Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.22 @ 23:02:52 Player: lyrabold Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (3) 15 Value Destroyed (81) 81 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 6016 Bonus ------- Pacifist 200 Entered DSFs 500 Cogmind --------- Core Integrity 1083/1150 Matter 198/300 Energy 8/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- Armored Treads Armored Treads Armored Leg Armored Leg > --- UTILITY (8) ------ Structural Scanner Visual Processing Unit Improved Sensor Array System Shield Advanced System Shield Advanced System Shield Advanced System Shield Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Flight Unit VTOL Module Nuclear Pulse Thruster Field Propulsion Drive Missile Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Treads Armored Treads Heavy Treads Armored Leg Armored Leg > --- UTILITY ---------- Structural Scanner Visual Processing Unit Improved Sensor Array System Shield Advanced System Shield Advanced System Shield Advanced System Shield Advanced System Shield > --- WEAPON ----------- Missile Launcher > --- INVENTORY -------- Flight Unit VTOL Module Nuclear Pulse Thruster Field Propulsion Drive [Rating: 65] Favorites ----------- Power Backup Power I Engine Backup Power I Propulsion Armored Treads Treads Armored Treads Leg Armored Leg Hover Unit Backup Propulsion I Utility System Shield Device Improved Sensor Array Processor Visual Processing Unit Hackware System Shield Weapon Backup Laser I Energy Gun Backup Laser I Energy Cannon Light EM Pulse Cannon Launcher Missile Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Slots Evolved 12 | . . 2 2 . . 4 . . . 2 2 Power . | . . . . . . . . . . . . Propulsion 6 | . . 1 1 . . 2 . . . 1 1 Utility 6 | . . 1 1 . . 2 . . . 1 1 Weapon . | . . . . . . . . . . . . Parts Attached 25 | 2 . 3 . 6 1 2 2 . 2 3 4 Power . | . . . . . . . . . . . . Engine . | . . . . . . . . . . . . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 9 | 2 . . . 4 . 2 1 . . . . Treads 7 | 2 . . . 4 . . 1 . . . . Leg 2 | . . . . . . 2 . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 11 | . . 2 . 2 . . 1 . 2 3 1 Device 4 | . . . . 1 . . 1 . . 1 1 Storage . | . . . . . . . . . . . . Processor 1 | . . . . 1 . . . . . . . Hackware 6 | . . 2 . . . . . . 2 2 . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 5 | . . 1 . . 1 . . . . . 3 Energy Gun . | . . . . . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . 3 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . Parts Lost 7 | . . 2 . 2 . . . . 1 1 1 Power 1 | . . . . 1 . . . . . . . Propulsion 4 | . . 2 . 1 . . . . . . 1 Utility 2 | . . . . . . . . . 1 1 . Weapon . | . . . . . . . . . . . . Highest Loss Streak 2 | . . 2 . 1 . . . . 1 2 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 66 | . 28 31 63 83 86 66 73 . 73 69 66 Engine 1 | . . . 9 6 . . . . . . . Treads 22 | . 28 18 . 33 36 26 24 . 20 17 13 Leg 5 | . . . . . . 6 13 . 13 11 10 Device 4 | . . . . 3 9 6 7 . 4 4 9 Processor 4 | . . . . 3 9 6 6 . 6 5 5 Hackware 17 | . . 11 18 18 18 13 13 . 20 22 26 Energy Gun 4 | . . . 18 18 10 . . . . . . Impact Weapon 2 | . . . . . 3 6 6 . 6 5 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 4 | . . 3 3 4 3 3 3 3 3 3 3 Greatest Support 110 | 3 3 3 3 3 3 3 3 3 110 3 3 Greatest Overweight (x) 1 | . . . . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . . 2 5 4 5 5 5 5 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 62% | Hacker-Mutant 24% | Wizard-Mutant 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -8/Recycling Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -6/DSF Hacker-Mutant | -5/Factory Wizard-Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -4 ----------- Run | Jun Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Matter Collected 288 | 157 . 