Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.09 @ 12:34:28

Player: Dull

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (26)      130
Value Destroyed (1049)     1049
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (379)                379
              TOTAL SCORE: 3578

 Bonus
-------
Follower Combat Kills      88
Aligned with FarCom        300
Friendly Fire              -9

 Cogmind 
---------
Core Integrity             0/550
Matter                     255/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (46)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (4) ---
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY (3) ------
  Large Storage Unit
        Weapon Cycler
>       --- WEAPON (3) -------
        Particle Gun
        Hammer
>       --- INVENTORY (15) ---
        Ion Engine
  Light Nuclear Core
  Light Nuclear Core
  Light Treads
  Large Storage Unit
        Active Sensor Suite

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
    Medium Matter Pod
     Large Matter Pod
>          --- WEAPON -----------
           Assault Rifle
           Flak Cannon
           Field Lobotomy Kit
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
     Light Nuclear Core
     Light Nuclear Core
           Aluminum Leg
     Large Storage Unit
           Active Sensor Suite
           Weapon Cycler
  Improved Light Armor Plating
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Medium Matter Pod
  Device                   Weapon Cycler
  Storage                  Medium Matter Pod
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Special Weapon           Field Lobotomy Kit
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             40   | 2   .   5   2   4   27  
  Power                    1    | .   .   .   .   .   1   
    Engine                 1    | .   .   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               19   | 2   .   3   .   3   11  
    Treads                 4    | 2   .   .   .   .   2   
    Leg                    13   | .   .   3   .   3   7   
    Wheel                  2    | .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  5    | .   .   1   .   .   4   
    Device                 1    | .   .   .   .   .   1   
    Storage                3    | .   .   1   .   .   2   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | .   .   1   2   1   11  
    Energy Gun             3    | .   .   1   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | .   .   .   1   1   3   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         5    | .   .   .   1   .   4   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 20   | .   .   .   .   1   19  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               9    | .   .   .   .   1   8   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   7    | .   .   .   .   .   7   
  Highest Loss Streak      11   | .   .   .   .   1   11  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   85  100 100 98  78  
  Engine                   11   | .   14  14  14  14  8   
  Treads                   6    | .   28  11  .   .   6   
  Leg                      20   | .   .   16  28  26  19  
  Storage                  24   | .   14  28  28  28  21  
  Energy Gun               7    | .   14  14  5   .   6   
  Ballistic Gun            13   | .   14  14  13  28  10  
  Special Weapon           2    | .   .   .   8   .   .   
Peak Build Rating          29   | 6   6   8   17  8   29  
  Average Rating           12   | 6   6   7   13  7   15  
  On Entrance              8    | 6   6   6   8   16  8   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             46   | 13  13  16  23  14  46  
  Greatest Support         40   | 40  40  40  20  20  40  
  Greatest Overweight (x)  8    | .   .   .   1   1   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   15  
  Average Capacity         10   | 8   8   8   8   8   13  
  Most Carried             14   | 6   8   8   8   8   14  
  Average Carried          8    | 6   6   7   8   7   9   
  Final Capacity           15   | 8   8   8   8   8   15  
  Final Carried            8    | 6   8   8   8   8   8   

