Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.22 @ 23:50:09 Player: Cogchaaaan Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (171) 855 Value Destroyed (5494) 5494 Prototype IDs (79) 1580 Alien Tech Used (9) 1800 Bonus (7535) 7535 TOTAL SCORE: 28364 Bonus ------- High Alert Combat Kills 579 Follower Combat Kills 1333 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 972 Used Core Reset Matrix 3000 Friendly Fire -549 Cogmind --------- Core Integrity 0/1600 Matter 425/425 Energy 98/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (7) ---- Advanced Cooling System Improved Dynamic Insulation System Transdimensional Reconstructor Subatomic Replicator Heavy Disruptor Cannon Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Improved Energy Well Enhanced Optical Array Advanced Targeting Computer Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Phase Shifter Zionite Shade Armor Advanced Point Defense System System Mapper System Mapper > --- WEAPON ----------- Core Stripper > --- INVENTORY -------- Advanced Cooling System Improved Dynamic Insulation System Transdimensional Reconstructor Subatomic Replicator Warp Gun Heavy Disruptor Cannon Enhanced Nova Cannon Fusion Bomb Launcher [Rating: 171] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Mapper Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Perforator Launcher Grenade Launcher Impact Weapon Core Stripper Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . 2 . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . Utility 10 | . . . . . 2 . . . . 2 . . . . . . . . . . . 2 . . . . 1 . 1 . . 2 . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 161 | 8 3 4 19 . 20 13 . . 1 7 1 3 . . 1 2 5 1 . 4 . 2 . . 5 . 5 4 7 14 5 10 17 Power 14 | 1 . 1 1 . 2 . . . . 2 . 1 . . . . 1 . . 1 . . . . . . 1 . . . 1 . 2 Engine 9 | 1 . 1 1 . 1 . . . . 2 . . . . . . 1 . . . . . . . . . . . . . 1 . 1 Core 3 | . . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Propulsion 40 | 2 2 1 9 . 9 4 . . 1 1 . . . . . . 1 . . . . . . . 1 . 2 . 1 2 . 2 2 Treads 18 | . 2 1 8 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 20 | . . . 1 . 2 4 . . 1 1 . . . . . . 1 . . . . . . . 1 . 2 . 1 2 . 2 2 Utility 70 | 2 1 . 1 . 5 5 . . . 3 . 2 . . . 1 3 . . 3 . 2 . . 4 . 2 1 6 9 3 8 9 Device 34 | 1 . . 1 . . 2 . . . 1 . 2 . . . 1 2 . . 1 . 1 . . 3 . 1 . 5 6 2 1 4 Storage 8 | 1 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 . Processor 10 | . . . . . 2 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 4 1 Hackware 9 | . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . 1 . 1 2 1 1 . Protection 9 | . . . . . 2 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 37 | 3 . 2 8 . 4 4 . . . 1 1 . . . 1 1 . 1 . . . . . . . . . 3 . 3 1 . 4 Energy Gun 7 | 2 . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Cannon 9 | . . . 1 . . 1 . . . 1 . . . . . . . 1 . . . . . . . . . 2 . . . . 3 Ballistic Gun 9 | 1 . 1 5 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Launcher 4 | . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Special Melee Weapon 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . . 3 . 4 . . . . 2 . . . . . . . . . 3 . . . . 3 . . 4 2 8 2 . 4 Parts Lost 41 | . . 2 2 . . . . . 1 2 . . . . . 1 . . . . . . . . . 1 . . . . 3 . 29 Power 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Propulsion 13 | . . 1 . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . 9 Utility 20 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . 1 . 16 Weapon 5 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Highest Loss Streak 13 | . . 2 1 . . . . . 1 2 . . . . . 1 . . . . . . . . . 1 . . . . 2 . 13 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 10 | 2 4 4 14 15 14 9 10 10 9 9 9 10 10 10 10 9 9 10 9 10 10 8 9 9 9 9 8 8 7 8 9 9 8 Power . | . 1 . . 1 . 1 1 1 1 1 2 2 2 2 2 2 1 2 2 1 1 1 1 1 1 1 1 1 1 1 . . . Propulsion 2 | 1 2 1 2 4 6 2 2 2 1 1 2 2 2 2 2 2 1 1 1 1 1 1 2 2 2 2 2 2 1 1 . . . Utility 3 | . . 1 5 4 4 5 5 5 5 3 4 4 4 4 4 3 4 5 5 5 5 3 3 3 3 3 1 1 1 1 2 2 2 Weapon 2 | . . 1 4 5 2 1 2 2 1 1 1 2 2 2 2 1 1 2 1 2 2 1 2 2 1 1 1 1 2 2 3 4 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 36 | . . 1 8 . 12 1 . . . 3 . . . . . . . . . . . 2 . . 1 . 2 2 . 1 . 1 2 Power 3 | . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Propulsion 11 | . . . 2 . 4 . . . . 1 . . . . . . . . . . . 1 . . 1 . 1 1 . . . . . Utility 8 | . . 1 3 . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . . . . Weapon 10 | . . . 3 . 5 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Tool/Special 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Average Slot Usage (%) 93 | . 99 100 99 100 99 85 92 92 93 91 94 93 93 93 93 86 87 88 88 86 82 83 84 84 87 88 87 85 84 86 84 87 72 Engine 6 | . 14 14 10 11 6 . . . . . . . . . . . 5 5 5 4 . . . . 3 5 4 . . . 2 4 1 Core 2 | . . . . . 2 7 7 7 7 5 6 6 6 6 6 6 4 5 5 5 5 5 5 5 5 5 1 . . . . . . Treads 14 | . 13 28 32 33 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15 | . . . . . . 37 38 38 38 33 33 33 33 33 33 33 34 35 35 35 35 31 31 31 31 31 31 28 30 30 30 28 21 Device 12 | . 14 14 11 11 9 14 15 15 14 12 13 13 13 13 13 13 11 11 11 11 11 15 15 15 14 15 18 19 16 16 14 11 5 Storage 8 | . 14 14 11 11 9 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 8 7 Processor 5 | . . . . . 9 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 9 10 10 10 10 9 9 8 8 8 15 19 Hackware 2 | . . . . . . . . . . 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 7 8 10 8 8 Protection 3 | . . . . . 8 . . . . 5 6 6 6 6 6 6 5 5 5 5 5 4 5 5 5 5 4 3 4 4 4 4 3 Energy Gun 1 | . 14 7 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . 3 11 8 . . . 1 . . . . . . . . . . . . . . . . . . 3 . 4 3 4 2 Ballistic Gun 10 | . 14 15 27 21 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 6 7 7 7 6 6 6 6 6 . . . . . . . . . . . . . . . 1 4 3 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . 5 6 5 5 5 5 5 5 5 5 5 4 4 4 4 2 . . . Peak Build Rating 171 | 7 7 8 20 19 31 41 38 38 42 53 53 51 51 56 52 54 64 64 64 66 60 75 70 70 78 80 98 127 143 160 151 162 171 Average Rating 47 | 5 6 7 16 18 23 34 38 38 38 45 49 50 51 51 51 51 58 59 59 59 60 70 70 70 72 73 94 107 136 135 142 154 145 On Entrance 59 | . 7 7 8 19 19 31 38 38 38 38 49 49 51 51 51 49 53 59 59 59 60 60 70 70 70 74 74 98 120 122 148 138 156 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 55 | 12 27 31 38 38 41 22 20 20 23 24 24 25 25 25 26 25 30 30 30 29 27 28 28 28 30 29 30 40 40 48 46 50 55 Greatest Support 62 | 20 40 40 60 60 62 25 25 25 25 25 25 25 25 25 25 25 30 30 30 30 30 30 30 30 30 30 41 41 41 61 56 56 56 Greatest Overweight (x) 3 | 3 1 . