Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.29 @ 11:10:41

Player: darlorth

Result: Destroyed by Y-72 Warden with Quantum Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (16)       3200
Robots Destroyed (104)     520
Value Destroyed (4071)     4071
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (947)                947
              TOTAL SCORE: 12598

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      641
Met Data Miner             300
Friendly Fire              -5

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     23/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
           Flexi-carbon Leg
           Myomer Leg
           Myomer Leg
>          --- UTILITY (10) -----
  Improved Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
           Particle Reactor

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
                Neutrino Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Improved Treads
       Improved Treads
          Heavy Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Sensor Array
       Improved Signal Interpreter
        Layered Light Armor Plating
                Combat Drone Bay
                Combat Drone Bay
>               --- WEAPON -----------
                Neutron Cannon
                KE Penetrator
                KE Penetrator
>               --- INVENTORY --------
       Improved Treads
       Advanced Heat Sink
       Advanced Heat Sink
        Compact Battery
        Compact Matter Pod
       Advanced Targeting Computer
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Heavy Armor Plating
        Layered Medium Armor Plating
                Thief Drone Bay
                Wave Gun
                Variable Charge Gun
                Variable Charge Gun
                Neutron Cannon
          Heavy Machine Gun
          Heavy Machine Gun
          Heavy Machine Gun
       Improved Heavy Machine Gun
                KE Penetrator
                KE Penetrator
                Mass Driver
                Hardcell Cannon
           Mini Grenade Launcher
                Lance
[Rating: 102]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Greatsword
  Piercing Weapon          Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res 
Slots Evolved              14   | .   .   .   .   .   4   2   .   .   .   .   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   2   2   .   .   .   .   .   2   1   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             171  | 6   9   2   2   7   33  23  3   12  .   11  18  9   3   .   .   33  
  Power                    11   | 1   2   .   .   .   3   .   .   2   .   .   1   .   .   .   .   2   
    Engine                 6    | 1   1   .   .   .   2   .   .   1   .   .   1   .   .   .   .   .   
    Core                   4    | .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               34   | 2   2   .   .   .   9   8   .   .   .   3   1   2   .   .   .   7   
    Treads                 26   | .   2   .   .   .   9   8   .   .   .   3   1   2   .   .   .   1   
    Leg                    8    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  62   | 1   2   2   .   4   9   9   2   6   .   4   7   5   1   .   .   10  
    Device                 31   | .   .   1   .   2   1   6   1   3   .   3   7   2   1   .   .   4   
    Storage                11   | 1   1   .   .   2   6   .   .   .   .   .   .   1   .   .   .   .   
    Processor              3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             17   | .   .   1   .   .   1   3   1   3   .   1   .   2   .   .   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   64   | 2   3   .   2   3   12  6   1   4   .   4   9   2   2   .   .   14  
    Energy Gun             16   | 1   2   .   .   .   2   3   .   1   .   1   2   .   .   .   .   4   
    Energy Cannon          8    | .   1   .   .   1   1   .   .   .   .   .   3   1   .   .   .   1   
    Ballistic Gun          26   | 1   .   .   1   1   6   2   1   2   .   2   3   .   2   .   .   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   .   .   1   3   .   .   1   .   .   1   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
    Special Melee Weapon   2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   .   1   2   .   .   .   .   .   1   .   .   .   .   .   
