Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 19:09:44 Player: ThemBee Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (22) 4400 Robots Destroyed (177) 885 Value Destroyed (6894) 6894 Prototype IDs (56) 1120 Alien Tech Used (1) 200 Bonus (2493) 2493 TOTAL SCORE: 19992 Bonus ------- High Alert Combat Kills 957 Follower Combat Kills 1106 Met Imprinter 300 Was Imprinted 300 Friendly Fire -170 Cogmind --------- Core Integrity 0/1450 Matter 281/300 Energy 99/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Zionite Light DM Reactor Quantum Reactor Quantum Reactor Experimental Signal Interpreter Advanced Recalibrator Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Biometal Heavy Treads Combat Gravmag System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit Spectral Analyzer Advanced Sensor Array Experimental Signal Interpreter Advanced Target Analyzer Improved Cloaking Device Graphene Brace Improved Hacking Suite Improved System Shield Advanced Component Analysis Suite > --- WEAPON ----------- Enhanced Quantum Rifle Heavy Gauss Cannon Perforator > --- INVENTORY -------- Light Antimatter Reactor Zionite Light DM Reactor Micro Antimatter Reactor Advanced Power Amplifier Experimental Cooling System Advanced Coolant Injector Advanced Coolant Injector Large Storage Unit Experimental Signal Interpreter Quantum Capacitor Zionite Heavy Carapace Graphene Brace Advanced Shield Generator Zionite Laser-S Zionite Laser-M GAL Module [Rating: 195] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gravmag Array Utility Large Storage Unit Device Graphene Brace Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Perforator Launcher Long-range Missile Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Slots Evolved 16 | . . . . . 4 2 . . . . 2 . . 2 . . . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . . . 2 . . . . . . . . 1 . . . . 1 . . . Utility 9 | . . . . . 2 2 . . . . 2 . . . . . . . 1 2 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Parts Attached 232 | 6 10 2 . . 29 12 . 4 3 5 30 4 3 21 4 . . . 25 12 25 37 Power 24 | 1 3 . . . 2 2 . . . . 1 . . 2 . . . . 5 2 2 4 Engine 11 | 1 3 . . . 2 1 . . . . 1 . . 1 . . . . 1 1 . . Core 4 | . . . . . . 1 . . . . . . . 1 . . . . 1 1 . . Reactor 9 | . . . . . . . . . . . . . . . . . . . 3 . 2 4 Propulsion 66 | 2 . . . . 15 2 . 1 . 1 10 . . 5 1 . . . 11 4 6 8 Treads 19 | 2 . . . . 5 . . . . 1 6 . . . . . . . . . . 5 Leg 5 | . . . . . 5 . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Hover 41 | . . . . . 4 2 . 1 . . 4 . . 5 1 . . . 11 4 6 3 Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 80 | 1 3 2 . . 7 5 . 1 2 . 13 1 1 9 1 . . . 5 4 9 16 Device 38 | . . 1 . . 2 1 . 1 1 . 5 1 1 4 1 . . . 3 2 6 9 Storage 7 | 1 1 . . . . . . . . . 2 . . 1 . . . . . . 1 1 Processor 13 | . 1 . . . 1 1 . . . . 3 . . 2 . . . . . . 2 3 Hackware 6 | . . . . . . 1 . . . . 1 . . . . . . . . 2 . 2 Protection 16 | . 1 1 . . 4 2 . . 1 . 2 . . 2 . . . . 2 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 62 | 2 4 . . . 5 3 . 2 1 4 6 3 2 5 2 . . . 4 2 8 9 Energy Gun 12 | 1 . . . . 1 . . . . . 3 . . 1 . . . . . 1 2 3 Energy Cannon 6 | . . . . . . . . . . . . . . 1 . . . . 2 1 . 2 Ballistic Gun 13 | 1 2 . . . 4 1 . . . . 1 1 1 1 . . . . . . 1 . Ballistic Cannon 9 | . 1 . . . . . . . . . . . . . . . . . 1 . 5 2 Launcher 12 | . . . . . . . . 1 . 2 1 2 1 1 1 . . . 1 . . 2 Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . 2 . 1 1 2 1 . . 1 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . 1 1 . . 3 . . 1 . . 1 . . . . . . . 1 . 6 1 Corrupted Parts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . System Corruption 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Parts Lost 70 | . . . . . 2 . . . . 2 6 . . 12 1 . . . 13 8 4 22 Power 9 | . . . . . . . . . . . 1 . . 2 . . . . 2 1 1 2 Propulsion 25 | . . . . . 2 . . . . 1 2 . . 2 1 . . . 5 4 2 6 Utility 21 | . . . . . . . . . . 1 3 . . 5 . . . . 3 2 . 7 Weapon 15 | . . . . . . . . . . . . . . 3 . . . . 3 1 1 7 Highest Loss Streak 14 | . . . . . 1 . . . . 2 3 . . 8 1 . . . 9 3 2 14 To Critical Strikes 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 96 100 100 100 92 98 100 100 100 96 95 81 81 75 83 83 83 83 83 79 86 80 Engine 5 | . 14 14 14 14 9 5 . . . . 4 6 6 4 5 5 5 5 3 2 . . Core 1 | . . . . . . 1 7 7 7 7 1 . . 2 . . . . 1 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 3 4 8 7 Treads 10 | . 28 28 28 28 15 . . . . 2 20 . . . . . . . . . . 8 Hover 15 | . . . . . 2 30 30 34 35 32 7 18 18 21 22 22 22 22 24 22 23 10 Device 11 | . . 2 . . . 15 15 14 14 14 13 18 18 11 16 16 16 16 15 10 23 20 Storage 6 | . 16 14 14 14 8 . . . . . 5 6 6 5 5 5 5 5 5 4 4 3 Processor 9 | . 1 . . . . 14 15 14 14 14 13 12 12 17 16 16 16 16 15 13 11 11 Hackware 3 | . . . . . . 5 7 7 7 7 7 6 6 1 . . . . . 8 9 5 Protection 7 | . 7 11 14 14 26 8 7 7 7 4 5 . . . 5 5 5 5 5 4 . . Ballistic Gun 7 | . 25 28 28 28 17 2 . . . . 3 . 4 . . . . . . . . . Slashing Weapon 4 | . . . . . . 11 15 13 14 12 3 6 6 4 5 5 5 5 3 . . . Naked Turns 59 | . . . . . . . . . . . . . . . . . . . . . . 