Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.11.07 @ 05:07:16 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (371) 1855 Value Destroyed (15176) 15176 Prototype IDs (103) 2060 Alien Tech Used (1) 200 Bonus (5476) 5476 TOTAL SCORE: 34867 Bonus ------- High Alert Combat Kills 1542 Follower Combat Kills 6122 Awakened Behemoth Slayer 1000 Network Hubs Disabled 200 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Win 3000 Friendly Fire -7888 Cogmind --------- Core Integrity 1431/1600 Matter 260/300 Energy 509/530 System Corruption 8% Temperature Cool (10) Movement Walking (111) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Quantum Reactor Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (7) --- Zionite Composite Leg II Zionite Composite Leg II Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY (12) ----- High-capacity Storage Unit Long-range Sensor Array Experimental Signal Interpreter Advanced Melee Analysis Suite SHELL Armor Graphene Brace Improved Focal Shield Improved Energy Mantle Advanced Hacking Suite Hacking Drone Bay (1/1) > --- WEAPON (3) ------- Multirail Hypervelocity Multirail Nanosword > --- INVENTORY (20) --- Zionite Biocell Array (750) Long-range Terrain Scanner Advanced Actuator Array Advanced Powered Armor Advanced Component Analysis Suite Improved Trap Extractor (4/6 Dirty Bomb) Transdimensional Reconstructor Tachyon Dispersion Ray Nova Cannon ME-RLN's Wand Ripper CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Zionite Composite Leg II Zionite Composite Leg II Biometal Leg Biometal Leg Centrium Leg Heavy Shield Leg > --- UTILITY ---------- Experimental Power Amplifier High-capacity Storage Unit Long-range Sensor Array Experimental Signal Interpreter Advanced Melee Analysis Suite SHELL Armor Graphene Brace Improved Focal Shield Improved Energy Mantle Advanced Hacking Suite > --- WEAPON ----------- Multirail Hypervelocity Multirail ME-RLN's Wand > --- INVENTORY -------- Light Quantum Reactor Biometal Leg Biometal Leg Zionite Biocell Array Long-range Terrain Scanner Advanced Actuator Array Advanced Powered Armor Advanced Component Analysis Suite Improved Trap Extractor Hacking Drone Bay Transdimensional Reconstructor Tachyon Dispersion Ray Nova Cannon Ripper Nanosword CR-A16's Behemoth Slayer [Rating: 221] Favorites ----------- Power Antimatter Reactor Engine Cooled Ion Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Enhanced Flexi-carbon Leg Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Compact Wheel Hover Unit Cooled Gravmag System Utility Experimental Signal Interpreter Device Long-range Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Centrium Medium Armor Plating Weapon Ripper Energy Gun Medium Laser Energy Cannon Neutron Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon ME-RLN's Wand Impact Weapon Heavy Mace Slashing Weapon Ripper Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Slots Evolved 18 | . . . 2 . 2 . 2 . . . . 2 . . . . 2 . . 2 . . . . 2 . 2 2 Power 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Propulsion 5 | . . . 1 . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . Utility 10 | . . . 1 . 2 . 1 . . . . . . . . . 1 . . 1 . . . . 1 . 1 2 Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Attached 282 | 6 7 1 18 5 20 17 3 2 2 9 7 14 24 5 5 7 8 1 4 21 3 3 2 2 33 26 3 24 Power 39 | 1 1 . 2 1 2 . . . . . 1 4 3 1 1 . . . 1 3 . 1 1 1 5 4 . 6 Engine 14 | 1 1 . 2 1 2 . . . . . 1 3 3 . . . . . . . . . . . . . . . Core 6 | . . . . . . . . . . . . 1 . . . . . . . 2 . 1 . . 1 1 . . Reactor 19 | . . . . . . . . . . . . . . 1 1 . . . 1 1 . . 1 1 4 3 . 6 Propulsion 82 | 2 . . 7 1 5 3 1 . 1 . 2 3 10 1 1 2 3 . 1 4 . 2 1 . 13 6 . 13 Treads 6 | 2 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 73 | . . . 3 1 5 3 1 . 1 . 2 3 10 1 1 2 3 . 1 4 . 1 . . 12 6 . 13 Wheel 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 102 | 1 2 . 4 2 7 9 2 1 1 6 2 5 7 2 2 3 3 1 . 8 3 . . 1 12 11 3 4 Device 45 | . 1 . . . . 1 1 . . 1 1 3 2 . 1 1 2 1 . 8 3 . . 1 8 7 1 2 Storage 5 | 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . Processor 13 | . . . 1 1 1 1 . . . 3 . 1 . . . 1 . . . . . . . . 1 1 2 . Hackware 6 | . . . . . 1 2 . . . 1 . . . . . . . . . . . . . . . . . 2 Protection 33 | . . . 3 1 5 5 1 1 1 1 1 1 5 2 1 . 1 . . . . . . . 2 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 59 | 2 4 1 5 1 6 5 . 1 . 3 2 2 4 1 1 2 2 . 2 6 . . . . 3 5 . 1 Energy Gun 5 | 1 . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 2 . . Energy Cannon 4 | . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . 1 . . . Ballistic Gun 14 | 1 2 . 3 1 4 . . . . . . . . 1 . . . . . . . . . . . 1 . 1 Ballistic Cannon 3 | . 1 . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Launcher 8 | . 1 1 1 . . 1 . . . . . . . . . . 1 . 1 . . . . . 1 1 . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . 1 . 1 1 . 1 . 2 . 1 1 . 1 1 . . . 3 . . . . . 1 . . Piercing Weapon 4 | . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . 1 . . . Special Melee Weapon 4 | . . . . . . 1 . . . 1 1 . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 31 | . . . . . . 1 . . . 6 . . 2 2 . 1 2 . . . . . 2 . 4 9 1 1 Corrupted Parts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . System Corruption 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Parts Lost 61 | . 1 . 3 . 6 5 . . . 2 3 2 12 . . . . . . 1 . . . 2 3 6 7 8 Power 12 | . 1 . . . . 1 . . . . 1 . 3 . . . . . . . . . . . . 2 2 2 Propulsion 20 | . . . 2 . 4 . . . . . . 1 5 . . . . . . . . . . . . 4 2 2 Utility 25 | . . . . . 2 4 . . . 2 1 1 4 . . . . . . 1 . . . 2 3 . 2 3 Weapon 4 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 Highest Loss Streak 7 | . 1 . 2 . 4 1 . . . 2 3 2 5 . . . . . . 1 . . . 1 2 2 7 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 16 | 3 11 14 14 14 13 13 13 14 15 14 14 14 14 15 15 16 19 20 19 19 20 20 20 19 18 19 19 16 Power . | . . . 1 1 1 . . 1 1 . . . . . . . . . . . 1 1 1 1 . . . . Propulsion 1 | 2 4 3 2 2 1 . . . . . 1 . . . . . 2 2 2 1 1 1 1 1 1 . . . Utility 7 | . 2 4 4 4 4 5 7 7 6 4 3 5 5 7 7 8 8 9 9 9 10 10 10 9 9 12 12 7 Weapon 6 | . 3 6 7 6 6 5 5 4 5 6 7 7 6 6 7 6 8 7 7 6 6 7 6 6 4 4 5 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 52 | . 1 4 7 1 3 1 2 3 1 5 2 2 1 . . . 3 . . 3 . . . . 7 2 1 3 Power 6 | . . . 1 . 2 . . . . . 1 . . . . . . . . . . . . . 2 . . . Propulsion 7 | . . 4 1 . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Utility 26 | . . . 3 . . . 2 2 1 5 1 1 . . . . 1 . . 3 . . . . 2 2 1 2 Weapon 10 | . 1 . 2 1 1 . . . . . . 1 1 . . . 1 . . . . . . . 2 . . . Tool/Special 3 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 98 100 97 100 99 97 99 100 100 100 99 99 98 100 99 100 99 100 100 99 99 99 98 100 94 87 67 78 Engine 4 | . 14 14 11 11 9 8 7 7 7 7 7 12 12 7 . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . . . 5 5 5 5 1 1 4 2 . Reactor 5 | . . . . . . . . . . . . . . 4 12 13 11 11 11 4 5 5 5 8 12 8 6 9 Treads 2 | . 28 28 19 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 26 | . . . 11 33 26 27 30 30 30 30 30 32 32 33 33 33 35 35 35 31 31 30 31 31 23 19 10 20 Device 13 | . 12 14 2 . . 6 6 7 7 6 12 13 9 6 6 13 16 17 17 20 21 21 19 21 22 20 16 16 Storage 6 | . 14 14 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 4 Processor 10 | . . . 8 11 9 9 15 15 15 15 9 9 13 13 13 13 11 11 11 10 10 10 10 10 9 12 8 8 Hackware 2 | . . . . . 8 9 7 7 7 7 7 2 . . . . . . . . . . . . . . . 6 Protection 6 | . . . 10 11 17 8 7 7 7 7 6 5 9 12 12 6 5 5 5 5 5 5 5 5 3 1 4 4 Ballistic Gun 3 | . 12 27 21 21 13 . . . . . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 9 | . . . . . 