Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.25 @ 19:57:59 Player: VmFycnk Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (124) 620 Value Destroyed (5688) 5688 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (840) 840 TOTAL SCORE: 10828 Bonus ------- High Alert Combat Kills 140 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 139/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1500) Ox29 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Huge Storage Unit Visual Processing Unit Target Analyzer Relay Coupler [NC] (22) Relay Coupler [Hunter] (7) > --- WEAPON (2) ------- Long-range Missile Launcher Scythe > --- INVENTORY (25) --- Light Ion Engine Improved Target Analyzer Relay Coupler [Swarmer] (25) Relay Coupler [Swarmer] (22) Relay Coupler [Specialist] (24) Relay Coupler [Heavy] (11) Shock Rifle Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Target Analyzer Kinecellerator Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Sentry] Relay Coupler [Hunter] > --- WEAPON ----------- Particle Gun Gatling Laser > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Improved Target Analyzer Relay Coupler [Swarmer] Relay Coupler [Swarmer] Relay Coupler [Specialist] Relay Coupler [Heavy] Heavy EM Pulse Gun Lightning Gun Heavy Laser Gauss Rifle Flak Gun Improved Datajack Scythe [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Relay Coupler [Hunter] Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Relay Coupler [Hunter] Protection Improved Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Launcher Long-range Missile Launcher Special Weapon Remote Datajack Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Slots Evolved 8 | . . 2 2 . 2 . . 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . . 1 Utility 7 | . . 2 2 . 2 . . 1 Weapon . | . . . . . . . . . Parts Attached 123 | 6 4 12 14 22 9 . 48 8 Power 16 | 1 1 . 2 3 1 . 8 . Engine 8 | 1 . . 2 . 1 . 4 . Core 8 | . 1 . . 3 . . 4 . Reactor . | . . . . . . . . . Propulsion 20 | 2 . 4 2 4 . . 8 . Treads 9 | 2 . 2 1 1 . . 3 . Leg 6 | . . . . 2 . . 4 . Wheel 5 | . . 2 1 1 . . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 42 | 1 1 3 5 8 4 . 18 2 Device 13 | . . 1 . 4 1 . 7 . Storage 7 | 1 . 1 1 . . . 3 1 Processor 7 | . 1 1 2 . 1 . 2 . Hackware 6 | . . . . 2 1 . 3 . Protection 9 | . . . 2 2 1 . 3 1 Artifact . | . . . . . . . . . Weapon 45 | 2 2 5 5 7 4 . 14 6 Energy Gun 28 | 2 2 2 5 1 3 . 10 3 Energy Cannon 6 | . . 2 . 3 . . 1 . Ballistic Gun 4 | . . . . 2 . . 2 . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . 1 . . . . . 2 Special Weapon 2 | . . . . 1 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes . | . . . . . . . . . Parts Lost 68 | . 1 7 4 16 . 4 20 16 Power 10 | . . 1 2 1 . 1 3 2 Propulsion 15 | . . 2 1 4 . 1 5 2 Utility 21 | . . . 1 5 . 2 9 4 Weapon 22 | . 1 4 . 6 . . 3 8 Highest Loss Streak 6 | . 1 6 2 6 . 4 5 5 To Critical Strikes 2 | . . . . . . 1 . 1 Average Backups 11 | . 2 5 14 18 19 16 7 11 Power . | . . . . 1 1 . . 1 Propulsion . | . . . 2 . 1 1 . . Utility 5 | . . 1 2 10 12 10 3 5 Weapon 3 | . . 2 8 4 2 2 2 4 Tool/Special . | . . . . . . . . . Unused Backups 32 | . . . 3 7 1 12 3 6 Power 5 | . . . 1 1 . 1 1 1 Propulsion 1 | . . . . 1 . . . . Utility 20 | . . . 2 4 . 9 . 5 Weapon 4 | . . . . 1 1 1 1 . Tool/Special 2 | . . . . . . 1 1 . Average Slot Usage (%) 77 | . 91 86 92 86 84 82 65 61 Engine 3 | . 5 9 8 . 4 6 3 . Core 3 | . 8 1 . 8 2 . 2 1 Treads 5 | . 28 8 . 6 . . 4 . Leg 1 | . . . . 1 . . 2 4 Wheel 3 | . . 1 17 4 6 6 . . Device 6 | . . 11 6 4 8 6 8 1 Storage 7 | . 