Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.02 @ 21:43:50

Player: mandos

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (51)      255
Value Destroyed (2322)     2322
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (836)                836
              TOTAL SCORE: 7673

 Bonus
-------
High Alert Combat Kills    208
Entered DSFs               500
Aligned with FarCom        300
Friendly Fire              -172

 Cogmind 
---------
Core Integrity             0/850
Matter                     33/300
Energy                     94/100
System Corruption          7%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>       --- POWER (3) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (4) ------
            (None)
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (5) ----
  Light Ion Engine
  Light Nuclear Core
        AWS/Autocannon

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Angular Momentum Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
  Improved Medium Treads
>          --- UTILITY ----------
     Small Storage Unit
           Transmission Jammer
           ECM Suite
           Hacking Suite
>          --- WEAPON -----------
     Light Assault Rifle
           AWS/Autocannon
>          --- INVENTORY --------
     Light Ion Engine
     Light Nuclear Core
     Light Angular Momentum Engine
     Heavy Laser
[Rating: 63]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Medium Matter Pod
  Device                   Transmission Jammer
  Storage                  Medium Matter Pod
  Hackware                 Hacking Suite
  Protection               Improved Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Heavy Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac 
Slots Evolved              8    | .   .   .   .   .   4   .   2   .   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   1   .   1   .   .   
  Utility                  2    | .   .   .   .   .   1   .   1   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   1   
Parts Attached             50   | 5   2   1   1   1   3   8   .   5   24  
  Power                    16   | 1   .   .   1   .   1   2   .   2   9   
    Engine                 13   | 1   .   .   1   .   1   1   .   2   7   
    Core                   3    | .   .   .   .   .   .   1   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   .   .   .   .   2   .   2   6   
    Treads                 12   | 2   .   .   .   .   .   2   .   2   6   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   1   1   .   1   1   1   .   1   2   
    Device                 2    | .   .   .   .   .   1   .   .   .   1   
    Storage                4    | .   1   1   .   1   .   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   14   | 2   1   .   .   .   1   3   .   .   7   
    Energy Gun             2    | 1   .   .   .   .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   .   .   .   .   1   .   .   1   
    Ballistic Cannon       8    | .   1   .   .   .   1   2   .   .   4   
    Launcher               1    | .   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
Parts Lost                 21   | .   .   .   .   .   .   .   .   .   21  
  Power                    5    | .   .   .   .   .   .   .   .   .   5   
  Propulsion               6    | .   .   .   .   .   .   .   .   .   6   
  Utility                  6    | .   .   .   .   .   .   .   .   .   6   
  Weapon                   4    | .   .   .   .   .   .   .   .   .   4   
  Highest Loss Streak      11   | .   .   .   .   .   .   .   .   .   11  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     84   | .   77  99  85  96  63  76  .   76  74  
  Engine                   14   | .   14  14  14  14  17  13  .   7   16  
  Core                     1    | .   .   .   .   .   .   4   .   6   1   
  Treads                   24   | .   28  28  28  28  18  22  .   25  20  
  Device                   4    | .   .   .   .   .   1   9   .   7   8   
  Storage                  17   | .   6   27  14  25  18  18  .   15  6   
  Hackware                 1    | .   .   .   .   .   .   .   .   4   5   
  Energy Gun               1    | .   9   .   .   .   .   .   .   .   1   
  Ballistic Gun            7    | .   14  14  14  14  1   .   .   .   3   
  Ballistic Cannon         9    | .   4   14  14  14  8   8   .   7   6   
Naked Turns                2    | .   .   .   .   .   .   .   .   .   2   
Heaviest Build             151  | 9   12  92  90  90  149 151 76  86  90  
  Greatest Support         100  | 40  40  40  40  40  40  60  60  80  100 
  Greatest Overweight (x)  3    | .   .   2   2   2   3   3   1   1   3   
  Average Overweight (x)   1    | .   .   1   .   1   3   2   1   .   .   
Largest Inventory Capacity 25   | 5   5   25  25  25  25  25  8   8   8   
  Average Capacity         15   | 5   5   24  5   20  25  21  8   8   7   
  Most Carried             10   | 1   3   4   5   6   8   10  5   8   8   
  Average Carried          4    | .   1   3   4   5   4   5   5   5   5   
  Final Capacity           25   | 5   5   25  5   25  25  8   8   8   5   
  Final Carried            8    | 1   3   3   5   6   4   5   5   8   5   