4 17 15 10 14 14 14 12 4 5 12 12 10 11 10 13 14 15 14 14 10 8 7 6 Peak Build Rating 221 | 6 12 13 21 24 33 36 43 46 43 56 54 64 80 90 91 96 112 110 113 125 128 124 128 131 167 175 172 221 Average Rating 89 | 4 10 12 17 22 29 33 41 42 42 47 51 61 69 83 90 93 108 109 110 120 123 122 121 125 158 162 160 186 On Entrance 74 | . 6 12 13 21 24 33 34 42 42 43 53 52 64 74 86 91 96 110 110 111 124 123 123 125 126 148 164 120 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 179 | 14 32 32 37 37 44 44 59 59 59 58 61 73 73 80 80 94 96 97 104 112 112 105 107 107 151 141 125 179 Greatest Support 202 | 40 40 40 60 49 51 51 64 64 64 64 64 82 108 108 111 120 148 143 147 150 150 150 150 150 162 159 125 202 Greatest Overweight (x) 25 | . . . . . 1 . . . . . . 1 . . 25 . . . . . . . . . 1 1 2 2 Average Overweight (x) . | . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 6 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 18 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 7 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 19 Average Carried 16 | 4 11 14 14 14 14 14 14 14 15 14 14 14 14 14 15 16 19 19 19 19 19 20 19 19 19 19 19 16 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 7 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 19 20 20 18 12 Class Distribution -------------------- 25% | Messiah-Gladiator 23% | Gladiator 21% | Scavenger-Gladiator 16% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Gladiator | -8/Storage Gladiator | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Gladiator | -6/Extension Commander-Gladiator | -6/Cetus Scavenger-Gladiator | -6/Archives Scavenger-Gladiator | -6/Hub_04(d) Scavenger-Gladiator | -5/Factory Scavenger-Gladiator | -5/Upper Caves Messiah-Gladiator | -5/Upper Caves Messiah-Gladiator | -4/Factory Messiah-Gladiator | -4/Upper Caves Messiah-Gladiator | -4/Upper Caves Messiah-Gladiator | -4/Zhirov Messiah-Gladiator | -3/Proximity Caves Gladiator | -3/Research Scavenger-Gladiator | -3/Testing Scavenger-Gladiator | -2/Research Messiah-Gladiator | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Matter Collected 9170 | 223 337 328 612 85 895 241 30 293 269 157 330 243 556 107 70 177 115 104 306 413 507 93 86 95 909 637 252 700 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18929 | 10 426 206 860 11 1272 2096 13 289 161 . 193 758 1135 150 36 396 277 . 334 477 486 242 146 539 3176 1215 1709 2316 Parts 890 | 2 26 9 62 7 77 83 2 12 9 . 16 33 36 6 5 14 5 . 13 16 18 10 3 21 161 50 75 119 Haulers Intercepted 20 | . 1 . 3 . 5 5 . . . . . . . . . 2 1 . . 1 . . . . 1 1 . . Recyclers Shooed 4 | . . . 2 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 115 | . . . . . . . . 5 13 . 15 . . . . . . . 27 . 25 8 2 20 . . . . Prevented 11 | . . . . . . . . . . . 4 . . . . . . . 1 . 4 2 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Combat Hostiles Destroyed 272 | . 14 6 20 4 24 35 . 9 6 . 8 11 9 1 . 1 4 . 12 3 10 2 . 8 35 7 15 28 Melee 124 | . . . . . 3 33 . 1 . . 2 6 6 1 . 1 . . 4 2 2 2 . 8 32 5 2 14 Guns 47 | . 3 4 13 . 19 . . . . . . . 2 . . . . . . . . . . . . . . 6 Cannons 10 | . 4 . . . 1 1 . . . . . . . . . . 1 . . . 3 . . . . . . . AOE 71 | . 7 2 7 4 1 1 . 7 6 . 6 5 1 . . . 3 . 8 . 5 . . . 2 . 2 4 Classes Destroyed 25 | 1 4 . 4 . 2 1 . 2 1 . 2 2 . . . . . . . 1 . . . . 3 2 . . Worker 15 | . . . 2 . 1 1 1 . . . . 2 . . . 1 . . . 1 . . . . 3 . 3 . Builder 13 | . 1 . . . . . . . . . . 2 1 . . . 1 . . . . . . . 3 . 5 . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 20 | . 1 . 3 . 5 5 . . . . . . . . . 2 1 . . 1 . . . . 1 1 . . Recycler 14 | . . . 1 . 1 . . . . . . 2 2 . . 1 . . . . . . . . 5 2 . . Minesweeper 3 | . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Operator 12 | . . . . . . 4 . . . . . . 1 . 1 . . . . . . . . . 3 3 . . Drone 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Watcher 12 | . . . 2 . 2 1 . . . . . . . . . . . . . . . . . . 2 1 1 3 Swarmer 64 | . 3 1 9 4 8 3 . 3 6 . 5 4 . . . . . . 6 . 5 . . 2 . . . 5 Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Grunt 107 | . 11 5 4 . 12 21 . 3 . . . 3 5 . . . 4 . 4 . 2 . . 5 15 3 8 2 Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Duelist 4 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 2 . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Sentry 39 | . . . 7 . 4 11 . . . . . 1 4 . . . . . 1 2 2 . . 1 2 . 3 1 Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hunter 15 | . . . . . 1 . . 1 . . . 1 . . . . . . . . . . . . . 1 2 9 Programmer 26 | . . . . . . . . . . . . 1 . . . 1 . . . . 1 2 . . 12 1 . 8 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Behemoth 6 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . 3 Cetus Guard 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Enhanced Grunt 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Protovariant L 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tinkerer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fireman 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 21 | 1 5 3 7 4 4 5 1 3 3 . 3 9 3 1 1 2 5 . 5 2 5 2 . 3 7 3 21 5 Combat Bots Only 13 | . 4 3 7 4 3 5 . 3 3 . 3 6 2 1 . 1 4 . 5 1 5 2 . 3 5 3 13 5 Max Kills in Single Turn 5 | 1 2 1 3 2 2 1 1 2 2 . 2 3 1 1 1 1 2 . 4 2 5 1 . 1 1 1 3 2 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 2 1 3 2 1 1 . 2 2 . 2 3 1 . . . 2 . 4 . 5 . . . 1 . 2 2 Melee 1 | . . . . . 1 1 . 1 . . 1 1 1 1 . 1 . . 1 1 1 1 . 1 1 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . A7 (-6/Cetus) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Hostile Shots Fired 2390 | . 37 32 92 5 128 122 . 25 29 . 29 163 280 17 1 10 27 . 47 31 20 7 . 50 272 346 144 476 Missed 827 | . 11 9 27 1 33 28 . 7 17 . 9 55 103 11 . 3 11 . 25 9 9 2 . 19 89 159 45 145 Deflected 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . 3 Damage Taken 22621 | . 361 333 782 27 1375 1219 . 243 93 . 351 881 1628 156 15 106 236 . 311 621 190 77 . 593 2706 2645 2623 5049 Core 1814 | . 21 70 96 . 138 242 . 9 18 . 56 90 138 . . 10 . . 57 44 31 . . 80 198 168 179 169 Absorbed by Shields 5460 | . . . . . . 220 . 56 51 . 83 388 338 58 6 40 83 . 112 223 71 30 . 54 2331 174 . 1142 Redirected to Shielding 200 | . . . . . . 200 . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 1375 | . . . . . . . . 45 45 . 83 216 19 13 . . . . . . . . . . . . . 954 Regen/Repaired (Parts) 5231 | . . . 60 . 101 . . . . 53 . . 85 . . . . . . . . . . . 226 597 647 3462 Core Remaining (%) 77 | 100 . 63 . 76 . 30 . . . . 88 . . . . 72 . . 94 . . . . 86 . 71 87 89 Volleys Fired 448 | 1 30 21 62 2 96 5 . 17 9 . 7 6 11 . . 1 5 . 8 8 38 . 3 2 11 15 15 75 Largest 2 | 2 2 2 2 1 2 1 . 1 1 . 1 1 1 . . 1 1 . 1 1 1 . 1 1 1 1 1 2 Hottest 113 | 70 80 46 46 30 56 63 . 60 33 . 33 60 90 . . 90 51 . 90 90 90 . 2 90 113 113 80 113 Shots Fired 643 | 2 50 39 117 2 184 5 . 17 9 . 7 6 11 . . 1 5 . 8 8 39 . 3 2 11 15 15 87 Gun 453 | 2 30 36 110 . 176 . . 4 . . . 4 2 . . . . . . 4 5 . . . . 4 3 73 Cannon 61 | . 10 . . . 3 4 . . . . . . 8 . . 1 1 . 3 . 21 . . 1 2 2 . 5 Launcher 98 | . 10 3 7 2 5 1 . 13 9 . 7 2 1 . . . 4 . 5 . 2 . . . 8 4 11 4 Special 31 | . . . . . . . . . . . . . . . . . . . . 4 11 . 3 1 1 5 1 5 Kinetic 395 | 1 20 36 110 . 176 . . . . . . . . . . . 1 . 2 . 21 . . . . 3 . 25 Thermal 41 | 1 20 . . . . . . . . . . . 8 . . 1 . . 1 . . . . 1 2 2 . 5 Explosive 79 | . 10 3 7 2 5 1 . 13 9 . 7 2 1 . . . 4 . 5 . 2 . . . 8 . . . Electromagnetic 97 | . . . . . 3 4 . 4 . . . 4 2 . . . . . . 4 5 . . . . 5 14 52 Robot Hit Streak 18 | 2 7 11 18 . 12 10 . 13 9 . 3 5 4 . . . 3 . 1 7 10 . 3 4 2 7 5 7 Robot Miss Streak 9 | . 2 4 2 . 3 . . 1 3 . . 3 . . . 1 . . 2 2 3 . . . 5 4 5 9 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Secondary Targets 5 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 1141 | 2 36 24 84 . 137 107 1 16 7 2 15 37 102 31 2 13 17 . 