Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.24 @ 14:05:52 // Winter2021/Sauler Player: 7604 Result: Destroyed by UO-PB9(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (151) 755 Value Destroyed (4596) 4596 Prototype IDs (48) 960 Alien Tech Used (0) 0 Bonus (1442) 1442 TOTAL SCORE: 10553 Bonus ------- High Alert Combat Kills 470 Follower Combat Kills 672 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 248/300 Energy 55/100 System Corruption 4% Temperature Warm (133) Movement Treading (312) Ox2 Location -8/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Advanced Treads > --- UTILITY (5) ------ Huge Storage Unit Armor Integrity Analyzer Light Armor Plating Improved Light Armor Plating Hardlight Generator > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Cooled Ion Engine Cooled Ion Engine Light Treads Light Treads Armored Treads Improved Cooling System Improved Cooling System High-capacity Matter Pod (200) Machine Analyzer Improved Terrain Scanner Seismic Detector Modified TNC Improved Targeting Computer Recoil Stabilizer Utility Shielding Authchip [Weapon] High-powered Tractor Beam Improved Assault Rifle Improved Assault Rifle Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Armor Integrity Analyzer Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Missile Launcher Heavy Missile Launcher > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Treads Light Treads Armored Treads Advanced Treads Improved Cooling System Improved Cooling System High-capacity Matter Pod Machine Analyzer Improved Terrain Scanner Seismic Detector Modified TNC Weapon Cycler Utility Shielding Light Armor Plating Improved Light Armor Plating Hardlight Generator System Shield High-powered Tractor Beam Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Heavy Missile Launcher Improved Datajack [Rating: 37] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Armor Integrity Analyzer Protection Insulated Plating Weapon Light Cannon Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Slots Evolved 4 | . . . 2 . . . 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 3 | . . . 2 . . . 1 . . Weapon . | . . . . . . . . . . Parts Attached 172 | 6 19 1 59 3 2 5 41 19 17 Power 10 | 1 1 1 4 1 . . 2 . . Engine 9 | 1 1 1 4 1 . . 1 . . Core 1 | . . . . . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 38 | 2 3 . 11 1 . 1 12 4 4 Treads 35 | 2 3 . 11 1 . 1 9 4 4 Leg 2 | . . . . . . . 2 . . Wheel 1 | . . . . . . . 1 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 51 | 1 3 . 20 1 . . 11 4 11 Device 16 | . 1 . 7 . . . 4 1 3 Storage 3 | 1 2 . . . . . . . . Processor 5 | . . . . . . . 4 . 1 Hackware . | . . . . . . . . . . Protection 27 | . . . 13 1 . . 3 3 7 Artifact . | . . . . . . . . . . Weapon 73 | 2 12 . 24 . 2 4 16 11 2 Energy Gun 4 | . . . 2 . . . 2 . . Energy Cannon 2 | . . . . . . . 2 . . Ballistic Gun 29 | 2 7 . 3 . . . 10 7 . Ballistic Cannon 23 | . 2 . 16 . 1 2 . . 2 Launcher 13 | . 2 . 3 . . 2 2 4 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . 1 . . . 1 . . . . Unidentified Prototypes 7 | . . . 4 . . . 3 . . Parts Lost 45 | . 5 . 13 3 . 1 15 2 6 Power 5 | . 1 . 1 1 . . 1 . 1 Propulsion 12 | . 2 . . 1 . 1 6 . 2 Utility 15 | . . . 6 1 . . 5 1 2 Weapon 13 | . 2 . 6 . . . 