Parts Lost                 35   | .   2   .   .   .   2   .   .   1   .   2   .   .   .   .   .   28  
  Power                    6    | .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   3   
  Propulsion               11   | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   8   
  Utility                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Weapon                   9    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Highest Loss Streak      21   | .   1   .   .   .   1   .   .   1   .   2   .   .   .   .   .   21  
Average Slot Usage (%)     95   | .   99  100 100 99  95  97  100 99  100 96  85  89  89  89  89  58  
  Engine                   3    | .   2   .   .   .   3   7   7   2   7   7   6   5   5   5   5   1   
  Core                     5    | .   11  14  14  14  5   .   .   4   .   .   .   .   .   .   .   2   
  Treads                   27   | .   14  28  28  28  32  28  30  30  30  28  26  30  26  26  26  11  
  Leg                      1    | .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Device                   5    | .   .   .   .   2   8   8   5   5   7   8   7   16  15  15  15  6   
  Storage                  19   | .   14  14  14  24  22  23  23  23  23  23  20  17  15  15  15  9   
  Processor                4    | .   13  6   .   .   .   7   7   7   7   7   6   5   5   5   5   4   
  Protection               5    | .   .   7   14  1   3   5   8   8   7   5   4   .   5   5   5   5   
  Energy Gun               5    | .   14  14  9   .   4   6   4   5   7   4   2   .   .   .   .   2   
  Energy Cannon            3    | .   4   14  12  5   1   .   .   .   .   .   4   1   5   5   5   1   
  Ballistic Gun            7    | .   9   .   4   9   10  6   9   8   7   5   3   5   10  10  10  4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             183  | 10  28  33  33  45  99  110 112 113 113 116 114 146 149 149 149 183 
  Greatest Support         156  | 20  40  40  40  40  80  82  82  82  82  90  105 156 156 156 156 156 
  Greatest Overweight (x)  55   | .   .   .   .   1   1   4   1   1   1   1   1   1   .   .   .   55  
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   1   1   1   1   .   .   .   .   1   
Largest Inventory Capacity 28   | 6   10  10  10  16  26  26  26  26  26  26  26  28  28  28  28  28  
  Average Capacity         19   | 4   8   10  10  14  20  26  26  26  26  26  26  27  28  28  28  20  
  Most Carried             28   | 4   10  10  10  16  26  26  26  26  26  26  26  28  28  28  28  28  
  Average Carried          19   | 2   6   9   9   12  18  25  25  24  26  25  25  26  26  28  28  16  
  Final Capacity           28   | 6   10  10  10  16  26  26  26  26  26  26  26  28  28  28  28  4   
  Final Carried            28   | 4   10  9   10  16  26  26  26  26  26  26  26  28  28  28  28  1   

 Class Distribution 
--------------------
 43% | Hauler-Mutant
 29% | Mutant
 16% | Scavenger-Mutant
  5% | Commander-Mutant
  4% | Hauler-Skirmisher

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
  Commander-Mutant | -9/Mines
  Scavenger-Mutant | -8/Materials
     Hauler-Mutant | -7/Factory
     Hauler-Mutant | -7/Lower Caves
     Hauler-Mutant | -7/Lower Caves
     Hauler-Mutant | -7/Data Miner
     Hauler-Mutant | -6/Proximity Caves
     Hauler-Mutant | -6/Factory
     Hauler-Mutant | -5/Factory
 Hauler-Skirmisher | -4/Factory
 Hauler-Skirmisher | -4/Upper Caves
 Hauler-Skirmisher | -4/Upper Caves
       Hauler-Tank | -3/Research

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -3   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Upp  Upp  Res  
Matter Collected           3563 | 230  205  20   10   101  835  278  303  262  .    188  244  120  78   .    8    681  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5166 | .    526  116  230  101  1796 415  216  347  .    247  239  .    .    .    .    933  
  Parts                    252  | .    29   3    12   10   104  19   7    16   .    4    12   .    .    .    .    36   
Haulers Intercepted        9    | .    2    .    .    .    6    .    .    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      38   | .    .    .    .    .    .    .    4    16   .    10   .    .    .    2    6    .    
  Prevented                5    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res 
Combat Hostiles Destroyed  80   | .   7   .   .   5   27  8   3   10  .   4   3   .   .   .   .   13  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     62   | .   7   .   .   2   22  8   3   8   .   4   1   .   .   .   .   7   
  Cannons                  9    | .   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   3   
  AOE                      8    | .   .   .   .   3   1   .   .   2   .   .   .   .   .   .   .   2   
Classes Destroyed          13   | .   4   .   .   1   5   1   1   .   .   .   1   .   .   .   .   .   
  Worker                   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   9    | .   2   .   .   .   6   .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  12   | .   .   .   .   3   4   .   .   5   .   .   .   .   .   .   .   .   