15 32 26 6 6 39 184 56 23 121 Core Hits 613 | 1 23 12 44 4 56 44 1 24 11 . 11 23 28 7 1 4 14 . 22 15 21 5 2 14 76 31 57 62 Critical Kills 9 | . . . . . 1 . . . . . . . . . . . . . . . 3 . . . . 2 . 3 Critical Parts Destroyed 18 | . . . 2 . . . . . . . . . 1 . . . . . . . 2 . . . . 2 . 11 Critical Strikes 112 | . 2 . 2 . 2 12 . . . . . 1 10 2 . 2 1 . 1 4 5 . . 6 28 12 . 22 Burn 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 26 | . . . 2 . 1 . . . . . . . . . . . . . . . 5 . . . . 4 . 14 Corrupt 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Smash 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Sever 72 | . . . . . 1 12 . . . . . 1 8 1 . 2 1 . 1 4 . . . 6 21 6 . 8 Impale 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 2 . . Melee Attacks 1037 | . . . 1 . 10 127 1 8 7 5 17 57 127 32 2 20 37 2 23 42 17 8 3 51 268 79 17 76 Impact 28 | . . . . . . . . . . . . . 21 3 . . . . . 4 . . . . . . . . Slashing 870 | . . . 1 . 10 127 1 8 7 3 7 56 76 28 2 19 32 2 23 33 17 8 3 51 208 61 16 71 Piercing 93 | . . . . . . . . . . . 2 . 2 . . . 4 . . 1 . . . . 60 18 1 5 Sneak Attacks 160 | . . . . . 1 11 1 1 2 2 10 7 48 26 1 7 4 . . 6 1 . . 3 17 9 . 3 Combat Hostiles 17 | . . . . . . . . . . . 8 . 2 . . . . . . 3 . . . 3 1 . . . Follow-up Attacks 155 | . . . . . . 11 . 1 . . 1 4 8 3 . 1 2 . 2 11 2 . . 13 65 17 3 11 Martial Strikes 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Damage Inflicted 49354 | 27 1099 550 1831 186 2989 4188 60 1308 873 . 742 2019 3762 1656 156 733 1172 . 1140 1287 929 366 288 1688 9306 3267 2739 4993 Guns 5539 | 27 291 349 1299 . 2139 . . 104 . . . 23 53 . . . . . . 60 87 . . . . 44 28 1035 Cannons 524 | . 158 . . . 71 119 . . . . . . . . . . 17 . . . 159 . . . . . . . Explosions 10378 | . 605 201 503 177 371 47 . 919 651 . 473 462 150 . . . 489 . 592 190 364 . . . 1047 314 2191 632 Melee 32704 | . . . . . 330 4016 60 285 222 . 269 1504 3559 1656 156 732 666 . 548 1037 319 366 288 1688 8259 2909 520 3315 Ramming 209 | . 45 . 29 9 78 6 . . . . . 30 . . . 1 . . . . . . . . . . . 11 Kinetic 4833 | 14 250 349 1299 . 2139 . . . . . . . . . . . 17 . . . 159 . . . . 44 . 562 Thermal 1138 | 13 199 . . . . . . . . . . 57 . . . . . . . 190 . . . . . . 311 368 Explosive 6994 | . 605 201 503 177 371 47 . 919 651 . 473 405 150 . . . 489 . 592 . 364 . . . 1047 . . . Electromagnetic 3476 | . . . . . 71 119 . 104 . . . 23 53 . . . . . . 60 87 . . . . 314 1908 737 Impact 756 | . . . . . . . . . . . . . 264 237 . . . . . 255 . . . . . . . . Slashing 28407 | . . . . . 330 4016 60 285 222 . 233 1504 3226 1419 156 732 461 . 548 782 319 366 288 1688 6208 1786 463 3315 Piercing 3541 | . . . . . . . . . . . 36 . 69 . . . 205 . . . . . . . 2051 1123 57 . Highest Corruption 10 | . . . . . . . . . . . 3 2 2 2 2 1 . . . 2 2 2 2 2 10 3 1 8 Average Corruption 2 | . . . . . . . . . . . 3 1 2 2 1 1 . . . 1 2 2 2 2 2 2 1 4 Corruption Purged 29 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 21 3 . 3 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 146 | . . . . . . . . . . . . 10 23 4 1 2 . . . 6 17 16 3 11 26 6 . 21 Message Errors 46 | . . . . . . . . . . . . 4 6 1 1 1 . . . 3 2 5 3 5 9 1 . 5 Matter Fused 29 | . . . . . . . . . . . . 3 8 1 . 1 . . . 1 4 2 . . 3 2 . 4 Heat Flow Errors 18 | . . . . . . . . . . . . 1 3 1 . . . . . . 3 . . 2 6 1 . 1 Energy Discharges 13 | . . . . . . . . . . . . 1 1 1 . . . . . . 2 1 . . 4 1 . 2 Parts Rejected 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Fused 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . Data Loss (minor) 22 | . . . . . . . . . . . . . 1 . . . . . . 2 1 4 . 3 3 1 . 7 Data Loss (major) 8 | . . . . . . . . . . . . 1 1 . . . . . . . 4 1 . . 1 . . . Misfires 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 Alerts 4 | . . . . . . . . . . . . . 1 . . . . . . . . 2 . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2787 | . 7 . 23 . . 300 . 92 130 . 41 136 159 114 61 120 21 . . 67 7 . 63 19 791 406 71 159 Projectiles 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Explosions 304 | . 7 . 23 . . . . 43 17 . . 35 . . . . . . . 22 . . . . 139 . 18 . Melee 2480 | . . . . . . 297 . 49 113 . 41 101 159 114 61 120 21 . . 45 7 . 63 19 652 406 53 159 Knockbacks 4 | . . . 1 . . . . . . . . . 1 . . . . . . 1 1 . . . . . . . Impact 3 | . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 716 | . 40 26 24 . 44 . . 47 28 . 16 57 . . . . . . 27 . . . . . 65 51 256 35 Shots 43 | . 2 1 2 . 2 . . 2 1 . 2 1 . . . . . . 2 . . . . . 1 5 19 3 Rammed 9 | . 5 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 29 | . 5 . 5 3 11 2 . . . . . 1 . . . 1 . . . . . . . . . . . 1 Kicked 19 | . . . . 3 11 2 . . . . . 1 . . . 1 . . . . . . . . . . . 1 Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 312 | 9 63 . 8 . 47 24 . 32 . . 7 200 262 142 . 58 12 . 52 108 312 . . 247 225 223 42 257 Average Temperature 62 | 6 26 . 2 . 10 10 . 14 . . 7 71 82 81 . 27 6 . 19 53 95 . . 88 88 58 15 94 Received Heat Transfer 3942 | . 156 177 204 . 543 535 . 63 9 . 52 272 470 20 . . 63 . 123 42 18 . . 84 268 363 315 165 Effects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 Total Turns 108 | . . . . . . . . . . . . . . . . . . . . . . . . . 86 17 . 5 Longest Duration 64 | . . . . . . . . . . . . . . . . . . . . . . . . . 64 17 . 5 Shielding Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Total Turns 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Longest Duration 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Robots Disrupted 7 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . 4 Combat Hostiles 7 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . 4 Robots Corrupted 15 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 11 1 Combat Hostiles 15 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 11 1 Parts Fried 28 | . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . 2 22 1 Impact Corruptions 6 | . . . . . . . . . . . . . 2 3 . . . . . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Heat Transferred 1527 | 37 740 . . . . . . . . . . 50 . . . . . . . 200 . . . . . . 350 150 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . 4 2 Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Maximum Alert Level 4 | . . . 1 . 1 2 . . . . . 2 2 2 1 4 2 . . . . . . . 3 2 2 3 Low Security (%) 41 | 100 100 100 14 100 79 41 100 . . . . . 21 . 94 6 . . . 100 . . . . 42 . . . Level 1 27 | . . . 85 . 20 39 . . . . . 43 42 69 5 11 . . . . . . . . 24 43 75 44 Level 2 23 | . . . . . . 18 . . . . . 56 36 30 . 37 100 . . . . . . . 16 56 24 38 Level 3 5 | . . . . . . . . . . . . . . . . 19 . . . . . . . . 17 . . 16 Level 4 2 | . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1298 | 5 140 129 373 133 245 469 198 . . . . 660 569 435 228 1298 632 . . 98 . . . . 1009 555 661 970 Initial 632 | . . 15 . 133 10 79 198 . . . . 450 311 285 130 . 632 . . . . . . . . 555 269 390 Average 305 | . 56 48 261 58 123 226 132 . . . . 446 327 372 52 721 513 . . 35 . . . . 354 415 373 468 Influence Increases 15298 | 5 503 295 873 214 860 1075 5 170 155 . 314 1046 1037 170 198 2079 251 . 425 451 393 90 5 160 1685 518 774 1547 Destroy 0b10 Robot/C 8340 | . 280 200 460 160 580 700 . 140 120 . 220 360 480 80 80 800 120 . 360 160 240 60 . 160 1000 300 380 900 Destroy 0b10 Robot/NC 605 | 5 10 . 40 . 45 55 5 . 10 . 15 35 50 5 10 50 15 . . 25 10 5 5 . 85 40 55 30 Destroy Leader 1638 | . 62 40 130 20 144 202 . 30 10 . 40 72 46 . . 150 24 . 30 66 20 10 . . 226 44 84 188 Allied During Kill 2066 | . . 19 31 5 26 . . . . . 39 20 371 84 90 879 13 . 20 45 63 15 . . 117 52 45 132 Trap Triggered on 0b10 20 | . . . . . . . . . . . . . . . . 20 . . . . . . . . . . . . Successful Hack 152 | . 29 . 57 . 