 Class Distribution 
--------------------
 66% | Mutant
 22% | Scavenger-Skirmisher
 11% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           988  | 210 .   140 .   121 517 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1007 | .   .   84  .   144 779 
  Parts                    45   | .   .   6   .   3   36  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  23   | .   .   2   .   1   20  
  Melee                    3    | .   .   .   .   .   3   
  Guns                     11   | .   .   2   .   1   8   
  Cannons                  7    | .   .   .   .   .   7   
Classes Destroyed          9    | .   .   1   .   2   6   
  Worker                   1    | .   .   .   .   .   1   
  Recycler                 2    | .   .   .   .   1   1   
  Swarmer                  1    | .   .   .   .   .   1   
  Grunt                    15   | .   .   2   .   .   13  
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   1   1   
  Protector                1    | .   .   .   .   .   1   
  Specialist               2    | .   .   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           8    | .   .   1   .   1   8   
  Combat Bots Only         8    | .   .   1   .   1   8   
Max Kills in Single Turn   1    | .   .   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        279  | .    .    6    .    20   253  
  Missed                   83   | .    .    1    .    4    78   
Damage Taken               3221 | .    .    78   .    240  2903 
  Core                     585  | .    .    15   .    19   551  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   40   | .    .    .    .    .    40   
Core Remaining (%)         93   | 100  .    .    .    86   .    
Volleys Fired              104  | .    1    5    .    25   73   
  Largest                  3    | .    2    2    .    2    3    
  Hottest                  88   | .    70   70   .    40   88   
Shots Fired                184  | .    2    10   .    50   122  
  Gun                      153  | .    2    10   .    50   91   
  Cannon                   29   | .    .    .    .    .    29   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    2    
  Kinetic                  135  | .    1    5    .    50   79   
  Thermal                  47   | .    1    5    .    .    41   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         16   | .    2    5    .    9    16   
  Robot Miss Streak        5    | .    .    2    .    4    5    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        1    | .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           156  | .    2    6    .    34   114  
  Core Hits                92   | .    1    5    .    9    77   
  Critical Kills           2    | .    .    .    .    .    2    
  Critical Parts Destroyed 5    | .    .    .    .    .    5    
  Critical Strikes         8    | .    .    .    .    .    8    
    Burn                   1    | .    .    .    .    .    1    
    Smash                  7    | .    .    .    .    .    7    
Melee Attacks              21   | .    .    .    .    .    21   
  Impact                   21   | .    .    .    .    .    21   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2323 | .    20   56   .    277  1970 
  Guns                     1157 | .    20   56   .    277  804  
  Cannons                  799  | .    .    .    .    .    799  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    366  | .    .    .    .    .    366  
  Ramming                  1    | .    .    .    .    .    1    
  Kinetic                  1471 | .    7    20   .    277  1167 
  Thermal                  485  | .    13   36   .    .    436  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   366  | .    .    .    .    .    366  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            185  | .    .    .    .    .    185  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    185  | .    .    .    .    .    185  
Knockbacks                 31   | .    .    .    .    .    31   
  Impact                   3    | .    .    .    .    .    3    
  Kinetic                  23   | .    .    .    .    .    23   
  Secondary                5    | .    .    .    .    .    5    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        200  | .    30   96   .    6    200  
  Average Temperature      49   | .    18   45   .    6    50   
  Received Heat Transfer   1419 | .    .    45   .    12   1362 
  Effects                  3    | .    .    .    .    .    3    
    Interference           3    | .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    2    
  Parts Fried              1    | .    .    .    .    .    1    
  Impact Corruptions       6    | .    .    .    .    .    6    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    2    
  Heat Transferred         1201 | .    37   111  .    .    1053 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             395  | .   38  64  .   127 395 
  Initial                  35   | .   .   14  .   .   35  
  Average                  88   | .   14  41  .   91  114 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         90   | 100 100 100 .   100 83  
  Level 1                  9    | .   .   .   .   .   16  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   2   .   .   .   7   
  Investigation            5    | .   1   .   .   .   4   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           5    | .   .   .   .   .   5   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              60   | .   2   2   .   6   50  
  Peak Tracking Total      11   | .   2   1   .   4   11  
  Tactical Retreats        9    | .   .   .   .   .   9   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          6    | .   2   .   .   .   4   
  Terminals                4    | .   2   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                14   | .   4   .   .   .   10  
  Successful               4    | .   1   .   .   .   3   
  Failed                   10   | .   3   .   .   .   7   
    Catastrophic           4    | .   1   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   11   | .   4   .   1   .   6   
