Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.22 @ 23:02:52

Player: lyrabold

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (3)       15
Value Destroyed (81)       81
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (700)                700
              TOTAL SCORE: 6016

 Bonus
-------
Pacifist                   200
Entered DSFs               500

 Cogmind 
---------
Core Integrity             1083/1150
Matter                     198/300
Energy                     8/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (8) ---
   Armored Treads
   Armored Treads
   Armored Leg
   Armored Leg
>          --- UTILITY (8) ------
           Structural Scanner
           Visual Processing Unit
  Improved Sensor Array
           System Shield
  Advanced System Shield
  Advanced System Shield
  Advanced System Shield
  Advanced System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Flight Unit
           VTOL Module
           Nuclear Pulse Thruster
           Field Propulsion Drive
           Missile Launcher

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
     Heavy Treads
   Armored Leg
   Armored Leg
>          --- UTILITY ----------
           Structural Scanner
           Visual Processing Unit
  Improved Sensor Array
           System Shield
  Advanced System Shield
  Advanced System Shield
  Advanced System Shield
  Advanced System Shield
>          --- WEAPON -----------
           Missile Launcher
>          --- INVENTORY --------
           Flight Unit
           VTOL Module
           Nuclear Pulse Thruster
           Field Propulsion Drive
[Rating: 65]

 Favorites 
-----------
Power                      Backup Power I
  Engine                   Backup Power I
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Armored Leg
  Hover Unit               Backup Propulsion I
Utility                    System Shield
  Device                   Improved Sensor Array
  Processor                Visual Processing Unit
  Hackware                 System Shield
Weapon                     Backup Laser I
  Energy Gun               Backup Laser I
  Energy Cannon            Light EM Pulse Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -4  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Fac 
Slots Evolved              12   | .   .   2   2   .   .   4   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   1   1   .   .   2   .   .   .   1   1   
  Utility                  6    | .   .   1   1   .   .   2   .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             25   | 2   .   3   .   6   1   2   2   .   2   3   4   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   .   .   4   .   2   1   .   .   .   .   
    Treads                 7    | 2   .   .   .   4   .   .   1   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   2   .   2   .   .   1   .   2   3   1   
    Device                 4    | .   .   .   .   1   .   .   1   .   .   1   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Hackware               6    | .   .   2   .   .   .   .   .   .   2   2   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   5    | .   .   1   .   .   1   .   .   .   .   .   3   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   .   .   .   .   
Parts Lost                 7    | .   .   2   .   2   .   .   .   .   1   1   1   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   1   .   .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   .   .   .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   2   .   1   .   .   .   .   1   2   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     66   | .   28  31  63  83  86  66  73  .   73  69  66  
  Engine                   1    | .   .   .   9   6   .   .   .   .   .   .   .   
  Treads                   22   | .   28  18  .   33  36  26  24  .   20  17  13  
  Leg                      5    | .   .   .   .   .   .   6   13  .   13  11  10  
  Device                   4    | .   .   .   .   3   9   6   7   .   4   4   9   
  Processor                4    | .   .   .   .   3   9   6   6   .   6   5   5   
  Hackware                 17   | .   .   11  18  18  18  13  13  .   20  22  26  
  Energy Gun               4    | .   .   .   18  18  10  .   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   .   .   3   6   6   .   6   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             4    | .   .   3   3   4   3   3   3   3   3   3   3   
  Greatest Support         110  | 3   3   3   3   3   3   3   3   3   110 3   3   
  Greatest Overweight (x)  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   .   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | .   .   2   5   4   5   5   5   5   5   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   5   5   5   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 62% | Hacker-Mutant
 24% | Wizard-Mutant
 13% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -8/Storage
 Hacker-Mutant | -8/Recycling
 Hacker-Mutant | -6/Factory
 Hacker-Mutant | -6/Waste
 Hacker-Mutant | -6/Factory
 Hacker-Mutant | -6/DSF
 Hacker-Mutant | -5/Factory
 Wizard-Mutant | -4/Factory