 Class Distribution 
--------------------
 51% | Mutant
 28% | Scavenger-Skirmisher
 16% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
           Skirmisher | -8/Materials
           Skirmisher | -8/Storage
           Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/DSF
 Scavenger-Skirmisher | -6/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac 
Matter Collected           881  | 105 50  113 .   138 .   201 .   40  234 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1749 | .   96  81  .   41  .   496 .   198 837 
  Parts                    79   | .   4   1   .   3   .   27  .   3   41  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   .   .   1   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac 
Combat Hostiles Destroyed  44   | .   2   2   .   3   .   10  .   3   24  
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
  Guns                     10   | .   2   1   .   2   .   .   .   .   5   
  Cannons                  31   | .   .   1   .   1   .   10  .   3   16  
  AOE                      2    | .   .   .   .   .   .   .   .   .   2   
Classes Destroyed          14   | .   1   .   .   1   .   6   .   2   4   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   .   .   
  Operator                 2    | .   .   .   .   .   .   2   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   2   .   .   .   
  Swarmer                  6    | .   .   .   .   3   .   .   .   .   3   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   1   
  Grunt                    22   | .   2   2   .   .   .   6   .   2   10  
  Protector                1    | .   .   .   .   .   .   .   .   .   1   
  Sentry                   4    | .   .   .   .   .   .   3   .   .   1   
  Specialist               3    | .   .   .   .   .   .   .   .   1   2   
  Hunter                   4    | .   .   .   .   .   .   1   .   .   3   
  Programmer               2    | .   .   .   .   .   .   .   .   .   2   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   1   
  Butcher                  1    | .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           5    | .   2   1   .   3   .   5   .   3   4   
  Combat Bots Only         4    | .   2   1   .   3   .   4   .   3   4   
Max Kills in Single Turn   1    | .   1   1   .   1   .   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  DSF  Fac  
Hostile Shots Fired        266  | .    17   16   .    11   .    14   .    5    203  
  Missed                   73   | .    6    5    .    3    .    2    .    1    56   
Damage Taken               3709 | .    121  147  .    66   .    210  .    57   3108 
  Core                     952  | .    20   20   .    6    .    43   .    .    863  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  63   | .    .    .    .    .    .    .    .    .    63   
Core Remaining (%)         93   | 100  .    .    .    81   .    92   .    100  .    
Volleys Fired              62   | .    7    5    .    4    .    3    .    .    43   
  Largest                  3    | .    2    2    .    2    .    2    .    .    3    
  Hottest                  142  | .    60   55   .    55   .    55   .    .    142  
Shots Fired                208  | .    14   10   .    8    .    37   .    8    131  
  Gun                      82   | .    14   5    .    4    .    3    .    .    56   
  Cannon                   122  | .    .    5    .    4    .    34   .    8    71   
  Launcher                 4    | .    .    .    .    .    .    .    .    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  174  | .    7    10   .    8    .    37   .    8    104  
  Thermal                  23   | .    .    .    .    .    .    .    .    .    23   
  Explosive                4    | .    .    .    .    .    .    .    .    .    4    
  Electromagnetic          7    | .    7    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | .    5    8    .    2    .    15   .    2    9    
  Robot Miss Streak        11   | .    3    1    .    2    .    2    .    1    11   
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    
  Autonomous               81   | .    .    .    .    .    .    33   .    8    40   
Shots Hit Robots           140  | .    8    8    .    3    .    30   .    5    86   
  Core Hits                94   | .    3    4    .    3    .    15   .    3    66   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    .    .    .    3    .    .    4    
    Burn                   1    | .    .    .    .    .    .    .    .    .    1    
    Blast                  6    | .    .    .    .    .    .    3    .    .    3    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6586 | .    108  137  .    46   .    2013 .    440  3842 
  Guns                     542  | .    108  51   .    26   .    28   .    .    329  
  Cannons                  5569 | .    .    86   .    20   .    1985 .    440  3038 
  Explosions               475  | .    .    .    .    .    .    .    .    .    475  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5858 | .    37   137  .    46   .    2013 .    440  3185 
  Thermal                  237  | .    .    .    .    .    .    .    .    .    237  
  Explosive                420  | .    .    .    .    .    .    .    .    .    420  
  Electromagnetic          71   | .    71   .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    .    .    .    .    7    
  Average Corruption       3    | .    .    .    .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    .    .    .    .    6    
    Matter Fused           2    | .    .    .    .    .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            483  | .    .    .    .    .    .    216  .    56   211  
  Projectiles              438  | .    .    .    .    .    .    216  .    56   166  
  Explosions               45   | .    .    .    .    .    .    .    .    .    45   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 25   | .    .    2    .    .    .    4    .    .    19   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  19   | .    .    1    .    .    .    4    .    .    14   
