Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.29 @ 18:32:07 Player: Cog on my mind Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (231) 1155 Value Destroyed (8619) 8619 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (2437) 2437 TOTAL SCORE: 17411 Bonus ------- High Alert Combat Kills 1832 Follower Combat Kills 305 Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 265/300 Energy 85/100 System Corruption 14% Temperature Cool (12) Movement Core (150) Ox2 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- Magnetic Acceleration Cannon > --- INVENTORY (5) ---- Neutrino Core Medium Treads Medium Treads Improved Recalibrator Phasing AFG Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Layered Medium Armor Plating Improved Powered Armor > --- WEAPON ----------- Heavy Mace Axe Greatsword Lance > --- INVENTORY -------- Light Neutrino Core Flexi-carbon Leg Armored Huge Wheel Improved Target Analyzer Hardened Heavy Armor Plating Improved Medium Armor Plating Layered Heavy Armor Plating Phasing AFG Improved Proton Missile Launcher Shock Maul Plasma Sword [Rating: 90] Favorites ----------- Power Reinforced Fission Core Engine Light Ion Engine Power Core Reinforced Fission Core Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Advanced Melee Analysis Suite Device Seismic Detector Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Improved Hacking Suite Protection Layered Medium Armor Plating Weapon Axe Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Slots Evolved 10 | . . 2 2 2 2 . . . . 2 . Power . | . . . . . . . . . . . . Propulsion 3 | . . 1 1 . . . . . . 1 . Utility 4 | . . . . 1 2 . . . . 1 . Weapon 3 | . . 1 1 1 . . . . . . . Parts Attached 277 | 7 5 14 12 68 38 13 2 11 17 79 11 Power 22 | 1 1 2 1 7 3 2 . . 2 3 . Engine 12 | 1 1 2 . 2 1 2 . . 2 1 . Core 10 | . . . 1 5 2 . . . . 2 . Reactor . | . . . . . . . . . . . . Propulsion 83 | 2 . 6 5 17 13 5 . 4 5 25 1 Treads 4 | . . . 1 1 . . . . 1 1 . Leg 65 | 2 . 6 4 9 10 4 . 4 4 21 1 Wheel 14 | . . . . 7 3 1 . . . 3 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 113 | 2 2 4 3 23 18 6 1 2 7 39 6 Device 49 | 1 1 1 1 14 12 4 . 2 4 7 2 Storage 6 | 1 1 . 1 1 . . . . . 2 . Processor 9 | . . . 1 2 2 . 1 . . 3 . Hackware 2 | . . . . . . . . . . 2 . Protection 47 | . . 3 . 6 4 2 . . 3 25 4 Artifact . | . . . . . . . . . . . . Weapon 59 | 2 2 2 3 21 4 . 1 5 3 12 4 Energy Gun 9 | 2 . . . 6 . . . 1 . . . Energy Cannon 2 | . . . . 2 . . . . . . . Ballistic Gun 3 | . . . . 3 . . . . . . . Ballistic Cannon 2 | . . . . 1 . . . . . . 1 Launcher 2 | . . . . 1 1 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 24 | . 2 2 3 4 1 . 1 2 3 5 1 Slashing Weapon 14 | . . . . 4 2 . . 1 . 5 2 Piercing Weapon 3 | . . . . . . . . 1 . 2 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 1 . . 2 1 6 . Corrupted Parts 6 | . . 1 . . . 3 . 2 . . . System Corruption 43 | . . 8 . . . 22 . 13 . . . Parts Lost 87 | . . 7 5 18 12 3 . . 9 23 10 Power 9 | . . . 1 3 1 1 . . 2 . 1 Propulsion 38 | . . 4 3 6 6 1 . . 5 11 2 Utility 19 | . . 3 . 2 3 . . . 2 6 3 Weapon 21 | . . . 1 7 2 1 . . . 6 4 Highest Loss Streak 12 | . . 2 3 12 6 1 . . 2 4 8 To Critical Strikes 1 | . . . . . . . . . . 1 . Average Slot Usage (%) 90 | . 100 95 97 94 93 81 82 94 96 89 57 Engine 4 | . 14 11 5 1 . 4 6 6 5 1 . Core 2 | . . . 2 5 5 . . . . 