  Grunt                    39   | .   7   .   .   2   13  5   3   3   .   3   1   .   .   .   .   2   
  Brawler                  2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   20   | .   .   .   .   .   8   2   .   1   .   1   .   .   .   .   .   8   
  Hunter                   4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   2   .   .   3   5   3   3   4   .   3   2   .   .   .   .   3   
  Combat Bots Only         4    | .   2   .   .   3   3   3   3   4   .   3   1   .   .   .   .   3   
Max Kills in Single Turn   3    | .   2   .   .   3   1   1   1   2   .   1   1   .   .   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   1   .   .   2   .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -3   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Upp  Upp  Res  
Damage Taken               10378 | .    338  .    .    10   1186 259  207  715  .    507  100  35   .    .    12   7009 
  Core                     1613  | .    80   .    .    .    71   15   .    73   .    55   11   .    .    .    .    1308 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         90    | 100  .    .    .    68   87   .    .    .    .    79   98   100  .    .    100  .    
Volleys Fired              284   | .    33   3    11   3    95   16   13   24   .    14   23   .    .    .    1    48   
  Largest                  3     | .    2    2    2    1    2    2    2    2    .    2    2    .    .    .    3    3    
  Hottest                  236   | .    133  133  133  33   103  108  97   94   .    99   118  .    .    .    156  236  
Shots Fired                582   | .    66   6    22   3    188  32   23   44   .    28   44   .    .    .    3    123  
  Gun                      486   | .    64   3    11   2    165  32   23   41   .    28   23   .    .    .    2    92   
  Cannon                   80    | .    2    3    11   .    20   .    .    .    .    .    20   .    .    .    1    23   
  Launcher                 16    | .    .    .    .    1    3    .    .    3    .    .    1    .    .    .    .    8    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  339   | .    31   .    .    2    127  16   20   33   .    17   21   .    .    .    2    70   
  Thermal                  200   | .    23   6    22   .    58   14   3    8    .    11   22   .    .    .    1    32   
  Explosive                12    | .    .    .    .    1    2    .    .    .    .    .    1    .    .    .    .    8    
  Electromagnetic          31    | .    12   .    .    .    1    2    .    3    .    .    .    .    .    .    .    13   
  Robot Hit Streak         29    | .    15   11   15   13   23   29   21   20   .    18   14   .    .    .    8    29   
  Robot Miss Streak        3     | .    1    .    1    1    2    3    3    2    .    3    2    .    .    .    .    2    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    .    1    
Shots Hit Robots           453   | .    53   5    25   6    143  31   21   37   .    25   16   .    .    .    3    88   
  Core Hits                248   | .    23   2    7    7    62   32   19   21   .    14   11   .    .    .    .    50   
  Critical Hits            13    | .    .    .    .    .    7    .    .    1    .    1    1    .    .    .    .    3    
  Critical Kills           7     | .    .    .    .    .    3    .    .    1    .    1    1    .    .    .    .    1    
  Critical Parts Destroyed 4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              22    | .    .    .    7    3    .    .    .    .    .    1    .    6    .    .    .    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Piercing                 11    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    5    
  Sneak Attacks            5     | .    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10426 | .    797  92   276  224  3517 625  428  900  .    495  555  .    .    .    79   2438 
  Guns                     7614  | .    652  51   132  49   2714 625  428  750  .    495  278  .    .    .    43   1397 
  Cannons                  1335  | .    41   41   144  .    372  .    .    .    .    .    277  .    .    .    36   424  
  Explosions               1358  | .    104  .    .    175  431  .    .    150  .    .    .    .    .    .    .    498  
  Melee                    108   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    108  
  Ramming                  11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Kinetic                  5396  | .    281  .    .    49   2001 302  373  615  .    307  278  .    .    .    43   1147 
  Thermal                  3719  | .    382  92   276  .    1415 291  55   135  .    188  277  .    .    .    36   572  
  Explosive                744   | .    .    .    .    175  71   .    .    .    .    .    .    .    .    .    .    498  
  Electromagnetic          448   | .    134  .    .    .    30   32   .    150  .    .    .    .    .    .    .    102  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 108   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    108  
Highest Corruption         1     | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    
  Average Corruption       1     | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  10    | .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    
    Message Errors         3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Targeting Errors       2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            198   | .    25   .    .    .    157  .    .    5    .    .    .    .    .    .    11   .    
