Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.19 @ 19:41:46 Player: Martoko Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (51) 255 Value Destroyed (1152) 1152 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4927 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 206/300 Energy 27/100 System Corruption 15% Temperature Cool (6) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Advanced Sensor Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Makeshift ECM Suite Proton Cannon Heavy Machine Gun Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Improved Cesium-ion Thruster > --- UTILITY ---------- Advanced Weight Redist. System Enhanced Optical Array Improved Terrain Scanner Terrain Scan Processor Reaction Control System System Shield > --- WEAPON ----------- Gauss Cannon Heavy Flail > --- INVENTORY -------- Deuterium Engine Makeshift ECM Suite System Shield Advanced Beam Cannon Improved Datajack [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Terrain Scan Processor Device Improved Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Power Shielding Weapon Heavy Flail Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . 1 . . . Propulsion 3 | . . . 2 . . . 1 Utility 4 | . . 2 . 1 . . 1 Weapon . | . . . . . . . . Parts Attached 112 | 10 11 24 35 8 4 . 20 Power 11 | 1 1 4 2 1 . . 2 Engine 7 | 1 1 4 . . . . 1 Core 4 | . . . 2 1 . . 1 Reactor . | . . . . . . . . Propulsion 27 | 2 2 9 9 . 1 . 4 Treads 7 | 2 2 2 1 . . . . Leg 6 | . . 4 1 . 1 . . Wheel . | . . . . . . . . Hover 5 | . . . 5 . . . . Flight 9 | . . 3 2 . . . 4 Utility 40 | 2 4 8 10 6 1 . 9 Device 25 | 1 1 4 7 4 1 . 7 Storage 2 | 1 1 . . . . . . Processor 6 | . . 2 2 . . . 2 Hackware 3 | . . . 1 2 . . . Protection 4 | . 2 2 . . . . . Artifact . | . . . . . . . . Weapon 34 | 5 4 3 14 1 2 . 5 Energy Gun 21 | 2 3 3 10 1 1 . 1 Energy Cannon 4 | . . . 1 . . . 3 Ballistic Gun 3 | 1 1 . . . . . 1 Ballistic Cannon 1 | . . . . . 1 . . Launcher 1 | . . . 1 . . . . Special Weapon 2 | 2 . . . . . . . Impact Weapon 2 | . . . 2 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 2 2 1 . . 1 Parts Lost 38 | . 3 9 6 1 3 . 16 Power 7 | . 1 2 1 . . . 3 Propulsion 13 | . . 4 2 . 2 . 5 Utility 10 | . . 1 2 1 1 . 5 Weapon 8 | . 2 2 1 . . . 3 Highest Loss Streak 15 | . 2 4 5 1 4 . 15 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 98 85 95 99 88 84 56 Engine 3 | . 13 9 . . . . . Core 7 | . . . 8 15 15 15 7 Treads 6 | . 27 11 . . . . . Leg 1 | . . 1 . . 4 . . Hover 10 | . . . 15 30 15 15 7 Flight 5 | . . 4 15 . . . 4 Device 15 | . 11 8 23 15 14 15 11 Storage 3 | . 14 9 . . . . . Processor 7 | . . 9 11 7 7 7 9 Hackware 4 | . . . . 14 15 15 5 Protection 2 | . 2 13 . . . . . Energy Gun 8 | . 11 16 11 7 . . . Ballistic Cannon 1 | . . . . . 6 7 3 Special Weapon 2 | . 14 . . . . . . Impact Weapon 3 | . . . 5 7 7 7 3 Naked Turns . | . . . . . . . . Heaviest Build 26 | 15 21 23 14 18 21 21 26 Greatest Support 40 | 40 40 40 38 38 32 22 25 Greatest Overweight (x) 7 | . 3 7 1 . 1 . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 5 5 5 5 5 Average Capacity 6 | 7 9 9 5 5 5 5 5 Most Carried 10 | 7 10 10 5 5 5 5 5 Average Carried 5 | 5 8 7 4 4 4 4 4 Final Capacity 10 | 8 10 5 5 5 5 5 5 Final Carried 10 | 7 10 5 5 5 5 5 5 Class Distribution -------------------- 34% | Mutant 30% | Scout 20% | Hacker-Mutant 8% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scout | -8/Materials Scout | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 1028 | 260 95 271 225 60 70 12 35 Remotely . | . . . . . . . . Salvage Created 1427 | 144 159 596 225 83 104 . 116 Parts 79 | 22 10 24 12 1 3 . 