3 1 1 Highest Loss Streak 9 | . 4 . 4 3 . 1 9 1 5 To Critical Strikes 1 | . . . . 1 . . . . . Average Slot Usage (%) 96 | . 79 94 98 99 100 99 97 99 99 Engine 9 | . 5 8 10 10 11 11 7 9 8 Treads 22 | . 20 28 21 22 22 21 22 27 26 Device 9 | . 10 14 11 11 11 11 10 4 . Storage 10 | . 14 14 11 11 11 11 9 9 9 Processor 4 | . . . . . . . 11 15 9 Protection 16 | . . . 20 21 22 22 13 15 26 Ballistic Gun 7 | . 11 . 2 . . . 12 17 12 Ballistic Cannon 12 | . 15 28 19 22 11 21 2 . 5 Peak Build Rating 37 | 6 11 8 23 21 20 21 33 37 35 Average Rating 21 | 5 7 7 18 20 18 20 28 34 31 On Entrance 17 | . 6 7 8 21 20 19 21 33 35 Naked Turns . | . . . . . . . . . . Heaviest Build 114 | 14 92 92 105 105 104 104 113 108 114 Greatest Support 63 | 40 40 40 40 40 40 40 63 60 62 Greatest Overweight (x) 32 | . 4 2 32 2 2 2 8 1 2 Average Overweight (x) 1 | . 1 2 2 2 2 2 2 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 20 25 25 25 25 25 25 25 25 Most Carried 25 | 3 15 14 25 25 25 25 25 25 25 Average Carried 22 | 2 12 13 24 24 24 24 23 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 14 14 25 25 25 25 25 25 23 Class Distribution -------------------- 56% | Mutant 37% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Matter Collected 5066 | 290 730 84 1511 116 . 153 1380 394 408 Remotely 367 | . . . . . . . 367 . . Salvage Created 5025 | 138 640 38 1526 92 . 184 1518 713 176 Parts 322 | 8 47 6 99 7 . 8 96 40 11 Haulers Intercepted 10 | . 2 . 3 . . . 4 1 . Recyclers Shooed 3 | . 1 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Combat Hostiles Destroyed 109 | . 15 3 42 2 . 8 24 13 2 Guns 41 | . 6 . 4 . . . 17 12 2 Cannons 52 | . 5 3 33 2 . 5 4 . . AOE 16 | . 4 . 5 . . 3 3 1 . Classes Destroyed 17 | 2 7 . 4 . . . 3 1 . Worker 3 | . 2 . 1 . . . . . . Builder 5 | . 3 . 1 1 . . . . . Tunneler 4 | 3 . . 1 . . . . . . Hauler 10 | . 2 . 3 . . . 4 1 . Recycler 6 | 1 1 . . . . . 3 . 1 Mechanic 1 | . . . . . . . . 1 . Operator 2 | . 1 . 1 . . . . . . Watcher 11 | . 2 . 4 . . . 4 1 . Swarmer 18 | . 6 3 3 . . 3 3 . . Grunt 54 | . 9 . 25 . . 4 9 7 . Brawler 4 | . . . 2 . . 1 . 1 . Duelist 4 | . . . 2 . . . . 2 . Protector 1 | . . . 1 . . . . . . Sentry 22 | . . . 9 2 . . 6 3 2 Specialist 2 | . . . . . . . 2 . . Hunter 3 | . . . . . . . 3 . . Heavy 1 | . . . . . . . 1 . . Best Kill Streak 6 | 2 6 3 5 2 . 3 3 3 1 Combat Bots Only 4 | . 3 3 4 2 . 3 3 3 1 Max Kills in Single Turn 4 | 1 2 1 4 1 . 3 3 2 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 2 . 3 . . 3 3 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Hostile Shots Fired 695 | . 67 8 214 8 . 44 221 87 46 Missed 156 | . 19 1 41 1 . 13 54 20 7 Damage Taken 8573 | . 871 52 2447 100 . 443 2556 1316 788 Core 1073 | . 177 16 219 . . 109 377 88 87 Absorbed by Shields 163 | . . . 151 . . . . . 12 Redirected to Shielding 18 | . . . . . . . 18 . . Regen/Repaired (Parts) 451 | . . . 232 . . . . 219 . Core Remaining (%) 46 | 100 . 22 . . . 18 . . . Volleys Fired 404 | 5 64 4 118 3 . 22 128 54 6 Largest 2 | 2 2 2 2 2 . 2 2 2 2 Hottest 88 | 40 70 70 88 88 . 88 88 78 46 Shots Fired 763 | 10 115 8 233 6 . 44 229 104 14 Gun 400 | 10 76 . 23 . . . 179 98 14 Cannon 340 | . 31 8 205 6 . 42 48 . . Launcher 23 | . 8 . 5 . . 2 2 6 . Special . | . . . . . . . . . . Kinetic 705 | 10 107 8 228 6 . 