Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.16 @ 19:36:11 Player: Lord_Devi Result: Destroyed by as-95258 with Assembled F-torch Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (89) 445 Value Destroyed (2071) 2071 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 3965 Bonus ------- High Alert Combat Kills 49 Cogmind --------- Core Integrity 0/400 Matter 425/500 Energy 260/280 System Corruption 5% Temperature Cool (158) Movement Treading (180) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit High-capacity Matter Pod > --- WEAPON (2) ------- Improved Medium Laser Autogun > --- INVENTORY (16) --- Improved Ion Engine Heavy Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Improved Heat Sink Improved Heat Sink Decoy Drone Bay (16/16) Improved EM Shotgun Heavy Assault Rifle Improved Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Matter Pod Improved Targeting Computer > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Improved Heat Sink Shield Generator Decoy Drone Bay Improved EM Shotgun Improved Medium Laser Heavy Assault Rifle Autogun Improved Assault Rifle Mini Grenade Launcher [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Targeting Computer Weapon Light Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 69 | 6 18 4 35 6 Power 9 | 1 2 . 5 1 Engine 5 | 1 1 . 2 1 Core 4 | . 1 . 3 . Reactor . | . . . . . Propulsion 14 | 2 2 . 7 3 Treads 14 | 2 2 . 7 3 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 4 . 3 1 Device 3 | . 2 . . 1 Storage 4 | 1 1 . 2 . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 37 | 2 10 4 20 1 Energy Gun 4 | 1 1 . 1 1 Energy Cannon 2 | . . . 2 . Ballistic Gun 11 | 1 1 . 9 . Ballistic Cannon 9 | . 5 2 2 . Launcher 11 | . 3 2 6 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 5 | . . . 3 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 2 | . . . 2 . Highest Loss Streak 2 | . . . 2 1 Average Slot Usage (%) 99 | . 99 100 99 97 Engine 8 | . 9 14 4 11 Core 4 | . 4 . 6 . Treads 24 | . 28 28 21 21 Device 1 | . 3 . . 5 Storage 24 | . 14 14 32 33 Processor 10 | . 9 14 11 4 Energy Gun 1 | . 3 1 . . Energy Cannon 2 | . . . 2 10 Ballistic Gun 10 | . 11 . 15 11 Ballistic Cannon 9 | . 12 26 2 . Naked Turns . | . . . . . Heaviest Build 53 | 10 25 25 51 53 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 1 | . . . 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 16 | 6 10 10 16 16 Average Capacity 12 | 5 7 10 15 16 Most Carried 16 | 3 9 10 16 15 Average Carried 11 | 1 5 9 14 14 Final Capacity 16 | 6 10 10 16 16 Final Carried 15 | 2 8 10 15 13 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 2287 | 219 400 440 1072 156 Remotely . | . . . . . Salvage Created 2352 | . 434 153 1564 201 Parts 159 | . 33 5 118 3 Haulers Intercepted 4 | . 2 . 2 . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 65 | . 11 5 37 12 Guns 27 | . 4 . 21 2 Cannons 20 | . 4 3 3 10 AOE 18 | . 3 2 13 . Classes Destroyed 11 | . 4 . 5 2 Worker 6 | . 1 . 5 . Builder 5 | . . . 5 . Hauler 4 | . 2 . 2 . Recycler 1 | . . . 1 . Watcher 8 | . 3 . 5 . Swarmer 10 | . . . 10 . Grunt 34 | . 11 5 17 1 Brawler 1 | . . . 1 . Sentry 9 | . . . 9 . Demolisher 1 | . . . . 1 Assembled 10 | . . . . 10 Best Kill Streak 8 | . 3 4 8 3 Combat Bots Only 5 | . 3 4 5 3 Max Kills in Single Turn 3 | . 2 1 3 1 Gunslinging 1 | . . . 1 . Exploded 3 | . 1 1 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 2627 | . 541 144 1063 879 Core 610 | . 182 23 184 221 Absorbed by Shields 57 | . . . . 57 Core Remaining (%) 59 | 100 . 18 . . Volleys Fired 210 | . 53 11 102 44 Largest 2 | . 2 2 2 2 Hottest 91 | . 85 85 91 91 Shots Fired 388 | . 96 20 189 83 Gun 259 | . 49 8 150 52 Cannon 105 | . 42 10 22 31 Launcher 24 | . 5 2 17 . Special . | . . . . . Kinetic 272 | . 