Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.20 @ 21:29:36 Player: lsend Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (24372) 24372 TOTAL SCORE: 30932 Bonus ------- Pacifist 10869 Win 3000 Win Speed 10503 Cogmind --------- Core Integrity 1262/1600 Matter 262/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads Advanced Myomer Leg Centrium Leg > --- UTILITY (11) ----- Long-range Sensor Array Advanced Signal Interpreter Hacking Suite Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Small Storage Unit Improved Propulsion Shielding Axe Force Lance Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Biometal Medium Treads Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads Advanced Heavy Siege Treads Advanced Myomer Leg Advanced Myomer Leg Centrium Leg > --- UTILITY ---------- Long-range Sensor Array Advanced Signal Interpreter Hacking Suite Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Force Lance > --- INVENTORY -------- Light Ion Engine Small Storage Unit Improved Propulsion Shielding Axe [Rating: 124] Favorites ----------- Power None Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Advanced Myomer Leg Flight Unit Q-thruster Utility Hacking Suite Device Advanced Weight Redist. System Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Axe Slashing Weapon Axe Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 8 | . . 1 1 1 1 . 1 1 1 1 Utility 9 | . . 1 1 1 1 1 1 1 1 1 Weapon . | . . . . . . . . . . . Parts Attached 43 | 2 3 1 6 . 2 3 6 1 7 12 Power . | . . . . . . . . . . . Engine . | . . . . . . . . . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 25 | 2 1 . 2 . . 1 4 1 6 8 Treads 16 | 2 1 . 2 . . 1 4 . 3 3 Leg 8 | . . . . . . . . . 3 5 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . 1 . . Utility 14 | . 2 1 4 . 2 1 . . 1 3 Device 4 | . . 1 1 . . 1 . . . 1 Storage . | . . . . . . . . . . . Processor 1 | . . . . . 1 . . . . . Hackware 6 | . . . 2 . 1 . . . 1 2 Protection 3 | . 2 . 1 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 4 | . . . . . . 1 2 . . 1 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 2 . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . . 1 1 Parts Lost 22 | . 1 . 1 . . 1 . 2 12 5 Power . | . . . . . . . . . . . Propulsion 14 | . . . . . . 1 . 1 8 4 Utility 8 | . 1 . 1 . . . . 1 4 1 Weapon . | . . . . . . . . . . . Highest Loss Streak 8 | . 1 . 1 . . 1 . 1 8 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 46 | . 40 31 52 53 53 53 64 61 40 39 Treads 18 | . 28 11 19 23 20 18 31 33 13 9 Leg 5 | . . . . . . . . . 6 17 Device 3 | . . 9 9 7 6 5 5 4 1 1 Processor 2 | . . . . . 4 5 5 4 4 4 Hackware 9 | . . . 14 15 15 17 15 14 11 7 Protection 4 | . 12 11 8 7 6 5 5 2 . . Peak Build Rating 124 | 2 3 4 20 20 28 40 58 64 69 124 Average Rating 46 | 1 2 3 13 20 24 29 50 58 60 90 On Entrance 25 | . 2 2 4 20 20 28 32 56 58 53 Naked Turns 1 | . 1 . . . . . . . . . Heaviest Build 6 | . 3 3 3 3 3 3 6 3 . 2 Greatest Support 8 | 3 3 3 3 3 3 3 3 8 3 3 Greatest Overweight (x) 1 | . . . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 2 1 5 5 5 5 5 5 5 5 Average Carried 4 | . 1 1 4 5 5 4 4 5 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 1 1 5 5 5 5 5 5 5 5 Class Distribution -------------------- 65% | Hacker-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 448 | 220 . . 40 . . . . 145 9 34 Remotely . | . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . Parts . | . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 701 | . 41 . 34 6 5 10 48 49 280 228 Missed 262 | . 18 . 11 2 2 6 29 19 99 76 Damage Taken 9865 | . 292 . 335 64 44 92 376 732 4372 3558 Core 1059 | . 73 . 48 . . . 38 101 461 338 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 90 | 100 70 100 91 100 100 100 96 92 68 78 Volleys Fired . | . . . . . . . . . . . Largest . | . . . . . . . . . . . Hottest . | . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . Gun . | . . . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . Core Hits 2 | . 1 . . . . . . . 1 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . Melee Attacks 4 | . . . . . . 1 2 . . 1 Impact . | . . . . . . . . . . . Slashing 3 | . . . . . . 1 2 . . . Piercing 1 | . . . . . . . . . . 1 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 128 | . 19 . . . . . . 5 38 66 Guns . | . . . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 128 | . 19 . . . . . . 5 38 66 Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 18 | . . . . . . . 3 2 18 11 Average Corruption 6 | . . . . . . . 2 1 9 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 19 | . . . . . . . . 1 12 6 Message Errors 4 | . . . . . . . . . 1 3 Matter Fused 6 | . . . . . . . . . 5 1 Heat Flow Errors 1 | . . . . . . . . . 