  Secondary                6    | .    .    1    .    .    .    .    .    .    5    
Self-Inflicted Damage      193  | .    .    .    .    .    .    .    .    .    193  
  Shots                    3    | .    .    .    .    .    .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        524  | .    66   7    .    .    .    2    .    .    524  
  Average Temperature      179  | .    38   4    .    .    .    2    .    .    193  
  Received Heat Transfer   741  | .    66   81   .    .    .    72   .    .    522  
  Effects                  21   | .    .    .    .    .    .    .    .    .    21   
    Shutdowns              8    | .    .    .    .    .    .    .    .    .    8    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    1    
    Interference           4    | .    .    .    .    .    .    .    .    .    4    
    Matter Decay           2    | .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         2    | .    .    .    .    .    .    .    .    .    2    
    Damage (major)         4    | .    .    .    .    .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         457  | .    .    .    .    .    .    .    .    .    457  
Parts Sabotaged            3    | .    .    .    .    .    .    .    .    .    3    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac 
Peak Influence             575  | .   55  50  .   85  .   352 128 165 575 
  Initial                  128  | .   .   21  .   .   .   .   128 93  86  
  Average                  158  | .   30  16  .   57  .   131 128 146 409 
Maximum Alert Level        2    | .   .   .   .   .   .   1   .   .   2   
  Low Security (%)         67   | 100 100 100 .   100 100 60  100 100 12  
  Level 1                  14   | .   .   .   .   .   .   39  .   .   23  
  Level 2                  17   | .   .   .   .   .   .   .   .   .   64  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   1   .   .   .   .   4   .   2   11  
  Investigation            5    | .   1   .   .   .   .   2   .   .   2   
  Extermination            2    | .   .   .   .   .   .   .   .   .   2   
  Reinforcement            9    | .   .   .   .   .   .   2   .   2   5   
  Assault                  2    | .   .   .   .   .   .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac 
Distress Signals           1    | .   1   .   .   .   .   .   .   .   .   
Communications Jammed      33   | .   .   .   .   .   .   21  .   .   12  
  Distress Signals         33   | .   .   .   .   .   .   21  .   .   12  
Times Spotted              59   | .   4   2   .   3   .   15  .   5   30  
  Peak Tracking Total      5    | .   3   2   .   3   .   3   .   3   5   
  Tactical Retreats        5    | .   1   .   .   .   .   .   .   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac 
Traps Triggered            4    | .   1   .   .   .   .   2   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac 
Machines Disabled          9    | .   .   .   .   1   .   1   .   .   7   
  Max in Single Turn       6    | .   .   .   .   1   .   1   .   .   6   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac 
Machines Accessed          7    | .   .   .   1   .   .   2   1   .   3   
  Terminals                5    | .   .   .   .   .   .   2   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
Total Hacks                14   | .   .   .   1   .   .   6   1   .   6   
  Successful               5    | .   .   .   1   .   .   1   1   .   2   
  Failed                   9    | .   .   .   .   .   .   5   .   .   4   
    Catastrophic           4    | .   .   .   .   .   .   3   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   .   .   1   .   .   5   .   .   3   
  Terminals                11   | .   .   .   .   .   .   6   1   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             4    | .   .   .   1   .   .   1   1   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   .   .   .   2   .   .   3   
  Full Trace Events        4    | .   .   .   .   .   .   2   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  DSF  Fac  
Turns Passed               5004 | 68   367  1240 360  473  89   954  5    168  1280 
Spaces Moved               1891 | 39   214  377  219  172  22   253  3    69   523  
  Core                     40   | 2    .    .    .    .    .    .    .    .    38   
  Treads                   1851 | 37   214  377  219  172  22   253  3    69   485  
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  400  160  240  162  100  
  Average Speed            244  | 154  160  317  162  267  400  324  240  235  214  
  Slowest Speed            400  | 160  160  320  320  320  400  400  240  242  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 4    37   59   42   46   3    42   .    62   15   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    1    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          77   | .    .    .    .    .    .    8    .    2    67   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               17   | .    .    .    .    .    .    8    .    2    7    
  AOE                      60   | .    .    .    .    .    .    .    .    .    60   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac 
Total                      2175 | 44  224 412 225 178 26  383 2   73  608 
  Wait                     152  | .   .   29  .   .   .   109 .   .   14  
  Move                     1882 | 38  213 376 218 171 21  252 2   68  523 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  14   | 1   2   1   2   2   .   4   .   .   2   
  Fast Attach              17   | 5   1   .   .   .   1   1   .   2   7   
  Attach                   18   | .   .   1   .   1   2   3   .   .   11  
  Detach                   6    | .   .   .   1   .   2   2   .   .   1   
  Swap                     15   | .   1   .   1   .   .   4   .   3   6   
  Drop                     9    | .   .   .   3   .   .   5   .   .   1   
  Fire                     62   | .   7   5   .   4   .   3   .   .   43  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: Fac / *Sto)
-8/Storage
-7/Factory
-7/DSF
-6/Factory

