Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.24 @ 14:54:08 Player: Plexion Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (81) 405 Value Destroyed (1798) 1798 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (-2231) -2231 TOTAL SCORE: 4372 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -2831 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Hovering (63) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- Combat Airjet Combat Airjet Combat Airjet Zionite Glidesys I > --- UTILITY (6) ------ Medium Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- Flak Gun Flak Gun > --- INVENTORY (26) --- Combat Antigrav System Combat Antigrav System Zionite Biocell (1000) Zionite Biocell (1000) Zionite Biocell (1000) Experimental Matter Compressor (329) Zionite Weapon Casing Makeshift System Restoration Module Hacking Drone Bay (1/1) Storm Laser AWS/Thermal Improved EM Pulse Cannon Flak Gun 5H-AD0's Sniper Rifle Mini Grenade Launcher Plasma Cutter Axe Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Zionite Glidesys I > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Zionite Weapon Casing Zionite Light Carapace > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Zionite Light DM Reactor Zionite Glidesys I Zionite Glidesys I Combat Antigrav System Combat Antigrav System Zionite Biocell Zionite Biocell Zionite Biocell Experimental Matter Compressor Zionite Light Carapace Zionite Light Carapace Makeshift System Restoration Module Hacking Drone Bay Storm Laser AWS/Thermal Improved EM Pulse Cannon Flak Gun Flak Gun 5H-AD0's Sniper Rifle Mini Grenade Launcher Plasma Cutter Axe [Rating: 69] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun AWS/Thermal Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . . . 4 2 . . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . Utility 4 | . . . . . 3 1 . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 108 | 7 4 1 . 4 12 6 2 5 26 36 5 Power 8 | 1 1 . . . 1 . . . 1 3 1 Engine 5 | 1 1 . . . 1 . . . 1 1 . Core . | . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . 2 1 Propulsion 28 | 3 . . . 1 2 1 . . 9 10 2 Treads 8 | 2 . . . 1 2 1 . . 2 . . Leg 10 | . . . . . . . . . 7 3 . Wheel 1 | 1 . . . . . . . . . . . Hover 9 | . . . . . . . . . . 7 2 Flight . | . . . . . . . . . . . . Utility 32 | 1 2 . . . 4 1 2 . 8 14 . Device 5 | . . . . . 1 . 1 . 2 1 . Storage 7 | 1 2 . . . 1 . . . 2 1 . Processor 2 | . . . . . . 1 1 . . . . Hackware . | . . . . . . . . . . . . Protection 18 | . . . . . 2 . . . 4 12 . Artifact . | . . . . . . . . . . . . Weapon 40 | 2 1 1 . 3 5 4 . 5 8 9 2 Energy Gun 1 | . . . . . . . . . 1 . . Energy Cannon 5 | . . . . . . . . 2 2 1 . Ballistic Gun 22 | 2 1 . . 2 3 3 . 1 3 5 2 Ballistic Cannon . | . . . . . . . . . . . . Launcher 9 | . . 1 . 1 2 . . 2 1 2 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . . 1 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 1 . . . 3 8 . Parts Lost 28 | . . . . 1 1 . . . 9 12 5 Power 4 | . . . . . 1 . . . 1 1 1 Propulsion 14 | . . . . 1 . . . . 5 6 2 Utility 7 | . . . . . . . . . 2 3 2 Weapon 3 | . . . . . . . . . 1 2 . Highest Loss Streak 9 | . . . . 1 1 . . . 4 9 3 Average Slot Usage (%) 96 | . 92 100 100 100 97 95 100 100 95 91 86 Engine 9 | . 14 14 14 14 8 7 7 7 6 2 . Treads 24 | . 28 28 28 28 25 30 30 30 26 . . Leg 1 | . . . . . . . . . 2 10 . Hover 2 | . . . . . . . . . . 17 28 Device 2 | . . . . . . . 7 7 5 . . Storage 26 | . 