 20 | 11 12 12 15 20 20 . Greatest Support 20 | 20 20 12 20 20 20 . Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | . 8 8 8 10 10 . Average Capacity 8 | . 8 8 8 9 10 . Most Carried 8 | . 8 6 6 4 5 . Average Carried 4 | . 5 6 4 4 4 . Final Capacity 10 | 8 8 8 8 10 10 10 Final Carried 6 | 6 6 6 4 4 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 317 | 183 52 36 . 36 10 . Remotely . | . . . . . . . Salvage Created 217 | . 146 49 22 . . . Parts 25 | . 17 5 3 . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 11 | . 6 3 2 . . . Guns 11 | . 6 3 2 . . . Classes Destroyed 4 | . 4 . . . . . Builder 1 | . 1 . . . . . Watcher 1 | . 1 . . . . . Swarmer 10 | . 5 3 2 . . . Grunt 1 | . 1 . . . . . Best Kill Streak 8 | . 8 3 2 . . . Combat Bots Only 6 | . 6 3 2 . . . Max Kills in Single Turn 2 | . 2 1 1 . . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 46 | . 19 15 10 2 . . Missed 18 | . 10 4 4 . . . Hits 28 | . 9 11 6 2 . . Projectile 28 | . 9 11 6 2 . . Damage Taken 245 | . 75 89 53 28 . . Core 38 | . 14 15 9 . . . Absorbed by Shields . | . . . . . . . Core Remaining (%) 94 | 100 . 88 . . . . Volleys Fired 18 | . 9 7 2 . . . Largest 2 | . 2 2 2 . . . Hottest 60 | . 60 60 60 . . . Shots Fired 35 | . 17 14 4 . . . Gun 35 | . 17 14 4 . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 18 | . 9 7 2 . . . Thermal 17 | . 8 7 2 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 6 | . 6 6 2 . . . Robot Miss Streak 2 | . 2 2 1 . . . Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 23 | . 12 9 2 . . . Core Hits 15 | . 10 3 2 . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 276 | . 148 96 32 . . . Guns 267 | . 148 96 23 . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 9 | . . . 9 . . . Kinetic 136 | . 81 43 12 . . . Thermal 131 | . 67 53 11 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 4 | . . . 4 . . . Shots . | . . . . . . . Rammed 2 | . . . 2 . . . Targets Rammed 2 | . . . 2 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 42 | . . 42 . . . . Average Temperature 21 | . . 21 . . . . Received Heat Transfer 9 | . . . . 9 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 300 | . 150 125 25 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | . 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 170 | . 132 103 170 54 . . Initial 54 | . . 43 27 54 . . Average 65 | . 41 80 98 45 . . Influence Increases 418 | . 158 70 190 . . . Destroy 0b10 Robot/C 300 | . 120 60 120 . . . Destroy 0b10 Robot/NC 15 | . 10 . 5 . . . Destroy Leader 62 | . 22 10 30 . . . Allied During Kill 24 | . . . 24 . . . Successful Hack 16 | . 6 . 10 . . . Destroy Structure 1 | . . . 1 . . . Influence Decreases 418 | . 46 109 123 106 34 . Entered New Map 235 | . . 69 46 86 34 . Time Decay 173 | . 46 40 67 20 . . Lost Part 10 | . . . 10 . . . Squads Dispatched 2 | . . . 2 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 24 | . 9 3 6 6 . . Peak Tracking Total 9 | . 5 3 4 9 . . Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 3 | . 1 . 2 . . . Terminals 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . 1 . 5 . . . Successful 5 | . 1 . 4 . . . Failed 1 | . . . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . 1 . 2 . . . Terminals 5 | . . . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . 2 . . . Branch Access Points 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 1 . 2 . . . Terminals 2 | . . . 2 . . . Botnet 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Mask 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 40 | . . 40 40 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 21 | . . . 21 . . . Total Damage 219 | . . . 219 . . . Kills 5 | . . . 5 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 879 | . 204 96 146 50 383 . Terrain 879 | . 204 96 146 50 383 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 889 | . 