59 Heaviest Build 132 | 10 36 36 36 36 52 26 20 25 21 25 76 65 65 79 60 59 59 59 75 70 84 132 Greatest Support 234 | 40 40 40 40 40 80 32 32 39 39 39 126 61 65 70 65 61 61 61 76 78 87 234 Greatest Overweight (x) 4 | 3 . . . . 4 . . . . . 1 1 1 1 . . . . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 5 5 5 5 5 20 20 20 20 15 15 15 15 15 15 15 20 Average Capacity 13 | 7 13 15 15 15 14 5 5 5 5 5 19 20 20 18 15 15 15 15 15 15 15 17 Most Carried 20 | 3 15 15 15 15 15 5 5 5 5 5 20 20 20 18 15 15 15 15 15 10 15 20 Average Carried 12 | 1 11 14 15 14 13 4 5 4 4 4 14 19 19 16 14 15 15 14 13 7 12 15 Final Capacity 20 | 8 15 15 15 15 5 5 5 5 5 5 20 20 20 15 15 15 15 15 15 15 15 5 Final Carried 20 | 3 15 15 15 15 5 5 5 5 5 5 19 20 19 15 15 15 15 15 8 7 15 5 Class Distribution -------------------- 32% | Mutant 18% | Gladiator 17% | Scout 8% | Scavenger-Mutant 6% | Scavenger-Skirmisher 5% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Zion Gladiator | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Warlord Scout | -4/Proximity Caves Scout | -4/Factory Hacker-Mutant | -3/Research Hacker-Skirmisher | -3/Testing Scavenger-Skirmisher | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Matter Collected 5586 | 255 380 50 . 66 683 244 20 64 10 228 338 75 . 357 55 . . 60 69 363 1038 1231 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6962 | . 724 58 . 118 1048 166 120 42 . 263 559 28 32 138 26 . . 94 139 19 1026 2362 Parts 378 | . 43 6 . 9 59 11 6 7 . 15 15 1 5 9 1 . . 7 9 5 61 109 Haulers Intercepted 10 | . 1 . . . 3 2 . . . . 1 . . . . . . . . . 1 2 Recyclers Shooed 9 | . . . . . . . . . . . . . . . . . . . . . . 9 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . 7 7 . 13 . 3 3 . . 9 . 5 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Combat Hostiles Destroyed 135 | . 18 3 . 6 15 . 2 4 . 8 9 3 4 4 2 . . 4 4 . 13 36 Melee 11 | . . . . . . . 2 1 . 1 4 . . 3 . . . . . . . . Guns 46 | . 12 3 . 6 15 . . . . . 2 1 . 1 . . . . . . 3 3 Cannons 41 | . 6 . . . . . . . . . . . . . . . . . 3 . 10 22 AOE 37 | . . . . . . . . 3 . 7 3 2 4 . 2 . . 4 1 . . 11 Classes Destroyed 18 | . 4 . . 1 4 1 1 . . 3 2 . . 1 . . . . . . . 1 Worker 9 | . . . . . . . . . . . 1 . . 1 . . . . . . . 7 Builder 4 | . . . . . . 1 . . . . . . . . . . . . . . 2 1 Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Hauler 10 | . 1 . . . 3 2 . . . . 1 . . . . . . . . . 1 2 Recycler 5 | . . . . . 1 . . . . . . . . . . . . . . . 1 3 Operator 6 | . 1 . . . 1 . . . . . 1 . . 2 . . . . . 1 . . Drone 3 | . . . . . . . . . . 1 . . . . . . . 2 . . . . Watcher 6 | . . . . . 1 1 . . . . 1 . . 1 . . . . 1 . 1 . Swarmer 51 | . 3 3 . 5 . . . 4 . 2 . 3 4 3 2 . . . 3 . 5 14 Cutter 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Grunt 40 | . 15 . . . 9 . 1 . . 3 6 . . . . . . . . . 1 5 Brawler 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . Duelist 3 | . . . . 1 . . . . . . . . . . . . . . . . . 2 Protector 3 | . . . . . . . . . . 1 . . . . . . . . . . . 2 Sentry 9 | . . . . . 4 . . . . . 1 . . . . . . . . . . 4 Hunter 8 | . . . . . 2 . . . . . 1 . . . . . . 2 1 . . 2 Programmer 14 | . . . . . . . . . . . 1 . . . . . . . . . 6 7 Thug 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 13 | . 4 2 . 3 5 1 1 4 . 4 4 3 4 3 2 . . 2 3 1 3 13 Combat Bots Only 11 | . 4 2 . 3 5 . 1 4 . 4 3 3 4 3 2 . . 2 3 . 3 11 Max Kills in Single Turn 5 | . 2 1 . 1 2 1 1 3 . 2 4 2 2 1 2 . . 2 1 1 3 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 3 . 2 3 2 2 . 2 . . 2 1 . . 3 Melee 1 | . . . . . . . 1 1 . 1 1 . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Hostile Shots Fired 1053 | . 65 11 . 16 80 7 4 10 . 34 126 12 8 74 11 . . 16 156 79 59 285 Missed 337 | . 18 2 . 6 15 4 1 2 . 16 43 6 3 24 7 . . 9 57 33 21 70 Damage Taken 15031 | . 560 69 . 97 1000 29 51 130 . 426 1292 116 138 1257 41 . . 148 2101 1091 735 5750 Core 2548 | . 129 . . 7 167 6 . 28 . 46 104 . . 174 10 . . 21 181 127 92 1456 Absorbed by Shields 760 | . . . . . . . . . . . 84 . . 135 16 . . 54 . 34 128 309 Reduced by Siege Mode 369 | . . . . . . . . . . . . . . . . . . . . . . 369 Regen/Repaired (Parts) 45 | . . . . . . . . . . . . . . . . . . . . . 45 . Core Remaining (%) 79 | 100 . . . 45 69 . . . . 88 . . 87 . . . . 79 84 . 83 . Volleys Fired 346 | . 52 5 . 11 66 3 . 1 . 12 15 5 4 7 1 . . 4 18 34 39 69 Largest 4 | . 2 2 . 2 2 2 . 1 . 1 2 1 1 2 1 . . 1 2 2 1 4 Hottest 340 | . 100 46 . 46 89 50 . 39 . 39 108 43 43 108 43 . . 43 141 148 100 340 Shots Fired 579 | . 101 10 . 22 132 6 . 1 . 12 28 5 4 11 1 . . 4 20 36 40 146 Gun 364 | . 84 10 . 22 132 6 . . . . 26 1 . 8 . . . . . 7 18 50 Cannon 174 | . 14 . . . . . . . . . . . . 3 . . . . 18 29 22 88 Launcher 38 | . . . . . . . . 1 . 12 2 4 4 . 1 . . 4 2 . . 8 Special 3 | . 3 . . . . . . . . . . . . . . . . . . . . . Kinetic 372 | . 98 10 . 22 130 6 . . . . 14 1 . 4 . . . . 11 10 23 43 Thermal 108 | . 3 . . . 2 . . . . . 12 . . 4 . . . . . 7 17 63 Explosive 37 | . . . . . . . . 1 . 12 2 3 4 . 1 . . 4 2 . . 8 Electromagnetic 62 | . . . . . . . . . . . . 1 . 3 . . . . 7 19 . 32 Robot Hit Streak 30 | . 12 6 . 10 30 2 . . . 4 11 11 2 11 . . . 1 4 7 6 25 Robot Miss Streak 12 | . 4 1 . 3 4 1 . . . 1 7 2 2 5 1 . . 2 2 2 12 7 Penetration Max 3 | . . . . . 