14 11 9 9 7 6 4 6 Processor 15 | . 11 21 25 26 15 14 5 13 Hackware 8 | . . . . 4 17 21 9 19 Protection 3 | . . . 7 3 3 6 4 1 Energy Gun 10 | . 22 14 15 5 6 6 11 5 Energy Cannon 2 | . . 7 2 8 . . . . Special Weapon 1 | . . . . 3 6 6 . . Peak Build Rating 43 | 6 10 17 28 34 39 39 43 43 Average Rating 25 | 4 8 13 24 28 34 34 28 29 On Entrance 19 | . 6 10 17 25 28 39 9 41 Avg Prop Armor Cover (%) 4 | . . . . . . . 4 . Naked Turns . | . . . . . . . . . Heaviest Build 96 | 12 15 30 60 62 65 65 45 96 Greatest Support 44 | 40 40 40 24 44 12 12 43 30 Greatest Overweight (x) 31 | . . 4 4 17 16 6 13 31 Average Overweight (x) 2 | . . 2 1 2 4 3 1 7 Largest Inventory Capacity 25 | 8 8 15 20 20 20 20 15 25 Average Capacity 14 | 6 8 9 17 20 20 17 9 22 Most Carried 20 | 2 5 12 18 20 20 19 15 16 Average Carried 11 | . 2 5 14 18 19 16 7 11 Final Capacity 25 | 8 8 15 20 20 20 5 15 25 Final Carried 19 | . 5 12 17 19 19 5 14 8 Class Distribution -------------------- 53% | Mutant 32% | Bothacker-Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Bothacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Matter Collected 2577 | 112 201 156 150 576 107 . 1162 113 Remotely . | . . . . . . . . . Salvage Created 5095 | . 359 713 708 1097 157 . 1657 404 Parts 277 | . 21 49 43 68 6 . 74 16 Haulers Intercepted 4 | . . 3 . . . . 1 . Recyclers Shooed 2 | . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Combat Hostiles Destroyed 98 | . 7 14 13 24 4 . 27 9 Melee 4 | . . . . . . . 2 2 Guns 63 | . 7 9 10 10 2 . 22 3 Cannons 18 | . . 3 2 12 . . 1 . AOE 9 | . . 2 1 1 . . 1 4 Classes Destroyed 13 | . 2 5 2 3 . . 1 . Worker 5 | . . . . . . . 3 2 Builder 4 | . . . 1 . . . 2 1 Tunneler 1 | . . 1 . . . . . . Hauler 4 | . . 3 . . . . 1 . Recycler 3 | . . . 1 . . . 2 . Watcher 9 | . 1 2 2 . . . 3 1 Swarmer 13 | . . 4 5 3 . . 1 . Grunt 49 | . 7 5 4 10 1 . 17 5 Brawler 1 | . . 1 . . . . . . Sentry 12 | . . 4 4 1 . . 2 1 Specialist 1 | . . . . 1 . . . . Hunter 4 | . . . . 1 1 . 1 1 Programmer 18 | . . . . 8 2 . 6 2 Best Kill Streak 6 | . 3 5 3 6 1 . 3 5 Combat Bots Only 6 | . 3 4 3 6 1 . 3 4 Max Kills in Single Turn 2 | . 1 2 1 1 1 . 2 2 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . 1 1 1 . . 1 2 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Hostile Shots Fired 934 | . 34 78 30 222 24 4 375 167 Missed 250 | . 5 22 7 54 7 1 108 46 Hits 684 | . 29 56 23 168 17 3 267 121 Melee 3 | . . . . . . 3 . . Projectile 681 | . 29 56 23 168 17 . 267 121 AOE 1 | . . . . . . . . 1 Critical Strikes 20 | . . . 1 7 2 2 4 4 Part Disruptions 2 | . . . . . . . . 2 Damage Taken 9389 | . 339 783 390 2549 227 129 2913 2059 Core 2212 | . 77 180 41 425 45 84 503 857 Absorbed by Shields 451 | . . . . . 24 . 427 . Core Remaining (%) 49 | 100 69 55 . 15 . . 9 . Volleys Fired 383 | . 28 45 29 98 21 . 140 22 Largest 2 | . 2 2 2 2 2 . 2 2 Hottest 149 | . 105 110 105 136 126 . 145 149 Shots Fired 649 | . 41 81 57 152 30 . 247 41 Gun 530 | . 41 59 46 97 20 . 234 33 Cannon 96 | . . 20 11 50 2 . 13 . Launcher 10 | . . 2 . . . . . 8 Special 13 | . . . . 5 8 . . . Kinetic 99 | . . . . 29 . . 64 6 Thermal 305 | . 9 17 14 82 22 . 138 23 Explosive 10 | . . 2 . . . . . 8 Electromagnetic 222 | . 32 62 43 36 . . 45 4 Robot Hit Streak 24 | . 6 13 23 24 14 . 14 8 Robot Miss Streak 6 | . 2 4 3 4 2 . 6 3 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . 1 1 2 . . . 2 . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . Shots Hit Robots 452 | . 27 49 47 109 24 . 166 30 Core Hits 250 | . 14 29 35 55 5 . 82 30 Critical Kills 2 | . . . . . . . 2 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 24 | . 