Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.18 @ 19:48:07 Player: Tweby Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (26) 130 Value Destroyed (807) 807 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2737 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 108/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (3) ------- Hammer > --- INVENTORY (8) ---- Light Ion Engine High-capacity Matter Pod (0) Improved Sensor Array Improved Light Cannon Improved Light Cannon Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Medium Armor Plating > --- WEAPON ----------- Assault Rifle Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Heat Sink High-capacity Matter Pod Field Recycling Unit Light Cannon Improved Light Cannon Improved Light Cannon Hammer [Rating: 13] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Field Recycling Unit Storage Small Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility . | . . . . . Weapon 1 | . . . . 1 Parts Attached 34 | 6 10 16 2 . Power 5 | 1 2 2 . . Engine 4 | 1 1 2 . . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 11 | 2 4 5 . . Treads . | . . . . . Leg 11 | 2 4 5 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 1 3 1 . Device 2 | . . 1 1 . Storage 2 | 1 . 1 . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 12 | 2 3 6 1 . Energy Gun 1 | . 1 . . . Energy Cannon . | . . . . . Ballistic Gun 5 | 2 2 1 . . Ballistic Cannon 4 | . . 4 . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 15 | . 4 6 1 4 Power 2 | . 1 . . 1 Propulsion 7 | . 2 3 1 1 Utility 3 | . . 2 . 1 Weapon 3 | . 1 1 . 1 Highest Loss Streak 4 | . 3 4 1 4 Average Slot Usage (%) 81 | . 88 87 68 39 Engine 8 | . 9 7 11 4 Core 3 | . 4 3 . . Leg 26 | . 26 34 13 5 Device 2 | . . 1 11 7 Storage 11 | . 14 11 11 9 Processor 3 | . 6 3 . . Protection 2 | . . 3 . . Energy Gun 3 | . 4 3 . . Ballistic Gun 10 | . 23 8 . . Ballistic Cannon 5 | . . 9 2 . Launcher 1 | . . . 9 4 Impact Weapon 2 | . . . 11 9 Naked Turns . | . . . . . Heaviest Build 34 | 10 14 34 32 25 Greatest Support 40 | 20 20 40 20 10 Greatest Overweight (x) 3 | 1 3 3 3 3 Average Overweight (x) . | . . . 2 2 Largest Inventory Capacity 8 | 6 6 8 8 8 Average Capacity 6 | 4 6 6 8 8 Most Carried 8 | 4 3 8 6 5 Average Carried 3 | 1 1 4 5 5 Final Capacity 8 | 6 6 8 8 8 Final Carried 5 | 1 2 4 5 5 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 874 | 233 249 355 37 . Remotely . | . . . . . Salvage Created 761 | . 320 392 4 45 Parts 39 | . 19 19 . 1 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 23 | . 9 12 1 1 Guns 14 | . 9 5 . . Cannons 7 | . . 7 . . AOE 2 | . . . 1 1 Classes Destroyed 7 | . 3 4 . . Worker 1 | . . 1 . . Operator 1 | . 1 . . . Watcher 1 | . . 1 . . Swarmer 3 | . 3 . . . Grunt 17 | . 6 10 1 . Brawler 2 | . . 1 . 1 Sentry 1 | . . 1 . . Best Kill Streak 4 | . 4 3 1 1 Combat Bots Only 4 | . 4 3 1 1 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2731 | . 611 1031 214 875 Core 891 | . 94 148 88 561 Absorbed by Shields . | . . . . . Core Remaining (%) 67 | 100 62 . 41 . Volleys Fired 113 | . 41 62 9 1 Largest 2 | . 2 2 1 1 Hottest 100 | . 85 100 39 33 Shots Fired 211 | . 80 121 9 1 Gun 137 | . 80 57 . . Cannon 72 | . . 64 8 . Launcher 2 | . . . 1 1 Special . | . . . . . Kinetic 188 | . 78 102 8 . Thermal 21 | . 2 19 . . Explosive 2 | . . . 1 1 Electromagnetic . | . . . . . Robot Hit Streak 10 | . 10 9 2 . Robot Miss Streak 3 | . 3 3 2 1 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 140 | . 52 74 5 9 Core Hits 46 | . 19 22 2 3 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 17 | . . . . 17 Impact 17 | . . . . 17 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2077 | . 520 1212 148 197 Guns 1041 | . 520 521 . . Cannons 799 | . . 691 108 . Explosions 66 | . . . 40 26 Melee 171 | . . . . 171 Ramming . | . . . . . Kinetic 1657 | . 520 1029 108 . Thermal 183 | . . 183 . . Explosive 66 | . . . 40 26 Electromagnetic . | . . . . . Impact 171 | . . . . 171 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 3 3 . Average Corruption 3 | . . 