Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.11 @ 01:34:17 Player: thingamajigger Result: Destroyed by as-00898 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (94) 470 Value Destroyed (3372) 3372 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (1432) 1432 TOTAL SCORE: 9494 Bonus ------- High Alert Combat Kills 84 Follower Combat Kills 67 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Friendly Fire -19 Cogmind --------- Core Integrity 0/700 Matter 73/300 Energy 1100/1100 System Corruption 0% Temperature Cool (478) Movement Walking (150) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (3) --- Enhanced Flexi-carbon Leg > --- UTILITY (7) ------ High-capacity Storage Unit Zionite Biocell Makeshift Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Armor Integrity Analyzer > --- WEAPON (2) ------- Enhanced Autogun > --- INVENTORY (12) --- Zionite Light DM Reactor Advanced Targeting Computer Zionite Laser-S Zionite Phaser-S Assault Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Titanium Leg Makeshift Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Lightpack 2.0 Advanced Targeting Computer Advanced Targeting Computer Improved Armor Integrity Analyzer Improved Light Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Heavy Battle Rifle Heavy Battle Rifle > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine Micro Nuclear Core Enhanced Flexi-carbon Leg High-capacity Storage Unit High-capacity Matter Pod Structural Scanner Makeshift Terrain Scanner Long-range Terrain Scanner Makeshift Terrain Scan Processor Makeshift Salvage Targeting Computer Advanced Targeting Computer Improved Melee Analysis Suite Hardened Light Armor Plating Makeshift System Shield System Backup Module Plasma Rifle Enhanced Autogun Assault Cannon Flak Cannon Gauss Cannon Mini Grenade Launcher Rocket Array Makeshift Sword [Rating: 74] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Zionite Glidesys I Utility Advanced Targeting Computer Device Transmission Jammer Storage Lightpack 2.0 Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Electrolaser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . Utility 5 | . . . . . 4 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 142 | 6 9 1 1 3 42 25 6 9 10 30 Power 8 | 1 . . . . 3 1 . . 2 1 Engine 5 | 1 . . . . 3 . . . 1 . Core 2 | . . . . . . 1 . . 1 . Reactor 1 | . . . . . . . . . . 1 Propulsion 21 | 2 . . . . 6 4 2 . 1 6 Treads 1 | . . . . . . . 1 . . . Leg 15 | . . . . . 6 4 1 . 1 3 Wheel 2 | 2 . . . . . . . . . . Hover 3 | . . . . . . . . . . 3 Flight . | . . . . . . . . . . . Utility 41 | 1 2 . 1 . 16 6 . 2 3 10 Device 6 | . 1 . . . 1 2 . 1 1 . Storage 15 | 1 . . 1 . 9 . . . . 4 Processor 6 | . . . . . 2 1 . . 2 1 Hackware 2 | . 1 . . . 1 . . . . . Protection 12 | . . . . . 3 3 . 1 . 5 Artifact . | . . . . . . . . . . . Weapon 72 | 2 7 1 . 3 17 14 4 7 4 13 Energy Gun 6 | . . . . . 1 1 1 1 . 2 Energy Cannon 2 | . . . . . . 2 . . . . Ballistic Gun 36 | 2 4 1 . 1 10 7 2 3 1 5 Ballistic Cannon 4 | . . . . . . . . 1 2 1 Launcher 20 | . 3 . . 2 4 3 1 2 . 5 Special Weapon 3 | . . . . . 2 1 . . . . Impact Weapon 1 | . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 1 1 1 . 1 8 Parts Lost 51 | . 1 . . 1 14 10 4 6 . 15 Power 5 | . . . . . 3 1 . 1 . . Propulsion 16 | . . . . 1 4 3 2 1 . 5 Utility 14 | . 1 . . . 3 3 1 2 . 4 Weapon 16 | . . . . . 4 3 1 2 . 6 Highest Loss Streak 9 | . 1 . . 1 6 5 3 4 . 9 Average Slot Usage (%) 86 | . 92 100 92 71 83 87 87 88 83 90 Engine 4 | . 14 14 14 14 6 4 . . . . Core 3 | . . . . . . 2 7 6 4 4 Treads 2 | . . . . . . . 