42 192 98 14 Thermal 28 | . . . . . . . 28 . . Explosive 23 | . 8 . 5 . . 2 2 6 . Electromagnetic 7 | . . . . . . . 7 . . Robot Hit Streak 33 | 6 13 6 11 7 . 10 33 22 25 Robot Miss Streak 8 | 1 8 . 6 . . 3 2 2 1 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 . . . . . 1 1 . Max Gunslinging Chain 1 | . 1 . . . . . 1 1 . Shots Hit Robots 519 | 6 59 4 136 5 6 27 184 80 12 Core Hits 251 | 4 36 4 78 4 . 12 68 40 5 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 15 | . . . 12 . . 2 1 . . Destroy 1 | . . . 1 . . . . . . Blast 13 | . . . 11 . . 2 . . . Corrupt 1 | . . . . . . . 1 . . Melee Attacks 6 | . . . . . 6 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . . 5 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11085 | 91 1429 88 3278 178 . 800 3355 1679 187 Guns 4779 | 91 614 . 391 . . . 2244 1252 187 Cannons 4294 | . 279 74 2379 139 . 683 740 . . Explosions 1787 | . 530 . 417 . . 117 335 388 . Melee . | . . . . . . . . . . Ramming 225 | . 6 14 91 39 . . 36 39 . Kinetic 8610 | 91 893 74 2770 139 . 683 2521 1252 187 Thermal 406 | . . . . . . . 406 . . Explosive 1693 | . 530 . 417 . . 117 241 388 . Electromagnetic 151 | . . . . . . . 151 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . 1 1 . . . . 1 4 4 Average Corruption 1 | . 1 1 . . . . 1 1 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 90 | . 11 3 . . . . 12 21 43 Message Errors 26 | . 4 1 . . . . 4 6 11 Matter Fused 22 | . 2 . . . . . 4 3 13 Heat Flow Errors 9 | . 1 1 . . . . . 2 5 Energy Discharges 9 | . . . . . . . 1 3 5 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 11 | . 2 1 . . . . 2 4 2 Data Loss (major) 5 | . . . . . . . . 1 4 Misfires 4 | . 1 . . . . . . 1 2 Weapon Failures 3 | . 1 . . . . . 1 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 52 | . . . 25 . . 15 8 4 . Projectiles 38 | . . . 23 . . 15 . . . Explosions 8 | . . . . . . . 8 . . Melee 6 | . . . 2 . . . . 4 . Knockbacks 29 | . 2 . 15 . . 7 5 . . Impact . | . . . . . . . . . . Kinetic 26 | . 2 . 15 . . 5 4 . . Secondary 3 | . . . . . . 2 1 . . Self-Inflicted Damage 184 | . 98 . 5 . . . 4 77 . Shots 7 | . 4 . 1 . . . . 2 . Rammed 36 | . 2 3 14 6 . . 7 4 . Targets Rammed 40 | . 4 3 14 7 . . 8 4 . Kicked 1 | . . . . . . . 1 . . Crushed 3 | . 2 . . 1 . . . . . Highest Temperature 393 | . 141 208 264 5 . 91 393 252 241 Average Temperature 55 | . 40 104 48 4 . 44 135 36 100 Received Heat Transfer 3461 | . 258 . 970 27 . 270 927 486 523 Effects 4 | . . . 3 . . . 1 . . Energy Bleed 1 | . . . . . . . 1 . . Interference 3 | . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . 1 . . . . . 1 . . Impact Corruptions 2 | . . . 1 . . . . 1 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . Heat Transferred 840 | . . . . . . . 840 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Peak Influence 956 | 20 242 82 716 279 . 147 246 956 438 Initial 372 | . 13 8 31 279 . . 26 103 372 Average 217 | 9 65 77 309 147 . 40 101 528 164 Maximum Alert Level 3 | . 1 . 3 1 . . 1 3 2 Low Security (%) 62 | 100 97 100 34 60 . 100 89 27 70 Level 1 14 | . 2 . 24 39 . . 10 5 11 Level 2 16 | . . . 35 . . . . 28 18 Level 3 6 | . . . 5 . . . . 38 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 1 . 5 . . . 9 6 . Investigation 5 | . . . 1 . . . 