7 Haulers Intercepted 3 | . 1 1 1 . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 4 | . . . . . 3 1 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 32 | . 6 15 3 . 4 . 4 Melee 3 | . . . . . 2 . 1 Guns 20 | . 4 12 3 . 1 . . Cannons 4 | . 2 . . . . . 2 AOE 2 | . . 2 . . . . . Classes Destroyed 11 | 1 4 2 2 1 . . 1 Worker 4 | . . 3 1 . . . . Builder 1 | . 1 . . . . . . Tunneler 9 | 8 . . 1 . . . . Hauler 3 | . 1 1 1 . . . . Recycler 1 | . . . . 1 . . . Watcher 1 | . . . 1 . . . . Swarmer 14 | . 3 4 . . 4 . 3 Grunt 13 | . 3 8 2 . . . . Sentry 3 | . . 3 . . . . . Hunter 1 | . . . 1 . . . . Programmer 1 | . . . . . . . 1 Best Kill Streak 8 | 3 2 8 3 1 4 . 4 Combat Bots Only 5 | . 2 5 2 . 4 . 4 Max Kills in Single Turn 3 | 1 1 3 1 1 1 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 . . . . . Melee 1 | . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 474 | . 54 117 80 20 33 7 163 Missed 137 | . 11 31 22 8 10 3 52 Damage Taken 4825 | . 447 1261 833 145 347 59 1733 Core 1615 | . 44 339 272 30 74 . 856 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 47 | . 9 38 . . . . . Regen/Repaired (Parts) 153 | . 15 138 . . . . . Core Remaining (%) 66 | 100 82 15 50 . . 85 . Volleys Fired 155 | 21 38 46 31 . 3 2 14 Largest 2 | 2 2 2 2 . 1 1 2 Hottest 200 | 200 200 121 126 . 50 48 98 Shots Fired 263 | 42 75 75 51 . 3 2 15 Gun 194 | 28 40 75 46 . 3 . 2 Cannon 19 | . . . 4 . . 2 13 Launcher 1 | . . . 1 . . . . Special 49 | 14 35 . . . . . . Kinetic 18 | . 15 . . . . 2 1 Thermal 239 | 42 60 75 49 . . . 13 Explosive 1 | . . . 1 . . . . Electromagnetic 5 | . . . 1 . 3 . 1 Robot Hit Streak 11 | 6 8 11 7 . 5 1 7 Robot Miss Streak 4 | 2 4 3 3 . 2 3 1 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 148 | 15 34 49 26 3 5 1 15 Core Hits 63 | 8 11 26 9 . 3 1 5 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . 1 . . 1 1 . . Critical Strikes 12 | 1 2 6 1 1 1 . . Burn 9 | 1 1 6 1 . . . . Destroy 1 | . 1 . . . . . . Smash 2 | . . . . 1 1 . . Melee Attacks 58 | . . . 17 10 7 1 23 Impact 58 | . . . 17 10 7 1 23 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . 2 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3270 | 189 425 1158 635 204 165 12 482 Guns 1693 | 189 281 763 426 . 34 . . Cannons 270 | . . . . . . 12 258 Explosions 402 | . . 392 10 . . . . Melee 746 | . . . 199 204 131 . 212 Ramming 15 | . . 3 . . . . 12 Kinetic 98 | . 86 . . . . 12 . Thermal 1968 | 189 339 763 426 . . . 251 Explosive 402 | . . 392 10 . . . . Electromagnetic 41 | . . . . . 34 . 7 Impact 746 | . . . 199 204 131 . 212 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . . . . . . 15 Average Corruption 11 | . . . . . . . 11 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 14 | . . . . . . . 14 Message Errors 3 | . . . . . . . 3 Matter Fused 2 | . . . . . . . 2 Energy Discharges 2 | . . . . . . . 2 Parts Rejected 2 | . . . . . . . 2 Alerts 1 | . . . . . . . 1 Misdirections 4 | . . . . . . . 4 Overload Shots . | . . . . . . . . Overflow Damage 235 | . . 19 20 109 47 . 40 Projectiles 12 | . . . . . . . 12 Explosions 19 | . . 19 . . . . . Melee 204 | . . . 20 109 47 . 28 Knockbacks 2 | . . . . 1 . . 1 Impact 2 | . . . . 1 . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 162 | . . 157 . . . . 5 Shots 2 | . . 2 . . . . . Rammed 6 | . . 1 . . . . 5 Targets Rammed 6 | . . 1 . . . . 5 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 622 | 242 316 559 622 . 48 14 26 Average Temperature 149 | 84 111 203 224 . 27 10 14 Received Heat Transfer 966 | . 183 459 189 12 9 . 114 Effects 34 | 2 1 12 19 . . . . Shutdowns 2 | . . . 