  Projectiles              11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    
  Explosions               187   | .    25   .    .    .    157  .    .    5    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      226   | .    .    .    .    .    76   .    .    21   .    .    .    .    .    .    .    129  
  Shots                    8     | .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    6    
  Rammed                   3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        944   | .    156  234  464  .    30   171  81   377  .    451  135  .    .    .    66   944  
  Average Temperature      129   | .    45   122  176  .    9    70   31   109  .    260  50   .    .    .    37   225  
  Received Heat Transfer   2619  | .    225  .    .    9    603  174  135  195  .    144  18   .    .    .    .    1116 
  Effects                  37    | .    .    1    2    .    .    .    .    1    .    1    .    .    .    .    .    32   
    Shutdowns              3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Energy Bleed           10    | .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    7    
    Interference           7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
    Matter Decay           3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (major)         12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    1    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         5890  | .    707  185  592  .    2161 650  111  259  .    370  333  .    .    .    25   497  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res 
Peak Influence             437  | .   282 17  .   113 437 165 .   .   .   .   100 172 81  .   .   343 
  Initial                  88   | .   .   7   .   .   .   5   .   .   .   .   7   .   48  .   .   88  
  Average                  93   | .   85  5   .   55  173 67  .   .   .   .   21  35  66  .   .   175 
Maximum Alert Level        2    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         81   | 100 90  100 .   100 52  100 .   .   .   .   100 100 100 .   .   47  
  Level 1                  18   | .   9   .   .   .   46  .   .   .   .   .   .   .   .   .   .   52  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   .   .   .   .   3   1   .   .   .   .   3   2   .   .   .   15  
  Investigation            4    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   
  Extermination            3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Reinforcement            5    | .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res 
Distress Signals           6    | .   .   .   .   .   5   .   .   .   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              153  | .   14  .   .   8   56  10  3   14  .   9   9   2   .   .   5   23  
  Peak Tracking Total      7    | .   4   .   .   3   4   3   3   5   .   7   2   7   1   .   5   7   
  Tactical Retreats        17   | .   2   .   .   .   4   .   .   2   .   4   3   2   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res 
Traps Triggered            7    | .   1   .   .   .   2   3   .   .   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res 
Machines Disabled          15   | .   1   .   .   .   5   .   .   .   .   2   .   7   .   .   .   .   
  Max in Single Turn       2    | .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res 
Machines Accessed          35   | .   7   .   4   2   9   1   .   1   4   1   3   2   .   .   .   1   
  Terminals                17   | .   6   .   .   1   7   .   .   .   .   1   1   1   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                147  | .   21  .   49  2   25  3   .   1   27  4   7   5   .   .   .   3   
  Successful               113  | .   9   .   49  2   10  2   .   1   27  4   5   4   .   .   .   .   
  Failed                   34   | .   12  .   .   .   15  1   .   .   .   .   2   1   .   .   .   3   
    Catastrophic           3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   12  .   .   .   15  .   .   .   .   .   .   1   .   .   .   .   
  Terminals                43   | .   17  .   .   1   17  .   .   .   .   4   2   2   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   4   3   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   4   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Terminal Hacks             96   | .   7   .   49  2   4   .   .   1   27  4   1   1   .   .   .   .   
  Record                   66   | .   .   .   49  .   .   .   .   .   11  4   1   1   .   .   .   .   
  Part Schematic           8    | .   1   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   5   .   .   1   8   1   .   .   .   1   2   2   .   .   .   1   
  Full Trace Events        6    | .   1   .   .   .   3   1   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   1   .   .   .   1   .   .   .   7   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Matter                 636  | .   .   .   .   .   .   .   .   .   .   .   636 .   .   .   .   .   
    Time                   168  | .   .   .   .   .   .   .   .   .   .   .   168 .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Time                     96   | .   .   .   .   .   16  80  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   7   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res 
Total Allies               6    | .   .   3   2   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Largest Group            5    | .   .   3   5   5   3   .   .   .   .   1   .   .   .   .   .   .   
