Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.26 @ 01:00:46 Player: anung_un_rama Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (159) 795 Value Destroyed (5449) 5449 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (43) 43 TOTAL SCORE: 10207 Bonus ------- High Alert Combat Kills 43 Cogmind --------- Core Integrity 801/1000 Matter 295/300 Energy 510/510 System Corruption 16% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Fission Core > --- PROPULSION (6) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ High-capacity Storage Unit Melee Analysis Suite Core Analyzer Hardlight Generator Improved Recalibrator > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (20) --- Nuclear Core Light Nuclear Core Improved Deuterium Engine Light Fission Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Cooling System Large Storage Unit Advanced Weight Redist. System Seismic Detector Hardlight Generator Improved Recalibrator Improved Recalibrator Improved Recalibrator Minigun Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Melee Analysis Suite Core Analyzer Microactuators Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Mace Greatsword > --- INVENTORY -------- Nuclear Core Light Nuclear Core Improved Deuterium Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved Cooling System Large Storage Unit Advanced Weight Redist. System Seismic Detector Phase Shifter Insulated Plating Hardlight Generator Hardlight Generator Minigun [Rating: 70] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Hardlight Generator Storage Medium Storage Unit Processor Melee Analysis Suite Protection Backup Plating III Weapon Axe Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 4 | . . . 1 1 . 1 1 Utility 4 | . . . . 1 2 1 . Weapon 1 | . . . 1 . . . . Parts Attached 87 | 6 7 5 12 22 10 10 15 Power 11 | 1 1 . 1 3 . . 5 Engine 7 | 1 1 . 1 2 . . 2 Core 4 | . . . . 1 . . 3 Reactor . | . . . . . . . . Propulsion 41 | 2 3 3 8 9 4 7 5 Treads . | . . . . . . . . Leg 41 | 2 3 3 8 9 4 7 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 1 1 . 2 7 5 3 5 Device 10 | . . . 1 3 3 1 2 Storage 5 | 1 1 . . 2 . . 1 Processor 3 | . . . . 2 . 1 . Hackware . | . . . . . . . . Protection 6 | . . . 1 . 2 1 2 Artifact . | . . . . . . . . Weapon 11 | 2 2 2 1 3 1 . . Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 2 1 1 . 1 . . . Ballistic Cannon 2 | . 1 . . 1 . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . 1 1 . . . Slashing Weapon 2 | . . 1 . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Corrupted Parts 2 | . . . . . . . 2 System Corruption 11 | . . . . . . . 11 Parts Lost 29 | . . . 2 6 4 4 13 Power 4 | . . . 1 2 . . 1 Propulsion 12 | . . . . 2 1 2 7 Utility 9 | . . . 1 1 1 2 4 Weapon 4 | . . . . 1 2 . 1 Highest Loss Streak 7 | . . . 1 2 3 2 7 To Critical Strikes . | . . . . . . . . Average Backups 11 | 1 8 9 9 9 13 13 16 Power 2 | . 1 2 1 . 3 3 2 Propulsion 3 | . 1 2 2 2 3 2 5 Utility 4 | . 1 3 2 4 6 6 6 Weapon 1 | . . 2 2 . 1 1 1 Tool/Special . | . . . . . . . . Unused Backups 21 | . 5 5 2 2 1 . 6 Power 4 | . 2 1 1 . . . . Propulsion 2 | . 2 . . . . . . Utility 10 | . 1 1 . 1 1 . 6 Weapon 2 | . . . 1 1 . . . Tool/Special 3 | . . 3 . . . . . Average Slot Usage (%) 96 | . 95 100 99 97 97 92 88 Engine 9 | . 14 14 11 5 7 6 4 Core 1 | . . . . 3 . . 4 Leg 31 | . 28 28 33 35 30 32 33 Device 6 | . . . 3 8 14 11 11 Storage 9 | . 14 14 11 9 7 6 5 Processor 4 | . . . . 7 7 12 11 Protection 7 | . 10 14 7 . 7 7 3 Ballistic Gun 7 | . 18 14 13 2 . . . Ballistic Cannon 5 | . 9 11 7 7 . . . Impact Weapon 4 | . . . 3 9 13 6 5 Slashing Weapon 4 | . . 