2 2 . Extermination . | . . . . . . . . . . Reinforcement 6 | . 1 . 2 . . . 3 . . Assault 4 | . . . 2 . . . . 2 . Garrison 6 | . . . . . . . 4 2 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Distress Signals 16 | . 5 . 4 . . . 7 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 184 | . 28 3 66 2 . 10 37 33 5 Peak Tracking Total 6 | . 6 3 5 2 . 4 4 6 5 Tactical Retreats 9 | . 1 . 3 . . 1 . 4 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Traps Triggered 13 | . 4 . 3 . . . 3 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts 4 | . 4 . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . . . 3 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Machines Disabled 12 | . 3 . 5 . . . 1 3 . Max in Single Turn 2 | . 1 . 2 . . . 1 1 . Garrison Access 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Machines Accessed 53 | . 10 1 11 . 2 . 8 9 12 Terminals 33 | . 8 1 6 . . . 7 5 6 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . 2 . . . . 1 . Recycling Units 12 | . 2 . 2 . . . . 2 6 Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 2 | . . . . . . . 1 1 . Total Hacks 155 | . 29 3 31 . 3 . 22 29 38 Successful 85 | . 18 1 17 . 3 . 12 12 22 Failed 68 | . 10 2 14 . . . 10 17 15 Catastrophic 4 | . 1 . 2 . . . . . 1 Database Lockouts 2 | . 1 . . . . . . . 1 Manual 75 | . 20 . 11 . 1 . 13 16 14 Terminals 103 | . 26 3 15 . . . 21 18 20 Fabricators . | . . . . . . . . . . Repair Stations 12 | . . . 8 . . . . 4 . Recycling Units 30 | . 3 . 5 . . . . 4 18 Scanalyzers 3 | . . . 3 . . . . . . Garrison Access 4 | . . . . . . . 1 3 . Terminal Hacks 36 | . 5 1 5 . 3 . 7 5 10 Record 2 | . . . . . 2 . . . . Part Schematic 10 | . . . . . . . 3 3 4 Robot Schematic 1 | . . . 1 . . . . . . Robot Analysis 4 | . 2 . 1 . . . 1 . . Prototype ID Bank 2 | . . . 1 . . . . . 1 Alert Level 2 | . . . . . . . . 1 1 Unreport Threat 2 | . . . 1 . . . . . 1 Locate Traps 1 | . . . . . . . 1 . . Dispatch Records 1 | . . 1 . . . . . . . Patrol Status 1 | . 1 . . . . . . . . Hauler Manifests 2 | . . . 1 . . . . . 1 Zone Layout 7 | . 2 . . . . . 2 1 2 Derelict Proto ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 9 | . . . 6 . . . . 3 . Scan Component 5 | . . . 3 . . . . 2 . Repair 4 | . . . 3 . . . . 1 . Recycling Unit Hacks 9 | . 2 . 2 . . . . 1 4 Retrieve Components 9 | . 2 . 2 . . . . 1 4 Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . Unlock Access 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks 27 | . 11 . 2 . . . 4 2 8 Terminals 21 | . 11 . 2 . . . 4 2 2 Track 2 | . . . 1 . . . 1 . . Assimilate 1 | . . . . . . . 1 . . Botnet 11 | . 4 . 1 . . . 2 2 2 Operators 1 | . 1 . . . . . . . . Skim 6 | . 6 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . . . . . . . . . 6 Tunnel 6 | . . . . . . . . . 6 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 43 | . 7 1 11 . . . 7 9 8 Full Trace Events 3 | . . . 1 . . . . 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 10 | . . . 1 . . . 2 3 4 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . . 3 . . . . 1 . Time 121 | . . . 83 . . . . 38 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 39 | . 10 . 5 . . . . 9 15 Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Used RIF Installer . | . . . . . . . . . . Robots Hacked 4 | . . . . . 