  Highest-Rated Group      94   | .   .   40  69  69  40  .   .   .   .   94  .   .   .   .   .   .   
  Highest-Rated Ally       94   | .   .   16  21  21  16  .   .   .   .   94  .   .   .   .   .   .   
Total Orders               24   | .   .   .   .   3   .   3   .   .   .   1   6   5   3   .   1   2   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  EXPLORE                  5    | .   .   .   .   .   .   1   .   .   .   .   1   1   1   .   .   1   
  RETURN                   17   | .   .   .   .   3   .   2   .   .   .   1   4   3   2   .   1   1   
Ally Attacks               203  | .   .   .   .   16  11  19  .   .   .   22  31  32  5   .   21  46  
  Total Damage             2586 | .   .   .   .   235 168 62  .   .   .   235 174 561 108 .   186 857 
  Kills                    20   | .   .   .   .   3   2   .   .   .   .   1   1   3   1   .   5   4   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   .   1   2   .   .   .   .   .   .   1   .   
Drone Launches             70   | .   .   .   .   3   .   9   .   .   .   10  12  14  8   .   4   10  
  Drone Recoveries         64   | .   .   .   .   3   .   9   .   .   .   10  11  14  8   .   4   5   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -3   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Upp  Upp  Res  
Turns Passed               14037 | 78   1167 704  1580 829  2657 827  1487 820  159  946  1232 557  107  309  91   487  
Spaces Moved               7256  | 59   716  420  945  435  1269 319  818  413  91   497  562  278  62   193  52   127  
  Core                     24    | 13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Treads                   6773  | .    352  420  945  435  1269 319  818  413  91   497  562  278  62   193  52   67   
  Legs                     459   | 46   364  .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  160  160  160  160  176  176  176  176  175  176  160  160  160  160  50   
  Average Speed            166   | 104  139  160  160  166  166  179  176  176  176  175  176  175  160  160  160  191  
  Slowest Speed            2800  | 120  160  160  160  180  180  240  176  176  176  176  177  180  160  160  160  2800 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42    | 4    70   83   94   72   69   8    73   45   75   58   14   10   2    38   9    3    
  Regions Visited          16
    Branch Regions         9
  Pre-discovered Areas     5     | .    .    1    1    .    .    .    1    .    1    .    .    .    .    .    1    .    
  Known Exits Taken        12    | .    1    .    .    .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             14    | .    .    1    .    2    .    .    3    4    .    2    .    .    .    2    .    .    
Spaces Dug                 10    | .    .    .    .    .    .    .    .    .    .    .    5    4    .    .    .    1    
Terrain Destroyed          113   | .    13   .    .    11   46   .    .    .    .    .    12   4    .    .    1    26   
  Melee                    4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Projectile               14    | .    .    .    .    .    2    .    .    .    .    .    6    .    .    .    1    5    
  AOE                      95    | .    13   .    .    11   44   .    .    .    .    .    6    .    .    .    .    21   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -3   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Upp  Upp  Res  
Total                      8627 | 74   818  446  984  532  1633 538  843  461  90   543  758  338  71   194  57   247  
  Wait                     652  | 2    38   18   12   65   174  151  4    2    .    .    138  28   .    .    5    15   
  Move                     7240 | 58   715  419  944  434  1268 318  817  412  90   496  561  277  61   192  51   127  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  142  | 8    16   2    3    13   37   13   3    5    .    10   8    10   4    1    .    9    
  Fast Attach              23   | 2    .    .    .    2    4    9    .    .    .    .    2    2    .    .    .    2    
  Attach                   47   | 4    4    .    .    .    5    3    .    3    .    3    2    1    2    .    .    20   
  Detach                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Swap                     101  | .    5    2    2    5    24   11   3    9    .    8    14   6    1    .    .    11   
  Drop                     108  | .    7    2    2    7    25   17   3    6    .    11   10   8    3    1    .    6    
  Fire                     284  | .    33   3    11   3    95   16   13   24   .    14   23   .    .    .    1    48   