20 28 28 28 26 23 23 23 28 30 30 Processor 1 | . . . . . . 3 7 7 1 . . Protection 6 | . . . . . 17 15 7 7 7 12 5 Energy Cannon 1 | . . . . . . . . 3 4 1 . Ballistic Gun 13 | . 28 22 14 14 15 13 15 9 5 6 14 Launcher 3 | . . 5 14 13 2 . . 1 . 1 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 102 | 12 42 42 41 41 68 70 68 72 80 102 78 Greatest Support 88 | 40 40 40 40 40 64 84 84 84 84 88 88 Greatest Overweight (x) 3 | 3 1 1 1 1 1 . . . 3 2 1 Average Overweight (x) . | . . 1 1 1 1 . . . . . . Largest Inventory Capacity 26 | 6 16 16 16 16 22 22 22 22 26 26 26 Average Capacity 20 | 5 10 16 16 16 21 22 22 22 25 26 26 Most Carried 26 | 4 10 16 16 16 22 22 22 21 26 26 25 Average Carried 18 | 2 6 15 15 15 17 21 21 21 23 25 23 Final Capacity 26 | 6 16 16 16 16 22 22 22 22 26 26 26 Final Carried 26 | 4 10 16 16 16 22 22 21 21 26 25 21 Class Distribution -------------------- 46% | Hauler-Mutant 38% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Matter Collected 2513 | 270 204 1 . 57 236 164 20 230 510 526 295 Remotely . | . . . . . . . . . . . . Salvage Created 2470 | . 482 8 . 193 218 166 . 170 766 467 . Parts 175 | . 23 2 . 12 15 12 . 8 77 26 . Haulers Intercepted 3 | . 2 . . . 1 . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . 4 . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 51 | . 10 2 . 7 3 3 . 10 3 13 . Melee 2 | . . . . . . . . . . 2 . Guns 21 | . 10 . . 1 . 3 . 1 2 4 . Cannons 2 | . . . . . . . . . 1 1 . AOE 26 | . . 2 . 6 3 . . 9 . 6 . Classes Destroyed 15 | . 4 . . 3 2 1 . . 3 2 . Worker 2 | . . . . 1 1 . . . . . . Builder 2 | . . . . . 2 . . . . . . Hauler 3 | . 2 . . . 1 . . . . . . Recycler 1 | . 1 . . . . . . . . . . Watcher 1 | . . . . . 1 . . . . . . Swarmer 13 | . 5 2 . . . . . 6 . . . Grunt 17 | . 5 . . 5 2 2 . 3 . . . Brawler 2 | . . . . 1 1 . . . . . . Duelist 2 | . . . . 1 . . . 1 . . . Sentry 1 | . . . . . . 1 . . . . . Zionite 28 | . . . . . . . . . 28 . . Z-Light 5 | . . . . . . . . . . 5 . Tinkerer 2 | . . . . . . . . . 2 . . Assembled 8 | . . . . . . . . . . 8 . Mutant 1 | . . . . . . . . . 1 . . Best Kill Streak 6 | . 3 2 . 4 5 2 . 6 5 3 . Combat Bots Only 6 | . 3 2 . 3 3 2 . 6 1 3 . Max Kills in Single Turn 2 | . 1 1 . 2 2 1 . 2 2 2 . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . 1 . 2 1 . . 2 . 2 . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed 3 | . . . . . . . . . 2 1 . Imprinter (-7/Zion) 99-TNT (-7/Zion) 5H-AD0 (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Damage Taken 5982 | . 331 126 . 181 139 277 . 384 1156 2606 782 Core 787 | . 19 58 . 10 . 12 . 13 24 494 157 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 88 | 100 . . . 65 100 . . . . . . Volleys Fired 199 | . 41 2 . 14 17 10 . 20 60 35 . Largest 2 | . 2 1 . 2 2 2 . 2 1 2 . Hottest 69 | . 40 30 . 50 40 46 . 46 65 69 . Shots Fired 346 | . 82 2 . 21 28 20 . 25 124 44 . Gun 238 | . 82 . . 13 22 20 . 10 65 26 . Cannon 55 | . . . . . . . . . 48 7 . Launcher 53 | . . 2 . 8 6 . . 15 11 11 . Special . | . . . . . . . . . . . . Kinetic 174 | . 82 . . 13 22 20 . 10 1 26 . Thermal 112 | . . . . . . . . . 112 . . Explosive 53 | . . 2 . 8 6 . . 15 11 11 . Electromagnetic 7 | . . . . . . . . . . 7 . Robot Hit Streak 33 | . 14 . . 6 7 12 . 13 33 5 . Robot Miss Streak 9 | . 3 2 . 1 5 1 . 2 4 9 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . Autonomous 64 | . . . . . . . . . 64 . . Shots Hit Robots 253 | . 44 . . 11 14 20 . 14 102 48 . Core Hits 172 | . 