1 . Energy Discharges 3 | . . . . . . . . . 2 1 Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . 1 . . Misdirections 3 | . . . . . . . . . 2 1 Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 55 | . 9 . . . . . . 1 16 29 Shots . | . . . . . . . . . . . Rammed 36 | . 3 . . . 1 . . 3 13 16 Targets Rammed 36 | . 3 . . . 1 . . 3 13 16 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 371 | . 5 . . . . 371 . . 201 257 Average Temperature 160 | . 5 . . . . 200 . . 119 153 Received Heat Transfer 987 | . 165 . 135 . . 9 48 36 486 108 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 461 | . 125 87 139 82 46 85 119 164 461 452 Initial 268 | . . 52 36 13 39 22 37 69 86 268 Average 157 | . 64 58 58 50 45 46 82 115 232 324 Maximum Alert Level 2 | . . . . . . . . . 2 2 Low Security (%) 68 | 100 100 100 100 100 100 100 100 100 58 . Level 1 24 | . . . . . . . . . 19 86 Level 2 7 | . . . . . . . . . 22 13 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 3 . 1 . 1 . 1 2 3 4 Investigation 5 | . 1 . . . . . 1 . 2 1 Extermination 1 | . . . . . . . . . . 1 Reinforcement 9 | . 2 . 1 . 1 . . 2 1 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 8 | . 1 1 1 . . . 1 . 3 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 120 | . 15 1 13 1 6 2 10 12 38 22 Peak Tracking Total 23 | . 10 2 9 3 6 1 7 8 23 8 Tactical Retreats 27 | . 2 . 3 1 . 1 2 2 8 8 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 2 | . 2 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 27 | . 3 2 5 1 1 1 2 4 6 2 Terminals 23 | . 2 2 4 1 1 1 2 3 5 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 1 . 1 . . . . 1 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 56 | . 6 5 9 2 2 2 5 8 12 5 Successful 25 | . 1 3 5 2 1 2 2 1 6 2 Failed 31 | . 5 2 4 . 1 . 3 7 6 3 Catastrophic 7 | . 1 1 1 . . . 1 1 2 . Database Lockouts . | . . . . . . . . . . . Manual 17 | . 2 1 4 . 2 . 4 1 3 . Terminals 50 | . 4 5 8 2 2 2 5 6 11 5 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . 2 . 1 . . . . 2 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 23 | . 1 3 4 2 1 2 2 1 5 2 Record 1 | . . 1 . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . Open Door 1 | . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . 1 . Level Access Points 6 | . . . 1 1 1 1 1 . . 1 Branch Access Points 1 | . . . 1 . . . . . . . Emergency Access Points 2 | . 1 . . . . 1 . . . . Terminal Index 2 | . . . . . . . . 1 1 . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 5 | . . . 1 1 . . 1 . 2 . Zone Layout 2 | . . 1 . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 1 . . . . . 1 . Retrieve Components 2 | . . . 1 . . . . . 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 23 | . 2 2 4 1 1 1 2 4 4 2 Full Trace Events 5 | . 1 . . . . . 1 . 2 1 Feedback Events 2 | . . . . . . . . . 1 1 Corruption 1 | . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 4 | . . . 2 . . . . . 2 . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 1934 | 20 268 91 203 64 31 153 158 154 312 480 Spaces Moved 3405 | 32 425 178 376 127 53 285 285 286 571 787 Core 3401 | 32 425 178 376 127 53 285 285 282 571 787 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 4 | . . . . . . . . 4 . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 50 50 50 51 50 50 Slowest Speed 180 | 50 50 50 50 50 50 50 100 180 50 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 17 | 2 54 19 46 5 3 7 9 13 19 19 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 3 | . . . . . . 1 2 . . . Terrain Destroyed 3 | . . . . . . 1 2 . . . Melee 3 | . . . . . . 1 2 . . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 3594 | 34 478 178 388 126 55 293 294 288 593 867 Wait 100 | . 47 . . . . 3 . 1 3 46 Move 3391 | 31 424 177 375 126 52 284 284 282 570 786 Hop 2 | . . . . . . . . 2 . . Pick Up 8 | 1 1 . 5 . . . . . . 1 Fast Attach 38 | 2 2 1 6 . 2 2 4 1 7 11 Attach 5 | . 1 . . . . 1 2 . . 1 Detach 4 | . . . . . . 1 2 . . 1 Swap . | . . . . . . . . . . . Drop 7 | . . . 2 . . 1 . . . 4 Fire . | . . . . . . . . . . . Melee 4 | . . . . . . 1 2 . . 1 Ram 34 | . 3 . . . 1 . . 1 13 16 Kick . | . . . . . . . . . . . Crush 1 | . . . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 21 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Discovered new exit (range 15) 289 | -10/Materials | Entered another Materials area 289 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 315 | -9/Materials | Build established: Mutant 368 | -9/Materials | Discovered new exit (range 13) 380 | -9/Materials | Entered another Materials area 380 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 545 | -8/Materials | Identified exit to Factory 583 | -8/Materials | Entered Factory 583 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 623 | -7/Factory | Identified exit to Factory 647 | -7/Factory | Entered another Factory area 647 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 651 | -6/Factory | Identified exit to Factory 678 | -6/Factory | Entered another Factory area 678 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 766 | -5/Factory | Build established: Hacker-Mutant 766 | -5/Factory | Identified exit to Factory 831 | -5/Factory | Entered another Factory area 831 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 888 | -4/Factory | Discovered new exit (range 5) 890 | -4/Factory | Identified exit to Upper Caves 906 | -4/Factory | Identified exit to Research 989 | -4/Factory | Entered Research 989 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1133 | -3/Research | Discovered new exit (range 3) 1134 | -3/Research | Identified exit to Research 1143 | -3/Research | Entered another Research area 1143 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1240 | -2/Research | Spotted B-90 Cyclops 1309 | -2/Research | System corruption reached 10% 1326 | -2/Research | Lost 8 parts (6n2u) 1393 | -2/Research | Search patrols dispatched 1447 | -2/Research | Spotted B-90 Cyclops 1454 | -2/Research | Discovered new exit (range 3) 1455 | -2/Research | Entered Access 1455 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 1788 | -1/Access | Identified exit to Surface 1838 | -1/Access | Spotted B-99 Colossus 1838 | -1/Access | Spotted B-99 Colossus 1861 | -1/Access | System corruption reached 10% 1930 | -1/Access | Imp. Hacking Suite fried by hacking feedback 1935 | *** | Escaped! Last Messages --------------- 01883_ System corrupted: Energy discharge (-24). 01892_ Slammed into C-57 Dissector. 01895_ Adv. Myomer Leg severed. 01896_ Slammed into K-01 Serf. 01898_ System corrupted: Matter fused (-10). 01898_ Slammed into R-10 Processor. 01900_ ALERT: Security rotation in progress. 01900_ K-01 Serf cleans the Hyperwave Decoder. 01913_ U-05 Engineer destroyed. 01914_ Acquired 30 matter. 01915_ U-05 Engineer lays Concrete. 01918_ TRRK3G5N#AEKST06HTTZUF0NLX|HR51WJ/L:49 01919_ The unstable cave ceiling collapses. 01930_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. Feedback: Imp. Hacking Suite fried. 01930_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 01931_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##############???????????????????????????????????? | | # """G""" #???????????????????????????????????? | | # """ """ #???????????????????????????????????? | | # ! #???????????????????????????????????? | | # #???????????????????????????????????? | | #""""" #???????????????????????????????????? | | #""""" #???????????????????????????????????? | | #""""" #???????????????????????????????????? | | #""""" #???????????????????????????????????? | | #""""" #???????????????????????????????????? | | #""""" #???????????????????????? ?????????? | | # !| #???????????????????????? #????????? | | [!= #???????????????????????? #????????? | | %#######???????????????????????? #????????? | | !!!##????????????????????????????? #????????? | | !!% #????????????????????????????? #????????? | | =| ###??????????????????###?????? #????????? | | =* ########??########## #######u #????????? | | ### "??" #????????? | | ## "??" #????????? | | # "??" #????????? | | "??" #????????? | | % %% "??" 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"""T""" #????????? | | # ########??########## ####### #????????? | | # #????????????????###?????# #????????? | | # #???????????????########?# #????????? | | + #???????????????# * # #????????? | | # #???????????????# # #????????? | | # ##???????????????# ! + +????????? | | +% ] #????????????????# # #????????? | | #+ ## ###????????????????# # #????????? | | # ########??????????????????# " ?# #????????? | | # #?????????????????????????# """ ?# #????????? | | # #?????????????????????????# """ ??# #????????? | | ##########????????????????# " ??# #????????? | | ## #????????????############## #????????? | | # #????????????# # #????????? | | # #????????????? # #????????? | | + #????????????? # #????????? | | #????????????# # #????????? | | #* #????????????# " # #????????? | | # ########+#????????????# """ # #???""""?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Offensive Hacking 30 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumGhostRipteeth Manual? 0 Play Time 00:46:13 Cumulative 677.9 hours Start 2024.08.19 @ 14:06:07 End 2024.08.20 @ 21:29:36 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 525 Rogue 525 Adventurer 0 Explorer 0 Win Type 0 Total 176 Types 100/9/50/6/3/2/4/1/1 Lore% 78 Gallery% 86 Achievement% 84 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 5ed87e87-daf6-4b4a-89e0-d6e2e13475c3