74 10 145 43 Thermal 92 | . 17 8 27 40 Explosive 24 | . 5 2 17 . Electromagnetic . | . . . . . Robot Hit Streak 19 | . 10 10 19 15 Robot Miss Streak 8 | . 3 2 8 4 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 244 | . 60 15 124 45 Core Hits 128 | . 28 9 73 18 Critical Hits 9 | . 1 1 3 4 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 7 | . 1 1 3 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5206 | . 1122 338 2864 882 Guns 2454 | . 410 92 1596 356 Cannons 1403 | . 431 150 310 512 Explosions 1300 | . 281 79 940 . Melee . | . . . . . Ramming 49 | . . 17 18 14 Kinetic 2670 | . 697 150 1536 287 Thermal 1187 | . 144 92 370 581 Explosive 1300 | . 281 79 940 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 1 1 . 5 Average Corruption 1 | . 1 1 . 5 Corruption Purged . | . . . . . Effects 18 | . . 5 . 13 Message Errors 5 | . . 2 . 3 Matter Fused 1 | . . . . 1 Energy Discharges 3 | . . 1 . 2 Data Loss (minor) 3 | . . 1 . 2 Data Loss (major) 1 | . . . . 1 Targeting Errors 4 | . . 1 . 3 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 71 | . 11 . 46 14 Projectiles 14 | . . . . 14 Explosions 55 | . 11 . 44 . Melee 2 | . . . 2 . Knockbacks 4 | . 3 . 1 . Impact . | . . . . . Kinetic 4 | . 3 . 1 . Secondary . | . . . . . Self-Inflicted Damage 49 | . . . 49 . Shots 2 | . . . 2 . Rammed 7 | . . 3 3 1 Targets Rammed 7 | . . 3 3 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 282 | . 102 228 182 282 Average Temperature 56 | . 25 124 37 80 Received Heat Transfer 778 | . 249 84 390 55 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 2446 | . 337 259 777 1073 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 544 | . 190 172 544 250 Initial 205 | . . 47 . 205 Average 162 | . 56 52 280 172 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 61 | 100 100 100 26 33 Level 1 31 | . . . 56 66 Level 2 7 | . . . 17 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 2 1 6 . Investigation 6 | . 2 1 3 . Extermination . | . . . . . Reinforcement 3 | . . . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 92 | . 18 5 49 20 Peak Tracking Total 5 | . 3 3 5 5 Tactical Retreats 8 | . 2 . 3 3 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 7 | . 3 . 4 . Max in Single Turn 2 | . 2 . 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 21 | . 7 2 12 . Terminals 13 | . 5 1 7 . Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Recycling Units 2 | . 1 . 1 . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 74 | . 23 5 46 . Successful 54 | . 17 5 32 . Failed 20 | . 6 . 14 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 3 | . 1 . 2 . Terminals 45 | . 19 4 22 . Fabricators . | . . . . . Repair Stations 9 | . 1 . 8 . Recycling Units 6 | . 3 . 3 . Scanalyzers 13 | . . . 13 . Garrison Access . | . . . . . Terminal Hacks 33 | . 16 5 12 . Record 17 | . 4 4 9 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . 1 . . Emergency Access Points 1 | . 1 . . . Alert Level 4 | . 4 . . . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . 1 . . . Security Status 1 | . . . 1 . Transport Status 1 | . 1 . . . Investigation Status 1 | . . . 1 . Hauler Manifests 2 | . 2 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . . 6 . Scan Component 3 | . . . 3 . Repair 3 | . . . 3 . Recycling Unit Hacks 2 | . 1 . 1 . Report Inventory 2 | . 1 . 1 . Scanalyzer 13 | . . . 13 . Insert Component 6 | . . . 6 . Analyze 7 | . . . 7 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 3 1 12 . Full Trace Events 10 | . 2 1 7 . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . . 4 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . . 3 . Time 96 | . . . 96 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . . 4 . Part Schematics Acquired 4 | . . . 