 Resources                      | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -4  
-----------                Run  | Jun Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Fac 
Matter Collected           288  | 157 .   15  .   .   .   .   106 .   .   10  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            47   | .   .   47  .   .   .   .   .   .   .   .   .   
  Parts                    8    | .   .   8   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -4  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Fac 
Combat Hostiles Destroyed  2    | .   .   2   .   .   .   .   .   .   .   .   .   
  AOE                      2    | .   .   2   .   .   .   .   .   .   .   .   .   
Classes Destroyed          2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Worker                   1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  2    | .   .   2   .   .   .   .   .   .   .   .   .   
Best Kill Streak           3    | .   .   3   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         2    | .   .   2   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   3    | .   .   3   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -4  
--------                   Run  | Jun Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Fac 
Damage Taken               2728 | .   60  440 .   840 7   62  .   .   385 401 533 
  Core                     518  | .   27  183 .   95  .   .   .   .   40  106 67  
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Core Remaining (%)         84   | 100 89  54  .   .   82  .   .   .   95  89  .   
Volleys Fired              7    | .   .   2   2   .   .   .   .   .   .   .   3   
  Largest                  2    | .   .   1   2   .   .   .   .   .   .   .   1   
  Hottest                  60   | .   .   56  60  .   .   .   .   .   .   .   36  
Shots Fired                9    | .   .   2   4   .   .   .   .   .   .   .   3   
  Gun                      4    | .   .   .   4   .   .   .   .   .   .   .   .   
  Cannon                   2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Launcher                 3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  4    | .   .   .   4   .   .   .   .   .   .   .   .   
  Explosive                3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Electromagnetic          2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Miss Streak        2    | .   .   1   2   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Core Hits                9    | .   .   6   1   1   .   .   .   .   .   1   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Melee Attacks              2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Impact                   2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           395  | .   29  130 19  12  15  .   .   .   20  5   165 
  Guns                     19   | .   .   .   19  .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               276  | .   .   111 .   .   .   .   .   .   .   .   165 
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Ramming                  100  | .   29  19  .   12  15  .   .   .   20  5   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  184  | .   .   .   19  .   .   .   .   .   .   .   165 
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          111  | .   .   111 .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         6    | .   .   3   .   1   3   .   .   .   4   6   2   
  Average Corruption       3    | .   .   2   .   1   1   .   .   .   2   5   1   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Effects                  4    | .   .   1   .   .   .   .   .   .   .   3   .   
    Matter Fused           1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Heat Flow Errors       1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Data Loss (minor)      1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Data Loss (major)      1    | .   .   .   .   .   .   .   .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            70   | .   .   .   .   .   .   .   .   .   .   .   70  
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               70   | .   .   .   .   .   .   .   .   .   .   .   70  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      354  | .   14  45  .   6   7   .   .   .   7   2   273 
  Shots                    6    | .   .   1   .   .   .   .   .   .   .   .   5   
  Rammed                   19   | .   5   3   .   3   3   .   .   .   3   2   .   
Targets Rammed             21   | .   5   3   .   3   3   .   .   .   5   2   .   
  Kicked                   2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        143  | .   .   .   .   8   .   .   .   .   .   143 .   
  Average Temperature      68   | .   .   .   .   8   .   .   .   .   .   83  .   
  Received Heat Transfer   432  | .   18  117 .   225 .   .   .   .   54  9   9   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         174  | .   .   .   74  .   .   .   .   .   .   .   100 
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -4  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Fac 
Peak Influence             368  | .   28  126 48  135 91  132 46  32  37  117 368 
  Initial                  87   | .   .   7   48  20  52  87  46  32  22  14  56  
  Average                  63   | .   23  68  48  55  81  117 46  32  26  55  130 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         97   | 100 100 100 100 100 100 100 100 100 100 100 77  
  Level 1                  2    | .   .   .   .   .   .   .   .   .   .   .   22  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   2   .   .   .   2   .   .   1   4   1   
  Investigation            5    | .   .   2   .   .   .   .   .   .   .   3   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   .   .   .   2   .   .   1   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -4  
---------                  Run  | Jun Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Fac 
Distress Signals           2    | .   .   .   .   .   1   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              66   | .   3   8   .   16  .   6   .   .   6   13  14  
  Peak Tracking Total      13   | .   2   6   .   13  1   4   .   .   5   6   11  
  Tactical Retreats        7    | .   .   .   .   2   .   .   .   .   1   2   2   