1 . . . . . . . . . . . . . . . 1 3 Secondary Targets 3 | . . . . 2 . . . . . . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . 1 . . . . . . . . Shots Hit Robots 439 | . 67 8 . 14 96 10 4 5 . 14 41 3 1 17 . . . 1 12 21 28 97 Core Hits 334 | . 32 3 . 8 41 3 3 4 . 31 37 4 4 13 4 . . 9 5 5 29 99 Critical Kills 29 | . . . . . . . . . . . . . . . . . . . . . 15 14 Critical Parts Destroyed 24 | . . . . . . . . . . . . . . . . . . . . . 14 10 Critical Strikes 71 | . 1 . . . . . . . . . 5 . . 1 . . . . . 1 29 34 Destroy 53 | . . . . . . . . . . . . . . . . . . . . . 29 24 Blast 9 | . 1 . . . . . . . . . . . . . . . . . . . . 8 Corrupt 3 | . . . . . . . . . . . . . . . . . . . . 1 . 2 Sever 6 | . . . . . . . . . . . 5 . . 1 . . . . . . . . Melee Attacks 118 | . . . . . . 23 5 9 2 10 25 1 . 25 2 2 . . 14 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 118 | . . . . . . 23 5 9 2 10 25 1 . 25 2 2 . . 14 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . 3 . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . 2 . . . 1 1 . . . . . . . . . . . Damage Inflicted 17696 | . 1070 118 . 224 1597 443 136 439 . 2150 1761 255 362 587 141 . . 291 570 404 496 6652 Guns 5155 | . 877 118 . 224 1597 45 . . . . 478 6 . 142 . . . . . 87 271 1310 Cannons 3558 | . 175 . . . . . . . . . . . . 91 . . . . 444 317 225 2306 Explosions 7006 | . . . . . . . . 259 . 1850 657 249 362 87 141 . . 291 126 . . 2984 Melee 1905 | . . . . . . 398 136 180 . 300 624 . . 267 . . . . . . . . Ramming 72 | . 18 . . . . . . . . . 2 . . . . . . . . . . 52 Kinetic 5141 | . 1052 118 . 224 1562 45 . . . . 203 6 . 55 . . . . 330 122 225 1199 Thermal 3111 | . . . . . 35 . . . . . 790 . . 87 . . . . . 87 271 1841 Explosive 6438 | . . . . . . . . 259 . 1850 142 196 362 87 141 . . 291 126 . . 2984 Electromagnetic 1029 | . . . . . . . . . . . . 53 . 91 . . . . 114 195 . 576 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 1905 | . . . . . . 398 136 180 . 300 624 . . 267 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . . . . . 6 3 3 . . . . . . . 3 13 Average Corruption 2 | . . . . . . . . . . . 2 2 2 . . . . . . . 2 3 Corruption Purged 7 | . . . . . . . . . . . 6 1 . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . . . 4 6 5 . Effects 41 | . . . . . . . . . . . 10 4 2 . . . . . . . 2 23 Message Errors 6 | . . . . . . . . . . . 1 2 1 . . . . . . . . 2 Matter Fused 9 | . . . . . . . . . . . 2 2 . . . . . . . . . 5 Heat Flow Errors 6 | . . . . . . . . . . . 1 . . . . . . . . . . 5 Energy Discharges 6 | . . . . . . . . . . . 1 . 1 . . . . . . . 1 3 Data Loss (minor) 7 | . . . . . . . . . . . 3 . . . . . . . . . . 4 Data Loss (major) 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 Misfires 4 | . . . . . . . . . . . 1 . . . . . . . . . 1 2 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 601 | . 8 . . . . 61 . 33 . 33 48 42 30 41 30 . . . 11 . . 264 Projectiles 28 | . . . . . . . . . . . . . . . . . . . 11 . . 17 Explosions 404 | . . . . . . . . . . 7 48 42 30 . 30 . . . . . . 247 Melee 169 | . 8 . . . . 61 . 33 . 26 . . . 41 . . . . . . . . Knockbacks 24 | . 1 . . . . . . . . . . . . . . . . . 3 2 6 12 Impact 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Kinetic 23 | . . . . . . . . . . . . . . . . . . . 3 2 6 12 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 527 | . . . . . . . . 11 . . . 29 56 23 . . . 88 . . . 320 Shots 12 | . . . . . . . . 1 . . . 1 1 1 . . . 2 . . . 6 Rammed 5 | . 1 . . . . . . . . . 1 . . . . . . . . . . 3 Targets Rammed 5 | . 1 . . . . . . . . . 1 . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 415 | . 75 . . . 415 32 . . . 58 173 . . 163 . . . 4 360 188 304 374 Average Temperature 86 | . 25 . . . 115 15 . . . 23 58 . . 82 . . . 3 92 68 67 121 Received Heat Transfer 1843 | . 309 . . . 360 9 20 . . 129 312 . 18 72 . . . . 81 39 8 486 Effects 7 | . . . . . 2 . . . . . . . . . . . . . 2 . 1 2 Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 1 Interference 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 Matter Decay 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . Siege Activations 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Total Turns 75 | . . . . . . . . . . . . . . . . . . . . . . 75 Longest Duration 33 | . . . . . . . . . . . . . . . . . . . . . . 33 Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Impact Corruptions 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . . . . . . . 1 . . . . . . . . . 1 5 Heat Transferred 3425 | . . . . . 74 . . . . . 950 . . 200 . . . . . 111 333 1757 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Peak Influence 1363 | . 316 178 . 114 256 392 . . . . 340 . . 402 . . . . 667 691 475 1363 Initial 388 | . . 123 . . 29 80 . . . . 232 . . 147 . . . . 37 339 388 254 Average 233 | . 201 79 . 32 79 195 . . . . 198 . . 267 . . . . 229 496 295 611 Maximum Alert Level 4 | . 1 . . . 1 1 . . . . 1 . . 2 . . . . 2 2 2 4 Low Security (%) 54 | 100 45 100 . 100 94 47 . . . . 58 . . 33 . . . . 67 . 29 . Level 1 32 | . 54 . . . 5 52 . . . . 41 . . 62 . . . . 6 31 41 51 Level 2 8 | . . . . . . . . . . . . . . 3 . . . . 