3 3 Treads 1 | . . . 2 4 . . . . 2 2 . Leg 19 | . 28 31 32 14 22 19 13 20 21 18 . Wheel 3 | . . . . 9 2 2 6 2 . 2 3 Device 5 | . 14 4 7 9 7 5 6 6 5 1 7 Storage 6 | . 14 11 9 7 6 6 6 6 6 5 3 Processor 10 | . . . 1 3 10 13 13 20 14 14 13 Protection 3 | . . 4 . . 6 5 6 . 4 6 . Energy Gun 2 | . 21 . . 8 . . . . . . . Impact Weapon 16 | . 6 33 34 17 9 13 16 19 23 12 3 Slashing Weapon 5 | . . . . 2 18 6 6 6 2 6 12 Piercing Weapon 2 | . . . . . . . . 4 6 5 3 Peak Build Rating 90 | 9 10 17 25 42 69 53 54 72 73 90 66 Average Rating 49 | 5 7 14 18 32 56 50 51 60 58 78 50 On Entrance 34 | . 9 10 13 25 39 44 49 54 61 56 59 Naked Turns 229 | . . . . . . . . . . . 229 Heaviest Build 83 | 15 22 28 29 46 64 58 48 43 54 83 77 Greatest Support 100 | 20 20 30 40 55 71 61 28 70 70 100 28 Greatest Overweight (x) 17 | 3 1 8 1 3 4 4 1 1 1 3 17 Average Overweight (x) . | . . . . . . . 1 . . . 1 Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 10 10 11 15 15 15 15 15 15 12 Most Carried 15 | 2 10 10 10 15 15 12 14 15 15 15 12 Average Carried 11 | . 5 9 8 9 13 8 12 14 14 13 9 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 5 Final Carried 15 | 2 9 10 9 13 8 10 14 15 13 13 5 Class Distribution -------------------- 36% | Scavenger-Gladiator 31% | Gladiator 19% | Mutant 5% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Zion Scavenger-Gladiator | -5/Proximity Caves Scavenger-Gladiator | -5/Factory Gladiator | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Matter Collected 3444 | 270 200 145 115 810 323 216 73 124 157 885 126 Remotely . | . . . . . . . . . . . . Salvage Created 9876 | 147 462 885 616 1443 864 604 281 . 857 3645 72 Parts 351 | 10 27 33 8 53 52 21 3 . 16 126 2 Haulers Intercepted 10 | . 2 1 3 . . . . . . 4 . Recyclers Shooed 1 | . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 10 . 2 4 . 5 Prevented 23 | . . . . . . 3 3 . 15 . 2 Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Combat Hostiles Destroyed 172 | . 9 17 12 30 19 11 2 . 16 55 1 Melee 92 | . 5 8 5 6 12 4 . . 10 41 1 Guns 8 | . 3 . . 5 . . . . . . . Cannons 8 | . . . . 8 . . . . . . . AOE 7 | . . . . 2 4 . . . . 1 . Classes Destroyed 19 | 2 5 2 1 2 1 2 . . 2 2 . Worker 13 | . 2 1 . 2 2 . . . . 6 . Builder 2 | . . . . 2 . . . . . . . Tunneler 6 | 3 . . . . . . . . . 3 . Hauler 10 | . 2 1 3 . . . . . . 4 . Recycler 9 | 1 1 2 . 1 1 . . . . 3 . Mechanic 1 | . . . . . . . . . 1 . . Operator 4 | . . 1 . 1 . . . . . 2 . Watcher 14 | . 3 1 2 2 1 . . . . 5 . Swarmer 44 | . 6 . 4 . 12 . . . 5 17 . Cutter 1 | . . . . . . . . . . 1 . Grunt 67 | . 3 11 4 23 . 2 . . 6 18 . Brawler 5 | . . . . . . 1 . . 2 2 . Duelist 4 | . . . . . . . . . 1 3 . Sentry 20 | . . 6 3 3 3 1 . . 1 2 1 Specialist 1 | . . . . . . . . . . 1 . Hunter 12 | . . . 1 2 1 . 2 . 1 5 . Programmer 11 | . . . . 2 2 1 . . . 6 . Behemoth 1 | . . . . . 1 . . . . . . Thug 5 | . . . . . . 5 . . . . . Mutant 1 | . . . . . . 1 . . . . . Best Kill Streak 11 | 4 4 3 5 5 5 3 2 . 8 11 1 Combat Bots Only 11 | . 3 2 4 4 4 3 2 . 8 11 1 Max Kills in Single Turn 3 | 1 1 1 1 3 3 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . 2 3 . . . . 1 . Melee 1 | . 1 1 1 1 1 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Hostile Shots Fired 1676 | . 46 126 70 299 294 115 15 . 74 489 148 Missed 518 | . 15 32 28 102 85 40 5 . 18 142 51 Damage Taken 17458 | . 