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 8 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 22 12 Average Capacity 12 | 7 14 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 11 Most Carried 15 | 4 6 6 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 12 12 12 Average Carried 10 | 2 4 4 14 15 14 9 10 10 9 9 9 9 10 9 10 9 9 9 9 9 10 9 10 10 9 9 9 9 7 9 10 11 10 Final Capacity 15 | 8 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 7 Final Carried 15 | 3 5 6 15 15 15 10 10 10 9 10 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 9 10 8 10 9 12 7 Class Distribution -------------------- 32% | Scavenger-Gunner 28% | Scout 15% | Mutant 4% | Alien-Ninja 4% | Gunner 4% | Infiltrator-Ninja 3% | Hacker-Ninja 3% | Alien-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Sprinter | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Warlord Scout | -3/Proximity Caves Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -3/Quarantine Hacker-Ninja | -2/Research Hacker-Ninja | -2/Testing Hacker-Ninja | -2/Section 7 Alien-Ninja | -1/Access Alien-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Matter Collected 5126 | 296 118 236 903 54 882 130 20 . . 170 . 135 88 20 48 90 60 154 20 130 31 59 32 68 195 74 . 166 76 240 . 440 191 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7041 | 119 431 228 1420 58 1730 101 . . . 149 187 138 . . . 109 60 . . 248 . . . 272 288 66 . 142 152 157 . 363 623 Parts 329 | 10 28 13 91 5 83 3 . . . 7 . 6 . . . 8 8 . . 1 . . . 5 15 4 . 3 6 4 . 10 19 Haulers Intercepted 15 | . 2 . 5 . 6 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Recyclers Shooed 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . . . . . 5 . . 4 . 5 . 1 . . . 5 . 2 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 118 | . 13 14 28 6 25 . . . . . 1 . . . . 5 . . . . . . . 1 11 4 . . . . . . 10 Melee 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 Guns 51 | . 13 6 20 2 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 16 | . . . 2 2 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 45 | . . 8 6 2 3 . . . . . 1 . . . . 5 . . . . . . . . 11 4 . . . . . . 5 Classes Destroyed 19 | 2 6 1 3 . 1 . . . . . 1 . . . . 1 . . . . . . . 1 2 . . . . . . . 1 Worker 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Builder 5 | . . . 1 . 1 . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Tunneler 4 | 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 15 | . 2 . 5 . 6 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Recycler 11 | 1 . 1 1 . 1 1 . . . . . 1 . . . . . . . . . . . . . . . 1 1 1 . 2 . Mechanic 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 4 | . 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 17 | . 1 . 5 . 4 1 . . . 2 . 1 . . . . . . . . . . . . . . . . . . . 1 2 Swarmer 49 | . 8 3 9 6 3 . . . . . . . . . . 5 . . . . . . . . 6 4 . . . . . . 5 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Grunt 33 | . 5 2 11 . 12 . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Sentry 16 | . . . 8 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hunter 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Compactor 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Assembled 9 | . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 11 | 3 6 5 4 3 4 1 . . . 1 1 2 . . . 4 2 . . . . . . 1 11 4 . 1 1 1 . 1 5 Combat Bots Only 11 | . 6 3 4 3 4 . . . . . 1 . . . . 4 . . . . . . . 1 11 4 . . . . . . 5 Max Kills in Single Turn 5 | 1 1 2 2 1 2 1 . . . 1 1 1 . . . 2 1 . . . . . . 1 4 3 . 1 1 1 . 1 5 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 1 2 1 2 . . . . . 1 . . . . 2 . . . . . . . . 3 3 . . . . . . 5 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Hostile Shots Fired 864 | . 74 45 103 38 75 39 . . 6 1 . 13 5 . . 10 1 1 10 . 10 . 6 16 . 11 . 20 . 2 30 15 333 Missed 364 | . 32 5 27 11 30 27 . . 3 1 . 10 2 . . 2 . . 6 . 7 . 4 10 . 5 . 9 . 1 16 6 150 Intercepted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Hits 500 | . 42 40 76 27 45 12 . . 3 . . 3 3 . . 8 1 1 4 . 3 . 2 6 . 6 . 11 . 1 14 9 183 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Projectile 499 | . 42 40 76 27 45 12 . . 3 . . 3 3 . . 8 1 1 4 . 3 . 2 6 . 6 . 11 . 1 14 9 182 AOE 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Critical Strikes 25 | . . . 3 . 5 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 2 2 11 Actively Blocked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Part Disruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 9239 | . 375 534 911 218 680 118 . . 58 173 21 31 50 . . 185 18 16 29 . 43 . 19 123 . 176 . 247 . 44 621 273 4276 Core 2276 | . 73 92 143 15 32 41 . . 27 25 . 14 . . . 17 . . . . 21 . 19 39 . 43 . 40 . . 20 26 1589 Absorbed by Shields 282 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282 Redirected to Shielding 161 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161 Ignored by Resistances 200 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200 Regen/Repaired (Parts) 868 | . 56 . 124 . 94 . . . . 46 . . . . 163 . 36 . . . . . . . 17 . . 122 . . . 210 . Core Remaining (%) 85 | 100 . 34 . 60 94 . . . 90 . . . . . . 93 . . . . 97 . . . . 91 . 96 . . 98 . . Volleys Fired 410 | 16 60 34 90 9 85 1 . . 11 10 9 . . 1 . 5 2 1 1 . . 3 . . 7 6 . 7 1 . 14 18 19 Largest 3 | 2 2 2 3 3 3 1 . . 1 1 1 . . 1 . 1 1 1 1 . . 1 . . 1 1 . 1 1 . 1 1 2 Hottest 233 | 70 70 70 115 114 114 65 . . 65 90 90 . . 90 . 43 90 90 90 . . 90 . . 43 90 . 113 113 . 113 113 233 Shots Fired 854 | 32 122 57 258 19 249 1 . . 11 10 9 . . 1 . 5 2 1 1 . . 3 . . 7 6 . 6 1 . 15 18 20 Gun 608 | 32 122 44 236 10 164 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 197 | . . . 17 5 82 1 . . 11 10 4 . . 1 . . 2 1 1 . . 3 . . . 1 . 6 1 . 15 18 18 Launcher 49 | . . 13 5 4 3 . . . . . 5 . . . . 5 . . . . . . . . 7 5 . . . . . . 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 504 | 16 61 26 227 10 164 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 294 | 16 61 18 26 5 82 1 . . 11 10 4 . . 1 . . 2 1 1 . . 3 . . . 1 . 6 1 . 15 18 11 Explosive 49 | . . 13 5 4 3 . . . . . 5 . . . . 5 . . . . . . . . 7 5 . . . . . . 2 Electromagnetic 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Robot Hit Streak 17 | 4 10 6 11 9 17 . . . . . 8 . . . . 2 . . . . . . . . 4 5 . . . . . . 3 Robot Miss Streak 4 | 2 4 2 3 1 3 . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 512 | 19 74 31 153 7 154 5 . . . 6 5 2 . . . 2 4 . . 5 . 2 . 6 2 3 . 2 2 1 . 4 23 Core Hits 273 | 7 28 24 68 6 61 2 . . . 3 5 2 . . . 13 3 . . 2 . . . 3 27 4 . 1 1 1 . 1 11 Critical Kills 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 19 | 1 6 1 4 . 1 . . . . . . . . . . . 1 . . 2 . . . 1 . . . . . . . . 2 Burn 6 | 1 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 6 | . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Impale 4 | . . . . . . . . . . . . . . . . . 1 . . 2 . . . 1 . . . . . . . . . Melee Attacks 281 | . . . . . . 23 . . 2 17 . 9 5 1 . . 23 3 2 5 . 21 1 12 6 8 12 19 3 14 18 44 33 Kinetic 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 144 | . . . . . . 20 . . 2 15 . 9 5 1 . . . . . . . . . . . . . . . 