25 68 29 8 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . 24 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . 15 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 6 . . . 2 5 . . . 1 7 . . 4 . . . . 6 2 2 9 Investigation 16 | . 4 . . . 1 4 . . . . 2 . . 2 . . . . 2 . . 1 Extermination 9 | . . . . . . 1 . . . . 2 . . . . . . . 1 1 2 2 Reinforcement 12 | . 2 . . . . . . . . . 3 . . 2 . . . . 3 1 . 1 Assault 5 | . . . . . . . . . . 1 . . . . . . . . . . . 4 Garrison 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Distress Signals 13 | . 3 . . . 2 1 . . . . . . . 3 . . . . 3 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 338 | . 31 4 . 9 20 15 4 4 . 18 24 9 6 40 5 2 . 2 34 22 21 68 Peak Tracking Total 16 | . 6 3 . 4 6 5 4 4 . 7 5 4 4 6 5 4 . 2 13 6 4 16 Tactical Retreats 37 | . 1 1 . . 1 4 . . . 1 1 1 . 8 2 1 . . 5 5 . 6 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Traps Triggered 19 | . 2 . . . . 1 . . . . 7 . . . . . . . . 1 6 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . 4 . . . . . . . . 2 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Machines Disabled 27 | . . . . . . . 1 . . 1 5 . . 1 . . . . 5 . 7 7 Max in Single Turn 5 | . . . . . . . 1 . . 1 5 . . 1 . . . . 1 . 1 1 Garrison Access 5 | . . . . . . 1 . . . . 2 . . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Machines Accessed 60 | . 8 1 1 . 11 14 . 2 1 . 5 . . 3 . . 1 1 4 2 4 2 Terminals 22 | . 5 . . . 9 7 . . . . . . . . . . . 1 . . . . Fabricators 6 | . . . . . . 3 . . . . . . . 1 . . . . . . 1 1 Repair Stations 7 | . 1 . . . . . . . . . 2 . . . . . . . 1 . 2 1 Recycling Units 9 | . 2 . . . 1 2 . . . . 1 . . 1 . . . . 1 1 . . Scanalyzers 5 | . . . . . 1 1 . . . . . . . 1 . . . . 1 . 1 . Garrison Access 5 | . . . . . . 1 . . . . 2 . . . . . . . 1 1 . . Total Hacks 155 | . 19 1 23 . 25 35 . 6 5 . 10 . . 7 . . 1 1 8 4 8 2 Successful 93 | . 9 1 23 . 14 13 . 6 5 . 6 . . 5 . . 1 1 2 1 5 1 Failed 62 | . 10 . . . 11 22 . . . . 4 . . 2 . . . . 6 3 3 1 Catastrophic 7 | . 1 . . . . 2 . . . . 1 . . . . . . . 1 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 190 | . 20 . . . 11 16 . . . . 29 . . 42 . . . . 21 11 18 22 Terminals 59 | . 16 . . . 23 19 . . . . . . . . . . . 1 . . . . Fabricators 10 | . . . . . . 6 . . . . . . . 1 . . . . . . 2 1 Repair Stations 12 | . 1 . . . . . . . . . 5 . . . . . . . 2 . 3 1 Recycling Units 15 | . 2 . . . 1 4 . . . . 2 . . 3 . . . . 1 2 . . Scanalyzers 11 | . . . . . 1 3 . . . . . . . 3 . . . . 1 . 3 . Garrison Access 12 | . . . . . . 3 . . . . 3 . . . . . . . 4 2 . . Terminal Hacks 55 | . 4 1 23 . 9 5 . 6 5 . . . . . . . 1 1 . . . . Record 29 | . . . 23 . . . . 5 . . . . . . . . . 1 . . . . Part Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . Robot Analysis 4 | . 2 . . . . 2 . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . 2 . . . 5 . . . . . . . . . . . . . . . . . Open Door 3 | . . 1 . . . . . 1 . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . Network Status 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . 2 . . . . . . . . . 2 . Scan Component 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . Repair 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . Recycling Unit Hacks 3 | . . . . . . 1 . . . . 1 . . 1 . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Retrieve Components 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . 2 . . . . . . 1 . Insert Component 3 | . . . . . . . . . . . . . . 2 . . . . . . 1 . Garrison Access Hacks 4 | . . . . . . 1 . . . . 2 . . . . . . . . 1 . . Seal Access 4 | . . . . . . 1 . . . . 2 . . . . . . . . 1 . . Unauthorized Hacks 22 | . 5 . . . 5 5 . . . . 1 . . 1 . . . . 2 . 2 1 Terminals 7 | . 2 . . . 3 2 . . . . . . . . . . . . . . . . Botnet 7 | . 2 . . . 3 2 . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 2 . . . . . . . . . . . . . . . 1 Haulers 3 | . . . . . . 2 . . . . . . . . . . . . . . . 1 Repair Stations 3 | . 1 . . . . . . . . . 1 . . . . . . . . . 1 . Mechanics 3 | . 1 . . . . . . . . . 1 . . . . . . . . . 1 . Recycling Units 5 | . 2 . . . 1 . . . . . . . . 1 . . . . 1 . . . Recyclers 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . Tunnel 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 1 1 . . . . . . . . . . . . 1 . 1 . Researchers 4 | . . . . . 1 1 . . . . . . . . . . . . 1 . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . . . 1 . . . . . 1 . . 2 . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 6 . . . 8 12 . . . . 2 . . 1 . . . 1 3 2 2 1 Full Trace Events 6 | . . . . . . 3 . . . . . . . 1 . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 3 . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 41 | . . . . . . . . . 21 . 12 . . 8 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Time 106 | . . . . . . . . . . . 44 . . . . . . . . . 62 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . 3 . . . . 1 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Total Allies 34 | . . 4 . . . . . . 14 2 1 . . 3 . . . . 2 5 . 3 Largest Group 14 | . . 3 3 3 . . . . 14 12 8 . . 3 . . . . 2 3 . 2 Highest-Rated Group 400 | . . 40 40 40 . . . . 400 372 230 . . 210 . . . . 192 288 . 244 Highest-Rated Ally 122 | . . 