  Melee                    22   | .    .    .    7    3    .    .    .    .    .    1    .    6    .    .    .    5    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / Ext x2)
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 16)
    79 | -11/Scrapyard      | Entered Materials
   194 | -10/Materials      | Discovered new exit (range 6)
   309 | -10/Materials      | Build established: Mutant
   623 | -10/Materials      | Discovered new exit (range 3)
  1004 | -10/Materials      | Discovered new exit (range 16)
  1028 | -10/Materials      | Identified exit to Mines
  1246 | -10/Materials      | Entered Mines
  1399 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1560 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1563 | -10/Mines          | Found Prototype Device
  1564 | -10/Mines          | Identified Exp. Sensor Array
  1679 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1764 | -10/Mines          | Discovered new exit (range 7)
  1820 | -10/Mines          | Learned location of Recycling (-8)
  1943 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1943 | -10/Mines          | Discovered new exit (range 5)
  1950 | -10/Mines          | Entered Exiles
  1950 | -10/Exiles         | Found Exiles lab destroyed
  1950 | -10/Exiles         | Accompanied by 3 allies
  1978 | -10/Exiles         | Discovered new exit (range 15)
  2748 | -10/Exiles         | Learned location of Zion (-6)
  2851 | -10/Exiles         | Discovered new exit (range 14)
  3530 | -10/Exiles         | Entered Mines
  3530 | -9/Mines           | Accompanied by 5 allies
  3540 | -9/Mines           | Met a Derelict bent on vengeance
  3584 | -9/Mines           | Found the Drone Emporium
  3595 | -9/Mines           | Found Prototype Device
  3596 | -9/Mines           | Identified Thief Drone Bay
  3617 | -9/Mines           | Build established: Commander-Mutant
  3957 | -9/Mines           | Discovered new exit (range 8)
  4008 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  4359 | -9/Mines           | Entered Materials
  4359 | -8/Materials       | Accompanied by 3 allies
  4359 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  4385 | -8/Materials       | Build established: Mutant
  4997 | -8/Materials       | Discovered new exit (range 15)
  5133 | -8/Materials       | Build established: Scavenger-Mutant
  5898 | -8/Materials       | Repaired Hrd. Light Armor Plating
  6210 | -8/Materials       | Discovered new exit (range 12)
  6369 | -8/Materials       | Discovered new exit (range 16)
  6947 | -8/Materials       | Identified exit to Storage
  7014 | -8/Materials       | Identified exit to Factory
  7016 | -8/Materials       | Entered Factory
  7016 | -7/Factory         | Evolved 2 slots: Utility x2
  7380 | -7/Factory         | Build established: Hauler-Mutant
  7396 | -7/Factory         | Repaired Exp. Sensor Array
  7631 | -7/Factory         | Discovered new exit (range 12)
  7842 | -7/Factory         | Identified exit to Lower Caves
  7843 | -7/Factory         | Entered Lower Caves
  8496 | -7/Lower Caves     | Learned location of Extension (-6)
  9070 | -7/Lower Caves     | Discovered new exit (range 9)
  9100 | -7/Lower Caves     | Identified exit to Lower Caves
  9330 | -7/Lower Caves     | Entered another Lower Caves area
  9415 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9485 | -7/Lower Caves     | Identified exit to Factory
  9592 | -7/Lower Caves     | Learned 12 Factory zone layouts
 10102 | -7/Lower Caves     | Discovered new exit (range 5)
 10111 | -7/Lower Caves     | Identified exit to Data Miner
 10150 | -7/Lower Caves     | Entered Data Miner
 10150 | -7/Data Miner      | Discovered new exit (range 6)
 10161 | -7/Data Miner      | Identified exit to Proximity Caves
 10186 | -7/Data Miner      | Met Data Miner
 10240 | -7/Data Miner      | Learned location of Section 7 (-2)
 10240 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 10268 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 10309 | -7/Data Miner      | Entered Proximity Caves
 10832 | -6/Proximity Caves | Escorted by Enhanced Grunt
 10895 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 11071 | -6/Proximity Caves | Learned Extension stockpile data
 11071 | -6/Proximity Caves | Learned Extension security intel
 11229 | -6/Proximity Caves | Discovered exit to Factory (range 16)
 11255 | -6/Proximity Caves | Entered Factory
 11255 | -6/Factory         | Evolved 2 slots: Propulsion x2
 11256 | -6/Factory         | Identified exit to Extension
 11751 | -6/Factory         | Fabricated Combat Drone Bay?