301 1347 504 2840 2619 909 133 . 1152 6312 1341 Core 2622 | . 47 371 57 512 241 143 13 . 225 665 348 Absorbed by Shields 224 | . . . . 180 44 . . . . . . Redirected to Shielding 208 | . . 208 . . . . . . . . . Ignored by Resistances 161 | . . . . . . . . . . . 161 Regen/Repaired (Parts) 96 | . . . 96 . . . . . . . . Core Remaining (%) 54 | 100 81 7 89 26 . . . . 26 . . Volleys Fired 61 | 6 18 . . 35 2 . . . . . . Largest 4 | 2 2 . . 4 1 . . . . . . Hottest 273 | 80 80 . . 273 43 . . . . . . Shots Fired 140 | 12 36 . . 90 2 . . . . . . Gun 108 | 12 36 . . 60 . . . . . . . Cannon 29 | . . . . 29 . . . . . . . Launcher 3 | . . . . 1 2 . . . . . . Special . | . . . . . . . . . . . . Kinetic 34 | . . . . 34 . . . . . . . Thermal 55 | . . . . 55 . . . . . . . Explosive 3 | . . . . 1 2 . . . . . . Electromagnetic 48 | 12 36 . . . . . . . . . . Robot Hit Streak 11 | 5 8 . . 11 2 . . . . . . Robot Miss Streak 7 | 1 3 . . 7 . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 636 | 6 36 74 46 119 66 30 6 . 40 205 8 Core Hits 202 | 5 11 8 3 71 24 4 1 . 10 63 2 Critical Kills 16 | . 2 1 . 2 1 2 . . 2 6 . Critical Parts Destroyed 63 | . 1 9 14 12 1 4 1 . 3 17 1 Critical Strikes 108 | . 3 12 14 17 7 8 1 . 5 39 2 Blast 1 | . . . . 1 . . . . . . . Smash 81 | . 3 12 14 14 2 6 1 . 5 23 1 Sever 25 | . . . . 2 5 2 . . . 15 1 Impale 1 | . . . . . . . . . . 1 . Melee Attacks 835 | . 24 106 69 98 105 43 11 . 58 312 9 Impact 587 | . 24 106 69 87 25 39 10 . 48 176 3 Slashing 200 | . . . . 11 80 4 1 . 3 96 5 Piercing 48 | . . . . . . . . . 7 40 1 Sneak Attacks 44 | . 4 6 4 2 5 . . . 1 22 . Combat Hostiles 4 | . . . . . . . . . . 4 . Follow-up Attacks 210 | . 4 24 16 20 32 10 2 . 18 78 6 Damage Inflicted 27847 | 81 1118 2531 1708 3720 3258 1547 409 . 2071 11071 333 Guns 1227 | 81 293 . . 853 . . . . . . . Cannons 519 | . . . . 519 . . . . . . . Explosions 1068 | . 32 . . 287 396 . . . . 353 . Melee 25033 | . 793 2531 1708 2061 2862 1547 409 . 2071 10718 333 Ramming . | . . . . . . . . . . . . Kinetic 534 | . . . . 534 . . . . . . . Thermal 1223 | . 32 . . 838 . . . . . 353 . Explosive 683 | . . . . 287 396 . . . . . . Electromagnetic 374 | 81 293 . . . . . . . . . . Impact 17405 | . 793 2531 1708 1757 671 1437 371 . 1882 6171 84 Slashing 6563 | . . . . 304 2191 110 38 . 73 3629 218 Piercing 1065 | . . . . . . . . . 116 918 31 Highest Corruption 35 | . 1 8 . 3 5 27 22 35 2 14 14 Average Corruption 9 | . 1 8 . 1 5 24 22 23 2 6 14 Corruption Purged 18 | . . . . 3 . 5 . . . 10 . Corruption Blocked . | . . . . . . . . . . . . Effects 239 | . . 7 . 16 2 41 27 7 9 91 39 Message Errors 54 | . . 2 . 2 . 11 7 1 . 21 10 Matter Fused 59 | . . 1 . 3 1 8 9 2 1 23 11 Heat Flow Errors 35 | . . . . 3 1 6 5 2 1 9 8 Energy Discharges 41 | . . 2 . 3 . 8 5 1 4 17 1 Parts Rejected 6 | . . . . 1 . 1 . . 1 3 . Parts Fused 3 | . . 1 . . . . . . . . 2 Data Loss (minor) 22 | . . . . 3 . 5 . 1 1 9 3 Data Loss (major) 10 | . . 1 . . . 1 . . . 4 4 Alerts 8 | . . . . 1 . 1 1 . 1 4 . Misdirections 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 5907 | . 276 663 636 578 261 398 207 . 510 2316 62 Projectiles 31 | . . . . 4 . . . . . 27 . Explosions 68 | . . . . 24 . . . . . 44 . Melee 5808 | . 276 663 636 550 261 398 207 . 510 2245 62 Knockbacks 82 | . 3 6 5 16 1 6 1 . 9 34 1 Impact 75 | . 3 6 5 11 1 6 1 . 