2 . . . . Energy Bleed 6 | 1 1 1 3 . . . . Interference 6 | 1 . . 5 . . . . Matter Decay 1 | . . 1 . . . . . Short Circuit 3 | . . 2 1 . . . . Damage (minor) 5 | . . 3 2 . . . . Damage (major) 9 | . . 4 5 . . . . Damage (core) 2 | . . 1 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions 10 | . . . 2 3 3 . 2 Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 12 | 1 2 9 . . . . . Heat Transferred 5295 | 629 929 2368 999 . . . 370 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Peak Influence 444 | 40 238 444 284 64 . . 214 Initial 187 | . 26 62 187 7 . . 75 Average 108 | 22 97 218 104 26 . . 110 Maximum Alert Level 2 | . 1 2 1 . . . 1 Low Security (%) 83 | 100 90 51 80 100 . . 98 Level 1 15 | . 9 43 19 . . . 1 Level 2 . | . . 4 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 1 4 5 2 . . 1 Investigation 6 | . . 2 3 1 . . . Extermination 2 | . . . . 1 . . 1 Reinforcement 5 | . 1 2 2 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 8 | . 3 4 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 106 | . 20 28 16 3 13 4 22 Peak Tracking Total 10 | . 5 6 4 2 4 4 10 Tactical Retreats 21 | . 2 2 4 1 6 1 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 4 | . . 3 . . . . 1 Max in Single Turn 2 | . . 2 . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 15 | . 4 3 5 1 . . 2 Terminals 11 | . 3 1 4 1 . . 2 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 1 . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 68 | . 22 10 25 6 . . 5 Successful 35 | . 14 3 14 2 . . 2 Failed 33 | . 8 7 11 4 . . 3 Catastrophic 7 | . 2 2 2 1 . . . Database Lockouts . | . . . . . . . . Manual 12 | . 3 1 5 . . . 3 Terminals 39 | . 7 3 18 6 . . 5 Fabricators . | . . . . . . . . Repair Stations 20 | . 15 5 . . . . . Recycling Units 7 | . . . 7 . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 2 . 8 2 . . 2 Record 2 | . . . 2 . . . . Open DSF 1 | . . . . . . . 1 Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 2 | . . . 1 . . . 1 Dispatch Records 1 | . . . 1 . . . . Surveillance Status 1 | . 1 . . . . . . Patrol Status 1 | . . . . 1 . . . Recall Investigation 1 | . . . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 15 | . 12 3 . . . . . Scan Component 8 | . 6 2 . . . . . Repair 6 | . 5 1 . . . . . Refit 1 | . 1 . . . . . . Recycling Unit Hacks 6 | . . . 6 . . . . Process 2 | . . . 2 . . . . Report Inventory 2 | . . . 2 . . . . Retrieve Matter 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 4 3 4 1 . . 2 Full Trace Events 6 | . . 2 3 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . 5 1 . . . . . Time 172 | . 136 36 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 130 | . . . 130 . . . . Retrieved Matter 130 | . . . 130 . . . . Retrieved Components 10 | . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 4604 | 373 693 682 1210 367 527 185 567 Spaces Moved 4911 | 175 304 518 1097 648 918 378 873 Core 119 | 19 1 10 . . . . 89 Treads 643 | 156 303 184 . . . . . Legs 61 | . . 16 45 . . . . Wheels . | . . . . . . . . Hover 3178 | . . . 742 648 918 378 492 Flight 910 | . . 308 310 . . . 292 Fastest Speed 32 | 50 160 37 34 43 43 46 32 Average Speed 63 | 148 160 95 52 43 52 46 43 Slowest Speed 400 | 160 200 400 120 43 106 46 195 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 5 | . . . 3 . . . 2 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 6 39 42 46 8 83 28 12 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched 3 | . . . . . 2 1 . Spaces Dug 55 | 3 13 . 21 6 . . 12 Terrain Destroyed 97 | 5 17 35 21 6 . 1 12 Melee 33 | . . . 15 6 . . 12 Projectile 23 | 5 17 . . . . 1 . AOE 41 | . . 