31 16 16 . . . . 51 51 39 . . 70 . . . . 96 103 . 122 Zionite Dispatches 6 | . . . . . . . . . . . 1 . . 1 . . . . . 2 . 2 Heavy 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Light 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . Resource Resupply 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 11 | . . 1 . . . . 1 . . . 4 . . . . . . . . . . 5 ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . 1 DROP 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 EXPLORE 4 | . . . . . . . . . . . 2 . . . . . . . . . . 2 RETURN 4 | . . 1 . . . . 1 . . . 1 . . . . . . . . . . 1 Ally Attacks 191 | . . . . 11 . . 1 . . 75 55 . . 10 . . . . 15 24 . . Total Damage 6269 | . . . . 98 . . . . . 2180 969 . . 168 . . . . 1593 1261 . . Kills 42 | . . . . 3 . . . . . 14 5 . . 2 . . . . 10 8 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Robot Analysis Total 4 | . 2 . . . . 2 . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . . 1 . . 3 . . 1 1 . . . . . . Drone Launches 18 | . . 3 . . . . 3 . . . 8 . . . . . . . . . . 4 Drone Recoveries 16 | . . 3 . . . . 3 . . . 8 . . . . . . . . . . 2 Zionite Intel Received 29 | . . . . . . . . . . . 5 . . 11 . . . . 4 1 4 4 Main Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Branch Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Emergency Access 3 | . . . . . . . . . . . 1 . . . . . . . 1 . . 1 Guard Positions 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 Component Stockpiles 3 | . . . . . . . . . . . . . . 1 . . . . . 1 1 . Prototype Stockpiles 3 | . . . . . . . . . . . 1 . . 1 . . . . 1 . . . Prototype Schematics 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Unaware Analyses 5 | . . . . . . . . . . . . . . 2 . . . . 1 . 1 1 Trap Installations 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . Active Terminals 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . Active Garrisons 3 | . . . . . . . . . . . 1 . . 1 . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Turns Passed 14933 | 69 1125 795 247 948 1286 848 400 306 751 612 1665 378 101 580 344 625 175 155 749 354 1176 1244 Spaces Moved 16252 | 37 535 481 155 543 688 1551 852 650 1335 919 1048 725 163 842 544 779 308 273 1302 478 1214 830 Core 147 | 6 . . . . . . . . . . . . . . . . . . . . . 141 Treads 2988 | 31 535 481 155 543 265 . . . . . 588 . . . . . . . . . . 390 Legs 233 | . . . . . 233 . . . . . . . . . . . . . . . . . Wheels 97 | . . . . . 97 . . . . . . . . . . . . . . . . . Hover 12787 | . . . . . 93 1551 852 650 1335 919 460 725 163 842 544 779 308 273 1302 478 1214 299 Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 42 | 50 160 160 160 160 45 45 45 42 42 42 65 48 43 45 44 53 53 53 42 43 43 46 Average Speed 74 | 157 160 160 160 160 142 45 45 42 42 47 139 48 51 53 52 53 53 53 44 48 67 109 Slowest Speed 245 | 200 160 160 160 160 240 45 45 45 42 65 245 98 98 105 53 53 53 53 100 110 108 162 Overloaded Moves 26 | . . . . . . . . . . . . . 4 . 22 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 4 85 99 57 92 46 41 84 68 91 90 37 94 20 30 73 80 48 58 31 16 63 33 Regions Visited 22 Branch Regions 14 Pre-discovered Areas 14 | . 2 . 1 . 1 . . . . . . 1 . 8 . 1 . . . . . . Known Exits Taken 17 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . 1 . 3 . . 4 3 2 1 . 3 . . 4 3 . . . . . . Spaces Dug 152 | . 3 . . . . 11 . 16 . 16 4 1 12 11 1 2 . 39 13 5 . 18 Terrain Destroyed 556 | . 3 . . . . 11 . 16 . 122 34 37 55 26 10 2 . 70 36 7 19 108 Melee 44 | . . . . . . 11 . 1 . . 4 1 . 11 1 2 . . 13 . . . Projectile 25 | . 3 . . . . . . . . . . . . . . . . . 3 7 . 12 AOE 462 | . . . . . . . . 15 . 122 30 36 55 15 9 . . 70 20 . . 90 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Total 18403 | 45 700 497 154 601 896 1672 860 665 1522 1067 1186 738 174 915 595 988 319 278 1423 557 1515 1036 Wait 1195 | . 76 6 . 44 82 67 4 . 176 111 32 3 5 8 44 206 12 . 46 30 195 48 Move 16230 | 36 534 480 154 542 687 1550 851 649 1334 918 1047 724 162 841 543 778 307 272 1301 477 1213 830 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 126 | 3 16 2 . 2 6 6 . 1 2 2 16 1 . 6 . 1 . 1 10 4 24 23 Fast Attach 85 | 6 4 . . . 10 4 . 2 3 . 17 . . 8 1 . . . 5 7 8 10 Attach 65 | . . . . . 8 . . 1 . 1 6 . 1 9 1 . . . 12 5 8 13 Detach 11 | . 1 . . . 1 . . . . . 1 . . 2 . . . . 2 . 3 1 Swap 83 | . 6 2 . . 11 8 . 2 . 4 7 4 2 4 2 . . . 8 . 9 14 Drop 139 | . 10 2 . 2 25 15 . 1 5 1 22 . . 5 1 1 . 1 7 . 16 25 Fire 346 | . 52 5 . 11 66 3 . 1 . 12 15 5 4 7 1 . . 4 18 34 39 69 Melee 109 | . . . . . . 19 5 8 2 9 22 1 . 25 2 2 . . 14 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 5 | . 1 . . . . . . . . . 1 . . . . . . . . . . 3 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire 9 | . . . . . . . . . . 