1 3 1 2 3 . 11 3 Burn 12 | . . 1 1 2 3 . 4 1 Destroy 2 | . . . . . . . 2 . Corrupt 4 | . 1 2 . . . . 1 . Sever 6 | . . . . . . . 4 2 Melee Attacks 23 | . . . . . . . 14 9 Impact . | . . . . . . . . . Slashing 23 | . . . . . . . 14 9 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9666 | . 385 1036 897 1933 319 . 3767 1329 Guns 6283 | . 385 540 609 997 278 . 3028 446 Cannons 1364 | . . 193 122 860 41 . 148 . Explosions 1441 | . . 301 146 76 . . 247 671 Melee 523 | . . . . . . . 311 212 Ramming 55 | . . 2 20 . . . 33 . Kinetic 1390 | . . . . 349 . . 947 94 Thermal 4365 | . 60 256 296 1299 319 . 1820 315 Explosive 947 | . . 175 . . . . 101 671 Electromagnetic 2386 | . 325 603 581 285 . . 555 37 Impact . | . . . . . . . . . Slashing 523 | . . . . . . . 311 212 Piercing . | . . . . . . . . . Highest Corruption 15 | . . . . 9 5 5 15 . Average Corruption 8 | . . . . 8 3 5 9 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 225 | . . . . 59 23 3 140 . Message Errors 52 | . . . . 7 2 1 42 . Matter Fused 60 | . . . . 16 7 1 36 . Heat Flow Errors 30 | . . . . 14 1 . 15 . Energy Discharges 19 | . . . . 8 4 . 7 . Parts Rejected 4 | . . . . . . 1 3 . Parts Fused 3 | . . . . 1 1 . 1 . Data Loss (minor) 27 | . . . . 6 4 . 17 . Data Loss (major) 9 | . . . . 1 2 . 6 . Misfires 8 | . . . . . 2 . 6 . Alerts 4 | . . . . 1 . . 3 . Weapon Failures 9 | . . . . 5 . . 4 . Overload Shots . | . . . . . . . . . Overflow Damage 31 | . . . . 6 . . 13 12 Projectiles 6 | . . . . 6 . . . . Explosions 12 | . . . . . . . . 12 Melee 13 | . . . . . . . 13 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 453 | . . 114 79 106 . . 31 123 Shots 10 | . . 3 2 2 . . 1 2 Rammed 7 | . . 2 4 . . . 1 . Targets Rammed 10 | . . 2 4 . . . 4 . Kicked 3 | . . . . . . . 3 . Crushed . | . . . . . . . . . Highest Temperature 550 | . 487 49 59 550 193 . 470 195 Average Temperature 109 | . 156 25 11 117 70 . 114 54 Received Heat Transfer 2198 | . 189 222 126 423 54 . 1007 177 Effects 29 | . 6 . . 14 . . 9 . Shutdowns 7 | . 1 . . 3 . . 3 . Energy Bleed 4 | . . . . 1 . . 3 . Interference 10 | . 2 . . 5 . . 3 . Matter Decay 2 | . 1 . . 1 . . . . Damage (major) 5 | . 2 . . 3 . . . . Damage (core) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 10 | . 2 2 3 1 . . 2 . Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . . 1 2 . 1 . Combat Hostiles 4 | . . . . 1 2 . 1 . Parts Melted 30 | . . . 1 7 4 . 17 1 Heat Transferred 9174 | . 148 570 607 2344 814 . 3946 745 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 10 | . . 3 2 2 . . 3 . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Maximum Alert Level 3 | . . . . 3 2 . 2 1 Low Security (%) 73 | 100 100 100 100 22 62 100 72 98 Level 1 12 | . . . . 13 35 . 19 1 Level 2 12 | . . . . 55 2 . 8 . Level 3 1 | . . . . 7 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 813 | . 61 167 109 813 426 5 414 202 Initial 426 | . . . 67 . 426 5 . 190 Average 149 | . 16 25 51 441 172 . 119 84 Influence Increases 3613 | . 182 448 418 993 111 . 1038 423 Destroy 0b10 Robot/C 1960 | . 140 280 260 480 80 . 540 180 Destroy 0b10 Robot/NC 130 | . 5 30 20 . . . 55 20 Destroy Leader 436 | . 32 70 84 10 30 . 148 62 Allied During Kill 2 | . . . . 1 1 . . . Successful Hack 30 | . 4 17 9 . . . . . Disable Machine 180 | . . 15 . . . . 120 45 Anti-Garrison Action 450 | . . . . 450 . . . . Destroy Structure 185 | . 1 21 15 22 . . 25 101 Partial Spotted 45 | . . . . . . . 30 15 Lose Combat Pursuer 195 | . . 15 30 30 . . 120 . Influence Decreases 3613 | . 182 287 579 180 908 16 649 812 Entered New Map 691 | . . . 