2 7 7 2 Leg 12 | . . . . . 12 20 19 14 12 11 Wheel 4 | . 28 28 28 14 1 . . . . . Device 4 | . 3 . . . 6 6 3 7 6 2 Storage 14 | . 14 14 14 14 21 15 15 14 7 11 Processor 12 | . . . . . 9 14 15 15 20 23 Hackware 1 | . 3 14 6 . 2 . . . . . Protection 5 | . . . . . 5 7 7 7 7 8 Energy Gun 1 | . . . . . 1 . 3 . . 4 Ballistic Gun 13 | . 20 26 28 20 14 12 11 10 6 5 Launcher 1 | . 7 1 . 7 1 1 . 2 . 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 112 | 13 16 15 91 92 112 28 29 29 31 63 Greatest Support 66 | 26 26 26 26 10 23 57 55 37 37 66 Greatest Overweight (x) 11 | 2 . . 3 9 11 1 . . . 2 Average Overweight (x) 1 | . . . 1 8 4 . . . . . Largest Inventory Capacity 44 | 6 6 6 24 24 44 24 24 24 24 24 Average Capacity 22 | 5 6 6 15 24 25 24 24 24 24 18 Most Carried 24 | 4 6 6 12 19 24 24 24 24 24 24 Average Carried 19 | 1 5 5 7 16 17 22 23 20 23 17 Final Capacity 24 | 6 6 6 24 24 24 24 24 24 24 12 Final Carried 24 | 4 6 6 11 19 23 24 24 24 24 6 Class Distribution -------------------- 80% | Hauler-Mutant 11% | Mutant 8% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 3041 | 260 152 35 112 75 461 774 281 580 109 202 Remotely . | . . . . . . . . . . . Salvage Created 2630 | . 176 . . 59 798 661 270 316 . 350 Parts 178 | . 20 . . 11 49 53 12 9 . 24 Haulers Intercepted 3 | . 1 . . . 1 1 . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 7 6 . . Prevented 1 | . . . . . . . 1 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 80 | . 3 . . 11 18 12 11 13 . 12 Guns 34 | . 1 . . 3 11 9 4 3 . 3 Cannons 1 | . . . . . . . . . . 1 AOE 45 | . 2 . . 8 7 3 7 10 . 8 Classes Destroyed 14 | . 6 . . . 2 1 3 . . 2 Worker 4 | . 1 . . 1 1 1 . . . . Builder 3 | . 2 . . . . 1 . . . . Hauler 3 | . 1 . . . 1 1 . . . . Operator 3 | . 2 . . . 1 . . . . . Watcher 4 | . . . . . 2 2 . . . . Swarmer 20 | . 2 . . 11 3 3 1 . . . Grunt 23 | . 1 . . . 11 2 3 6 . . Brawler 3 | . . . . . . . 1 2 . . Duelist 5 | . . . . . . . 2 3 . . Sentry 9 | . . . . . 4 2 2 1 . . Hunter 1 | . . . . . . . 1 . . . Programmer 7 | . . . . . . 5 1 1 . . Z-Technician 5 | . . . . . . . . . . 5 Z-Light 8 | . . . . . . . . . . 8 Assembled 3 | . . . . . . . . . . 3 Best Kill Streak 9 | . 4 . . 8 6 4 8 9 . 6 Combat Bots Only 9 | . 2 . . 8 5 3 8 9 . 6 Max Kills in Single Turn 5 | . 2 . . 3 2 2 3 5 . 2 Gunslinging . | . . . . . . . . . . . Exploded 5 | . 2 . . 3 2 2 3 5 . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 7741 | . 211 . . 217 2130 1838 899 433 . 2013 Core 1282 | . 44 . . 8 516 217 138 79 . 280 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 61 | 100 . . . 79 6 . . . . . Volleys Fired 274 | . 15 1 . 18 83 75 21 17 . 44 Largest 2 | . 2 2 . 1 2 2 2 2 . 2 Hottest 120 | . 60 46 . 33 100 100 91 84 . 120 Shots Fired 452 | . 23 2 . 18 136 132 36 31 . 74 Gun 363 | . 14 2 . 13 114 104 31 21 . 64 Cannon 15 | . . . . . . 12 . 2 . 1 Launcher 60 | . 9 . . 5 14 10 5 8 . 9 Special 14 | . . . . . 8 6 . . . . Kinetic 323 | . 14 2 . 13 98 104 24 22 . 46 Thermal 58 | . . . . . 24 16 7 1 . 10 Explosive 60 | . 9 . . 5 14 10 5 8 . 9 Electromagnetic 2 | . . . . . . 2 . . . . Phasic 9 | . . . . . . . . . . 9 Robot Hit Streak 21 | . 7 9 . 10 10 21 13 9 . 13 Robot Miss Streak 4 | . 1 . . 2 3 2 3 1 . 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . Shots Hit Robots 289 | . 14 2 . 7 91 81 27 22 . 45 Core Hits 230 | . 12 1 . 13 46 34 39 38 . 47 Critical Hits 3 | . . . . . 2 . 1 . . . Critical Kills 1 | . . . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11067 | . 710 27 . 655 2467 1692 1641 1746 . 2129 Guns 4767 | . 156 27 . 68 1506 1342 444 269 . 955 Cannons 191 | . . . . . . 140 . 25 . 