2 8 7 6 6 2 Peak Build Rating 70 | 6 11 15 18 29 42 55 70 Average Rating 27 | 4 9 12 16 23 34 48 61 On Entrance 21 | . 6 11 15 15 29 42 55 Naked Turns . | . . . . . . . . Heaviest Build 84 | 13 24 25 29 44 48 48 84 Greatest Support 110 | 20 20 20 30 48 53 85 110 Greatest Overweight (x) 1 | . 1 1 . . . . 1 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 20 | 8 10 10 10 15 15 15 20 Average Capacity 12 | 6 9 10 10 11 15 15 19 Most Carried 20 | 3 10 10 10 13 15 15 20 Average Carried 11 | 1 9 9 9 9 13 13 16 Final Capacity 20 | 8 10 10 10 15 15 15 20 Final Carried 17 | 3 10 10 9 13 15 15 17 Class Distribution -------------------- 47% | Mutant 25% | Scavenger-Gladiator 19% | Scavenger-Mutant 6% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gladiator | -7/Factory Scavenger-Gladiator | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Matter Collected 1826 | 239 293 94 295 381 135 180 209 Remotely . | . . . . . . . . Salvage Created 6671 | . 376 46 1336 985 1208 835 1885 Parts 272 | . 33 3 64 40 55 33 44 Haulers Intercepted 9 | . 2 . 2 3 2 . . Recyclers Shooed 7 | . 1 1 . 1 . . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 119 | . 9 1 30 22 21 15 21 Melee 88 | . . 1 25 19 16 14 13 Guns 8 | . 5 . 3 . . . . Cannons 4 | . 2 . 2 . . . . AOE 6 | . 2 . . 1 3 . . Classes Destroyed 15 | . 6 . 3 3 2 . 1 Worker 7 | . 1 . 1 . . 1 4 Builder 4 | . 1 . . 1 . . 2 Tunneler 1 | . . . . 1 . . . Hauler 9 | . 2 . 2 3 2 . . Recycler 7 | . . . 2 . 1 . 4 Mechanic 1 | . . . . . . . 1 Operator 5 | . . . . 1 2 1 1 Watcher 6 | . 2 . 2 . 1 1 . Swarmer 22 | . 3 . 9 6 . 4 . Grunt 64 | . 6 1 16 11 14 6 10 Brawler 1 | . . . 1 . . . . Duelist 3 | . . . . 1 2 . . Sentry 15 | . . . 4 4 2 2 3 Hunter 6 | . . . . . 1 2 3 Programmer 8 | . . . . . 2 1 5 Best Kill Streak 10 | . 6 1 8 5 6 6 10 Combat Bots Only 8 | . 4 1 8 4 6 5 8 Max Kills in Single Turn 4 | . 3 1 2 1 4 2 2 Gunslinging 1 | . 1 . . . . . . Exploded 3 | . 2 . . 1 3 . . Melee 2 | . . 1 1 1 1 2 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Hostile Shots Fired 819 | . 42 4 133 128 203 118 191 Missed 267 | . 12 2 38 29 79 34 73 Hits 552 | . 30 2 95 99 124 84 118 Melee 11 | . . . . 8 3 . . Projectile 541 | . 30 2 95 91 121 84 118 AOE 2 | . . . . . . . 2 Critical Strikes 16 | . 1 . 1 5 1 2 6 Damage Taken 5886 | . 315 20 772 1138 931 791 1919 Core 685 | . 18 . 89 162 139 78 199 Absorbed by Shields 740 | . . . . 140 284 132 184 Ignored by Resistances 1967 | . 96 6 246 370 367 268 614 Regen/Repaired (Parts) 129 | . . . . 38 . . 91 Core Remaining (%) 84 | 100 . 92 77 70 80 90 . Volleys Fired 87 | . 39 3 20 25 . . . Largest 2 | . 2 2 2 2 . . . Hottest 57 | . 50 55 55 57 . . . Shots Fired 149 | . 78 4 40 27 . . . Gun 99 | . 60 3 23 13 . . . Cannon 50 | . 18 1 17 14 . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 149 | . 78 4 40 27 . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 11 | . 11 2 6 6 . . . Robot Miss Streak 6 | . 2 2 5 6 . . . Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 415 | . 46 6 90 89 60 40 84 Core Hits 157 | . 20 1 36 35 27 17 21 Critical Kills 3 | . 1 . . . 1 . 1 Critical Parts Destroyed 19 | . . . 1 3 2 . 13 Critical Strikes 60 | . 1 1 13 9 10 5 21 Destroy 2 | . 1 . 1 . . . . Blast 3 | . . . 3 . . . . Smash 21 | . . . . 4 3 . 14 Sever 34 | . . 1 9 5 7 5 7 Melee Attacks 370 | . . 3 70 79 70 53 95 Impact 111 | . . . 2 19 23 12 55 Slashing 259 | . . 3 68 60 47 41 40 Piercing . | . . . . . . . . Sneak Attacks 26 | . . 1 3 5 5 1 11 Combat Hostiles . | . . . . . . . . Follow-up Attacks 29 | . . . . 5 13 6 5 Damage Inflicted 16987 | . 1054 177 2751 2963 2816 2146 5080 Guns 898 | . 