24 2 . 17 14 7 . 18 43 47 . Critical Hits 2 | . . . . . . . . . 2 . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . 2 . . Melee Attacks 104 | . . . . . . 4 . . 76 24 . Impact . | . . . . . . . . . . . . Slashing 104 | . . . . . . 4 . . 76 24 . Piercing . | . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . 2 . . . 7 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8309 | . 489 94 . 652 539 473 . 1085 3058 1919 . Guns 2942 | . 489 . . 76 100 265 . 143 1605 264 . Cannons 1079 | . . . . . . . . . 949 130 . Explosions 2975 | . . 94 . 574 429 . . 942 492 444 . Melee 1289 | . . . . . . 208 . . . 1081 . Ramming 24 | . . . . 2 10 . . . 12 . . Kinetic 1352 | . 489 . . 76 100 265 . 143 15 264 . Thermal 2539 | . . . . . . . . . 2539 . . Explosive 2975 | . . 94 . 574 429 . . 942 492 444 . Electromagnetic 130 | . . . . . . . . . . 130 . Impact . | . . . . . . . . . . . . Slashing 1289 | . . . . . . 208 . . . 1081 . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . 2 . . . . . 5 5 Average Corruption 3 | . . . . 2 . . . . . 5 5 Corruption Purged . | . . . . . . . . . . . . Effects 21 | . . . . 8 . . . . . 7 6 Message Errors 5 | . . . . 2 . . . . . 2 1 Matter Fused 4 | . . . . . . . . . . 2 2 Heat Flow Errors 5 | . . . . 3 . . . . . 1 1 Energy Discharges 2 | . . . . 1 . . . . . . 1 Data Loss (minor) 3 | . . . . 2 . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . 1 . Targeting Errors 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 367 | . . . . . . 153 . 56 35 123 . Projectiles 46 | . . . . . . . . . 32 14 . Explosions 78 | . . . . . . . . 56 3 19 . Melee 243 | . . . . . . 153 . . . 90 . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 363 | . . . . 63 74 . . 33 110 83 . Shots 12 | . . . . 2 2 . . 2 3 3 . Rammed 5 | . . . . 1 3 . . . 1 . . Targets Rammed 5 | . . . . 1 3 . . . 1 . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 325 | . 12 . . 266 12 12 . 1 315 325 182 Average Temperature 81 | . 3 . . 62 4 5 . 1 87 128 28 Received Heat Transfer 1374 | . 96 . . 24 36 87 . 27 72 798 234 Effects 1 | . . . . . . . . . 1 . . Matter Decay 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . . Heat Transferred 2583 | . . . . . . . . . 2583 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Peak Influence 177 | . 177 50 . 150 129 100 . . . . . Initial 32 | . . 21 . . 7 32 . . . . . Average 51 | . 70 18 . 76 55 44 . . . . . Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . . . . Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 5 | . 1 1 . 1 1 . . . . . 1 Investigation 2 | . 1 1 . . . . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 2 | . . . . 1 1 . . . . . . Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Distress Signals 2 | . 1 . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 128 | . 21 5 . 5 8 4 . 9 35 17 24 Peak Tracking Total 15 | . 4 3 . 3 4 2 . 5 4 6 15 Tactical Retreats 15 | . 1 . . . . 1 . . 5 4 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Traps Triggered . | . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Disabled 6 | . . . . . 3 . . . 1 2 . Max in Single Turn 2 | . . . . . 2 . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Accessed 10 | . 4 1 2 . 2 1 . . . . . Terminals 7 | . 4 . . . 2 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 23 | . 11 1 2 . 6 3 . . . . . Successful 9 | . 5 1 2 . . 1 . . . . . Failed 14 | . 6 . . . 6 2 . . . . . Catastrophic 3 | . 1 . . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 25 | . 9 . 1 . 7 3 . . 5 . . Terminals 20 | . 11 . . . 6 3 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 4 | . 1 1 2 . . . . . . . . Record 1 | . . . 1 . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 5 | . 4 . . . . 1 . . . . . Terminals 5 | . 4 . . . . 1 . . . . . Track 3 | . 3 . . . . . . . . . . Botnet 1 | . . . . . . 1 . . . . . Operators 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . 4 . . . 2 1 . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total Allies 2 | . . . . 1 . . . . . 1 . Largest Group 1 | . . . . 1 . . . . . 1 . Highest-Rated Group 118 | . . . . 31 . . . . . 118 . Highest-Rated Ally 118 | . . . . 31 . . . . . 118 . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . 2 2 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Turns Passed 8546 | 81 882 967 606 771 629 556 494 527 1993 870 170 Spaces Moved 5133 | 45 425 528 336 399 326 322 324 313 1048 828 239 Core 21 | 21 . . . . . . . . . . . Treads 3927 | 24 425 528 336 399 326 322 324 313 930 . . Legs 283 | . . . . . . . . . 118 165 . Wheels . | . . . . . . . . . . . . Hover 902 | . . . . . . . . . . 663 239 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 170 152 152 152 135 63 63 Average Speed 146 | 150 166 180 180 180 171 152 152 152 153 79 65 Slowest Speed 220 | 200 180 180 180 180 180 152 152 152 220 170 142 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 54 | 5 80 91 69 68 29 11 53 54 85 70 35 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 4 | . . 1 1 . . . . 1 1 . . Known Exits Taken 3 | . . . . . . 1 1 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . . 1 1 . Scrap Searched 11 | . . 1 . 1 . . 2 4 3 . . Spaces Dug 63 | . . . . 23 16 2 . . 2 20 . Terrain Destroyed 270 | . . 5 . 79 32 2 . 68 16 68 . Melee 4 | . . . . . . 2 . . . 2 . Projectile . | . . . . . . . . . . . . AOE 266 | . . 5 . 79 32 . . 68 16 66 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total 5730 | 55 529 544 340 432 367 365 326 337 1235 949 251 Wait 77 | . 41 . . 13 1 14 . . 1 . 7 Move 5122 | 44 424 527 335 398 325 321 323 312 1047 827 239 Hop . | . . . . . . . . . . . . Pick Up 59 | 3 11 10 2 1 9 5 . . 9 9 . Fast Attach 29 | 7 1 . . . 1 . . . 8 12 . Attach 34 | . . . . 2 4 2 1 . 10 11 4 Detach 13 | 1 . . . 1 . . 1 . 6 4 . Swap 45 | . 3 1 . 2 7 4 1 5 8 13 1 Drop 43 | . 8 4 3 . . 5 . . 9 14 . Fire 199 | . 41 2 . 14 17 10 . 20 60 35 . Melee 104 | . . . . . . 4 . . 76 24 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 5 | . . . . 1 3 . . . 1 . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 9) 311 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 3) 711 | -10/Materials | Discovered new exit (range 11) 711 | -10/Materials | Discovered new exit (range 12) 964 | -10/Materials | Entered Mines 965 | -10/Mines | Assembled infested the area 986 | -10/Mines | Met 8R-AWN 1098 | -10/Mines | Discovered new exit (range 5) 1433 | -10/Mines | Discovered new exit (range 15) 1508 | -10/Mines | Discovered new exit (range 2) 1577 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1581 | -10/Mines | Found Prototype Device 1654 | -10/Mines | Learned 2 Materials zone layouts 1669 | -10/Mines | Learned location of Storage (-7) 1774 | -10/Mines | Met a Derelict shopkeep closing up shop 1931 | -10/Mines | Entered Exiles 1975 | -10/Exiles | Welcomed by 8R-AWN 2005 | -10/Exiles | Met EX-HEX 2108 | -10/Exiles | Met EX-DEC 2143 | -10/Exiles | Learned location of Zion (-7) 2274 | -10/Exiles | Met EX-BIN 2296 | -10/Exiles | Aligned with FarCom system 2297 | -10/Exiles | Given EX-Vault access code 2346 | -10/Exiles | Opened EX-Vault 2361 | -10/Exiles | Found AWS/Thermal 2397 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2515 | -10/Exiles | Discovered new exit (range 12) 2537 | -10/Exiles | Left Exiles lab with AWS/Thermal 2537 | -10/Exiles | Entered Mines 2537 | -9/Mines | Discovered new exit (range 8) 3295 | -9/Mines | Discovered new exit (range 6) 3298 | -9/Mines | Received a Mining Laser from a helpful Derelict 3308 | -9/Mines | Entered Materials 3308 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3314 | -8/Materials | Identified Exp. Sensor Array 3600 | -8/Materials | Build established: Hauler-Mutant 3811 | -8/Materials | Discovered new exit (range 4) 3937 | -8/Materials | Entered Factory 3937 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4453 | -7/Factory | Discovered new exit (range 5) 4463 | -7/Factory | Identified exit to Lower Caves 4493 | -7/Factory | Entered Lower Caves 4525 | -7/Lower Caves | Learned 8 Factory zone layouts 4597 | -7/Lower Caves | Learned location of 1 exit from Factory 4810 | -7/Lower Caves | Discovered new exit (range 11) 4824 | -7/Lower Caves | Encountered a Warlord checkpoint 4986 | -7/Lower Caves | Identified exit to Lower Caves 4987 | -7/Lower Caves | Entered another Lower Caves area 4997 | -7/Lower Caves | Discovered new exit (range 15) 5368 | -7/Lower Caves | Learned Factory terminal intel 5490 | -7/Lower Caves | Discovered new exit (range 14) 5513 | -7/Lower Caves | Identified exit to Zion 5514 | -7/Lower Caves | Entered Zion 5623 | -7/Zion | Discovered new exit (range 13) 5900 | -7/Zion | Given the Hacking Drone Bay 5906 | -7/Zion | Found Prototype Device 5907 | -7/Zion | Identified Hacking Drone Bay 5966 | -7/Zion | Given A8's code to call for help 5966 | -7/Zion | Learned location of Armory (-4) 6056 | -7/Zion | Rebuked by Imprinter 6284 | -7/Zion | Learned 4 Factory zone layouts 6368 | -7/Zion | Received a visual enhancement algorithm 6459 | -7/Zion | Learned Factory non-interactive machine intel 6497 | -7/Zion | Found Prototype Energy Gun 6865 | -7/Zion | Attacked by Zionites 7045 | -7/Zion | Destroyed Imprinter 7075 | -7/Zion | Extracted access codes from Imprinter's data core 7102 | -7/Zion | Lost 4 parts (2n2u) 7252 | -7/Zion | 99-TNT came to Zion's defense 7284 | -7/Zion | Destroyed 99-TNT 7307 | -7/Zion | Found Prototype Device 7307 | -7/Zion | Identified Exp. Shock Absorption System 7323 | -7/Zion | Found Hvy. Reactive Plating 7477 | -7/Zion | Opened final containment barrier to the Deep Caves 7498 | -7/Zion | Discovered new exit (range 3) 7498 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7507 | -7/Zion | Entered Deep Caves 7509 | -7/Deep Caves | Met 5H-AD0 7538 | -7/Deep Caves | Build established: Scavenger-Mutant 7549 | -7/Deep Caves | Destroyed 5H-AD0 7569 | -7/Deep Caves | Found Prototype Ballistic Gun 7569 | -7/Deep Caves | Identified 5H-AD0's Sniper Rifle 7586 | -7/Deep Caves | Found Prototype Device 7586 | -7/Deep Caves | Identified Exp. ECM Suite 7768 | -7/Deep Caves | Found Prototype Protection 7768 | -7/Deep Caves | Identified Zio. Heavy Carapace 7829 | -7/Deep Caves | Core integrity fell below 50% 7873 | -7/Deep Caves | Lost 9 parts (1p5n2u1w) 7902 | -7/Deep Caves | Found Prototype Protection 7902 | -7/Deep Caves | Identified Zio. Weapon Casing 8373 | -7/Deep Caves | Discovered new exit (range 6) 8377 | -7/Deep Caves | Entered Proximity Caves 8404 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8421 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8445 | -6/Proximity Caves | Core integrity fell below 20% 8482 | -6/Proximity Caves | Lost 3 parts (1n2u) 8547 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08451_ Penetrated by Slug. 08453_ C-30 ARC bursts open, deploying its payload. 