Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.08 @ 11:26:45 Player: FrostySpirit Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (14) 70 Value Destroyed (403) 403 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (958) 958 TOTAL SCORE: 5851 Bonus ------- Follower Combat Kills 60 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -2 Cogmind --------- Core Integrity 0/850 Matter 212/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Signal Interpreter 0b10 Decoder Chip [Skirmisher] Makeshift Transmission Jammer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Power Amplifier Force Field Hacking Drone Bay Remote Datajack Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Medium Battery Improved Sensor Array Signal Interpreter 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] System Shield > --- WEAPON ----------- Improved Lightning Gun Katana > --- INVENTORY -------- Power Amplifier Weight Redist. System Trap Scanner Enhanced Optical Array Improved Core Shielding Force Field Hacking Drone Bay Proton Cannon Remote Datajack Self-destruct Interrupter [Rating: 58] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Xenon Bombardment Thruster Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Core Shielding Weapon Mini Grenade Launcher Energy Gun Medium Laser Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Slots Evolved 8 | . . . 2 . . . 6 . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 6 | . . . . . . . 6 . . . Weapon . | . . . . . . . . . . . Parts Attached 76 | 6 2 4 10 10 15 2 18 2 . 7 Power 10 | 1 . 1 3 1 2 . 2 . . . Engine 10 | 1 . 1 3 1 2 . 2 . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 15 | 2 2 . 1 4 1 1 4 . . . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 5 | 2 2 . 1 . . . . . . . Hover . | . . . . . . . . . . . Flight 10 | . . . . 4 1 1 4 . . . Utility 25 | 1 . 1 3 2 5 . 8 . . 5 Device 11 | . . . 1 2 4 . 2 . . 2 Storage 6 | 1 . 1 1 . 1 . 1 . . 1 Processor 6 | . . . 1 . . . 4 . . 1 Hackware 1 | . . . . . . . 1 . . . Protection 1 | . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 26 | 2 . 2 3 3 7 1 4 2 . 2 Energy Gun 3 | 1 . . 1 . . . 1 . . . Energy Cannon 1 | . . . . . . . 1 . . . Ballistic Gun 6 | 1 . 2 . 1 2 . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . 1 1 . . . . . Special Weapon 6 | . . . 2 . 2 . . . . 2 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 1 2 2 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 3 | . . . . 1 2 . . . . . Unidentified Prototypes 3 | . . . . 1 1 . 1 . . . Parts Lost 35 | . 1 1 8 . . 4 8 . . 13 Power 5 | . . 1 1 . . 1 1 . . 1 Propulsion 13 | . 1 . 3 . . 2 3 . . 4 Utility 9 | . . . . . . . 2 . . 7 Weapon 8 | . . . 4 . . 1 2 . . 1 Highest Loss Streak 13 | . 1 1 4 . . 1 8 . . 13 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 85 | . 85 96 62 72 90 83 82 93 93 86 Engine 7 | . 14 14 9 9 11 2 . 6 6 5 Wheel 7 | . 28 28 15 . . . . . . . Flight 22 | . . . . 23 38 37 20 26 26 22 Device 3 | . . . 4 11 4 . 4 6 6 6 Storage 11 | . 14 24 11 . 6 11 12 13 13 11 Processor 12 | . . . 4 11 11 11 30 26 26 25 Energy Gun 2 | . 14 9 4 . . . . . . . Ballistic Gun 7 | . 14 18 9 6 8 7 . . . . Launcher 3 | . . . . 9 3 11 4 . . . Slashing Weapon 2 | . . . . . . 3 5 6 6 5 Special Melee Weapon 1 | . . . . 1 5 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 39 | 13 13 23 39 8 18 18 29 25 24 26 Greatest Support 42 | 26 26 26 42 12 18 22 24 24 24 24 Greatest Overweight (x) 7 | 3 1 . 2 . 1 1 1 1 . 