4 . . . . Non-combat 3 | . . . . . 3 . . . . Combat 1 | . . . . . 1 . . . . Robot Hacks Applied 4 | . . . . . 4 . . . . parse_system 4 | . . . . . 4 . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Total Allies 11 | . . . . . . . 1 10 . Largest Group 10 | . . . . . . . 1 10 . Highest-Rated Group 173 | . . . . . . . 10 173 . Highest-Rated Ally 29 | . . . . . . . 10 29 . Total Orders 2 | . . . . . . . . 2 . STAY 1 | . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . 1 . Ally Attacks 122 | . . . . . . . . 122 . Total Damage 1641 | . . . . . . . . 1641 . Kills 22 | . . . . . . . . 22 . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Robot Analysis Total 4 | . 2 . 1 . . . 1 . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Turns Passed 17596 | 155 2309 297 5566 1015 1022 955 2911 1829 1537 Spaces Moved 5438 | 80 723 86 1525 305 316 273 920 602 608 Core 4 | 2 . . 2 . . . . . . Treads 5194 | 78 723 86 1523 305 316 273 680 602 608 Legs 22 | . . . . . . . 22 . . Wheels 218 | . . . . . . . 218 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 320 320 320 320 320 175 243 235 Average Speed 281 | 157 281 320 322 320 320 320 237 243 240 Slowest Speed 1650 | 160 480 320 1650 320 320 320 680 243 320 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 61 | 4 100 18 94 56 74 43 65 70 92 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 10 | . 2 . . 1 1 . . . 6 Known Exits Taken 5 | . 1 1 1 . . 1 . 1 . Unknown Exits Taken 4 | 1 . . . 1 1 . 1 . . Scrap Searched 3 | . . 1 . 1 . 1 . . . Spaces Dug 59 | . 6 . 2 . . 24 . 27 . Terrain Destroyed 209 | . 42 . 39 1 . 31 25 71 . Melee . | . . . . . . . . . . Projectile 24 | . . . 7 1 . 7 9 . . AOE 185 | . 42 . 32 . . 24 16 71 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Total 6905 | 96 892 95 1924 323 325 310 1407 858 675 Wait 641 | 3 56 1 132 5 . 10 244 164 26 Move 5429 | 79 722 85 1524 304 315 272 919 601 608 Hop . | . . . . . . . . . . Pick Up 102 | 3 15 1 41 1 1 1 30 5 4 Fast Attach 62 | 6 9 . 22 2 . . 14 1 8 Attach 41 | . 3 1 15 1 . 1 12 3 5 Detach 16 | . 3 . 4 . . . 6 . 3 Swap 69 | . 7 . 22 . 2 4 15 15 4 Drop 87 | . 5 . 32 . 1 . 31 7 11 Fire 404 | 5 64 4 118 3 . 22 128 54 6 Melee 6 | . . . . . 6 . . . . Ram 1 | . . . . . . . 1 . . Kick 1 | . . . . . . . 1 . . Crush 38 | . 4 3 14 7 . . 6 4 . Escape Stasis 4 | . . . . . . . . 4 . Rewire . | . . . . . . . . . . Trap 4 | . 4 . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: [*Fac x2] / *Sto / Gar) -8/Storage -8/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 156 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 596 | -10/Materials | Discovered new exit (range 16) 738 | -10/Materials | Discovered new exit (range 5) 861 | -10/Materials | Discovered new exit (range 14) 979 | -10/Materials | Discovered new exit (range 16) 1128 | -10/Materials | Core integrity fell below 50% 1166 | -10/Materials | Lost 4 parts (1p1n2w) 1303 | -10/Materials | Discovered new exit (range 15) 1351 | -10/Materials | Central database locked down 1925 | -10/Materials | Learned location of Subcaves (-10) 1984 | -10/Materials | Identified exit to Materials 1984 | -10/Materials | Identified exit to Mines 2070 | -10/Materials | Learned location of 2 exits from Materials 2098 | -10/Materials | Learned 2 