08453_ G-67 Veteran unfolds itself. 08453_ L-41 Fighter unfolds itself. 08453_ B-48 Gladiator unfolds itself. 08453_ G-50 Soldier unfolds itself. 08453_ M-28 Smith unfolds itself. 08471_ =&GRH5H2OOZUXQDSDXB==PK6GX4I=R 08472_ Slug penetrates Abandoned Machinery. 08472_ Slug penetrates Wall. 08484_ Zio. Glidesys I destroyed. 08484_ Slug penetrates Wall. 08488_ Penetrated by Slug. 08489_ Zio. Light DM Reactor destroyed. 08491_ Penetrated by Slug. 08494_ System corrupted: Heat flow error (+204). 08512_ Acquired 108 matter. 08514_ Acquired 120 matter. 08515_ System corrupted: Component data lost. 08519_ Acquired 67 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????##########??????????????????????????????????? | | ?????# #??????????????????????????????????? | | ?????# #??????????????????????????????????? | | ?????# """" #???????###????????????????????????? | | ##???# """" #???????? ##??????????????????????? | | ##### """" #???????? ##?????????????????????? | | "" #????????? ##????????????????????? | | "" #####????? ##???????????????????? | | ##### """ # #?????# #???????????????????? | | #### "" #?????## #???????????????????? | | ??# ####### #???????????????????? | | ??# ## ##???????????????????? | | ??# ###### ### l ###????????????????????? | | ??## #????## #?# ## ##########??????????????? | | ???## ##?????##?# ## #??????????????? | | ????# #????????# ## #??????????????? | | ????# #????????# ### "l " #??????????????? | | #???# #####?????# #?# ""g""" #??????????????? | | ##??# #### ##???? #?# g"" """" #??????????????? | | #??# ##?## #?# " "" #??????????????? | | #??# ### ### #### gg #??????????????? | | #???# ### ## $ #??????????????? | | #???# ## ## ########??????????????? | | ????# ## #?????????????????????? | | ##### " " ## ###@ #?????????????????????? | | " " " %## ### #?????????????????????? | | ####" " ## #?????????????????????? | | ###### ##??# ## #?????????????????????? | | ??#### ##???## ## #???????????????????? | | ??# #?????# ### #??????????????????? | | ??## #????###? ## ##??????????????????? | | ??## #???????# ### ##???????????????????? | | #??## ##??????? ##? #????????????????????? | | #???###???????# ??? #????????????????????? | | #????????????? ??# #???????????????????? | | #????????????####??# #??????????????????? | | ##??????????????????## #??????????????????? | | ?????????????????????# ##### %??????????????????? | | ?????????????????????# #???? ??????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 40 Power Shielding 33 Weapon Shielding 100 Evasion (%) 52 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimatterPulseMultirail Manual? 0 Play Time 01:00:49 Cumulative 144.8 hours Start 2020.12.24 @ 13:43:49 End 2020.12.24 @ 14:54:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 179 Rogue 92 Adventurer 87 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 59 Gallery% 69 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 201b0123-30f0-4cd3-b767-3dd60e0b5911