Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.07 @ 13:05:44 Player: JP Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (77) 385 Value Destroyed (2162) 2162 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5327 Bonus ------- None Cogmind --------- Core Integrity 640/700 Matter 0/300 Energy 233/275 System Corruption 2% Temperature Cool (39) Movement Walking (400) Ox4 Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (3) --- Improved Aluminum Leg > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter ECM Suite > --- WEAPON (3) ------- Enhanced Autogun Gauss Rifle Assault Cannon > --- INVENTORY (20) --- Improved Heat Sink Medium Storage Unit Trap Scanner Advanced Visual Processing Unit Improved Sensor Array Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Medium Armor Plating Improved Light Armor Plating Gauss Rifle Gauss Rifle Assault Cannon Assault Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter ECM Suite > --- WEAPON ----------- Gauss Rifle Assault Cannon Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Medium Storage Unit Trap Scanner Advanced Visual Processing Unit Improved Sensor Array Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Medium Armor Plating Improved Light Armor Plating Beam Rifle Beam Rifle Improved Medium Laser Gauss Rifle Gauss Rifle Flak Cannon [Rating: 38] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Advanced Visual Processing Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Weapon Assault Cannon Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . 1 . . . Utility 3 | . . . 1 . 1 1 Weapon 1 | . . . . . . 1 Parts Attached 80 | 6 7 4 12 6 36 9 Power 17 | 1 3 1 2 . 9 1 Engine 12 | 1 2 1 2 . 6 . Core 5 | . 1 . . . 3 1 Reactor . | . . . . . . . Propulsion 20 | 2 2 . 2 5 8 1 Treads . | . . . . . . . Leg 20 | 2 2 . 2 5 8 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 1 2 4 1 6 1 Device 6 | . . 1 1 . 3 1 Storage 6 | 1 1 . 2 1 1 . Processor 4 | . . 1 1 . 2 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 27 | 2 1 1 4 . 13 6 Energy Gun 10 | 2 . 1 1 . 4 2 Energy Cannon . | . . . . . . . Ballistic Gun 7 | . . . 2 . 3 2 Ballistic Cannon 8 | . . . 1 . 5 2 Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . . 2 1 Parts Lost 31 | . 4 . 7 . 14 6 Power 9 | . 1 . 1 . 5 2 Propulsion 10 | . 2 . 2 . 4 2 Utility 3 | . 1 . 1 . 1 . Weapon 9 | . . . 3 . 4 2 Highest Loss Streak 5 | . 2 . 3 . 5 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 79 98 73 91 88 92 Engine 10 | . 9 14 10 11 11 7 Core 2 | . 4 . . . 3 3 Leg 22 | . 21 28 16 25 23 18 Device 8 | . . 6 8 11 6 14 Storage 9 | . 14 7 11 11 8 7 Processor 14 | . . 13 11 11 17 15 Energy Gun 5 | . 15 13 10 . 2 5 Ballistic Gun 4 | . . . 4 11 4 7 Ballistic Cannon 6 | . . . . 11 9 8 Launcher 2 | . 12 14 . . . . Naked Turns . | . . . . . . . Heaviest Build 71 | 12 16 15 26 56 66 71 Greatest Support 42 | 20 20 20 20 30 42 40 Greatest Overweight (x) 6 | . 4 . 6 2 5 4 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 20 | 8 8 8 10 20 20 20 Average Capacity 15 | 6 8 6 9 14 19 20 Most Carried 20 | 5 5 5 8 8 20 20 Average Carried 10 | 2 3 3 5 6 12 17 Final Capacity 20 | 8 8 5 10 20 20 20 Final Carried 18 | 2 4 5 6 8 18 16 Class Distribution -------------------- 33% | Skirmisher 29% | Mutant 28% | Scavenger-Mutant 4% | Assassin 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1627 | 79 291 30 142 200 693 192 Remotely . | . . . . . . . Salvage Created 2298 | . 287 . 476 156 1078 301 Parts 169 | . 32 . 37 14 72 14 Haulers Intercepted 3 | . . . 2 . 1 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 54 | . 8 . 11 7 23 5 Guns 22 | . 3 . 11 3 3 2 Cannons 23 | . . . . 4 17 2 AOE 8 | . 5 . . . 2 1 Classes Destroyed 13 | . 5 . 3 . 4 1 Worker 3 | . 1 . . . . 2 Builder 6 | . 3 . . . 2 1 Hauler 3 | . . . 2 . 1 . Recycler 1 | . . . 1 . . . Operator 1 | . . . . . 1 . Watcher 9 | . 2 . 2 . 4 1 Swarmer 15 | . 3 . 7 3 2 . Grunt 26 | . 5 . 3 4 11 3 Brawler 3 | . . . . . 2 1 Duelist 1 | . . . . . 1 . Sentry 7 | . . . 1 . 6 . Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . . 1 Best Kill Streak 6 | . 6 . 3 4 5 2 Combat Bots Only 4 | . 3 . 3 4 4 2 Max Kills in Single Turn 3 | . 3 . 1 1 2 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 . . . 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 430 | . 55 . 115 34 177 49 Missed 111 | . 13 . 32 14 39 13 Damage Taken 4227 | . 507 . 779 207 2140 594 Core 764 | . 147 . 140 53 364 60 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 697 | . . . 192 . 434 71 Core Remaining (%) 56 | 100 . 41 . 51 33 . Volleys Fired 275 | . 