464 22 322 90 . . . Cannons 560 | . 143 15 138 264 . . . Explosions 1369 | . 447 . . . 471 . 451 Melee 14160 | . . 140 2291 2609 2345 2146 4629 Ramming . | . . . . . . . . Kinetic 1458 | . 607 37 460 354 . . . Thermal 918 | . 447 . . . 471 . . Explosive 451 | . . . . . . . 451 Electromagnetic . | . . . . . . . . Impact 4038 | . . . . 592 522 230 2694 Slashing 10122 | . . 140 2291 2017 1823 1916 1935 Piercing . | . . . . . . . . Highest Corruption 16 | . . . 1 . 2 5 16 Average Corruption 4 | . . . 1 . 1 4 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 28 | . . . . . 4 12 12 Message Errors 6 | . . . . . . 2 4 Matter Fused 6 | . . . . . 1 2 3 Heat Flow Errors 4 | . . . . . . 2 2 Energy Discharges 2 | . . . . . . 1 1 Parts Rejected 2 | . . . . . . 1 1 Data Loss (minor) 4 | . . . . . 1 2 1 Data Loss (major) 4 | . . . . . 2 2 . Overload Shots . | . . . . . . . . Overflow Damage 2480 | . 29 42 73 236 367 90 1643 Projectiles 6 | . . . 6 . . . . Explosions 220 | . 29 . . . 128 . 63 Melee 2254 | . . 42 67 236 239 90 1580 Knockbacks 29 | . 1 . 2 8 2 1 15 Impact 18 | . . . . 2 2 1 13 Kinetic 9 | . 1 . 2 6 . . . Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 316 | . 44 . . . 114 . 158 Shots 5 | . 1 . . . 2 . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 275 | . 49 3 9 9 5 190 275 Average Temperature 51 | . 15 3 5 2 5 84 111 Received Heat Transfer 1996 | . 174 15 384 564 321 144 394 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 18 | . . . . 2 2 1 13 Combat Hostiles 13 | . . . . 2 2 1 8 Parts Fried 33 | . . . . 7 3 2 21 Impact Corruptions 62 | . . . . 11 5 3 43 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 650 | . 350 . . . 300 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Maximum Alert Level 2 | . . . 2 1 1 1 1 Low Security (%) 76 | 100 100 100 35 63 81 92 68 Level 1 21 | . . . 49 36 18 7 31 Level 2 2 | . . . 15 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 475 | . 177 25 475 270 280 205 243 Initial 123 | . . . . 123 76 101 79 Average 115 | . 46 1 236 187 112 112 114 Influence Increases 3683 | . 382 50 854 674 625 409 689 Destroy 0b10 Robot/C 2380 | . 180 20 600 440 420 300 420 Destroy 0b10 Robot/NC 200 | . 30 . 35 30 30 15 60 Destroy Leader 580 | . 48 . 158 106 96 72 100 Successful Hack 67 | . 28 . 4 22 4 6 3 Disable Machine 72 | . 18 . 9 . 27 . 18 Destroy Structure 129 | . 33 . 3 1 33 1 58 Partial Spotted 15 | . . . 15 . . . . Lose Combat Pursuer 240 | . 45 30 30 75 15 15 30 Influence Decreases 3483 | . 382 50 510 821 581 460 679 Entered New Map 593 | . . . . 221 121 140 111 Time Decay 2610 | . 382 50 490 540 420 280 448 Lost Part 280 | . . . 20 60 40 40 120 Squads Dispatched 26 | . . 1 6 2 5 3 9 Investigation 7 | . . 1 2 . 1 1 2 Extermination 4 | . . . . . 1 1 2 Reinforcement 12 | . . . 4 2 3 1 2 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Distress Signals 7 | . 1 . 1 2 1 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 179 | . 15 3 45 37 26 18 35 Peak Tracking Total 9 | . 5 2 6 4 8 4 9 Tactical Retreats 14 | . 2 2 2 4 1 1 2 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Traps Triggered 7 | . . . 3 . 2 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . . . . 4 . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Disabled 8 | . 2 . 1 . 3 . 2 Max in Single Turn 3 | . 2 . 1 . 3 . 2 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Accessed 24 | . 6 1 2 7 3 2 3 Terminals 14 | . 5 . 1 5 2 1 . Fabricators 2 | . . . . . . 1 1 Repair Stations 5 | . 1 . 1 1 1 . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 Total Hacks 44 | . 10 1 3 15 4 4 7 Successful 22 | . 