26 Explosions 6109 | . 554 . . 587 961 210 1197 1452 . 1148 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 4110 | . 156 27 . 68 1284 1342 323 294 . 616 Thermal 683 | . . . . . 222 140 121 . . 200 Explosive 6078 | . 523 . . 587 961 210 1197 1452 . 1148 Electromagnetic 31 | . 31 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Phasic 165 | . . . . . . . . . . 165 Highest Corruption 8 | . . . . . 3 7 8 8 4 . Average Corruption 4 | . . . . . 2 3 7 5 4 . Corruption Purged 4 | . . . . . . . . 4 . . Effects 138 | . . . . . 25 29 42 39 3 . Message Errors 31 | . . . . . 7 5 13 6 . . Matter Fused 32 | . . . . . 4 9 8 9 2 . Heat Flow Errors 21 | . . . . . 4 1 6 10 . . Energy Discharges 9 | . . . . . 2 1 4 2 . . Data Loss (minor) 26 | . . . . . 6 5 7 7 1 . Data Loss (major) 4 | . . . . . . 3 1 . . . Misfires 3 | . . . . . . 1 1 1 . . Targeting Errors 10 | . . . . . 2 4 . 4 . . Weapon Failures 2 | . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 138 | . 31 . . 17 37 22 . 22 . 9 Projectiles . | . . . . . . . . . . . Explosions 138 | . 31 . . 17 37 22 . 22 . 9 Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . . . . . 1 . 1 Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . . . 1 . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 1032 | . 148 . . 59 378 91 245 111 . . Shots 32 | . 5 . . 2 8 4 9 4 . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 460 | . 1 . . . 222 331 262 260 . 460 Average Temperature 88 | . 1 . . . 35 139 78 83 . 97 Received Heat Transfer 1818 | . 12 . . . 819 408 81 72 . 426 Effects 4 | . . . . . . . 2 . . 2 Energy Bleed 1 | . . . . . . . 1 . . . Interference 2 | . . . . . . . 1 . . 1 Matter Decay 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . Heat Transferred 1221 | . . . . . 444 222 259 . . 296 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 602 | . 173 67 . 216 473 602 . . . . Initial 148 | . . 67 . . 52 148 . . . . Average 180 | . 64 67 . 136 218 187 . . . . Maximum Alert Level 2 | . . . . 1 2 2 . . . . Low Security (%) 69 | 100 100 100 . 75 54 74 . . . . Level 1 13 | . . . . 24 28 . . . . . Level 2 16 | . . . . . 16 25 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 14 | . . 1 . . 7 5 . 1 . . Investigation 1 | . . 1 . . . . . . . . Extermination 5 | . . . . . . 5 . . . . Reinforcement 4 | . . . . . 4 . . . . . Assault 1 | . . . . . . . . 1 . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 4 | . . . . . 4 . . . . . Communications Jammed 6 | . . . . . 6 . . . . . Distress Signals 6 | . . . . . 6 . . . . . Times Spotted 111 | . 7 1 . 12 33 17 10 18 . 13 Peak Tracking Total 9 | . 3 1 . 6 5 3 7 9 . 6 Tactical Retreats 6 | . 1 . . . 4 1 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 5 | . 1 . . . 2 1 1 . . . Indirectly 1 | . 1 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 15 | . 2 . . 1 8 1 . 2 . 1 Max in Single Turn 4 | . 1 . . 1 4 1 . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 21 | . 2 1 5 . 2 10 . 1 . . Terminals 12 | . 2 . . . 1 9 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 67 | . 5 1 28 . 10 22 . 1 . . Successful 48 | . 3 1 28 . 6 9 . 1 . . Failed 19 | . 2 . . . 4 13 . . . . Catastrophic 4 | . . . . . . 4 . . . . Database Lockouts . | . . . . . . . . . . . Manual 28 | . 5 . 1 . 4 13 . . 5 . Terminals 29 | . 5 . . . 4 20 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 6 | . . . . . 6 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 36 | . 1 1 28 . . 5 . 1 . . Record 27 | . . . 27 . . . . . . . Part Schematic 1 | . . . . . . 1 . . . . Open Door 2 | . . 1 . . . . . 1 . . Branch Access Points 2 | . 1 . . . . 