7 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 5 10 10 10 10 10 10 Average Capacity 8 | 7 8 9 9 5 8 10 10 10 10 9 Most Carried 10 | 6 8 10 10 5 10 10 10 10 10 10 Average Carried 8 | 2 7 8 7 4 7 9 7 10 10 9 Final Capacity 10 | 8 8 10 5 5 10 10 10 10 10 5 Final Carried 10 | 6 7 9 5 5 10 10 10 10 10 5 Class Distribution -------------------- 34% | Mutant 31% | Derelict-Sprinter 26% | Derelict-Mutant 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Derelict-Sprinter | -9/Mines Derelict-Sprinter | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Derelict-Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Data Miner Derelict-Sprinter | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Matter Collected 917 | 260 37 50 37 102 137 212 . 18 . 64 Remotely . | . . . . . . . . . . . Salvage Created 439 | . 161 50 82 15 . 131 . . . . Parts 28 | . 10 8 6 1 . 3 . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . 4 . . . 3 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Combat Hostiles Destroyed 13 | . 5 3 1 . . 4 . . . . Guns 9 | . 4 3 1 . . 1 . . . . AOE 4 | . 1 . . . . 3 . . . . Classes Destroyed 4 | . 2 . 2 . . . . . . . Watcher 1 | . . . 1 . . . . . . . Swarmer 6 | . 2 3 . . . 1 . . . . Grunt 6 | . 3 . . . . 3 . . . . Sentry 1 | . . . 1 . . . . . . . Best Kill Streak 2 | . 2 2 1 . . 2 . . . . Combat Bots Only 2 | . 2 2 1 . . 2 . . . . Max Kills in Single Turn 1 | . 1 1 1 . . 1 . . . . Gunslinging . | . . . . . . . . . . . Exploded 1 | . 1 . . . . 1 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Damage Taken 3083 | . 355 164 551 . . 372 417 . . 1224 Core 1370 | . 136 35 169 . . 164 166 . . 700 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 101 | . . . . . . . . . . 101 Regen/Repaired (Parts) 2 | . . . . . 2 . . . . . Core Remaining (%) 49 | 100 . 31 . . . 16 . . . . Volleys Fired 95 | . 22 9 22 7 14 19 . . . 2 Largest 2 | . 2 2 2 1 1 1 . . . 1 Hottest 100 | . 70 70 100 23 100 30 . . . 5 Shots Fired 137 | . 44 18 33 7 14 19 . . . 2 Gun 100 | . 44 18 22 7 . 9 . . . . Cannon . | . . . . . . . . . . . Launcher 10 | . . . . . . 10 . . . . Special 27 | . . . 11 . 14 . . . . 2 Kinetic 69 | . 22 16 15 7 . 9 . . . . Thermal 56 | . 22 2 18 . 14 . . . . . Explosive 10 | . . . . . . 10 . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 9 | . 9 3 7 4 . 5 . . . 7 Robot Miss Streak 4 | . 3 3 2 3 . 4 . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 86 | . 28 8 16 6 8 9 7 . . 4 Core Hits 38 | . 10 5 5 1 . 15 1 . . 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 2 | . 1 . . . . . 1 . . . Destroy 1 | . 1 . . . . . . . . . Sever 1 | . . . . . . . 1 . . . Melee Attacks 23 | . . . . 2 8 . 10 . . 3 Impact . | . . . . . . . . . . . Slashing 13 | . . . . . . . 10 . . 3 Piercing . | . . . . . . . . . . . Sneak Attacks 10 | . . . . 2 8 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1383 | . 305 71 179 79 . 414 260 . . 75 Guns 692 | . 305 70 179 79 . 59 . . . . Cannons . | . . . . . . . . . . . Explosions 355 | . . . . . . 355 . . . . Melee 332 | . . . . . . . 260 . . 72 Ramming 4 | . . 1 . . . . . . . 3 Kinetic 414 | . 119 57 100 79 . 59 . . . . Thermal 278 | . 186 13 79 . . . . . . . Explosive 355 | . . . . . . 355 . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 332 | . . . . . . . 260 . . 72 Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1 | . . . . . . . 1 . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 6 | . . . . . . 6 . . . . Shots 1 | . . . . . . 1 . . . . Rammed 5 | . . 1 . . . . . . . 4 Targets Rammed 5 | . . 1 . . . . . . . 4 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 178 | . 169 30 53 8 178 1 . . . 17 Average Temperature 60 | . 67 17 15 3 96 1 . . . 11 Received Heat Transfer 558 | . 75 . 222 . . 21 132 . . 108 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . Heat Transferred 767 | . 555 37 175 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Peak Influence 200 | . 143 145 200 80 . . 