4 18 44 26 Piercing 125 | . . . . . . . . . . . . . . . . . 23 3 2 5 . 21 1 12 6 8 12 19 3 10 . . . Sneak Attacks 18 | . . . . . . 2 . . . 4 . 1 . . . . 3 . . . . . . . . . . 1 2 1 . 3 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16047 | 200 788 780 2564 219 3058 162 . . . 241 900 121 . . . 819 303 . . 454 . 84 . 356 1471 464 . 149 189 80 . 577 2068 Guns 4830 | 200 779 284 1956 79 1532 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1884 | . . . 294 69 1341 . . . . . . . . . . . . . . . . . . . . . . . . . . . 180 Explosions 5334 | . . 455 312 67 180 . . . . . 900 . . . . 819 . . . . . . . . 1471 464 . . . . . . 666 Melee 3938 | . . . . . . 162 . . . 241 . 121 . . . . 303 . . 454 . 84 . 356 . . . 149 189 80 . 577 1222 Ramming 61 | . 9 41 2 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4154 | 60 263 132 1846 79 1532 . . . . . . . . . . . . . . . . . . . . . . . . . . . 242 Thermal 2672 | 140 516 152 404 69 1341 . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Explosive 5334 | . . 455 312 67 180 . . . . . 900 . . . . 819 . . . . . . . . 1471 464 . . . . . . 666 Electromagnetic 130 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2081 | . . . . . . 162 . . . 241 . 121 . . . . . . . . . . . . . . . . . . . 577 980 Piercing 1615 | . . . . . . . . . . . . . . . . . 303 . . 454 . 84 . 356 . . . 149 189 80 . . . Highest Corruption 14 | . 1 1 . . . . . . . . 5 5 5 5 5 . . . . . 1 . . 2 2 . . 1 . . 8 1 14 Average Corruption 2 | . 1 1 . . . . . . . . 5 5 5 5 5 . . . . . 1 . . 1 2 . . 1 . . 8 1 4 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 71 | . 9 12 . . . . . . . . 2 8 3 4 2 . . . . . . . . . . . . 4 . . 10 4 13 Message Errors 21 | . 2 3 . . . . . . . . 1 . 2 3 . . . . . . . . . . . . . 1 . . 5 1 3 Matter Fused 20 | . 3 4 . . . . . . . . . 4 . 1 1 . . . . . . . . . . . . 1 . . 1 1 4 Heat Flow Errors 7 | . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 1 2 Energy Discharges 6 | . 2 1 . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 4 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . 1 Data Loss (major) 5 | . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 2 Misfires 5 | . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1161 | . . . 1 22 26 34 . . . 54 . . . . . 4 57 . . . . . . 180 49 55 . . 27 . . 274 378 Projectiles 29 | . . . 1 22 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 129 | . . . . . 20 . . . . . . . . . . 4 . . . . . . . . 49 55 . . . . . . 1 Melee 1003 | . . . . . . 34 . . . 54 . . . . . . 57 . . . . . . 180 . . . . 27 . . 274 377 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 150 | . . 21 . . . . . . . . 21 . . . . 68 . . . . . . . . . 40 . . . . . . . Shots 4 | . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . Rammed 8 | . . 4 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 10 | . 1 5 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 321 | 100 162 321 284 6 93 30 3 3 220 175 200 129 20 60 150 25 214 108 135 58 126 8 . . . 12 10 . 6 6 240 190 115 Average Temperature 39 | 42 52 130 47 4 19 9 3 3 95 28 71 15 10 21 52 10 56 26 33 22 46 4 . . . 9 3 . 4 3 44 26 27 Received Heat Transfer 1221 | . 84 186 336 . 405 24 . . 12 . . . . . . . 9 . . . . . . . . . . 72 . 9 27 . 57 Effects 4 | . . 1 . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Interference 4 | . . 1 . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . 2 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 6031 | 481 1813 518 703 111 2368 . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 54 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Maximum Alert Level 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 4 Low Security (%) 88 | 100 100 100 83 100 95 100 . . . 100 100 100 . . . . 100 . . . . 100 . . . . . 100 100 100 100 86 3 Level 1 5 | . . . 16 . 4 . . . . . . . . . . . . . . . . . . . . . 28 . . . . 13 15 Level 2 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 . . . . . 20 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1447 | 10 120 78 242 169 230 104 . . . 55 28 108 . . . . 105 . . . . 17 . . . . 507 181 68 75 169 304 1447 Initial 507 | . . 9 16 84 15 100 . . . . 16 . . . . . 100 . . . . 15 . . . . 507 150 63 27 24 93 188 Average 121 | . 19 9 122 68 114 68 . . . 8 12 55 . . . . 30 . . . . 1 . . . . 404 148 54 53 73 146 881 Influence Increases 8550 | 20 365 209 951 308 943 272 . . . 211 22 227 132 . . 240 86 . 150 5 45 33 30 40 350 135 532 112 26 128 360 489 2129 Destroy 0b10 Robot/C 2900 | . 260 100 580 200 520 . . . . . . . 40 . . 180 . . . . . . . 20 280 80 . . . . . . 640 Destroy 0b10 Robot/NC 355 | 20 25 15 70 . 80 10 . . . 15 . 10 . . . . 15 . . 5 . 5 . 10 . . . 5 5 5 . 20 40 Destroy Leader 608 | . 56 20 180 30 152 2 . . . 6 . 2 . . . 20 . . . . . . . 10 . 10 . . . . . 4 116 Allied During Kill 595 | . . 8 21 43 52 . . . . . . . 2 . . 40 . . . . . . . . 70 . . . . . . . 359 Successful Hack 211 | . 24 . 45 . 31 18 . . . 21 . 13 . . . . 14 . . . . . . . . . . . . . . 39 6 Disable Machine 390 | . . . 15 15 45 15 . . . 30 . . . . . . . . . . . . . . . . . 45 . 105 75 . 45 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Destroy Structure 996 | . . 66 25 20 18 17 . . . 19 22 7 . . . . 42 . . . . 28 . . . . 22 32 6 18 60 156 438 Advance Influence 450 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 450 . . . . . . Partial Spotted 630 | . . . . . 30 75 . . . 30 . . . . . . . . . . . . . . . . 45 30 15 . 120 90 195 Lose Combat Pursuer 1365 | . . . 15 . 15 135 . . . 90 . 195 90 . . . 15 . 150 . 45 . 30 . . 45 15 . . . 105 180 240 Influence Decreases 7325 | 20 339 191 777 485 764 434 52 6 . 164 69 131 116 102 10 80 246 . 35 120 20 53 35 35 35 370 348 269 89 132 249 349 1200 Entered New Map 1375 | . . 17 28 134 26 120 22 6 . . 31 . 36 22 10 . 60 . . 115 . 10 3 . 5 320 28 119 49 22 21 63 108 Time Decay 4566 | 20 259 155 582 351 678 294 30 . . 159 20 131 60 80 . 70 186 . 30 5 20 43 32 35 30 40 170 150 40 110 198 286 302 Search Patrol Dispatched 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 . . . . . . Lost Part 384 | . . 19 20 . . . . . . 5 . . . . . 10 . . . . . . . . . 10 . . . . 30 . 290 Lost Ally 663 | . . . 40 . 60 20 . . . . 18 . 20 . . . . . 5 . . . . . . . . . . . . . 500 Purge Threat 187 | . 80 . 107 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 4 . 3 . 2 2 . . . 1 . 4 . . . . 2 . 1 . . . . . . . 4 1 . 1 6 5 7 Investigation 13 | . 3 . 1 . 1 . . . . . . 2 . . . . . . . . . . . . . . 2 . . . 1 1 2 Extermination 15 | . . . . . . 2 . . . 1 . 1 . . . . 2 . . . . . . . . . 1 . . 1 1 3 3 Reinforcement 11 | . 1 . 2 . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . 2 1 1 Assault 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Distress Signals 12 | . . 1 2 . 2 1 . . . 1 . . . . . . 1 . . . . . . . 1 1 . . . . . . 2 Communications Jammed 51 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 13 1 . 