94 . 387 11 . 199 Time Decay 2171 | . 172 240 361 . 461 5 459 473 Lost Part 587 | . 10 47 40 160 . . 190 140 Lost Ally 80 | . . . . 20 60 . . . Purge Threat 84 | . . . 84 . . . . . Squads Dispatched 25 | . 3 1 2 . 3 . 12 4 Investigation 5 | . 2 . 1 . 1 . 1 . Extermination 11 | . . . . . 2 . 7 2 Reinforcement 6 | . 1 1 1 . . . 1 2 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Distress Signals 3 | . . 1 . . . . 2 . Communications Jammed 6 | . . . . . . . 6 . Distress Signals . | . . . . . . . . . Times Spotted 145 | . 9 17 19 26 7 7 48 12 Peak Tracking Total 5 | . 3 5 4 5 3 5 4 3 Tactical Retreats 13 | . . 1 2 2 . 1 7 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Traps Triggered 20 | . 1 . 2 3 6 . 7 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Machines Disabled 17 | . . 1 . 5 . . 8 3 Max in Single Turn 4 | . . 1 . 1 . . 4 3 Garrison Relay 6 | . . . . 6 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Machines Accessed 15 | . 1 5 3 . 2 . 3 1 Terminals 10 | . 1 4 2 . 1 . 2 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . 1 Garrison Access 2 | . . . 1 . . . 1 . Total Hacks 43 | . 5 18 7 . 5 . 3 5 Successful 20 | . 2 8 5 . 2 . 1 2 Failed 22 | . 3 10 2 . 2 . 2 3 Catastrophic 3 | . 1 1 . . . . 1 . Database Lockouts 1 | . . . . . 1 . . . Manual 4 | . 1 1 1 . 1 . . . Terminals 30 | . 5 16 5 . 2 . 2 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 8 | . . . . . 3 . . 5 Garrison Access 3 | . . . 2 . . . 1 . Terminal Hacks 14 | . 2 7 4 . 1 . . . Record 1 | . . 1 . . . . . . Prototype ID Bank 2 | . . 2 . . . . . . Emergency Access Points 1 | . . . 1 . . . . . Alert Level 6 | . 1 3 1 . 1 . . . Unreport Threat 1 | . . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . Zone Layout 2 | . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . . Scan Component 1 | . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . . . 1 . . 2 Retrieve Study 3 | . . . . . 1 . . 2 Garrison Access Hacks 2 | . . . 1 . . . 1 . Unlock Access 2 | . . . 1 . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 1 4 2 . 2 . 2 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . . . . 1 . . 2 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Used RIF Installer 1 | . . . . 1 . . . . Robots Hacked 7 | . . . . 2 5 . . . Non-combat 1 | . . . . . 1 . . . Combat 6 | . . . . 2 4 . . . Robot Hacks Applied 7 | . . . . 2 5 . . . parse_system 1 | . . . . 1 . . . . generate_echo 1 | . . . . . 1 . . . scatter_targeting 1 | . . . . . 1 . . . overwrite_iff 3 | . . . . 1 2 . . . formatsys_high 1 | . . . . . 1 . . . Relay Couplers Released 27 | . . . . 23 . . 4 . Machine Destruction 23 | . . . . 23 . . . . Programmers 4 | . . . . . . . 4 . Attached 6 | . . . . 2 1 . 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Total Allies 5 | . . . . 1 3 1 . . Largest Group 1 | . . . . 1 1 1 . . Highest-Rated Group 31 | . . . . 16 21 31 . . Highest-Rated Ally 31 | . . . . 16 21 31 . . Total Orders 1 | . . . . . 1 . . . GUARD 1 | . . . . . 1 . . . Ally Attacks 29 | . . . . 3 9 17 . . Total Damage 426 | . . . . 50 147 229 . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Active Infowar (turns) 9880 | . . 1634 883 1937 1221 135 2746 1324 Optics 8978 | . . 1634 883 1937 1221 135 1844 1324 Seismic 1408 | . . . . 74 1221 113 . . Jamming 902 | . . . . . . . 902 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Turns Passed 11552 | 56 556 1635 916 1946 1221 135 3763 1324 Spaces Moved 4722 | 35 250 690 624 615 581 109 1588 230 Core 643 | 10 . 329 . 40 1 42 172 49 Treads 1551 | 25 250 276 . 259 . . 