 Traps                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -4  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Fac 
Traps Triggered            5    | .   .   .   .   1   .   1   .   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -4  
----------                 Run  | Jun Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Fac 
Machines Disabled          6    | .   .   2   .   .   .   .   .   .   .   .   4   
  Max in Single Turn       4    | .   .   1   .   .   .   .   .   .   .   .   4   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -4  
---------                  Run  | Jun Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Fac 
Machines Accessed          20   | .   3   4   .   2   2   .   .   1   .   6   2   
  Terminals                16   | .   3   3   .   2   1   .   .   1   .   5   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   1   
Total Hacks                82   | .   9   12  .   6   7   .   .   1   .   40  7   
  Successful               29   | .   6   4   .   3   5   .   .   1   .   9   1   
  Failed                   53   | .   3   8   .   3   2   .   .   .   .   31  6   
    Catastrophic           13   | .   .   4   .   1   .   .   .   .   .   7   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   5   7   .   3   6   .   .   .   .   18  4   
  Terminals                73   | .   9   11  .   6   4   .   .   1   .   38  4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   2   3   
Terminal Hacks             17   | .   4   3   .   3   2   .   .   1   .   4   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      3    | .   1   1   .   .   1   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   1   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              6    | .   2   1   .   1   1   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   1   1   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   1   1   
Unauthorized Hacks         8    | .   2   .   .   .   2   .   .   .   .   4   .   
  Terminals                7    | .   2   .   .   .   1   .   .   .   .   4   .   
    Assimilate             3    | .   2   .   .   .   .   .   .   .   .   1   .   
    Botnet                 4    | .   .   .   .   .   1   .   .   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   3   3   .   3   .   .   .   1   .   5   1   
  Full Trace Events        6    | .   1   3   .   .   .   .   .   .   .   2   .   
  Feedback Events          2    | .   .   1   .   .   .   .   .   .   .   1   .   
    Corruption             2    | .   .   1   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -4  
------------               Run  | Jun Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   1   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -4  
--------                   Run  | Jun Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Fac 
Total Allies               3    | .   2   .   .   .   .   .   .   .   .   1   .   
  Largest Group            2    | .   2   1   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      26   | .   20  10  .   .   .   .   .   .   .   26  .   
  Highest-Rated Ally       26   | .   10  10  .   .   .   .   .   .   .   26  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -4  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -4  
-------------              Run  | Jun Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Fac 
Turns Passed               777  | 14  65  66  30  127 67  31  41  6   44  193 93  
Spaces Moved               1321 | 23  109 96  48  207 122 55  73  11  60  359 158 
  Core                     1316 | 23  109 96  48  207 122 55  73  11  55  359 158 
  Treads                   2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Legs                     3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  
  Average Speed            51   | 50  50  50  50  54  50  50  50  50  57  50  50  
  Slowest Speed            166  | 50  50  50  50  100 50  50  50  50  166 50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       28   | 4   27  15  9   45  51  4   71  1   84  19  9   
  Regions Visited          11
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Known Exits Taken        5    | .   1   1   .   1   1   .   .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   .   1   .   .   .   .   .   .   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 29   | .   .   .   .   .   .   .   .   .   .   2   27  
Terrain Destroyed          88   | .   .   .   .   .   .   .   .   .   .   2   86  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      86   | .   .   .   .   .   .   .   .   .   .   .   86  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -4  
---------                  Run  | Jun Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Fac 
Total                      1398 | 24  118 110 49  218 127 57  77  10  71  367 170 
  Wait                     6    | .   5   1   .   .   .   .   .   .   .   .   .   
  Move                     1311 | 22  108 95  47  206 121 55  72  10  59  358 158 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  11   | .   .   5   .   1   .   .   .   .   2   2   1   
  Fast Attach              18   | 2   .   2   .   6   1   2   2   .   2   1   .   
  Attach                   7    | .   .   1   .   .   .   .   .   .   .   2   4   
  Detach                   4    | .   .   1   .   .   .   .   .   .   .   .   3   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     10   | .   .   .   .   2   2   .   3   .   2   .   1   
  Fire                     7    | .   .   2   2   .   .   .   .   .   .   .   3   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Ram                      19   | .   5   3   .   3   3   .   .   .   3   2   .   
  Kick                     2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / Min x2)
-8/Materials
-8/Storage
-8/Recycling
-6/Factory
-6/Waste
-6/Factory
-6/DSF
-5/Factory (discovered 2 exits: *Fac / [Ext])
-4/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Junkyard  | Discovered new exit (range 14)
   15 | -11/Junkyard  | Entered Materials
   20 | -10/Materials | Identified exit to Materials
   58 | -10/Materials | Discovered new exit (range 12)
   80 | -10/Materials | Entered another Materials area
   80 | -9/Materials  | Accompanied by 1 ally
   80 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
   96 | -9/Materials  | Identified exit to Mines
  132 | -9/Materials  | Identified exit to Materials
  146 | -9/Materials  | Entered another Materials area
  146 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  173 | -8/Materials  | Discovered new exit (range 7)
  176 | -8/Materials  | Entered Storage
  227 | -8/Storage    | Identified exit to Recycling
  301 | -8/Storage    | Used back door to open Recycling access
  303 | -8/Storage    | Entered Recycling
  335 | -8/Recycling  | Identified exit to Factory
  370 | -8/Recycling  | Entered Factory
  370 | -6/Factory    | Evolved 4 slots: Propulsion x2, Utility x2
  401 | -6/Factory    | Manually triggered Chute Trap
  401 | -6/Factory    | Sucked down chute
  401 | -6/Factory    | Entered Waste
  401 | -6/Waste      | The area was eerily silent
  411 | -6/Waste      | Build established: Hacker-Mutant
  429 | -6/Waste      | Discovered new exit (range 18)
  442 | -6/Waste      | Entered Factory
  448 | -6/Factory    | Identified exit to DSF
  448 | -6/Factory    | Entered DSF
  469 | -6/DSF        | Additional patrols routed to DSF
  485 | -6/DSF        | Discovered new exit (range 15)
  492 | -6/DSF        | Entered Factory
  492 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  642 | -5/Factory    | Discovered new exit (range 15)
  673 | -5/Factory    | Spotted B-75 Beast
  679 | -5/Factory    | Discovered new exit (range 12)
  685 | -5/Factory    | Entered another Factory area
  685 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  778 | -4/Factory    | Self-destructed