4 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 2 | . . 1 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 5302 | 79 1334 1041 2249 599 Spaces Moved 2547 | 47 689 609 949 253 Core 8 | 8 . . . . Treads 2539 | 39 689 609 949 253 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 180 Average Speed 169 | 141 160 160 179 180 Slowest Speed 180 | 160 160 160 180 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 60 | 5 87 99 71 39 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 262 | . 59 18 185 . Melee . | . . . . . Projectile . | . . . . . AOE 262 | . 59 18 185 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 3157 | 60 820 653 1304 320 Wait 232 | . 38 22 157 15 Move 2543 | 46 688 608 948 253 Hop . | . . . . . Pick Up 63 | 8 15 3 36 1 Fast Attach 2 | . . . 2 . Attach 17 | 6 1 . 7 3 Detach . | . . . . . Swap 50 | . 17 4 26 3 Drop 33 | . 8 2 23 . Fire 210 | . 53 11 102 44 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 7 | . . 3 3 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 14) 302 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 16) 636 | -10/Materials | Discovered new exit (range 16) 868 | -10/Materials | Core integrity fell below 50% 928 | -10/Materials | Discovered new exit (range 6) 1236 | -10/Materials | Discovered new exit (range 15) 1414 | -10/Materials | Entered Mines 1438 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1438 | -10/Mines | Discovered new exit (range 5) 1440 | -10/Mines | Met a Derelict bent on vengeance 1557 | -10/Mines | Core integrity fell below 20% 1587 | -10/Mines | Discovered new exit (range 12) 1876 | -10/Mines | Identified exit to Materials 1995 | -10/Mines | Found the Drone Emporium 2003 | -10/Mines | Found Prototype Device 2347 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2455 | -10/Mines | Entered Materials 2455 | -9/Materials | Evolved 2 slots: Utility x2 2978 | -9/Materials | Identified Decoy Drone Bay 3435 | -9/Materials | Discovered new exit (range 5) 3789 | -9/Materials | Repaired Lgt. Treads 4142 | -9/Materials | Discovered new exit (range 11) 4471 | -9/Materials | Repaired Lgt. Nuclear Core 4506 | -9/Materials | Repaired Hvy. Assault Rifle 4684 | -9/Materials | Discovered new exit (range 6) 4704 | -9/Materials | Entered Mines 4705 | -9/Mines | Assembled infested the area 4716 | -9/Mines | Core integrity fell below 50% 4790 | -9/Mines | Discovered new exit (range 4) 4981 | -9/Mines | Identified exit to Materials 5260 | -9/Mines | Core integrity fell below 20% 5303 | -9/Mines | Destroyed by as-95258 with Assembled F-torch Last Messages --------------- 05123_ System corrupted: Energy discharge (-84). 05140_ T-07 Excavator is excavating. 05155_ PMQC#S0LAXWC %N2VRYRW6EKSGU,,MZ5VKEAWO 05188_ Acquired 4 matter. 05190_ Acquired 5 matter. 05202_ System corrupted: Substantial component data lost. 05218_ as-07066 destroyed. 05224_ J447FS||GESQY1:OXYK>L%Q1TMJC|T:HPT5 A 05253_ YI-UF0 mumbles something. 05255_ Adv. Beam Cannon severed. 05258_ System corrupted: Energy discharge (-54). 05265_ System corrupted: Autogun targeting data glitched. 05267_ as-98979 destroyed. 05288_ System corrupted: Component data lost. 05288_ Lgt. Treads severed. 05289_ System corrupted: Autogun targeting data glitched. 05290_ Shield Generator destroyed. 05295_ as-63990 destroyed. 05298_ System corrupted: Autogun jammed. 05298_ System corrupted: Imp. Medium Laser targeting data glitched. 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Treads | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorMappingInjector Manual? 0 Play Time 02:53:28 Cumulative 16.9 hours Start 2020.09.16 @ 13:44:48 End 2020.09.16 @ 19:36:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98c99ee1-30c9-4604-b8b5-17124bfbda1c