7 6 23 Distress Signals 51 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 13 1 . 7 6 23 Times Spotted 369 | . 23 14 44 11 38 15 . . 1 7 6 17 7 . . 9 2 1 8 . 3 4 2 1 22 9 3 14 1 2 25 18 62 Peak Tracking Total 18 | . 6 3 5 4 5 4 . . 1 4 5 6 11 . . 6 2 3 11 . 3 3 2 1 9 5 2 8 1 2 11 9 18 Tactical Retreats 41 | . . . 1 . 1 5 . . . 3 . 4 2 . . . 1 . 4 . 1 . 1 . . 3 1 . . . 4 5 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Traps Triggered 22 | . 3 . 2 . 2 2 . . . 2 . 3 . . . . 1 . . . . . . . . . . 1 . . . 1 5 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Disabled 30 | . . . 2 1 3 1 . . . 2 . . . . . . . . . . . . . . . . . 3 . 7 6 . 5 Max in Single Turn 2 | . . . 1 1 1 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 1 . 2 Garrison Access 10 | . . . . . 1 1 . . . 1 . 1 . . . . 2 . . . . . . . . . 1 1 . . 1 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Accessed 112 | . 11 . 14 . 13 14 . 4 . 12 . 11 . 1 . . 6 . . 4 . 1 . . 4 . 3 5 . 1 3 3 2 Terminals 52 | . 8 . 9 . 9 9 . . . 6 . 5 . . . . . . . . . . . . . . . 1 . . 3 . 2 Fabricators 10 | . . . . . . 2 . . . 3 . 2 . . . . 1 . . . . . . . . . 2 . . . . . . Repair Stations 9 | . 1 . 1 . 1 . . . . 1 . . . . . . 2 . . . . . . . . . . 1 . 1 . 1 . Recycling Units 11 | . 2 . 2 . 1 2 . . . 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . 2 . 1 . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . 1 . Garrison Access 10 | . . . . . 1 1 . . . 1 . 2 . . . . 2 . . . . . . . . . 1 1 . . . 1 . Total Hacks 272 | . 26 . 35 . 36 27 . 28 . 30 . 21 . 1 . . 9 . . 17 . 2 . . 13 . 4 8 . 1 4 5 5 Successful 178 | . 15 . 23 . 17 10 . 28 . 18 . 10 . 1 . . 6 . . 17 . 2 . . 13 . 4 6 . . 3 4 1 Failed 93 | . 10 . 12 . 19 17 . . . 12 . 11 . . . . 3 . . . . . . . . . . 2 . 1 1 1 4 Catastrophic 16 | . 1 . 2 . 2 4 . . . 3 . 3 . . . . . . . . . . . . . . . . . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 189 | . 11 . 15 . 11 12 . . . 11 . 6 . . . . 26 . . . . 15 . . 1 . 8 18 2 12 12 17 12 Terminals 124 | . 18 . 22 . 27 19 . . . 18 . 10 . . . . . . . . . . . . . . . 1 . . 4 . 5 Fabricators 18 | . . . . . . 3 . . . 7 . 3 . . . . 2 . . . . . . . . . 3 . . . . . . Repair Stations 25 | . 4 . 6 . 4 . . . . 2 . . . . . . 3 . . . . . . . . . . 3 . 1 . 2 . Recycling Units 21 | . 4 . 3 . 2 4 . . . 1 . 5 . . . . 2 . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . 4 . 2 . . . . . . . . . . . . . . . . 2 . . . . . 2 . . . 1 . Garrison Access 14 | . . . . . 1 1 . . . 2 . 3 . . . . 2 . . . . . . . . . 1 2 . . . 2 . Terminal Hacks 96 | . 5 . 9 . 7 3 . 28 . 5 . 3 . 1 . . . . . 17 . . . . 13 . . 1 . . 3 . 1 Record 25 | . . . . . . . . 11 . . . . . . . . . . . 5 . . . . 8 . . 1 . . . . . Part Schematic 15 | . . . 1 . . . . 10 . . . . . . . . . . . 4 . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 1 . 2 . 2 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 11 | . . . . . . . . 3 . . . . . . . . . . . 4 . . . . 4 . . . . . . . . Open Door 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . 3 . . Branch Access Points 5 | . . . 1 . 1 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 9 | . 1 . 2 . 1 1 . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 10 | . . . . . . 1 . . . 4 . 1 . . . . 1 . . . . . . . . . 3 . . . . . . Network Status 6 | . . . . . . 1 . . . 2 . 1 . . . . 1 . . . . . . . . . 1 . . . . . . Load Schematic 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Build 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 21 | . 3 . 5 . 4 . . . . 2 . . . . . . 2 . . . . . . . . . . 3 . . . 2 . Scan Component 12 | . 2 . 3 . 2 . . . . 1 . . . . . . 1 . . . . . . . . . . 2 . . . 1 . Repair 9 | . 1 . 2 . 2 . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . . 1 . Recycling Unit Hacks 9 | . 3 . 2 . 1 . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . Retrieve Components 9 | . 3 . 2 . 1 . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . 4 . 2 . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . 1 . Insert Component 6 | . . . 2 . 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 . Analyze 4 | . . . 2 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 9 | . . . . . 1 1 . . . 1 . 1 . . . . 2 . . . . . . . . . 1 1 . . . 1 . Seal Access 9 | . . . . . 1 1 . . . 1 . 1 . . . . 2 . . . . . . . . . 1 1 . . . 1 . Unauthorized Hacks 23 | . 4 . 3 . 2 5 . . . 5 . 3 . . . . 1 . . . . . . . . . . . . . . . . Terminals 17 | . 4 . 3 . 2 4 . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . Assimilate 4 | . 1 . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 13 | . 3 . 3 . 2 2 . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . 1 . . . 2 . 2 . . . . 1 . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabnet 4 | . . . . . . 1 . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 72 | . 8 . 12 . 11 10 . . . 9 . 10 . . . . 2 . . . . . . . . . . 3 . 1 1 3 2 Full Trace Events 4 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 4 . . . . . . . . 5 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 87 | . . . 3 . 1 . . 10 . . . . . . . . . . . 4 . 1 . . . . . 22 . 9 14 . 23 Parts Built 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Time 171 | . . . . . . . . . . 95 . . . . . . . . . . . . . . . . 76 . . . . . . Total Part Build Rating 10 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . 5 . . . . . . Parts Repaired 9 | . 1 . 2 . 2 . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . . 1 . Time 289 | . 26 . 68 . 64 . . . . 38 . . . . . . 38 . . . . . . . . . . 22 . . . 33 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 26 | . 10 . 7 . 6 . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 12 | . . . . . . 2 . . . 2 . . 2 . . 1 . 1 1 . . 1 . . 2 . . . . . . . . Non-combat 4 | . . . . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Combat 8 | . . . . . . . . . . . . . 2 . . 1 . 1 1 . . 1 . . 2 . . . . . . . . Robot Hacks Applied 4 | . . . . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . find_chute 3 | . . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . check_alert 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Fabnet Peak Effective % 7 | . . . . . . . . . 3 3 3 3 3 3 3 7 7 7 7 7 5 5 5 5 5 1 1 1 . . . . . Autooverrided 8 | . . . . . . . . . . . . . 2 . . 1 . 1 1 . . 1 . . 2 . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total Allies 55 | . . 2 . 4 . 2 . . . . 1 . 2 . 4 1 . 1 1 . . 1 . . 7 . . . . . . 2 27 Largest Group 14 | . . 2 2 4 3 1 . . . . 1 . 1 . 4 5 . . . . . 1 . . 5 . . . . . . 1 14 Highest-Rated Group 1530 | . . 39 39 71 40 10 . . . . 31 . 12 . 153 165 . . . . . 42 . . 287 . . . . . . 269 1530 Highest-Rated Ally 269 | . . 31 31 31 16 10 . . . . 31 . 12 . 40 40 . . . . . 42 . . 64 . . . . . . 269 269 Zionite Dispatches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 STAY 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 278 | . . . 8 11 53 . . . . . 17 . 3 . . 17 . 3 . . . 3 . . 