43 . 58 20 99 55 Largest 3 | . 2 . 2 2 2 3 Hottest 136 | . 80 . 121 67 94 136 Shots Fired 427 | . 49 . 82 32 155 109 Gun 293 | . 43 . 82 20 68 80 Cannon 128 | . . . . 12 87 29 Launcher 6 | . 6 . . . . . Special . | . . . . . . . Kinetic 229 | . . . 24 32 116 57 Thermal 140 | . 43 . 58 . . 39 Explosive 6 | . 6 . . . . . Electromagnetic 52 | . . . . . 39 13 Robot Hit Streak 10 | . 4 . 4 10 9 6 Robot Miss Streak 7 | . 3 . 7 2 3 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . . . 4 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 233 | . 27 . 42 21 94 49 Core Hits 121 | . 21 . 20 9 51 20 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 10 | . 4 . 2 1 . 3 Burn 7 | . 4 . 2 . . 1 Destroy 1 | . . . . . . 1 Blast 2 | . . . . 1 . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5240 | . 714 18 684 392 2454 978 Guns 2539 | . 316 . 684 212 604 723 Cannons 1862 | . . . . 180 1427 255 Explosions 821 | . 398 . . . 423 . Melee . | . . . . . . . Ramming 18 | . . 18 . . . . Kinetic 2857 | . . . 235 392 1602 628 Thermal 1464 | . 316 . 449 . 423 276 Explosive 398 | . 398 . . . . . Electromagnetic 503 | . . . . . 429 74 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . 4 2 Average Corruption 3 | . . . . . 3 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 24 | . . . . . 24 . Message Errors 6 | . . . . . 6 . Matter Fused 6 | . . . . . 6 . Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 5 | . . . . . 5 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 3 | . . . . . 3 . Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 31 | . . . . . 31 . Projectiles 16 | . . . . . 16 . Explosions 15 | . . . . . 15 . Melee . | . . . . . . . Knockbacks 17 | . . 1 . 2 11 3 Impact 1 | . . 1 . . . . Kinetic 14 | . . . . 2 9 3 Secondary 2 | . . . . . 2 . Self-Inflicted Damage 79 | . . . . . 79 . Shots 2 | . . . . . 2 . Rammed . | . . . . . . . Targets Rammed 6 | . . 6 . . . . Kicked 6 | . . 6 . . . . Crushed . | . . . . . . . Highest Temperature 574 | . 118 . 378 72 241 574 Average Temperature 92 | . 44 . 105 40 58 172 Received Heat Transfer 1711 | . 258 . 162 112 963 216 Effects 14 | . . . 3 . 2 9 Shutdowns 4 | . . . 1 . . 3 Energy Bleed 2 | . . . . . . 2 Interference 5 | . . . 2 . 2 1 Matter Decay 1 | . . . . . . 1 Damage (minor) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . 2 . 3 . . 1 Heat Transferred 3719 | . 1221 . 1258 . 500 740 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . . 4 . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 310 | . 252 102 270 187 310 224 Initial 140 | . . 97 5 19 . 140 Average 102 | . 125 68 97 99 98 138 Maximum Alert Level 1 | . 1 . 1 . 1 1 Low Security (%) 89 | 100 77 100 83 100 88 88 Level 1 10 | . 22 . 16 . 11 11 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 . 1 . 3 4 Investigation 4 | . 1 . . . 2 1 Extermination 1 | . . . . . . 1 Reinforcement 4 | . . . 1 . 1 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 9 | . 2 . 2 . 2 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 97 | . 12 1 18 7 40 19 Peak Tracking Total 5 | . 5 1 4 4 5 5 Tactical Retreats 17 | . 1 . 1 1 11 3 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 3 | . 1 . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 7 | . 2 . 2 . 3 . Max in Single Turn 1 | . 1 . 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 14 | . 1 1 2 . 8 2 Terminals 8 | . 1 1 1 . 5 . Fabricators . | . . . . . . . Repair Stations 4 | . . . 1 . 2 1 Recycling Units 1 | . . . . . . 1 Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 56 | . 2 2 15 . 30 7 Successful 34 | . 1 1 11 . 18 3 Failed 22 | . 1 1 4 . 12 4 Catastrophic 3 | . . . . . 2 1 Database Lockouts . | . . . . . . . Manual 1 | . . 1 . . . . Terminals 25 | . 2 2 9 . 12 . Fabricators . | . . . . . . . Repair Stations 24 | . . . 6 . 14 4 Recycling Units 3 | . . . . . . 3 Scanalyzers 4 | . . . . . 4 . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 1 1 5 . 6 . Record 2 | . . . . . 2 . Robot Analysis 2 | . . . . . 2 . Alert Level 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 2 | . . . 1 . 1 . Dispatch Records 1 | . . . . . 1 . Maintenance Status 1 | . . . 1 . . . Investigation Status 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 19 | . . . 6 . 11 2 Scan Component 11 | . . . 3 . 7 1 Repair 8 | . . . 3 . 4 1 Recycling Unit Hacks 1 | . . . . . . 1 Recycle Component 1 | . . . . . . 1 Scanalyzer 1 | . . . . . 1 . Insert Component 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 1 1 1 . 8 2 Full Trace Events 3 | . . . . . 2 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 8 | . . . 