1 . . . . Terminal Index 1 | . . . . . . 1 . . . . Alert Level 1 | . . . . . . 1 . . . . Zone Layout 1 | . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 5 | . . . . . 5 . . . . . Insert Component 3 | . . . . . 3 . . . . . Analyze 2 | . . . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 5 | . 2 . . . 1 2 . . . . Terminals 5 | . 2 . . . 1 2 . . . . Assimilate 1 | . . . . . 1 . . . . . Botnet 4 | . 2 . . . . 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . 1 . . . . . Used 1 | . 1 . . . . . . . . . Hacking Detections 11 | . 2 . . . 1 8 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 1 . . . . Parts Built 2 | . . . . . . 2 . . . . Matter 102 | . . . . . . 102 . . . . Time 25 | . . . . . . 25 . . . . Total Part Build Rating 2 | . . . . . . 2 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 1 1 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 13 | . . . . 3 . . 1 1 8 . Largest Group 8 | . . . . 3 1 . 1 1 8 2 Highest-Rated Group 335 | . . . . 40 16 . 16 16 335 114 Highest-Rated Ally 94 | . . . . 16 16 . 16 16 94 94 Total Orders 2 | . . . . 1 1 . . . . . STAY 2 | . . . . 1 1 . . . . . Ally Attacks 49 | . . . . 17 13 . 4 1 . 14 Total Damage 615 | . . . . 139 120 . 32 14 . 310 Kills 5 | . . . . 3 1 . . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . 2 . 3 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 10031 | 55 211 74 904 769 1601 2012 1377 1279 1002 747 Spaces Moved 6692 | 46 157 73 861 431 606 1253 1014 917 729 605 Core 15 | 10 . . . . 5 . . . . . Treads . | . . . . . . . . . . . Legs 4619 | . . . . . 450 1253 1014 917 729 256 Wheels 1709 | 36 157 73 861 431 151 . . . . . Hover 349 | . . . . . . . . . . 349 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 160 90 123 126 130 130 52 Average Speed 129 | 91 90 90 103 167 203 126 127 130 133 89 Slowest Speed 500 | 150 90 90 120 170 500 150 130 130 135 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 58 | 5 35 21 93 86 38 28 96 82 82 79 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 2 . . . . . . Known Exits Taken 6 | . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . Scrap Searched 13 | . . . . 1 . . 3 6 3 . Spaces Dug 49 | . . . . . 13 36 . . . . Terrain Destroyed 444 | . 41 . . 50 124 84 49 59 . 37 Melee . | . . . . . . . . . . . Projectile 13 | . . . . . 8 . . . . 5 AOE 431 | . 41 . . 50 116 84 49 59 . 32 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Total 7594 | 56 202 79 879 459 829 1563 1051 977 761 738 Wait 291 | . 10 3 . . 53 182 . 17 7 19 Move 6682 | 45 156 72 860 430 605 1252 1013 916 728 605 Hop . | . . . . . . . . . . . Pick Up 119 | 5 6 1 11 8 31 17 4 9 8 19 Fast Attach 40 | 5 2 . 1 . 11 4 1 . 3 13 Attach 55 | 1 . 1 . . 19 13 2 5 4 10 Detach 18 | . . . 1 . 9 4 . 1 1 2 Swap 47 | . 7 . . 3 12 8 3 4 3 7 Drop 60 | . 6 1 6 . 6 8 2 5 7 19 Fire 274 | . 15 1 . 18 83 75 21 17 . 44 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 8 | . . . . . . . 5 3 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Identified exit to Mines 267 | -10/Materials | Entered Mines 272 | -10/Mines | Met a Derelict shopkeep closing up shop 292 | -10/Mines | Learned 2 Materials zone layouts 312 | -10/Mines | Build established: Mutant 312 | -10/Mines | Discovered new exit (range 14) 336 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 337 | -10/Mines | Discovered new exit (range 5) 341 | -10/Mines | Entered Exiles 353 | -10/Exiles | Discovered new exit (range 15) 366 | -10/Exiles | Met 8R-AWN 382 | -10/Exiles | Met EX-HEX 409 | -10/Exiles | Met EX-BIN 489 | -10/Exiles | Met EX-DEC 493 | -10/Exiles | Learned location