22 . . . . . . . 141 Total Damage 9616 | . . . 126 106 488 . . . . . 268 . 45 . . 470 . 46 . . . 95 . . 422 . . . . . . . 7550 Kills 47 | . . . 1 4 2 . . . . . . . 2 . . 4 . . . . . 1 . . 3 . . . . . . . 30 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Active Infowar (turns) 10930 | 21 1173 1193 583 . . 630 62 21 122 587 78 316 143 168 592 149 568 175 172 94 112 434 129 108 364 248 349 303 94 233 419 631 659 Optics 3970 | . . . . . . . . . . . . . . . . . . . . . . 433 129 108 364 248 349 303 94 233 419 631 659 Sensors 6911 | . . . . . . 630 62 21 122 540 78 309 134 164 585 131 564 169 160 93 91 433 120 77 161 234 349 297 93 215 407 626 46 Terrain 36 | . . . . . . . . . . . . . . . . . 36 . . . . . . . . . . . . . . . . Structural 7026 | . . . . . . 578 62 21 112 587 78 316 143 168 592 69 429 175 172 87 112 434 129 108 364 248 349 303 94 214 409 625 48 Seismic 2970 | 21 1173 1193 583 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triangulation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Jamming 2264 | . . . . . . . . . . . . . . . . . . . . . . 20 . . . . 344 303 94 233 419 631 220 ECM 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Robot Analysis Total 9 | . 1 . 2 . 2 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . 1 . . 2 . 1 . . . . 1 2 . . 2 1 . 1 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 30 | . . . . . . . . . . . . . . . . . 7 . . . . 4 . . . . 2 5 . 3 3 4 2 Main Access 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Guard Positions 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unaware Analyses 5 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . 1 . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Turns Passed 16645 | 178 1175 1208 2410 1012 2667 641 62 21 122 587 78 316 143 168 592 157 581 175 172 94 112 434 129 108 364 248 349 303 94 233 419 631 662 Spaces Moved 24239 | 87 562 386 1195 615 1375 1875 235 84 330 1351 135 958 501 580 1391 343 1297 375 345 201 372 923 354 336 861 473 866 753 209 531 1279 1664 1397 Core 21 | 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Treads 3862 | . 291 386 1195 615 1375 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 346 | 75 271 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 20010 | . . . . . . 1875 235 84 330 1351 135 958 501 580 1391 343 1297 375 345 201 372 923 354 336 861 473 866 753 209 531 1279 1664 1388 Fastest Speed 7 | 50 120 160 160 160 158 25 25 25 24 24 24 24 24 24 24 24 20 20 20 20 20 20 20 20 20 20 18 22 22 7 12 12 12 Average Speed 45 | 125 169 160 160 160 159 25 25 25 24 24 24 24 24 24 24 24 20 20 20 20 20 20 20 20 20 20 19 22 22 20 17 17 24 Slowest Speed 240 | 200 190 160 160 160 240 25 25 25 27 24 24 24 24 24 94 24 20 20 20 20 20 20 20 20 20 20 22 22 22 22 21 88 101 Overloaded Moves 399 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 205 52 125 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 128 | . . . . . . 15 1 . 2 7 . 11 3 . . . 13 . . . 2 4 . . 2 . 6 3 2 . 11 5 41 Potential Cave-ins 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 15 3 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 59 | 5 97 83 96 94 84 57 44 69 54 38 79 34 60 73 90 51 33 59 49 60 57 13 68 59 88 80 30 90 11 54 73 51 36 Regions Visited 33 Branch Regions 21 Pre-discovered Areas 8 | . . . . . . . . 1 1 . . . . . 1 . . 1 . 3 . . 1 . . . . . . . . . . Known Exits Taken 26 | . . . 1 . . 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . 1 . 2 . . 2 . 1 . . . 2 1 1 1 . 3 2 . 3 . 1 1 . 3 . . . . . . . Spaces Dug 250 | . . . . . . 17 . . 2 19 4 7 3 2 . . 21 4 3 . . 15 1 . 6 8 11 18 2 6 25 57 19 Terrain Destroyed 723 | . . 107 22 32 12 17 . . 2 19 42 7 3 2 . 61 21 4 3 . . 15 1 . 63 67 11 18 2 6 26 57 103 Melee 182 | . . . . . . 16 . . 2 9 . 7 3 1 . . 19 3 2 . . 12 1 . 6 7 11 12 1 6 11 39 14 Projectile 71 | . . . . . . 1 . . . 10 4 . . 1 . . 2 1 1 . . 3 . . . 1 . 6 1 . 15 18 7 AOE 470 | . . 107 22 32 12 . . . . . 38 . . . . 61 . . . . . . . . 57 59 . . . . . . 82 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total 28346 | 123 677 923 1509 626 1660 2001 236 83 354 1578 171 1018 510 604 1644 410 1555 466 440 242 404 1123 407 350 1030 603 1016 843 248 621 1402 1886 1583 Wait 2753 | 8 42 488 145 . 112 57 3 . 9 168 23 16 4 18 248 55 207 84 86 17 30 167 49 2 81 103 127 47 10 33 64 126 124 Move 23960 | 86 561 385 1194 614 1374 1845 232 83 326 1338 134 935 494 579 1390 342 1270 374 344 200 367 914 353 335 856 472 853 746 204 530 1257 1653 1320 Hop 118 | . . . . . . 14 1 . 1 6 . 11 3 . . . 13 . . . 2 4 . . 2 . 6 3 2 . 9 5 36 Pick Up 112 | 4 5 4 23 . 20 5 . . . 9 . 2 . . . . 3 . . 1 . 3 . . 4 2 4 5 1 3 2 10 2 Fast Attach 152 | 7 1 1 20 . 20 2 . . . 7 1 2 . . 1 . 4 . . 8 . . . . 3 1 3 5 10 15 19 9 13 Attach 80 | . 3 2 3 . 2 7 . . 2 8 2 . . 1 . 3 4 1 1 1 . 4 . . 3 4 3 2 5 . 5 2 12 Detach 46 | . . . 1 . 1 1 . . 1 5 2 . . 1 . 2 4 1 1 . . 2 . . 2 3 . 2 1 3 3 1 9 Swap 96 | 1 1 2 6 2 11 6 . . 2 . . 3 4 3 3 3 4 2 5 1 5 3 4 1 3 2 1 . . 9 1 5 3 Drop 179 | 1 3 2 26 . 33 10 . . . 10 . 4 . . 2 . 3 . . 9 . 2 . . 6 2 7 7 11 14 9 13 5 Fire 410 | 16 60 34 90 9 85 1 . . 11 10 9 . . 1 . 5 2 1 1 . . 3 . . 7 6 . 7 1 . 14 18 19 Melee 281 | . . . . . . 23 . . 2 17 . 9 5 1 . . 23 3 2 5 . 21 1 12 6 8 12 19 3 14 18 44 33 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 10 | . 1 5 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 92 | . . . . . . 30 . . . . . 36 . . . . 18 . . . . . . . . . . . . . 1 . 7 Rewire 57 | . . . . . . . . . . . . . . . . . . . . . . . . . 57 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research -2/Testing (discovered 3 exits: *Acc / *Sec / *Frg) -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 1 exit: *Sur) History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 15) 179 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 15) 278 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 571 | -10/Materials | Repaired Aluminum Leg 595 | -10/Materials | Discovered new exit (range 4) 859 | -10/Materials | Discovered new exit (range 5) 1011 | -10/Materials | Central database locked down 1119 | -10/Materials | Discovered new exit (range 4) 1354 | -10/Materials | Entered Mines 1424 | -10/Mines | Assembled infested the area 1818 | -10/Mines | Core integrity fell below 50% 1991 | -10/Mines | Discovered new exit (range 14) 2086 | -10/Mines | Identified exit to Subcaves 2462 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2540 | -10/Mines | Discovered new exit (range 11) 2562 | -10/Mines | Entered Materials 2562 | -9/Materials | Accompanied by 2 allies 2562 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2567 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2843 | -9/Materials | Discovered new exit (range 3) 2965 | -9/Materials | Build established: Scavenger-Gunner 3058 | -9/Materials | Discovered new exit (range 13) 3373 | -9/Materials | Discovered new exit (range 16) 