 11762 | -6/Factory         | Fabricated Combat Drone Bay?
 12336 | -6/Factory         | Discovered new exit (range 11)
 12485 | -6/Factory         | Identified exit to Factory
 12487 | -6/Factory         | Entered another Factory area
 12487 | -5/Factory         | Evolved 2 slots: Utility x2
 12863 | -5/Factory         | Discovered new exit (range 65)
 13036 | -5/Factory         | Discovered new exit (range 8)
 13043 | -5/Factory         | Identified exit to Factory
 13044 | -5/Factory         | Entered another Factory area
 13044 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 13087 | -4/Factory         | Discovered new exit (range 15)
 13110 | -4/Factory         | Identified exit to Upper Caves
 13151 | -4/Factory         | Entered Upper Caves
 13357 | -4/Upper Caves     | Build established: Hauler-Skirmisher
 13422 | -4/Upper Caves     | Discovered new exit (range 12)
 13438 | -4/Upper Caves     | Identified exit to Upper Caves
 13460 | -4/Upper Caves     | Entered another Upper Caves area
 13466 | -4/Upper Caves     | Discovered new exit (range 15)
 13535 | -4/Upper Caves     | Learned location of Armory (-3)
 13546 | -4/Upper Caves     | Identified exit to Research
 13551 | -4/Upper Caves     | Entered Research
 13551 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 13879 | -3/Research        | Core integrity fell below 50%
 13897 | -3/Research        | Core integrity fell below 20%
 13924 | -3/Research        | Lost 21 parts (2p5n9u5w)
 14038 | -3/Research        | Destroyed by Y-72 Warden with Quantum Rifle

 Last Messages 
---------------
14004_ Acquired 62 matter.
14006_ Acquired Myomer Leg.
14007_ The unstable cave ceiling collapses.
14008_ Penetrated by Slug.
14008_ Slug penetrates Wall.
14011_ Penetrated by Slug.
14011_ Slug penetrates Wall.
14013_ Penetrated by Slug.
14013_ Hvy. Machine Gun destroyed.
14013_ Slug penetrates Wall.
14015_ Acquired 27 matter.
14016_ Slug penetrates Y-72 Warden.
14016_ Slug penetrates Wall.
14020_ Y-72 Warden emerges from the garrison.
14021_ Dropped Mni. Grenade Launcher.
14025_ Slug penetrates Door.
14027_ Flexi-carbon Leg destroyed. <x2>
14029_ Acquired Particle Reactor.
14030_ Penetrated by Slug. <x2>
14030_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          32
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Armor Coverage             1200
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           6
Offensive Hacking          10

 Item Schematics 
-----------------
         Lrg. Storage Unit | -10/Materials | Hacked
         Mak. Shrapnel Gun | -8/Materials  | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
              Triangulator | -7/Data Miner | Free
  Exp. Cesium-ion Thruster | -7/Data Miner | Free
         Exp. Sensor Array | -7/Data Miner | Free
  Exp. Transmission Jammer | -7/Data Miner | Free
             Kinetic Spear | -7/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
 Combat Drone Bay | x1 | -6/Factory 
 Combat Drone Bay | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardcellTacticalProjector
  Manual?         0
Play Time         02:36:58
  Cumulative      158.0 hours
  Start           2021.05.29 @ 08:22:58
  End             2021.05.29 @ 11:10:41
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          181
  Rogue           105
  Adventurer      30
  Explorer        46
Win Type          -
  Total           5
  Types           4/0/1/0/0/0/0/0/0
Lore%             31
Gallery%          64
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c3798997-441e-4056-b95f-3e87a432f8bc