9 32 1 Kinetic 3 | . . . . 3 . . . . . . . Secondary 4 | . . . . 2 . . . . . 2 . Self-Inflicted Damage 280 | . . . . 111 55 . . . . 114 . Shots 4 | . . . . 2 1 . . . . 1 . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 362 | 36 72 8 5 362 146 267 242 137 184 225 260 Average Temperature 93 | 20 26 7 5 131 51 102 92 71 78 100 111 Received Heat Transfer 4301 | . 117 651 144 1339 300 357 . . 309 1000 84 Effects 2 | . . . . 1 . . . . . 1 . Shutdowns 1 | . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 70 | . 2 10 12 10 3 7 3 . 6 17 . Combat Hostiles 58 | . 1 9 7 9 3 7 3 . 6 13 . Parts Fried 102 | 1 5 12 17 14 2 3 2 . 11 35 . Impact Corruptions 203 | . 8 23 28 23 6 15 7 . 18 74 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . 1 . 3 . . . . . . . Heat Transferred 1813 | . 50 . . 1513 . . . . . 250 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Peak Influence 1965 | 20 281 428 379 690 488 . . . . 1965 . Initial 336 | . 13 55 180 168 336 . . . . 1 . Average 481 | 6 91 217 259 464 376 . . . . 781 . Maximum Alert Level 5 | . 1 2 1 2 2 . . . . 5 . Low Security (%) 21 | 100 88 35 31 4 . . . . . 15 . Level 1 33 | . 11 62 68 20 62 . . . . 14 . Level 2 24 | . . 2 . 74 37 . . . . 10 . Level 3 12 | . . . . . . . . . . 35 . Level 4 6 | . . . . . . . . . . 17 . Level 5 2 | . . . . . . . . . . 6 . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 43 | . 1 4 2 9 7 . . . 1 19 . Investigation 9 | . . 2 . 4 1 . . . . 2 . Extermination 8 | . . . . 2 2 . . . . 4 . Reinforcement 12 | . 1 2 2 2 . . . . . 5 . Assault 11 | . . . . 1 2 . . . 1 7 . Garrison 3 | . . . . . 2 . . . . 1 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . 1 . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Distress Signals 9 | . . 2 5 . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 319 | . 19 30 22 41 25 19 2 . 26 124 11 Peak Tracking Total 10 | . 6 6 6 7 6 4 2 . 10 9 7 Tactical Retreats 59 | . 3 6 3 6 1 7 . . 6 23 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Traps Triggered 15 | . 1 2 . 3 2 . . . . 7 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Machines Disabled 8 | . 1 . . 1 . . 1 . . 5 . Max in Single Turn 2 | . 1 . . 1 . . 1 . . 2 . Garrison Access 5 | . . . . 1 1 . . . . 3 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Machines Accessed 42 | . 6 5 4 7 2 . 1 . . 17 . Terminals 28 | . 6 5 3 5 . . . . . 9 . Fabricators 5 | . . . . 1 . . . . . 4 . Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 . Scanalyzers 1 | . . . . . . . . . . 1 . Garrison Access 4 | . . . . 1 2 . . . . 1 . Total Hacks 108 | . 16 19 10 16 3 . 7 . . 37 . Successful 60 | . 9 15 4 4 1 . 7 . . 20 . Failed 47 | . 7 3 6 12 2 . . . . 17 . Catastrophic 15 | . 1 1 1 6 . . . . . 6 . Database Lockouts 1 | . . 1 . . . . . . . . . Manual 70 | . 13 14 6 13 1 . . 1 . 22 . Terminals 75 | . 16 19 7 11 . . . . . 22 . Fabricators 9 | . . . . 3 . . . . . 6 . Repair Stations 3 | . . . 3 . . . . . . . . Recycling Units 3 | . . . . . . . . . . 3 . Scanalyzers 4 | . . . . . . . . . . 4 . Garrison Access 7 | . . . . 2 3 . . . . 2 . Terminal Hacks 28 | . 5 8 1 . . . 7 . . 7 . Record 8 | . . 1 . . . . 7 . . . . Prototype ID Bank 7 | . 2 3 . . . . . . . 2 . Level Access Points 1 | . . . 1 . . . . . . . . Branch Access Points 3 | . 1 1 . . . . . . . 1 . Emergency Access Points 2 | . . 2 . . . . . . . . . Alert Level 1 | . . . . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . . . 1 . Locate Traps 4 | . 2 . . . . . . . . 2 . Hauler Manifests 1 | . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . 3 . Insert Component 3 | . . . . . . . . . . 3 . Garrison Access Hacks 2 | . . . . . 1 . . . . 1 . Seal Access 2 | . . . . . 1 . . . . 1 . Unauthorized Hacks 25 | . 4 7 1 4 . . . . . 9 . Terminals 19 | . 4 7 1 3 . . . . . 4 . Track 5 | . 2 2 . . . . . . . 1 . Botnet 12 | . 2 4 1 2 . . . . . 3 . Operators 2 | . . 1 . 1 . . . . . . . Fabricators 3 | . . . . . . . . . . 3 . Fabnet 3 | . . . . . . . . . . 3 . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 . Reject 1 | . . . . . . . . . . 1 . Mask 1 | . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Jam 1 | . . . . 1 . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . 2 . Used 2 | . . . . . . . . . . 2 . Hacking Detections 37 | . 6 5 4 7 1 . . . . 14 . Full Trace Events 5 | . 2 . . 2 . . . . . 1 . Feedback Events 1 | . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 14 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 32 | . . . 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . 5 . Machine Destruction 5 | . . . . . . . . . . 5 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Total Allies 7 | . . . . . . . 2 . 2 3 . Largest Group 3 | . . . . . . . 2 . 2 3 . Highest-Rated Group 93 | . . . . . . . 62 . 59 93 . Highest-Rated Ally 31 | . . . . . . . 31 . 30 31 . Total Orders . | . . . . . . . . . . . . Ally Attacks 85 | . . . . . . . . . 23 62 . Total Damage 1402 | . . . . . . . . . 443 959 . Kills 10 | . . . . . . . . . 4 6 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 1 1 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Turns Passed 15331 | 86 813 1182 988 2030 1498 880 644 1330 1258 3614 1008 Spaces Moved 9548 | 43 497 541 592 967 1006 525 522 1012 789 2241 813 Core 319 | 11 . 1 . . . . . . . . 307 Treads . | . . . . . . . . . . . . Legs 5985 | 32 497 540 592 392 796 305 . 900 789 1125 17 Wheels 3244 | . . . . 575 210 220 522 112 . 1116 489 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 80 105 115 115 115 120 115 50 Average Speed 121 | 121 129 127 120 111 114 121 115 126 134 124 105 Slowest Speed 900 | 200 190 450 190 200 190 330 115 190 190 330 900 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . Exploration Rate (%) 54 | 4 80 50 55 24 29 68 57 88 77 58 65 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . . 1 1 . . 1 1 . 1 . Unknown Exits Taken 6 | 1 1 1 . . 1 1 . . 1 . . Scrap Searched 10 | . . . . . . 2 3 2 2 . 1 Spaces Dug 62 | . 1 6 4 17 9 . . . 1 24 . Terrain Destroyed 138 | . 4 6 4 46 29 . . . 1 48 . Melee 62 | . 1 6 4 17 9 . . . 1 24 . Projectile 7 | . . . . 7 . . . . . . . AOE 69 | . 3 . . 22 20 . . . . 24 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Total 12139 | 61 596 897 775 1695 1221 708 551 1063 920 2699 953 Wait 1468 | 4 41 257 115 513 76 132 17 26 45 121 121 Move 9537 | 42 496 540 591 966 1005 524 521 1011 788 2240 813 Hop . | . . . . . . . . . . . . Pick Up 120 | 2 10 9 8 19 21 4 4 5 7 29 2 Fast Attach 128 | 7 1 3 2 35 5 9 1 7 7 49 2 Attach 68 | . . 5 7 8 12 3 . 2 5 21 5 Detach 10 | . 1 . . 2 . 1 . . 1 5 . Swap 81 | . 4 6 3 25 21 1 1 2 5 9 4 Drop 127 | . 5 6 3 27 22 3 . 10 7 41 3 Fire 61 | 6 18 . . 35 2 . . . . . . Melee 513 | . 20 71 46 65 57 31 7 . 