7 1 2 8 1 1 2 Failed 22 | . 3 . 1 7 3 3 5 Catastrophic 3 | . . . 1 . . 1 1 Database Lockouts . | . . . . . . . . Manual 2 | . 2 . . . . . . Terminals 25 | . 8 . 1 11 2 3 . Fabricators 3 | . . . . . . 1 2 Repair Stations 10 | . 2 . 2 2 2 . 2 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . . 2 . . 3 Terminal Hacks 15 | . 6 1 1 5 1 1 . Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . 1 . . Branch Access Points 1 | . . . . . . 1 . Locate Traps 5 | . 3 . . 2 . . . Disarm Traps 1 | . . . . 1 . . . Surveillance Status 1 | . 1 . . . . . . Hauler Manifests 3 | . 1 . 1 1 . . . Zone Layout 2 | . 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . 1 . 1 2 . . 2 Scan Component 3 | . . . 1 1 . . 1 Repair 2 | . . . . 1 . . 1 Refit 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 16 | . 3 . 2 4 2 2 3 Full Trace Events 3 | . . . . . 1 1 1 Feedback Events 2 | . . . . . 1 1 . Corruption 2 | . . . . . 1 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . 1 . . 1 Time 70 | . . . . 26 . . 44 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . Programmers 4 | . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Active Infowar (turns) 2271 | . . . 327 824 854 266 . Optics 672 | . . . . 672 . . . Sensors 912 | . . . . . 646 266 . Seismic 1302 | . . . 327 249 726 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Turns Passed 6831 | 75 1145 994 1068 1092 855 570 1032 Spaces Moved 3690 | 54 611 485 583 575 510 343 529 Core 2 | 2 . . . . . . . Treads . | . . . . . . . . Legs 3688 | 52 611 485 583 575 510 343 529 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 120 120 Average Speed 137 | 117 164 190 120 120 120 120 123 Slowest Speed 190 | 120 190 190 120 120 120 120 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 4 84 88 66 51 16 8 16 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 9 | . . . 2 1 1 1 4 Terrain Destroyed 111 | . 32 . 2 1 46 1 29 Melee 9 | . . . 2 1 1 1 4 Projectile . | . . . . . . . . AOE 102 | . 32 . . . 45 . 25 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total 4777 | 62 684 553 797 827 657 436 761 Wait 470 | . 5 44 91 108 68 40 114 Move 3683 | 53 610 484 582 574 509 342 529 Hop . | . . . . . . . . Pick Up 51 | 3 11 5 6 11 7 . 8 Fast Attach 21 | 6 1 . 1 6 1 2 4 Attach 29 | . . . 5 5 4 5 10 Detach 2 | . . . 1 . . . 1 Swap 65 | . 8 5 10 14 14 6 8 Drop 52 | . 10 9 12 14 6 . 1 Fire 87 | . 39 3 20 25 . . . Melee 317 | . . 3 69 70 48 41 86 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 14) 991 | -10/Materials | Discovered new exit (range 15) 1221 | -10/Materials | Entered Mines 1303 | -10/Mines | Discovered new exit (range 7) 1472 | -10/Mines | Learned 2 Materials zone layouts 1487 | -10/Mines | Met a Derelict shopkeep closing up shop 1596 | -10/Mines | Discovered new exit (range 5) 1891 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2215 | -10/Mines | Entered Materials 2215 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2216 | -9/Materials | Identified exit to Materials 2394 | -9/Materials | Discovered new exit (range 10) 2639 | -9/Materials | Destroyed 8 combat bots 2974 | -9/Materials | Destroyed 8 combat bots 3283 | -9/Materials | Entered another Materials area 3283 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3501 | -8/Materials | Repaired Broken Axe 3572 | -8/Materials | Build established: Scavenger-Mutant 4322 | -8/Materials | Discovered new exit (range 10) 4375 | -8/Materials | Entered Factory 4375 | -7/Factory | Evolved 2 slots: Utility x2 4380 | -7/Factory | Identified exit to DSF 4740 | -7/Factory | Build established: Scavenger-Gladiator 5099 | -7/Factory | Lost 3 parts (1n2w) 5116 | -7/Factory | Discovered new exit (range 14) 5230 | -7/Factory | Entered another Factory area 5230 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5550 | -6/Factory | Discovered new exit (range 9) 5572 | -6/Factory | Identified exit to Lower Caves 5800 | -6/Factory | Entered another Factory area 5800 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5908 | -5/Factory | Repaired Greatsword 6056 | -5/Factory | Garrison activated, responded to threat 6196 | -5/Factory | Discovered new exit (range 9) 6387 | -5/Factory | Destroyed 8 combat bots 6448 | -5/Factory | Lost 7 parts (2n4u1w) 6543 | -5/Factory | Cargo convoy interrupted 6640 | -5/Factory | System corruption reached 10% 6660 | -5/Factory | Build established: Scavenger-Mutant 6727 | -5/Factory | Lost 3 parts (3n) 6832 | -5/Factory | Self-destructed Last Messages --------------- K-01 Serf collects debris. R-10 Processor collects Lgt. Ion Engine. K-01 Serf collects debris. Destroyed Com. Wheel. R-10 Processor system corrupted by crushing effect. K-01 Serf collects debris. R-10 Processor collects Corrupted Hpw. Shock Rifle. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. Knocked back. Penetrated by Slug. R-10 Processor collects Imp. Medium Armor Plating. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 6A. R-10 Processor collects Welding Torch. GM =WSPXT TXIRSTY8PXQSKAZO5QPX&4K Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ???????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ??????????????????# ?????????????????????????????? | | ??????????????????# ?????????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# ?##############???????????? | | ??????????????????# ?# #???????????? | | ??????????????????# # #???????????? | | ??????????????????# # #???????????? | | ??????????????????# + #???????????? | | ??????????????????# #@ #???????????? | | ??????????????????# #! #???????????? | | ??????????????????# ^ ?# #???????????? | | ??????????????????# ?# k #????#+##+#?? | | ??????????????????# ??# #????# #?? | | ??????????????????# ??# k ! #????# #?? | | ??????????????????# ???# !/ u###### ### | | ??????????????????# ???# = = ] + | | ??????????????????# ????################ ####? | | ??????????????????# ???????????????????# #???? | | ??????????????????#????????????????????# #???? | | ???????????????????????????????######### #???? | | ???????????????????????????? #???? | | ?????????????????????????????????####### % #???? | | ???????????????????????????????????????# *% %#???? | | ???????????????????????????????????????# % #???? | | ???????????????????????????????????????# #???? | | ######?????????????????????????????????# ####+ | | #?????????????????????????????????# # | | #?????????????????????????????????# + | | #?????????????????????????????????# # | | #?????????????????????????????????# # ! | | #???????????????????????????????#"" # | | #???????????????????????????????#T # = | | ! #???????????????????????????????### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 60 Melee Accuracy 5 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Axe | 24% | -8/Materials | Broken Greatsword | 35% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyBombReconstructor Manual? 0 Play Time 01:17:01 Cumulative 26.1 hours Start 2025.07.25 @ 23:04:49 End 2025.07.26 @ 01:00:46 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 0 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 24 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x17 Zoom Use 80% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 726c6e88-831b-42c8-870f-a7afc22bc57d