35 6 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 5924 | 216 367 627 1657 719 946 386 1006 Wait 569 | . . 19 435 49 10 2 54 Move 4894 | 174 303 517 1090 647 917 377 869 Hop 5 | . . . 3 . . . 2 Pick Up 61 | 11 9 11 18 4 1 2 5 Fast Attach 44 | 3 5 4 16 . 2 . 14 Attach 41 | 4 2 12 11 4 2 . 6 Detach 18 | . 1 3 6 . 2 . 6 Swap 27 | 3 4 8 8 4 . . . Drop 46 | . 5 6 22 1 2 2 8 Fire 155 | 21 38 46 31 . 3 2 14 Melee 58 | . . . 17 10 7 1 23 Ram 6 | . . 1 . . . . 5 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 374 | -11/Scrapyard | Entered Materials 375 | -10/Materials | Build established: Mutant 775 | -10/Materials | Discovered new exit (range 12) 1008 | -10/Materials | Repaired Med. Laser 1008 | -10/Materials | Repaired Lgt. Treads 1008 | -10/Materials | Repaired Lgt. Treads 1008 | -10/Materials | Repaired Ion Engine 1040 | -10/Materials | Repaired Particle Gun? 1067 | -10/Materials | Entered another Materials area 1067 | -9/Materials | Evolved 2 slots: Utility x2 1411 | -9/Materials | Repaired Broken Lgt. Treads? 1545 | -9/Materials | Core integrity fell below 50% 1578 | -9/Materials | Core integrity fell below 20% 1592 | -9/Materials | Lost 4 parts (1p2n1w) 1713 | -9/Materials | Discovered new exit (range 8) 1749 | -9/Materials | Entered another Materials area 1749 | -8/Materials | Evolved 2 slots: Propulsion x2 2078 | -8/Materials | Lost 5 parts (1p2n1u1w) 2487 | -8/Materials | Build established: Scout 2959 | -8/Materials | Discovered new exit (range 3) 2959 | -8/Materials | Entered Factory 2959 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3163 | -7/Factory | Identified exit to Lower Caves 3326 | -7/Factory | Entered Lower Caves 3365 | -7/Lower Caves | Lost 4 parts (2n2u) 3453 | -7/Lower Caves | Build established: Hacker-Mutant 3470 | -7/Lower Caves | Learned 12 Factory zone layouts 3624 | -7/Lower Caves | Learned Factory garrison access intel 3840 | -7/Lower Caves | Discovered new exit (range 5) 3853 | -7/Lower Caves | Entered another Lower Caves area 3892 | -7/Lower Caves | Learned Factory terminal intel 3892 | -7/Lower Caves | Learned Factory security intel 3983 | -7/Lower Caves | Discovered new exit (range 13) 4038 | -7/Lower Caves | Entered Factory 4038 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4039 | -6/Factory | Identified exit to Factory 4041 | -6/Factory | Loaded intel: 28 terminal locations 4042 | -6/Factory | Loaded intel: 4 garrison access locations 4420 | -6/Factory | Core integrity fell below 50% 4427 | -6/Factory | System corruption reached 10% 4445 | -6/Factory | Lost 15 parts (3p4n5u3w) 4499 | -6/Factory | Core integrity fell below 20% 4605 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Current location identified: Factory >>Alert(Check) Current Alert Level: Low Security T-07 Excavator is excavating. Acquired Adv. Sensor Array. Connecting with DSF Access... System corrupted: Matter fused (-7). System corrupted: Energy discharge (-30). Acquired Thermic Laser. Dropped Thermic Laser. CJ/SSZQGENK7BZKGI6LG6WOQ5OKDLOYEKM|Q>MQK VTOL Module destroyed. System corrupted: Adv. Sensor Array rejected. Acquired Adv. Sensor Array. P-60 Hacker misfires. System corrupted: Adv. Sensor Array rejected. Acquired Adv. Sensor Array. JRFVLQUN0TTR704MTPKWIIXQ ALERT: Security rotation in progress. Slammed into P-60 Hacker. 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Challenges ------------ None Game ------ Seed WeightNeutronPerforator Manual? 0 Play Time 01:46:07 Cumulative 8.4 hours Start 2024.05.19 @ 15:21:29 End 2024.05.19 @ 19:41:46 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: bc546b49-a421-4cb9-b877-d89444815452