of Zion (-7) 622 | -10/Exiles | Visited The Gauntlet 806 | -10/Exiles | Discovered new exit (range 12) 1069 | -10/Exiles | Aligned with FarCom system 1070 | -10/Exiles | Given EX-Vault access code 1081 | -10/Exiles | Build established: Hauler-Mutant 1097 | -10/Exiles | Opened EX-Vault 1112 | -10/Exiles | Found Deploy-a-Sentry 1114 | -10/Exiles | Found Deploy-a-Sentry 1116 | -10/Exiles | Found Deploy-a-Sentry 1131 | -10/Exiles | Found Lightpack 2.0 1155 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1245 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1245 | -10/Exiles | Entered Mines 1292 | -9/Mines | Destroyed 8 combat bots 1347 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1351 | -9/Mines | Learned location of Storage (-9) 1590 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1962 | -9/Mines | Discovered new exit (range 9) 2014 | -9/Mines | Entered Materials 2014 | -8/Materials | Accompanied by 1 ally 2014 | -8/Materials | Evolved 4 slots: Utility x4 2015 | -8/Materials | Identified exit to Factory 2336 | -8/Materials | Garrison activated, responded to threat 2637 | -8/Materials | Lost 3 parts (2n1w) 2726 | -8/Materials | Lost 3 parts (1p1n1u) 2885 | -8/Materials | Core integrity fell below 50% 2947 | -8/Materials | Core integrity fell below 20% 2975 | -8/Materials | Lost 6 parts (1p1n2u2w) 3584 | -8/Materials | Discovered exit to Factory (range 10) 3615 | -8/Materials | Entered Factory 3615 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3987 | -7/Factory | Found Prototype Launcher 4365 | -7/Factory | Discovered new exit (range 11) 4377 | -7/Factory | Identified exit to Factory 4898 | -7/Factory | Lost 5 parts (1p2n1u1w) 4964 | -7/Factory | Identified exit to Lower Caves 5003 | -7/Factory | Fabricated Structural Scanner (x2) 5115 | -7/Factory | Local fabrication network quarantined 5627 | -7/Factory | Entered Lower Caves 5675 | -7/Lower Caves | Learned Factory garrison access intel 6144 | -7/Lower Caves | Discovered new exit (range 15) 6162 | -7/Lower Caves | Identified exit to Lower Caves 6353 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6353 | -7/Lower Caves | Identified Rocket Array 6406 | -7/Lower Caves | Destroyed 8 combat bots 6406 | -7/Lower Caves | Lost 3 parts (1n1u1w) 6500 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6756 | -7/Lower Caves | Learned Factory emergency access door positions 6797 | -7/Lower Caves | Core integrity fell below 50% 7004 | -7/Lower Caves | Entered another Lower Caves area 7276 | -7/Lower Caves | Encountered a Warlord checkpoint 7854 | -7/Lower Caves | Discovered exit to Factory (range 10) 8136 | -7/Lower Caves | Discovered new exit (range 12) 8143 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8182 | -7/Lower Caves | Destroyed 9 combat bots 8185 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 8200 | -7/Lower Caves | Identified exit to Zion 8283 | -7/Lower Caves | Entered Zion 8308 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8361 | -7/Zion | Discovered new exit (range 10) 8408 | -7/Zion | System corruption cleaned by Quarantine Array 8615 | -7/Zion | Identified exit to Deep Caves 8733 | -7/Zion | Learned 4 Factory zone layouts 8747 | -7/Zion | Given A8's code to call for help 8987 | -7/Zion | Gained Derelict followers 9012 | -7/Zion | Build established: Derelict-Mutant 9116 | -7/Zion | Learned Factory emergency access door positions 9175 | -7/Zion | Gained Derelict followers 9242 | -7/Zion | Enhanced Grunt warped into view, answering call for help 9243 | -7/Zion | Enhanced Grunt warped into view, answering call for help 