3959 | -9/Materials | Identified exit to Mines 4203 | -9/Materials | Repaired Imp. Ion Engine 4240 | -9/Materials | Repaired Broken Lgt. Treads 4766 | -9/Materials | Discovered new exit (range 16) 4972 | -9/Materials | Entered Mines 5027 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5214 | -9/Mines | Discovered new exit (range 7) 5306 | -9/Mines | Discovered new exit (range 13) 5549 | -9/Mines | Received a Mining Laser from a helpful Derelict 5984 | -9/Mines | Entered Materials 5984 | -8/Materials | Accompanied by 3 allies 5984 | -8/Materials | Evolved 2 slots: Utility x2 6012 | -8/Materials | Identified exit to Storage 6694 | -8/Materials | Discovered new exit (range 10) 6837 | -8/Materials | Repaired Lgt. Armor Plating 7068 | -8/Materials | Discovered new exit (range 5) 7863 | -8/Materials | Discovered new exit (range 8) 8374 | -8/Materials | Build established: Gunner 8504 | -8/Materials | Repaired Lgt. Nuclear Core 8651 | -8/Materials | Entered Factory 8651 | -7/Factory | Evolved 2 slots: Propulsion x2 8652 | -7/Factory | Identified exit to Lower Caves 8889 | -7/Factory | Discovered new exit (range 16) 8898 | -7/Factory | Identified exit to Factory 8952 | -7/Factory | Build established: Scout 9177 | -7/Factory | Discovered exit to Factory (range 15) 9209 | -7/Factory | Discovered exit to Factory (range 5) 9292 | -7/Factory | Entered Lower Caves 9299 | -7/Lower Caves | Learned Factory emergency access door positions 9333 | -7/Lower Caves | Learned Factory stockpile data 9350 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 9354 | -7/Lower Caves | Identified exit to Data Miner 9354 | -7/Lower Caves | Entered Data Miner 9354 | -7/Data Miner | Discovered new exit (range 7) 9359 | -7/Data Miner | Met Data Miner 9364 | -7/Data Miner | Learned location of Section 7 (-2) 9364 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9368 | -7/Data Miner | Received God Mode back door access code from Data Miner 9375 | -7/Data Miner | Identified exit to Proximity Caves 9375 | -7/Data Miner | Entered Proximity Caves 9393 | -6/Proximity Caves | Spotted B-75 Beast 9443 | -6/Proximity Caves | Learned location of Zion (-6) 9467 | -6/Proximity Caves | Discovered exit to Factory (range 9) 9497 | -6/Proximity Caves | Entered Factory 9497 | -6/Factory | Evolved 2 slots: Utility x2 9823 | -6/Factory | Repaired Lgt. Nuclear Core 9860 | -6/Factory | Identified exit to Lower Caves 10027 | -6/Factory | Fabricated Imp. Hacking Suite? 10043 | -6/Factory | Discovered new exit (range 8) 10084 | -6/Factory | Manually triggered Chute Trap 10084 | -6/Factory | Sucked down chute 10084 | -6/Factory | Entered Waste 10085 | -6/Waste | Met a frightened Derelict 10099 | -6/Waste | EMP discharged 10103 | -6/Waste | Spotted C-40 Crusher 10106 | -6/Waste | Spotted C-40 Crusher 10106 | -6/Waste | Spotted C-40 Crusher 10111 | -6/Waste | Spotted C-40 Crusher 10122 | -6/Waste | Destroyed C-40 Crusher 10142 | -6/Waste | Spotted C-40 Crusher 10142 | -6/Waste | Spotted C-40 Crusher 10160 | -6/Waste | Discovered new exit (range 12) 10162 | -6/Waste | Identified exit to Factory 10162 | -6/Waste | Entered Factory 10326 | -6/Factory | Discovered new exit (range 11) 10329 | -6/Factory | Identified exit to Factory 10478 | -6/Factory | Entered Lower Caves 10577 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10609 | -6/Lower Caves | Discovered new exit (range 5) 10619 | -6/Lower Caves | Identified exit to Lower Caves 10621 | -6/Lower Caves | Entered another Lower Caves area 10634 | -6/Lower Caves | Encountered a Warlord checkpoint 10737 | -6/Lower Caves | Learned 4 Factory zone layouts 10777 | -6/Lower Caves | Discovered new exit (range 7) 10778 | -6/Lower Caves | Identified exit to Zion 10789 | -6/Lower Caves | Entered Zion 10792 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 10807 | -6/Zion | Learned location of Warlord (-4) 10811 | -6/Zion | Discovered new exit (range 13) 10817 | -6/Zion | Found CR-A16's Pointy Stick 10835 | -6/Zion | System corruption cleaned by Quarantine Array 11068 | -6/Zion | Visited the Megawrench Repair Shop 11068 | -6/Zion | Megawrench repaired 7 parts 11095 | -6/Zion | Met Imprinter 11099 | -6/Zion | Imprinted 11101 | -6/Zion | Declared Zion's savior 11379 | -6/Zion | Identified exit to Proximity Caves 11381 | -6/Zion | Entered Proximity Caves 11381 | -5/Proximity Caves | Accompanied by 4 allies 11383 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11535 | -5/Proximity Caves | Discovered exit to Factory (range 15) 11538 | -5/Proximity Caves | Entered Factory 11538 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 11539 | -5/Factory | Identified exit to Upper Caves 11762 | -5/Factory | Repaired Lgt. Nuclear Core 11782 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 11799 | -5/Factory | Retrieved Zion intel report: Main Access 11799 | -5/Factory | Identified exit to Factory 11806 | -5/Factory | Spotted B-75 Beast 11934 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 11944 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 12011 | -5/Factory | Retrieved Zion intel report: Guard Positions 12046 | -5/Factory | Retrieved Zion intel report: Active Garrisons 12072 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 12119 | -5/Factory | Entered Upper Caves 12120 | -5/Upper Caves | Encountered a Warlord checkpoint 12191 | -5/Upper Caves | Learned location of Armory (-4) 12280 | -5/Upper Caves | Discovered new exit (range 8) 12284 | -5/Upper Caves | Identified exit to Upper Caves 12294 | -5/Upper Caves | Entered another Upper Caves area 12310 | -5/Upper Caves | Spotted B-75 Beast 12413 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12449 | -5/Upper Caves | Learned Factory garrison access intel 12465 | -5/Upper Caves | Discovered new exit (range 9) 12466 | -5/Upper Caves | Identified exit to Zhirov 12466 | -5/Upper Caves | Entered Zhirov 12469 | -5/Zhirov | Discovered new exit (range 3) 12473 | -5/Zhirov | Met Zhirov 12481 | -5/Zhirov | Learned location of Quarantine (-3) 12481 | -5/Zhirov | Learned location of Testing (-2) 12481 | -5/Zhirov | Learned location of Command (-1) 12487 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12490 | -5/Zhirov | Found Alien Artifact 12490 | -5/Zhirov | Identified Integrated Reactor 12490 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12544 | -5/Zhirov | Found Alien Artifact 12559 | -5/Zhirov | Identified exit to Proximity Caves 12560 | -5/Zhirov | Entered Proximity Caves 12605 | -4/Proximity Caves | Learned Research emergency access door positions 12663 | -4/Proximity Caves | Discovered exit to Factory (range 13) 12672 | -4/Proximity Caves | Entered Factory 12672 | -4/Factory | Evolved 2 slots: Utility x2 12673 | -4/Factory | Identified exit to Armory 12674 | -4/Factory | Loaded intel: 3 garrison access locations 12705 | -4/Factory | Retrieved Zion intel report: Branch Access 12705 | -4/Factory | Identified exit to Upper Caves 12708 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 12741 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 12793 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 13106 | -4/Factory | Entered Upper Caves 13125 | -4/Upper Caves | Encountered a Warlord checkpoint 13216 | -4/Upper Caves | Discovered new exit (range 8) 13217 | -4/Upper Caves | Identified exit to Upper Caves 13235 | -4/Upper Caves | Entered another Upper Caves area 13291 | -4/Upper Caves | Encountered a Warlord checkpoint 13323 | -4/Upper Caves | Discovered new exit (range 15) 13343 | -4/Upper Caves | Identified exit to Warlord 13343 | -4/Upper Caves | Entered Warlord 13350 | -4/Warlord | System corruption cleaned by Quarantine Array 13430 | -4/Warlord | Opened Warlord's prototype stash 13440 | -4/Warlord | Found Prototype Device 13440 | -4/Warlord | Identified Exp. Focal Shield 13447 | -4/Warlord | Found Prototype Hackware 13471 | -4/Warlord | Visited the Vortex Lab 13476 | -4/Warlord | Warlord's base attacked by MAIN.C 13484 | -4/Warlord | Rebuked by Warlord 13676 | -4/Warlord | Warlord forces counterattacked 13705 | -4/Warlord | Discovered new exit (range 12) 13707 | -4/Warlord | Destroyed 11 combat bots 13707 | -4/Warlord | Identified exit to Proximity Caves 13707 | -4/Warlord | Entered Proximity Caves 13710 | -3/Proximity Caves | Spotted B-86 Titan 13784 | -3/Proximity Caves | Spotter reported a threat 13861 | -3/Proximity Caves | Spotter reported a threat 13861 | -3/Proximity Caves | Spotter reported a threat 13952 | -3/Proximity Caves | Discovered new exit (range 6) 13955 | -3/Proximity Caves | Identified exit to Research 13955 | -3/Proximity Caves | Entered Research 13955 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14101 | -3/Research | Found Fusion Bomb Launcher 14130 | -3/Research | Fabricated Cld. Cesium-ion Thruster? 14157 | -3/Research | Retrieved Zion intel report: Component Stockpiles 14205 | -3/Research | Search patrols dispatched 14213 | -3/Research | Build established: Infiltrator-Ninja 14272 | -3/Research | Retrieved Zion intel report: Unaware Analyses 14275 | -3/Research | Discovered new exit (range 8) 14277 | -3/Research | Identified exit to Quarantine 14304 | -3/Research | Entered Quarantine 14309 | -3/Quarantine | Found Alien Energy Cannon 14309 | -3/Quarantine | Identified Core Cannon 14366 | -3/Quarantine | Repaired Lyr. Light Armor Plating 14373 | -3/Quarantine | Found Alien Artifact 14382 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 14387 | -3/Quarantine | Identified System Mapper 14407 | -3/Quarantine | Found Alien Impact Weapon 14412 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 14422 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 14437 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 14438 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 14599 | -3/Quarantine | Identified Core Stripper 14602 | -3/Quarantine | Discovered new exit (range 7) 14604 | -3/Quarantine | Found Alien Artifact 14604 | -3/Quarantine | Identified Core Reset Matrix 14604 | -3/Quarantine | Identified Transdimensional Reconstructor 14604 | -3/Quarantine | Identified Subatomic Replicator 14604 | -3/Quarantine | Used Core Reset Matrix 14606 | -3/Quarantine | Discovered new exit (range 4) 14607 | -3/Quarantine | Identified exit to Research 14607 | -3/Quarantine | Entered Research 14607 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 14647 | -2/Research | Found Prototype Device 14647 | -2/Research | Identified Thermal Barrier 14696 | -2/Research | Discovered new exit (range 7) 14697 | -2/Research | Identified exit to Testing 14701 | -2/Research | Entered Testing 14726 | -2/Testing | Found Prototype Energy Cannon 14747 | -2/Testing | Found Prototype Device 14758 | -2/Testing | Found Prototype Energy Gun 14758 | -2/Testing | Identified Warp Gun 14759 | -2/Testing | Identified 2N-1CE's Frost Array 14785 | -2/Testing | Found Prototype Device 14785 | -2/Testing | Identified AEGIS Remote Shield 14800 | -2/Testing | Found Prototype Hackware 14800 | -2/Testing | Identified Exp. Hacking Suite 14806 | -2/Testing | Found Prototype Device 14806 | -2/Testing | Identified Exp. ECM Suite 14831 | -2/Testing | Retrieved Zion intel report: Trap Installations 14842 | -2/Testing | Found System Mapper 14857 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 14864 | -2/Testing | Found Prototype Ballistic Cannon 14864 | -2/Testing | Identified Perforator 14875 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 14876 | -2/Testing | Discovered new exit (range 12) 14907 | -2/Testing | Spotted Fortress 14918 | -2/Testing | Discovered new exit (range 5) 14918 | -2/Testing | Discovered new exit (range 6) 14918 | -2/Testing | Identified exit to Section 7 14923 | -2/Testing | Identified exit to Protoforge 14934 | -2/Testing | Entered Section 7 14935 | -2/Section 7 | Detected hypermatrix surge 14935 | -2/Section 7 | Sensed 22 artifacts in vicinity 14939 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 14943 | -2/Section 7 | Build established: Hacker-Ninja 14950 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 14957 | -2/Section 7 | Found Integrated Mediator 14957 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 14982 | -2/Section 7 | Found Prototype Device 14982 | -2/Section 7 | Identified Exp. Thermal Shield 14993 | -2/Section 7 | Found Prototype Device 14993 | -2/Section 7 | Identified Exp. Transmission Jammer 15010 | -2/Section 7 | Found Integrated Reactor 15010 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 15049 | -2/Section 7 | Found Integrated Dissipator 15049 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 15062 | -2/Section 7 | Crushed by falling debris 15151 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 15166 | -2/Section 7 | Spotted B-90 Cyclops 15196 | -2/Section 7 | Spotted Executioner 15197 | -2/Section 7 | Spotted Executioner 15198 | -2/Section 7 | Incoming assault squad redirected 15203 | -2/Section 7 | Spotted B-99 Colossus 15212 | -2/Section 7 | Found Integrated Reactor 15212 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 15214 | -2/Section 7 | Found Integrated Reactor 15214 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 15216 | -2/Section 7 | Found Integrated Reactor 15216 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 15226 | -2/Section 7 | Found LRC Matter Compressor 15226 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 15227 | -2/Section 7 | Found LRC Storage 15227 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 15249 | -2/Section 7 | Found Terrabomb 15251 | -2/Section 7 | Found Terrabomb 15277 | -2/Section 7 | Used Terrabomb 15334 | -2/Section 7 | Spotted Alpha 7 15336 | -2/Section 7 | Used Terrabomb 15336 | -2/Section 7 | Spotted Alpha 7 15339 | -2/Section 7 | Spotted S7 Guard 15349 | -2/Section 7 | Discovered new exit (range 15) 15352 | -2/Section 7 | Identified exit to Access 15353 | -2/Section 7 | Entered Access 15353 | -1/Access | Evolved 2 slots: Utility x2 15496 | -1/Access | Build established: Alien-Ninja 15569 | -1/Access | Repaired Centrium Greatsword? 