45 . . . Initial 75 | . . 55 56 75 . . 9 . . . Average 51 | . 41 76 108 77 . . 9 . . . Maximum Alert Level 1 | . . . 1 . . . . . . . Low Security (%) 99 | 100 100 100 94 100 . . 100 . . . Level 1 . | . . . 5 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 4 | . . . 2 . . . 1 . . 1 Investigation 2 | . . . 1 . . . 1 . . . Extermination . | . . . . . . . . . . . Reinforcement 1 | . . . 1 . . . . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Distress Signals 2 | . 1 . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 64 | . 9 5 18 . . 10 6 . . 16 Peak Tracking Total 13 | . 3 3 8 . . 4 3 . . 13 Tactical Retreats 10 | . . 1 3 . . 5 . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 4 | . . 4 4 2 . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Machines Accessed 8 | . 3 . 1 . . . . . 4 . Terminals 4 | . 3 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 44 | . 13 . 2 . . . . . 29 . Successful 32 | . 3 . . . . . . . 29 . Failed 12 | . 10 . 2 . . . . . . . Catastrophic 3 | . 2 . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 8 | . 3 . 2 . 2 . 1 . . . Terminals 15 | . 13 . 2 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 32 | . 3 . . . . . . . 29 . Record 11 | . . . . . . . . . 11 . Part Schematic 11 | . . . . . . . . . 11 . Robot Schematic 4 | . . . . . . . . . 4 . Prototype ID Bank 4 | . 1 . . . . . . . 3 . Branch Access Points 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . 3 . 1 . . . . . . . Full Trace Events 2 | . 1 . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . 11 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked 7 | . . . . . 6 . . . . 1 Non-combat 3 | . . . . . 2 . . . . 1 Combat 4 | . . . . . 4 . . . . . Robot Hacks Applied 9 | . . . . . 8 . . . . 1 parse_system 9 | . . . . . 8 . . . . 1 Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Total Allies 6 | . . . . . 4 . . . . 2 Largest Group 4 | . . . . . 4 4 . . . 2 Highest-Rated Group 157 | . . . . . 157 157 . . . 119 Highest-Rated Ally 96 | . . . . . 42 42 . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 16 | . . . . . . 10 . . . 6 Total Damage 353 | . . . . . . 138 . . . 215 Kills 3 | . . . . . . 2 . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . 1 1 . 1 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 44 | . . . . . . . 44 . . . Traps 3 | . . . . . . . 3 . . . Emergency Access 4 | . . . . . . . 4 . . . Items 32 | . . . . . . . 32 . . . Machines 1 | . . . . . . . 1 . . . Patrols 2 | . . . . . . . 2 . . . Guards 2 | . . . . . . . 2 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Turns Passed 3111 | 78 342 301 237 98 742 528 393 46 45 301 Spaces Moved 4606 | 65 303 278 144 192 1305 843 472 129 137 738 Core 73 | 11 . . 51 . . . . . . 11 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 728 | 54 303 278 93 . . . . . . . Hover . | . . . . . . . . . . . Flight 3805 | . . . . 192 1305 843 472 129 137 727 Fastest Speed 28 | 50 80 90 50 30 28 28 31 31 31 31 Average Speed 47 | 97 84 90 91 31 34 54 36 31 31 33 Slowest Speed 400 | 200 95 90 130 35 110 110 120 111 31 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . . 1 . . 1 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 4 43 55 15 47 90 80 11 15 75 70 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . 1 . . . 1 . Known Exits Taken 8 | . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . Scrap Searched 9 | . . . . 2 3 3 . 1 . . Spaces Dug 11 | . . . 11 . . . . . . . Terrain Destroyed 54 | . . . 11 . . 43 . . . . Melee . | . . . . . . . . . . . Projectile 11 | . . . 11 . . . . . . . AOE 43 | . . . . . . 43 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Total 5340 | 76 352 313 198 222 1548 893 677 134 138 789 Wait 447 | . 