4 17 . . . . . . . . . . 16 . . 10 . . . . 12 7 . . Select Force Hacks 60 | . 60 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 390 | . . . 15 15 . . . . . . . 30 30 . 15 75 15 . . 60 . . . . . 45 30 60 Destroy Structure 812 | . 62 21 35 14 31 11 . . . . . 34 15 1 3 45 48 . . 40 . . . . 170 30 135 117 Advance Influence 450 | . . . . . . . . . . . . 450 . . . . . . . . . . . . . . . . Partial Spotted 45 | . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . 30 Lose Combat Pursuer 720 | . . 15 105 . 30 90 . . 15 . . 45 45 . . 60 . . 15 30 60 . . . 75 . 45 90 Influence Decreases 11189 | 5 464 310 529 319 682 716 140 209 155 . 314 410 837 130 328 787 452 270 425 401 293 195 5 160 697 594 392 970 Time Decay 8932 | 5 404 290 469 319 452 516 140 209 155 . 272 350 577 130 248 587 362 270 385 336 253 195 5 150 477 534 262 580 Lost Part 530 | . . . 20 . 60 50 . . . . . 20 120 . . . . . . 10 . . . 10 30 60 70 80 Lost Ally 1217 | . . 20 40 . 20 . . . . . 42 40 140 . 80 200 90 . 40 55 40 . . . 190 . 60 160 Purge Threat 510 | . 60 . . . 150 150 . . . . . . . . . . . . . . . . . . . . . 150 Squads Dispatched 69 | . 2 . 1 . 4 5 1 . . . . 3 3 . . 11 4 . . 5 . . . . 8 6 7 9 Investigation 13 | . 2 . 1 . 1 1 . . . . . . 2 . . 1 1 . . 1 . . . . . 1 1 1 Extermination 24 | . . . . . . . 1 . . . . 2 . . . 3 1 . . 3 . . . . 6 2 1 5 Reinforcement 18 | . . . . . 3 4 . . . . . . 1 . . 2 1 . . 1 . . . . 1 2 2 1 Assault 10 | . . . . . . . . . . . . 1 . . . 5 1 . . . . . . . 1 1 . 1 Garrison 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 1 Haulers Reinforced 3 | . . . . . . . . . . . . . . . . 1 1 . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Distress Signals 32 | . . . 7 . 4 4 . . . . 1 . . 1 . 1 . . . 1 . . . . 2 . 2 9 Communications Jammed 217 | . . . . . . . . . . . . 7 4 . . 12 . . . 70 . . . . 92 30 2 . Distress Signals 198 | . . . . . . . . . . . . 6 4 . . 11 . . . 64 . . . . 81 30 2 . Times Spotted 534 | . 27 8 41 6 50 46 . 11 8 . 12 21 34 5 3 25 9 . 14 16 17 3 . 8 69 24 23 54 Peak Tracking Total 12 | . 4 3 12 4 7 10 . 4 3 . 2 9 5 5 1 6 5 . 5 5 5 2 . 2 7 4 9 6 Tactical Retreats 33 | . . 1 2 . 2 5 . 1 1 . . 2 3 . . 2 . . 1 2 2 . . . 4 . 2 3 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Traps Triggered 12 | . . . . . 1 1 . . . . . . 2 . . . . . . 3 . . . . . 3 1 1 Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap Hack Attempts 12 | . . . . . . 6 . . . . . . . . . 6 . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Reused 6 | . . . . . . . . . 1 . . . . . . 2 . . 1 . 1 . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 7 | . . . . . . . . . 1 . . . . . . 1 . . 1 . 1 . . 1 2 . . . Triggered 6 | . . . . . . . . . 1 . . . . . . 2 . . 1 . 1 . . 1 . . . . Most Traps Carried 7 | . . . . . . . . . . . 6 6 6 6 6 6 5 5 7 6 6 6 6 7 6 4 4 4 Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Disabled 30 | . . . 1 1 . . . . . . . 2 3 . 1 5 1 . . 4 2 . . 1 . 3 2 4 Max in Single Turn 1 | . . . 1 . . . . . . . . 1 1 . . . 1 . . . 1 . . 1 . 1 1 1 Garrison Access 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Network Hub 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Accessed 68 | . 11 . 5 . 6 9 2 . . . . 2 2 . . . 3 1 1 2 2 1 4 1 8 5 1 2 Terminals 28 | . 8 . 3 . 3 7 2 . . . . . 1 . . . . . 1 . . 1 . 1 . 1 . . Fabricators 9 | . . . . . . . . . . . . . . . . . 2 . . 1 . . . . 3 1 . 2 Repair Stations 9 | . 1 . 1 . 1 . . . . . . . 1 . . . . . . . . . . . 3 2 . . Recycling Units 9 | . 2 . 1 . 1 2 . . . . . 1 . . . . 1 . . 1 . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . 1 . Total Hacks 199 | . 28 . 17 . 21 22 7 . . . . 4 5 . . . 16 1 5 10 4 1 17 4 17 12 4 4 Successful 106 | . 14 . 10 . 11 12 1 . . . . 1 1 . . . 4 1 5 5 4 1 17 4 10 4 . 1 Failed 91 | . 13 . 7 . 9 10 6 . . . . 3 4 . . . 12 . . 5 . . . . 7 8 4 3 Catastrophic 14 | . 1 . . . 2 1 3 . . . . 1 . . . . . . . 1 . . . . . 2 2 1 Database Lockouts 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 182 | . 19 . 11 . 12 15 7 . . . . 2 8 1 . 18 23 . . 7 . . . . 18 15 13 13 Terminals 82 | . 22 . 10 . 11 18 7 . . . . . 3 . . . . . 5 . . 1 . 4 . 1 . . Fabricators 32 | . . . . . . . . . . . . . . . . . 9 . . 8 . . . . 5 6 . 4 Repair Stations 23 | . 1 . 4 . 3 . . . . . . . 2 . . . . . . . . . . . 9 4 . . Recycling Units 25 | . 5 . 3 . 3 4 . . . . . 1 . . . . 7 . . 2 . . . . . . . . Scanalyzers 5 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 10 | . . . . . . . . . . . . 3 . . . . . . . . . . . . 3 . 4 . Terminal Hacks 49 | . 5 . 6 . 2 4 . . . . . . . . . . . 1 5 . 4 1 17 4 . . . . Record 18 | . . . . . . . . . . . . . . . . . . . 5 . 3 1 5 4 . . . . Part Schematic 6 | . . . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 9 | . 1 . 3 . 1 . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 8 | . 3 . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . Open Door 4 | . . . . . . 2 . . . . . . . . . . . 1 . . 1 . . . . . . . Unreport Threat 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . . . . . . . . 3 . . 2 . . . . 1 2 . . Network Status 3 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Build 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . Repair Station Hacks 9 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . 5 . . . Scan Component 5 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 3 . . . Repair 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 2 . . . Recycling Unit Hacks 6 | . 2 . . . 1 1 . . . . . . . . . . 1 . . 1 . . . . . . . . Retrieve Components 6 | . 2 . . . 1 1 . . . . . . . . . . 1 . . 1 . . . . . . . . Scanalyzer 5 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . 1 . . Insert Component 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . Analyze 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Seal Access 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Unauthorized Hacks 27 | . 7 . 2 . 2 7 1 . . . . . 1 . . . . . . 2 . . . . 3 1 . 1 Terminals 13 | . 5 . 1 . 1 5 1 . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Skim 8 | . 5 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 1 . 1 Prioritize 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . Liberate 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Repair Stations 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Patch 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . 1 . 1 2 . . . . . . . . . . . . . 1 . . . . . . . . Reject 5 | . . . 1 . 1 2 . . . . . . . . . . . . . 1 . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 9 . 5 . 5 7 2 . . . . 2 2 1 . . 3 . 1 1 . 1 . 1 5 4 1 2 Full Trace Events 7 | . . . . . 1 1 . . . . . . 1 . . . 1 . . 1 . . . . . 1 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . 5 . . Robots Built 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . . . . . 76 . . . . . . . . . . . Total Robot Build Rating 15 | . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . Part Schematics Acquired 48 | . . . 2 . 2 . . . . 14 . . . . . . . . . . . . 4 . . 26 . . Parts Built 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 155 | . . . . . . . . . . . . . . . . . 53 . . . . . . . . 102 . . Total Part Build Rating 20 | . . . . . . . . . . . . . . . . . 12 . . . . . . . . 8 . . Parts Repaired 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 2 . . . Time 182 | . . . 19 . 51 . . . . . . . . . . . . . . . . . . . 112 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 23 | . 2 . . . 9 10 . . . . . . . . . . 2 . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 14 | . . . . . . . . . . 2 . 1 1 1 . 1 1 . . 1 . . 3 . 1 1 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 12 | . . . . . . . . . . 2 . 1 1 1 . 1 . . . 1 . . 3 . . 1 1 . Robot Hacks Applied 12 | . . . . . . . . . . 2 . 1 1 1 . 