741 . Legs 680 | . . . . 67 . . 432 181 Wheels 1848 | . . 85 624 249 580 67 243 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 105 105 120 150 50 50 190 Average Speed 194 | 128 160 195 112 242 158 123 186 517 Slowest Speed 1600 | 160 160 250 150 900 850 350 700 1600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 3 46 47 38 42 17 79 31 6 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . . . Unknown Exits Taken 2 | 1 . . . . . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 28 | . . . . . . . . 28 Terrain Destroyed 186 | . . 19 14 12 . . 20 121 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 186 | . . 19 14 12 . . 20 121 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Total 6396 | 46 365 891 783 926 858 108 2109 310 Wait 873 | . 75 118 78 102 227 . 252 21 Move 4716 | 34 249 689 624 614 581 108 1587 230 Hop . | . . . . . . . . . Pick Up 137 | 6 8 19 21 35 7 . 37 4 Fast Attach 30 | . . . . 4 3 . 21 2 Attach 92 | 6 2 11 13 22 7 . 18 13 Detach 17 | . . . 3 7 3 . . 4 Swap 45 | . 2 3 4 10 5 . 18 3 Drop 52 | . 1 4 7 18 4 . 16 2 Fire 383 | . 28 45 29 98 21 . 140 22 Melee 23 | . . . . . . . 14 9 Ram 6 | . . 2 4 . . . . . Kick 3 | . . . . . . . 3 . Crush 1 | . . . . . . . 1 . Escape Stasis 18 | . . . . 16 . . 2 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 57 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 11) 588 | -10/Materials | Discovered new exit (range 16) 612 | -10/Materials | Identified exit to Materials 613 | -10/Materials | Entered another Materials area 613 | -9/Materials | Evolved 2 slots: Utility x2 770 | -9/Materials | Discovered new exit (range 12) 788 | -9/Materials | Identified exit to Mines 893 | -9/Materials | Lost 6 parts (1p2n3w) 1544 | -9/Materials | Discovered new exit (range 18) 2054 | -9/Materials | Discovered new exit (range 18) 2247 | -9/Materials | Identified exit to Materials 2248 | -9/Materials | Entered another Materials area 2248 | -8/Materials | Evolved 2 slots: Utility x2 2847 | -8/Materials | Discovered new exit (range 15) 3162 | -8/Materials | Identified exit to Garrison 3164 | -8/Materials | Entered Garrison 3190 | -8/Garrison | Triggered checkpoint 3257 | -8/Garrison | Garrison Relay disabled 3355 | -8/Garrison | Lost 5 parts (1p1n1u2w) 3458 | -8/Garrison | Triggered checkpoint 3574 | -8/Garrison | Triggered checkpoint 3587 | -8/Garrison | Core integrity fell below 50% 3667 | -8/Garrison | Garrison Relay disabled 3730 | -8/Garrison | Discovered new exit (range 9) 3746 | -8/Garrison | Identified exit to Factory 3760 | -8/Garrison | Garrison Relay disabled 3861 | -8/Garrison | Garrison Relay disabled 3876 | -8/Garrison | Garrison Relay disabled 4156 | -8/Garrison | Triggered checkpoint 4187 | -8/Garrison | Core integrity fell below 20% 4213 | -8/Garrison | Lost 6 parts (1n2u3w) 4328 | -8/Garrison | Installed Relay Interface Framework 4422 | -8/Garrison | Triggered checkpoint 4635 | -8/Garrison | Build established: Bothacker-Mutant 5060 | -8/Garrison | Garrison Relay disabled 5110 | -8/Garrison | Entered Factory 5110 | -7/Factory | Evolved 2 slots: Utility x2 5741 | -7/Factory | Central database locked down 6331 | -7/Factory | Sucked down chute 6331 | -7/Factory | Entered Waste 6332 | -7/Waste | Met a frightened Derelict 6343 | -7/Waste | Spotted C-40 Crusher 6350 | -7/Waste | Spotted C-40 Crusher 6421 | -7/Waste | Spotted C-40 Crusher 6427 | -7/Waste | Spotted C-40 Crusher 6432 | -7/Waste | Spotted C-40 Crusher 6441 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6444 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6452 | -7/Waste | Spotted C-40 Crusher 6458 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6460 | -7/Waste | Discovered new exit (range 13) 6466 | -7/Waste | Entered Factory 6489 | -7/Factory | Lost 4 parts (1p1n2u) 6741 | -7/Factory | Build established: Mutant 7245 | -7/Factory | Garrison activated, responded to threat 7353 | -7/Factory | Lost 3 parts (1n2u) 7503 | -7/Factory | Lost 5 parts (1p1n1u2w) 7882 | -7/Factory | Discovered new exit (range 10) 7986 | -7/Factory | System corruption reached 10% 8094 | -7/Factory | Build established: Scavenger-Mutant 8178 | -7/Factory | Core integrity fell below 50% 8481 | -7/Factory | Allied Derelicts emerged from ambush trap array 8653 | -7/Factory | Lost 3 allies 8684 | -7/Factory | Identified exit to Garrison 9584 | -7/Factory | Core integrity fell below 20% 10019 | -7/Factory | Build established: Bothacker-Mutant 10229 | -7/Factory | Entered another Factory area 10229 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10641 | -6/Factory | Lost 3 parts (1p1n1w) 10842 | -6/Factory | Lost 5 parts (1n2u2w) 10884 | -6/Factory | Core integrity fell below 50% 10921 | -6/Factory | Core integrity fell below 20% 10940 | -6/Factory | Lost 3 parts (3w) 11064 | -6/Factory | Lost 4 parts (1p1u2w) 11310 | -6/Factory | Build established: Mutant 11553 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 11072_ U-05 Engineer lays Concrete. 11074_ The unstable cave ceiling collapses. 11074_ U-05 Engineer lays Concrete. 11079_ U-05 Engineer builds a Door. 11079_ U-05 Engineer lays Concrete. 11083_ U-05 Engineer builds a Wall. 11084_ U-05 Engineer lays Concrete. 11116_ U-05 Engineer builds a Wall. 11120_ U-05 Engineer lays Concrete. 11142_ The unstable cave ceiling collapses. 11144_ U-05 Engineer lays Concrete. 11149_ U-05 Engineer builds a Wall. 11154_ U-05 Engineer lays Concrete. 11171_ U-05 Engineer builds a Wall. 11194_ U-05 Engineer lays Concrete. 11195_ K-01 Serf collects debris. 11195_ U-05 Engineer lays Concrete. 11234_ K-01 Serf collects debris. 11444_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 4X. Map ----- +----------------------------------------------------+ | ?????????????????# # # """ | | ?????????????????# # # """ | | ?????????????????# # """ | | ?????????????????# # # | | ?????????????????############# # %%# | | ??????????????????????????????# # + !% | | ?????????????????????? # ######## | | ????????????????????????????????#% #???? | | ?????????????????????????"" ????#% #???? | | ??????????????????????? """ ""??# #???? | | ???????????????????????? # #???? | | ??????????????????????????" 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"""" """ """???????? | | ?????????????????????????????F " """ """???????? | | ??????????????????????????????? ?"" """???????? | | ??????????????????????????????? ??? ??????????? | | ????????????????????????????????????? ??????????? | | ????????????????????????????????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Particle Charging 15 Kinecelleration 30 Relay Coupler Types 3 Relay Coupler Value 69 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Remote Datajack | -7/Factory | Hacked Lrn. Missile Launcher | -6/Factory | Hacked Scythe | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Close Call Challenges ------------ None Game ------ Seed CloakingSiegeAnalyzer Manual? 0 Play Time 01:21:00 Cumulative 18.8 hours Start 2025.11.24 @ 01:27:33 End 2025.11.25 @ 19:57:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 7 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: fc6f64ff-f51b-4c72-9788-37175840e741