15739 | -1/Access | Retrieved Zion intel report: Main Access 15739 | -1/Access | Identified exit to Surface 15784 | -1/Access | Retrieved Zion intel report: Emergency Access 15785 | -1/Access | Zion Zionite Resupply teleported in 15908 | -1/Access | Spotted B-99 Colossus 15911 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 15940 | -1/Access | Retrieved Zion intel report: Branch Access 15940 | -1/Access | Identified exit to Command 15941 | -1/Access | Zion Experimental squad teleported in 15984 | -1/Access | Entered Command 15984 | -1/Command | Accompanied by 1 ally 16000 | -1/Command | Retrieved Zion intel report: Component Schematics 16096 | -1/Command | Disengaged cave seal 16096 | -1/Command | Zionites emerged from the dark tunnel 16100 | -1/Command | Phase Generator disabled 16108 | -1/Command | Spotted Executioner 16108 | -1/Command | Spotted Executioner 16108 | -1/Command | Spotted Executioner 16108 | -1/Command | Spotted Executioner 16108 | -1/Command | Spotted Striker 16108 | -1/Command | Spotted Striker 16108 | -1/Command | Spotted Alpha 7 16108 | -1/Command | Spotted Alpha 7 16138 | -1/Command | Spotted B-99 Colossus 16163 | -1/Command | Lost 5 allies 16236 | -1/Command | Lost 11 parts (1p4n4u2w) 16236 | -1/Command | Retrieved Zion intel report: Prototype Schematics 16294 | -1/Command | Destroyed B-99 Colossus 16323 | -1/Command | Found Prototype Protection 16323 | -1/Command | Identified Zio. Shade Armor 16390 | -1/Command | Spotted M Guard 16390 | -1/Command | Spotted M Guard 16390 | -1/Command | Spotted Combat Programmer 16391 | -1/Command | Spotted Combat Programmer 16462 | -1/Command | Destroyed M Guard 16469 | -1/Command | Destroyed M Guard 16484 | -1/Command | First assault squad dispatched 16493 | -1/Command | Build established: Alien-Sprinter 16526 | -1/Command | Found Prototype Protection 16526 | -1/Command | Identified Zio. Weapon Casing 16550 | -1/Command | Lost 10 allies 16596 | -1/Command | System corruption reached 10% 16631 | -1/Command | Spotted B-99 Colossus 16636 | -1/Command | Spotted B-99 Colossus 16637 | -1/Command | Discovered exit to Surface (range 11) 16640 | -1/Command | Core integrity fell below 50% 16644 | -1/Command | Emitted hypermatrix ping 16644 | -1/Command | Core integrity fell below 20% 16646 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- 16643_ EMDS Slug penetrates Striker. 16643_ Field strength at 13. 16643_ Penetrated by EMDS Slug. 16643_ Enh. Optical Array destroyed. 16643_ Penetrated by Slug. 16643_ Slug penetrates Wall. 16643_ Penetrated by Slug. 16643_ Slug penetrates Wall. 16644_ Emitted hypermatrix ping. 16644_ Field strength at 5. 16644_ The Access Shell folds into the floor. 16645_ Detected hypermatrix ping. 16645_ Combat Programmer resets B-99 Colossus, system corruption cleaned. 16646_ Knocked back. 16646_ Penetrated by Slug. 16646_ System Mapper destroyed. 16646_ Slug penetrates Wall. 16646_ Penetrated by Slug. 16646_ Penetrated by EMDS Slug. 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" #??????# | | # # # % *%! ########## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 169 Energy Generation 77 Energy Capacity 900 Matter Stores 425 Matter Capacity 425 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 22 Armor Coverage 400 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Point Defense Rating 240 Phase Shifting 15 Evasion (%) 79 Targeting Accuracy 8 Melee Accuracy 24 Recoil Reduction 3 Offensive Hacking 54 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hvy. Wave Gun | -2/Testing | Z-intel Diametric Drive | -2/Testing | Z-intel Cld. Gravmag System | -2/Testing | Z-intel Exp. Targeting Computer | -2/Testing | Z-intel Point Singularity Launcher | -2/Testing | Z-intel Coolant Network | -2/Testing | Z-intel Cld. Q-thruster | -2/Testing | Z-intel Com. Particle Reactor | -2/Testing | Z-intel Lrn. Phase Cannon | -2/Testing | Z-intel Tesla Rifle | -2/Section 7 | Z-intel Adv. Remote Force Field | -2/Section 7 | Z-intel Field Propulsion Drive | -2/Section 7 | Z-intel Med. Storage Unit | -2/Section 7 | Z-intel Enh. Quantum Rifle | -2/Section 7 | Z-intel Imp. System Restoration Module | -2/Section 7 | Z-intel Imp. Thermal Shield | -2/Section 7 | Z-intel Imp. Targeting Computer | -2/Section 7 | Z-intel Com. Matter Pod | -2/Section 7 | Z-intel Enh. Nova Cannon | -2/Section 7 | Z-intel Imp. Force Field | -2/Section 7 | Z-intel Cloaking Device | -2/Section 7 | Z-intel Imp. Cloaking Device | -2/Section 7 | Z-intel Adv. Coolant Injector | -2/Section 7 | Z-intel Com. HERF Cannon | -1/Command | Z-intel Imp. Kinecellerator | -1/Command | Z-intel Nova Cannon | -1/Command | Z-intel Q-thruster | -1/Command | Z-intel Com. Battery | -1/Command | Z-intel Adv. ECM Suite | -1/Command | Z-intel Imp. Field Recycling Unit | -1/Command | Z-intel Adv. Medium Treads | -1/Command | Z-intel Energy Filter | -1/Command | Z-intel Imp. Thunder Leg | -1/Command | Z-intel Lgt. Quantum Reactor | -1/Command | Z-intel Hvy. Pick | -1/Command | Z-intel Huge Storage Unit | -1/Command | Z-intel Adv. Gravity Neutralizer | -1/Command | Z-intel Adv. EM Disruption Field | -1/Command | Z-intel Spectral Analyzer | -1/Command | Z-intel Exp. Reaction Control System | -1/Command | Z-intel Adv. Myomer Leg | -1/Command | Z-intel Hvy. Dispersion Rifle | -1/Command | Z-intel Hvy. Proton Missile Launcher | -1/Command | Z-intel Exp. Optical Array | -1/Command | Z-intel Enh. Biometal Leg | -1/Command | Z-intel Gravity Neutralizer | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ Imp. Hacking Suite | x1 | -6/Factory | Preloaded Cld. Cesium-ion Thruster | x1 | -3/Research | Authchip Repaired ---------- Aluminum Leg | 37% | -10/Materials Imp. Ion Engine | 1% | -9/Materials Lgt. Treads | 60% | -9/Materials | Broken Lgt. Armor Plating | 36% | -8/Materials Lgt. Nuclear Core | 26% | -8/Materials Lgt. Nuclear Core | 8% | -6/Factory Lgt. Nuclear Core | 28% | -5/Factory Lyr. Light Armor Plating | 49% | -3/Quarantine Centrium Greatsword | 4% | -1/Access Alien Tech Used ----------------- Integrated Reactor Core Cannon Core Stripper Core Reset Matrix Integrated Mediator Integrated Dissipator LRC Matter Compressor LRC Storage Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed RapidSingularityObliterator Manual? 0 Play Time 05:50:46 Cumulative 137.7 hours Start 2025.05.21 @ 22:02:18 End 2025.05.22 @ 23:50:09 Sessions 35 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 7 Types 0/0/3/0/0/1/2/0/0/1 Lore% 57 Gallery% 56 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f49b009c-02db-48e2-8cc2-00ce284fdcc2