1 . . . 1 . . 3 . . 1 1 . parse_system 12 | . . . . . . . . . . 2 . 1 1 1 . 1 . . . 1 . . 3 . . 1 1 . Manual 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 3 Programmers 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 25 | . . . . . . . . . . . 1 . 13 . . . . . . 2 4 . . 1 . 1 . 3 Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Total Allies 98 | . . 3 . 4 . . . . . 4 1 3 26 5 . 5 7 . . 7 6 . . 1 9 1 3 13 Largest Group 15 | . . 3 2 3 3 . . . . 4 4 3 15 13 13 11 4 2 2 5 4 2 1 1 4 1 3 4 Highest-Rated Group 767 | . . 78 47 40 40 . . . . 149 149 210 566 767 725 698 170 170 170 293 175 78 48 64 156 111 345 488 Highest-Rated Ally 219 | . . 31 31 31 16 . . . . 39 39 70 159 159 96 96 85 85 85 165 56 48 48 64 116 111 115 219 Zionite Dispatches 18 | . . . . . . . . . . . . 1 1 . . 3 3 . . 2 . . . . 3 . 1 4 Heavy 4 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . 2 Light 4 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . 1 1 Recon 3 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . 1 . . . Fire 3 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 49 | . . . . . . . . . . . . . 3 1 . 9 1 . . 6 1 1 2 2 14 6 . 3 STAY 13 | . . . . . . . . . . . . . . . . 7 . . . 1 . . 1 . 1 3 . . ROAM 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 5 . . 1 FOLLOW 13 | . . . . . . . . . . . . . . . . 2 . . . 1 1 1 1 . 5 2 . . DROP 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . RETURN 12 | . . . . . . . . . . . . . 3 1 . . . . . 3 . . . . 2 1 . 2 Ally Attacks 907 | . . 25 14 6 45 . . . . . 19 42 202 22 30 187 19 . 19 42 25 5 . . 73 9 29 94 Total Damage 27910 | . . 269 169 172 536 . . . . . 547 1000 3854 751 744 6344 357 . 1069 1570 748 183 . . 2270 635 1439 5253 Kills 185 | . . 4 3 5 5 . . . . . 5 8 27 6 5 48 3 . 6 9 2 1 . . 15 6 6 21 Allies Corrupted 6 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 3 . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Active Infowar (turns) 25433 | . . . . . . . 276 1234 1127 1119 1530 781 1032 . 1045 1964 837 851 1769 1165 1390 1011 200 913 3533 1515 456 1685 Sensors 18259 | . . . . . . . 276 1234 1127 1119 1530 436 . . 2 137 836 849 1056 796 1093 985 200 913 2615 1012 358 1685 Terrain 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Jamming 18073 | . . . . . . . . . . . . 594 1032 . 1045 1964 830 851 1766 1107 1384 1011 200 889 3471 1515 414 . Robot Analysis Total 9 | . 1 . 3 . 1 . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 19 | . . 2 . 2 . . . 2 3 2 1 . . . . . . 1 2 . 2 2 . . . . . . Drone Launches 14 | . . . . . . . . . . . . . 3 1 . . . . . 3 . . . 2 2 1 . 2 Drone Recoveries 12 | . . . . . . . . . . . . . 3 1 . . . . . 3 . . . . 2 1 . 2 Zionite Intel Received 14 | . . . . . . . . . . . . . . . . 3 3 . . . . . . . 2 3 3 . Branch Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Guard Positions 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . Active Terminals 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Active Garrisons 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Turns Passed 34907 | 130 1158 893 1284 813 1383 1440 280 1372 1237 1654 1764 781 1771 263 1144 1967 837 851 1769 1191 1390 1011 200 913 3533 1515 569 1794 Spaces Moved 21096 | 72 625 513 663 619 774 702 211 965 853 1209 1155 474 1061 120 179 804 565 709 1390 790 955 829 149 661 2064 837 310 838 Core 76 | 4 . . . . . . . . . . . . . . 72 . . . . . . . . . . . . . Treads 1614 | 68 625 513 408 . . . . . . . . . . . . . . . . . . . . . . . . . Legs 19406 | . . . 255 619 774 702 211 965 853 1209 1155 474 1061 120 107 804 565 709 1390 790 955 829 149 661 2064 837 310 838 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 123 123 126 123 125 125 125 125 125 122 120 120 120 118 118 118 116 116 116 116 116 116 112 113 113 110 Average Speed 128 | 153 160 160 145 125 127 128 125 125 125 125 125 123 120 120 594 119 118 118 116 116 116 116 116 116 117 125 128 142 Slowest Speed 1300 | 160 160 160 160 126 200 130 125 125 125 125 125 195 122 120 1300 120 118 118 118 116 116 118 118 116 228 260 250 250 Overloaded Moves 30 | . . . . . . . . . . . . . . . . . . . . . . . . . 25 3 . 2 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 64 | 5 83 97 47 97 48 93 6 89 90 89 99 16 93 58 75 50 16 81 97 20 91 94 60 84 57 87 12 23 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 8 | . 2 1 . . . . . . . 1 . . . . . . . 1 . . . . 3 . . . . . Known Exits Taken 26 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 34 | . . 2 . 2 . . . 4 5 2 3 . . . . . . 4 4 . 2 4 . 2 . . . . Spaces Dug 258 | . 12 . 6 6 14 10 . 9 9 . 36 12 2 . . 3 12 2 60 7 4 . . 3 32 15 3 1 Terrain Destroyed 722 | . 77 27 44 14 28 10 . 96 26 . 64 37 2 . . 4 23 2 68 7 43 . . 3 94 15 35 3 Melee 94 | . . . . . . . . . 2 . . 12 2 . . 3 12 2 1 7 4 . . 2 30 13 3 1 Projectile 8 | . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . 1 2 2 . . AOE 618 | . 77 27 44 14 28 10 . 96 24 . 64 25 . . . . 11 . 66 . 38 . . . 62 . 32 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Total 27113 | 86 728 547 860 654 988 1073 226 1101 999 1349 1457 614 1430 207 256 1789 694 722 1504 1012 1173 869 167 758 2986 1178 441 1245 Wait 3618 | 1 33 4 72 15 40 206 3 87 110 93 242 43 174 43 62 921 62 7 53 112 127 19 . 45 586 185 80 193 Move 21067 | 71 624 512 662 618 773 701 210 964 852 1208 1154 473 1060 119 178 803 564 708 1389 789 954 828 148 660 2063 836 309 837 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 188 | 7 11 4 15 4 16 9 4 6 1 15 5 8 8 1 1 8 5 2 4 10 2 . 1 2 28 5 1 5 Fast Attach 158 | 6 4 . 4 . 5 5 1 . . 3 4 4 12 3 4 6 5 . 3 7 3 6 5 1 27 24 3 13 Attach 70 | . 1 . 4 . 6 3 2 . . 2 6 3 7 . . . 2 . . 5 1 . . 2 5 3 4 14 Detach 50 | . 3 . 1 . . 2 . . . 1 4 2 3 1 1 2 1 . . 3 . . . 1 7 7 4 7 Swap 395 | . 11 2 15 7 17 16 2 15 16 11 16 16 28 7 4 11 9 1 18 31 19 4 2 8 46 27 9 27 Drop 264 | . 6 4 19 5 15 12 3 6 3 12 5 11 11 4 4 10 10 2 7 18 5 6 5 2 47 20 3 9 Fire 448 | 1 30 21 62 2 96 5 . 17 9 . 7 6 11 . . 1 5 . 8 8 38 . 3 2 11 15 15 75 Melee 794 | . . . 1 . 9 106 1 6 7 4 14 47 114 29 2 19 31 2 21 29 12 6 3 34 164 56 13 64 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 19 | . . . . 3 11 2 . . . . . 1 . . . 1 . . . . . . . . . . . 1 Crush 10 | . 5 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Rewire 11 | . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . Trap 19 | . . . . . . 6 . . 1 . . . . . . 7 . . 1 . 1 . . 1 2 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low / *Ext) -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus -6/Archives -6/Hub_04(d) (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -4/Factory (discovered 7 exits: Res x4 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Tes) -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Central database locked down 278 | -10/Materials | Discovered new exit (range 8) 311 | -10/Materials | Build established: Mutant 638 | -10/Materials | Discovered new exit (range 10) 908 | -10/Materials | Discovered new exit (range 15) 1024 | -10/Materials | Learned Storage emergency access door positions 1078 | -10/Materials | Learned Storage garrison access intel 1121 | -10/Materials | Identified exit to Materials 1156 | -10/Materials | Identified exit to Subcaves 1182 | -10/Materials | Loaded intel: 7 trap records 1289 | -10/Materials | Entered Mines 1297 | -10/Mines | Learned location of 1 exit from Materials 1307 | -10/Mines | Met a Derelict bent on vengeance 1350 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1350 | -10/Mines | Discovered new exit (range 5) 1477 | -10/Mines | Escorted by a lone wolf Derelict 1497 | -10/Mines | Learned location of Storage (-8) 1763 | -10/Mines | Discovered exit to Subcaves (range 10) 2182 | -10/Mines | Entered Materials 2182 | -9/Materials | Accompanied by 2 allies 2182 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2183 | -9/Materials | Identified exit to Materials 2183 | -9/Materials | Identified exit to Mines 2415 | -9/Materials | Destroyed 7 combat bots 2743 | -9/Materials | Build established: Scavenger-Mutant 3334 | -9/Materials | Repaired Carbon-fiber Leg 3466 | -9/Materials | Entered Mines 3473 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3577 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3681 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 3686 | -9/Mines | Found Scrap Suit 3727 | -9/Mines | Discovered exit to Materials (range 3) 3881 | -9/Mines | Discovered exit to Materials (range 8) 3963 | -9/Mines | Received a Mining Laser from a helpful Derelict 4018 | -9/Mines | Learned Materials stockpile data 4111 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4279 | -9/Mines | Entered Materials 4279 | -8/Materials | Accompanied by 3 allies 4279 | -8/Materials | Evolved 2 slots: Utility x2 4280 | -8/Materials | Identified exit to Storage 4281 | -8/Materials | Identified exit to Factory 4298 | -8/Materials | Central database locked down 4342 | -8/Materials | Build established: Mutant 5098 | -8/Materials | Lost 4 parts (3n1u) 5498 | -8/Materials | Repaired Cld. Ion Engine 5619 | -8/Materials | Discovered exit to Factory (range 14) 5654 | -8/Materials | Build established: Gladiator 5662 | -8/Materials | Entered Storage 6099 | -8/Storage | Core integrity fell below 50% 6804 | -8/Storage | Discovered exit to Factory (range 16) 7102 | -8/Storage | Entered Factory 7102 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7335 | -7/Factory | Discovered new exit (range 5) 7344 | -7/Factory | Identified exit to Lower Caves 7382 | -7/Factory | Entered Lower Caves 7467 | -7/Lower Caves | Found DCF Scrap (14 items) 7472 | -7/Lower Caves | Learned Factory emergency access door positions 7689 | -7/Lower Caves | Build established: Mutant 8272 | -7/Lower Caves | Build established: Gladiator 8445 | -7/Lower Caves | Ambushed by wild Derelicts 8532 | -7/Lower Caves | Discovered new exit (range 13) 8753 | -7/Lower Caves | Identified exit to Lower Caves 8754 | -7/Lower Caves | Entered another Lower Caves area 8755 | -7/Lower Caves | Encountered a Warlord checkpoint 8772 | -7/Lower Caves | Discovered new exit (range 11) 8807 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8866 | -7/Lower Caves | Lost 3 allies 9683 | -7/Lower Caves | Identified exit to Zion 9745 | -7/Lower Caves | Learned Factory stockpile data 9991 | -7/Lower Caves | Entered Zion 10011 | -7/Zion | Given A8's code to call for help 10049 | -7/Zion | Given the Hacking Drone Bay 10052 | -7/Zion | Found Prototype Device 10052 | -7/Zion | Identified Hacking Drone Bay 10088 | -7/Zion | Discovered new exit (range 11) 10501 | -7/Zion | Learned Factory stockpile data 10767 | -7/Zion | Found CR-A16's Pointy Stick 10786 | -7/Zion | Learned location of Armory (-4) 10953 | -7/Zion | Found Prototype Processor 10955 | -7/Zion | Found Prototype Hackware 10963 | -7/Zion | Found Prototype Processor 10965 | -7/Zion | Found Prototype Processor 11112 | -7/Zion | Identified Exp. System Shield 11114 | -7/Zion | Identified Spectral Analyzer 11116 | -7/Zion | Identified Exp. Signal Interpreter 11117 | -7/Zion | Identified Exp. Armor Integrity Analyzer 11338 | -7/Zion | Met Imprinter 11363 | -7/Zion | Imprinted 11366 | -7/Zion | Declared Zion's savior 11578 | -7/Zion | Identified exit to Proximity Caves 11645 | -7/Zion | Entered Proximity Caves 11645 | -6/Proximity Caves | Accompanied by 4 allies 11657 | -6/Proximity Caves | Learned Factory trap positions 11788 | -6/Proximity Caves | Spotter reported a threat 12055 | -6/Proximity Caves | Spotter reported a threat 12077 | -6/Proximity Caves | Spotted B-75 Beast 12100 | -6/Proximity Caves | Destroyed B-75 Beast 12108 | -6/Proximity Caves | Spotter reported a threat 12129 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 12363 | -6/Proximity Caves | Discovered new exit (range 5) 12372 | -6/Proximity Caves | Build established: Mutant 12376 | -6/Proximity Caves | Identified exit to Factory 12390 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12735 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 13409 | -6/Proximity Caves | Entered Factory 13409 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 13410 | -6/Factory | Identified exit to Lower Caves 13410 | -6/Factory | Identified exit to Extension 13411 | -6/Factory | Loaded intel: 111 trap records 13724 | -6/Factory | Build established: Scavenger-Mutant 14011 | -6/Factory | Zion Light squad teleported in 14098 | -6/Factory | Build established: Scavenger-Gladiator 14109 | -6/Factory | First assault squad dispatched 14190 | -6/Factory | Entered Extension 14190 | -6/Extension | Accompanied by 1 ally 14649 | -6/Extension | Lost 3 parts (1n2u) 14761 | -6/Extension | Zion Light squad teleported in 14856 | -6/Extension | Rescued a captive Derelict 14856 | -6/Extension | Rescued a captive Derelict 15032 | -6/Extension | Spotted B-75 Beast 15042 | -6/Extension | Spotted B-75 Beast 15058 | -6/Extension | Allies destroyed B-75 Beast 15072 | -6/Extension | Allies destroyed B-75 Beast 15098 | -6/Extension | Lost 5 parts (2p2n1u) 15123 | -6/Extension | Lost 6 allies 15141 | -6/Extension | Rescued a captive Derelict 15162 | -6/Extension | Build established: Commander-Gladiator 15296 | -6/Extension | Identified exit to Cetus 15305 | -6/Extension | Rescued a captive Derelict 15307 | -6/Extension | Rescued a captive Derelict 15348 | -6/Extension | Enhanced Grunt warped into view, answering call for help 15348 | -6/Extension | Enhanced Grunt warped into view, answering call for help 15394 | -6/Extension | Lost 5 allies 15417 | -6/Extension | Terminal network hard line cut 15495 | -6/Extension | Rescued a captive Derelict 15502 | -6/Extension | Rescued a captive Derelict 15741 | -6/Extension | Rescued A7 15893 | -6/Extension | Discovered new exit (range 15) 15961 | -6/Extension | Entered Cetus 15961 | -6/Cetus | Accompanied by 11 allies (A7) 15966 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 15978 | -6/Cetus | Spotted Cetus Guard 15978 | -6/Cetus | Spotted Cetus Guard 15980 | -6/Cetus | Spotted Cetus Guard 15980 | -6/Cetus | Spotted Cetus Guard 15990 | -6/Cetus | Allies destroyed Cetus Guard 15992 | -6/Cetus | Allies destroyed Cetus Guard 15993 | -6/Cetus | Allies destroyed Cetus Guard 16001 | -6/Cetus | Destroyed Cetus Guard 16045 | -6/Cetus | Build established: Scavenger-Gladiator 16056 | -6/Cetus | Started Cetus Manufacturing Module 16080 | -6/Cetus | Escorted A7 to Cetus Mainframe 16081 | -6/Cetus | Manufactured an Enhanced Grunt 16106 | -6/Cetus | Manufactured an Enhanced Grunt 16109 | -6/Cetus | Discovered new exit (range 15) 16126 | -6/Cetus | Identified exit to Archives 16131 | -6/Cetus | Manufactured an Enhanced Grunt 16156 | -6/Cetus | Manufactured an Enhanced Grunt 16180 | -6/Cetus | Murdered A7 16181 | -6/Cetus | Manufactured an Enhanced Grunt 16182 | -6/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 16224 | -6/Cetus | Entered Archives 16224 | -6/Archives | Accompanied by 13 allies 16291 | -6/Archives | Lost 4 allies 16370 | -6/Archives | Discovered new exit (range 16) 16397 | -6/Archives | Identified exit to Hub_04(d) 17368 | -6/Archives | Entered Hub_04(d) 17368 | -6/Hub_04(d) | Accompanied by 9 allies 17440 | -6/Hub_04(d) | Retrieved Zion intel report: Active Garrisons 17453 | -6/Hub_04(d) | Discovered new exit (range 8) 17463 | -6/Hub_04(d) | Identified exit to Factory 17554 | -6/Hub_04(d) | Retrieved Zion intel report: Trap Installations 17555 | -6/Hub_04(d) | Zion Fire squad teleported in 17634 | -6/Hub_04(d) | Retrieved Zion intel report: Guard Positions 17635 | -6/Hub_04(d) | Zion Recon squad teleported in 17657 | -6/Hub_04(d) | Discovered exit to Factory (range 16) 17773 | -6/Hub_04(d) | Found Prototype Processor 17773 | -6/Hub_04(d) | Identified Exp. Targeting Computer 18079 | -6/Hub_04(d) | Zion Heavy squad teleported in 18418 | -6/Hub_04(d) | First assault squad dispatched 18721 | -6/Hub_04(d) | Terminal network hard line cut 18906 | -6/Hub_04(d) | Lost 8 allies 19218 | -6/Hub_04(d) | Network Hub disabled 19335 | -6/Hub_04(d) | Entered Factory 19335 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19336 | -5/Factory | Identified exit to Upper Caves 19432 | -5/Factory | Fabricated Hyp. Gauss Cannon? 