3 3 . Corruption Purged . | . . . . . Effects 18 | . . 16 2 . Message Errors 3 | . . 3 . . Matter Fused 2 | . . 2 . . Heat Flow Errors 3 | . . 1 2 . Energy Discharges 3 | . . 3 . . Data Loss (minor) 3 | . . 3 . . Targeting Errors 4 | . . 4 . . Overload Shots . | . . . . . Overflow Damage 17 | . . 7 2 8 Projectiles 7 | . . 7 . . Explosions 2 | . . . 2 . Melee 8 | . . . . 8 Knockbacks 12 | . . 8 2 2 Impact 2 | . . . . 2 Kinetic 9 | . . 7 2 . Secondary 1 | . . 1 . . Self-Inflicted Damage 31 | . . . 31 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 443 | . 60 443 213 . Average Temperature 95 | . 12 116 74 . Received Heat Transfer 1428 | . 291 522 102 513 Effects 3 | . . 3 . . Shutdowns 1 | . . 1 . . Energy Bleed 1 | . . 1 . . Short Circuit 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 444 | . . 444 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 238 | . 238 194 60 53 Initial 23 | . . 15 5 23 Average 84 | . 143 78 49 26 Maximum Alert Level 1 | . 1 . . . Low Security (%) 92 | 100 70 100 100 100 Level 1 7 | . 29 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 2 . . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 3 | . 2 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 3 | . . 1 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 39 | . 14 15 5 5 Peak Tracking Total 7 | . 7 3 3 4 Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 3 | . . 3 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 5 | . 3 2 . . Terminals 3 | . 2 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 8 | . 4 4 . . Successful 6 | . 3 3 . . Failed 2 | . 1 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . 2 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 3 | . 2 1 . . Emergency Access Points 1 | . 1 . . . Alert Level 1 | . . 1 . . Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 1 . . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . 1 . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1642 | 69 423 814 213 123 Spaces Moved 822 | 69 204 431 74 44 Core 55 | 45 4 . . 6 Treads . | . . . . . Legs 767 | 24 200 431 74 38 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 150 150 Average Speed 130 | 76 122 128 186 178 Slowest Speed 210 | 120 200 210 210 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 15 | 4 33 24 10 6 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 27 | . . . 14 13 Melee . | . . . . . Projectile . | . . . . . AOE 27 | . . . 14 13 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1166 | 83 308 573 140 62 Wait 130 | 5 36 36 53 . Move 818 | 68 203 430 73 44 Hop . | . . . . . Pick Up 33 | 4 11 16 2 . Fast Attach 3 | 3 . . . . Attach 25 | 3 9 13 . . Detach 7 | . 2 5 . . Swap 6 | . 1 3 2 . Drop 14 | . 5 8 1 . Fire 113 | . 41 62 9 1 Melee 17 | . . . . 17 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Lost 3 parts (1p2n) 347 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 4) 493 | -10/Materials | Entered another Materials area 493 | -9/Materials | Evolved 2 slots: Propulsion x2 844 | -9/Materials | Build established: Scavenger-Mutant 1203 | -9/Materials | Lost 4 parts (3n1u) 1244 | -9/Materials | Discovered new exit (range 15) 1307 | -9/Materials | Entered Mines 1336 | -9/Mines | Core integrity fell below 50% 1508 | -9/Mines | Discovered new exit (range 5) 1520 | -9/Mines | Entered Materials 1520 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1615 | -8/Materials | Core integrity fell below 50% 1632 | -8/Materials | Core integrity fell below 20% 1643 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Door. U-05 Engineer lays Concrete. Aluminum Leg destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. R-06 Scavenger destroyed. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. R-06 Scavenger collects Sml. Storage Unit. U-05 Engineer builds a Wall. Heat Sink destroyed. R-06 Scavenger collects Lgt. Ion Engine. R-06 Scavenger collects Lgt. Treads. G-47 Trooper knocked back. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 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