15 . . . . 106 . . 10 . Remotely . | . . . . . . . . . . . . Salvage Created 47 | . . 47 . . . . . . . . . Parts 8 | . . 8 . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Combat Hostiles Destroyed 2 | . . 2 . . . . . . . . . AOE 2 | . . 2 . . . . . . . . . Classes Destroyed 2 | . . 2 . . . . . . . . . Worker 1 | . . 1 . . . . . . . . . Swarmer 2 | . . 2 . . . . . . . . . Best Kill Streak 3 | . . 3 . . . . . . . . . Combat Bots Only 2 | . . 2 . . . . . . . . . Max Kills in Single Turn 3 | . . 3 . . . . . . . . . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -4 -------- Run | Jun Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Damage Taken 2728 | . 60 440 . 840 7 62 . . 385 401 533 Core 518 | . 27 183 . 95 . . . . 40 106 67 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 84 | 100 89 54 . . 82 . . . 95 89 . Volleys Fired 7 | . . 2 2 . . . . . . . 3 Largest 2 | . . 1 2 . . . . . . . 1 Hottest 60 | . . 56 60 . . . . . . . 36 Shots Fired 9 | . . 2 4 . . . . . . . 3 Gun 4 | . . . 4 . . . . . . . . Cannon 2 | . . 2 . . . . . . . . . Launcher 3 | . . . . . . . . . . . 3 Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 4 | . . . 4 . . . . . . . . Explosive 3 | . . . . . . . . . . . 3 Electromagnetic 2 | . . 2 . . . . . . . . . Robot Hit Streak 1 | . . . 1 . . . . . . . . Robot Miss Streak 2 | . . 1 2 . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 2 | . . . 2 . . . . . . . . Core Hits 9 | . . 6 1 1 . . . . . 1 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . Melee Attacks 2 | . . . . . . . . . . 2 . Impact 2 | . . . . . . . . . . 2 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 395 | . 29 130 19 12 15 . . . 20 5 165 Guns 19 | . . . 19 . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 276 | . . 111 . . . . . . . . 165 Melee . | . . . . . . . . . . . . Ramming 100 | . 29 19 . 12 15 . . . 20 5 . Kinetic . | . . . . . . . . . . . . Thermal 184 | . . . 19 . . . . . . . 165 Explosive . | . . . . . . . . . . . . Electromagnetic 111 | . . 111 . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . 3 . 1 3 . . . 4 6 2 Average Corruption 3 | . . 2 . 1 1 . . . 2 5 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 4 | . . 1 . . . . . . . 3 . Matter Fused 1 | . . . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . . . . 1 . Data Loss (minor) 1 | . . 1 . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 70 | . . . . . . . . . . . 70 Projectiles . | . . . . . . . . . . . . Explosions 70 | . . . . . . . . . . . 70 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 354 | . 14 45 . 6 7 . . . 7 2 273 Shots 6 | . . 1 . . . . . . . . 5 Rammed 19 | . 5 3 . 3 3 . . . 3 2 . Targets Rammed 21 | . 5 3 . 3 3 . . . 5 2 . Kicked 2 | . . . . . . . . . 2 . . Crushed . | . . . . . . . . . . . . Highest Temperature 143 | . . . . 8 . . . . . 143 . Average Temperature 68 | . . . . 8 . . . . . 83 . Received Heat Transfer 432 | . 18 117 . 225 . . . . 54 9 9 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 174 | . . . 74 . . . . . . . 100 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Peak Influence 368 | . 28 126 48 135 91 132 46 32 37 117 368 Initial 87 | . . 7 48 20 52 87 46 32 22 14 56 Average 63 | . 23 68 48 55 81 117 46 32 26 55 130 Maximum Alert Level 1 | . . . . . . . . . . . 1 Low Security (%) 97 | 100 100 100 100 100 100 100 100 100 100 100 77 Level 1 2 | . . . . . . . . . . . 22 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . . 2 . . . 2 . . 1 4 1 Investigation 5 | . . 2 . . . . . . . 3 . Extermination . | . . . . . . . . . . . . Reinforcement 5 | . . . . . . 2 . . 1 1 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -4 --------- Run | Jun Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Distress Signals 2 | . . . . . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 66 | . 3 8 . 16 . 6 . . 6 13 14 Peak Tracking Total 13 | . 2 6 . 13 1 4 . . 5 6 11 Tactical Retreats 7 | . . . . 2 . . . . 1 2 2 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Traps Triggered 5 | . . . . 1 . 1 . . 2 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -4 ---------- Run | Jun Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Machines Disabled 6 | . . 2 . . . . . . . . 4 Max in Single Turn 4 | . . 1 . . . . . . . . 4 Garrison Access 2 | . . . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -4 --------- Run | Jun Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Machines Accessed 20 | . 3 4 . 2 2 . . 1 . 6 2 Terminals 16 | . 3 3 . 2 1 . . 1 . 5 1 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 1 Total Hacks 82 | . 9 12 . 6 7 . . 1 . 40 7 Successful 29 | . 6 4 . 3 5 . . 1 . 9 1 Failed 53 | . 3 8 . 3 2 . . . . 31 6 Catastrophic 13 | . . 4 . 1 . . . . . 7 1 Database Lockouts . | . . . . . . . . . . . . Manual 43 | . 5 7 . 3 6 . . . . 18 4 Terminals 73 | . 9 11 . 6 4 . . 1 . 38 4 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . 2 3 Terminal Hacks 17 | . 4 3 . 3 2 . . 1 . 4 . Robot Analysis 1 | . 1 . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . Level Access Points 3 | . 1 1 . . 1 . . . . . . Branch Access Points 2 | . . 1 . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . . . 1 . Locate Traps 1 | . . . . . . . . . . 1 . Zone Layout 6 | . 2 1 . 1 1 . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . . . . . Refit 1 | . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 1 1 Seal Access 2 | . . . . . . . . . . 1 1 Unauthorized Hacks 8 | . 2 . . . 2 . . . . 4 . Terminals 7 | . 2 . . . 1 . . . . 4 . Assimilate 3 | . 2 . . . . . . . . 1 . Botnet 4 | . . . . . 1 . . . . 3 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . Tunnel 1 | . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . 3 3 . 3 . . . 1 . 5 1 Full Trace Events 6 | . 1 3 . . . . . . . 2 . Feedback Events 2 | . . 1 . . . . . . . 1 . Corruption 2 | . . 1 . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -4 ------------ Run | Jun Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . 1 . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -4 -------- Run | Jun Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Total Allies 3 | . 2 . . . . . . . . 1 . Largest Group 2 | . 2 1 . . . . . . . 1 . Highest-Rated Group 26 | . 20 10 . . . . . . . 26 . Highest-Rated Ally 26 | . 10 10 . . . . . . . 26 . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -4 ------------- Run | Jun Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Turns Passed 777 | 14 65 66 30 127 67 31 41 6 44 193 93 Spaces Moved 1321 | 23 109 96 48 207 122 55 73 11 60 359 158 Core 1316 | 23 109 96 48 207 122 55 73 11 55 359 158 Treads 2 | . . . . . . . . . 2 . . Legs 3 | . . . . . . . . . 3 . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 51 | 50 50 50 50 54 50 50 50 50 57 50 50 Slowest Speed 166 | 50 50 50 50 100 50 50 50 50 166 50 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 4 27 15 9 45 51 4 71 1 84 19 9 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . . . . Known Exits Taken 5 | . 1 1 . 1 1 . . 1 . . . Unknown Exits Taken 3 | 1 . . 1 . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 29 | . . . . . . . . . . 2 27 Terrain Destroyed 88 | . . . . . . . . . . 2 86 Melee 2 | . . . . . . . . . . 2 . Projectile . | . . . . . . . . . . . . AOE 86 | . . . . . . . . . . . 86 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -4 --------- Run | Jun Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Total 1398 | 24 118 110 49 218 127 57 77 10 71 367 170 Wait 6 | . 5 1 . . . . . . . . . Move 1311 | 22 108 95 47 206 121 55 72 10 59 358 158 Hop . | . . . . . . . . . . . . Pick Up 11 | . . 