19607 | -5/Factory | Retrieved Zion intel report: Active Terminals 19635 | -5/Factory | First assault squad dispatched 19649 | -5/Factory | Retrieved Zion intel report: Branch Access 19650 | -5/Factory | Zion Infowar Resupply teleported in 19663 | -5/Factory | Spotted B-75 Beast 19696 | -5/Factory | Befriended a Behemoth using the annoying Tinkerer's hack 19706 | -5/Factory | Revealed the true nature of CR-A16's Pointy Stick 19793 | -5/Factory | Fabricated G-50 Soldier (x3) 19852 | -5/Factory | Lost 4 allies 20050 | -5/Factory | Zion Heavy squad teleported in 20055 | -5/Factory | Zion Recon squad teleported in 20115 | -5/Factory | Retrieved Zion intel report: Guard Positions 20172 | -5/Factory | Entered Upper Caves 20172 | -5/Upper Caves | Accompanied by 2 allies 20966 | -5/Upper Caves | Discovered new exit (range 7) 21019 | -5/Upper Caves | Identified exit to Upper Caves 21023 | -5/Upper Caves | Entered another Upper Caves area 21023 | -5/Upper Caves | Accompanied by 2 allies 21119 | -5/Upper Caves | Discovered new exit (range 9) 21256 | -5/Upper Caves | Learned 4 Factory zone layouts 21447 | -5/Upper Caves | Identified exit to Factory 21483 | -5/Upper Caves | Learned Extension garrison access intel 21483 | -5/Upper Caves | Learned Extension terminal intel 21483 | -5/Upper Caves | Learned Research terminal intel 21483 | -5/Upper Caves | Learned Research stockpile data 21483 | -5/Upper Caves | Learned Factory emergency access door positions 21967 | -5/Upper Caves | Build established: Messiah-Gladiator 22377 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 22453 | -5/Upper Caves | Learned Factory terminal intel 22488 | -5/Upper Caves | Discovered new exit (range 3) 22511 | -5/Upper Caves | Identified exit to Warlord 22792 | -5/Upper Caves | Entered Factory 22792 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 22795 | -4/Factory | Loaded intel: 26 terminal locations 22811 | -4/Factory | Found Unknown Device 22811 | -4/Factory | Identified Quantum Capacitor 22908 | -4/Factory | Spotted B-86 Titan 22910 | -4/Factory | Destroyed B-86 Titan 23208 | -4/Factory | Identified exit to Research 23211 | -4/Factory | Identified exit to Upper Caves 23211 | -4/Factory | Identified exit to Armory 23253 | -4/Factory | Zion hero teleported in (ME-RLN) 23310 | -4/Factory | Found ME-RLN's Wand 23314 | -4/Factory | Found Ghost Barrier 23417 | -4/Factory | Zion Fire squad teleported in 23495 | -4/Factory | Spotted B-86 Titan 23501 | -4/Factory | Allies destroyed B-86 Titan 23791 | -4/Factory | Lost 3 allies 23983 | -4/Factory | Entered Upper Caves 23983 | -4/Upper Caves | Accompanied by 1 ally 24054 | -4/Upper Caves | Learned location of 1 exit from Research 24130 | -4/Upper Caves | Encountered a Warlord checkpoint 24276 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 24392 | -4/Upper Caves | Learned Research stockpile data 24409 | -4/Upper Caves | A Commander dispatched an escort 24421 | -4/Upper Caves | Learned Extension trap positions 24421 | -4/Upper Caves | Learned Factory security intel 24605 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 25040 | -4/Upper Caves | Discovered new exit (range 14) 25060 | -4/Upper Caves | Identified exit to Upper Caves 25373 | -4/Upper Caves | Entered another Upper Caves area 25373 | -4/Upper Caves | Accompanied by 2 allies 25376 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 25466 | -4/Upper Caves | Discovered exit to Research (range 8) 26244 | -4/Upper Caves | Discovered new exit (range 12) 26383 | -4/Upper Caves | Identified exit to Zhirov 26384 | -4/Upper Caves | Entered Zhirov 26384 | -4/Zhirov | Accompanied by 1 ally 26384 | -4/Zhirov | Discovered new exit (range 3) 26405 | -4/Zhirov | Met Zhirov 26440 | -4/Zhirov | Learned location of Quarantine (-2) 26440 | -4/Zhirov | Learned location of Testing (-3) 26440 | -4/Zhirov | Learned location of Command (-1) 26447 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 26465 | -4/Zhirov | Found Alien Artifact 26465 | -4/Zhirov | Identified Integrated Dissipator 26465 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 26539 | -4/Zhirov | Found Alien Artifact 26583 | -4/Zhirov | Identified exit to Proximity Caves 26584 | -4/Zhirov | Entered Proximity Caves 26584 | -3/Proximity Caves | Accompanied by 1 ally 26837 | -3/Proximity Caves | Attracted the attention of an 0b10 base 27044 | -3/Proximity Caves | Learned Armory emergency access door positions 27348 | -3/Proximity Caves | Discovered exit to Research (range 15) 27361 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 27497 | -3/Proximity Caves | Entered Research 27497 | -3/Research | Accompanied by 1 ally 27497 | -3/Research | Evolved 2 slots: Power x1, Utility x1 27498 | -3/Research | Identified exit to Research 27500 | -3/Research | Loaded intel: 24 terminal locations 27652 | -3/Research | Retrieved Zion intel report: Trap Installations 27653 | -3/Research | Zion Recon squad teleported in 27862 | -3/Research | Repaired Lyr. Medium Armor Plating 27921 | -3/Research | Build established: Gladiator 28032 | -3/Research | Cargo convoy interrupted 28110 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 28111 | -3/Research | Zion Fire squad teleported in 28247 | -3/Research | Spotted B-86 Titan 28393 | -3/Research | Repaired Adv. Transmission Jammer 28423 | -3/Research | Found Fusion Bomb Launcher 28618 | -3/Research | System corruption reached 10% 28766 | -3/Research | Zion Zionite Resupply teleported in 28803 | -3/Research | Found Adv. Powered Armor 28826 | -3/Research | Found Gamma Bomb Array 28832 | -3/Research | Terminal network hard line cut 29205 | -3/Research | Lost 3 allies 29700 | -3/Research | Crushed by falling debris 29724 | -3/Research | Build established: Messiah-Gladiator 29737 | -3/Research | Discovered exit to Research (range 4) 30004 | -3/Research | Spotted B-86 Titan 30006 | -3/Research | Befriended a Behemoth using the annoying Tinkerer's hack 30247 | -3/Research | First assault squad dispatched 30608 | -3/Research | Found Exp. Signal Interpreter 30613 | -3/Research | Spotted B-86 Titan 30646 | -3/Research | Destroyed B-86 Titan 31007 | -3/Research | Discovered new exit (range 7) 31028 | -3/Research | Identified exit to Testing 31030 | -3/Research | Entered Testing 31089 | -3/Testing | Found Prototype Processor 31089 | -3/Testing | Identified Exp. Target Analyzer 31093 | -3/Testing | Found Prototype Energy Gun 31093 | -3/Testing | Identified Enh. Gamma Rifle 31151 | -3/Testing | Identified Transdimensional Reconstructor 31435 | -3/Testing | Build established: Gladiator 31550 | -3/Testing | Found Prototype Ballistic Gun 31550 | -3/Testing | Identified Hyp. Multirail 31713 | -3/Testing | Rewired PL-U6D5Y7TRYO 31926 | -3/Testing | Retrieved Zion intel report: Active Garrisons 31932 | -3/Testing | Discovered exit to Research (range 11) 31980 | -3/Testing | Found Prototype Energy Gun 31980 | -3/Testing | Identified Tachyon Dispersion Ray 32068 | -3/Testing | Found Prototype Protection 32068 | -3/Testing | Identified Hvy. Regenerative Plating 32073 | -3/Testing | Found Prototype Protection 32073 | -3/Testing | Identified SHELL Armor 32094 | -3/Testing | Build established: Scavenger-Gladiator 32137 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 32144 | -3/Testing | Retrieved Zion intel report: Component Schematics 32266 | -3/Testing | Fabricated Nanosword? 