 Last Messages 
---------------
00695_ Dropped Mace.
00697_ Acquired Nuclear Pulse Thruster.
00724_ ALERT: All DSF locations entering lockdown mode.
00731_ Connecting with Garrison Access...
00731_ Current location identified: Factory
>>Seal
Access door sealed.
00737_ ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
00746_ Hvy. Treads destroyed.
00746_ Knocked back.
00757_ Fusion Modulator explodes. <x4>
00757_ Destroyed Antigrav System.
00757_ Destroyed Tesla Rifle.
00762_ K-01 Serf cleans the Matter Pump.
00764_ K-01 Serf pushes Y-64 Sentinel.
00765_ Connecting with Terminal...
00765_ K-01 Serf pushes Y-64 Sentinel.
00770_ W-44 Eye sends out distress signal.
00773_ K-01 Serf destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????" """ """ """           ?????      |
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| ????????????????????"?""" """?       ???????? #### |
| ???????????????????????     ?????    ???????? #### |
| ????????????????????????" "??????????????????????? |
| ????????????????????????" "??????????????????????? |
| ????????????????????????" "??????????????????????? |
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| ????????????????????????#+#??????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          9
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           4
Defensive Hacking          66

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisruptionSlugBooster
  Manual?         0
Play Time         00:22:16
  Cumulative      232.7 hours
  Start           2023.03.22 @ 22:43:00
  End             2023.03.22 @ 23:02:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          131
  Rogue           131
  Adventurer      0
  Explorer        0
Win Type          -
  Total           10
  Types           6/0/1/2/0/0/1/0/0
Lore%             77
Gallery%          81
Achievement%      74
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a84d1662-edd0-4742-b7c8-77524a155e14