30 183 3 Ram 1 | . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 25 | . . . . . . . . . 25 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat / Min / Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 9) 508 | -10/Materials | Discovered new exit (range 14) 514 | -10/Materials | Identified exit to Mines 881 | -10/Materials | Discovered new exit (range 8) 900 | -10/Materials | Entered another Materials area 900 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1115 | -9/Materials | Identified exit to Mines 1115 | -9/Materials | Identified exit to Storage 1492 | -9/Materials | Core integrity fell below 50% 1535 | -9/Materials | Discovered new exit (range 15) 1988 | -9/Materials | Core integrity fell below 20% 2020 | -9/Materials | Central database locked down 2082 | -9/Materials | Entered another Materials area 2082 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2181 | -8/Materials | Repaired Hvy. Hammer 2393 | -8/Materials | Build established: Scavenger-Mutant 2708 | -8/Materials | Discovered new exit (range 8) 2767 | -8/Materials | Lost 3 parts (1p1n1w) 3025 | -8/Materials | Identified exit to Factory 3070 | -8/Materials | Entered Factory 3070 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3393 | -7/Factory | Build established: Scavenger-Gladiator 3549 | -7/Factory | Core integrity fell below 50% 3564 | -7/Factory | Lost 12 parts (2p4n2u4w) 3629 | -7/Factory | Lost 4 parts (1p1n2w) 3953 | -7/Factory | Build established: Scavenger-Gunner 4289 | -7/Factory | Build established: Gunner 4800 | -7/Factory | Build established: Mutant 5021 | -7/Factory | Discovered new exit (range 5) 5027 | -7/Factory | Identified exit to Factory 5070 | -7/Factory | First assault squad dispatched 5100 | -7/Factory | Entered another Factory area 5100 | -6/Factory | Evolved 2 slots: Utility x2 5387 | -6/Factory | Build established: Gladiator 5838 | -6/Factory | Found Hvy. Insulated Plating 6158 | -6/Factory | Spotted B-75 Beast 6357 | -6/Factory | Destroyed B-75 Beast 6421 | -6/Factory | Garrison activated, responded to threat 6458 | -6/Factory | Lost 6 parts (1p4n1w) 6500 | -6/Factory | First assault squad dispatched 6537 | -6/Factory | Discovered new exit (range 21) 6561 | -6/Factory | Crushed by falling debris 6592 | -6/Factory | Lost 3 parts (1n2u) 6598 | -6/Factory | Entered Lower Caves 6621 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6629 | -6/Lower Caves | System corruption reached 10% 6692 | -6/Lower Caves | Encountered a Warlord checkpoint 6779 | -6/Lower Caves | Attracted the attention of an 0b10 base 7077 | -6/Lower Caves | Attacked by a faux Warlord 7187 | -6/Lower Caves | Learned location of 2 exits from Factory 7338 | -6/Lower Caves | Learned Factory security intel 7393 | -6/Lower Caves | Discovered new exit (range 7) 7478 | -6/Lower Caves | Entered another Lower Caves area 7523 | -6/Lower Caves | Discovered new exit (range 4) 7698 | -6/Lower Caves | Learned Factory security intel 7813 | -6/Lower Caves | A Commander dispatched an escort 7821 | -6/Lower Caves | Learned 8 Research zone layouts 7821 | -6/Lower Caves | Learned Extension emergency access door positions 7821 | -6/Lower Caves | Learned Extension stockpile data 7821 | -6/Lower Caves | Learned Armory security intel 7821 | -6/Lower Caves | Learned Research terminal intel 7943 | -6/Lower Caves | Discovered new exit (range 17) 8122 | -6/Lower Caves | Identified exit to Zion 8122 | -6/Lower Caves | Entered Zion 8122 | -6/Zion | Accompanied by 2 allies 8123 | -6/Zion | Commander's escort returned to base 8123 | -6/Zion | Commander's escort returned to base 8213 | -6/Zion | Discovered new exit (range 12) 8232 | -6/Zion | Found Prototype Device 8255 | -6/Zion | System corruption reached 30% 8277 | -6/Zion | System corruption cleaned by Quarantine Array 8442 | -6/Zion | Learned Factory emergency access door positions 8484 | -6/Zion | Found Prototype Energy Gun 8484 | -6/Zion | Identified Storm Laser 8537 | -6/Zion | Found CR-A16's Pointy Stick 8552 | -6/Zion | Received a visual enhancement algorithm 8795 | -6/Zion | Met Imprinter 8848 | -6/Zion | Given A8's code to call for help 9040 | -6/Zion | Build established: Scavenger-Gladiator 9139 | -6/Zion | Found Prototype Device 9139 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 9449 | -6/Zion | Identified exit to Proximity Caves 9452 | -6/Zion | Entered Proximity Caves 9723 | -5/Proximity Caves | Learned 4 Factory zone layouts 9774 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9785 | -5/Proximity Caves | Core integrity fell below 50% 9845 | -5/Proximity Caves | Destroyed 8 combat bots 10035 | -5/Proximity Caves | Identified Phasing AFG 10229 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10281 | -5/Proximity Caves | Discovered new exit (range 7) 10710 | -5/Proximity Caves | Entered Factory 10710 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10711 | -5/Factory | Identified exit to Upper Caves 10711 | -5/Factory | Identified exit to Factory 10781 | -5/Factory | Found Unknown Protection 10781 | -5/Factory | Identified Imp. Powered Armor 10790 | -5/Factory | Found Imp. Powered Armor 11259 | -5/Factory | Lost 3 parts (1n1u1w) 11515 | -5/Factory | Cargo convoy interrupted 11692 | -5/Factory | Allied Derelicts emerged from ambush trap array 11799 | -5/Factory | Garrison activated, responded to threat 12580 | -5/Factory | Found Prototype Processor 12580 | -5/Factory | Identified Exp. Targeting Computer 13110 | -5/Factory | First assault squad dispatched 13483 | -5/Factory | System corruption reached 10% 13522 | -5/Factory | Lost 4 parts (2n2u) 13571 | -5/Factory | Destroyed 11 combat bots 14215 | -5/Factory | Core integrity fell below 50% 14254 | -5/Factory | Lost 3 parts (2n1u) 14324 | -5/Factory | Entered Upper Caves 14488 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14623 | -5/Upper Caves | Build established: Gladiator 15015 | -5/Upper Caves | Spotted B-75 Beast 15100 | -5/Upper Caves | Core integrity fell below 20% 15102 | -5/Upper Caves | Released all parts (6) 15134 | -5/Upper Caves | Lost 8 parts (1p1n3u3w) 15332 | -5/Upper Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 15115_ Acquired 1 matter. 15127_ BEZ9|>PC&J%LWPKCHL9G5CCJOE 15136_ Acquired 3 matter. 15144_ System corrupted: Matter fused (-7). 15185_ System corrupted: Heat flow error (+134). 15200_ System corrupted: Substantial component data lost. 15216_ <%< OJL5=QZ2ES1ZO56BCWP,BNMV 15245_ Acquired 3 matter. 15256_ System corrupted: Matter fused (-10). 15256_ Slug penetrates Wall. 15273_ System corrupted: Substantial component data lost. 15295_ Dropped Imp. Target Analyzer. 