Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.03 @ 17:11:52 Player: Moshi Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (843) 843 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2558 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 273/300 Energy 230/265 System Corruption 5% Temperature Danger (444) Movement Rolling (95) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Wheel Wheel Wheel > --- UTILITY (2) ------ Large Storage Unit Hacking Drone Bay (0/1) > --- WEAPON (2) ------- Beamcaster Autogun > --- INVENTORY (15) --- Ion Engine Ion Engine Light Angular Momentum Engine Cooling System Large Storage Unit High-capacity Battery (250) High-capacity Battery (250) Medium Matter Pod (100) Experimental Sensor Array Makeshift ECM Suite Light Armor Plating Relay Coupler [Programmer] (74) Relay Coupler [Programmer] (77) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel Wheel > --- UTILITY ---------- Large Storage Unit Hacking Drone Bay > --- WEAPON ----------- Beamcaster Autogun > --- INVENTORY -------- Ion Engine Ion Engine Light Angular Momentum Engine Cooling System Large Storage Unit High-capacity Battery High-capacity Battery Medium Matter Pod Experimental Sensor Array Makeshift ECM Suite Light Armor Plating Relay Coupler [Programmer] Relay Coupler [Programmer] [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 36 | 6 3 15 5 1 6 Power 4 | 1 . 2 . . 1 Engine 4 | 1 . 2 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 17 | 2 . 7 5 . 3 Treads . | . . . . . . Leg 7 | 2 . 5 . . . Wheel 8 | . . . 5 . 3 Hover 1 | . . 1 . . . Flight 1 | . . 1 . . . Utility 5 | 1 1 2 . 1 . Device 2 | . . 1 . 1 . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 10 | 2 2 4 . . 2 Energy Gun 7 | 1 1 4 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 1 . . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Corrupted Parts 1 | . . . . . 1 System Corruption 3 | . . . . . 3 Parts Lost 18 | . . 12 . . 6 Power 2 | . . 2 . . . Propulsion 10 | . . 6 . . 4 Utility 1 | . . 1 . . . Weapon 5 | . . 3 . . 2 Highest Loss Streak 5 | . . 5 . . 5 To Critical Strikes . | . . . . . . Average Backups 13 | 1 10 13 15 14 13 Power 3 | 1 2 4 5 3 3 Propulsion 1 | . 1 . . 3 . Utility 7 | . 3 7 8 7 9 Weapon 1 | . 2 1 1 . . Tool/Special . | . . . . . . Unused Backups 28 | . 3 8 3 1 13 Power 9 | . . 4 1 1 3 Propulsion 1 | . . 1 . . . Utility 17 | . 3 2 2 . 10 Weapon 1 | . . 1 . . . Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 98 83 96 100 91 Engine 11 | . 14 10 11 11 11 Leg 15 | . 28 28 . . . Wheel 17 | . . . 26 44 42 Hover 1 | . . 1 7 . . Flight 1 | . . 1 7 . . Device 8 | . . 9 11 11 11 Storage 13 | . 26 11 11 11 11 Energy Gun 15 | . 11 14 22 22 7 Ballistic Gun 5 | . 16 5 . . 7 Peak Build Rating 27 | 6 8 11 12 21 27 Average Rating 12 | 4 7 9 11 17 22 On Entrance 9 | . 6 8 9 12 21 Avg Prop Armor Cover (%) 8 | . . 7 8 . . Naked Turns . | . . . . . . Heaviest Build 36 | 13 34 33 30 30 36 Greatest Support 52 | 20 20 40 52 52 52 Greatest Overweight (x) 7 | 4 1 7 7 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 4 14 15 15 15 15 Average Carried 13 | 2 10 13 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 14 15 15 15 13 Class Distribution -------------------- 75% | Scavenger-Mutant 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 763 | 259 82 293 50 10 69 Remotely . | . . . . . . Salvage Created 1219 | 81 135 657 189 . 157 Parts 74 | 2 13 33 18 . 8 Haulers Intercepted . | . . . . . . Recyclers Shooed 7 | . 1 5 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . . 6 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 27 | . 4 18 . . 5 Melee 1 | . . . . . 1 Guns 19 | . 3 13 . . 3 AOE 6 | . 1 5 . . . Classes Destroyed 10 | 1 2 4 2 . 1 Worker 6 | . . 3 3 . . Builder 1 | . . . 1 . . Tunneler 1 | . . . 1 . . Recycler 2 | 1 . . 1 . . Drone 1 | . . . . . 1 Watcher 2 | . . 2 . . . Swarmer 10 | . 1 6 . . 3 Grunt 12 | . 3 8 . . 1 Duelist 1 | . . 1 . . . Sentry 3 | . . 3 . . . Best Kill Streak 5 | 1 2 5 2 . 2 Combat Bots Only 4 | . 2 4 . . 2 Max Kills in Single Turn 2 | 1 1 2 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . 1 2 . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 219 | . 21 144 . . 54 Missed 59 | . 6 39 . . 14 Hits 160 | . 15 105 . . 40 Melee 6 | . . 6 . . . Projectile 154 | . 15 99 . . 40 Critical Strikes 3 | . . 3 . . . Damage Taken 2302 | . 191 1365 . . 746 Core 465 | . 55 186 . . 