5 . 1 . . . . 2 2 1 Fast Attach 18 | 2 . 2 . 6 1 2 2 . 2 1 . Attach 7 | . . 1 . . . . . . . 2 4 Detach 4 | . . 1 . . . . . . . . 3 Swap . | . . . . . . . . . . . . Drop 10 | . . . . 2 2 . 3 . 2 . 1 Fire 7 | . . 2 2 . . . . . . . 3 Melee 2 | . . . . . . . . . . 2 . Ram 19 | . 5 3 . 3 3 . . . 3 2 . Kick 2 | . . . . . . . . . 2 . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials -8/Storage -8/Recycling -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Fac / [Ext]) -4/Factory History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 14) 15 | -11/Junkyard | Entered Materials 20 | -10/Materials | Identified exit to Materials 58 | -10/Materials | Discovered new exit (range 12) 80 | -10/Materials | Entered another Materials area 80 | -9/Materials | Accompanied by 1 ally 80 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 96 | -9/Materials | Identified exit to Mines 132 | -9/Materials | Identified exit to Materials 146 | -9/Materials | Entered another Materials area 146 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 173 | -8/Materials | Discovered new exit (range 7) 176 | -8/Materials | Entered Storage 227 | -8/Storage | Identified exit to Recycling 301 | -8/Storage | Used back door to open Recycling access 303 | -8/Storage | Entered Recycling 335 | -8/Recycling | Identified exit to Factory 370 | -8/Recycling | Entered Factory 370 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 401 | -6/Factory | Manually triggered Chute Trap 401 | -6/Factory | Sucked down chute 401 | -6/Factory | Entered Waste 401 | -6/Waste | The area was eerily silent 411 | -6/Waste | Build established: Hacker-Mutant 429 | -6/Waste | Discovered new exit (range 18) 442 | -6/Waste | Entered Factory 448 | -6/Factory | Identified exit to DSF 448 | -6/Factory | Entered DSF 469 | -6/DSF | Additional patrols routed to DSF 485 | -6/DSF | Discovered new exit (range 15) 492 | -6/DSF | Entered Factory 492 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 642 | -5/Factory | Discovered new exit (range 15) 673 | -5/Factory | Spotted B-75 Beast 679 | -5/Factory | Discovered new exit (range 12) 685 | -5/Factory | Entered another Factory area 685 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 778 | -4/Factory | Self-destructed Last Messages --------------- 00695_ Dropped Mace. 00697_ Acquired Nuclear Pulse Thruster. 00724_ ALERT: All DSF locations entering lockdown mode. 00731_ Connecting with Garrison Access... 00731_ Current location identified: Factory >>Seal Access door sealed. 00737_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 00746_ Hvy. Treads destroyed. 00746_ Knocked back. 00757_ Fusion Modulator explodes. 00757_ Destroyed Antigrav System. 00757_ Destroyed Tesla Rifle. 00762_ K-01 Serf cleans the Matter Pump. 00764_ K-01 Serf pushes Y-64 Sentinel. 00765_ Connecting with Terminal... 00765_ K-01 Serf pushes Y-64 Sentinel. 00770_ W-44 Eye sends out distress signal. 00773_ K-01 Serf destroyed. 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"??????????????????????? | | ???????????????????????? k ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????#+#??????????????????????? | | ????????????????????????# ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 9 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 4 Defensive Hacking 66 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionSlugBooster Manual? 0 Play Time 00:22:16 Cumulative 232.7 hours Start 2023.03.22 @ 22:43:00 End 2023.03.22 @ 23:02:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 131 Adventurer 0 Explorer 0 Win Type - Total 10 Types 6/0/1/2/0/0/1/0/0 Lore% 77 Gallery% 81 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a84d1662-edd0-4742-b7c8-77524a155e14