3 . 4 1 Time 249 | . . . 90 . 143 16 Parts Recycled 1 | . . . . . . 1 Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total 2 | . . . . . 2 . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 5506 | 41 289 622 668 545 2343 998 Spaces Moved 2249 | 29 130 505 271 195 800 319 Core 24 | 10 7 . 7 . . . Treads . | . . . . . . . Legs 2225 | 19 123 505 264 195 800 319 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 193 Average Speed 177 | 95 139 120 152 195 207 224 Slowest Speed 470 | 120 250 120 350 260 470 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 3 25 93 23 59 70 9 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 56 | . 26 . . 3 24 3 Melee . | . . . . . . . Projectile 16 | . . . . 3 10 3 AOE 40 | . 26 . . . 14 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 3369 | 41 189 520 444 326 1332 517 Wait 659 | . . . 90 98 344 127 Move 2243 | 28 129 504 270 194 799 319 Hop . | . . . . . . . Pick Up 86 | 7 8 3 13 6 43 6 Fast Attach 3 | 1 . 1 . . 1 . Attach 58 | 5 5 2 10 2 28 6 Detach 6 | . . 1 . . 5 . Swap 19 | . 2 1 2 4 7 3 Drop 14 | . 2 2 1 2 6 1 Fire 275 | . 43 . 58 20 99 55 Melee . | . . . . . . . Ram . | . . . . . . . Kick 6 | . . 6 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 14) 265 | -10/Materials | Core integrity fell below 50% 312 | -10/Materials | Build established: Mutant 331 | -10/Materials | Entered Mines 339 | -10/Mines | Discovered new exit (range 5) 662 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 665 | -10/Mines | Found Prototype Device 666 | -10/Mines | Identified Exp. Sensor Array 739 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 781 | -10/Mines | Learned location of Zion (-7) 953 | -10/Mines | Entered Materials 953 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1045 | -9/Materials | Build established: Scavenger-Mutant 1293 | -9/Materials | Lost 3 parts (2n1w) 1406 | -9/Materials | Discovered new exit (range 7) 1451 | -9/Materials | Repaired Imp. Ion Engine 1514 | -9/Materials | Repaired Aluminum Leg 1547 | -9/Materials | Repaired Hvy. Assault Rifle 1621 | -9/Materials | Entered Mines 1713 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1724 | -9/Mines | Learned Materials interactive machine intel 1754 | -9/Mines | Excavation squad dispatched 1754 | -9/Mines | A large section of the Mines collapsed 2004 | -9/Mines | Excavation squad dispatched 2158 | -9/Mines | Discovered new exit (range 5) 2166 | -9/Mines | Entered Materials 2166 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2167 | -8/Materials | Loaded intel: 19 interactive machine locations 2366 | -8/Materials | Lost 3 parts (1n1u1w) 2660 | -8/Materials | Repaired Assault Cannon 2686 | -8/Materials | Repaired Aluminum Leg 2776 | -8/Materials | Build established: Mutant 2981 | -8/Materials | Lost 3 parts (1p1n1w) 3416 | -8/Materials | Repaired Broken Carbon-fiber Leg 3444 | -8/Materials | Repaired Hcp. Storage Unit 3484 | -8/Materials | Build established: Skirmisher 4222 | -8/Materials | Core integrity fell below 50% 4258 | -8/Materials | Lost 5 parts (2p2n1w) 4402 | -8/Materials | Discovered new exit (range 10) 4503 | -8/Materials | Identified exit to Factory 4509 | -8/Materials | Entered Factory 4509 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5232 | -7/Factory | Repaired Imp. Aluminum Leg 5507 | -7/Factory | Self-destructed Last Messages --------------- M-28 Smith repairs Wheel. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. Lgt. Nuclear Core destroyed. U-05 Engineer lays Concrete. U-05 Engineer destroyed. Slug penetrates U-05 Engineer. G-47 Trooper suffers critical hit (Destroy). Destroyed Lgt. Nuclear Core. ALERT: Construction progress impeded, dispatching reinforcements to local area. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F004. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ##+### [[ # """"""""" + #??????????????? | | #?# ^ [ # # #??????????????? | | #?# ^^ #! 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""??????? ????????? | | ?????????????????????????# ?????????????????? | | ?????????????????????????? ""?????????????????? | | ?????????????????????????? ""?????????????????? | | ?????????????????????????? "??????????????????? | | ?????????????????????????? "??????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Oops Challenges ------------ None Game ------ Seed ZhirovGaussGravjet Manual? 0 Play Time 00:59:53 Cumulative 5.7 hours Start 2024.05.07 @ 12:07:20 End 2024.05.07 @ 13:05:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 296f0882-bcb6-4afa-8e2c-3c2d8b85fe09