  Terminals                8    | .   4   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   4   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   
Terminal Hacks             1    | .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   1   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
    Reprogram              1    | .   .   .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   .   .   3   
  Full Trace Events        4    | .   1   .   .   .   3   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   
  Time                     26   | .   .   .   .   .   26  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               7    | .   .   3   .   .   4   
  Largest Group            3    | .   .   3   3   3   2   
  Highest-Rated Group      90   | .   .   40  40  40  90  
  Highest-Rated Ally       90   | .   .   16  16  16  90  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               48   | .   .   .   .   24  24  
  Total Damage             848  | .   .   .   .   295 553 
  Kills                    6    | .   .   .   .   5   1   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   
Field Lobotomies           2    | .   .   .   .   .   2   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               1742 | 10  104 258 380 220 770 
Spaces Moved               831  | 5   61  161 241 114 249 
  Core                     6    | .   .   .   .   .   6   
  Treads                   233  | 5   61  62  .   .   105 
  Legs                     570  | .   .   99  241 114 116 
  Wheels                   22   | .   .   .   .   .   22  
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            100  | 160 160 120 120 120 100 
  Average Speed            146  | 160 160 135 156 121 150 
  Slowest Speed            450  | 160 160 160 190 190 450 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       28   | 2   17  34  61  31  27  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   .   
  Unknown Exits Taken      4    | 1   .   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1167 | 6   66  195 242 156 502 
  Wait                     125  | .   3   13  .   7   102 
  Move                     826  | 4   60  160 240 113 249 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  33   | .   2   5   .   3   23  
  Fast Attach              2    | .   .   1   .   1   .   
  Attach                   28   | .   .   2   .   .   26  
  Detach                   2    | .   .   .   .   .   2   
  Swap                     10   | 2   .   2   2   3   1   
  Drop                     15   | .   .   7   .   4   4   
  Fire                     104  | .   1   5   .   25  73  
  Melee                    21   | .   .   .   .   .   21  
  Ram                      1    | .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 3)
   11 | -11/Scrapyard | Entered Materials
   70 | -10/Materials | Identified exit to Mines
  115 | -10/Materials | Entered Mines
  129 | -10/Mines     | Discovered new exit (range 10)
  264 | -10/Mines     | Learned 8 Materials zone layouts
  276 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  315 | -10/Mines     | Build established: Mutant
  368 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  368 | -10/Mines     | Discovered new exit (range 5)
  373 | -10/Mines     | Entered Exiles
  373 | -10/Exiles    | Accompanied by 3 allies
  402 | -10/Exiles    | Met 8R-AWN
  423 | -10/Exiles    | Met EX-HEX
  457 | -10/Exiles    | Met EX-BIN
  474 | -10/Exiles    | Aligned with FarCom system
  475 | -10/Exiles    | Given EX-Vault access code
  503 | -10/Exiles    | Opened EX-Vault
  510 | -10/Exiles    | Found Prototype Special Weapon
  510 | -10/Exiles    | Identified Field Lobotomy Kit
  576 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  579 | -10/Exiles    | Exiles lab attacked by MAIN.C
  730 | -10/Exiles    | Discovered new exit (range 14)
  753 | -10/Exiles    | Left Exiles lab with Field Lobotomy Kit
  753 | -10/Exiles    | Entered Mines
  753 | -9/Mines      | Accompanied by 3 allies
  785 | -9/Mines      | Learned Materials security intel
  878 | -9/Mines      | Lost 3 allies
  968 | -9/Mines      | Discovered new exit (range 5)
  973 | -9/Mines      | Entered Materials
  973 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
  974 | -8/Materials  | Identified exit to Factory
 1040 | -8/Materials  | Repaired Aluminum Leg
 1105 | -8/Materials  | Assimilated H-61 Shepherd with FLK Orb
 1208 | -8/Materials  | Found Prototype Device
 1436 | -8/Materials  | Garrison activated, responded to threat
 1501 | -8/Materials  | Assimilated G-50 Soldier with FLK Orb
 1534 | -8/Materials  | Lost 3 allies
 1588 | -8/Materials  | Destroyed 8 combat bots
 1596 | -8/Materials  | Core integrity fell below 50%
 1624 | -8/Materials  | Lost 11 parts (1p3n2u5w)
 1649 | -8/Materials  | Core integrity fell below 20%
 1743 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01693_ U-05 Engineer builds a Wall.
01694_ K-01 Serf collects debris. <x2>
01699_ U-05 Engineer lays Concrete. <x3>
01701_ K-01 Serf collects debris.
01702_ U-05 Engineer builds a Wall.
01704_ K-01 Serf collects debris. <x2>
01706_ U-05 Engineer lays Concrete. <x2>
01707_ K-01 Serf collects debris. <x2>
01708_ U-05 Engineer lays Concrete.
01716_ S-10 Pest destroyed.
01732_ Y-45 Defender suffers critical hit (Burn).
01734_ Y-45 Defender heat damages Lgt. Treads, Heat Sink.
01734_ Aluminum Leg destroyed.
01734_ Melted Lgt. Armor Plating.
01737_ Overheating: System interference.
01737_ Weapon Cycler temporarily disabled.
01737_ Hammer temporarily disabled.
01737_ Particle Gun temporarily disabled.
01737_ Y-45 Defender heat short circuits Beam Rifle.
01740_ Y-45 Defender heat short circuits Lgt. Treads.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              550
Matter Capacity            550
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Weapon Cycling             15
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravitonDamperChronowheel
  Manual?         0
Play Time         00:18:53
  Cumulative      31.3 hours
  Start           2024.09.09 @ 12:18:33
  End             2024.09.09 @ 12:34:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          33
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 179869aa-c9bd-4049-9fd5-e0400fece1d2