15296_ H6=GKZML=6WGG,5Q2SNTMDG, 15296_ Dropped Faulty Shock Maul. 15296_ Acquired Med. Treads. 15314_ System corrupted: Matter fused (-10). 15331_ Acquired Unknown Ballistic Cannon. 15331_ Identified Magnetic Acceleration Cannon. Map ----- +----------------------------------------------------+ | ????????????????????????????????#####?????#######? | | ????????????????????????????????# #???### ## | | ???????????????????????????????## #??## # | | ??????????????????????????????## ###### | | ?????????????????????????????## #### | | ?????????????????????????????# ## | | ?????????????????????????????# | | ?????????????????????????????### | | ???????????????????????????????# ##### # | | ????????????????????????????#### ##??## # | | ???????????????????????????## ##?### # | | ???????????????????????????# ##??# | | ???????????????????????????# ##???# | | ??????????????????????????## ## ## ### | | ????????????????????????### ### | | ???????????????????????## ## | | ???????????????????????# ## | | ???????????????????????# #?## | | ???????????????????????# ## ##???# | | ????????????????##?????## ###### ##????# | | ?????????????#??? ?????# ###### ####?????## | | ?????????????# #? ?????# ???????## | | ?????????##### # ???## ????????# | | ????????## ??# #### ######++#######???????? | | ????????# ????# %#????? ?????????????? | | ????????# ???# @ #????? ??????????????? | | ?????????# ##### /%#???? ?? ? ?????????? | | ???????????# "#"## [#??? ?? ?? T#??????? | | ???????????# ## #??? ? #??????? | | ???????????# # #?? """"" ???????? | | ???????????# % #? " " ??????????? | | ??????# ## +? $ ?????????????? | | ??????# ;;; + ???????????????? | | !*%! ; ; # ??????????????????? | | ###### ####### ; ; ;#????????????????????? | | ?????##?????????## ;;;; # ????????????????????? | | ????????????????# ; ; ????????????????????# | | ????????????????# BB ;; # ??????????????? #???# | | ????????????????# BB ;; %#######++###### #???# | | ???????????????## ; %[% % ##### | | ??????????????## ; ]%!* % ## | | ??????????????# "######## #####?# | | ??????????????# ##??????# #?????# ## | | ??????????????# ????????## #?????# ## | | ??????????????# ??????????## #?????# | | ??????????????# ## ??????????## #?????# | | ??????????????# #?#???????????# ##????# | | ??????????????## ?????????####?# ###### | | ???????????????## #????????## ### | | ????????????????##?????????# %% ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 30 Propulsion Shielding 66 Utility Shielding 90 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 16 Core Analysis 6 Recoil Reduction 1 Force Boost 20 Offensive Hacking 14 Trap Extractor Capacity 6 Item Schematics ----------------- Adv. Cooling System | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Imp. Armor Integrity Analyzer | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Robot Schematics ------------------ M-22 Extractor | -6/Zion | Archive Y-54 Guardian | -6/Zion | Archive S-27 Virus | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Shocking Conclusion What Is This Thing? Challenges ------------ None Game ------ Seed TimingRefineryAutocannon Manual? 0 Play Time 02:58:12 Cumulative 56.3 hours Start 2024.12.29 @ 15:08:56 End 2024.12.29 @ 18:32:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 34 Gallery% 38 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c8bfd42-ab40-48a4-a2ec-32dc6defd7df