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 14)
   69 | -11/Scrapyard | Entered Materials
  251 | -10/Materials | Discovered new exit (range 13)
  317 | -10/Materials | Build established: Mutant
  436 | -10/Materials | Entered Mines
  490 | -10/Mines     | Learned Materials terminal intel
 1663 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1663 | -10/Mines     | Discovered new exit (range 5)
 1676 | -10/Mines     | Entered Exiles
 1725 | -10/Exiles    | Met 8R-AWN
 1749 | -10/Exiles    | Met EX-HEX
 1802 | -10/Exiles    | Met EX-BIN
 1822 | -10/Exiles    | Aligned with FarCom system
 1824 | -10/Exiles    | Given EX-Vault access code
 1861 | -10/Exiles    | Opened EX-Vault
 1877 | -10/Exiles    | Found AWS/Autocannon
 1914 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2016 | -10/Exiles    | Discovered new exit (range 14)
 2036 | -10/Exiles    | Left Exiles lab with AWS/Autocannon
 2036 | -10/Exiles    | Entered Mines
 2054 | -9/Mines      | Met a Derelict bent on vengeance
 2054 | -9/Mines      | Learned Materials non-interactive machine intel
 2081 | -9/Mines      | Found a hidden stash of uninstalled traps
 2355 | -9/Mines      | Learned location of 1 exit from Materials
 2400 | -9/Mines      | Discovered new exit (range 11)
 2509 | -9/Mines      | Entered Materials
 2509 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 2510 | -8/Materials  | Identified exit to Factory
 2511 | -8/Materials  | Loaded intel: 33 non-interactive machine locations
 2512 | -8/Materials  | Loaded intel: 12 terminal locations
 2513 | -8/Materials  | Discovered new exit (range 14)
 2598 | -8/Materials  | Entered Storage
 2810 | -8/Storage    | Build established: Skirmisher
 3501 | -8/Storage    | Discovered exit to Factory (range 16)
 3552 | -8/Storage    | Entered Factory
 3552 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3557 | -7/Factory    | Identified exit to DSF
 3557 | -7/Factory    | Entered DSF
 3558 | -7/DSF        | Joined Warlord attack on 0b10 via DSF
 3588 | -7/DSF        | Additional patrols routed to DSF
 3620 | -7/DSF        | Discovered new exit (range 16)
 3623 | -7/DSF        | Lost 5 allies
 3725 | -7/DSF        | Entered Factory
 3725 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 3730 | -6/Factory    | Build established: Scavenger-Skirmisher
 3873 | -6/Factory    | Identified exit to Garrison
 4277 | -6/Factory    | Lost 3 parts (2p1n)
 4775 | -6/Factory    | First assault squad dispatched
 4951 | -6/Factory    | Core integrity fell below 50%
 4995 | -6/Factory    | Lost 11 parts (3p2n3u3w)
 4997 | -6/Factory    | Core integrity fell below 20%
 5005 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
04933_ Lgt. Angular Momentum Engine destroyed.
04933_ System corrupted by crushing effect (+2).
04934_ System corrupted: Component data lost.
04936_ Critical hit (Smash).
04936_ Lgt. Treads destroyed.
04936_ System corrupted by crushing effect (+2).
04940_ Imp. Core Shielding destroyed.
04964_ Lgt. Ion Engine destroyed.
04967_ System corrupted: Energy discharge (-31).
04982_ System corrupted: Matter fused (-7).
04982_ K-01 Serf cleans the Matter Pump. <x2>
04995_ ECM Suite destroyed.
04996_ Penetrated by Slug.
04996_ Slug penetrates Wall.
04998_ System corrupted: Matter fused (-8).
05000_ Penetrated by Slug.
05001_ K-01 Serf cleans the Matter Pump.
05001_ Critical hit (Burn: +37).
05003_ Penetrated by Slug. <x2>
05003_ Sml. Storage Unit destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          44
Energy Capacity            260
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Core Shielding             30
Evasion (%)                40
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
GoHome()
No Signal
Significant Disruption
Tank
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              BurstCarbideTearclaws
  Manual?         0
Play Time         00:38:36
  Cumulative      5.8 hours
  Start           2024.07.02 @ 21:07:14
  End             2024.07.02 @ 21:43:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          11
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aeade997-edb9-420c-9d2e-49b09b94ad90