224 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 78 . . . . Volleys Fired 132 | 2 20 87 9 . 14 Largest 2 | 2 2 2 2 . 2 Hottest 105 | 60 60 105 96 . 98 Shots Fired 232 | 3 36 146 18 . 29 Gun 232 | 3 36 146 18 . 29 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 87 | 2 32 44 . . 9 Thermal 122 | . . 84 18 . 20 Explosive . | . . . . . . Electromagnetic 23 | 1 4 18 . . . Robot Hit Streak 20 | 3 4 20 5 . 4 Robot Miss Streak 9 | . 2 4 2 . 9 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 146 | 3 22 98 12 . 11 Core Hits 75 | 2 7 44 8 . 14 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . 1 7 . . . Burn 7 | . . 7 . . . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2178 | 30 228 1466 157 . 297 Guns 1703 | 30 186 1181 157 . 149 Cannons . | . . . . . . Explosions 327 | . 42 285 . . . Melee . | . . . . . . Ramming 148 | . . . . . 148 Kinetic 480 | 17 152 270 . . 41 Thermal 1360 | . 42 1053 157 . 108 Explosive . | . . . . . . Electromagnetic 190 | 13 34 143 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 43 | . . 39 . . 4 Projectiles . | . . . . . . Explosions 39 | . . 39 . . . Melee 4 | . . . . . 4 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 170 | . 39 65 . . 66 Shots 4 | . 1 3 . . . Rammed 29 | . . . . . 29 Targets Rammed 29 | . . . . . 29 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 327 | 20 32 78 . . 327 Average Temperature 35 | 16 12 21 . . 82 Received Heat Transfer 540 | . 66 384 . . 90 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 2 | . . . . . 2 Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 4 1 . . Heat Transferred 3446 | . . 2839 372 . 235 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 1 3 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 165 | . 55 165 40 . . Initial 30 | . . 14 30 . . Average 46 | . 14 70 9 . . Influence Increases 784 | 5 125 539 30 . 85 Destroy 0b10 Robot/C 520 | . 80 360 . . 80 Destroy 0b10 Robot/NC 65 | 5 . 25 30 . 5 Destroy Leader 104 | . 10 94 . . . Disable Machine 15 | . . 15 . . . Destroy Structure 20 | . 5 15 . . . Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 45 | . 30 15 . . . Influence Decreases 764 | 5 90 496 108 . 65 Entered New Map 69 | . . 21 48 . . Time Decay 575 | 5 90 385 60 . 35 Lost Part 120 | . . 90 . . 30 Squads Dispatched 3 | . 1 2 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . . 1 . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 7 30 . . 10 Peak Tracking Total 10 | . 2 10 . . 7 Tactical Retreats 2 | . 1 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 1 | . . . . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . . . . 6 . Successful 6 | . . . . 6 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . . . . 6 . Part Schematic 6 | . . . . 6 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 20 | . . . . 20 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches 1 | . . . . 1 . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2413 | 71 367 967 230 502 276 Spaces Moved 1543 | 41 148 386 187 541 240 Core 15 | 15 . . . . . Treads . | . . . . . . Legs 546 | 26 148 372 . . . Wheels 966 | . . . 185 541 240 Hover 1 | . . 1 . . . Flight 15 | . . 13 2 . . Fastest Speed 50 | 50 120 120 86 90 80 Average Speed 119 | 131 186 166 98 90 82 Slowest Speed 600 | 250 190 600 600 90 95 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 24 29 35 68 32 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 3 1 Spaces Dug . | . . . . . . Terrain Destroyed 18 | . 4 14 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 18 | . 4 14 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1905 | 52 209 579 215 557 293 Wait 86 | . 19 53 4 10 . Move 1538 | 40 147 385 186 540 240 Hop . | . . . . . . Pick Up 51 | 4 14 23 4 3 3 Fast Attach 15 | 6 . 4 4 . 1 Attach 17 | . 1 11 . 1 4 Detach . | . . . . . . Swap 11 | . 5 4 1 . 1 Drop 26 | . 3 12 7 3 1 Fire 132 | 2 20 87 9 . 14 Melee . | . . . . . . Ram 29 | . . . . . 