9261 | -7/Zion | Opened final containment barrier to the Deep Caves 9281 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9285 | -7/Zion | Entered Deep Caves 9285 | -7/Deep Caves | Accompanied by 2 allies 9462 | -7/Deep Caves | Z-Facility disabled 9471 | -7/Deep Caves | Attacked by Z-Imprinter 9501 | -7/Deep Caves | Destroyed Z-Imprinter 9717 | -7/Deep Caves | Lost 4 parts (1n1u2w) 9778 | -7/Deep Caves | Found Prototype Protection 9778 | -7/Deep Caves | Identified Zio. Heavy Carapace 10003 | -7/Deep Caves | Spotted as-00898 10007 | -7/Deep Caves | Core integrity fell below 20% 10032 | -7/Deep Caves | Destroyed by as-00898 with Assembled Focal Cannon Last Messages --------------- 09917_ Acquired 18 matter. 09924_ Acquired 10 matter. 09965_ as-90701 destroyed. 09968_ Acquired 20 matter. 10007_ as-00898: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 10011_ Destroyed Prototype Device. 10012_ as-00898 GOLEM Unit beginning Prototype Device integration. 10013_ as-00898 Prototype Device integration complete. 10016_ Zio. Phaser-S destroyed. 10016_ Zio. Glidesys I destroyed. 10019_ Zio. Heavy Carapace destroyed. 10019_ Zio. Glidesys I destroyed. 10022_ Hvy. Battle Rifle destroyed. 10025_ Overheating: System interference. 10025_ Zio. Laser-S temporarily disabled. 10026_ Zio. Glidesys I destroyed. 10027_ Overheating: Matter decay (-22). 10029_ Mak. Leg destroyed. 10029_ Lyr. Medium Armor Plating destroyed. 10032_ Zio. Laser-S destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????### ## ##????# | | ????????????????????????????????# ## ##???# | | ????????????????????????????????# ###?# | | ????????????????????????????????#### ### | | ??????????????????????????????????## ### # | | ?????????????????????????????????## #?# # | | ????????????????????????????????## #?# # | | ????????????????????????????????# ##?# # | | ????????????????????????????????# ###?## # | | ???????????????????????????????## ####??## | | ????????????????????? #???# ##?????# | | ??????????????????? #??# ##?????## | | ???????????????? #??## ##?????# | | ?????????????? #???# ####??# | | ????????????* *= g #???# ##?## | | ???????????? = #???# #??### | | ??????????? b #??## #????### | | ??????????? * * s #?## ##?####?# | | ?????????? =* [ ### ###?## ## | | ?????????? [ ## #???# | | ?????????? * ## ##??# | | ????????? M [ ### ##?## | | ????????? g #### #??## | | ????????"G l [ #???# | | ??????????" * ##?## | | ????????" @ ### | | ?????????" ###; ## | | ????????" ;#?### ### | | ?????????" ###???######?# ## | | ????????? # # #????????????## ?# | | ?????????? #### ## ## ##?????????????## #?? | | ??????????" #????# ?# ?###???????????????###??? | | ?????????? ???????#??# ????????????????????????? | | ???????????????????????#????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 1100 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 1200 Utility Shielding 66 Evasion (%) 54 Targeting Accuracy 16 Armor Integrity Analysis 50 Kinecelleration 30 Salvage Targeting 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Humpback | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Structural Scanner | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Structural Scanner | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed MediumRocketVibroblade Manual? 0 Play Time 01:13:28 Cumulative 38.3 hours Start 2021.04.11 @ 00:13:49 End 2021.04.11 @ 01:34:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 64 Adventurer 4 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 58 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4171016a-84a0-4e35-9394-df8ae1ba186a