13 16 8 . 183 24 171 . 2 30 Move 4592 | 64 302 277 143 191 1304 842 469 128 136 736 Hop 2 | . . . . . . . 1 . . 1 Pick Up 47 | 6 7 4 5 4 12 3 5 1 . . Fast Attach 37 | 6 . 1 4 7 3 2 12 2 . . Attach 25 | . 1 2 4 3 3 . 6 . . 6 Detach 9 | . . . 1 3 2 . 1 . . 2 Swap 14 | . 1 1 2 . 9 . . . . 1 Drop 42 | . 6 2 8 5 10 3 2 3 . 3 Fire 95 | . 22 9 22 7 14 19 . . . 2 Melee 23 | . . . . 2 8 . 10 . . 3 Ram 5 | . . 1 . . . . . . . 4 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 Trap 1 | . . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 37 | -11/Junkyard | Discovered new exit (range 15) 79 | -11/Junkyard | Entered Materials 128 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 394 | -10/Materials | Core integrity fell below 50% 421 | -10/Materials | Entered Mines 476 | -10/Mines | Met a Derelict bent on vengeance 491 | -10/Mines | Learned location of Zion (-7) 503 | -10/Mines | Found a hidden stash of uninstalled traps 575 | -10/Mines | Learned 8 Materials zone layouts 712 | -10/Mines | Discovered new exit (range 6) 722 | -10/Mines | Entered Materials 722 | -9/Materials | Evolved 2 slots: Propulsion x2 723 | -9/Materials | Identified exit to Mines 723 | -9/Materials | Identified exit to Materials 906 | -9/Materials | Lost 4 parts (2n2w) 959 | -9/Materials | Entered Mines 984 | -9/Mines | Discovered exit to Materials (range 5) 1032 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1041 | -9/Mines | Found Prototype Device 1041 | -9/Mines | Identified Exp. Sensor Array 1055 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1057 | -9/Mines | Identified exit to Zion 1057 | -9/Mines | Entered Zion 1085 | -7/Zion | Discovered new exit (range 16) 1105 | -7/Zion | Learned Factory garrison access intel 1166 | -7/Zion | Found Prototype Device 1167 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1359 | -7/Zion | Given the Hacking Drone Bay 1359 | -7/Zion | Found Prototype Device 1492 | -7/Zion | Imprinted 1494 | -7/Zion | Declared Zion's savior 1534 | -7/Zion | Given A8's code to call for help 1565 | -7/Zion | Found GAL Module 1711 | -7/Zion | Identified exit to Proximity Caves 1761 | -7/Zion | Build established: Derelict-Sprinter 1799 | -7/Zion | Entered Proximity Caves 1799 | -6/Proximity Caves | Accompanied by 4 allies 1811 | -6/Proximity Caves | Core integrity fell below 50% 1916 | -6/Proximity Caves | Spotted B-75 Beast 1996 | -6/Proximity Caves | Learned 8 Factory zone layouts 2117 | -6/Proximity Caves | Build established: Derelict-Mutant 2165 | -6/Proximity Caves | Core integrity fell below 20% 2322 | -6/Proximity Caves | Discovered new exit (range 7) 2324 | -6/Proximity Caves | Identified exit to Factory 2327 | -6/Proximity Caves | Entered Factory 2327 | -6/Factory | Evolved 6 slots: Utility x6 2328 | -6/Factory | Identified exit to Lower Caves 2329 | -6/Factory | Loaded intel: 3 garrison access locations 2663 | -6/Factory | Lost 8 parts (1p3n2u2w) 2720 | -6/Factory | Entered Lower Caves 2764 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2764 | -6/Lower Caves | Learned Factory security intel 2766 | -6/Lower Caves | Identified exit to Data Miner 2766 | -6/Lower Caves | Entered Data Miner 2766 | -6/Data Miner | Discovered new exit (range 6) 2772 | -6/Data Miner | Met Data Miner 2788 | -6/Data Miner | Received God Mode back door access code from Data Miner 2793 | -6/Data Miner | Learned location of Section 7 (-2) 2793 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2810 | -6/Data Miner | Identified exit to Proximity Caves 2811 | -6/Data Miner | Entered Proximity Caves 2908 | -5/Proximity Caves | Learned Factory terminal intel 2931 | -5/Proximity Caves | Build established: Derelict-Sprinter 3027 | -5/Proximity Caves | Escorted by Enhanced Grunt 3027 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 3097 | -5/Proximity Caves | Core integrity fell below 50% 3108 | -5/Proximity Caves | Core integrity fell below 20% 3112 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03093_ Imp. Sensor Array destroyed. 