29 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 3) 439 | -10/Materials | Entered another Materials area 439 | -9/Materials | Evolved 2 slots: Propulsion x2 627 | -9/Materials | Lost 5 parts (2n1u2w) 847 | -9/Materials | Build established: Scavenger-Mutant 1078 | -9/Materials | Lost 4 parts (1p2n1w) 1342 | -9/Materials | Discovered new exit (range 7) 1406 | -9/Materials | Entered Mines 1451 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1453 | -9/Mines | Found Prototype Device 1515 | -9/Mines | Learned Materials terminal intel 1627 | -9/Mines | Discovered new exit (range 4) 1629 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1636 | -9/Mines | Entered Zion 1840 | -7/Zion | Given the Hacking Drone Bay 1842 | -7/Zion | Found Prototype Device 1847 | -7/Zion | Identified Hacking Drone Bay 1868 | -7/Zion | Learned location of Recycling (-7) 1884 | -7/Zion | Found Relay Coupler [Programmer] 1888 | -7/Zion | Found Relay Coupler [Programmer] 1918 | -7/Zion | Learned Factory terminal intel 2126 | -7/Zion | Discovered new exit (range 13) 2138 | -7/Zion | Entered Proximity Caves 2141 | -6/Proximity Caves | Spotter reported a threat 2174 | -6/Proximity Caves | Core integrity fell below 50% 2186 | -6/Proximity Caves | Core integrity fell below 20% 2235 | -6/Proximity Caves | Lost 5 parts (3n2w) 2395 | -6/Proximity Caves | Spotter reported a threat 2414 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02299_ Found Mak. ECM Suite. 02299_ Found Lgt. Angular Momentum Engine. 02299_ Found Beamcaster. 02299_ Found 58 Matter. 02300_ Acquired 14 matter. 02301_ Dropped Broken Ion Engine. 02301_ Acquired Lgt. Angular Momentum Engine. 02304_ Acquired Mak. ECM Suite. 02312_ Acquired Beamcaster. 02318_ System corrupted: Matter fused (-5). 02379_ Acquired 15 matter. 02393_ N-01 Spotter sends out distress signal. 02393_ N-01 Spotter is scanning... 02395_ N-01 Spotter sends a signal. 02395_ ALERT: Unidentified potential threat approaching Complex 0b10. 02411_ Overheating: Energy bleed (-29). 02412_ Wheel destroyed. 02414_ System corrupted: Heat flow error (+130). 02414_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ??????# ?# ## # ##???????????????????? | | ?????? ? ### # #???????????????????? | | ????? #?## ##??????????????????? | | ????? #??## ## #??????????????????? | | ???? #### ##???# #### # # ##??????????????????? | | ???# ????####???## #??## ##???????????????????? | | ????????????# ### # ##?# ##????????????????????? | | ????????# ### #?## #?????????????????????? | | ???????# # #### ##?????????????????????? | | ??????# # # ##?????????????????????? | | ?????# ??? # # # %* #?????????????????????? | | ??????? # # #### #?????????????????????? | | ?????? #### #?????????????????????? | | ?????? #### #?????????????????????? | | ???????? # #?# #?????????????????????? | | ??????? ## ??# ##?????????????????????? | | ????????#??# ## ???# ##??????????????????????? | | ???????????#??# ???## ##????????#??????????????? | | ??????????????#??#??## #???????? ##?????????????? | | ?????????????????# ### #????### ###???????????? | | ?????????????????# ##### ###?????????? | | ?????????????????# # ?????????? | | ?????????????????# ?????????? | | ?????????????????# #####????????????????? | | ?????????????????# #? #????????????????? | | ?????????????????#### ##@= #? #????????????????? | | ????????????????????###?##%g#? #????#??? ???????? | | ????????????????######??##[ #" #??? ## ???????? | | ??????????????### ### # #" #? ??????? | | ?????????????## # #" # $ ??????? | | ????????????## # # ??????? | | ???????????## # + " " ?????????? | | ???????????# # + """"??????????? | | ???????????# # # ??????? | | ????????##??# #T #?????? | | ????????# ## #? 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"????????? | | ??????????## ###?# #??#####++###????????? | | ???????????## ##???# ????????????????????? | | ??#?????????#### ##????# ???????????????????? | | ## ##???????##?# #?????######??????????????????? | | # #?####??# ## #?????????????????????????????? | | # ??# #?## #?????????????????????????????? | | # ??# ### ##?????????????????????????????? | | # ??# #### ###??????????????????????????????? | | # #??# #??## #????????????????????????????????? | | ?# #### ##??# #????????????????????????????????? | | ## #### #????????????????????????????????? | | ## ##### #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Beamcaster | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Enh. Optical Array | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Jamming Amplifier | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Drone Bay | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Look Less Dangerous Next Time Challenges ------------ None Game ------ Seed MasterMatterDrillbomb Manual? 0 Play Time 00:33:59 Cumulative 18.0 hours Start 2026.06.03 @ 14:46:11 End 2026.06.03 @ 17:11:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f82455ef-9285-4294-8c90-19fbadc2a638