Storage zone layouts 2118 | -10/Materials | Learned location of 1 exit from Storage 2127 | -10/Materials | Learned Storage emergency access door positions 2171 | -10/Materials | Learned 2 Materials zone layouts 2255 | -10/Materials | Learned location of 2 exits from Mines 2465 | -10/Materials | Entered Mines 2466 | -10/Mines | Identified exit to Subcaves 2762 | -10/Mines | Entered Materials 2762 | -9/Materials | Evolved 2 slots: Utility x2 2763 | -9/Materials | Identified exit to Materials 2764 | -9/Materials | Identified exit to Mines 4046 | -9/Materials | Repaired Lgt. Cannon 4091 | -9/Materials | Repaired Insulated Plating 5298 | -9/Materials | Repaired Insulated Plating 5915 | -9/Materials | Discovered exit to Materials (range 15) 6362 | -9/Materials | First assault squad dispatched 6645 | -9/Materials | Lost 4 parts (2u2w) 8015 | -9/Materials | Core integrity fell below 50% 8045 | -9/Materials | Lost 4 parts (2u2w) 8328 | -9/Materials | Entered Mines 8341 | -9/Mines | Build established: Scavenger-Mutant 8386 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 8389 | -9/Mines | Discovered new exit (range 5) 8679 | -9/Mines | Learned location of Storage (-8) 8913 | -9/Mines | Lost 3 parts (1p1n1u) 9163 | -9/Mines | Discovered exit to Materials (range 11) 9343 | -9/Mines | Entered Exiles 9417 | -9/Exiles | Met 8R-AWN 9478 | -9/Exiles | Met EX-HEX 9665 | -9/Exiles | Met EX-BIN 9711 | -9/Exiles | Aligned with FarCom system 9714 | -9/Exiles | Given EX-Vault access code 9794 | -9/Exiles | Opened EX-Vault 9811 | -9/Exiles | Found Modified TNC 9872 | -9/Exiles | Warned to stay clear of 0b10 Research branches 9972 | -9/Exiles | Met EX-DEC 9984 | -9/Exiles | Learned location of Zion (-6) 10115 | -9/Exiles | Visited The Gauntlet 10328 | -9/Exiles | Discovered new exit (range 14) 10365 | -9/Exiles | Left Exiles lab with Modified TNC 10365 | -9/Exiles | Entered Mines 11102 | -8/Mines | Discovered exit to Materials (range 9) 11231 | -8/Mines | Core integrity fell below 20% 11320 | -8/Mines | Entered Materials 11320 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 11855 | -8/Materials | Lost 9 parts (1p3n3u2w) 12145 | -8/Materials | Discovered new exit (range 16) 12526 | -8/Materials | Identified exit to Garrison 12635 | -8/Materials | Garrison activated, responded to threat 12717 | -8/Materials | Build established: Mutant 13005 | -8/Materials | Core integrity fell below 50% 13230 | -8/Materials | Discovered new exit (range 9) 13573 | -8/Materials | Garrison activated, responded to threat 14191 | -8/Materials | Discovered new exit (range 7) 14231 | -8/Materials | Entered Storage 14232 | -8/Storage | Identified exit to Recycling 14416 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 14719 | -8/Storage | Build established: Commander-Skirmisher 14828 | -8/Storage | Garrison activated, responded to threat 14940 | -8/Storage | Lost 4 allies 15097 | -8/Storage | Repaired Hrd. Medium Armor Plating 15200 | -8/Storage | Build established: Scavenger-Skirmisher 15431 | -8/Storage | First assault squad dispatched 15649 | -8/Storage | Build established: Scavenger-Mutant 15896 | -8/Storage | Core integrity fell below 20% 16053 | -8/Storage | Used back door to open Recycling access 16060 | -8/Storage | Entered Recycling 16061 | -8/Recycling | Met a Zionite searching for Scraptown 16705 | -8/Recycling | Discovered new exit (range 5) 17552 | -8/Recycling | Scanned before Scraplab entrance 17577 | -8/Recycling | Angered Scraplab inhabitants 17597 | -8/Recycling | Destroyed by UO-PB9(j) with Overtuned Pulse Rifle Last Messages --------------- Then it'll be my problem, and yours. 