03094_ Enh. Optical Array destroyed. 03095_ Dropped Trap Scanner. 03095_ Dropped Med. Storage Unit. 03096_ Slammed into S-27 Virus. 03096_ C-30 ARC bursts open, deploying its payload. 03096_ G-67 Veteran unfolds itself. 03096_ L-41 Fighter unfolds itself. 03096_ G-50 Soldier unfolds itself. 03096_ I-47 Archangel unfolds itself. 03097_ Slammed into S-27 Virus. 03100_ VTOL Module fries itself beyond repair. 03100_ Slammed into S-27 Virus. 03103_ VTOL Module fries itself beyond repair. 03103_ Imp. Core Shielding destroyed. 03107_ 0b10 Decoder Chip [Looter] severed. 03111_ Penetrated by Slug. 03111_ Slug penetrates Wall. [Achievement: Back For More] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | #???###???????#???????????????????????????? | | # ##??## ###?????????????????????????????????? | | ## ##??## ####??????????????????????????????? | | ?# ##??# #??????????????????????????????? | | ## ##?# #??????????????????????????????? | | # ### ####??????????????????????????????? | | # ## ##????????????????????????????????? | | # ! #### #????????????????????????????????? | | ### ! ### #??????###???????????????????????? | | ### ##?????## #???????????????????????? | | # #??????# #???????????????????????? | | ##????## #???????????????????????? | | ##???# ##??????????????????????? | | ## ##### ###?# #########??????????????? | | "# ##??## ### #??????????????? | | # ##??#### #??????????????? | | ## #?????## ### #??????????????? | | ### ##?????## #### #???????????????????? | | # #?# ##????## ##??# #???????????????????? | | # #?# ##??## ##???# #???????????????????? | | ## #?# #### #??#### ##??????????????????? | | #?#### #??# ## ###????????????????? | | ##????# #??# ?????????????????? | | #????# #?## #????????????????? | | ##?# #### ### ##????????????????? | | #### ##??###### @### #?????????????????? | | #?#####?#####??# ##?? #?????????????????? | | # #??????## #### l#??? #?????????????????? | | # ##?????## " %bg s #???? #?????????????????? | | # #?????## "%"Y! gg sl ##???????????????????????? | | # ####### ####### ##????????????????????????? | | # ## ##??# #?????????????????????????? | | ##?# !! #?????????????????????????? | | # #?# !%! #????????????????????????? | | ## ### =* #???????????????????????? | | ## ###?# ####???????????????????????? | | ## ##???# ##??????????????????????????? | | ######????## ##???????????????????????????? | | #??????????###?????????????????????????????? | | ##?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##?????????????????????????????????????????? | | ##??????????????????????????????????????????? | | ##???????????????????????????????????????????? | | ####????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Core Shielding 30 Evasion (%) 64 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Adv. Focal Shield | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Imp. Component Analysis Suite | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Imp. Remote Force Field | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Adventurer Back For More The Oracle Challenges ------------ None Game ------ Seed GhostSchematicBoomstick Manual? 0 Play Time 01:24:51 Cumulative 32.0 hours Start 2023.11.06 @ 14:07:14 End 2023.11.08 @ 11:26:45 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 38 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ef14e35-8875-4c48-a2ee-13624bdc9546