32524 | -3/Testing | Terminal network hard line cut 32530 | -3/Testing | First assault squad dispatched 32545 | -3/Testing | Entered Research 32545 | -2/Research | Accompanied by 1 ally 32545 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 32551 | -2/Research | Destroyed PL-U6D5Y7TRYO 32660 | -2/Research | Retrieved Zion intel report: Active Terminals 32704 | -2/Research | Retrieved Zion intel report: Trap Installations 32751 | -2/Research | Retrieved Zion intel report: Component Stockpiles 32752 | -2/Research | Zion Light squad teleported in 32811 | -2/Research | Garrison activated, responded to threat 32883 | -2/Research | Lost 3 allies 33027 | -2/Research | Destroyed 13 combat bots 33036 | -2/Research | Lost 7 parts (2p2n2u1w) 33061 | -2/Research | Discovered new exit (range 8) 33092 | -2/Research | Found Prototype Processor 33092 | -2/Research | Identified Spectral Analyzer 33105 | -2/Research | Identified exit to Access 33114 | -2/Research | Entered Access 33114 | -1/Access | Evolved 2 slots: Utility x2 33374 | -1/Access | Zion Heavy squad teleported in 33413 | -1/Access | Zion Heavy squad teleported in 33416 | -1/Access | Build established: Hacker-Gladiator 33867 | -1/Access | Identified exit to Surface 33884 | -1/Access | Zion Light squad teleported in 33895 | -1/Access | Build established: Messiah-Gladiator 33975 | -1/Access | Spotted B-99 Colossus 34002 | -1/Access | Destroyed B-99 Colossus 34006 | -1/Access | Found Prototype Ballistic Gun 34006 | -1/Access | Identified Multirail 34025 | -1/Access | Lost 3 allies 34180 | -1/Access | Spotted B-99 Colossus 34197 | -1/Access | Destroyed B-99 Colossus 34410 | -1/Access | Zion Hacker squad teleported in 34465 | -1/Access | Terminal network hard line cut 34565 | -1/Access | Garrison activated, responded to threat 34606 | -1/Access | P-80 Master assimilated allied H-88 Terminator 34611 | -1/Access | P-80 Master assimilated allied Enforcer 10a 34668 | -1/Access | Spotted B-99 Colossus 34669 | -1/Access | Spotted B-99 Colossus 34705 | -1/Access | Rewired B-99 Colossus 34714 | -1/Access | Destroyed B-99 Colossus 34900 | -1/Access | First assault squad dispatched 34908 | *** | Escaped! Last Messages --------------- 34857_ System corrupted: Hyp. Multirail misfires. 34857_ HV Slug penetrates Sealed Heavy Doors. 34863_ Acquired 42 matter. 34864_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 1E. 34865_ Acquired 16 matter. 34878_ R-10 Processor collects KE Penetrator. 34880_ U-05 Engineer lays Concrete. 34881_ R-10 Processor collects KE Penetrator. 34882_ U-05 Engineer lays Concrete. 34884_ R-10 Processor collects KE Penetrator. 34884_ U-05 Engineer lays Concrete. 34887_ R-10 Processor collects Corrupted Biometal Leg. 34887_ U-05 Engineer lays Concrete. 34891_ System corrupted: Component data lost. 34891_ U-05 Engineer lays Concrete. 34900_ ALERT: Unidentified disturbance in Zone 6R, assault force dispatched. 34900_ U-05 Engineer lays Concrete. 34907_ TD|WPGJ&GXQXAAYRFL,,Y1DBM&EXVHR:VD LYG/ Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?? ???????????????????????????????????????????? | | ??????????????????????????????? #????????? | | ??????????????????????????????? #????????? | | ??????????????????????????????? #????????? | | ??# #?????????????????????????????? #????????? | | ### #?????????????????????????????# #????????? | | # #?????????????????????????????# #????????? | | # #?????????????????????????????# #????????? | | # #?#########??###???????"####### #????????? | | # #?# "??" ???????" #????????? | | # #?# %% "??" ???????" #????????? | | # ### %"??" """"""??" #????????? | | # % "??" " "??" #????????? | | ! # "??" " "@ "??" #????????? | | # "??" " "" "??" #????????? | | # """" "??" #????????? | | # ### u u """" " #????????? | | # ### % u """" """ #????????? | | ### ### % """"T""" #????????? | | #?#####################"####### #????????? | | #?????????????????????????????# #????????? | | #?????????????????????????????# #?######## | | !! #?????????????????????????????# #! " | | !! #?????????????????????????????# # """ | | ##????????????????????????????# + """ | | ############################### # " | | % # | | u % #? | | % % "##############+### #? ! | | ##??????????? # #?? | | " #?????????? # #??####### | | #???????? # #????????? | | % #?????? # ########## | | % #????# # + | | % % #????# # # | | ######/#############????# # ### # | | ?? " [???????????????# "" "" # #?# + | | ?# ###% %???????????????# ""T"" # #?# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 89 Energy Capacity 1570 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Armor Coverage 900 Resistance: KI 30 Resistance: TH 15 Propulsion Shielding 66 Melee Speed Boost 30 Phase Shifting 10 Evasion (%) 82 Targeting Accuracy 6 Melee Accuracy 13 Target Analysis 10 Recoil Reduction 3 Energy Filtering 50 Particle Charging 25 Offensive Hacking 14 Defensive Hacking 20 Trap Extractor Capacity 6 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Huge Storage Unit | -9/Materials | Hacked Imp. Propulsion Shielding | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Gauss Rifle | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Enh. Biometal Leg | -3/Testing | Archive Impact Mace | -3/Testing | Archive Electron Diverter | -3/Testing | Z-intel Com. Tesla Bomb Launcher | -3/Testing | Z-intel Helical Railgun | -3/Testing | Z-intel Exp. Hacking Suite | -3/Testing | Z-intel Enh. Flexi-carbon Leg | -3/Testing | Z-intel Imp. KE Penetrator | -3/Testing | Z-intel Imp. Matter Neutralizer | -3/Testing | Z-intel Nanosword | -3/Testing | Z-intel Adv. Energy Well | -3/Testing | Z-intel Imp. Thunder Leg | -3/Testing | Z-intel Point Defense System | -3/Testing | Z-intel Adv. Force Field | -3/Testing | Z-intel ECM Suite | -3/Testing | Z-intel HERF Cannon | -3/Testing | Z-intel Hacking Suite | -3/Testing | Z-intel Biometal Medium Treads | -3/Testing | Z-intel Triangulator | -3/Testing | Z-intel Imp. Terrain Scan Processor | -3/Testing | Z-intel Core Analyzer | -3/Testing | Z-intel Recoil Nullifier | -3/Testing | Z-intel Adv. Transmission Jammer | -3/Testing | Z-intel Adv. Sensor Array | -3/Testing | Z-intel Mni. Drone Bay | -3/Testing | Z-intel Imp. Gyrokinetic Inverter | -3/Testing | Z-intel Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive K-01 Serf | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive G-67 Veteran | -3/Testing | Archive C-55 Analyst | -3/Testing | Archive S-43 Plague | -3/Testing | Archive T-07 Excavator | -3/Testing | Archive R-10 Processor | -3/Testing | Archive Fabricated ------------ Hyp. Gauss Cannon | x2 | -5/Factory | Preloaded G-50 Soldier | x3 | -5/Factory | Preloaded Nanosword | x1 | -3/Testing Repaired ---------- Carbon-fiber Leg | 45% | -9/Materials Cld. Ion Engine | 8% | -8/Materials Lyr. Medium Armor Plating | 36% | -3/Research Adv. Transmission Jammer | 46% | -3/Research Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed LegSwordBuckler Manual? 0 Play Time 04:08:54 Cumulative 1716.0 hours Start 2024.11.06 @ 18:22:25 End 2024.11.07 @ 05:07:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1161 Rogue 1157 Adventurer 4 Explorer 0 Win Type 0 Total 216 Types 161/11/15/9/3/1/4/8/4 Lore% 98 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e0954f1-a738-41fe-9a2e-93b22618cd08