9 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / *Upp) -3/Research (discovered 2 exits: Res / *Tes) -3/Testing -2/Research History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 8) 558 | -10/Materials | Identified exit to Materials 894 | -10/Materials | Core integrity fell below 50% 980 | -10/Materials | Discovered exit to Materials (range 16) 1158 | -10/Materials | Discovered new exit (range 11) 1195 | -10/Materials | Entered Mines 1200 | -10/Mines | Received a Mining Laser from a helpful Derelict 1301 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1303 | -10/Mines | Discovered new exit (range 5) 1462 | -10/Mines | Discovered exit to Materials (range 5) 1484 | -10/Mines | Discovered exit to Materials (range 7) 1542 | -10/Mines | Learned Materials terminal intel 1578 | -10/Mines | Found the Drone Emporium 1584 | -10/Mines | Found Prototype Device 1585 | -10/Mines | Identified Thief Drone Bay 1832 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1878 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1990 | -10/Mines | Entered Exiles 1990 | -10/Exiles | Accompanied by 3 allies 2034 | -10/Exiles | Met 8R-AWN 2056 | -10/Exiles | Met EX-HEX 2115 | -10/Exiles | Met EX-DEC 2165 | -10/Exiles | Learned location of Zion (-7) 2222 | -10/Exiles | Discovered new exit (range 11) 2237 | -10/Exiles | Entered Mines 2237 | -9/Mines | Accompanied by 3 allies 2385 | -9/Mines | Discovered new exit (range 8) 2430 | -9/Mines | Learned Materials stockpile data 3069 | -9/Mines | Found a hidden stash of uninstalled traps 3160 | -9/Mines | Discovered new exit (range 8) 3185 | -9/Mines | Entered Materials 3185 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3187 | -8/Materials | Loaded intel: 12 terminal locations 4236 | -8/Materials | Build established: Scavenger-Mutant 4379 | -8/Materials | Discovered new exit (range 6) 4422 | -8/Materials | Garrison activated, responded to threat 4441 | -8/Materials | Identified exit to Factory 4471 | -8/Materials | Entered Factory 4471 | -7/Factory | Evolved 2 slots: Utility x2 4639 | -7/Factory | Discovered new exit (range 5) 4641 | -7/Factory | Identified exit to Lower Caves 4977 | -7/Factory | Build established: Gladiator 5282 | -7/Factory | Discovered exit to Lower Caves (range 16) 5319 | -7/Factory | Entered Lower Caves 5419 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5480 | -7/Lower Caves | Encountered a Warlord checkpoint 5701 | -7/Lower Caves | Discovered new exit (range 9) 5704 | -7/Lower Caves | Identified exit to Lower Caves 5719 | -7/Lower Caves | Entered another Lower Caves area 5772 | -7/Lower Caves | Found Alien Artifact 5772 | -7/Lower Caves | Identified Core Expander 5772 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 5810 | -7/Lower Caves | Discovered new exit (range 16) 5816 | -7/Lower Caves | Identified exit to Factory 5919 | -7/Lower Caves | Discovered new exit (range 12) 5924 | -7/Lower Caves | Identified exit to Zion 5950 | -7/Lower Caves | Learned location of 1 exit from Research 5950 | -7/Lower Caves | Learned Extension trap positions 5950 | -7/Lower Caves | Learned Research garrison access intel 6025 | -7/Lower Caves | Entered Zion 6048 | -7/Zion | Discovered new exit (range 12) 6050 | -7/Zion | Given A8's code to call for help 6065 | -7/Zion | Gained Derelict followers 6112 | -7/Zion | Loaded intel: 5 derelict terminal locations 6172 | -7/Zion | Gained Derelict followers 6245 | -7/Zion | Learned Factory garrison access intel 6442 | -7/Zion | Imprinted 6444 | -7/Zion | Declared Zion's savior 6466 | -7/Zion | Learned Factory emergency access door positions 6523 | -7/Zion | Given the Hacking Drone Bay 6555 | -7/Zion | Found GAL Module 6608 | -7/Zion | Identified exit to Proximity Caves 6776 | -7/Zion | Entered Proximity Caves 6776 | -6/Proximity Caves | Accompanied by 14 allies 6830 | -6/Proximity Caves | Spotted B-75 Beast 6843 | -6/Proximity Caves | Allies destroyed B-75 Beast 7095 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7196 | -6/Proximity Caves | Lost 3 allies 7277 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7286 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7354 | -6/Proximity Caves | Discovered exit to Factory (range 8) 7388 | -6/Proximity Caves | Entered Factory 7388 | -6/Factory | Accompanied by 7 allies 7388 | -6/Factory | Evolved 2 slots: Utility x2 7390 | -6/Factory | Loaded intel: 4 garrison access locations 7393 | -6/Factory | Zion Resource Resupply teleported in 7448 | -6/Factory | Discovered new exit (range 14) 7472 | -6/Factory | Identified exit to Factory 7589 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 7633 | -6/Factory | Retrieved Zion intel report: Emergency Access 7748 | -6/Factory | Discovered new exit (range 16) 7785 | -6/Factory | Lost 6 allies 7807 | -6/Factory | Lost 3 parts (1p1n1u) 8122 | -6/Factory | Build established: Scavenger-Mutant 8164 | -6/Factory | Discovered new exit (range 22) 8199 | -6/Factory | Retrieved Zion intel report: Active Garrisons 8228 | -6/Factory | Identified exit to Lower Caves 8265 | -6/Factory | Retrieved Zion intel report: Active Terminals 8352 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 8936 | -6/Factory | Terminal network hard line cut 9053 | -6/Factory | Entered Lower Caves 9140 | -6/Lower Caves | Encountered a Warlord checkpoint 9155 | -6/Lower Caves | Learned Factory terminal intel 9340 | -6/Lower Caves | Build established: Scout 9345 | -6/Lower Caves | Spotted B-75 Beast 9355 | -6/Lower Caves | Discovered new exit (range 17) 9431 | -6/Lower Caves | Identified exit to Lower Caves 9431 | -6/Lower Caves | Entered another Lower Caves area 9486 | -6/Lower Caves | Spotted B-75 Beast 9504 | -6/Lower Caves | Discovered exit to Factory (range 19) 9532 | -6/Lower Caves | Entered Factory 9532 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 9533 | -5/Factory | Identified exit to Upper Caves 9534 | -5/Factory | Loaded intel: 26 terminal locations 9563 | -5/Factory | Retrieved Zion intel report: Active Garrisons 9593 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 9599 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 9657 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 9658 | -5/Factory | Zion Light squad teleported in 9669 | -5/Factory | Lost 8 parts (1n4u3w) 9766 | -5/Factory | Lost 3 allies 9800 | -5/Factory | Retrieved Zion intel report: Guard Positions 9804 | -5/Factory | Lost 4 parts (2p1n1u) 9826 | -5/Factory | Found Prototype Launcher 9832 | -5/Factory | Search patrols dispatched 9891 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 9932 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 9939 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 9985 | -5/Factory | Retrieved Zion intel report: Main Access 9985 | -5/Factory | Identified exit to Factory 10000 | -5/Factory | Retrieved Zion intel report: Branch Access 10015 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 10034 | -5/Factory | Identified Tesla Bomb Launcher 10112 | -5/Factory | Entered Upper Caves 10114 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10238 | -5/Upper Caves | Spotted B-75 Beast 10407 | -5/Upper Caves | Learned Factory non-interactive machine intel 10419 | -5/Upper Caves | Discovered new exit (range 20) 10443 | -5/Upper Caves | Identified exit to Upper Caves 10456 | -5/Upper Caves | Entered another Upper Caves area 11039 | -5/Upper Caves | Discovered new exit (range 17) 11081 | -5/Upper Caves | Identified exit to Warlord 11081 | -5/Upper Caves | Entered Warlord 11117 | -5/Warlord | Discovered new exit (range 9) 11121 | -5/Warlord | Identified exit to Proximity Caves 11242 | -5/Warlord | Opened side exit 11256 | -5/Warlord | Entered Proximity Caves 11375 | -4/Proximity Caves | Discovered exit to Factory (range 16) 11411 | -4/Proximity Caves | Entered Factory 11411 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11412 | -4/Factory | Loaded intel: 238 non-interactive machine locations 11646 | -4/Factory | Discovered new exit (range 11) 11650 | -4/Factory | Identified exit to Research 11664 | -4/Factory | Discovered new exit (range 10) 11676 | -4/Factory | Identified exit to Upper Caves 11714 | -4/Factory | Retrieved Zion intel report: Trap Installations 11797 | -4/Factory | Retrieved Zion intel report: Emergency Access 11815 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 11819 | -4/Factory | Enhanced Grunt warped into view, answering call for help 11819 | -4/Factory | Enhanced Grunt warped into view, answering call for help 11906 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 12018 | -4/Factory | Lost 9 parts (1p3n3u2w) 12157 | -4/Factory | Discovered exit to Research (range 6) 12160 | -4/Factory | Entered Research 12160 | -3/Research | Evolved 2 slots: Utility x2 12161 | -3/Research | Identified exit to Research 12162 | -3/Research | Loaded intel: 4 garrison access locations 12350 | -3/Research | Retrieved Zion intel report: Component Stockpiles 12351 | -3/Research | Zion Heavy squad teleported in 12394 | -3/Research | Lost 3 parts (1n2u) 12410 | -3/Research | Spotted B-86 Titan 12415 | -3/Research | Zion Light squad teleported in 12447 | -3/Research | Lost 3 parts (1p1n1w) 12459 | -3/Research | Lost 4 allies 12509 | -3/Research | Discovered new exit (range 11) 12513 | -3/Research | Identified exit to Testing 12514 | -3/Research | Entered Testing 12517 | -3/Testing | Found Prototype Processor 12517 | -3/Testing | Identified Exp. Signal Interpreter 12519 | -3/Testing | Found Exp. Signal Interpreter 12556 | -3/Testing | Found Prototype Ballistic Cannon 12574 | -3/Testing | Found Prototype Ballistic Cannon 12593 | -3/Testing | Repaired Imp. Linear Gravjet? 12676 | -3/Testing | Retrieved Zion intel report: Active Terminals 12681 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 12686 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 12689 | -3/Testing | Identified Omega Cannon 12690 | -3/Testing | Identified Perforator 12764 | -3/Testing | Search patrols dispatched 12999 | -3/Testing | Build established: Hacker-Skirmisher 13070 | -3/Testing | Found Prototype Processor 13114 | -3/Testing | Identified Spectral Analyzer 13292 | -3/Testing | Found Prototype Device 13304 | -3/Testing | Identified Exp. Thermal Shield 13587 | -3/Testing | Retrieved Zion intel report: Trap Installations 13620 | -3/Testing | Discovered exit to Research (range 12) 13690 | -3/Testing | Entered Research 13690 | -2/Research | Evolved 2 slots: Weapon x2 13705 | -2/Research | Retrieved Zion intel report: Emergency Access 13719 | -2/Research | Retrieved Zion intel report: Guard Positions 13886 | -2/Research | Found Prototype Device 13892 | -2/Research | Identified Exp. EM Disruption Field 13972 | -2/Research | Build established: Scavenger-Skirmisher 14148 | -2/Research | Found Quantum Capacitor 14220 | -2/Research | Retrieved Zion intel report: Active Garrisons 14221 | -2/Research | Zion Zionite Resupply teleported in 14247 | -2/Research | Found Prototype Protection 14249 | -2/Research | Identified Zio. Heavy Carapace 14292 | -2/Research | Build established: Hacker-Skirmisher 14478 | -2/Research | Destroyed 11 combat bots 14508 | -2/Research | Found Prototype Processor 14508 | -2/Research | Identified Exp. Core Analyzer 14602 | -2/Research | Lost 4 parts (1n1u2w) 14690 | -2/Research | First assault squad dispatched 14793 | -2/Research | Retrieved Zion intel report: Unaware Analyses 14860 | -2/Research | System corruption reached 10% 14862 | -2/Research | Released all parts (9) 14872 | -2/Research | Core integrity fell below 50% 14885 | -2/Research | Zion Heavy squad teleported in 14891 | -2/Research | Lost 14 parts (1p5n4u4w) 14912 | -2/Research | Core integrity fell below 20% 14923 | -2/Research | Spotted B-90 Cyclops 14934 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- [ 1 : EF-PUN(p)/Hacker(2) ] [ 2 : KC-DK7(i)/Fire(3) ] [ 3 : Experimental ] [ 4 : Hacking Resupply ] [ 5 : PI-3J3(Z)/Heavy(2) ] >>\\ZION-DISPATCH-5 [ Target locked, reinforcements inbound... ] 14885_ PI-3J3(Z): "Your backup has arrived!" 14893_ System corrupted: Substantial component data lost. 14903_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 14907_ Slug penetrates Wall. 14909_ System corrupted: Matter fused (-9). 14911_ Knocked back. 14917_ Penetrated by Slug. 14921_ Acquired Enh. Optical Array. 14921_ Penetrated by Slug. 14933_ B-90 Cyclops activates siege mode. 14934_ Meson Extractor disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? ??????????? | | ??????????????????????????# ?????## #??????????? | | ??????????????????????????? ????# #??????????? | | ???????????????????????????? ????T ###########? | | ????????????????????????????? ???" # !!!#? | | ?????????????????????????????? ???# # !! #? | | ??????????????????????????????#/??# # !! ## | | ?????????????????????????????## ### # + | | ??????????????????????????#### + ## | | ??????????????????????????+ # "" "" #? | | ??????????????????????????## # ""R"" #? | | ???????????????????????????# % ## """" # | | ???????????????????????????# ############# | | ???????????????????????????# #???????????? | | ???????????????????????????# Y #???????????? | | ???????????????????????????# #???????????? | | ???????????????????????????# ############# | | ????????????????????#####+## | | ????????????????????# | | ????????????????????# | | ????????????????????# | | ????????????????????# """"" | | ????????????????????# ""Y"" ###+########### | | ????????????????????# ## #????? | | ????????????????????# ## !#????? | | ????????????????????# @ ## ! #????? | | ??????????????????###!! p ## #????? | | ??????????????????#BB!! " p + #????? | | ??????????????????#BB """ # !!! !#????? | | ??????????????????##; """ # !!! #????? | | ???????????????????## # !! =#????? | | ????????????????????# # #????? | | ????????????????????# Y####### #????? | | ?????????????????#####;#+#;##########??????##????? | | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????#= #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????###############?????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 100 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Additional Mass Support 12 Corruption Containment 8 Corruption Block 15 Armor Coverage 825 Resistance: EX 25 Phase Shifting 10 Evasion (%) 67 Melee Accuracy 12 Target Analysis 8 Core Analysis 8 Recoil Reduction 7 Salvage Targeting 1 Offensive Hacking 22 Defensive Hacking 12 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Mak. Laser | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Flak Gun | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Lightning Gun | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Cld. Plasma Cannon | -6/Factory | Z-intel Aerolev Unit | -6/Factory | Z-intel Imp. VTOL Module | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Hpw. Field Laser | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Scatter Rocket Array | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Hvy. Proton Missile Launcher | -5/Factory | Z-intel Fusion Reactor | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Plasma Sword | -5/Factory | Z-intel Prc. Rocket Launcher | -5/Factory | Z-intel Kinetic Spear | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive W-25 Informer | -7/Zion | Archive B-60 Warrior | -5/Factory | Z-intel G-50 Soldier | -5/Factory | Z-intel L-41 Fighter | -5/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- Backstab Brute Force Freeware Hey, That's Mine! The One Turtlemind Challenges ------------ None Game ------ Seed StealthWeaponCoupler Manual? 0 Play Time 06:43:41 Cumulative 49.2 hours Start 2024.04.23 @ 12:11:41 End 2024.04.24 @ 19:09:44 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 32 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a2c2c52-a444-4429-9464-b8622c5aa1ab