17561_ The floor rises up to form a wall. 17577_ System corrupted: FCS attempts to trigger Imp. Assault Rifle. 17577_ System corrupted: Imp. Assault Rifle misfires. 17578_ Critical hit (Burn: +50). 17579_ UO-PB9(j): "Defend the Scraplab!" 17581_ Critical hit (Burn: +50). 17587_ Hrd. Medium Armor Plating destroyed. 17588_ Cld. Ion Engine destroyed. 17588_ Critical hit (Burn: +50). 17592_ 2U-NE4(c) suffers critical hit (Burn). 17592_ 2U-NE4(c) destroyed. 17593_ Supplies damaged. 17594_ Hrd. Medium Armor Plating destroyed. 17596_ Imp. Light Cannon destroyed. 17596_ Lgt. Treads destroyed. 17597_ System corrupted: Imp. Assault Rifle rejected. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????############?????????????????? | | ????????????????????#"""""""#? #?????????????????? | | ????????????????????# " X " ## #?????????????????? | | ??????????????####### c j #?????????????????? | | ?????????????## j =@ #?????????????????? | | ?????????????# ##### j*%! #?????????????????? | | ?????????????## #???# ""#?????????????????? | | ??????????????# #???#"& "& X ""#?????????????????? | | ??????????????# #???#"""""""" #?????????????????? | | ???????????#####################?????????????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ?#####?????# #?????????????????????????????? | | ?#"""#?????####+####??????##########?????????????? | | ##"Y"#####????# #????######"T"##"T"######????????? | | #????# ###### ###?###??? | | #????# + """ """ """ """ ""#?# ??? | | #????######## """ """ """ """ Y"#?# #??? | | #???????????# """ """ """ """ ""#?# #??? | | """ """ #???????????# ###?# #??? | | """ """ #???????????# #???# #??? | | """ """ ##########??# ##### #??? | | ##"""#"""#??# + #??? | | ###+#######"Y"#"Y"########+################## #??? | | = [ * #?????# #??? | | !! #?????# #??? | | #?????# #??? | | #############+############ ######## #?????# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: EM 15 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 10 Armor Integrity Analysis 30 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- Assault Cannon | -9/Materials | Scanalyzed Arm. Treads | -8/Materials | Hacked Adv. Treads | -8/Materials | Hacked Hvy. Assault Cannon | -8/Storage | Hacked Hvy. Armor Plating | -8/Storage | Hacked Imp. Utility Shielding | -8/Storage | Hacked Hvy. Particle Cannon | -8/Recycling | Hacked System Shield | -8/Recycling | Hacked Huge Storage Unit | -8/Recycling | Hacked Core Analyzer | -8/Recycling | Hacked Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredTransdimensionalPod Manual? 0 Play Time 01:24:47 Cumulative 200.2 hours Start 2025.01.24 @ 10:37:18 End 2025.01.24 @ 14:05:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 106 Rogue 43 Adventurer 63 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 73 Gallery% 72 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0140f16-ce27-4cff-b060-6e813aefe4e6