214 96 146 50 383 . Spaces Moved 905 | 1 152 110 142 58 442 . Core . | . . . . . . . Treads . | . . . . . . . Legs 139 | 1 138 . . . . . Wheels 581 | . . . 81 58 442 . Hover 185 | . 14 110 61 . . . Flight . | . . . . . . . Fastest Speed 56 | 120 56 56 56 80 80 . Average Speed 81 | 120 114 56 69 80 80 . Slowest Speed 120 | 120 120 56 80 80 80 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 2 35 47 25 18 66 2 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 4 | . . . . 1 3 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1021 | . 176 129 184 61 471 . Wait 80 | . 5 13 35 2 25 . Move 899 | . 151 109 141 57 441 . Hop . | . . . . . . . Pick Up 4 | . 4 . . . . . Fast Attach 4 | . 1 . 1 1 1 . Attach 4 | . 2 . 2 . . . Detach . | . . . . . . . Swap 1 | . . . . . 1 . Drop 9 | . 4 . 1 1 3 . Fire 18 | . 9 7 2 . . . Melee . | . . . . . . . Ram 2 | . . . 2 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 6) 91 | -10/Materials | Discovered new exit (range 15) 215 | -10/Materials | Entered Mines 286 | -10/Mines | Discovered new exit (range 9) 297 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 304 | -10/Mines | Build established: Mutant 311 | -10/Mines | Entered Materials 311 | -9/Materials | Accompanied by 3 allies 311 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 312 | -9/Materials | Identified exit to Mines 386 | -9/Materials | Identified exit to Storage 457 | -9/Materials | Entered Mines 470 | -9/Mines | Assembled infested the area 475 | -9/Mines | Assisted by a Guerilla fighting off Assembled 492 | -9/Mines | Learned Materials stockpile data 504 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 507 | -9/Mines | Entered Zion 644 | -7/Zion | Identified exit to Proximity Caves 674 | -7/Zion | Met Imprinter 890 | -7/Zion | Entered Proximity Caves 890 | -6/Proximity Caves | Self-destructed Last Messages --------------- I believe we Derelicts are destined for great things, and I don't mean Warlord-style great. That one would be content ruling over Complex 0b10. We could be so much more than that... 00682_ VZ-OVT(c): "Calibrated and ready!" 00684_ YA-F9N(c): "Just stand out in the middle there and wait a moment." 00697_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 1. 00781_ Searching scrap... 00781_ Found Proton Missile Launcher. 00781_ Found Gauss Cannon. 00781_ Found 44 Matter. 00784_ Dropped Flight Unit. 00784_ Dropped Assault Rifle. 00785_ Dropped Gauss Cannon. 00786_ Acquired Assault Rifle. 00885_ 8D-QWP(z) emerges from the cave. LOCATION=PROXIMITY CAVES GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????##??###??????????????????????????? | | ????????????"""## #?????????????????????????? | | ????????????""" #????????????????????????? | | ????????????""" ##??????????????????????? | | ?????????????"" ##?????????????????????? | | ???????????????## #?????????????????????? | | ???????????????# @ #?????????????????????? | | ???????????????#### #?????????????????????? | | ??????????????????## ????????????????????? | | ???????????????????## ###???????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# ?????????????????????? | | ???????????????????? ?????????????????????? | | ???????????????????? ?????????????????????? | | ???????????????????? ?????????????????????? | | ????????????????????## ????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? #????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PersonalSchematicCompanion Manual? 0 Play Time 00:10:44 Cumulative 89.4 hours Start 2025.05.13 @ 20:10:03 End 2025.07.14 @ 06:43:41 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 52 Adventurer 79 Explorer 6 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 48 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f90e8912-c69d-4d63-b6e8-0d2886cd21ce